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July 29 2010
New Breed LA: Elements of Casting [vid]
For the community of working-class filmmakers at New Breed a constantly evolving creative process of telling our stories is the one thing we can count on in these changing times. Embarking on journeys through deeper methods of collaboration & engaging with fans across various platforms is certainly exciting – but one thing is for certain, the creative needs to be the driving force behind any and all approaches in order to preserve the integrity of the story (and the core reason we make our art).
In this series we begin at the beginning and explore what perhaps drew us all into making movies in the first place: the mystery of the creative process. What follows are short documentaries with creative tips, techniques, learning lessons & personal experiences from a handful of artists we encountered at the Los Angeles Film Festival 2010.
Episode Four is titled: “Elements of Casting.” Featured in this episode are rare insights from producer Ted Hope. Check back on every Monday and Thursday for the remainder of the series.
WorkBook Project Award 2010 Winner
This past winter we continued a tradition that started with the From Here to Awesome experiment, a “day and date” festival concept that helped 22 films reach theaters, living rooms and viewer’s computers in 2008. The WorkBook Project Discovery and Distribution Award gives a filmmaker an amazing prize consisting of a week long theatrical run in LA with social media, street team and PR support. A run where the filmmaker keeps the box office and we help to pull together the independent community in an effort to drive awareness around the film.
Over a 100 films were submitted and today we’re thrilled to announce that One Hundred Mornings is the winner of the 2010 WBPAward for film. The theatrical release will kick off Sept 16th at the Downtown Independent Theater.

About the film
Set in a world upended by a complete breakdown of society, two couples hide out in a lakeside cabin hoping to survive the crisis. As resources run low and external threats increase, they forge an uneasy alliance with their self-sufficient hippie neighbour. With no news from the outside world they can’t know how long they must endure living in such close quarters, and with such limited supplies.
Unspoken animosity fills the air, and a suspected affair is driving a wedge between them all. Poorly equipped to cope in a world without technology and saddled with completely conflicting worldviews, everything begins to disintegrate. Finally, each of them faces a critical decision they never thought they’d have to make. For more information on the film visit www.onehundredmornings.com
SPECIAL THANKS to all those who submitted their films, to our peer and industry jury (Ted Hope, Scott Macaulay and Anne Thompson) and to our partners! 20 other films received a digital distro package thanks to IndieFlix that will help to place them on various digital, VOD, and distribution platforms. And CineFist and Cinema Speakeasy will be helping on the ground in LA.
RADAR NYC 7.29.10
Before I Die – The Website
Inspired by the pending death of the Polaroid camera, K.S. Rivers and Nicole Kenney (RADAR 028 – Before I Die) sought to discover what people value most in their lives. They traveled the world, met hundreds of people, and snapped a Polaroid of them as they answered one simple question: What do you want to do before you die? The answers ranged everywhere from silly (“Before I die, I want to fly!!!”) to introspective (“Before I die I want to learn to trust myself”), which raises the question of what people value in life, and how they view themselves and their worlds. The website, www.beforeidieiwantto.org, explains the motivation behind this project, which is not just to create visual account of people’s responses, but to actually inspire people to go out and accomplish what they say they want to do before they die. Rivers and Kenney believe that having people write down their goals and be constantly reminded of them on this website will motivate them to take action. All of the responses had their own unique charm, but perhaps the most inspirational and poignant were those from patients currently in the hospital, whose stakes for this question are much higher. But no matter how young, old, healthy or sick we are, and regardless of whether or now Rivers and Kenny actually asked us the question, it’s something worth thinking about in our own lives.
Dragon Turtle – Almanac
Dragon Turtle recently released their debut album, Almanac. Check out their myspace to find out more about them, and to listen to the free MP3: “Island of Broken Glass,” which is featured in an upcoming Radar season 3 episode. Think Panda Bear meets Washed Out meets Toro Y Moi meets a tiny bit of Steely Dan (specifically, “Do It Again”). Or you can just listen and decide for yourself.
Listen / Purchase – Dragon Turtle music
The Transmedia Equation pt2
For anyone interested in learning more about transmedia (and what it even is, exactly), this article is worth reading. Our own Lance Weiler (co-founder of RADAR and founder of WBP), who many consider to be the go-to for new media/ transmedia ideas, is the focus of this article, as he discusses his process, his many current projects, and his plans for the future. Wired magazine named him “One of twenty-five people helping to re-invent entertainment and change the face of Hollywood” and Business Week called him “One of the 18 Who Changed Hollywood.” Yet according to Lance, this was not necessarily his ultimate goal. “A lot of the things I’m involved with are trial and error,” he says. Well, whatever his method is, it’s working. Read the article:
The Transmedia Equation – Part 2
Poetry Brothel Poets and Writers Magazine Summer Party
Remember our Poetry Brothel episode (RADAR 020 – Poetry Brothel)? Well now they’re having a party, and you’re invited! Imagine a poetry reading, but more intimate. Much more intimate. As in, baring your souls one-on-one with a stranger intimate. So is this poetry or a party? Or seven minutes in heaven? According to co-founder Tennessee Pink, the poetry is the party. Intrigued? Come to the Lightship Frying Pan in Chelsea on Monday, August 2, from 6-9 PM to hear readings, mingle with authors and agents, exchange books, win free stuff, and maybe even bare your soul a little.
Monday August 2nd, 6 – 9p
Lightship Frying Pan
Pier 66 Maritime @ W 26th st
Event Info
Vasilios Sfinarolakis – Gulf Oil Spill
Vasilios Sfinarolakis, a colleague and photographer on many of our projects, captures the most important current events with his camera. Check out his beautifully moving (literally and figuratively) photos of events around the country, and be sure to check back for updates of his coverage of the Gulf Oil Spill.
July 28 2010
Before I Die – RADAR S3 ep 28 [vid]
Before I Die is a rare form of Interactive Art, started by K.S. Rives and Nicole Kenney, creating life, out of death. Using a Polaroid camera, Rives and Kenney have traveled far and wide asking people what they would like to do before they die, and snapping their photo as they answer. Rives and Kenny found that asking an age-old question inspired people to reach for a goal they set from themselves. The project soon moved online enabling people from all around the globe to take their own photo, post it and share what they wanted to do before they die.
July 27 2010
Elan Lee: The “Rolling Stone” Interview, Part II
Elan Lee wants you to convert part of your life into the storytelling experience
Thanks to a fortuitous mix of chance and invention, Elan Lee has found himself to be one of the few recognizable names in the transmedia business. With four separate companies (Fourth Wall Studios, edoc laundry, 42 Entertainment, and the “not worth mentioning” collaboration with Jordan Weisman called Myriad Mobile), a handful of patents, and a certain amount of reckless (or naive) experimentation, his projects have helped to define – or redefine – cross platform storytelling in the 21st century.
Last time we talked philosophy. This time we’re down to brass tacks: what works, what doesn’t, and what you do when you’re in the right place at the right time.
[This dude is dropping some serious insights - read closely, and between the lines - and you, Dear Reader, are better off hearing it straight from him. And he's a talker.]
Holy crap! Steven Spielberg walked into my office!
Phoebe: As a maker of ARGs, what are you selling?
Elan Lee: At first, when I personally started this whole crazy thing, it was not even a marketing effort. I can talk about where the first one came from, if that helps?
So, I was doing game design at Microsoft, and one day Steven Spielberg walked into my office…cause… Holy crap! Steven Spielberg walked into my office! And he basically said, ‘So, hey, your boss just bought the rights to my movie A.I. (A.I. Artificial Intelligence).’ And, the sort of fill-in-the-blank part there was that my boss really wants to get into Hollywood, and he bought anything with Steven Spielberg’s name on it. And he had signed us up to do a fighting game, and a racing game, and a gladiatorial combat game, and all of that sort of fell in my lap. And it was like, you get to build all these great games!

I went and watched the movie… Actually, even before watching the movie, we built those games. We actually built an A.I. fighting game for the Xbox, a racing game for the Xbox, and a gladiatorial combat game for the Xbox. And the problem with all those games was that an audience isn’t going to know how those fit together. They’re not gonna understand how the characters kind of move from one game, to the next game, to the next, especially with a franchise where some of them may not have even seen the movie.
So we thought, what we really need is just kind of like, the glue between those properties. So we thought, what if we built a game that didn’t actually live on any platform, it just sorta lived everywhere. And characters could call you, and characters could send you email, and the characters that you saw in one game could hop out of that game into the real world for a while, and you’d play along with them. And then they’d hop into the next game, and that’s episode two. Episode three they’re gonna hop back out into the real world, play with you, and then episode four they jump into the next Xbox game. So we built that, and we called it The Beast, because we didn’t know what else to call it and we thought it would be cool.
No one’s gonna buy these things
Then we saw the movie A.I., and… I don’t know if you’ve seen the movie A.I., but umm, you don’t exactly… It’s a movie about a fake boy who really wants the love of his mom and would do anything to be real, but at the end we realize he can’t actually be real and his heart is broken and he’s buried at the bottom of the sea forever… No one walks out of that movie thinking, ‘Oh, I can’t wait to play the Xbox game!’ right? You’re screwed. So me and my team walked out of the movie and just thought, ‘Oh, we’re so f**ked!’ We have nothing.
So we went back to Redmond and we canceled all the games. We just killed them that day cause we thought, ‘We have no chance, no one’s gonna buy these things.’ But as we’re slashing these games, we kinda realize ‘But that other thing, the glue, that’s still kinda cool. That actually has emotional resonance, and actually fits in really well with the movie, because it’s all about people’s real lives. And their passions and their hatreds and their conflict, and, it’s just gritty and real and awesome.’ And so we thought, ‘Well, we own the rights anyway, so let’s just release that, even though it’s not promoting any of our games.’ Even though it’s not carrying characters from one piece to the next. We built it anyway, so we might as well just launch it. And so we did. And it wasn’t meant to be promotion for the movie… it was meant as a clue for these other Xbox games, which no longer existed. So we had no agenda. I mean, absolutely no agenda.
And after about a month of running it, we kinda realized – this is really powerful. We’re onto something here. And so I went to my boss and said, ‘I wanna build more of these. This is cool, we’ve just entertained millions of people in a way that no one has ever entertained them before.’ And he said, “How much money did it make?” And we said, “Well, it didn’t make any money. It wasn’t supposed to.” And he said, “Well, go build an Xbox game, then.” And I thought…this job kinda blows. So I resigned from Microsoft, and started a company to build more of these things. And that’s even worse, cause now I wanna build these things that make no money…
Twelve hours later, Microsoft called…
Phoebe: What made you think you could form a company on the basis of this model when you knew…?
Elan Lee: Absolute naivete. I was so dumb. I just thought, this is really cool. This feels like more compelling storytelling than anything I’ve ever done. And I wanna just build them. And I can worry about the realities of… probably that I’m going to starve to death doing so. So, me and some friends literally started a company – we each put in a little bit of cash, and spent about twelve hours freaking out because now none of us have any income and we have no clients, and… Holy crap! What do we do now? And twelve hours later, Microsoft called and they said, ‘So, we’ve got Halo 2 coming out, and you guys are the only ones who know anything about the game (cause we were some of the original designers of Halo 1), and how do you feel about marketing it using that crazy A.I. thing you did?’ And we thought, ‘Uhh…Awesome! Okay!’
Phoebe: When you say twelve hours, do you mean literally twelve hours?
Elan Lee: Yes. It was a very tense twelve hours. … It was the silver platter. It was like, ‘Hey, how would you like to do exactly what you set out to do, and make money doing it?’
It was total wild west
Once we realized that there was money in marketing, and that in fact it was the only revenue we could come up with, then we just went full steam ahead with that. And we said, ‘Alright, let’s become a marketing company. And that will let us fund a lot of this research on someone else’s dime. Cause it really was research at that point. I mean, there were no rules. It was total wild west. Who knows what the hell is gonna work? …
So, 42 Entertainment was built as a marketing company. And to answer your question, ‘What were we selling?’ We were absolutely selling promotional materials. We could walk into most marketing firms, most giant studios, and say, ‘Your revenue model is dying. People are learning how to skip commercials, they pay no attention to billboards anymore, they have absolutely no tolerance for banner ads and every day that gets worse. But we just finished two projects in a row that had unprecedented numbers…’ It was a really easy business. I mean, it was such a compelling case that we could make to say, ‘We have a mechanism by which you can entertain someone in a new way.’
If you fast-forward that about seven years, now it’s impossible to launch a movie, or a TV show, or a rock album, or a videogame without an ARG. Everyone’s doing it. Or, at least, what they call ARGs. Because the traditional stuff doesn’t work, and it’s only the tent-pole projects that a company is willing to put so much marketing money into. Those things work, but everything else needs some edge, it needs some hook. And the irony of the whole situation is that ARGs are no longer an edge or a hook. They’re just commonplace now.
“ARGs” is such a stupid term that no one knows what it means
Phoebe: Well, commonplace, I think, to a certain subculture. A certain niche of people that are technologically proficient… I mean, even though I have a media-engaged background, I have never accidentally come across the rabbit hole for an ARG.
Elan Lee: Fair enough. Nor have I. In fact, I’ve never actually played one. So… (He laughs.)
Most marketing companies, at this point, will call whatever it is they’re doing an ARG. Because what they’re doing is basically saying ‘Let’s do traditional marketing, plus a Twitter account. Let’s do traditional marketing, plus a weird interactive website with a flash game on it.’ And they’re calling that stuff ARGs because “ARGs” is such a stupid term that no one knows what it means. So that stuff I think is actually commonplace – the things that they’re calling ARGs I think are commonplace, and most people at least know they exist. Every movie that comes out, you at least know how to find the website, if you wanted to. And if you were to go there, there would be some embedded flash experience, or there would be a link to a Twitter account, or a link to some other weird thing if they’re more elaborate.
An actual ARG, in the sense of what I Love Bees was, or in the sense of what A.I. was, and the few that we did after that…those are not nearly as commonplace. And those are – very much to your point – entertaining the hell out of that same group of hardcore geeks over and over again…
There is no upside to trading time for money
Which is exactly why I resigned from the company. I woke up one morning and realized two very important things: one is that I’m really good at entertaining the hell out of that small group of people, and two is that there is no upside to trading time for money. In other words, I only make money if I put time into this. And the moment I stop putting time into this, I stop making money. And that’s a service industry. That’s not a happy moment for me. I’m very uncomfortable with that.
And so I started–with some friends–Fourth Wall Studios because I wanted to change that. I wanted to not only entertain the same million people over and over again, but I also wanted to build things with permanence to them, so that even once I stopped pouring time into them, they would continue to generate revenue.
And so now what I’m selling – this is the longest answer to your question ever – so now what I’m selling is a true media experience with built in revenue models, established revenue models. We’ve got some that have microtransactions, we’ve got some that we’re building actual TV shows so those have ad sponsored revenue models built in. People already know these. We’ve got some with text messaging revenue models. We’ve got a book coming out that’s got a built in revenue model. All of those things, what we’re essentially selling to the user is…it’s everything you know, but the coolest version of it you’ve ever seen. Here’s a book! You know how to buy a book…here’s the coolest book you’ve ever seen. Here’s a TV show. You know how to watch commercials in a TV show, but it’s the coolest TV show you’ve ever seen. That’s the new proposition: it’s what you’re used to, plus.
It’s just a psychological manipulation
Phoebe: Now I guess what you’re doing with Fourth Wall is a slightly different take on embedding a business model into the delivery of your story, which is clearly a huge evolution from what you were doing with 42. Most of us, when we think about funding an “interactive experience” (for lack of a better term), the introduction of a new business model is often a hard sell. Especially because people in the media industry are trying so many different things and so many of those things are failing miserably.
Elan Lee: Yeah.
Phoebe: And so you go back and look at the marketing model that 42 was using, and you go, ‘OK, but still every marketing person is asking me about ROI and “Engagement”.’ And if I’m only selling the same story, or a different story to the same market, even if those people are fully engaged – which they may be – it doesn’t necessarily translate to selling products.
Elan Lee: There’s a few answers to that. First, let me put my 42 hat on for a second and answer that specific one. Whenever we took on a new client at 42, we would ask one very important question, which is: ‘What are you guys gonna use to judge the success of this project?’ Not, ‘What does success mean?’ but, ‘What do you think?’ And oftentimes, they would answer, ‘Oh, we just want column inches. We just want reporters all over this.’ And so we would tailor things to accomplish that very specific goal. Or they would say, ‘We want to sell movie tickets.’ OK, so we’re gonna tailor that. So, there’s tricks you can use to do exactly that, even if you don’t have a lot of players, you can tailor it to get a sh*t-load of press, or you can tailor it to get massive traffic to a website, even if it’s the same people over and over again, right? You can encourage repeat behavior… So that was one thing that we’d be really clear on: ‘What do you want to get out of this?’ And we’re gonna give you that. And we were very successful at that because it’s just a psychological manipulation…(He laughs.)
It’s not the game that has to be entertaining, it’s the players
The second thing is… Have you ever seen that inverse pyramid of the players?

So, the goal there, what we were always able to say which I think was actually really true, is: If you can build the game that has three core functions – one super hardcore thing that’s gonna keep the players engaged…and it’s gonna be hard and complicated and geeky, and all that’s actually good, cause those are the guys that are going to keep coming back. If you can build one medium engagement thing, so that you can play ten minutes a day–a flash game is a great example of that–then you’re gonna keep that middle group occupied. And, if you can build something that only takes ten seconds, like a really awesome website, something super spooky happens when you’re visiting, or you call a phone number. Then you’re going to get that upper crowd.
When it works right. When all those things are powering each other, what happens is, you get the bottom group entertaining the top. So, the core players are entertaining the medium players, the medium players are entertaining the really casual people. Cause they’re watching, like ‘Oh my god, these guys are going out in hurricanes and answering payphones!’ And you have all that insanity. And what happens is that triangle grows, because people from the top, every once in a while they trickle down to the middle. And people at the middle level start to trickle down to the bottom level. And that bottom level grows when there’s more core players doing more and more and more, the whole triangle grows because now there’s more to be entertained by. And although it looks like a triangle, it’s actually a circle. And if you build it the right way, you can get the player–nothing attracts a crowd like a crowd–you can get these guys to generate the viral spread for you. Because it’s not the game that has to be entertaining, it’s the players that have to be entertaining.
You don’t have to teach your customers how to spend money
Phoebe: So, back to Fourth Wall…and rather than selling somebody else’s product, selling your own original IP [Intellectual Property] in new forms… It sounds like you’ve already experimented with a number of different models, so what have been the most successful? Where do you wanna go?
Elan Lee: The two that have been the most successful so far is actually edoc [that's edoc laundry] clothing company – selling shirts, or clothes, makes a lot of money – and Cathy’s Book makes a lot of money. And I think the reason those two make a lot of money is because they’re established revenue models. If you have to teach someone how to spend money, that’s a loooooong road. So, using those established mechanisms is really good.

We have a lot of other mechanisms. One of the projects that we’re starting to develop right now – actually, the one I’m most excited about – which I can’t say too much about… is… how do I phrase this without totally screwing myself over? OK. (He pauses.) There’s a way that we all behave online. Nope, that’s a bad way to say it… OK. (Another pause.)
Here’s a statement: Marketers spend billions of dollars every year to make television commercials to get you to look at a product. Another statement is: Marketers spend a nearly equal amount to build banner ads to get people to redirect their behavior to a certain URL. To move their eyeballs to a certain URL. I think those are both true statements. OK. We have an experimental revenue model that I’m very excited about, because what it does is it makes part of gameplay moving your eyeballs to very specific websites, over and over and over again. And because that has such tremendous value, I think it’s a revenue model that you don’t have to teach. That you don’t have to teach your customers how to spend money. They just do it. And that has incredible value to marketers.
Let’s call that chocolate and peanut butter
I realize how nebulous I’m being about that, but if you look at it in that very abstract way, there’s something kinda beautiful about that, right? There’s value in people looking at your thing online, and the game is built out of things online, so let’s call that chocolate and peanut butter and put those things together, and build something where everyone wins.
Phoebe: So, if I can summarize: You’re talking about building a revenue model that is based on existing behaviors?
Elan Lee: Correct.
Phoebe: You’ve also had an opportunity with Fourth Wall to explore your own IP, instead of leveraging existing IP. And it seems like you’ve had a lot of opportunity to experiment with different media. Can you talk a bit about that?
Elan Lee: None of those have launched yet. However, we have started the process of writing and selling scripts in Hollywood. Some are television shows, some are webisodes, and some are feature length films. They’re all properties that we wrote in-house. And they’re all properties that have the interactive components baked into the DNA of the property. So, while it is possible to just sit back and watch a TV show…cause that’s not massively broken, and enough people know how to do it.
Lean forward and live in that world
All of the interactive components are an extension of that same experience across your cell phone, across your email address, across your facebook page. And rather than the interactive elements feeling like a marketing thing that was slapped on afterwards, what we’re trying to build – and what’s so exciting – is… When you participate in passive media, when you watch a TV show and watch a movie, you are sitting back. It’s a lean-back experience. And our claim is, in addition to that, the opportunity to then lean forward and live in that world – so that, when you decide to lean back again and watch the characters, they’re just continuing where you left off. My assertion is that that is the future of entertainment.
And getting to work with media where they let us play with that, and fund massive projects geared to not entertain that same million people who look for those marketing projects, but instead geared towards the 30 million people that are going to watch a TV show and then hopefully say, ‘Oh, there’s more? I wanna see what the more is, I wanna see what else there is.’ That’s a much more fun sandbox to get to play in. So, that’s what I’m excited about right now.
I’m sooo happy American Idol exists
Phoebe: Do you think that shows like American Idol, which are scratching surface of some type of audience interactivity – do you think that’s going to help with educating an audience so that they can deal with a cross-device experience?
Elan Lee: Yeah. For sure. I’m sooo happy American Idol exists. And I’m soo happy it’s doing as well as it is. Well, I guess it’s sort of declining a little but…what a run, right? I think that they showed…they took the first and hardest step in this process. They said, ‘For a massive audience, they are not gonna be scared to interact. And we’re gonna teach them over the course of many years how to do it. And we’re gonna reward them along the way, and we’re gonna introduce conflict along the way, and we’re gonna make it part of the experience. Part of the experience of American Idol is picking up another device – a computer or a phone and doing something. And we’re not gonna punish you for that, we’re not gonna make it complicated. We’re gonna make it fun and easy. And that’s the hardest damn step. And they did such a phenomenal job at it! Now, what’s even more exciting is what comes next.
You can just do it. Just do it today, this afternoon.
Phoebe: If I want to grow up and become a “transmedia designer”, what do I do? What’s the path for that?
Elan Lee: Right. Well, the shortest path is build one. What’s really cool about all this stuff is, you can just build one. If you’ve got a microphone and basic HTML skills, or a friend who has basic HTML skills, you can build one.
I think we’re in this phase that I call ‘wild experimentation,’ and no one has any idea what’s gonna work. There are certain lessons out there, but there are no rules. Everything is worth trying. And it’s rapid prototyping, and it’s rapid failure, and it’s wild experimentation. And for anyone who wants to grow up and be a ‘transmedia designer’…there’s no growing up involved. You can just do it. Just do it today, this afternoon. And those lessons that you learn there are what transmedia houses are looking for. Anyone who’s got any experience in this at all is what they’re looking for. But in success, and even in moderate success, people come to you and say, ‘That was awesome! What’s next? What are you going to build next? And can you slap this onto my product? And here’s some development money, and can you build it bigger and better and involve this thing instead?’ There’s quite a boom in this industry right now, because no one’s good at it. And there’s huge potential.
You get to convert part of your life into the storytelling experience
Phoebe: What’s been interesting for me in watching the development of this whole, quote-unquote transmedia environment, has been the role of academia and the media itself shaping the way people understand what it is. I mean even the term “transmedia” is not… I mean, did you coin that term?
Elan Lee: (Shakes his head.)
Phoebe: Right. So, the definitions have influenced what people expect. For example, there seems to be a set of conventions that go along with an Alternate Reality Game. And even within this frame of wild experimentation, it appears that what people are looking for is something formulaic… What do you think of when you think of an Alternate Reality Game? What does “transmedia” mean to you? Or does it have any meaning?
Elan Lee: I think that all it really means is that you get to convert part of your life into the storytelling experience. And the best ones are the ones where you get to define what part of your life that is. I don’t think there’s any formula about what it has to include or what it shouldn’t include. I’m such a huge fan of making people feel like superheroes. I just think that’s the key to everything. And so, if you can get someone to invite your story into their life, and what they’re gonna get in return is to feel like a superhero for doing so…that’s the ultimate transmedia experience. And I hate to define it more than that. I really think that’s the core of it.
Phoebe: More like transcendental media?
Elan Lee: Yeah! That’s a great way to look at it. (He laughs.) Yeah. I mean…I’ve had small experiences watching TV or movies, where I felt like a superhero just voyeuristically, but it wears off immediately. You know where the border of that TV is, and I know if I look to the left it’s not the TV anymore. That’s the wall of my apartment, and that’s the not having that experience anymore. And so transmedia is one where we say, well, the border doesn’t have to be there, the border is wherever I want it to be. And I really believe that’s the future of entertainment.
[But wait! There's more. Next time we'll cover Elan's take on creativity, and what makes him more successful at this than you.]
PULSE – UnItv.me
Sit back, relax, and enjoy the show? According to UnItv, entertaining yourself doesn’t have to be so passive. An adventure in local news broadcasting, UnItv is a live, interactive television broadcast, ripe with viewer submitted content. The anchors spontaneously discuss user proposals in the narrative of news, weather, and pop culture reports to bridge the gap between improv comedy shows, television, and technology. Viewers are encouraged to submit material via text, chat, email, and even over the phone, bridging the gap between the private and public audience space. UnItv emboldens audience members to voice their own concerns, likes, and dislikes in a public forum, to create a platform of viewer expression in television. To participate, click on “submit now” at .
Watch past UnItv.me episodes here
To participate go to “submit now”
July 26 2010
New Breed LA: Planning for Discoveries [vid]
For the community of working-class filmmakers at New Breed a constantly evolving creative process of telling our stories is the one thing we can count on in these changing times. Embarking on journeys through deeper methods of collaboration & engaging with fans across various platforms is certainly exciting – but one thing is for certain, the creative needs to be the driving force behind any and all approaches in order to preserve the integrity of the story (and the core reason we make our art).
In this series we begin at the beginning and explore what perhaps drew us all into making movies in the first place: the mystery of the creative process. What follows are short documentaries with creative tips, techniques, learning lessons & personal experiences from a handful of artists we encountered at the Los Angeles Film Festival 2010.
Episode Three is titled: “Planning for Discoveries.” Featured in this episode are Trieste Kelly Dunn & Brett Haley and Ted Hope. Check back on every Monday and Thursday for the remainder of the series.
New Breed LA: Planning for Discoveries [vid]
For the community of working-class filmmakers at New Breed a constantly evolving creative process of telling our stories is the one thing we can count on in these changing times. Embarking on journeys through deeper methods of collaboration & engaging with fans across various platforms is certainly exciting – but one thing is for certain, the creative needs to be the driving force behind any and all approaches in order to preserve the integrity of the story (and the core reason we make our art).
In this series we begin at the beginning and explore what perhaps drew us all into making movies in the first place: the mystery of the creative process. What follows are short documentaries with creative tips, techniques, learning lessons & personal experiences from a handful of artists we encountered at the Los Angeles Film Festival 2010.
Episode Three is titled: “Planning for Discoveries.” Featured in this episode are Trieste Kelly Dunn & Brett Haley and Ted Hope. Check back on every Monday and Thursday for the remainder of the series.
EVENT: Transmedia Next
I’m often asked about transmedia and how my company Seize the Media is using it in the projects that we’re developing or producing. Besides being an excellent story R&D tool, transmedia also offers a wide range of benefits for those wishing to tell stories in the digital age. It’s a given that media consumption is changing and much has been written about an entertainment industry that finds itself smack in the center of a major transition. And while transmedia might not be for every storyteller, there are things that can be learned from the process of adapting and designing a story that travels beyond one device, platform or medium that can apply to anyone. For instance transmedia can create new opportunities to fund, develop, write, produce and / or distribute the stories you wish to tell.
This coming fall I’ll be part of an exciting training program called Transmedia Next which takes place in London on September 8, 9, & 10th. Over the course of three intensive days we’ll share an approach that my company has been employing on various films, TV, and games that we’ve produced. The event is funded by EU Media and will be open to those in Europe. We’ll be working with a small group of people as we pull back the curtain and share our process. Space is limited so if you’re interested you best hurry. There are also a number of scholarships for those based in the UK thanks to support from Skillset.
For more info on Transmedia Next and to see how you can attend visit www.transmedianext.com
EVENT: Transmedia Next
I’m often asked about transmedia and how my company Seize the Media is using it in the projects that we’re developing or producing. Besides being an excellent story R&D tool, transmedia also offers a wide range of benefits for those wishing to tell stories in the digital age. It’s a given that media consumption is changing and much has been written about an entertainment industry that finds itself smack in the center of a major transition. And while transmedia might not be for every storyteller, there are things that can be learned from the process of adapting and designing a story that travels beyond one device, platform or medium that can apply to anyone. For instance transmedia can create new opportunities to fund, develop, write, produce and / or distribute the stories you wish to tell.
This coming fall I’ll be part of an exciting training program called Transmedia Next which takes place in London on September 8, 9, & 10th. Over the course of three intensive days we’ll share an approach that my company has been employing on various films, TV, and games that we’ve produced. The event is funded by EU Media and will be open to those in Europe. We’ll be working with a small group of people as we pull back the curtain and share our process. Space is limited so if you’re interested you best hurry. There are also a number of scholarships for those based in the UK thanks to support from Skillset.
For more info on Transmedia Next and to see how you can attend visit www.transmedianext.com
New Breed LA: Nothing You Have to Have [vid]
For the community of working-class filmmakers at New Breed a constantly evolving creative process of telling our stories is the one thing we can count on in these changing times. Embarking on journeys through deeper methods of collaboration & engaging with fans across various platforms is certainly exciting – but one thing is for certain, the creative needs to be the driving force behind any and all approaches in order to preserve the integrity of the story (and the core reason we make our art).
In this series we begin at the beginning and explore what perhaps drew us all into making movies in the first place: the mystery of the creative process. What follows are short documentaries with creative tips, techniques, learning lessons & personal experiences from a handful of artists we encountered at the Los Angeles Film Festival 2010.
Episode One is titled: “Nothing You Have to Have.” Featured in this episode are Julius Onah, Jeff Malmberg,Brett Haley and Ted Hope. Check back on every Monday and Thursday for the remainder of the series.
New Breed LA: Engineering Serendipity [vid]
For the community of working-class filmmakers at New Breed a constantly evolving creative process of telling our stories is the one thing we can count on in these changing times. Embarking on journeys through deeper methods of collaboration & engaging with fans across various platforms is certainly exciting – but one thing is for certain, the creative needs to be the driving force behind any and all approaches in order to preserve the integrity of the story (and the core reason we make our art).
In this series we begin at the beginning and explore what perhaps drew us all into making movies in the first place: the mystery of the creative process. What follows are short documentaries with creative tips, techniques, learning lessons & personal experiences from a handful of artists we encountered at the Los Angeles Film Festival 2010.
Episode Two is titled: “Engineering Serendipity.” Featured in this episode are Jeff Malmberg, Trieste Kelly Dunn & Brett Haley and Ted Hope. Check back on every Monday and Thursday for the remainder of the series.
July 25 2010
PULSE – Boogie
BOOGIE
Boogie is a Serbian born photographer who emigrated to the United States in 1998. He lives and works in Brooklyn, NY. With an effortless but honest “shoot first, ask later” approach and nimble timing, he captures the moments that transform a split second opportunity into a decisive photograph.

Boogie has the grace of a documentarian and little heed for comfort zones. In characteristically gritty black and white film, he catalogues poverty, civil war, and urban decay. He arrests us with the bleaker aspects of the human condition and the social taboos we may often ignore.
Rather than gloss over his subject, he pulls the viewer in. Unflinching and fearless in style, his photographic presence poses a sharp contrast to the vulnerability and intimacy of the portraits he creates.
At its lighter moments, his work points to the wry visual coincidences of cities with millions of people, places, and things– taking cues from found text, discarded trash, or birds in flight.
Seeing his work is a glimpse into nearly a decade and a half on the fringes of life happening all around us. You can check out more of his work at www.artcoup.com, where you can also find information about his five published books.
Auto-tune The News – RADAR S3 ep 27 [vid]
Started by Michael, Evan, Andrew and Sarah Gregory, Auto-Tune the News takes video clips of Politicians, Pundits, and Newscasters. The dialog of the clips is then Auto-Tuned transforming spoken word into singing. The goal of the project, is to not only add some humor to these normally dry, antiseptic broadcasts, but to make the information delivered fun and understandable to a younger generation, dare we call them, the Auto-Tune generation. In a time when technology can be manipulated to make the impossible a reality, as well as becoming an industry main-stay, this new form of audio filtering can make the worst of singers stay in key, but it can even make CNN fun.
Relevant sites:
http://www.youtube.com/user/schmoyoho
Credits:
CREATED by Lance Weiler & Alex Johnson
DIRECTOR Josh Cramer
DP Lance Kaplan
EDITOR Jawad Metni
SERIES PRODUCER Josh Cramer
SEGMENT PRODUCER Janine Saunders
TITLE SEQUENCE Jordan Gray
POST PRODUCTION House of Trim
ADDITIONAL MUSIC by:
Javelin “Vibrationz”
The Gregory Brothers
July 23 2010
RADAR NYC 7.23.10
Auto-Tune The News – Ep10 Turtles
There’s a good chance that if you’ve ever used the internet to procrastinate/look at YouTube/link your friends to ridiculous videos, you’ve seen “Auto-Tune the News.” The concept is simple: take the day’s freshest, most serious news, T-Pain the voices, and add some funky background music. The result: hilarious. The brains behind the zany wigs, blue screens, and manic beats are The Gregory Brothers and Sarah Gregory. Check out the latest RADAR episode for some behind-the-scenes action of ATTN making Ep10 – Turtles, or just shoot over to their YouTube page. Just don’t forget to subscribe. Turtles:
Watch more videos from Auto-Tune The News
www.youtube.com/user/schmoyoho
Tall Firs
We like Tall Firs and their indie rock jamming, even using one of their tracks in season 3 of RADAR. The trio sounds like a compilation of 90s-era Dinosaur Jr., live Neil Young, and aggressive Galaxies 500, but don’t take our word for it – Head to their Myspace to hear what’s up. We recommend “Axemen” or “Hairdo.”
Listen / Purchase – Tall Firs music
Red Light Properties – Chapter 18
If you’re anything like us, you’ve been following Dan Goldman’s work since we featured his Red Light Properties series (RADAR Ep22 – Red Light Properties). The unique webcomic experience is still going strong, with a new chapter prepped for launch on July 27th. The online graphic novel follows a group of ghostbusting realty agents in Miami who turnover previously-haunted houses well-below market value. The self-proclaimed tropical-horror‘s most unique aspect has got to be its delivery; instead of one massive JPG or PDF shoved onto your screen, the comic unfolds panel-by-panel, one word-bubble at a time, all at the pace of your mouse clicks. Catch up with the eighteen previous chapters now.
Chapter 18 – view here.
NY International Independent Film & Video Festival
In case you didn’t know, the New York International Independent Film and Video Festival is one of the largest indie festivals in the world. Greats such as Abel Ferrara, Andy Garcia, Ewan McGregor, Christopher Walken, Daryl Hannah, Guy Pearce, George Clooney, and Willem Dafoe have all done work in the festival and the NYIIFVF also accepts submissions from all over the world. If that sort of gravity doesn’t already attract you to the event, our own Daniela Croci has a film entered in the festival, Everything Is as It Seems. Scope the fest’s website for info on film schedules, locations, and tickets. Watch Daniela’s short:
Saturday July 24th – 2 pm
VILLAGE EAST CINEMAS
181 2nd Avenue at 12th Street, New York
Event Info
@Urbanfarming
We’ve showcased sustainability pieces here at RADAR a couple times before, most notably, the Waterpod project (RADAR 017 – Waterpod). Well, some of the guys and girls behind that awesome art satellite have a website and a Twitter dedicated to appropriate technology and green living. Yes, both are definitely worth bookmarking/ following for updates on all things efficient, useful, and green.
RADAR NYC 7.23.10
Auto-Tune The News – Ep10 Turtles
There’s a good chance that if you’ve ever used the internet to procrastinate/look at YouTube/link your friends to ridiculous videos, you’ve seen “Auto-Tune the News.” The concept is simple: take the day’s freshest, most serious news, T-Pain the voices, and add some funky background music. The result: hilarious. The brains behind the zany wigs, blue screens, and manic beats are The Gregory Brothers and Sarah Gregory. Check out the latest RADAR episode for some behind-the-scenes action of ATTN making Ep10 – Turtles, or just shoot over to their YouTube page. Just don’t forget to subscribe. Turtles:
Watch more videos from Auto-Tune The News
www.youtube.com/user/schmoyoho
Tall Firs
We like Tall Firs and their indie rock jamming, even using one of their tracks in season 3 of RADAR. The trio sounds like a compilation of 90s-era Dinosaur Jr., live Neil Young, and aggressive Galaxies 500, but don’t take our word for it – Head to their Myspace to hear what’s up. We recommend “Axemen” or “Hairdo.”
Listen / Purchase – Tall Firs music
Red Light Properties – Chapter 18
If you’re anything like us, you’ve been following Dan Goldman’s work since we featured his Red Light Properties series (RADAR Ep22 – Red Light Properties). The unique webcomic experience is still going strong, with a new chapter prepped for launch on July 27th. The online graphic novel follows a group of ghostbusting realty agents in Miami who turnover previously-haunted houses well-below market value. The self-proclaimed tropical-horror‘s most unique aspect has got to be its delivery; instead of one massive JPG or PDF shoved onto your screen, the comic unfolds panel-by-panel, one word-bubble at a time, all at the pace of your mouse clicks. Catch up with the eighteen previous chapters now.
Chapter 18 – view here.
NY International Independent Film & Video Festival
In case you didn’t know, the New York International Independent Film and Video Festival is one of the largest indie festivals in the world. Greats such as Abel Ferrara, Andy Garcia, Ewan McGregor, Christopher Walken, Daryl Hannah, Guy Pearce, George Clooney, and Willem Dafoe have all done work in the festival and the NYIIFVF also accepts submissions from all over the world. If that sort of gravity doesn’t already attract you to the event, our own Daniela Croci has a film entered in the festival, Everything Is as It Seems. Scope the fest’s website for info on film schedules, locations, and tickets. Watch Daniela’s short:
Saturday July 24th – 2 pm
VILLAGE EAST CINEMAS
181 2nd Avenue at 12th Street, New York
Event Info
@Urbanfarming
We’ve showcased sustainability pieces here at RADAR a couple times before, most notably, the Waterpod project (RADAR 017 – Waterpod). Well, some of the guys and girls behind that awesome art satellite have a website and a Twitter dedicated to appropriate technology and green living. Yes, both are definitely worth bookmarking/ following for updates on all things efficient, useful, and green.
Collaborative Music Production
Launched this week is the latest innovation from Finland – the country that brought us Linux and Wreckamovie – a community-based music production service called AudioDraft.
AudioDraft allows musicians to record and upload music not necessarily as complete pieces but as tracks (or stems as would be the jargon) for each individual instrument or vocal. This means a singer in Finland can work with a guitarist in Germany and a drummer in America. They each record their part, upload to the site and then the three stems can be mixed and saved as would be done with any other digital mixing program: think of AudioDraft as a cloud-based ProTools or Adobe Audition.
What could be amazing about the service is that bands are able to allow fans to mix their own tracks. Don’t like that damn bass? Think the sax solo should be louder and the drums drop out? Mix it yourself. It could be a fantastic way to build community around music artists with each fan able to tweek the original work to suit their taste.
There’s little reason why AudioDraft could not be used for film production with sound effects designers and composers uploading their work from different parts of the world. Right now this isn’t possible because there’s no picture sync but it doesn’t take much imagination to see it working in the future.
Of particular interest to indie filmmakers and others is the other service offered by AudioDraft – the work-for-hire competition model that allows musicians to submit work for payment: think 99Designs for audio work. Three competitions are running at the time of writing with prize money between $1000 and $400. One of which is a competition to create the theme music for webseries part of my Lowlifes transmedia project
Definitely worth checking out.
July 22 2010
Collaborative Music Production
Launched this week is the latest innovation from Finland – the country that brought us Linux and Wreckamovie – a community-based music production service called AudioDraft.
AudioDraft allows musicians to record and upload music not necessarily as complete pieces but as tracks (or stems as would be the jargon) for each individual instrument or vocal. This means a singer in Finland can work with a guitarist in Germany and a drummer in America. They each record their part, upload to the site and then the three stems can be mixed and saved as would be done with any other digital mixing program: think of AudioDraft as a cloud-based ProTools or Adobe Audition.
What could be amazing about the service is that bands are able to allow fans to mix their own tracks. Don’t like that damn bass? Think the sax solo should be louder and the drums drop out? Mix it yourself. It could be a fantastic way to build community around music artists with each fan able to tweek the original work to suit their taste.
There’s little reason why AudioDraft could not be used for film production with sound effects designers and composers uploading their work from different parts of the world. Right now this isn’t possible because there’s no picture sync but it doesn’t take much imagination to see it working in the future.
Of particular interest to indie filmmakers and others is the other service offered by AudioDraft – the work-for-hire competition model that allows musicians to submit work for payment: think 99Designs for audio work. Three competitions are running at the time of writing with prize money between $1000 and $400. One of which is a competition to create the theme music for webseries part of my Lowlifes transmedia project
Definitely worth checking out.
New Breed LA: Engineering Serendipity [vid]
For the community of working-class filmmakers at New Breed a constantly evolving creative process of telling our stories is the one thing we can count on in these changing times. Embarking on journeys through deeper methods of collaboration & engaging with fans across various platforms is certainly exciting – but one thing is for certain, the creative needs to be the driving force behind any and all approaches in order to preserve the integrity of the story (and the core reason we make our art).
In this series we begin at the beginning and explore what perhaps drew us all into making movies in the first place: the mystery of the creative process. What follows are short documentaries with creative tips, techniques, learning lessons & personal experiences from a handful of artists we encountered at the Los Angeles Film Festival 2010.
Episode Two is titled: “Engineering Serendipity.” Featured in this episode are Jeff Malmberg, Trieste Kelly Dunn & Brett Haley and Ted Hope. Check back on Friday and then every Tuesday and Friday for the remainder of the series.
July 21 2010
Auto-tune The News – RADAR S3 ep 27 [vid]
Started by Michael, Evan, Andrew and Sarah Gregory, Auto-Tune the News takes video clips of Politicians, Pundits, and Newscasters. The dialog of the clips is then Auto-Tuned transforming spoken word into singing. The goal of the project, is to not only add some humor to these normally dry, antiseptic broadcasts, but to make the information delivered fun and understandable to a younger generation, dare we call them, the Auto-Tune generation. In a time when technology can be manipulated to make the impossible a reality, as well as becoming an industry main-stay, this new form of audio filtering can make the worst of singers stay in key, but it can even make CNN fun.
Relevant sites:
http://www.youtube.com/user/schmoyoho
Credits:
CREATED by Lance Weiler & Alex Johnson
DIRECTOR Josh Cramer
DP Lance Kaplan
EDITOR Jawad Metni
SERIES PRODUCER Josh Cramer
SEGMENT PRODUCER Janine Saunders
TITLE SEQUENCE Jordan Gray
POST PRODUCTION House of Trim
ADDITIONAL MUSIC by:
Javelin “Vibrationz”
The Gregory Brothers
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