remixable - posts tagged 'arg' http://soup.remixablefilms.net/ Ingredients from visual storytelling chefs around the world, cooking up a tasty remixable soup. Editor: Michela Ledwidge Transmedia Talk 40: Snow Town {"tags":["Featured","Front Page","Transmedia Talk","arg","podcast","storytelling","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep40.mp3","type":"file","info":null,"title":"Transmedia Talk 40: Snow Town","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep40.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EJan Libby, the creator of \u003Ca href=\"http://www.snowtown.me\"\u003ESnow Town\u003C/a\u003E, talks with us about story, immersion, and her plan to turn her short ARG into a replayable app.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003Cbr /\u003E\nDee Cook from \u003Ca href=\"http://dogtalemedia.com/\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\nRobert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com\"\u003ETransmedia Storyteller\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guests:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EJan Libby, creator of the \u003Ca href=\"http://www.kickstarter.com/projects/1270960286/snow-town-an-i-fi-app\"\u003ESnow Town I-Fi App\u003C/a\u003E currently up for contributions on Kickstarter.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cbr /\u003E\nAbout the Snow Town I-Fi App\u003C/p\u003E\n\u003Cp\u003EARGN on the \u003Ca href=\"http://www.argn.com/2011/02/snow_town_library_beware_the_librarian/\"\u003ESnow Town\u003C/a\u003E ARG\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2012%2F01%2F28%2Ftransmedia-talk-40-snow-town%2F\u0026amp;linkname=Transmedia%20Talk%2040%3A%20Snow%20Town\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Jan Libby, the creator of Snow Town, talks with us about story, immersion, and her plan to turn her short ARG into a replayable app. Hosts: Nick Braccia from Culture Hacker Haley Moore Dee Cook from Dog Tale Media Robert Pratten from Transmedia Storyteller Special Guests: Jan Libby, creator of the Snow Town I-Fi App currently up for contributions on Kickstarter. From This Episode: About the Snow Town I-Fi App ARGN on the Snow Town ARG Sat, 28 Jan 2012 01:56:07 GMThttp://soup.remixablefilms.net/post/226988481/Transmedia-Talk-40-Snow-Townurn:www-soup-io:1:226988481filefeaturedfront pagetransmedia talkargpodcaststorytellingfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 38: Storyworld Conference 2011 {"tags":["Featured","Front Page","Transmedia Talk","arg","community","crowdsourcing","event","experience","marketing","podcast","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/12/14/transmedia-talk-38-storyworld-conference-2011/\"\u003ETransmedia Talk 38: Storyworld Conference 2011\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/12/14/transmedia-talk-38-storyworld-conference-2011/","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep38.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.silverstringmedia.com\"\u003ELucas J.W. Johnson\u003C/a\u003E joins the Transmedia Talk crew for a review of StoryWorld Conference 2011. \u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003Cbr /\u003E\nRobert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guests:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003ELucas JW Johnson of \u003Ca href=\"http://silverstringmedia.com/\"\u003ESilverstring Media\u003C/a\u003E joins us for a recap of the first \u003Ca href=\"http://www.storyworldconference.com\"\u003EStoryworld Conference\u003C/a\u003E held in San Francisco this Halloween.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.themedattraction.com/mickeys10commandments.htm\"\u003EMickey\u2019s Ten Commandments\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://2012.argfestocon.com\"\u003EARGFest\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://zoetrap.com/\"\u003EZoeTrap\u003C/a\u003E, an ARG created specifically for StoryWorld Conference\u003C/p\u003E\n\u003Cp\u003EDr. Henry Jenkins\u2019 \u003Ca href=\"http://www.henryjenkins.com\"\u003EConfessions of an Aca-Fan\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EIntel\u2019s \u003Ca href=\"http://scoop.intel.com/the-inside-experience-intel-and-toshiba-collaborate-on-hollywood-social-film/\"\u003EInside Experience\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ECarrie Cutforth-Young\u2019s \u003Ca href=\"http://kulturvulturz.tumblr.com/post/12332547408/where-i-correct-the-rumors-regarding-transmedia-money\"\u003Earticle\u003C/a\u003E on Canadian transmedia funding \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://silverstringmedia.com/azraels-stop/\"\u003EAzrael\u2019s Stop\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F12%2F14%2Ftransmedia-talk-38-storyworld-conference-2011%2F\u0026amp;linkname=Transmedia%20Talk%2038%3A%20Storyworld%20Conference%202011\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.</p> <p><a href="http://www.workbookproject.com/audio/TransmediaTalk_ep38.mp3">Download</a> | <a href="http://workbookproject.com/blog/category/transmedia-talk/feed/">Subscribe with RSS</a> |<a href="http://itunes.apple.com/us/podcast/culture-hacker/id390019644">Subscribe with iTunes</a></p> <p><a href="http://www.silverstringmedia.com">Lucas J.W. Johnson</a> joins the Transmedia Talk crew for a review of StoryWorld Conference 2011. </p> <p><b>Hosts:</b><br /> Nick Braccia from Culture Hacker<br /> <a href="http://deecook.com">Dee Cook</a> from <a href="http://dogtalemedia.com">Dog Tale Media</a><br /> <a href="http://www.toenolla.com">Haley Moore</a><br /> Robert Pratten from <a href="http://www.transmediastoryteller.com/">Transmedia Storyteller</a></p> <p><b>Special Guests:</b></p> <p>Lucas JW Johnson of <a href="http://silverstringmedia.com/">Silverstring Media</a> joins us for a recap of the first <a href="http://www.storyworldconference.com">Storyworld Conference</a> held in San Francisco this Halloween.</p> <p><b>From This Episode:</b></p> <p><a href="http://www.themedattraction.com/mickeys10commandments.htm">Mickey’s Ten Commandments</a></p> <p><a href="http://2012.argfestocon.com">ARGFest</a></p> <p><a href="http://zoetrap.com/">ZoeTrap</a>, an ARG created specifically for StoryWorld Conference</p> <p>Dr. Henry Jenkins’ <a href="http://www.henryjenkins.com">Confessions of an Aca-Fan</a></p> <p>Intel’s <a href="http://scoop.intel.com/the-inside-experience-intel-and-toshiba-collaborate-on-hollywood-social-film/">Inside Experience</a></p> <p>Carrie Cutforth-Young’s <a href="http://kulturvulturz.tumblr.com/post/12332547408/where-i-correct-the-rumors-regarding-transmedia-money">article</a> on Canadian transmedia funding </p> <p><a href="http://silverstringmedia.com/azraels-stop/">Azrael’s Stop</a></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F12%2F14%2Ftransmedia-talk-38-storyworld-conference-2011%2F&amp;linkname=Transmedia%20Talk%2038%3A%20Storyworld%20Conference%202011" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 14 Dec 2011 07:11:03 GMThttp://soup.remixablefilms.net/post/198932111/Transmedia-Talk-38-Storyworld-Conference-2011urn:www-soup-io:1:198932111regularfeaturedfront pagetransmedia talkargcommunitycrowdsourcingeventexperiencemarketingpodcasttransmedia Transmedia Talk 32: GoBZRK and the Future of Publishing {"tags":["Featured","Publishing","Transmedia Talk","arg","design","experience","gaming","podcast","storytelling","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep32.mp3","type":"file","info":null,"title":"Transmedia Talk 32: GoBZRK and the Future of Publishing","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep32.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ERich Silverman, Alex Lemay, and Transmedia Talk host Dee Cook discuss the future of publishing and talk about \u003Ca href=\"http://www.gobzrk.com\"\u003EGoBZRK\u003C/a\u003E, the experience they have created for an upcoming novel by prolific young adult author \u003Ca href=\"http://themichaelgrant.com\"\u003EMichael Grant\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E, Experience and Community Moderator for GoBZRK\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guests:\u003C/b\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.richsilverman.com/\"\u003ERich Silverman\u003C/a\u003E, Writer/Producer, \u003Ca href=\"http://www.gobzrk.com\"\u003EGoBZRK\u003C/a\u003E\u003Cbr /\u003E\nAlex Lemay, Executive Producer, \u003Ca href=\"http://www.gobzrk.com\"\u003EGoBZRK\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.scholastic.com/animorphs/index.htm\"\u003EAnimorphs\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://themichaelgrant.com/gone/\"\u003EGone\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESilverman and Lemay are members of The Shadow Gang.\u003C/p\u003E\n\u003Cp\u003EBorders \u003Ca href=\"http://articles.latimes.com/2011/jul/22/business/la-fi-0722-borders-closing-20110722\"\u003Eclosed almost 400 stores\u003C/a\u003E in July.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.egmont.co.uk/\"\u003EEgmont UK\u003C/a\u003E, the publisher of BZRK\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://nexushumanus.com/\"\u003ENexus Humanus\u003C/a\u003E, the first in-game site for the experience.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://whysoserious.com/\"\u003EWhy So Serious\u003C/a\u003E, the ARG experience for the Dark Knight. ( \u003Ca href=\"http://forums.unfiction.com/forums/index.php?f=236\"\u003Eplayer forum\u003C/a\u003E )\u003C/p\u003E\n\u003Cp\u003EPublishers Weekly\u2019s \u003Ca href=\"http://www.publishersweekly.com/pw/by-topic/childrens/childrens-book-news/article/17095-q-amp-a-with-michael-grant.html\"\u003Einterview\u003C/a\u003E with Michael Grant\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.argn.com/2011/08/michael_grant_brings_character_to_the_forefront_with_go_bzrk/\"\u003EARGNet\u2019s\u003C/a\u003E coverage of the experience\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F09%2F10%2Ftransmedia-talk-32-gobzrk-and-the-future-of-publishing%2F\u0026amp;linkname=Transmedia%20Talk%2032%3A%20GoBZRK%20and%20the%20Future%20of%20Publishing\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Rich Silverman, Alex Lemay, and Transmedia Talk host Dee Cook discuss the future of publishing and talk about GoBZRK, the experience they have created for an upcoming novel by prolific young adult author Michael Grant. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media, Experience and Community Moderator for GoBZRK (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guests: Rich Silverman, Writer/Producer, GoBZRK Alex Lemay, Executive Producer, GoBZRK From This Episode: Animorphs Gone Silverman and Lemay are members of The Shadow Gang. Borders closed almost 400 stores in July. Egmont UK, the publisher of BZRK Nexus Humanus, the first in-game site for the experience. Why So Serious, the ARG experience for the Dark Knight. ( player forum ) Publishers Weekly’s interview with Michael Grant ARGNet’s coverage of the experience Mon, 12 Sep 2011 19:43:36 GMThttp://soup.remixablefilms.net/post/159910018/Transmedia-Talk-32-GoBZRK-and-the-Futureurn:www-soup-io:1:159910018filefeaturedpublishingtransmedia talkargdesignexperiencegamingpodcaststorytellingfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 31: Evan Jones, Suspending Disbelief in Interactive Stories {"tags":["Featured","Transmedia Talk","arg","design","experience","marketing","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep31.mp3","type":"file","info":null,"title":"Transmedia Talk 31: Evan Jones, Suspending Disbelief in Interactive Stories","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep31.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.stitchmedia.ca\"\u003EStitch Media\u003C/a\u003E partner Evan Jones talks about the role of the audience in transmedia storytelling, suspension of disbelief, and Stitch\u2019s new project, the \u003Ca href=\"http://www.drunkandondrugs.com\"\u003EDrunk and On Drugs Happy Funtime Hour\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nEvan Jones, partner at \u003Ca href=\"http://www.stitchmedia.ca\"\u003EStitch Media\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EJones\u2019s TEDx Halifax talk, \u201cBelief is Not Binary\u201d\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unfiction.com/files/search4e/pr1101.html\"\u003ESearch4E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.virtuquest.com/\"\u003EVirtuQuest\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.drunkandondrugs.com\"\u003EThe Drunk and on Drugs Happy Funtime Hour\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.facebook.com/America2049\"\u003EAmerica 2049\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.facebook.com/HimHerandThem\"\u003EHim, Her and Them\u003C/a\u003E, and our \u003Ca href=\"http://workbookproject.com/culturehacker/2011/04/11/transmedia-talk-24-him-her-and-them/\"\u003Eepisode\u003C/a\u003E on the project\u003C/p\u003E\n\u003Cp\u003EThe film \u003Ca href=\"http://en.wikipedia.org/wiki/Catfish_%28film%29\"\u003ECatfish\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.redressremix.ca\"\u003ERedress Remix\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EStitch Media\u2019s web series \u003Ca href=\"http://www.moderationtown.com\"\u003EModeration Town\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F08%2F25%2Ftransmedia-talk-31-evan-jones-suspending-disbelief-in-interactive-stories%2F\u0026amp;linkname=Transmedia%20Talk%2031%3A%20Evan%20Jones%2C%20Suspending%20Disbelief%20in%20Interactive%20Stories\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Stitch Media partner Evan Jones talks about the role of the audience in transmedia storytelling, suspension of disbelief, and Stitch’s new project, the Drunk and On Drugs Happy Funtime Hour. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Evan Jones, partner at Stitch Media From This Episode: Jones’s TEDx Halifax talk, “Belief is Not Binary” Search4E VirtuQuest The Drunk and on Drugs Happy Funtime Hour America 2049 Him, Her and Them, and our episode on the project The film Catfish Redress Remix Stitch Media’s web series Moderation Town Thu, 25 Aug 2011 15:06:43 GMThttp://soup.remixablefilms.net/post/155086216/Transmedia-Talk-31-Evan-Jones-Suspending-Disbeliefurn:www-soup-io:1:155086216filefeaturedtransmedia talkargdesignexperiencemarketingpodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 30: 2011 Half Year in Review with Michael Andersen {"tags":["Front Page","Transmedia Talk","arg","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep30.mp3","type":"file","info":null,"title":"Transmedia Talk 30: 2011 Half Year in Review with Michael Andersen","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep30.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMichael Andersen, managing editor of \u003Ca href=\"http://www.argn.com\"\u003EARGNet\u003C/a\u003E, joins us to take a look back at the first half of 2011 in the Alternate Reality Game world.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nMichael Andersen from \u003Ca href=\"http://www.argn.com\"\u003EARGN\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EAndersen\u2019s article \u003Ca href=\"http://www.argn.com/2011/07/2011_year_in_review_puzzling_through_half_a_year/\"\u003E2011 Year in Review: Puzzling Through Half a Year\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EWired.com\u2019s \u003Ca href=\"http://www.wired.com/magazine/decode/\"\u003EDecode\u003C/a\u003E games and puzzles section.\u003C/p\u003E\n\u003Cp\u003ETransmedia Talk host Dee Cook is an associate editor at ARGN.\u003C/p\u003E\n\u003Cp\u003EIan Bogost\u2019s \u003Ca href=\"http://apps.facebook.com/cowclicker/cowclickarg/\"\u003ECow Clicker ARG\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe Awl\u2019s Rick Paulas recounts the \u003Ca href=\"http://www.theawl.com/2011/04/the-perplexing-final-chapter-of-san-franciscos-jejune-institute\"\u003Econclusion\u003C/a\u003E of the Jejune Institute game.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.5-wits.com/\"\u003E5 Wits\u003C/a\u003E in Boston produced the interactive experience Tomb, which is now closed. They currently offer two interactive experiences, 20,000 Leagues and Espionage. \u003C/p\u003E\n\u003Cp\u003EThe city-wide experience \u003Ca href=\"http://accomplicetheshow.com/\"\u003EAccomplice\u003C/a\u003E in NYC, Hollywood, and London.\u003C/p\u003E\n\u003Cp\u003EThe free-roaming San Francisco experience \u003Ca href=\"http://www.messagefromz.com/begin/\"\u003EMessage from Z\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EThe QR code driven game \u003Ca href=\"http://timetripla.com/\"\u003ETime Trip LA\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EThe Jejune Institute spinoff \u003Ca href=\"http://stampsfromelsewhere.com/\"\u003EElsewhere Philatelic Society\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EThe \u003Ca href=\"http://en.wikipedia.org/wiki/Toynbee_tiles\"\u003EToynbee Plaques\u003C/a\u003E in Philadelphia.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.kcymaerxthaere.com/main/\"\u003EKcymaerxthaere\u003C/a\u003E, historical markers from another world.\u003C/p\u003E\n\u003Cp\u003EPittsburgh\u2019s mysterious \u003Ca href=\"http://boingboing.net/2011/07/08/mysterious-protracto.html\"\u003Eprotractors\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EAram Bartholl\u2019s wall-embedded USB project \u003Ca href=\"http://deaddrops.com/\"\u003EDead Drops\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EHaley Moore\u2019s \u003Ca href=\"http://www.gamasutra.com/view/feature/6371/the_portal_two_arg_the_whole_story.php\"\u003Ewriteup\u003C/a\u003E and Lazy 8 Studios\u2019 Gamasutra \u003Ca href=\"http://www.gamasutra.com/view/feature/6371/the_portal_two_arg_the_whole_story.php\"\u003Earticle\u003C/a\u003E on the Portal 2 Potato Sack ARG.\u003C/p\u003E\n\u003Cp\u003ENote: Ten indie game studios released games in the Potato Sack.\u003C/p\u003E\n\u003Cp\u003EThe Game of Thrones extended campaign \u003Ca href=\"http://www.themaesterspath.com\"\u003EThe Maester\u2019s Path\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.guardian.co.uk/stage/2011/jun/08/crash-of-the-elysium-punchdrunk\"\u003EThe Crash of the Elysium,\u003C/a\u003E \u003Ca href=\"http://www.punchdrunk.org.uk/\"\u003EPunchdrunk\u003C/a\u003E\u2019s Doctor Who experience for children.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.42entertainment.com/default.html\"\u003E42 Entertainment\u003C/a\u003E\u2019s game \u003Ca href=\"http://www.testsubjectsneeded.com\"\u003ETest Subjects Needed\u003C/a\u003E for 5 Gum.\u003C/p\u003E\n\u003Cp\u003EArea/Code\u2019s 2007 ARG \u003Ca href=\"http://areacodeinc.com/work/numb3rs/\"\u003E\u2018Primacy\u2019\u003C/a\u003E for the CBS drama \u003Ca href=\"http://www.cbs.com/primetime/numb3rs/\"\u003ENumb3rs\u003C/a\u003E centered around a casual puzzle game \u003Ca href=\"http://chainfactor.com/\"\u003EChain Factor\u003C/a\u003E, which was later developed into the popular iPhone app \u003Ca href=\"http://areacodeinc.com/projects/drop7/\"\u003EDrop 7\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EEarlier this year, Area/Code was acquired and became \u003Ca href=\"http://areacodeinc.com/2011/01/areacode-becomes-zynga-new-york/\"\u003EZynga New York\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EPatrick Carman\u2019s extended book project \u003Ca href=\"http://enterdarkeden.com/\"\u003EDark Eden\u003C/a\u003E launched its App today.\u003C/p\u003E\n\u003Cp\u003EThe Australian tv drama \u003Ca href=\"http://en.wikipedia.org/wiki/Slide_%28TV_series%29\"\u003ESLiDE\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe Thomas Dolby game \u003Ca href=\"http://feeds.feedburner.com/www.floatingcity.com\"\u003EA Map of The Floating City\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F08%2F01%2Ftransmedia-talk-30-2011-half-year-in-review-with-michael-andersen%2F\u0026amp;linkname=Transmedia%20Talk%2030%3A%202011%20Half%20Year%20in%20Review%20with%20Michael%20Andersen\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Michael Andersen, managing editor of ARGNet, joins us to take a look back at the first half of 2011 in the Alternate Reality Game world. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Michael Andersen from ARGN From This Episode: Andersen’s article 2011 Year in Review: Puzzling Through Half a Year Wired.com’s Decode games and puzzles section. Transmedia Talk host Dee Cook is an associate editor at ARGN. Ian Bogost’s Cow Clicker ARG The Awl’s Rick Paulas recounts the conclusion of the Jejune Institute game. 5 Wits in Boston produced the interactive experience Tomb, which is now closed. They currently offer two interactive experiences, 20,000 Leagues and Espionage. The city-wide experience Accomplice in NYC, Hollywood, and London. The free-roaming San Francisco experience Message from Z. The QR code driven game Time Trip LA. The Jejune Institute spinoff Elsewhere Philatelic Society. The Toynbee Plaques in Philadelphia. Kcymaerxthaere, historical markers from another world. Pittsburgh’s mysterious protractors Aram Bartholl’s wall-embedded USB project Dead Drops. Haley Moore’s writeup and Lazy 8 Studios’ Gamasutra article on the Portal 2 Potato Sack ARG. Note: Ten indie game studios released games in the Potato Sack. The Game of Thrones extended campaign The Maester’s Path. The Crash of the Elysium, Punchdrunk’s Doctor Who experience for children. 42 Entertainment’s game Test Subjects Needed for 5 Gum. Area/Code’s 2007 ARG ‘Primacy’ for the CBS drama Numb3rs centered around a casual puzzle game Chain Factor, which was later developed into the popular iPhone app Drop 7. Earlier this year, Area/Code was acquired and became Zynga New York. Patrick Carman’s extended book project Dark Eden launched its App today. The Australian tv drama SLiDE The Thomas Dolby game A Map of The Floating City Mon, 01 Aug 2011 23:03:25 GMThttp://soup.remixablefilms.net/post/151251444/Transmedia-Talk-30-2011-Half-Year-inurn:www-soup-io:1:151251444filefront pagetransmedia talkargstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 27: Socks, Incorporated {"tags":["Featured","arg","audience-building","community","crowdsourcing","design","experience","gaming","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep27.mp3","type":"file","info":null,"title":"Transmedia Talk 27: Socks, Incorporated","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep27.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EJim Babb of Awkward Hug joins us to talk about his new game \u003Ca href=\"http://www.socksinc.com\"\u003ESocks, Incorporated\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nJim Babb from \u003Ca href=\"http://awkwardhug.com/\"\u003EAwkward Hug\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EBabb and Tanner Ringerud\u2019s 2009 project \u003Ca href=\"http://mustloverobots.com\"\u003EMust Love Robots.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESocks, Incorporated on \u003Ca href=\"http://www.kickstarter.com/projects/jimbabb/socks-inc-an-alternate-reality-game?ref=search\"\u003EKickstarter\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003ELast week\u2019s podcast, \u003Ca href=\"http://workbookproject.com/culturehacker/2011/05/25/transmedia-talk-26-dave-szulborski-memorial-show/\"\u003ETransmedia Talk 26: Dave Szulborski Memorial Show\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EEmail Babb at jim GNAT awkwardhug.com.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F06%2F01%2Ftransmedia-talk-27-socks-incorporated%2F\u0026amp;linkname=Transmedia%20Talk%2027%3A%20Socks%2C%20Incorporated\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Jim Babb of Awkward Hug joins us to talk about his new game Socks, Incorporated. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Jim Babb from Awkward Hug From This Episode: Babb and Tanner Ringerud’s 2009 project Must Love Robots. Socks, Incorporated on Kickstarter. Last week’s podcast, Transmedia Talk 26: Dave Szulborski Memorial Show Email Babb at jim GNAT awkwardhug.com. Wed, 01 Jun 2011 19:46:40 GMThttp://soup.remixablefilms.net/post/135542667/Transmedia-Talk-27-Socks-Incorporatedurn:www-soup-io:1:135542667filefeaturedargaudience-buildingcommunitycrowdsourcingdesignexperiencegamingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 26 – Dave Szulborski Memorial Show {"tags":["Featured","Person of Interest","arg","community","design","experience","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep26.mp3","type":"file","info":null,"title":"Transmedia Talk 26 \u2013 Dave Szulborski Memorial Show","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep26.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMike Monello, Brian Clark, Michelle Senderhauf, and longtime ARG player Roxanne (Enaxor) join us to honor the life and games of indie ARG creator Dave Szulborski.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guests:\u003C/b\u003E\u003Cbr /\u003E\nMike Monello, Founder and CEO of \u003Ca href=\"http://campfirenyc.com/\"\u003ECampfire\u003C/a\u003E\u003Cbr /\u003E\nBrian Clark, CEO of \u003Ca href=\"http://www.gmdstudios.com/\"\u003EGMD Studios\u003C/a\u003E\u003Cbr /\u003E\nMichelle Senderhauf of \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\nRoxanne, also known as Enaxor\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.daveszulborski.com\"\u003EDave Szulborski\u003C/a\u003E\u2019s personal site with his biography, game descriptions and puzzles.\u003C/p\u003E\n\u003Cp\u003EDave Szulborski\u2019s book \u003Ca href=\"http://www.amazon.com/This-Not-Game-Alternate-Reality/dp/1411625951/ref=sr_1_1?ie=UTF8\u0026amp;s=books\u0026amp;qid=1306120095\u0026amp;sr=8-1\"\u003EThis is Not a Game\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EVarin\u2019s guide to \u003Ca href=\"http://varin.org/ctw/Guide/start.html\"\u003EChasing the Wish\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EDee\u2019s guide to \u003Ca href=\"http://dreadhouse.addlepated.net/\"\u003EDread House\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EEA\u2019s game \u003Ca href=\"http://en.wikipedia.org/wiki/Majestic_%28video_game%29\"\u003EMajestic\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://en.wikipedia.org/wiki/Push,_Nevada\"\u003EPush, Nevada\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unfiction.com/compendium/2002/10/01/search4e\"\u003ESearch4E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.argn.com/2004/10/new_arg_legend_of_the_sacred_urns/\"\u003ELegend of the Sacred Urns\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://en.wikipedia.org/wiki/The_Art_of_the_Heist\"\u003EArt of the Heist\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.wonderweasels.org/mhc/guide.html\"\u003EMonster Hunter Club\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EArt of the Heist cube word search puzzle, aka \u003Ca href=\"http://forums.unfiction.com/forums/viewtopic.php?t=10731\"\u003EThe Evil Cube\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://forums.unfiction.com/forums/viewtopic.php?t=14773\u0026amp;start=15\"\u003EOver the Hedge Puzzle Trail\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://forums.unfiction.com/forums/index.php?f=170\"\u003EWho is Benjamin Stove\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EThe \u003Ca href=\"http://www.youtube.com/watch?v=rqDpDF9koa8\"\u003EStrange Creatures video\u003C/a\u003E from Monster Hunter Club, currently at over 4,700,000 views on YouTube.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.hostmovie.com/\"\u003EThe Host\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.youtube.com/watch?v=roJR-aUXjIg\"\u003ECryptid Love\u003C/a\u003E, a video from Monster Hunter Club.\u003C/p\u003E\n\u003Cp\u003EDave\u2019s character stringsends at \u003Ca href=\"http://topsecret.ning.com/profile/stringsend?xg_source=profiles_memberList\"\u003ETop Secret Dance Off\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.youtube.com/watch?v=zpb0xYB7YUU\"\u003EDave Memorial Video\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F05%2F25%2Ftransmedia-talk-26-dave-szulborski-memorial-show%2F\u0026amp;linkname=Transmedia%20Talk%2026%20%26%238211%3B%20Dave%20Szulborski%20Memorial%20Show\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Mike Monello, Brian Clark, Michelle Senderhauf, and longtime ARG player Roxanne (Enaxor) join us to honor the life and games of indie ARG creator Dave Szulborski. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guests: Mike Monello, Founder and CEO of Campfire Brian Clark, CEO of GMD Studios Michelle Senderhauf of Dog Tale Media Roxanne, also known as Enaxor From This Episode: Dave Szulborski’s personal site with his biography, game descriptions and puzzles. Dave Szulborski’s book This is Not a Game Varin’s guide to Chasing the Wish Dee’s guide to Dread House EA’s game Majestic Push, Nevada Search4E Legend of the Sacred Urns Art of the Heist Monster Hunter Club Art of the Heist cube word search puzzle, aka The Evil Cube Over the Hedge Puzzle Trail Who is Benjamin Stove The Strange Creatures video from Monster Hunter Club, currently at over 4,700,000 views on YouTube. The Host Cryptid Love, a video from Monster Hunter Club. Dave’s character stringsends at Top Secret Dance Off Dave Memorial Video Wed, 25 May 2011 12:19:40 GMThttp://soup.remixablefilms.net/post/133950859/Transmedia-Talk-26-Dave-Szulborski-Memorial-Showurn:www-soup-io:1:133950859filefeaturedperson of interestargcommunitydesignexperiencepodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Seven Things I Learned from the Portal 2 ARG {"tags":["Featured","arg","experience","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/05/05/seven-things-i-learned-from-the-portal-2-arg/\"\u003ESeven Things I Learned from the Portal 2 ARG\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/05/05/seven-things-i-learned-from-the-portal-2-arg/","body":"\u003Cp\u003ESo, \u003Ca href=\"http://www.thinkwithportals.com/\"\u003EPortal 2\u003C/a\u003E is out. You may have heard.\u003C/p\u003E\n\u003Cp\u003EYou may have also heard there was \u003Ca href=\"http://www.valvearg.com\"\u003Ean ARG\u003C/a\u003E associated with it \u2013 or maybe you didn\u2019t. While the game received some media attention right before the launch of Portal 2, it slid past ARG communities without making much of a wave.\u003C/p\u003E\n\u003Cp\u003EThe Portal 2 ARG project was a collaboration between several indie studios and Valve. Most of the game was rolled out through hidden content in 13 indie games sold together as \u201cThe Potato Sack\u201d on Steam. Playing those games led you to hidden levels and messages from the Portal\u2019s antagonist GLaDOS, and ended up being the key to getting Portal 2 several hours ahead of its official release time.\u003C/p\u003E\n\u003Cp\u003EThis game tried a lot of things that are outside the normal scope of ARGs, and I feel like there are valuable design lessons to be learned here.\u003C/p\u003E\n\u003Ch2\u003E1) Partnerships are Awesome\u003C/h2\u003E\n\u003Cp\u003EBecause the ARG was created as a partnership between a large group of video game designers, they were able to deliver the game as a series of easter eggs in video game that were already fully developed and polished. That\u2019s something indie ARG creators wish they could do, but very rarely can.\u003C/p\u003E\n\u003Cp\u003EThe additional content inside the games was polished, and the sort of content you could only get from putting quality designers on the project. The GLaDOS levels in Rush and Toki Tori were designed to have the same feel as Portal \u2013 they challenged you to be creative with the game\u2019s existing teleportation mechanics. I felt like I was getting a little taste of Portal 2 as I was playing them.\u003C/p\u003E\n\u003Cp\u003EAfter the game came to its conclusion, we learned that these indie designers were principally involved in \u003Ca href=\"http://www.next-gen.biz/features/portal-2-filling-the-potato-sack\"\u003Edesigning the entire experience.\u003C/a\u003E They created everything from tweets to puzzles to youtube videos and music. The total budget? $100.\u003C/p\u003E\n\u003Cp\u003EThe ARG was a labor of indie love designed by Portal fans, who were given free reign to work with the Portal characters and access to Valve resources. I wish I had known this from the beginning because it would have made a big difference in my second point:\u003C/p\u003E\n\u003Ch2\u003E2) Don\u2019t Build Your Pay Wall Too High\u003C/h2\u003E\n\u003Cp\u003EThe primary content for the ARG was distributed through the Potato Sack \u2013 13 indie games that sold in a package on Steam for $38.72. For someone with very limited entertainment cash, that is quite a lot of money.\u003C/p\u003E\n\u003Cp\u003EHowever, about four days before the release of Portal 2, a little birdie let me know who was responsible for the ARG, and my attitude toward the pay wall shifted completely. Over the course of the next 3 days, I bought \u003Ca href=\"http://feeds.feedburner.com/www.cogsgame.com\"\u003ECogs\u003C/a\u003E, \u003Ca href=\"http://twotribes.com/message/rush/\"\u003ERush\u003C/a\u003E, \u003Ca href=\"http://twotribes.com/message/toki-tori/\"\u003EToki Tori\u003C/a\u003E, and \u003Ca href=\"http://dejobaan.com/wonderful/\"\u003EThe Wonderful End of the World\u003C/a\u003E for a grand total of $15.\u003C/p\u003E\n\u003Cp\u003EThe pre-sale for Portal 2 was priced at $45, so the Potato Sack cost almost as much as the game it was promoting. By contrast, $15 felt like a pretty natural stopping point. (This is pretty comparable to other experiences behind pay walls \u2013 the print version of \u003Ca href=\"http://www.cathysbook.com\"\u003ECathy\u2019s Book\u003C/a\u003E retails for $17.95.) That $15 was doled out in four purchases of $5 or less. The option to buy the games individually was the only reason I didn\u2019t just smack into the pay wall face first.\u003C/p\u003E\n\u003Cp\u003EThe only thing I can conclude here is:\u003C/p\u003E\n\u003Ch2\u003E3) Screw the Curtain\u003C/h2\u003E\n\u003Cp\u003EIf there\u2019s something cool about the way your project was established, there is no reason to keep it a secret. Valve partnering with indie game designers to create a Portal ARG is cool, and worth supporting. The desire to keep coy and quiet about the history behind this ARG may have kept it from ubiquity.\u003C/p\u003E\n\u003Cp\u003EThere\u2019s also a fundamental sales pitch difference. The idea of paying $39 to be advertised to is ridiculous, but it\u2019s reasonable to spend that money to support an indie ARG team.\u003C/p\u003E\n\u003Ch2\u003E4) Countdowns Can be Compelling\u003C/h2\u003E\n\u003Cp\u003EAs the endgame approached for the ARG, a page with a countdown timer was revealed. When that timer ran out, it led to another countdown timer. It sounds like a parody of ARG design, but it worked \u2013 and very well \u2013 because player interaction drove changes in the final countdown.\u003C/p\u003E\n\u003Cp\u003EParticipants had to play the games in the Potato Sack, and earn the secret challenge badges in them, to release Portal 2 ahead of the release time given on Steam. The countdown was a measure of player progress and a call to action, which made it far more interesting than a countdown alone could be. This was another area where the video game roots of the ARG really made for something great.\u003C/p\u003E\n\u003Cp\u003EIt didn\u2019t hurt that it was counting down to a much-anticipated event, either.\u003C/p\u003E\n\u003Ch2\u003E5) Exclusivity is a Design Flaw\u003C/h2\u003E\n\u003Cp\u003EI\u2019m not going to lie. Several times, especially near the end of the game, I was earned my potato badges by replicating cheat videos on YouTube. The extra levels in each of the games were more than challenging; they were hard \u2013 and as the clock ticked down, I realized I didn\u2019t have time to beat them by my wits alone.\u003C/p\u003E\n\u003Cp\u003EThe previous Portal 2 \u003Ca href=\"http://half-life2.nl/\"\u003Eextended reality campaign\u003C/a\u003E, which released last year with the free release of Portal, also had this issue. I had no idea that the extra content in Portal was extra, because I was playing the game for the first time. The content was also a challenge to get to, and in many later levels required a lot of experimentation and gaming skill. It seemed as though the experience was designed to reward veteran players who had mastered the game years ago. That seemed odd, considering the point of giving Portal away was to bring in new players.\u003C/p\u003E\n\u003Cp\u003EThis may be a fundamental philosophical difference between video game design and pervasive fiction design. As a storyteller, I seek to create intimacy with the audience. Making players struggle to reach content is one way to make an interaction seem meaningful and personal, but it is far from the only way.\u003C/p\u003E\n\u003Cp\u003EMore importantly, it is a bad way to do things if you want to make an experience that will engage a lot of people. To experience the Potato Sack ARG in its entirety, you not only had to buy all of the games, but master them and beat their most challenging levels. That\u2019s quite a lot of work to get to the meat of an experience.\u003C/p\u003E\n\u003Cp\u003EWe usually design ARG experiences with late rabbitholes, and mechanisms that allow trailblazers to unlock content for everyone. If you treat every new player as though you expect them to be a trailblazer, only the trailblazers actually play the game. That\u2019s not such a terrible thing if your goal is to create buzz \u2013 but when you want people to cross a pay wall, things get a little different.\u003C/p\u003E\n\u003Ch2\u003E6) We Can Still Pull Players \u201cBehind the Scenes\u201d\u003C/h2\u003E\n\u003Cp\u003ESeveral players who had been active on the game\u2019s \u003Ca href=\"http://www.valvearg.com\"\u003Ewiki\u003C/a\u003E were \u201ckidnapped\u201d during the course of the game. At first, I wondered if Valve had planted fake players \u2013 an unpopular but unfortunately common practice.\u003C/p\u003E\n\u003Cp\u003EAs it turns out, those players were brought behind the scenes and invited to Portal 2\u2019s launch party as a reward for being active in the ARG. This is something Dave Szulborski did in Chasing the Wish, and it adds a nice layer of audience collaboration to the mix.\u003C/p\u003E\n\u003Ch2\u003E7) April Fool\u2019s is a Bad Launch Date\u003C/h2\u003E\n\u003Cp\u003EThe Portal 2 ARG launched on April 1, which might be aptly called \u201cInternational Online Fiction Day.\u201d The internet is flooded with interactive and pervasive fiction pieces on April Fool\u2019s, most of which don\u2019t go any deeper than a few web pages and only last one day, as our yearly ritual prescribes. This game got lost in the static, especially after it picked up the name \u201cPotato Fools Day\u201d \u2013 which implied that the game was a joke.\u003C/p\u003E\n\u003Ch2\u003EBONUS: Music Keeps the Experience Alive\u003C/h2\u003E\n\u003Cp\u003EThis one is more of a protip than a serious lesson. The popularity of Portal spread in part thanks to Jonathan Coulton and his catchy end credits tune. \u201cStill Alive\u201d has become such a gaming anthem that children\u2019s choirs are performing it, and Portal 2 is continuing that tradition two key songs for the new game. The ARG creators took cues from that, and (along with several remakes of Still Alive) released some original music for with experience.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.audio-surf.com/\"\u003EAudiosurf\u003C/a\u003E featured a techno track built on quotes from Portal, called \u003Ca href=\"http://www.youtube.com/watch?v=DQUaEF2bJZ0\"\u003EThe Device Has Been Modified.\u003C/a\u003E \u003Ca href=\"http://dejobaan.com/kickit/\"\u003E1\u2026 2\u2026 3.. KICK IT\u003C/a\u003E included a chill out track called \u003Ca href=\"http://www.youtube.com/watch?v=5ofZeoRsb6Q\"\u003ESearching. Emergence. Discovery.\u003C/a\u003E, and The Wonderful End of the World contains a melodious folk song by Dejobaan Games developer Dan Brainerd called \u201c\u003Ca href=\"http://www.youtube.com/watch?v=V5NBT7V9X18\"\u003EHole in the Ground.\u003C/a\u003E\u201d This song, with it\u2019s haunting lyrics (\u201cI took up a job that was all absentee\u201d), was stuck in my head for nearly two weeks after Portal 2 launched.\u003C/p\u003E\n\u003Cp\u003EEven though I jumped into the game fairly late, the music cemented my connection with the game and made it memorable.\u00a0 This is something I might be trying for myself in the future.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F05%2F05%2Fseven-things-i-learned-from-the-portal-2-arg%2F\u0026amp;linkname=Seven%20Things%20I%20Learned%20from%20the%20Portal%202%20ARG\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>So, <a href="http://www.thinkwithportals.com/">Portal 2</a> is out. You may have heard.</p> <p>You may have also heard there was <a href="http://www.valvearg.com">an ARG</a> associated with it – or maybe you didn’t. While the game received some media attention right before the launch of Portal 2, it slid past ARG communities without making much of a wave.</p> <p>The Portal 2 ARG project was a collaboration between several indie studios and Valve. Most of the game was rolled out through hidden content in 13 indie games sold together as “The Potato Sack” on Steam. Playing those games led you to hidden levels and messages from the Portal’s antagonist GLaDOS, and ended up being the key to getting Portal 2 several hours ahead of its official release time.</p> <p>This game tried a lot of things that are outside the normal scope of ARGs, and I feel like there are valuable design lessons to be learned here.</p> <h2>1) Partnerships are Awesome</h2> <p>Because the ARG was created as a partnership between a large group of video game designers, they were able to deliver the game as a series of easter eggs in video game that were already fully developed and polished. That’s something indie ARG creators wish they could do, but very rarely can.</p> <p>The additional content inside the games was polished, and the sort of content you could only get from putting quality designers on the project. The GLaDOS levels in Rush and Toki Tori were designed to have the same feel as Portal – they challenged you to be creative with the game’s existing teleportation mechanics. I felt like I was getting a little taste of Portal 2 as I was playing them.</p> <p>After the game came to its conclusion, we learned that these indie designers were principally involved in <a href="http://www.next-gen.biz/features/portal-2-filling-the-potato-sack">designing the entire experience.</a> They created everything from tweets to puzzles to youtube videos and music. The total budget? $100.</p> <p>The ARG was a labor of indie love designed by Portal fans, who were given free reign to work with the Portal characters and access to Valve resources. I wish I had known this from the beginning because it would have made a big difference in my second point:</p> <h2>2) Don’t Build Your Pay Wall Too High</h2> <p>The primary content for the ARG was distributed through the Potato Sack – 13 indie games that sold in a package on Steam for $38.72. For someone with very limited entertainment cash, that is quite a lot of money.</p> <p>However, about four days before the release of Portal 2, a little birdie let me know who was responsible for the ARG, and my attitude toward the pay wall shifted completely. Over the course of the next 3 days, I bought <a href="http://feeds.feedburner.com/www.cogsgame.com">Cogs</a>, <a href="http://twotribes.com/message/rush/">Rush</a>, <a href="http://twotribes.com/message/toki-tori/">Toki Tori</a>, and <a href="http://dejobaan.com/wonderful/">The Wonderful End of the World</a> for a grand total of $15.</p> <p>The pre-sale for Portal 2 was priced at $45, so the Potato Sack cost almost as much as the game it was promoting. By contrast, $15 felt like a pretty natural stopping point. (This is pretty comparable to other experiences behind pay walls – the print version of <a href="http://www.cathysbook.com">Cathy’s Book</a> retails for $17.95.) That $15 was doled out in four purchases of $5 or less. The option to buy the games individually was the only reason I didn’t just smack into the pay wall face first.</p> <p>The only thing I can conclude here is:</p> <h2>3) Screw the Curtain</h2> <p>If there’s something cool about the way your project was established, there is no reason to keep it a secret. Valve partnering with indie game designers to create a Portal ARG is cool, and worth supporting. The desire to keep coy and quiet about the history behind this ARG may have kept it from ubiquity.</p> <p>There’s also a fundamental sales pitch difference. The idea of paying $39 to be advertised to is ridiculous, but it’s reasonable to spend that money to support an indie ARG team.</p> <h2>4) Countdowns Can be Compelling</h2> <p>As the endgame approached for the ARG, a page with a countdown timer was revealed. When that timer ran out, it led to another countdown timer. It sounds like a parody of ARG design, but it worked – and very well – because player interaction drove changes in the final countdown.</p> <p>Participants had to play the games in the Potato Sack, and earn the secret challenge badges in them, to release Portal 2 ahead of the release time given on Steam. The countdown was a measure of player progress and a call to action, which made it far more interesting than a countdown alone could be. This was another area where the video game roots of the ARG really made for something great.</p> <p>It didn’t hurt that it was counting down to a much-anticipated event, either.</p> <h2>5) Exclusivity is a Design Flaw</h2> <p>I’m not going to lie. Several times, especially near the end of the game, I was earned my potato badges by replicating cheat videos on YouTube. The extra levels in each of the games were more than challenging; they were hard – and as the clock ticked down, I realized I didn’t have time to beat them by my wits alone.</p> <p>The previous Portal 2 <a href="http://half-life2.nl/">extended reality campaign</a>, which released last year with the free release of Portal, also had this issue. I had no idea that the extra content in Portal was extra, because I was playing the game for the first time. The content was also a challenge to get to, and in many later levels required a lot of experimentation and gaming skill. It seemed as though the experience was designed to reward veteran players who had mastered the game years ago. That seemed odd, considering the point of giving Portal away was to bring in new players.</p> <p>This may be a fundamental philosophical difference between video game design and pervasive fiction design. As a storyteller, I seek to create intimacy with the audience. Making players struggle to reach content is one way to make an interaction seem meaningful and personal, but it is far from the only way.</p> <p>More importantly, it is a bad way to do things if you want to make an experience that will engage a lot of people. To experience the Potato Sack ARG in its entirety, you not only had to buy all of the games, but master them and beat their most challenging levels. That’s quite a lot of work to get to the meat of an experience.</p> <p>We usually design ARG experiences with late rabbitholes, and mechanisms that allow trailblazers to unlock content for everyone. If you treat every new player as though you expect them to be a trailblazer, only the trailblazers actually play the game. That’s not such a terrible thing if your goal is to create buzz – but when you want people to cross a pay wall, things get a little different.</p> <h2>6) We Can Still Pull Players “Behind the Scenes”</h2> <p>Several players who had been active on the game’s <a href="http://www.valvearg.com">wiki</a> were “kidnapped” during the course of the game. At first, I wondered if Valve had planted fake players – an unpopular but unfortunately common practice.</p> <p>As it turns out, those players were brought behind the scenes and invited to Portal 2’s launch party as a reward for being active in the ARG. This is something Dave Szulborski did in Chasing the Wish, and it adds a nice layer of audience collaboration to the mix.</p> <h2>7) April Fool’s is a Bad Launch Date</h2> <p>The Portal 2 ARG launched on April 1, which might be aptly called “International Online Fiction Day.” The internet is flooded with interactive and pervasive fiction pieces on April Fool’s, most of which don’t go any deeper than a few web pages and only last one day, as our yearly ritual prescribes. This game got lost in the static, especially after it picked up the name “Potato Fools Day” – which implied that the game was a joke.</p> <h2>BONUS: Music Keeps the Experience Alive</h2> <p>This one is more of a protip than a serious lesson. The popularity of Portal spread in part thanks to Jonathan Coulton and his catchy end credits tune. “Still Alive” has become such a gaming anthem that children’s choirs are performing it, and Portal 2 is continuing that tradition two key songs for the new game. The ARG creators took cues from that, and (along with several remakes of Still Alive) released some original music for with experience.</p> <p><a href="http://www.audio-surf.com/">Audiosurf</a> featured a techno track built on quotes from Portal, called <a href="http://www.youtube.com/watch?v=DQUaEF2bJZ0">The Device Has Been Modified.</a> <a href="http://dejobaan.com/kickit/">1… 2… 3.. KICK IT</a> included a chill out track called <a href="http://www.youtube.com/watch?v=5ofZeoRsb6Q">Searching. Emergence. Discovery.</a>, and The Wonderful End of the World contains a melodious folk song by Dejobaan Games developer Dan Brainerd called “<a href="http://www.youtube.com/watch?v=V5NBT7V9X18">Hole in the Ground.</a>” This song, with it’s haunting lyrics (“I took up a job that was all absentee”), was stuck in my head for nearly two weeks after Portal 2 launched.</p> <p>Even though I jumped into the game fairly late, the music cemented my connection with the game and made it memorable.  This is something I might be trying for myself in the future.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F05%2F05%2Fseven-things-i-learned-from-the-portal-2-arg%2F&amp;linkname=Seven%20Things%20I%20Learned%20from%20the%20Portal%202%20ARG" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Thu, 05 May 2011 22:01:09 GMThttp://soup.remixablefilms.net/post/129585251/Seven-Things-I-Learned-from-the-Portalurn:www-soup-io:1:129585251regularfeaturedargexperiencestorytellingtransmedia Find Out How To Monetize Transmedia Storytelling And ARG On Hollywood 2.0! {"tags":["Front Page","Person of Interest","arg","audience-building","blogs","community","cross-media","experience","experimental","gaming","marketing","movies","music","podcast","storytelling","television","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/04/26/find-out-how-to-monetize-transmedia-storytelling-and-arg-on-hollywood-2-0/\"\u003EFind Out How To Monetize Transmedia Storytelling And ARG On Hollywood 2.0!\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/04/26/find-out-how-to-monetize-transmedia-storytelling-and-arg-on-hollywood-2-0/","body":"\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2011/04/diddy.jpg\"\u003E\u003Cimg title=\"diddy\" class=\"aligncenter size-medium wp-image-2473\" src=\"http://workbookproject.com/culturehacker/files/2011/04/diddy-300x212.jpg\" height=\"212\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMy co-host \u003Ca href=\"http://www.richsilverman.com/\"\u003ERich Silverman (Emmy-winner writer)\u003C/a\u003E and \u003Ca href=\"http://peterkatz.net\"\u003EI\u00a0(producer/neurocinema innovator)\u003C/a\u003E will tell you how\u2026Welcome to Hollywood 2.0, a new podcast that covers innovation in the entertainment industry.\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"85\" width=\"620\"\u003E\u003Cembed src=\"http://hollywood20.podomatic.com/swf/joeplayer_v17b.swf\" type=\"application/x-shockwave-flash\" height=\"85\" width=\"620\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://itunes.apple.com/us/podcast/hollywood-2-0/id429739025\"\u003ESubscribe\u003C/a\u003E to Hollywood 2.0. Follow\u00a0\u003Ca href=\"http://twitter.com/#!/richsilverman\"\u003ERich\u003C/a\u003E and\u00a0\u003Ca href=\"http://twitter.com/#!/PeterKatz1\"\u003EPeter\u003C/a\u003E.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F26%2Ffind-out-how-to-monetize-transmedia-storytelling-and-arg-on-hollywood-2-0%2F\u0026amp;linkname=Find%20Out%20How%20To%20Monetize%20Transmedia%20Storytelling%20And%20ARG%20On%20Hollywood%202.0%21\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><a href="http://workbookproject.com/culturehacker/files/2011/04/diddy.jpg"><img class="aligncenter size-medium wp-image-2473" title="diddy" src="http://workbookproject.com/culturehacker/files/2011/04/diddy-300x212.jpg" height="212" alt="" width="300" /></a></p> <p>My co-host <a href="http://www.richsilverman.com/">Rich Silverman (Emmy-winner writer)</a> and <a href="http://peterkatz.net">I (producer/neurocinema innovator)</a> will tell you how…Welcome to Hollywood 2.0, a new podcast that covers innovation in the entertainment industry.</p> <p></p> <p><a href="http://itunes.apple.com/us/podcast/hollywood-2-0/id429739025">Subscribe</a> to Hollywood 2.0. Follow <a href="http://twitter.com/#!/richsilverman">Rich</a> and <a href="http://twitter.com/#!/PeterKatz1">Peter</a>.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F26%2Ffind-out-how-to-monetize-transmedia-storytelling-and-arg-on-hollywood-2-0%2F&amp;linkname=Find%20Out%20How%20To%20Monetize%20Transmedia%20Storytelling%20And%20ARG%20On%20Hollywood%202.0%21" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 26 Apr 2011 13:19:40 GMThttp://soup.remixablefilms.net/post/126783739/Find-Out-How-To-Monetize-Transmedia-Storytellingurn:www-soup-io:1:126783739regularfront pageperson of interestargaudience-buildingblogscommunitycross-mediaexperienceexperimentalgamingmarketingmoviesmusicpodcaststorytellingtelevisiontransmedia Transmedia Talk 25 – Mark Harris {"tags":["Featured","arg","cross-media","gaming","storytelling","transmedia","video","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep25.mp3","type":"file","info":null,"title":"Transmedia Talk 25 \u2013 Mark Harris","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep25.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.desperatecomfort.com\"\u003EMark Harris\u003C/a\u003E, creator of THE LOST CHILDREN.\u003C/p\u003E\n\u003Cp\u003EMark Harris talks about attacking transmedia from the technical side, his project THE LOST CHILDREN, and the \u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://vimeo.com/19167285\"\u003EVideo\u003C/a\u003E featuring some of the technology Mark developed for \u003Ca href=\"\"\u003EPandemic 1.0\u003C/a\u003E\u2019s Mission Control center at Sundance.\u003C/p\u003E\n\u003Cp\u003EWorkbook Project contributor \u003Ca href=\"http://sabipictures.com/\"\u003EZack Forsman\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMark\u2019s piece at \u003Ca href=\"http://www.filmmakermagazine.com/news/2011/04/multi-faceted-storytelling/\"\u003EFilmmaker Magazine\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMark shared his experience using Wordpress to manage a storyworld with Wordpress at New Breed. \u003Ca href=\"http://workbookproject.com/blog/2010/08/31/managing-lost-children-storyworld-wordpress-1/\"\u003EPart 1\u003C/a\u003E \u2013 \u003Ca href=\"http://workbookproject.com/blog/2010/09/12/managing-our-storyworld-with-wordpress-part-2/\"\u003EPart 2\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe found footage docudrama \u003Ca href=\"http://www.lakemungo.com/\"\u003ELake Mungo\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EPower to the Pixel\u2019s \u003Ca href=\"http://powertothepixel.com/news/uncategorized/crossmedia-forum-nyc-programme-announced\"\u003ECross Media Forum NYC\u003C/a\u003E on April 19.\u003C/p\u003E\n\u003Cp\u003ETo avoid spoilers, we won\u2019t mention the name of the books Dee brought up in the podcast, but you can find the \u003Ca href=\"http://www.amazon.com/House-Leaves-Mark-Z-Danielewski/dp/0375703764\"\u003Ebook\u003C/a\u003E and its \u003Ca href=\"http://www.amazon.com/Whalestoe-Letters-Mark-Z-Danielewski/dp/0375714413\"\u003Ecompanion piece\u003C/a\u003E on Amazon.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F18%2Ftransmedia-talk-25-mark-harris%2F\u0026amp;linkname=Transmedia%20Talk%2025%20%26%238211%3B%20Mark%20Harris\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Mark Harris, creator of THE LOST CHILDREN. Mark Harris talks about attacking transmedia from the technical side, his project THE LOST CHILDREN, and the From This Episode: Video featuring some of the technology Mark developed for Pandemic 1.0’s Mission Control center at Sundance. Workbook Project contributor Zack Forsman Mark’s piece at Filmmaker Magazine Mark shared his experience using Wordpress to manage a storyworld with Wordpress at New Breed. Part 1 – Part 2 The found footage docudrama Lake Mungo Power to the Pixel’s Cross Media Forum NYC on April 19. To avoid spoilers, we won’t mention the name of the books Dee brought up in the podcast, but you can find the book and its companion piece on Amazon. Mon, 18 Apr 2011 00:54:34 GMThttp://soup.remixablefilms.net/post/125709136/Transmedia-Talk-25-Mark-Harrisurn:www-soup-io:1:125709136filefeaturedargcross-mediagamingstorytellingtransmediavideofilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 24 – Him, Her and Them {"tags":["Featured","arg","event","gaming","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep24.mp3","type":"file","info":null,"title":"Transmedia Talk 24 \u2013 Him, Her and Them","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep24.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nMike Knowlton and Hal Siegel from \u003Ca href=\"http://murmurco.com/\"\u003EMurmur\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMike Knowlton and Hal Siegel discuss how they developed \u003Ca href=\"http://www.facebook.com/HimHerandThem#!/HimHerandThem?sk=app_41548459728\"\u003EHim, Her and Them\u003C/a\u003E, the first Facebook-native film, which launched on April 6.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EArcade Fire\u2019s interactive film \u003Ca href=\"http://www.thewildernessdowntown.com/\"\u003EThe Wilderness Downtown\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.collapsus.com/\"\u003ECollapsus\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe Facebook version of \u003Ca href=\"http://www.facebook.com/darkknight\"\u003EThe Dark Knight\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EDavid Lynch\u2019s iPhone video \u003Ca href=\"http://www.youtube.com/watch?v=wKiIroiCvZ0\"\u003Erant.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESimon Pullman\u2019s article on Him, Her and Them on \u003Ca href=\"\"\u003ETransmythology\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F11%2Ftransmedia-talk-24-him-her-and-them%2F\u0026amp;linkname=Transmedia%20Talk%2024%20%26%238211%3B%20Him%2C%20Her%20and%20Them\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Mike Knowlton and Hal Siegel from Murmur Mike Knowlton and Hal Siegel discuss how they developed Him, Her and Them, the first Facebook-native film, which launched on April 6. From This Episode: Arcade Fire’s interactive film The Wilderness Downtown Collapsus The Facebook version of The Dark Knight David Lynch’s iPhone video rant. Simon Pullman’s article on Him, Her and Them on Transmythology Mon, 11 Apr 2011 21:31:46 GMThttp://soup.remixablefilms.net/post/125709154/Transmedia-Talk-24-Him-Her-and-Themurn:www-soup-io:1:125709154filefeaturedargeventgamingstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 22: SXSW Super Special {"tags":["Featured","arg","cross-media","gaming","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep22.mp3","type":"file","info":null,"title":"Transmedia Talk 22: SXSW Super Special","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep22.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts:\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESXSW Super Special\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EDee Cook and Haley Moore recap the transmedia presence at SXSW Interactive 2011.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EFrom This Episode:\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EThe PGA\u2019s \u003Ca href=\"http://workbookproject.com/blog/2010/04/06/producers-guild-adds-transmedia-producer-credit/\"\u003ETransmedia Producer\u003C/a\u003E credit.\u003C/p\u003E\n\u003Cp\u003EFourth Wall Studios\u2019 \u003Ca href=\"http://www.hollywoodreporter.com/news/fourth-wall-studios-secures-200-165389\"\u003Erecent influx of money.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP7266\"\u003EHelp Save SXSW from Marketer Douchebaggery\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP000022\"\u003EFireside Chat: Tim O\u2019Reilly Interviewed by Jason Calacanis\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EHitler \u003Ca href=\"http://www.avclub.com/austin/articles/watch-this-hilter-rants-about-sxsw,53592/\"\u003Erants about SXSW.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe \u003Ca href=\"http://www.transmediaartists.com\"\u003ETransmedia Artists Guild\u003C/a\u003E held an introductory \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP7488\"\u003Epanel\u003C/a\u003E at SXSW.\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP5536\"\u003EFan to Fanatic: True Blood\u2019s Marketing Hook\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP000467\"\u003EThe Future of Storytelling: DEXTER Fans Play Killer\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://workbookproject.com/culturehacker/2011/03/17/sxsw-what-arg-makers-can-learn-from-ui-designers/\"\u003EHaving Fun Yet? 10 Usability Heuristics For Games\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Talk: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP6890\"\u003EProject 314: Putting The \u2018Game\u2019 Back Into ARGs\u003C/a\u003E with Adrian Hon\u003C/p\u003E\n\u003Cp\u003ESXSW Talk: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP5713\"\u003EHoax or Transmedia? The Ethics of Pervasive Fiction\u003C/a\u003E with Andrea Phillips\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP7054\"\u003ESocial Media Is Science Fiction\u003C/a\u003E with Maureen McHugh and Molly Crabapple\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_FP5749\"\u003ECan Transmedia Save the Entertainment Industry?\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flynnlives.com/\"\u003EFlynn Lives\u003C/a\u003E, 42 Entertainment\u2019s ARG for Tron:Legacy.\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP000266\"\u003ENew Worlds: Creating Online Sci-fi and Fantasy Experiences\u003C/a\u003E in which Felicia Day explains why she \u003Ca href=\"http://workbookproject.com/culturehacker/2011/03/19/sxsw-felicia-days-rolling-eyes/\"\u003Erolls her eyes\u003C/a\u003E at the term transmedia.\u003C/p\u003E\n\u003Cp\u003EThe \u003Ca href=\"http://twitter.com/#search?q=%23antitransmedia\"\u003E#AntiTransmedia\u003C/a\u003E movement.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.stevepeters.org/2011/03/21/the-transmedia-hijack-or-how-transmedia-is-the-new-dihydrogen-monoxide/\"\u003ESteve Peters\u003C/a\u003E, \u003Ca href=\"http://4dfiction.com/2011/03/your-mom-is-transmedia/\"\u003EGeoff May\u003C/a\u003E, and \u003Ca href=\"http://www.giantmice.com/archives/2011/03/defending-transmedia/\"\u003EBrooke Thompson\u003C/a\u003E weigh in on the word \u201ctransmedia\u201d in the days since SXSW.\u003C/p\u003E\n\u003Cp\u003EStitch Media\u2019s \u003Ca href=\"http://bit.ly/transmediacircles\"\u003Ediagram\u003C/a\u003E of possible transmedia definitions.\u003C/p\u003E\n\u003Cp\u003EFrank Rose\u2019s book \u003Ca href=\"http://www.artofimmersion.com/\"\u003EThe Art of Immersion\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.meetup.com/Transmedia-New-York-City/\"\u003ETransmedia NYC Meetup\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe Game of Thrones \u003Ca href=\"http://www.escapistmagazine.com/news/view/108775-Game-of-Thrones-Food-Carts-Serving-Up-Fantasy-Street-Cuisine\"\u003Efood carts\u003C/a\u003E in New York City and Los Angeles\u003C/p\u003E\n\u003Cp\u003ENick Braccia recommends the Kindle version of \u003Ca href=\"http://www.amazon.com/Game-Thrones-Song-Ice-Fire/dp/0553386794/ref=sr_1_1?ie=UTF8\u0026amp;qid=1301868438\u0026amp;sr=8-1\"\u003EA Game of Thrones\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.petitelapgiraffe.com/index.php\"\u003EPetite Lap Giraffes\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F03%2Ftransmedia-talk-22-sxsw-super-special%2F\u0026amp;linkname=Transmedia%20Talk%2022%3A%20SXSW%20Super%20Special\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) SXSW Super Special Dee Cook and Haley Moore recap the transmedia presence at SXSW Interactive 2011. From This Episode: The PGA’s Transmedia Producer credit. Fourth Wall Studios’ recent influx of money. SXSW Panel: Help Save SXSW from Marketer Douchebaggery SXSW Panel: Fireside Chat: Tim O’Reilly Interviewed by Jason Calacanis Hitler rants about SXSW. The Transmedia Artists Guild held an introductory panel at SXSW. SXSW Panel: Fan to Fanatic: True Blood’s Marketing Hook SXSW Panel: The Future of Storytelling: DEXTER Fans Play Killer SXSW Panel: Having Fun Yet? 10 Usability Heuristics For Games SXSW Talk: Project 314: Putting The ‘Game’ Back Into ARGs with Adrian Hon SXSW Talk: Hoax or Transmedia? The Ethics of Pervasive Fiction with Andrea Phillips SXSW Panel: Social Media Is Science Fiction with Maureen McHugh and Molly Crabapple SXSW Panel: Can Transmedia Save the Entertainment Industry? Flynn Lives, 42 Entertainment’s ARG for Tron:Legacy. SXSW Panel: New Worlds: Creating Online Sci-fi and Fantasy Experiences in which Felicia Day explains why she rolls her eyes at the term transmedia. The #AntiTransmedia movement. Steve Peters, Geoff May, and Brooke Thompson weigh in on the word “transmedia” in the days since SXSW. Stitch Media’s diagram of possible transmedia definitions. Frank Rose’s book The Art of Immersion Transmedia NYC Meetup The Game of Thrones food carts in New York City and Los Angeles Nick Braccia recommends the Kindle version of A Game of Thrones. Petite Lap Giraffes Sun, 03 Apr 2011 23:58:57 GMThttp://soup.remixablefilms.net/post/121249808/Transmedia-Talk-22-SXSW-Super-Specialurn:www-soup-io:1:121249808filefeaturedargcross-mediagamingstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk at SXSW 2011 – Roundtable Discussion on Pervasive Entertainment {"tags":["Featured","arg","audience-building","community","podcast","social media","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_sxsw2.mp3","type":"file","info":null,"title":"Transmedia Talk at SXSW 2011 \u2013 Roundtable Discussion on Pervasive Entertainment","body":"\u003Cp\u003EWelcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003EIn this special edition from SXSW 2011, Robert Pratten hosts a roundtable discussion with transmedia practitioners from different\u00a0disciplines.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_sxsw2.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003Cbr /\u003E\n\u003C/strong\u003E \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://www.toenolla.com/\"\u003EHaley Moore\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://deecook.com/\"\u003EDee Cook\u003C/a\u003E from\u00a0\u003Ca href=\"http://dogtalemedia.com/\"\u003EDog Tale Media\u003Cbr /\u003E\n\u003C/a\u003ENick Braccia from Culture Hacker\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESpecial Guests\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://twitter.com/#!/adrianhon\"\u003EAdrian Hon\u003C/a\u003E, Co-Founder and Chief Creative at Six to Start\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://twitter.com/#!/MarcusRomer\"\u003EMarcus Romer\u003C/a\u003E, Artistic Director of Pilot Theatre in the UK\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://twitter.com/#!/rachelclarke\"\u003ERachel Clarke\u003C/a\u003E, Head of Engagement Intelligence at Momentum London\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F22%2Ftransmedia-talk-at-sxsw-2011-roundtable-discussion-on-pervasive-entertainment%2F\u0026amp;linkname=Transmedia%20Talk%20at%20SXSW%202011%20%26%238211%3B%20Roundtable%20Discussion%20on%20Pervasive%20Entertainment\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. In this special edition from SXSW 2011, Robert Pratten hosts a roundtable discussion with transmedia practitioners from different disciplines. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Robert Pratten from TransmediaStoryteller.com Haley Moore Dee Cook from Dog Tale Media Nick Braccia from Culture Hacker Special Guests Adrian Hon, Co-Founder and Chief Creative at Six to Start Marcus Romer, Artistic Director of Pilot Theatre in the UK Rachel Clarke, Head of Engagement Intelligence at Momentum London Tue, 22 Mar 2011 05:17:58 GMThttp://soup.remixablefilms.net/post/117428738/Transmedia-Talk-at-SXSW-2011-Roundtable-Discussionurn:www-soup-io:1:117428738filefeaturedargaudience-buildingcommunitypodcastsocial mediastorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Discussion: The Rodshire Archives {"tags":["arg","cross-media"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/03/17/discussion-the-rodshire-archives/\"\u003EDiscussion: The Rodshire Archives\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/03/17/discussion-the-rodshire-archives/","body":"\u003Cp\u003ELast week, on Transmedia Talk Episode 21, we spoke with Julia Pontecorvo, Noah Workman and Patrick Rousseau from Iris MediaWorks about their transmedia concept The Rodshire Archives. It was an interesting experience unlike any of our previous shows. Usually, we speak with a creative team after they\u2019ve launched their initiative. In the case of Rodshire, we were kicking off a workshop to help shape the development path of a nascent intellectual property.\u003C/p\u003E\n\u003Cp\u003EJulia and team first presented their plan at Power to the Pixel in London this October. You can read Julia\u2019s assessment of the experience \u003Ca href=\"http://www.filmmakermagazine.com/news/2010/10/julia-pontecorvo-reports-from-power-to-the-pixel/\"\u003Ehere.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe concept for this IP is such: A town populated with residents who act as origin stories for superstitions, popular myths and legends. Anything from Bloody Mary to \u201c7 years\u2019 bad luck\u201d for a broken mirror is fair game.\u003C/p\u003E\n\u003Cp\u003EHere\u2019s what we know:\u003C/p\u003E\n\u003Cdiv\u003E\u003Cstrong\u003EIris MediaWorks\u2019 primary experience is in film.\u003C/strong\u003E In fact, they created an \u003Ca href=\"http://www.irismediaworks.com/rodshire/\"\u003Eevocative mood video\u003C/a\u003E that conveys their vision for the town of Rodshire.\n\u003Cp\u003E\u003Cstrong\u003EThey\u2019d like to create multiple stories about the residents,\u003C/strong\u003E and expand these tales (while generating new ones) with the help of the audience.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EEach story should function as both origin story and allegory.\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWhile the main media type will be video, \u003C/strong\u003Ethe team is considering a budget-conscious way to create immersive, but not over-complicated, web browser and mobile application experiences. These would act as both content hub and audience contribution platform.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EIris MediaWorks is interested in monetizing this experiment. \u003C/strong\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Cp\u003EEverything else is up for grabs! And maybe even some of the aforementioned items. If you listen to the podcast, you\u2019ll hear us discuss some basics and ask a lot of questions for about an hour.\u003C/p\u003E\n\u003Cp\u003EWhat we\u2019d like to do is check back with the RA team every month or so, while continually developing the project together at the Workbook Project. The comments section of this post is where we\u2019ll kick off the convo. Hopefully, we\u2019ll all learn a bunch, some creative and technology people will impact the project with their contributions and The Rodshire Archives will move along swimmingly.\u003C/p\u003E\n\u003Cp\u003EBut keep in mind, this is a total experiment for all of us. Keep it constructive. Keep it interesting.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F17%2Fdiscussion-the-rodshire-archives%2F\u0026amp;linkname=Discussion%3A%20The%20Rodshire%20Archives\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Last week, on Transmedia Talk Episode 21, we spoke with Julia Pontecorvo, Noah Workman and Patrick Rousseau from Iris MediaWorks about their transmedia concept The Rodshire Archives. It was an interesting experience unlike any of our previous shows. Usually, we speak with a creative team after they’ve launched their initiative. In the case of Rodshire, we were kicking off a workshop to help shape the development path of a nascent intellectual property.</p> <p>Julia and team first presented their plan at Power to the Pixel in London this October. You can read Julia’s assessment of the experience <a href="http://www.filmmakermagazine.com/news/2010/10/julia-pontecorvo-reports-from-power-to-the-pixel/">here.</a></p> <p>The concept for this IP is such: A town populated with residents who act as origin stories for superstitions, popular myths and legends. Anything from Bloody Mary to “7 years’ bad luck” for a broken mirror is fair game.</p> <p>Here’s what we know:</p> <div><strong>Iris MediaWorks’ primary experience is in film.</strong> In fact, they created an <a href="http://www.irismediaworks.com/rodshire/">evocative mood video</a> that conveys their vision for the town of Rodshire. <p><strong>They’d like to create multiple stories about the residents,</strong> and expand these tales (while generating new ones) with the help of the audience.</p> <p><strong>Each story should function as both origin story and allegory.</strong></p> <p><strong>While the main media type will be video, </strong>the team is considering a budget-conscious way to create immersive, but not over-complicated, web browser and mobile application experiences. These would act as both content hub and audience contribution platform.</p> <p><strong>Iris MediaWorks is interested in monetizing this experiment. </strong></p> </div> <p>Everything else is up for grabs! And maybe even some of the aforementioned items. If you listen to the podcast, you’ll hear us discuss some basics and ask a lot of questions for about an hour.</p> <p>What we’d like to do is check back with the RA team every month or so, while continually developing the project together at the Workbook Project. The comments section of this post is where we’ll kick off the convo. Hopefully, we’ll all learn a bunch, some creative and technology people will impact the project with their contributions and The Rodshire Archives will move along swimmingly.</p> <p>But keep in mind, this is a total experiment for all of us. Keep it constructive. Keep it interesting.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F17%2Fdiscussion-the-rodshire-archives%2F&amp;linkname=Discussion%3A%20The%20Rodshire%20Archives" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Thu, 17 Mar 2011 23:35:46 GMThttp://soup.remixablefilms.net/post/116602244/Discussion-The-Rodshire-Archivesurn:www-soup-io:1:116602244regularargcross-media SXSW: What ARG Makers Can Learn from UI Designers {"tags":["Featured","arg","design"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/03/17/sxsw-what-arg-makers-can-learn-from-ui-designers/\"\u003ESXSW: What ARG Makers Can Learn from UI Designers\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/03/17/sxsw-what-arg-makers-can-learn-from-ui-designers/","body":"\u003Cp\u003E\u003Cem\u003EImage courtesy of John Mark Josling\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003EMy visit to South by Southwest Interactive took me to a lot of talks on Transmedia \u2013 a term, by the way, that was the most overused and under-understood of the conference (Felicia Day even went on a particularly apt rant about it on Monday). Most of the \u201cTransmedia\u201d panels just didn\u2019t seem to get it \u2013 there was no takeaway, there was a lot of gobbeldygook, and in one bizarre case, there was a futurist who seemed to be discussing how in 6-10 years we will all be watching programmed television. But I digress.\u003C/p\u003E\n\u003Cp\u003EI ended up going to an exceeding dry-titled panel on a whim. I couldn\u2019t bear to attend another Transmedia panel because the term had lost any meaning to me, and \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP6985\u201d\"\u003E\u201cHaving Fun Yet? 10 Usability Heuristics For Games\u201d\u003C/a\u003E sounded like the presenters had a good handle on their topic, at least. But what I found there completely blew me away and this panel took the crown for my favorite panel of SXSW Interactive 2011. These design maxims may be old hat for programmers, but I have never heard them applied together like this for ARG development, and there they are highly relevant.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1. Increase interaction speed over time.\u00a0 Repeated tasks should get quicker.\u00a0 Make frequent transactions more easily available.\u003C/strong\u003E There was a recent game that had information that was only accessible if you entered a username and password.\u00a0 The way the webpage was coded, the browser did not ask if it could save the information for you, so every time you wanted to check for new content (which showed up regularly) you either had to memorize the login or search your email for it.\u00a0 Not good design.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E2. Avoid conceptually conflicting inputs.\u00a0 Be conceptually consistent throughout the game.\u003C/strong\u003E This means that the evil genius hacker organization probably wouldn\u2019t be using simple substitution, folks.\n\u003C/p\u003E\u003Cp\u003E\u003Cstrong\u003E3. Provide immersive cues \u2013 ambiguity makes the connection between the player and their world less immersive.\u003C/strong\u003E If you want a player to call a telephone number or email someone, telegraph that to them.\u00a0 Don\u2019t make them fearful to contact your characters \u2013 \u201cIs this in-game or out-of-game?\u201d is \u003Cem\u003Enot\u003C/em\u003E being immersive!\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E4. Distinguish active from inactive.\u00a0 Provide cues so that players know what they need to touch. \u003C/strong\u003E If they\u2019re supposed to be hacking into your character\u2019s email, fine \u2013 make that clear.\u00a0 But if they\u2019re not, save yourself some trouble by making that clear ahead of time.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E5. Prevent surprise errors \u2013 and if the user does fail, make sure they understand why. Allow them to undo errors. \u003C/strong\u003EThe first part of this rule can be helped with careful vetting and playtesting.\u00a0 The second part, say if a player thinks that they need to email Character A with information when in fact it\u2019s Character B they have to contact \u2013 simply have Character A nudge them in the right direction rather than ignore them completely, so your player isn\u2019t shouting into the wind.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E6. Be game-state aware.\u00a0 Provide the correct data to players at the correct time, and let them dig deeper to the areas that they want to find out more about.\u00a0 Practice progressive disclosure.\u003C/strong\u003E Don\u2019t be absolutely rigid in your game design.\u00a0 Some of the best and most memorable ARG characters started out as throw-aways, but players got attached to them, the designers realized that attachment, and they wrote much larger roles for the characters, creating a much richer experience for the players.\u00a0 Listen to your audience and adjust accordingly.\u00a0 As well, don\u2019t overload them with all the information right away.\u00a0 Just as you read a book chapter by chapter or watch a movie a minute at a time, you don\u2019t play an ARG all at once.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E7. Reading is easier than remembering.\u00a0 Make objectives clear and memorable; don\u2019t overburden with information.\u00a0 Reduce the players\u2019 cognitive load.\u003C/strong\u003E In an ARG sensibility this can be said as: provide a player summary site, and keep it current.\u00a0 ARGs are notorious for being complex, deep, and sometimes impossible to keep up with for all but the most dedicated players.\u00a0 Will you be the one who can come up with the system that lets the casual ARG player join in?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E8. Remember real life.\u00a0 Provide quick and easy exits.\u00a0 Consider the environment your game is played in.\u003C/strong\u003E Another game recently had a live feed that displayed for 24 hours.\u00a0 The designers did it because they wanted to include a global audience.\u00a0 But for those players who started watching the feed at the beginning, it was very hard to turn it off and go to bed.\u00a0 Even a small, tongue-in-cheek card to change viewer shifts would have helped the viewers realize that they could switch off and let someone else take their place.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E9. Maintain flow.\u00a0 Minimize content breaks and cognitive dissonance.\u00a0 Does it all feel like one system?\u00a0 Don\u2019t make content breaks feel like punishment.\u003C/strong\u003E Some games release content on a set schedule and there\u2019s nothing at all wrong with that.\u00a0 But it should be with a small sense of closure that the last item of the chapter is released, so that players don\u2019t receive something highly provocative and have to wait a week (or whatever the timetable is) to receive answers.\u00a0 If they\u2019re punished by time for seeking answers, soon enough they will stop seeking.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E 10. Ask, \u201cWhat could I remove?\u201d\u00a0 Don\u2019t include information that\u2019s irrelevant and don\u2019t let bells and whistles overwhelm your project.\u003C/strong\u003E In other words, consider the principle of \u003Ca href=\"http://en.wikipedia.org/wiki/Chekhov's_gun\"\u003EChekhov\u2019s gun\u003C/a\u003E \u2013 never put a loaded rifle on the stage if you\u2019re not planning on shooting it by the end of the play.\u00a0 One red herring?\u00a0 Maybe.\u00a0 A dozen?\u00a0 Not so much.\u003C/p\u003E\n\u003Cp\u003EAs you can see, these principles adapt extremely easily to ARG design, but I think they can branch out into many other fields as well. I\u2019d like to give many kudos to \u003Ca href=\"http://www.coreychandler.net/\"\u003ECorey Chandler\u003C/a\u003E and \u003Ca href=\"http://jmjosling.com/\"\u003EJohn-Mark Josling\u003C/a\u003E for a terrific, old-school SXSW presentation that gave much food for thought.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.slideshare.net/jmjosling/are-we-having-fun-yet-usability-heuristics\u201d\"\u003ESlideshare here.\u003C/a\u003E\u003Ca\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F17%2Fsxsw-what-arg-makers-can-learn-from-ui-designers%2F\u0026amp;linkname=SXSW%3A%20What%20ARG%20Makers%20Can%20Learn%20from%20UI%20Designers\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E"} <p><em>Image courtesy of John Mark Josling</em></p> <p>My visit to South by Southwest Interactive took me to a lot of talks on Transmedia – a term, by the way, that was the most overused and under-understood of the conference (Felicia Day even went on a particularly apt rant about it on Monday). Most of the “Transmedia” panels just didn’t seem to get it – there was no takeaway, there was a lot of gobbeldygook, and in one bizarre case, there was a futurist who seemed to be discussing how in 6-10 years we will all be watching programmed television. But I digress.</p> <p>I ended up going to an exceeding dry-titled panel on a whim. I couldn’t bear to attend another Transmedia panel because the term had lost any meaning to me, and <a href="http://schedule.sxsw.com/events/event_IAP6985”">“Having Fun Yet? 10 Usability Heuristics For Games”</a> sounded like the presenters had a good handle on their topic, at least. But what I found there completely blew me away and this panel took the crown for my favorite panel of SXSW Interactive 2011. These design maxims may be old hat for programmers, but I have never heard them applied together like this for ARG development, and there they are highly relevant.</p> <p><strong>1. Increase interaction speed over time.  Repeated tasks should get quicker.  Make frequent transactions more easily available.</strong> There was a recent game that had information that was only accessible if you entered a username and password.  The way the webpage was coded, the browser did not ask if it could save the information for you, so every time you wanted to check for new content (which showed up regularly) you either had to memorize the login or search your email for it.  Not good design.</p> <p><strong>2. Avoid conceptually conflicting inputs.  Be conceptually consistent throughout the game.</strong> This means that the evil genius hacker organization probably wouldn’t be using simple substitution, folks. </p><p><strong>3. Provide immersive cues – ambiguity makes the connection between the player and their world less immersive.</strong> If you want a player to call a telephone number or email someone, telegraph that to them.  Don’t make them fearful to contact your characters – “Is this in-game or out-of-game?” is <em>not</em> being immersive!</p> <p><strong>4. Distinguish active from inactive.  Provide cues so that players know what they need to touch. </strong> If they’re supposed to be hacking into your character’s email, fine – make that clear.  But if they’re not, save yourself some trouble by making that clear ahead of time.</p> <p><strong>5. Prevent surprise errors – and if the user does fail, make sure they understand why. Allow them to undo errors. </strong>The first part of this rule can be helped with careful vetting and playtesting.  The second part, say if a player thinks that they need to email Character A with information when in fact it’s Character B they have to contact – simply have Character A nudge them in the right direction rather than ignore them completely, so your player isn’t shouting into the wind.</p> <p><strong>6. Be game-state aware.  Provide the correct data to players at the correct time, and let them dig deeper to the areas that they want to find out more about.  Practice progressive disclosure.</strong> Don’t be absolutely rigid in your game design.  Some of the best and most memorable ARG characters started out as throw-aways, but players got attached to them, the designers realized that attachment, and they wrote much larger roles for the characters, creating a much richer experience for the players.  Listen to your audience and adjust accordingly.  As well, don’t overload them with all the information right away.  Just as you read a book chapter by chapter or watch a movie a minute at a time, you don’t play an ARG all at once.</p> <p><strong>7. Reading is easier than remembering.  Make objectives clear and memorable; don’t overburden with information.  Reduce the players’ cognitive load.</strong> In an ARG sensibility this can be said as: provide a player summary site, and keep it current.  ARGs are notorious for being complex, deep, and sometimes impossible to keep up with for all but the most dedicated players.  Will you be the one who can come up with the system that lets the casual ARG player join in?</p> <p><strong>8. Remember real life.  Provide quick and easy exits.  Consider the environment your game is played in.</strong> Another game recently had a live feed that displayed for 24 hours.  The designers did it because they wanted to include a global audience.  But for those players who started watching the feed at the beginning, it was very hard to turn it off and go to bed.  Even a small, tongue-in-cheek card to change viewer shifts would have helped the viewers realize that they could switch off and let someone else take their place.</p> <p><strong>9. Maintain flow.  Minimize content breaks and cognitive dissonance.  Does it all feel like one system?  Don’t make content breaks feel like punishment.</strong> Some games release content on a set schedule and there’s nothing at all wrong with that.  But it should be with a small sense of closure that the last item of the chapter is released, so that players don’t receive something highly provocative and have to wait a week (or whatever the timetable is) to receive answers.  If they’re punished by time for seeking answers, soon enough they will stop seeking.</p> <p><strong> 10. Ask, “What could I remove?”  Don’t include information that’s irrelevant and don’t let bells and whistles overwhelm your project.</strong> In other words, consider the principle of <a href="http://en.wikipedia.org/wiki/Chekhov's_gun">Chekhov’s gun</a> – never put a loaded rifle on the stage if you’re not planning on shooting it by the end of the play.  One red herring?  Maybe.  A dozen?  Not so much.</p> <p>As you can see, these principles adapt extremely easily to ARG design, but I think they can branch out into many other fields as well. I’d like to give many kudos to <a href="http://www.coreychandler.net/">Corey Chandler</a> and <a href="http://jmjosling.com/">John-Mark Josling</a> for a terrific, old-school SXSW presentation that gave much food for thought.</p> <p><a href="http://www.slideshare.net/jmjosling/are-we-having-fun-yet-usability-heuristics”">Slideshare here.</a><a></a></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F17%2Fsxsw-what-arg-makers-can-learn-from-ui-designers%2F&amp;linkname=SXSW%3A%20What%20ARG%20Makers%20Can%20Learn%20from%20UI%20Designers" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a><p></p>Thu, 17 Mar 2011 23:24:50 GMThttp://soup.remixablefilms.net/post/116602242/SXSW-What-ARG-Makers-Can-Learn-fromurn:www-soup-io:1:116602242regularfeaturedargdesign Transmedia Talk Podcast – Episode 17 {"tags":["Featured","arg","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/01/28/transmedia-talk-podcast-episode-17/\"\u003ETransmedia Talk Podcast \u2013 Episode 17\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/01/28/transmedia-talk-podcast-episode-17/","body":"\u003Cp\u003EWelcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep17.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us attalk@workbookproject.com or Tweet away with the hashtag #tmediatalk.\u003C/p\u003E\n\u003Cp\u003EHosts:\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003ERunning Time: 1:11:27\u003C/p\u003E\n\u003Cp\u003ESpecial Guest:\u003Cbr /\u003E\n\u003Ca href=\"http://forwardmarsh.net/\"\u003ELorie Marsh\u003C/a\u003E from \u003Ca href=\"http://www.lostinsunshine.com\"\u003ELost in Sunshine\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EWe speak with Lorie Marsh, producer of the Lost in Sunshine story world, who talks about indie films, funding, and experiments in the transmedia realm.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F28%2Ftransmedia-talk-podcast-episode-17%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2017\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Welcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.</p> <p><a href="http://www.workbookproject.com/audio/TransmediaTalk_ep17.mp3">download</a></p> <p>Or <a href="http://itunes.apple.com/us/podcast/culture-hacker/id390019644">Subscribe with iTunes</a></p> <p>NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us <a href="mailto:attalk@workbookproject.com">attalk@workbookproject.com</a> or Tweet away with the hashtag #tmediatalk.</p> <p>Hosts:<br /> Nick Braccia from Culture Hacker<br /> <a href="http://deecook.com">Dee Cook</a> from <a href="http://dogtalemedia.com">Dog Tale Media</a><br /> <a href="http://www.toenolla.com">Haley Moore</a></p> <p>(and Host Emeritus <a href="http://www.transmediastoryteller.com/">Robert Pratten from Transmedia Storyteller</a>)</p> <p>Running Time: 1:11:27</p> <p>Special Guest:<br /> <a href="http://forwardmarsh.net/">Lorie Marsh</a> from <a href="http://www.lostinsunshine.com">Lost in Sunshine</a>.</p> <p>We speak with Lorie Marsh, producer of the Lost in Sunshine story world, who talks about indie films, funding, and experiments in the transmedia realm.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F28%2Ftransmedia-talk-podcast-episode-17%2F&amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2017" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Fri, 28 Jan 2011 06:41:18 GMThttp://soup.remixablefilms.net/post/104633524/Transmedia-Talk-Podcast-Episode-17urn:www-soup-io:1:104633524regularfeaturedargstorytellingtransmedia Transmedia Talk Podcast – Episode 15 {"tags":["Featured","arg","audience-building","community","storytelling","transmedia","podcast","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep15.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 15","body":"\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep15.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERegular Hosts and Contributors\u003Cbr /\u003E\n\u003C/strong\u003ENick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from\u00a0\u003Ca href=\"http://dogtalemedia.com/index.html\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/toenolla\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESpecial Guest\u003Cbr /\u003E\n\u003C/strong\u003E\u003Ca href=\"http://www.deusexmachinatio.com/\"\u003E Andrea Phillips\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThis show talks about Andrea\u2019s work on a range of ARG and transmedia projects and discusses staffing for participation, developing narrative that allows for participation, editorial control \u0026amp; \u00a0ethics/responsibilities of producers.\u003C/p\u003E\n\u003Cp\u003EProjects mentioned include:\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://cloudmakers.org/\"\u003ECloudmakers \u003C/a\u003E for the movie AI\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.perplexcity.com/\"\u003EPerplex City\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.instituteforhumancontinuity.org/\"\u003E2012\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.routesgame.com/\"\u003ERoutes \u003C/a\u003E- including the game \u003Ca href=\"http://www.routesgame.com/games/?challengeId=7\"\u003EGinger Dawn\u003C/a\u003E!\u003C/p\u003E\n\u003Cp\u003EAnd of course I managed to get in another plug for \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes\u003C/a\u003E \u003Cimg class=\"wp-smiley\" src=\"http://workbookproject.com/wp-includes/images/smilies/icon_smile.gif\" alt=\":)\" /\u003E \u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F13%2Ftransmedia-talk-podcast-episode-15%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2015\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Regular Hosts and Contributors Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Dee Cook from Dog Tale Media Haley Moore Special Guest Andrea Phillips This show talks about Andrea’s work on a range of ARG and transmedia projects and discusses staffing for participation, developing narrative that allows for participation, editorial control &  ethics/responsibilities of producers. Projects mentioned include: Cloudmakers for the movie AI Perplex City 2012 Routes - including the game Ginger Dawn! And of course I managed to get in another plug for Lowlifes Thu, 13 Jan 2011 16:56:04 GMThttp://soup.remixablefilms.net/post/101869333/Transmedia-Talk-Podcast-Episode-15urn:www-soup-io:1:101869333filefeaturedargaudience-buildingcommunitystorytellingtransmediapodcastfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 14 {"tags":["Featured","arg","audience-building","blogs","community","cross-media","design","marketing","social media","storytelling","transmedia","video","podcast","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep14.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 14","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep14.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts.. and Guests for this week\u003Cbr /\u003E\n\u003C/strong\u003E Nick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003E Dee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com/index.html\"\u003EDogtail Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/toenolla\"\u003E Haley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe panelists discuss their early \u0026amp; current experiences with developing and executing transmedia projects. Good discussion about the thrill of interactivity and designing ARGs.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERunning Time\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E00:00\u003C/strong\u003E Introductions\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E00:40\u003C/strong\u003E Getting started in transmedia (Rob\u2019s story)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E04:40\u003C/strong\u003E The \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes\u003C/a\u003E transmedia project : Objectives \u0026amp; narrative design\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E16:40\u003C/strong\u003E Developing the interactive game for \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E29:00\u003C/strong\u003E \u003Ca href=\"http://twitter.com/toenolla\"\u003EHaley Moore\u003C/a\u003E discusses \u003Ca href=\"http://arthousecoop.com/sketchbookproject\"\u003EThe Sketchbook Project\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E41:00\u003C/strong\u003E \u003Ca href=\"http://deecook.com/\"\u003EDee Cook\u003C/a\u003E discusses her work with \u003Ca href=\"http://dogtalemedia.com/index.html\"\u003EDogTail Media\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E44:45\u003C/strong\u003E The market for ARGs in 2011\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E46:00\u003C/strong\u003E Changing nature of ARG and developing for different audience segments\u003C/p\u003E\n\u003C/div\u003E\n\u003Cp\u003E\u003Cobject height=\"340\" width=\"560\"\u003E\u003Cembed src=\"http://www.youtube.com/v/o2C8wJwCeLc?fs=1\u0026amp;hl=en_US\u0026amp;rel=0\u0026amp;hd=1\" type=\"application/x-shockwave-flash\" height=\"340\" width=\"560\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"385\" width=\"480\"\u003E\u003Cembed src=\"http://www.youtube.com/v/rqDpDF9koa8?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"385\" width=\"480\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F08%2Ftransmedia-talk-podcast-episode-14%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2014\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts.. and Guests for this week Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Dee Cook from Dogtail Media Haley Moore The panelists discuss their early & current experiences with developing and executing transmedia projects. Good discussion about the thrill of interactivity and designing ARGs. Running Time 00:00 Introductions 00:40 Getting started in transmedia (Rob’s story) 04:40 The Lowlifes transmedia project : Objectives & narrative design 16:40 Developing the interactive game for Lowlifes 29:00 Haley Moore discusses The Sketchbook Project 41:00 Dee Cook discusses her work with DogTail Media 44:45 The market for ARGs in 2011 46:00 Changing nature of ARG and developing for different audience segments Sat, 08 Jan 2011 04:19:38 GMThttp://soup.remixablefilms.net/post/100198148/Transmedia-Talk-Podcast-Episode-14urn:www-soup-io:1:100198148filefeaturedargaudience-buildingblogscommunitycross-mediadesignmarketingsocial mediastorytellingtransmediavideopodcastfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 13 {"tags":["Featured","arg","audience-building","cross-media","marketing","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep13.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 13","body":"\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep13.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003EHosts\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://deecook.com/\"\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/jeff_gomez\"\u003E Jeff Gomez\u003C/a\u003E of \u003Ca href=\"http://www.starlightrunner.com/\"\u003EStarlight Runner\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERunning Time\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E01:14\u003C/strong\u003E Origins and early experiences\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E12:00\u003C/strong\u003E The Storybible\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E12:45\u003C/strong\u003E Working with Clients\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E16:40\u003C/strong\u003E Understanding the value-proposition at the contract stage\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E20:20\u003C/strong\u003E Types of client\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E21:45\u003C/strong\u003E Removing barriers from transmedia narratives\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E25:50\u003C/strong\u003E Conflicts between writer and producer\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E28:00\u003C/strong\u003E Market development for the role of Transmedia Producers\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E33:40\u003C/strong\u003E Organisation and staffing at Starlight Runner\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E41:50\u003C/strong\u003E Does narrative get diluted as it is spread across platforms?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E49:50\u003C/strong\u003E Growing an audience across platforms\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E55:00\u003C/strong\u003E Implementing transmedia internationally\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E58:12\u003C/strong\u003E Transmedia misperceptions\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1:00:00\u003C/strong\u003E Growth of transmedia\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1:06:00\u003C/strong\u003E New transmedia example (\u003Ca href=\"http://lowlifes.tv\"\u003ELowLifes\u003C/a\u003E) and Industry Discussion.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1:18:00\u003C/strong\u003E End\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F12%2F16%2Ftransmedia-talk-podcast-episode-13%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2013\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Jeff Gomez of Starlight Runner Running Time 01:14 Origins and early experiences 12:00 The Storybible 12:45 Working with Clients 16:40 Understanding the value-proposition at the contract stage 20:20 Types of client 21:45 Removing barriers from transmedia narratives 25:50 Conflicts between writer and producer 28:00 Market development for the role of Transmedia Producers 33:40 Organisation and staffing at Starlight Runner 41:50 Does narrative get diluted as it is spread across platforms? 49:50 Growing an audience across platforms 55:00 Implementing transmedia internationally 58:12 Transmedia misperceptions 1:00:00 Growth of transmedia 1:06:00 New transmedia example (LowLifes) and Industry Discussion. 1:18:00 End Thu, 16 Dec 2010 06:16:08 GMThttp://soup.remixablefilms.net/post/94608458/Transmedia-Talk-Podcast-Episode-13urn:www-soup-io:1:94608458filefeaturedargaudience-buildingcross-mediamarketingpodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 10 {"tags":["Featured","arg","cross-media","crowdsourcing","gaming","podcast","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep10.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 10","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep9.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://toenolla.deviantart.com/\"\u003EHaley Moore\u003C/a\u003E from Culture Hacker\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/JAYBUSHMAN\"\u003E Jay Bushman\u003C/a\u003E from \u003Ca href=\"http://jaybushman.com/\"\u003Ehttp://jaybushman.com/\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://feeds.feedburner.com/www.twitter.com/Caitlin_Burns\"\u003E Caitlin Burns\u003C/a\u003E from Starlight Runner (and \u003Ca href=\"http://feeds.feedburner.com/Www.jurassicparkslope.com\"\u003EJurassic Park Slope\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETiming\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1:00\u003C/strong\u003E Transmedia Producers Guild (PGA)\u003Cbr /\u003E\n\u003Cstrong\u003E2:10\u003C/strong\u003E Twitter in transmedia storytelling\u003Cbr /\u003E\n\u003Cstrong\u003E50:36\u003C/strong\u003E Transmedia Artists Guild discussion\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETwitter as a storytelling platform\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EHere are some great links provided by Caitlin for those interested to know more about Twitter for storytelling.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://thesocialrobot.com/2010/05/twitter-fiction/\"\u003ETwitter Fiction\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.newyorker.com/reporting/2008/12/22/081222fa_fact_goodyear\"\u003ECellphone (Mobile) Novels\u003C/a\u003E (\u003Cem\u003Ekeitai shosetsu)\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://shortyawards.com/\"\u003EThe Shorty Awards\u003C/a\u003E \u2013 place to look for Twitter fiction\u003C/p\u003E\n\u003Cp\u003EAnd of course Jay Bushman\u2019s work:\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://jaybushman.com/the-good-captain/\"\u003EThe Good Captain\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://jaybushman.com/sxstarwars-the-empire-tweets-back/\"\u003EThe Empire Tweets Back\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EPlus\u2026\u00a0I thought it might also be nice to include an infographic on how an author or producer might approach using Twitter in transmedia storytelling. Please let me have any comments and I\u2019ll update and improve as necessary.\u003C/p\u003E\n\u003Cp\u003EOh, and here\u2019s a \u003Ca href=\"http://www.transmediastoryteller.com/twitter-fiction-tool\"\u003Eneat little Word macro\u003C/a\u003E that\u2019ll chop up your text into 140 character bites and add a hashtag if needed.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/5166016578/\" title=\"Twitter for storytelling by ZenFilms, on Flickr\"\u003E\u003Cimg src=\"http://farm5.static.flickr.com/4127/5166016578_f513fc64f2.jpg\" height=\"500\" alt=\"Twitter for storytelling\" width=\"413\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F11%2F11%2Ftransmedia-talk-podcast-episode-10%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2010\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Haley Moore from Culture Hacker Guests Jay Bushman from http://jaybushman.com/ Caitlin Burns from Starlight Runner (and Jurassic Park Slope) Timing 1:00 Transmedia Producers Guild (PGA) 2:10 Twitter in transmedia storytelling 50:36 Transmedia Artists Guild discussion Twitter as a storytelling platform Here are some great links provided by Caitlin for those interested to know more about Twitter for storytelling. Twitter Fiction Cellphone (Mobile) Novels (keitai shosetsu) The Shorty Awards – place to look for Twitter fiction And of course Jay Bushman’s work: The Good Captain The Empire Tweets Back Plus… I thought it might also be nice to include an infographic on how an author or producer might approach using Twitter in transmedia storytelling. Please let me have any comments and I’ll update and improve as necessary. Oh, and here’s a neat little Word macro that’ll chop up your text into 140 character bites and add a hashtag if needed. Thu, 11 Nov 2010 06:52:13 GMThttp://soup.remixablefilms.net/post/87168501/Transmedia-Talk-Podcast-Episode-10urn:www-soup-io:1:87168501filefeaturedargcross-mediacrowdsourcinggamingpodcasttransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 9 {"tags":["Featured","arg","audience-building","community","podcast","transmedia","video","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep9.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 9","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep9.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\nMathew Toner of \u003Ca href=\"http://www.zeros2heroes.com/\"\u003EZeros2Heroes\u003C/a\u003E tells us about \u003Ca href=\"http://www.areyouawake.tv/\"\u003EAreYouWake.tv\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://toenolla.deviantart.com/\"\u003EHaley Moore\u003C/a\u003E tells us about \u003Ca href=\"http://www.youshouldnthavedonethat.net/\"\u003EHaunted Majora\u2019s Mask\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETiming\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E0:50\u003C/strong\u003E AreYouWake\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E27:45\u003C/strong\u003E Haunted Majora\u2019s Mask based on the Nintendo game Legend of Zelda for the N64\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"385\" width=\"480\"\u003E\u003Cembed src=\"http://www.youtube.com/v/X6D2XCJUJHY?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"385\" width=\"480\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F11%2F04%2Ftransmedia-talk-podcast-episode-9%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%209\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Mathew Toner of Zeros2Heroes tells us about AreYouWake.tv Haley Moore tells us about Haunted Majora’s Mask Timing 0:50 AreYouWake 27:45 Haunted Majora’s Mask based on the Nintendo game Legend of Zelda for the N64 Thu, 04 Nov 2010 08:40:37 GMThttp://soup.remixablefilms.net/post/85909753/Transmedia-Talk-Podcast-Episode-9urn:www-soup-io:1:85909753filefeaturedargaudience-buildingcommunitypodcasttransmediavideofilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 7 {"tags":["Featured","arg","audience-building","design","experience","experimental","podcast","storytelling","AI","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep7.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 7","body":"\u003Cdiv\u003E\n\u003Cdiv\u003E\n\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003EIn a temporary departure from our usual format while Robert was in the UK, we present the second of two interviews from leading practitioners in the UK. In this podcast \u003Ca href=\"http://hazelgrian.blogspot.com/\"\u003EHazel Grian\u003C/a\u003E \u2013 leading light in the transmedia world for her ARG work with \u003Ca href=\"http://www.youtube.com/watch?v=p4diJ-S3O3w\"\u003EStar Trek\u003C/a\u003E (and \u003Ca href=\"http://forums.unfiction.com/forums/viewtopic.php?t=27713\"\u003Ehere\u003C/a\u003E), \u003Ca href=\"http://tracesofhope.com/\"\u003EThe Red Cross\u003C/a\u003E and \u003Ca href=\"http://www.youtube.com/watch?v=ZFFuKH0PQ9w\"\u003E221b \u003C/a\u003Efor the Sherlock Holmes movie (and \u003Ca href=\"http://holmes.wikibruce.com/Shurston_Family\"\u003Ehere\u003C/a\u003E) \u2013 and specialist in interactive narrative and AI.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep7.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003EHosts\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EGuests\u003Cbr /\u003E\n\u003Ca href=\"http://hazelgrian.blogspot.com/\"\u003E Hazel Grian\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EVideo for two of Hazel\u2019s projects\u2026\u003C/p\u003E\n\u003Cp\u003ETweeture\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"385\" width=\"480\"\u003E\u003Cembed src=\"http://www.youtube.com/v/5qNEBGw6taE?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"385\" width=\"480\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003EDaemon\u003Cbr /\u003E\n\u003Cobject height=\"385\" width=\"480\"\u003E\u003Cembed src=\"http://www.youtube.com/v/MlF3bR7Erac?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"385\" width=\"480\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003C/div\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F10%2F13%2Ftransmedia-talk-podcast-episode-7%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%207\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. In a temporary departure from our usual format while Robert was in the UK, we present the second of two interviews from leading practitioners in the UK. In this podcast Hazel Grian – leading light in the transmedia world for her ARG work with Star Trek (and here), The Red Cross and 221b for the Sherlock Holmes movie (and here) – and specialist in interactive narrative and AI. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Hazel Grian Video for two of Hazel’s projects… Tweeture Daemon Wed, 13 Oct 2010 00:15:37 GMThttp://soup.remixablefilms.net/post/81559191/Transmedia-Talk-Podcast-Episode-7urn:www-soup-io:1:81559191filefeaturedargaudience-buildingdesignexperienceexperimentalpodcaststorytellingaifilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Communicating your transmedia experience {"tags":["Featured","arg","audience-building","community","cross-media","experimental","gaming","marketing","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/10/12/communicating-your-transmedia-experience/\"\u003ECommunicating your transmedia experience\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/10/12/communicating-your-transmedia-experience/","body":"\u003Cp\u003EThis is a quick post but I thought this template might be useful for some people when they\u2019re explaining their transmedia project. You\u2019ll notice that this is focused on the \u003Cstrong\u003Eexperience \u003C/strong\u003Erather than the technology: there\u2019s no mention of platforms or business case or even audience. So there\u2019s more that needs to be communicated to get the full picture but this is a cool way to get your point across in certain circumstances.\u003C/p\u003E\n\u003Cp\u003EThis is my Transmedia Radar Diagram \u2013 use it to communicate your transmedia experience to interested parties\u2026 but probably not your audience \u003Cimg class=\"wp-smiley\" src=\"http://workbookproject.com/wp-includes/images/smilies/icon_wink.gif\" alt=\";)\" /\u003E Note that there\u2019s no absolute scale for the four axes, it\u2019s their strength relative to each other. Of course, if you\u2019re comparing projects then they need to compare across projects too.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/5076336224/\" title=\"Transmedia Radar Diagram by ZenFilms, on Flickr\"\u003E\u003Cimg src=\"http://farm2.static.flickr.com/1022/5076336224_3e24486d7e.jpg\" height=\"375\" alt=\"Transmedia Radar Diagram\" width=\"500\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EHere\u2019s a few examples to illustrate how you might use the radar diagram\u2026\u003Cbr /\u003E\n\u003Ca href=\"http://www.flickr.com/photos/zenfilms/5075780436/\" title=\"Transmedia Radar: Example 1 by ZenFilms, on Flickr\"\u003E\u003Cimg src=\"http://farm5.static.flickr.com/4028/5075780436_19fb4fab0e.jpg\" height=\"375\" alt=\"Transmedia Radar: Example 1\" width=\"500\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/5075182403/\" title=\"Transmedia Radar: Example 3 by ZenFilms, on Flickr\"\u003E\u003Cimg src=\"http://farm5.static.flickr.com/4061/5075182403_8c4e425d3d.jpg\" height=\"375\" alt=\"Transmedia Radar: Example 3\" width=\"500\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/5075780346/\" title=\"Transmedia Radar: Example 2 by ZenFilms, on Flickr\"\u003E\u003Cimg src=\"http://farm5.static.flickr.com/4013/5075780346_2415f13f22.jpg\" height=\"375\" alt=\"Transmedia Radar: Example 2\" width=\"500\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F10%2F12%2Fcommunicating-your-transmedia-experience%2F\u0026amp;linkname=Communicating%20your%20transmedia%20experience\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>This is a quick post but I thought this template might be useful for some people when they’re explaining their transmedia project. You’ll notice that this is focused on the <strong>experience </strong>rather than the technology: there’s no mention of platforms or business case or even audience. So there’s more that needs to be communicated to get the full picture but this is a cool way to get your point across in certain circumstances.</p> <p>This is my Transmedia Radar Diagram – use it to communicate your transmedia experience to interested parties… but probably not your audience <img class="wp-smiley" src="http://workbookproject.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" /> Note that there’s no absolute scale for the four axes, it’s their strength relative to each other. Of course, if you’re comparing projects then they need to compare across projects too.</p> <p><a href="http://www.flickr.com/photos/zenfilms/5076336224/" title="Transmedia Radar Diagram by ZenFilms, on Flickr"><img src="http://farm2.static.flickr.com/1022/5076336224_3e24486d7e.jpg" height="375" alt="Transmedia Radar Diagram" width="500" /></a></p> <p>Here’s a few examples to illustrate how you might use the radar diagram…<br /> <a href="http://www.flickr.com/photos/zenfilms/5075780436/" title="Transmedia Radar: Example 1 by ZenFilms, on Flickr"><img src="http://farm5.static.flickr.com/4028/5075780436_19fb4fab0e.jpg" height="375" alt="Transmedia Radar: Example 1" width="500" /></a></p> <p><a href="http://www.flickr.com/photos/zenfilms/5075182403/" title="Transmedia Radar: Example 3 by ZenFilms, on Flickr"><img src="http://farm5.static.flickr.com/4061/5075182403_8c4e425d3d.jpg" height="375" alt="Transmedia Radar: Example 3" width="500" /></a></p> <p><a href="http://www.flickr.com/photos/zenfilms/5075780346/" title="Transmedia Radar: Example 2 by ZenFilms, on Flickr"><img src="http://farm5.static.flickr.com/4013/5075780346_2415f13f22.jpg" height="375" alt="Transmedia Radar: Example 2" width="500" /></a></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F10%2F12%2Fcommunicating-your-transmedia-experience%2F&amp;linkname=Communicating%20your%20transmedia%20experience" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 13 Oct 2010 00:14:11 GMThttp://soup.remixablefilms.net/post/81559192/Communicating-your-transmedia-experienceurn:www-soup-io:1:81559192regularfeaturedargaudience-buildingcommunitycross-mediaexperimentalgamingmarketingtransmedia Transmedia Talk Podcast – Episode 6 {"tags":["Featured","arg","cross-media","experience","gaming","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/Transmedia_Talk_ep6.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 6","body":"\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/Transmedia_Talk_ep6.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003ETopics cover in this episode (start time shown in bold)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E01:27\u003C/strong\u003E \u003Ca href=\"http://www.collapsus.com/\"\u003ECollapsus\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E27:27\u003C/strong\u003E \u003Ca href=\"http://www.iamrogue.com/catfish\"\u003ECatfish\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EHosts\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EGuests\u003C/p\u003E\n\u003Cdiv\u003E\u003Ca href=\"http://en.wikipedia.org/wiki/Tommy_Pallotta\"\u003ETommy Pollotta\u003C/a\u003E, \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarine Channel\u003C/a\u003E, \u003Ca href=\"http://maps.google.com/maps?q=amsterdam\u0026amp;um=1\u0026amp;ie=UTF-8\u0026amp;sa=N\u0026amp;hl=en\u0026amp;tab=wl\"\u003EAmsterdam \u003C/a\u003Ein The Netherlands.\u003C/div\u003E\n\u003Cdiv\u003E\n\u003Cdiv\u003E\u003Ca href=\"http://www.linkedin.com/pub/mark-dellelo/3/ba1/372\"\u003EMark Dellelo\u003C/a\u003E, \u003Ca href=\"http://lts.brandeis.edu/teachlearn/support/getz/index.html\"\u003EGetz Media Lab\u003C/a\u003E at\u00a0Brandeis University\u003C/div\u003E\n\u003C/div\u003E\n\u003Cp\u003E\u003Cobject height=\"315\" width=\"560\"\u003E\u003Cembed src=\"http://vimeo.com/moogaloop.swf?clip_id=15396143\u0026amp;server=vimeo.com\u0026amp;show_title=0\u0026amp;show_byline=0\u0026amp;show_portrait=1\u0026amp;color=00adef\u0026amp;fullscreen=1\u0026amp;autoplay=0\u0026amp;loop=0\" type=\"application/x-shockwave-flash\" height=\"315\" width=\"560\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"340\" width=\"560\"\u003E\u003Cembed src=\"http://www.youtube.com/v/BuE98oeL-e0?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"340\" width=\"560\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F10%2F08%2Ftransmedia-talk-podcast-episode-6%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%206\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Topics cover in this episode (start time shown in bold) 01:27 Collapsus 27:27 Catfish Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Tommy Pollotta, Submarine Channel, Amsterdam in The Netherlands. Mark Dellelo, Getz Media Lab at Brandeis University Fri, 08 Oct 2010 13:26:50 GMThttp://soup.remixablefilms.net/post/80960363/Transmedia-Talk-Podcast-Episode-6urn:www-soup-io:1:80960363filefeaturedargcross-mediaexperiencegamingstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 4 {"tags":["Featured","arg","cross-media","design","experience","gaming","podcast","storytelling","transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep4.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 4","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep4.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003ETopics cover in this episode (start time shown in bold)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E01:14 \u003C/strong\u003ECollaborative storytelling and world-building with \u003Ca href=\"http://metascott.com/\"\u003EScott Walker\u003C/a\u003E of \u003Ca href=\"http://braincandyllc.com/\"\u003EBrain Candy LLC\u003C/a\u003E (with reference to Scott\u2019s property \u003Ca href=\"http://runesofgallidon.com/\"\u003EThe Runes of Gallidon\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E34:45\u003C/strong\u003E The \u003Ca href=\"http://www.webishades.com/\"\u003EWebishades \u003C/a\u003Emini-ARG from \u003Ca href=\"http://www.nomimes.com/\"\u003ENoMinesMedia\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ENick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://metascott.com/\"\u003E Scott Walker\u003C/a\u003E from \u003Ca href=\"http://braincandyllc.com/\"\u003EBrain Candy LLC\u003C/a\u003E\u003Cbr /\u003E\nHaley Moore from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com/\"\u003EDee Cook from Dog Tale Media\u003C/a\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F24%2Ftransmedia-talk-podcast-episode-4%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%204\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Topics cover in this episode (start time shown in bold) 01:14 Collaborative storytelling and world-building with Scott Walker of Brain Candy LLC (with reference to Scott’s property The Runes of Gallidon 34:45 The Webishades mini-ARG from NoMinesMedia Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Scott Walker from Brain Candy LLC Haley Moore from Culture Hacker Dee Cook from Dog Tale Media Fri, 24 Sep 2010 07:30:52 GMThttp://soup.remixablefilms.net/post/78694228/Transmedia-Talk-Podcast-Episode-4urn:www-soup-io:1:78694228filefeaturedargcross-mediadesignexperiencegamingpodcaststorytellingtransmedia Transmedia Talk Podcast – Episode 4 {"tags":["Featured","arg","cross-media","design","experience","gaming","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep4.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 4","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep4.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003ETopics cover in this episode (start time shown in bold)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E01:14 \u003C/strong\u003ECollaborative storytelling and world-building with \u003Ca href=\"http://metascott.com/\"\u003EScott Walker\u003C/a\u003E of \u003Ca href=\"http://braincandyllc.com/\"\u003EBrain Candy LLC\u003C/a\u003E (with reference to Scott\u2019s property \u003Ca href=\"http://runesofgallidon.com/\"\u003EThe Runes of Gallidon\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E34:45\u003C/strong\u003E The \u003Ca href=\"http://www.webishades.com/\"\u003EWebishades \u003C/a\u003Emini-ARG from \u003Ca href=\"http://www.nomimes.com/\"\u003ENoMinesMedia\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ENick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://metascott.com/\"\u003E Scott Walker\u003C/a\u003E from \u003Ca href=\"http://braincandyllc.com/\"\u003EBrain Candy LLC\u003C/a\u003E\u003Cbr /\u003E\nHaley Moore from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com/\"\u003EDee Cook from Dog Tale Media\u003C/a\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F24%2Ftransmedia-talk-podcast-episode-4%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%204\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Topics cover in this episode (start time shown in bold) 01:14 Collaborative storytelling and world-building with Scott Walker of Brain Candy LLC (with reference to Scott’s property The Runes of Gallidon 34:45 The Webishades mini-ARG from NoMinesMedia Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Scott Walker from Brain Candy LLC Haley Moore from Culture Hacker Dee Cook from Dog Tale Media Fri, 24 Sep 2010 00:26:11 GMThttp://soup.remixablefilms.net/post/78373884/Transmedia-Talk-Podcast-Episode-4urn:www-soup-io:1:78373884filefeaturedargcross-mediadesignexperiencegamingpodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Profile: SubmarineChannel {"tags":["Featured","arg","cross-media","design","storytelling","television","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/09/14/submarinechannel/\"\u003EProfile: SubmarineChannel\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/09/14/submarinechannel/","body":"\u003Cp\u003EDutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarinechannel.com\u003C/a\u003E, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/SMC1.jpg\"\u003E\u003Cimg title=\"SMC\" class=\"alignnone size-full wp-image-2101\" src=\"http://workbookproject.com/radar/files/2010/09/SMC1.jpg\" height=\"295\" alt=\"\" width=\"576\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EBoth Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990\u2019s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarinechannel.com\u003C/a\u003E. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet. \u00a0The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg\"\u003E\u003Cimg title=\"unitedblogger\" class=\"alignnone size-full wp-image-2102\" src=\"http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg\" height=\"375\" alt=\"\" width=\"504\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unitedvloggers.com/\"\u003EUnited Vloggers\u003C/a\u003E, the guide for understanding the nature of vlogs, is a feature under the tab \u201cInternet\u201d on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale. \u00a0UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted \u201cTouch My Body\u201d a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.\u003C/p\u003E\n\u003Cp\u003ENavigate through \u003Ca href=\"http://www.submarinechannel.com/projects/details/82\"\u003EChunks\u003C/a\u003E under Film on Submarinechannel.com, the channel\u2019s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is \u003Ca href=\"http://www.collapsus.com/index.html\"\u003ECollapsus\u003C/a\u003E, their upcoming project that epitomizes the site\u2019s aim to broach the integral nature of global perspectives in digital culture.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg\"\u003E\u003Cimg title=\"collapsus_headerbig\" class=\"alignnone size-full wp-image-2103\" src=\"http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg\" height=\"165\" alt=\"\" width=\"504\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ETommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.collapsus.com/index.html\"\u003ECollapsus\u003C/a\u003E places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis. \u00a0As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/mini3.jpg\"\u003E\u003Cimg title=\"mini3\" class=\"alignnone size-full wp-image-2105\" src=\"http://workbookproject.com/radar/files/2010/09/mini3.jpg\" height=\"243\" alt=\"\" width=\"445\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESubmarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like \u003Ca href=\"http://dutchdesign.submarinechannel.com/\"\u003EDUTCH PROFILES\u003C/a\u003E, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: \u003Ca href=\"http://www.minimovies.org/\"\u003EMinimovies\u003C/a\u003E, documentaries for the digital age. \u003Ca href=\"http://sneakers.submarine.nl/\"\u003ESneakers\u003C/a\u003E: a guided tour through sneaker culture. \u003Ca href=\"http://prettycoolpeopleinterviews.submarinechannel.nl/\"\u003EPretty Cool People Interviews\u003C/a\u003E: video interviews with creators. \u003Ca href=\"http://www.submarinechannel.com/app/webroot/project/killer/\"\u003EThe Killer\u003C/a\u003E: Motion comic based on graphic novel by Matz and Jacamon.\u003C/p\u003E\n\u003Cp\u003EUltimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F14%2Fsubmarinechannel%2F\u0026amp;linkname=Profile%3A%20SubmarineChannel\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Dutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce <a href="http://www.submarinechannel.com/">Submarinechannel.com</a>, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/SMC1.jpg"><img class="alignnone size-full wp-image-2101" title="SMC" src="http://workbookproject.com/radar/files/2010/09/SMC1.jpg" height="295" alt="" width="576" /></a></p> <p>Both Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990’s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of <a href="http://www.submarinechannel.com/">Submarinechannel.com</a>. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet.  The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg"><img class="alignnone size-full wp-image-2102" title="unitedblogger" src="http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg" height="375" alt="" width="504" /></a></p> <p><a href="http://www.unitedvloggers.com/">United Vloggers</a>, the guide for understanding the nature of vlogs, is a feature under the tab “Internet” on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale.  UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted “Touch My Body” a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.</p> <p>Navigate through <a href="http://www.submarinechannel.com/projects/details/82">Chunks</a> under Film on Submarinechannel.com, the channel’s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is <a href="http://www.collapsus.com/index.html">Collapsus</a>, their upcoming project that epitomizes the site’s aim to broach the integral nature of global perspectives in digital culture.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg"><img class="alignnone size-full wp-image-2103" title="collapsus_headerbig" src="http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg" height="165" alt="" width="504" /></a></p> <p>Tommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.</p> <p><a href="http://www.collapsus.com/index.html">Collapsus</a> places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis.  As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/mini3.jpg"><img class="alignnone size-full wp-image-2105" title="mini3" src="http://workbookproject.com/radar/files/2010/09/mini3.jpg" height="243" alt="" width="445" /></a></p> <p>Submarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like <a href="http://dutchdesign.submarinechannel.com/">DUTCH PROFILES</a>, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: <a href="http://www.minimovies.org/">Minimovies</a>, documentaries for the digital age. <a href="http://sneakers.submarine.nl/">Sneakers</a>: a guided tour through sneaker culture. <a href="http://prettycoolpeopleinterviews.submarinechannel.nl/">Pretty Cool People Interviews</a>: video interviews with creators. <a href="http://www.submarinechannel.com/app/webroot/project/killer/">The Killer</a>: Motion comic based on graphic novel by Matz and Jacamon.</p> <p>Ultimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F14%2Fsubmarinechannel%2F&amp;linkname=Profile%3A%20SubmarineChannel" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 15 Sep 2010 13:11:15 GMThttp://soup.remixablefilms.net/post/78694265/Profile-SubmarineChannelurn:www-soup-io:1:78694265regularfeaturedargcross-mediadesignstorytellingtelevisiontransmedia Profile: SubmarineChannel {"tags":["arg","cross-media","design","storytelling","television","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/09/14/submarinechannel/\"\u003EProfile: SubmarineChannel\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/09/14/submarinechannel/","body":"\u003Cp\u003EDutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarinechannel.com\u003C/a\u003E, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/SMC1.jpg\"\u003E\u003Cimg title=\"SMC\" class=\"alignnone size-full wp-image-2101\" src=\"http://workbookproject.com/radar/files/2010/09/SMC1.jpg\" height=\"295\" alt=\"\" width=\"576\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EBoth Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990\u2019s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarinechannel.com\u003C/a\u003E. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet. \u00a0The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg\"\u003E\u003Cimg title=\"unitedblogger\" class=\"alignnone size-full wp-image-2102\" src=\"http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg\" height=\"375\" alt=\"\" width=\"504\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unitedvloggers.com/\"\u003EUnited Vloggers\u003C/a\u003E, the guide for understanding the nature of vlogs, is a feature under the tab \u201cInternet\u201d on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale. \u00a0UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted \u201cTouch My Body\u201d a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.\u003C/p\u003E\n\u003Cp\u003ENavigate through \u003Ca href=\"http://www.submarinechannel.com/projects/details/82\"\u003EChunks\u003C/a\u003E under Film on Submarinechannel.com, the channel\u2019s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is \u003Ca href=\"http://www.collapsus.com/index.html\"\u003ECollapsus\u003C/a\u003E, their upcoming project that epitomizes the site\u2019s aim to broach the integral nature of global perspectives in digital culture.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg\"\u003E\u003Cimg title=\"collapsus_headerbig\" class=\"alignnone size-full wp-image-2103\" src=\"http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg\" height=\"165\" alt=\"\" width=\"504\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ETommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.collapsus.com/index.html\"\u003ECollapsus\u003C/a\u003E places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis. \u00a0As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/mini3.jpg\"\u003E\u003Cimg title=\"mini3\" class=\"alignnone size-full wp-image-2105\" src=\"http://workbookproject.com/radar/files/2010/09/mini3.jpg\" height=\"243\" alt=\"\" width=\"445\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESubmarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like \u003Ca href=\"http://dutchdesign.submarinechannel.com/\"\u003EDUTCH PROFILES\u003C/a\u003E, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: \u003Ca href=\"http://www.minimovies.org/\"\u003EMinimovies\u003C/a\u003E, documentaries for the digital age. \u003Ca href=\"http://sneakers.submarine.nl/\"\u003ESneakers\u003C/a\u003E: a guided tour through sneaker culture. \u003Ca href=\"http://prettycoolpeopleinterviews.submarinechannel.nl/\"\u003EPretty Cool People Interviews\u003C/a\u003E: video interviews with creators. \u003Ca href=\"http://www.submarinechannel.com/app/webroot/project/killer/\"\u003EThe Killer\u003C/a\u003E: Motion comic based on graphic novel by Matz and Jacamon.\u003C/p\u003E\n\u003Cp\u003EUltimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F14%2Fsubmarinechannel%2F\u0026amp;linkname=Profile%3A%20SubmarineChannel\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Dutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce <a href="http://www.submarinechannel.com/">Submarinechannel.com</a>, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/SMC1.jpg"><img class="alignnone size-full wp-image-2101" title="SMC" src="http://workbookproject.com/radar/files/2010/09/SMC1.jpg" height="295" alt="" width="576" /></a></p> <p>Both Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990’s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of <a href="http://www.submarinechannel.com/">Submarinechannel.com</a>. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet.  The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg"><img class="alignnone size-full wp-image-2102" title="unitedblogger" src="http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg" height="375" alt="" width="504" /></a></p> <p><a href="http://www.unitedvloggers.com/">United Vloggers</a>, the guide for understanding the nature of vlogs, is a feature under the tab “Internet” on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale.  UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted “Touch My Body” a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.</p> <p>Navigate through <a href="http://www.submarinechannel.com/projects/details/82">Chunks</a> under Film on Submarinechannel.com, the channel’s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is <a href="http://www.collapsus.com/index.html">Collapsus</a>, their upcoming project that epitomizes the site’s aim to broach the integral nature of global perspectives in digital culture.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg"><img class="alignnone size-full wp-image-2103" title="collapsus_headerbig" src="http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg" height="165" alt="" width="504" /></a></p> <p>Tommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.</p> <p><a href="http://www.collapsus.com/index.html">Collapsus</a> places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis.  As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/mini3.jpg"><img class="alignnone size-full wp-image-2105" title="mini3" src="http://workbookproject.com/radar/files/2010/09/mini3.jpg" height="243" alt="" width="445" /></a></p> <p>Submarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like <a href="http://dutchdesign.submarinechannel.com/">DUTCH PROFILES</a>, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: <a href="http://www.minimovies.org/">Minimovies</a>, documentaries for the digital age. <a href="http://sneakers.submarine.nl/">Sneakers</a>: a guided tour through sneaker culture. <a href="http://prettycoolpeopleinterviews.submarinechannel.nl/">Pretty Cool People Interviews</a>: video interviews with creators. <a href="http://www.submarinechannel.com/app/webroot/project/killer/">The Killer</a>: Motion comic based on graphic novel by Matz and Jacamon.</p> <p>Ultimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F14%2Fsubmarinechannel%2F&amp;linkname=Profile%3A%20SubmarineChannel" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 14 Sep 2010 15:23:56 GMThttp://soup.remixablefilms.net/post/76599739/Profile-SubmarineChannelurn:www-soup-io:1:76599739regularargcross-mediadesignstorytellingtelevisiontransmedia Transmedia Talk Podcast – Episode 3 {"tags":["Featured","arg","events","experience","experimental","gaming","movies","storytelling","television","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep3_part1.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 3","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003EThis episode is in TWO parts\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPART ONE:\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep3_part1.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPART TWO:\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep3_part2.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003ETopics cover in this episode (start time shown in bold)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPART ONE (47 mins)\u003C/strong\u003E\u003Cbr /\u003E\nAudience building:\u003Cbr /\u003E\n\u003Cstrong\u003E01:04\u003C/strong\u003E Stephen King\u2019s \u003Ca href=\"http://www.stephenking.com/DarkTower/\"\u003EThe Dark Tower\u003C/a\u003E,\u003Cbr /\u003E\n\u003Cstrong\u003E02:53\u003C/strong\u003E \u003Ca href=\"http://fallout.bethsoft.com/eng/home/home.php\"\u003EFallout New Vegas\u003C/a\u003E iPhone App\u003Cbr /\u003E\n\u003Cstrong\u003E05:46\u003C/strong\u003E \u003Ca href=\"http://savagecounty.com/\"\u003ESavage County\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E09:51\u003C/strong\u003E Pervasive Games \u2013 \u003Ca href=\"http://jejuneinstitute.org/\"\u003EJeJune Institute\u003C/a\u003E and \u003Ca href=\"http://www.nonchalance.com/\"\u003ENonchalance\u003C/a\u003E [Jeff Hull will be speaking at \u003Ca href=\"http://www.tedxsoma.com/\"\u003ETedxSOMA\u003C/a\u003E]\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E29:34\u003C/strong\u003E \u003Ca href=\"https://mongoliad.com/\"\u003EMongoliad \u003C/a\u003E- collaborative storytelling\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPART TWO (40 mins)\u003C/strong\u003E\u003Cbr /\u003E\n\u003Cstrong\u003E0:00\u003C/strong\u003E \u003Ca href=\"http://en.wikipedia.org/wiki/Dexter_(TV_series)\"\u003EDexter\u003C/a\u003E ARG\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://nonchalance.com/\"\u003E Jeffery Hull from Nonchalance\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://mongoliad.com/\"\u003E Jeremy Bornstein from Subutai Corp\u003C/a\u003E\u003Cbr /\u003E\nHaley Moore from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com/\"\u003EDee Cook from Dog Tale Media\u003C/a\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F12%2Ftransmedia-talk-podcast-episode-3%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%203\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. This episode is in TWO parts PART ONE: download PART TWO: download Or Subscribe iTunes NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Topics cover in this episode (start time shown in bold) PART ONE (47 mins) Audience building: 01:04 Stephen King’s The Dark Tower, 02:53 Fallout New Vegas iPhone App 05:46 Savage County 09:51 Pervasive Games – JeJune Institute and Nonchalance [Jeff Hull will be speaking at TedxSOMA] 29:34 Mongoliad - collaborative storytelling PART TWO (40 mins) 0:00 Dexter ARG Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Jeffery Hull from Nonchalance Jeremy Bornstein from Subutai Corp Haley Moore from Culture Hacker Dee Cook from Dog Tale Media Sun, 12 Sep 2010 18:11:11 GMThttp://soup.remixablefilms.net/post/76248315/Transmedia-Talk-Podcast-Episode-3urn:www-soup-io:1:76248315filefeaturedargeventsexperienceexperimentalgamingmoviesstorytellingtelevisiontransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 2 {"tags":["Featured","arg","cross-media","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/ep2_TransmediaTalk.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 2","body":"\u003Cp\u003EWelcome to the second episode of\u00a0\u003Cstrong\u003ETransmedia Talk\u003C/strong\u003E a new podcast covering all things story.\u00a0\u003Cstrong\u003ETransmedia Talk\u003C/strong\u003E is co-hosted by\u00a0\u003Cstrong\u003ENick Braccia\u003C/strong\u003E and\u00a0\u003Cstrong\u003ERobert Pratten\u003C/strong\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003EThis edition of Transmedia Talk covers the following\u2026\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at \u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETopics (start time shown in bold)\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E0:00:54\u003C/strong\u003E Apple\u2019s\u003Ca href=\"http://www.apple.com/appletv/\"\u003E iTV\u003C/a\u003E, \u003Ca href=\"http://www.google.com/tv/\"\u003EGoogle TV\u003C/a\u003E, \u003Ca href=\"http://www.boxee.tv/\"\u003EBoxee\u003C/a\u003E, \u003Ca href=\"http://www.roku.com/roku-products\"\u003ERoku \u003C/a\u003Eand \u003Ca href=\"http://www.amazon.com/gp/video/ontv/start\"\u003EAmazon on Demand\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://storylabs.us/\"\u003E \u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E0:07:25 \u003C/strong\u003E\u003Ca href=\"http://storylabs.us/\"\u003EStoryLabs\u003C/a\u003E \u2013 international network of transmedia \u0026amp; new technology mentors\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E 0:10:18 \u003C/strong\u003E\u003Ca href=\"http://transmedianext.com/\"\u003ETransmediaNext\u003C/a\u003E \u2013 3 days intensive transmedia training in London Sept 8th-10th\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E0:14:30\u003C/strong\u003E Transmedia funding \u2013 public vs private?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E0:30:23\u003C/strong\u003E \u003Ca href=\"http://www.yousuckattransmedia.com/\"\u003EYouSuckatTransmedia\u003C/a\u003E,\u00a0Christy\u2019s top 5 tips for transmedia consultants and discussion about what can go wrong\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003E\u003Cstrong\u003E0:46:11 \u003C/strong\u003E\u003Cspan\u003EJ.J. Abram\u2019s\u00a0Super8 ARG\u003C/span\u003E\u003C/em\u003E:\u00a0\u003Ca href=\"http://super8.wikibruce.com/Scariestthingieversaw.com\"\u003EScariestthingieversaw.com\u003C/a\u003E, \u003Ca href=\"http://www.rocketpoppeteers.com/\"\u003Ehttp://www.rocketpoppeteers.com/\u003C/a\u003E, \u003Ca href=\"http://www.hooklineandminker.com/\"\u003Ehttp://www.hooklineandminker.com/\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ENick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003Cbr /\u003E\n\u003Cstrong\u003E \u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cstrong\u003E \u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.universecreation101.com/\"\u003EChristy Dena from Universe Creation 101\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://seizethemedia.com/\"\u003E Anita Ondine from Seize the Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com/\"\u003EDee Cook from Dog Tale Media\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F02%2Ftransmedia-talk-podcast-episode-2%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%202\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to the second episode of Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. This edition of Transmedia Talk covers the following… NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Topics (start time shown in bold) 0:00:54 Apple’siTV, Google TV, Boxee, Roku and Amazon on Demand 0:07:25 StoryLabs – international network of transmedia & new technology mentors 0:10:18 TransmediaNext – 3 days intensive transmedia training in London Sept 8th-10th 0:14:30 Transmedia funding – public vs private? 0:30:23 YouSuckatTransmedia, Christy’s top 5 tips for transmedia consultants and discussion about what can go wrong 0:46:11 J.J. Abram’s Super8 ARG: Scariestthingieversaw.com, http://www.rocketpoppeteers.com/, http://www.hooklineandminker.com/ Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Christy Dena from Universe Creation 101 Anita Ondine from Seize the Media Dee Cook from Dog Tale Media Thu, 02 Sep 2010 18:21:05 GMThttp://soup.remixablefilms.net/post/74475296/Transmedia-Talk-Podcast-Episode-2urn:www-soup-io:1:74475296filefeaturedargcross-mediastorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 1 {"tags":["Featured","arg","experience","podcast","storytelling","transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_Episode_1.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 1","body":"\u003Cp\u003EWelcome to the first episode of \u003Cstrong\u003ETransmedia Talk\u003C/strong\u003E a new podcast covering all things story. \u003Cstrong\u003ETransmedia Talk\u003C/strong\u003E is co-hosted by \u003Cstrong\u003ENick Braccia\u003C/strong\u003E and \u003Cstrong\u003ERobert Pratten\u003C/strong\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_Episode_1.mp3\"\u003Edownload the podcast \u003C/a\u003E running time 51:22\u003C/p\u003E\n\u003Cp\u003EThis edition of Transmedia Talk covers the following.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETopics:\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.wired.com/magazine/2010/08/ff_webrip/all/1\"\u003EThe Web is Dead\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.facebook.com/places/\"\u003EFacebook Places\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://panelpicker.sxsw.com/ideas/index/7/tag:transmedia\"\u003ETransmedia Panels at the 2011 SXSW\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.scvngr.com/\"\u003EScvngr\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.foursquare.com\"\u003Efoursquare\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.gowalla.com\"\u003EGowalla\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts:\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E\u003Cbr /\u003E\n\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://lanceweiler.com/\"\u003ELance Weiler\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com/\"\u003EDee Cook\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://toenolla.deviantart.com/\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F28%2Ftransmedia-talk-podcast-episode-1%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%201\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to the first episode of Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download the podcast running time 51:22 This edition of Transmedia Talk covers the following. Topics: The Web is Dead Facebook Places Transmedia Panels at the 2011 SXSW Scvngr foursquare Gowalla Hosts: Nick Braccia Robert Pratten Guests Lance Weiler Dee Cook Haley Moore Sat, 28 Aug 2010 13:27:52 GMThttp://soup.remixablefilms.net/post/73896742/Transmedia-Talk-Podcast-Episode-1urn:www-soup-io:1:73896742filefeaturedargexperiencepodcaststorytellingtransmedia Transmedia Talk Podcast – Episode 1 {"tags":["Featured","arg","experience","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_Episode_1.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 1","body":"\u003Cp\u003EWelcome to the first episode of \u003Cstrong\u003ETransmedia Talk\u003C/strong\u003E a new podcast covering all things story. \u003Cstrong\u003ETransmedia Talk\u003C/strong\u003E is co-hosted by \u003Cstrong\u003ENick Braccia\u003C/strong\u003E and \u003Cstrong\u003ERobert Pratten\u003C/strong\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_Episode_1.mp3\"\u003Edownload the podcast \u003C/a\u003E running time 51:22\u003C/p\u003E\n\u003Cp\u003EThis edition of Transmedia Talk covers the following. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETopics:\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.wired.com/magazine/2010/08/ff_webrip/all/1\"\u003EThe Web is Dead\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.facebook.com/places/\"\u003EFacebook Places\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://panelpicker.sxsw.com/ideas/index/7/tag:transmedia\"\u003ETransmedia Panels at the 2011 SXSW\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.scvngr.com/\"\u003EScvngr\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.foursquare.com\"\u003Efoursquare\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.gowalla.com\"\u003EGowalla\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts:\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E\u003Cbr /\u003E\n\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://lanceweiler.com/\"\u003ELance Weiler\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com/\"\u003EDee Cook\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://toenolla.deviantart.com/\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F28%2Ftransmedia-talk-podcast-episode-1%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%201\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to the first episode of Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download the podcast running time 51:22 This edition of Transmedia Talk covers the following. Topics: The Web is Dead Facebook Places Transmedia Panels at the 2011 SXSW Scvngr foursquare Gowalla Hosts: Nick Braccia Robert Pratten Guests Lance Weiler Dee Cook Haley Moore Sat, 28 Aug 2010 00:54:07 GMThttp://soup.remixablefilms.net/post/73439250/Transmedia-Talk-Podcast-Episode-1urn:www-soup-io:1:73439250filefeaturedargexperiencepodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project What a Filmmaker Learned From Farmville And Other Social Games {"tags":["Featured","arg","audience-building","community","gaming","marketing","movies","social media","storytelling","television","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/08/24/what-a-filmmaker-learned-from-farmville-and-other-social-games/\"\u003EWhat a Filmmaker Learned From Farmville And Other Social Games\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/08/24/what-a-filmmaker-learned-from-farmville-and-other-social-games/","body":"\u003Cp\u003ESocial games are rapidly becoming one of the most successful forms of entertainment:\u003C/p\u003E\n\u003Cp\u003EDisney purchased Playdom for up to $763.2 million and Club Penguin for $700 million.\u003C/p\u003E\n\u003Cp\u003EEA purchased Playfish for $400 million.\u003C/p\u003E\n\u003Cp\u003EThe research form Next Up for pre-IPO trading service SharesPost estimates Zynga is worth three billion dollars.\u003C/p\u003E\n\u003Cp\u003EWhy are they thriving (even in a recession):\u003C/p\u003E\n\u003Cp\u003ESocial games are accessible throughout the day over multiple platforms.\u003C/p\u003E\n\u003Cp\u003EYou are rewarded with digital prizes the more you play.\u003C/p\u003E\n\u003Cp\u003EPlayers act as evangelists marketing the game all over social networks to recruit new users.\u003C/p\u003E\n\u003Cp\u003ECreators of TV shows and movies can now use similar techniques to have a stronger relationship with their fans. Emerging web start ups are making that possible. \u003Ca href=\"http://gomiso.com/\"\u003EMiso\u003C/a\u003E injects interactivity into the TV and film viewing experience by utilizing a smart phone, laptop, or tablet as a duel screen with supplemental content. \u003Ca href=\"http://www.scvngr.com/\"\u003ESCVNGR\u003C/a\u003E is an user generated location based scavenger hunt for your smart phone.\u003C/p\u003E\n\u003Cp\u003ESCVNGR can create challenges based on a elements from a story e.g. a player is asked trivia from True Blood and if they get the answer correct they are given a clue to find their next location in their city. \u003Ca href=\"http://www.sonypictures.com/movies/residentevilafterlife/scvngr/\"\u003EResident Evil: Afterlife 3D \u003C/a\u003E and Dexter\u00a0made SCVNGR a part of their marketing campaign by creating scavenger\u00a0hunts around the San Diego Comic Con.\u00a0To reach fans where they shop, scavenger hunts can be sponsored e.g. visit Best Buy and purchase a product marked with QR code to get your next clue. People can expand the experience to new locations by creating \u00a0scavenger hunts revolving around fan fiction.\u003C/p\u003E\n\u003Cp\u003EThis keeps fans connected to a story no matter where they are located.\u003C/p\u003E\n\u003Cp\u003EPlayers receive points and badges in Miso for checking into their favorite shows and movies like Four Square for content. Miso has a list of their highest ranking watchers; this competition keeps an audience coming back to a program to be number 1. By rewarding their engagement over time, I think this can transform casual viewers into hardcore fans.\u003C/p\u003E\n\u003Cp\u003EUsers on Miso can share what they are watching on Facebook and Twitter, their friends can now start following that show and converting more fans. They can also recruit them directly on Miso. This sustains and builds a fanbase.\u003C/p\u003E\n\u003Cp\u003EMany games have been inspired by films/TV shows to create more compelling narratives e.g. Grand Theft Auto. Now Hollywood can learn from social games to keep fans connected to their stories.\u003C/p\u003E\n\u003Cp\u003EWhat else can filmmakers and TV show creators learn from social games?\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F24%2Fwhat-a-filmmaker-learned-from-farmville-and-other-social-games%2F\u0026amp;linkname=What%20a%20Filmmaker%20Learned%20From%20Farmville%20And%20Other%20Social%20Games\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Social games are rapidly becoming one of the most successful forms of entertainment:</p> <p>Disney purchased Playdom for up to $763.2 million and Club Penguin for $700 million.</p> <p>EA purchased Playfish for $400 million.</p> <p>The research form Next Up for pre-IPO trading service SharesPost estimates Zynga is worth three billion dollars.</p> <p>Why are they thriving (even in a recession):</p> <p>Social games are accessible throughout the day over multiple platforms.</p> <p>You are rewarded with digital prizes the more you play.</p> <p>Players act as evangelists marketing the game all over social networks to recruit new users.</p> <p>Creators of TV shows and movies can now use similar techniques to have a stronger relationship with their fans. Emerging web start ups are making that possible. <a href="http://gomiso.com/">Miso</a> injects interactivity into the TV and film viewing experience by utilizing a smart phone, laptop, or tablet as a duel screen with supplemental content. <a href="http://www.scvngr.com/">SCVNGR</a> is an user generated location based scavenger hunt for your smart phone.</p> <p>SCVNGR can create challenges based on a elements from a story e.g. a player is asked trivia from True Blood and if they get the answer correct they are given a clue to find their next location in their city. <a href="http://www.sonypictures.com/movies/residentevilafterlife/scvngr/">Resident Evil: Afterlife 3D </a> and Dexter made SCVNGR a part of their marketing campaign by creating scavenger hunts around the San Diego Comic Con. To reach fans where they shop, scavenger hunts can be sponsored e.g. visit Best Buy and purchase a product marked with QR code to get your next clue. People can expand the experience to new locations by creating  scavenger hunts revolving around fan fiction.</p> <p>This keeps fans connected to a story no matter where they are located.</p> <p>Players receive points and badges in Miso for checking into their favorite shows and movies like Four Square for content. Miso has a list of their highest ranking watchers; this competition keeps an audience coming back to a program to be number 1. By rewarding their engagement over time, I think this can transform casual viewers into hardcore fans.</p> <p>Users on Miso can share what they are watching on Facebook and Twitter, their friends can now start following that show and converting more fans. They can also recruit them directly on Miso. This sustains and builds a fanbase.</p> <p>Many games have been inspired by films/TV shows to create more compelling narratives e.g. Grand Theft Auto. Now Hollywood can learn from social games to keep fans connected to their stories.</p> <p>What else can filmmakers and TV show creators learn from social games?</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F24%2Fwhat-a-filmmaker-learned-from-farmville-and-other-social-games%2F&amp;linkname=What%20a%20Filmmaker%20Learned%20From%20Farmville%20And%20Other%20Social%20Games" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 25 Aug 2010 00:34:34 GMThttp://soup.remixablefilms.net/post/73195448/What-a-Filmmaker-Learned-From-Farmville-Andurn:www-soup-io:1:73195448regularfeaturedargaudience-buildingcommunitygamingmarketingmoviessocial mediastorytellingtelevisiontransmedia What a Filmmaker Learned From Farmville And Other Social Games {"tags":["Featured","arg","audience-building","community","gaming","marketing","movies","social media","storytelling","television","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/08/24/what-a-filmmaker-learned-from-farmville-and-other-social-games/\"\u003EWhat a Filmmaker Learned From Farmville And Other Social Games\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/08/24/what-a-filmmaker-learned-from-farmville-and-other-social-games/","body":"\u003Cp\u003ESocial games are rapidly becoming one of the most successful forms of entertainment:\u003C/p\u003E\n\u003Cp\u003EDisney purchased Playdom for up to $763.2 million and Club Penguin for $700 million.\u003C/p\u003E\n\u003Cp\u003EEA purchased Playfish for $400 million.\u003C/p\u003E\n\u003Cp\u003EThe research form Next Up for pre-IPO trading service SharesPost estimates Zynga is worth three billion dollars.\u003C/p\u003E\n\u003Cp\u003EWhy are they thriving (even in a recession):\u003C/p\u003E\n\u003Cp\u003ESocial games are accessible throughout the day over multiple platforms.\u003C/p\u003E\n\u003Cp\u003EYou are rewarded with digital prizes the more you play.\u003C/p\u003E\n\u003Cp\u003EPlayers act as evangelists marketing the game all over social networks to recruit new users.\u003C/p\u003E\n\u003Cp\u003ECreators of TV shows and movies can now use similar techniques to have a stronger relationship with their fans. Emerging web start ups are making that possible. \u003Ca href=\"http://gomiso.com/\"\u003EMiso\u003C/a\u003E injects interactivity into the TV and film viewing experience by utilizing a smart phone, laptop, or tablet as a duel screen with supplemental content. \u003Ca href=\"http://www.scvngr.com/\"\u003ESCVNGR\u003C/a\u003E is an user generated location based scavenger hunt for your smart phone.\u003C/p\u003E\n\u003Cp\u003ESCVNGR can create challenges based on a elements from a story e.g. a player is asked trivia from True Blood and if they get the answer correct they are given a clue to find their next location in their city. \u003Ca href=\"http://www.sonypictures.com/movies/residentevilafterlife/scvngr/\"\u003EResident Evil: Afterlife 3D \u003C/a\u003E and Dexter\u00a0made SCVNGR a part of their marketing campaign by creating scavenger\u00a0hunts around the San Diego Comic Con.\u00a0To reach fans where they shop, scavenger hunts can be sponsored e.g. visit Best Buy and purchase a product marked with QR code to get your next clue. People can expand the experience to new locations by creating \u00a0scavenger hunts revolving around fan fiction.\u003C/p\u003E\n\u003Cp\u003EThis keeps fans connected to a story no matter where they are located.\u003C/p\u003E\n\u003Cp\u003EPlayers receive points and badges in Miso for checking into their favorite shows and movies like Four Square for content. Miso has a list of their highest ranking watchers; this competition keeps an audience coming back to a program to be number 1. By rewarding their engagement over time, I think this can transform casual viewers into hardcore fans.\u003C/p\u003E\n\u003Cp\u003EUsers on Miso can share what they are watching on Facebook and Twitter, their friends can now start following that show and converting more fans. They can also recruit them directly on Miso. This sustains and builds a fanbase.\u003C/p\u003E\n\u003Cp\u003EMany games have been inspired by films/TV shows to create more compelling narratives e.g. Grand Theft Auto. Now Hollywood can learn from social games to keep fans connected to their stories.\u003C/p\u003E\n\u003Cp\u003EWhat else can filmmakers and TV show creators learn from social games?\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F24%2Fwhat-a-filmmaker-learned-from-farmville-and-other-social-games%2F\u0026amp;linkname=What%20a%20Filmmaker%20Learned%20From%20Farmville%20And%20Other%20Social%20Games\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Social games are rapidly becoming one of the most successful forms of entertainment:</p> <p>Disney purchased Playdom for up to $763.2 million and Club Penguin for $700 million.</p> <p>EA purchased Playfish for $400 million.</p> <p>The research form Next Up for pre-IPO trading service SharesPost estimates Zynga is worth three billion dollars.</p> <p>Why are they thriving (even in a recession):</p> <p>Social games are accessible throughout the day over multiple platforms.</p> <p>You are rewarded with digital prizes the more you play.</p> <p>Players act as evangelists marketing the game all over social networks to recruit new users.</p> <p>Creators of TV shows and movies can now use similar techniques to have a stronger relationship with their fans. Emerging web start ups are making that possible. <a href="http://gomiso.com/">Miso</a> injects interactivity into the TV and film viewing experience by utilizing a smart phone, laptop, or tablet as a duel screen with supplemental content. <a href="http://www.scvngr.com/">SCVNGR</a> is an user generated location based scavenger hunt for your smart phone.</p> <p>SCVNGR can create challenges based on a elements from a story e.g. a player is asked trivia from True Blood and if they get the answer correct they are given a clue to find their next location in their city. <a href="http://www.sonypictures.com/movies/residentevilafterlife/scvngr/">Resident Evil: Afterlife 3D </a> and Dexter made SCVNGR a part of their marketing campaign by creating scavenger hunts around the San Diego Comic Con. To reach fans where they shop, scavenger hunts can be sponsored e.g. visit Best Buy and purchase a product marked with QR code to get your next clue. People can expand the experience to new locations by creating  scavenger hunts revolving around fan fiction.</p> <p>This keeps fans connected to a story no matter where they are located.</p> <p>Players receive points and badges in Miso for checking into their favorite shows and movies like Four Square for content. Miso has a list of their highest ranking watchers; this competition keeps an audience coming back to a program to be number 1. By rewarding their engagement over time, I think this can transform casual viewers into hardcore fans.</p> <p>Users on Miso can share what they are watching on Facebook and Twitter, their friends can now start following that show and converting more fans. They can also recruit them directly on Miso. This sustains and builds a fanbase.</p> <p>Many games have been inspired by films/TV shows to create more compelling narratives e.g. Grand Theft Auto. Now Hollywood can learn from social games to keep fans connected to their stories.</p> <p>What else can filmmakers and TV show creators learn from social games?</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F24%2Fwhat-a-filmmaker-learned-from-farmville-and-other-social-games%2F&amp;linkname=What%20a%20Filmmaker%20Learned%20From%20Farmville%20And%20Other%20Social%20Games" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 25 Aug 2010 00:34:34 GMThttp://soup.remixablefilms.net/post/72841540/What-a-Filmmaker-Learned-From-Farmville-Andurn:www-soup-io:1:72841540regularfeaturedargaudience-buildingcommunitygamingmarketingmoviessocial mediastorytellingtelevisiontransmedia ARGFest’s Artifact Academy Puzzle Trail {"tags":["arg","community","crowdsourcing","design","event","events","experimental","gaming","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/08/13/argfests-artifact-academy-puzzle-trail/\"\u003EARGFest\u2019s Artifact Academy Puzzle Trail\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/08/13/argfests-artifact-academy-puzzle-trail/","body":"\u003Cp\u003EAt ARGFest 2010, \u003Ca href=\"http://varin.org\"\u003EMichelle Senderhauf \u003C/a\u003Eand I ran a workshop on game artifacts \u2013 how to use them to tell a story, deliver puzzles, and reward players. \u00a0We invited our workshoppers to create artifacts to continue an ARG scenario I cooked up, and lead the players to the next part of the game using physical objects.\u003C/p\u003E\n\u003Cp\u003EThe facts were these:\u003C/p\u003E\n\u003Cblockquote\u003E\u003Cp\u003EThe players had been asked to help a \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_1.jpg\"\u003Ehot brunette\u003C/a\u003E recover his \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_2.jpg\"\u003Egrandfather\u003C/a\u003E from \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_4.jpg\"\u003Emysterious kidnappers\u003C/a\u003E who have also \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_3.jpg\"\u003Estolen his uncrackable safe\u003C/a\u003E and hidden it in an unknown location. \u00a0After remotely \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_6.jpg\"\u003Eblowing up a courier car\u003C/a\u003E sent to retrieve the safe, and getting the coordinates of its destination from an apparently \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_7.jpg\"\u003Eindestructible GPS unit\u003C/a\u003E, the players find themselves in the woods,\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_9.jpg\"\u003E unearthing the safe\u003C/a\u003E. \u00a0It\u2019s contents may reveal a secret about the \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_5.jpg\"\u003Ehot brunette\u003C/a\u003E\u2019s grandfather that he never would have guessed, or they may raise even more questions.\u003C/p\u003E\u003C/blockquote\u003E\n\u003Cp\u003EWe brought in the tools and materials for a little ARG propmaking jamboree, and what the ARGFesters came up with was truly remarkable. \u00a0As you can see, we left the prompt wide open for participants of the workshop to create as much or as little content as they desired, and to take the story in any direction they chose.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/01-collection.jpg\"\u003E\u003Cimg title=\"01- collection\" class=\"size-medium wp-image-1763 aligncenter\" src=\"http://workbookproject.com/culturehacker/files/2010/08/01-collection-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EI never expected that at the end of a frantic hour and a half of crafting, we would have a complete puzzle trail, leading players to the next \u201clive event\u201d in our game.\u003C/p\u003E\n\u003Cp\u003ELet\u2019s rifle through this box of treasures. \u00a0What you\u2019re about to see is written, conceived, and assembled by the workshoppers. \u00a0Michelle and I just facilitated.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/02-postcard-front.jpg\"\u003E\u003Cimg title=\"02 - postcard front\" class=\"aligncenter size-medium wp-image-1770\" src=\"http://workbookproject.com/culturehacker/files/2010/08/02-postcard-front-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Cimg title=\"02 - postcard back\" src=\"http://workbookproject.com/culturehacker/files/2010/08/02-postcard-back-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/p\u003E\n\u003Cp\u003EFirst, we have a postcard that looks like it was shot in the 1960\u2019s, but the caption on the back says it\u2019s from the 1919 Indy 500 race. \u00a0Curious.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EMichelle found these postcards (front and back) in an antiques store in her native Chesterton, IN, on an artifact shopping trip. \u00a0Michelle gave herself a $20 budget and was able to procure a good stock of old photographs and other things to modify to tell our story.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/03-compass.jpg\"\u003E\u003Cimg title=\"03 - compass\" class=\"aligncenter size-medium wp-image-1773\" src=\"http://workbookproject.com/culturehacker/files/2010/08/03-compass-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENext, we have a compass with no directions on it. \u00a0Also curious.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EI found these toy compasses in the party supply aisle of my local dollar store, with the pirate hats and paper eyepatches. \u00a0I think they were six to a pack. \u00a0They did have a direction sticker on the bottom, which was removed for the purposes of the game.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/04-letter.jpg\"\u003E\u003Cimg title=\"04 - letter\" class=\"size-medium wp-image-1774 aligncenter\" src=\"http://workbookproject.com/culturehacker/files/2010/08/04-letter-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003EA letter about secret government research into\u2026time travel?\u003C/p\u003E\n\u003Cp\u003E\u201cDear Adrian,\u003C/p\u003E\n\u003Cp\u003EYou were not yet born when it all started, so I do not expect you to predict what will happen should the UNRC\u2019s predictions be incorrect. \u00a0But despite the agreement I signed and the importance of the information, I feel morally obliged to tell you what our last hope is. \u00a0If the speculation of our scientists \u2013 my coworkers \u2013 is correct, we will be able to change history. \u00a0Time can be changed, and if it cannot then it is already too late for us. \u00a0I am writing to tell you that despite my distracted behavior recently, your father loves you. \u00a0Tomorrow I move to the facility constructed in the late Piedmont Park in Atlanta. \u00a0There everyone is gathering to complete the Algorythm. \u00a0I only hope we are correct.\u003C/p\u003E\n\u003Cp\u003EGod help us.\u003C/p\u003E\n\u003Cp\u003E~ Stefan\u201d\u003C/p\u003E\n\u003Cp\u003EIt has a mysterious glyph at the bottom \u2013 is it a map?\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EThis letter was hand written at the workshop on some paper that I \u003C/em\u003E\u003Ca href=\"http://toenolla.deviantart.com/gallery/#/d2pqsfx\"\u003E\u003Cem\u003Eenoldenated\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E en masse a few months ago. \u00a0I bought a cheap writing pad from the dollar store and steeped it in tea and coffee at near-boiling temperature.\u003C/em\u003E\u003C/p\u003E\n\u003Cdiv\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/05-map.jpg\"\u003E\u003Cimg title=\"05 - map\" class=\"aligncenter size-medium wp-image-1775\" src=\"http://workbookproject.com/culturehacker/files/2010/08/05-map-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/div\u003E\n\u003Cp\u003EThe scroll unrolls into a nearly unreadable map.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EI drew this as a \u201cbonus\u201d at the end of the workshop. \u00a0The \u201cscroll\u201d is a roll of thermal paper I saved from an old thermal fax machine. \u00a0Thermal paper is cool in that it \u201cantiques\u201d itself when it is exposed to heat. \u00a0It is also translucent, like vellum.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/06-device-1.jpg\"\u003E\u003Cimg title=\"06 device 1\" class=\"aligncenter size-medium wp-image-1776\" src=\"http://workbookproject.com/culturehacker/files/2010/08/06-device-1-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/06-device-2.jpg\"\u003E\u003Cimg title=\"06 device 2\" class=\"aligncenter size-medium wp-image-1777\" src=\"http://workbookproject.com/culturehacker/files/2010/08/06-device-2-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThere\u2019s also this strange device \u2013 is it from the future, or the past? \u00a0It has a blue monocle on a reel, and a UV LED on the side.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EThis is cobbled together from a dollar store intrusion detector toy, a UV keychain light from an invisible ink kit, and a real antique monocle that Michelle had picked up (along with a pair of glasses) on her shopping excursion.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/07-chicago-crater.jpg\"\u003E\u003Cimg title=\"07 - chicago crater\" class=\"aligncenter size-medium wp-image-1782\" src=\"http://workbookproject.com/culturehacker/files/2010/08/07-chicago-crater-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/07-moons-of-new-york.jpg\"\u003E\u003Cimg title=\"07 - moons of new york\" class=\"aligncenter size-medium wp-image-1783\" src=\"http://workbookproject.com/culturehacker/files/2010/08/07-moons-of-new-york-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/07-zombies.jpg\"\u003E\u003Cimg title=\"07 - zombies\" class=\"aligncenter size-medium wp-image-1784\" src=\"http://workbookproject.com/culturehacker/files/2010/08/07-zombies-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EAnd here we have the easiest puzzle of the bunch. \u00a0Look through the monocle, and you\u2019ll see a US map denoting some ominous and bizarre landmarks.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/08-framed-photo.jpg\"\u003E\u003Cimg title=\"08 - framed photo\" class=\"aligncenter size-medium wp-image-1786\" src=\"http://workbookproject.com/culturehacker/files/2010/08/08-framed-photo-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003Cimg title=\"09 - roughing 2\" src=\"http://workbookproject.com/culturehacker/files/2010/08/09-roughing-2-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/p\u003E\n\u003Cp\u003EHowever, the most interesting thing in the safe is this framed photo \u2013 is this the \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/Justin-Bieber.jpg\"\u003Ehot brunette\u003C/a\u003E\u2019s grandfather as a younger man?\u003C/p\u003E\n\u003Cp\u003EThe back of the frame has scuff marks where the backing is held in place. \u00a0That\u2019s odd. \u00a0It\u2019s not like you open and close picture frames a whole lot. \u00a0Or do you?\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EThe image is a real old photo -another of Michelle\u2019s finds. \u00a0According to her, photos like this usually run a few dollars at antiques stores. \u00a0The frame is from the dollar store, and was roughed up with a pair of scissors.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/10-opened-frame.jpg\"\u003E\u003Cimg title=\"10 - opened frame\" class=\"aligncenter size-medium wp-image-1790\" src=\"http://workbookproject.com/culturehacker/files/2010/08/10-opened-frame-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EOh-ho! \u00a0Secrets!\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/11-letter-page.jpg\"\u003E\u003Cimg title=\"11 - letter page\" class=\"aligncenter size-medium wp-image-1791\" src=\"http://workbookproject.com/culturehacker/files/2010/08/11-letter-page-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/12-back-of-photo.jpg\"\u003E\u003Cimg title=\"12 - back of photo\" class=\"size-medium wp-image-1792 alignnone\" src=\"http://workbookproject.com/culturehacker/files/2010/08/12-back-of-photo-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EThere is a page with letters and holes, and clock drawn on the back of the photo \u2013 but it has no hands! \u00a0However, the shape in the middle looks familiar\u2026\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Cem\u003EThis is the real back of that photo. \u00a0I love it \u2013 its so pretty, and its even more gorgeous with the hand-drawn clock face on it. \u00a0The letter page was done with stamps for the letters, and hand written numbers. \u00a0More antiqued paper.\u003C/em\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/13-lining-up-compass-with-letter-1.jpg\"\u003E\u003Cimg title=\"13 - lining up compass with letter 1\" class=\"aligncenter size-medium wp-image-1793\" src=\"http://workbookproject.com/culturehacker/files/2010/08/13-lining-up-compass-with-letter-1-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/13-lining-compass-up-with-letter.jpg\"\u003E\u003Cimg title=\"13 - lining compass up with letter\" class=\"aligncenter size-medium wp-image-1794\" src=\"http://workbookproject.com/culturehacker/files/2010/08/13-lining-compass-up-with-letter-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EThe compass has a notch in it \u2013 and it turns out that we can use that to line it up perfectly with the \u201cmap\u201d on the letter. \u00a0We point the compass to the arrow on the letter\u2026\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/14-lining-compass-up-with-photo-back.jpg\"\u003E\u003Cimg title=\"14 - lining compass up with photo back\" class=\"aligncenter size-medium wp-image-1795\" src=\"http://workbookproject.com/culturehacker/files/2010/08/14-lining-compass-up-with-photo-back-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EAnd when we line it up with a similar mark on the clock, we get a time. \u00a06:30. \u00a0Perhaps this is the time of Stefan\u2019s meeting in Piedmont Park (two blocks from the convention.) \u00a0But Stefan is a time traveler? \u00a0What day are we supposed to meet him on?\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EAt this point, we know we\u2019re missing a piece in the puzzle. \u00a0We have that piece of paper with the holes in it, but the holes don\u2019t line up with anything on the letter, or the clock piece. \u00a0Where could the missing key to this puzzle be?\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/15-hmm.jpg\"\u003E\u003Cimg title=\"15 - hmm\" class=\"aligncenter size-medium wp-image-1796\" src=\"http://workbookproject.com/culturehacker/files/2010/08/15-hmm-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E Hmm\u2026.\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened.jpg\"\u003E\u003Cimg title=\"16 - postcard opened\" class=\"aligncenter size-medium wp-image-1797\" src=\"http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-2.jpg\"\u003E\u003Cimg title=\"16 - postcard opened 2\" class=\"aligncenter size-medium wp-image-1800\" src=\"http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-2-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EFound it! \u00a0The glue holding the two cards together separates without damaging either, and now we can see that there is a secret star chart inside.\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/18-stacked-puzzle-pieces.jpg\"\u003E\u003Cimg title=\"18 - stacked puzzle pieces\" class=\"aligncenter size-medium wp-image-1801\" src=\"http://workbookproject.com/culturehacker/files/2010/08/18-stacked-puzzle-pieces-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EWhen we stack them, we can see that some of the letters are marked with red dots. \u00a0From left to right and top to bottom \u2013 J, 2, Y, 8,\u00a00, 0, U, 1, L, 1.\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003EI\u2019ll leave that one little puzzle for you to solve. \u00a0If anyone has spotted time travelers at Piedmont Park, please drop us a line.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EThe ARGFest workshop was attended by \u003C/em\u003E\u003Ca href=\"http://twitter.com/ancalime\"\u003E\u003Cem\u003E@Ancalime\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E, \u003C/em\u003E\u003Ca href=\"http://twitter.com/davflamerock\"\u003E\u003Cem\u003E@DavFlamerock\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E, \u003C/em\u003E\u003Ca href=\"http://twitter.com/egotist\"\u003E\u003Cem\u003E@egotist\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E, \u003C/em\u003E\u003Ca href=\"http://twitter.com/jimbabb\"\u003E\u003Cem\u003E@JimBabb\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E, \u003C/em\u003E\u003Ca href=\"http://twitter.com/thebruce0\"\u003E\u003Cem\u003E@TheBruce0\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E,\u00a0and many others, who made these awesome things. \u00a0Michelle and I mostly just watched.\u003C/em\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F13%2Fargfests-artifact-academy-puzzle-trail%2F\u0026amp;linkname=ARGFest%26%238217%3Bs%20Artifact%20Academy%20Puzzle%20Trail\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>At ARGFest 2010, <a href="http://varin.org">Michelle Senderhauf </a>and I ran a workshop on game artifacts – how to use them to tell a story, deliver puzzles, and reward players.  We invited our workshoppers to create artifacts to continue an ARG scenario I cooked up, and lead the players to the next part of the game using physical objects.</p> <p>The facts were these:</p> <blockquote><p>The players had been asked to help a <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_1.jpg">hot brunette</a> recover his <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_2.jpg">grandfather</a> from <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_4.jpg">mysterious kidnappers</a> who have also <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_3.jpg">stolen his uncrackable safe</a> and hidden it in an unknown location.  After remotely <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_6.jpg">blowing up a courier car</a> sent to retrieve the safe, and getting the coordinates of its destination from an apparently <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_7.jpg">indestructible GPS unit</a>, the players find themselves in the woods,<a href="http://workbookproject.com/culturehacker/files/2010/08/slide_9.jpg"> unearthing the safe</a>.  It’s contents may reveal a secret about the <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_5.jpg">hot brunette</a>’s grandfather that he never would have guessed, or they may raise even more questions.</p></blockquote> <p>We brought in the tools and materials for a little ARG propmaking jamboree, and what the ARGFesters came up with was truly remarkable.  As you can see, we left the prompt wide open for participants of the workshop to create as much or as little content as they desired, and to take the story in any direction they chose.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/01-collection.jpg"><img class="size-medium wp-image-1763 aligncenter" title="01- collection" src="http://workbookproject.com/culturehacker/files/2010/08/01-collection-300x225.jpg" height="225" alt="" width="300" /></a></p> <p>I never expected that at the end of a frantic hour and a half of crafting, we would have a complete puzzle trail, leading players to the next “live event” in our game.</p> <p>Let’s rifle through this box of treasures.  What you’re about to see is written, conceived, and assembled by the workshoppers.  Michelle and I just facilitated.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/02-postcard-front.jpg"><img class="aligncenter size-medium wp-image-1770" title="02 - postcard front" src="http://workbookproject.com/culturehacker/files/2010/08/02-postcard-front-300x225.jpg" height="225" alt="" width="300" /></a><img title="02 - postcard back" src="http://workbookproject.com/culturehacker/files/2010/08/02-postcard-back-300x225.jpg" height="225" alt="" width="300" /></p> <p>First, we have a postcard that looks like it was shot in the 1960’s, but the caption on the back says it’s from the 1919 Indy 500 race.  Curious.</p> <p><em>Michelle found these postcards (front and back) in an antiques store in her native Chesterton, IN, on an artifact shopping trip.  Michelle gave herself a $20 budget and was able to procure a good stock of old photographs and other things to modify to tell our story.</em></p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/03-compass.jpg"><img class="aligncenter size-medium wp-image-1773" title="03 - compass" src="http://workbookproject.com/culturehacker/files/2010/08/03-compass-300x225.jpg" height="225" alt="" width="300" /></a></p> <p>Next, we have a compass with no directions on it.  Also curious.</p> <p><em>I found these toy compasses in the party supply aisle of my local dollar store, with the pirate hats and paper eyepatches.  I think they were six to a pack.  They did have a direction sticker on the bottom, which was removed for the purposes of the game.</em></p> <p><em><a href="http://workbookproject.com/culturehacker/files/2010/08/04-letter.jpg"><img class="size-medium wp-image-1774 aligncenter" title="04 - letter" src="http://workbookproject.com/culturehacker/files/2010/08/04-letter-300x225.jpg" height="225" alt="" width="300" /></a></em></p> <p>A letter about secret government research into…time travel?</p> <p>“Dear Adrian,</p> <p>You were not yet born when it all started, so I do not expect you to predict what will happen should the UNRC’s predictions be incorrect.  But despite the agreement I signed and the importance of the information, I feel morally obliged to tell you what our last hope is.  If the speculation of our scientists – my coworkers – is correct, we will be able to change history.  Time can be changed, and if it cannot then it is already too late for us.  I am writing to tell you that despite my distracted behavior recently, your father loves you.  Tomorrow I move to the facility constructed in the late Piedmont Park in Atlanta.  There everyone is gathering to complete the Algorythm.  I only hope we are correct.</p> <p>God help us.</p> <p>~ Stefan”</p> <p>It has a mysterious glyph at the bottom – is it a map?</p> <p><em>This letter was hand written at the workshop on some paper that I </em><a href="http://toenolla.deviantart.com/gallery/#/d2pqsfx"><em>enoldenated</em></a><em> en masse a few months ago.  I bought a cheap writing pad from the dollar store and steeped it in tea and coffee at near-boiling temperature.</em></p> <div><a href="http://workbookproject.com/culturehacker/files/2010/08/05-map.jpg"><img class="aligncenter size-medium wp-image-1775" title="05 - map" src="http://workbookproject.com/culturehacker/files/2010/08/05-map-300x225.jpg" height="225" alt="" width="300" /></a></div> <p>The scroll unrolls into a nearly unreadable map.</p> <p><em>I drew this as a “bonus” at the end of the workshop.  The “scroll” is a roll of thermal paper I saved from an old thermal fax machine.  Thermal paper is cool in that it “antiques” itself when it is exposed to heat.  It is also translucent, like vellum.</em></p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/06-device-1.jpg"><img class="aligncenter size-medium wp-image-1776" title="06 device 1" src="http://workbookproject.com/culturehacker/files/2010/08/06-device-1-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/06-device-2.jpg"><img class="aligncenter size-medium wp-image-1777" title="06 device 2" src="http://workbookproject.com/culturehacker/files/2010/08/06-device-2-300x225.jpg" height="225" alt="" width="300" /></a></p> <p>There’s also this strange device – is it from the future, or the past?  It has a blue monocle on a reel, and a UV LED on the side.</p> <p><em>This is cobbled together from a dollar store intrusion detector toy, a UV keychain light from an invisible ink kit, and a real antique monocle that Michelle had picked up (along with a pair of glasses) on her shopping excursion.</em></p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/07-chicago-crater.jpg"><img class="aligncenter size-medium wp-image-1782" title="07 - chicago crater" src="http://workbookproject.com/culturehacker/files/2010/08/07-chicago-crater-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/07-moons-of-new-york.jpg"><img class="aligncenter size-medium wp-image-1783" title="07 - moons of new york" src="http://workbookproject.com/culturehacker/files/2010/08/07-moons-of-new-york-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/07-zombies.jpg"><img class="aligncenter size-medium wp-image-1784" title="07 - zombies" src="http://workbookproject.com/culturehacker/files/2010/08/07-zombies-300x225.jpg" height="225" alt="" width="300" /></a></p> <p>And here we have the easiest puzzle of the bunch.  Look through the monocle, and you’ll see a US map denoting some ominous and bizarre landmarks.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/08-framed-photo.jpg"><img class="aligncenter size-medium wp-image-1786" title="08 - framed photo" src="http://workbookproject.com/culturehacker/files/2010/08/08-framed-photo-225x300.jpg" height="300" alt="" width="225" /></a><img title="09 - roughing 2" src="http://workbookproject.com/culturehacker/files/2010/08/09-roughing-2-225x300.jpg" height="300" alt="" width="225" /></p> <p>However, the most interesting thing in the safe is this framed photo – is this the <a href="http://workbookproject.com/culturehacker/files/2010/08/Justin-Bieber.jpg">hot brunette</a>’s grandfather as a younger man?</p> <p>The back of the frame has scuff marks where the backing is held in place.  That’s odd.  It’s not like you open and close picture frames a whole lot.  Or do you?</p> <p><em>The image is a real old photo -another of Michelle’s finds.  According to her, photos like this usually run a few dollars at antiques stores.  The frame is from the dollar store, and was roughed up with a pair of scissors.</em></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/10-opened-frame.jpg"><img class="aligncenter size-medium wp-image-1790" title="10 - opened frame" src="http://workbookproject.com/culturehacker/files/2010/08/10-opened-frame-300x225.jpg" height="225" alt="" width="300" /></a></span></span></p> <p><span><span>Oh-ho!  Secrets!</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/11-letter-page.jpg"><img class="aligncenter size-medium wp-image-1791" title="11 - letter page" src="http://workbookproject.com/culturehacker/files/2010/08/11-letter-page-225x300.jpg" height="300" alt="" width="225" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/12-back-of-photo.jpg"><img class="size-medium wp-image-1792 alignnone" title="12 - back of photo" src="http://workbookproject.com/culturehacker/files/2010/08/12-back-of-photo-225x300.jpg" height="300" alt="" width="225" /></a></span></span></p> <p><span><span>There is a page with letters and holes, and clock drawn on the back of the photo – but it has no hands!  However, the shape in the middle looks familiar…</span></span></p> <p><span><span><em>This is the real back of that photo.  I love it – its so pretty, and its even more gorgeous with the hand-drawn clock face on it.  The letter page was done with stamps for the letters, and hand written numbers.  More antiqued paper.</em></span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/13-lining-up-compass-with-letter-1.jpg"><img class="aligncenter size-medium wp-image-1793" title="13 - lining up compass with letter 1" src="http://workbookproject.com/culturehacker/files/2010/08/13-lining-up-compass-with-letter-1-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/13-lining-compass-up-with-letter.jpg"><img class="aligncenter size-medium wp-image-1794" title="13 - lining compass up with letter" src="http://workbookproject.com/culturehacker/files/2010/08/13-lining-compass-up-with-letter-300x225.jpg" height="225" alt="" width="300" /></a><br /> </span></span></p> <p><span><span>The compass has a notch in it – and it turns out that we can use that to line it up perfectly with the “map” on the letter.  We point the compass to the arrow on the letter…</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/14-lining-compass-up-with-photo-back.jpg"><img class="aligncenter size-medium wp-image-1795" title="14 - lining compass up with photo back" src="http://workbookproject.com/culturehacker/files/2010/08/14-lining-compass-up-with-photo-back-225x300.jpg" height="300" alt="" width="225" /></a></span></span></p> <p><span><span>And when we line it up with a similar mark on the clock, we get a time.  6:30.  Perhaps this is the time of Stefan’s meeting in Piedmont Park (two blocks from the convention.)  But Stefan is a time traveler?  What day are we supposed to meet him on?</span></span></p> <p><span><span>At this point, we know we’re missing a piece in the puzzle.  We have that piece of paper with the holes in it, but the holes don’t line up with anything on the letter, or the clock piece.  Where could the missing key to this puzzle be?</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/15-hmm.jpg"><img class="aligncenter size-medium wp-image-1796" title="15 - hmm" src="http://workbookproject.com/culturehacker/files/2010/08/15-hmm-300x225.jpg" height="225" alt="" width="300" /></a> Hmm….</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened.jpg"><img class="aligncenter size-medium wp-image-1797" title="16 - postcard opened" src="http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-2.jpg"><img class="aligncenter size-medium wp-image-1800" title="16 - postcard opened 2" src="http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-2-225x300.jpg" height="300" alt="" width="225" /></a><br /> </span></span></p> <p><span><span>Found it!  The glue holding the two cards together separates without damaging either, and now we can see that there is a secret star chart inside.</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/18-stacked-puzzle-pieces.jpg"><img class="aligncenter size-medium wp-image-1801" title="18 - stacked puzzle pieces" src="http://workbookproject.com/culturehacker/files/2010/08/18-stacked-puzzle-pieces-300x225.jpg" height="225" alt="" width="300" /></a></span></span></p> <p><span><span>When we stack them, we can see that some of the letters are marked with red dots.  From left to right and top to bottom – J, 2, Y, 8, 0, 0, U, 1, L, 1.</span></span></p> <p>I’ll leave that one little puzzle for you to solve.  If anyone has spotted time travelers at Piedmont Park, please drop us a line.</p> <p><em>The ARGFest workshop was attended by </em><a href="http://twitter.com/ancalime"><em>@Ancalime</em></a><em>, </em><a href="http://twitter.com/davflamerock"><em>@DavFlamerock</em></a><em>, </em><a href="http://twitter.com/egotist"><em>@egotist</em></a><em>, </em><a href="http://twitter.com/jimbabb"><em>@JimBabb</em></a><em>, </em><a href="http://twitter.com/thebruce0"><em>@TheBruce0</em></a><em>, and many others, who made these awesome things.  Michelle and I mostly just watched.</em></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F13%2Fargfests-artifact-academy-puzzle-trail%2F&amp;linkname=ARGFest%26%238217%3Bs%20Artifact%20Academy%20Puzzle%20Trail" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Fri, 13 Aug 2010 21:33:47 GMThttp://soup.remixablefilms.net/post/70797142/ARGFest-s-Artifact-Academy-Puzzle-Trailurn:www-soup-io:1:70797142regularargcommunitycrowdsourcingdesigneventeventsexperimentalgamingtransmedia Elan Lee: The “Rolling Stone” Interview, Part II {"tags":["Featured","Person of Interest","arg","experience","gaming","marketing","storytelling","transmedia","industry"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/27/elan-lee-the-rolling-stone-interview-part-ii/\"\u003EElan Lee: The \u201cRolling Stone\u201d Interview, Part II\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/07/27/elan-lee-the-rolling-stone-interview-part-ii/","body":"\u003Ch4\u003EElan Lee wants you to convert part of your life into the storytelling experience\u003C/h4\u003E\n\u003Cp\u003E\u003Cem\u003EThanks to a fortuitous mix of chance and invention, Elan Lee has found himself to be one of the few recognizable names in the transmedia business. With four separate companies (\u003Ca href=\"http://www.fourthwallstudios.com/\" title=\"Fourth Wall Studios\"\u003EFourth Wall Studios\u003C/a\u003E, \u003Ca href=\"http://www.edoclaundry.com/\" title=\"edoc laundry\"\u003Eedoc laundry\u003C/a\u003E, \u003Ca href=\"http://www.42entertainment.com/default.html\" title=\"42 Entertainment\"\u003E42 Entertainment\u003C/a\u003E, and the \u201cnot worth mentioning\u201d collaboration with \u003Ca href=\"http://www.smithandtinker.com/about/founders/jordan-weisman/\"\u003EJordan Weisman\u003C/a\u003E called Myriad Mobile), a handful of patents, and a certain amount of reckless (or naive) experimentation, his projects have helped to define \u2013 or \u003Cstrong\u003Ere\u003C/strong\u003Edefine \u2013 cross platform storytelling in the 21st century. \u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/\" title=\"Elan Lee, Part I\"\u003ELast time\u003C/a\u003E we talked philosophy. This time we\u2019re down to brass tacks: what works, what doesn\u2019t, and what you do when you\u2019re in the right place at the right time.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003E[This dude is dropping some serious insights - read closely, and between the lines - and you, Dear Reader, are better off hearing it straight from him. And he's a talker.]\u003C/em\u003E\u003C/p\u003E\n\u003Ch4\u003EHoly crap! Steven Spielberg walked into my office!\u003C/h4\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: As a maker of ARGs, what are you selling?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: At first, when I personally started this whole crazy thing, it was not even a marketing effort. I can talk about where the first one came from, if that helps?\u003C/p\u003E\n\u003Cp\u003ESo, I was doing game design at Microsoft, and one day Steven Spielberg walked into my office\u2026cause\u2026 Holy crap! Steven Spielberg walked into my office! And he basically said, \u2018So, hey, your boss just bought the rights to my movie \u003Cem\u003EA.I.\u003C/em\u003E (\u003Cem\u003EA.I. Artificial Intelligence\u003C/em\u003E).\u2019 And, the sort of fill-in-the-blank part there was that my boss really wants to get into Hollywood, and he bought anything with Steven Spielberg\u2019s name on it. And he had signed us up to do a fighting game, and a racing game, and a gladiatorial combat game, and all of that sort of fell in my lap. And it was like, you get to build all these great games!\u003Cbr /\u003E\n\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/AI.jpg\"\u003E\u003Cimg title=\"AI Movie Poster\" class=\"alignnone size-full wp-image-1655\" src=\"http://workbookproject.com/culturehacker/files/2010/07/AI.jpg\" height=\"600\" alt=\"A.I. Artificial Intelligence Movie Poster\" width=\"400\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\nI went and watched the movie\u2026 Actually, even before watching the movie, we built those games. We actually built an \u003Cem\u003EA.I.\u003C/em\u003E fighting game for the Xbox, a racing game for the Xbox, and a gladiatorial combat game for the Xbox. And the problem with all those games was that an audience isn\u2019t going to know how those fit together. They\u2019re not gonna understand how the characters kind of move from one game, to the next game, to the next, especially with a franchise where some of them may not have even seen the movie.\u003C/p\u003E\n\u003Cp\u003ESo we thought, what we really need is just kind of like, the \u003Cstrong\u003Eglue\u003C/strong\u003E between those properties. So we thought, what if we built a game that didn\u2019t actually live on any platform, it just sorta lived \u003Cstrong\u003Eeverywhere\u003C/strong\u003E. And characters could call you, and characters could send you email, and the characters that you saw in one game could hop out of that game into the real world for a while, and you\u2019d play along with them. And then they\u2019d hop into the next game, and that\u2019s episode two. Episode three they\u2019re gonna hop back out into the real world, play with you, and then episode four they jump into the next Xbox game. So we built that, and we called it \u003Ca href=\"http://www.cloudmakers.org/\" title=\"The Beast Archive\"\u003E\u003Cem\u003EThe Beast\u003C/em\u003E\u003C/a\u003E, because we didn\u2019t know what else to call it and we thought it would be cool.\u003C/p\u003E\n\u003Ch4\u003ENo one\u2019s gonna buy these things\u003C/h4\u003E\n\u003Cp\u003EThen we saw the movie \u003Cem\u003EA.I.\u003C/em\u003E, and\u2026 I don\u2019t know if you\u2019ve seen the movie \u003Cem\u003EA.I.\u003C/em\u003E, but umm, you don\u2019t exactly\u2026 It\u2019s a movie about a fake boy who really wants the love of his mom and would do anything to be real, but at the end we realize he can\u2019t actually be real and his heart is broken and he\u2019s buried at the bottom of the sea forever\u2026 No one walks out of that movie thinking, \u2018Oh, I can\u2019t wait to play the Xbox game!\u2019 right? You\u2019re screwed. So me and my team walked out of the movie and just thought, \u2018Oh, we\u2019re so f**ked!\u2019 We have nothing.\u003C/p\u003E\n\u003Cp\u003ESo we went back to Redmond and we canceled all the games. We just killed them that day cause we thought, \u2018We have no chance, no one\u2019s gonna buy these things.\u2019 But as we\u2019re slashing these games, we kinda realize \u2018But that other thing, the glue, that\u2019s still kinda cool. That actually has emotional resonance, and actually fits in really well with the movie, because it\u2019s all about people\u2019s \u003Cstrong\u003Ereal lives\u003C/strong\u003E. And their passions and their hatreds and their conflict, and, it\u2019s just gritty and real and awesome.\u2019 And so we thought, \u2018Well, we own the rights anyway, so let\u2019s just release that, even though it\u2019s not promoting any of our games.\u2019 Even though it\u2019s not carrying characters from one piece to the next. We built it anyway, so we might as well just launch it. And so we did. And it wasn\u2019t meant to be promotion for the movie\u2026 it was meant as a clue for these other Xbox games, which no longer existed. So we had no agenda. I mean, absolutely no agenda.\u003C/p\u003E\n\u003Cp\u003EAnd after about a month of running it, we kinda realized \u2013 this is really \u003Cstrong\u003Epowerful\u003C/strong\u003E. We\u2019re onto something here. And so I went to my boss and said, \u2018I wanna build more of these. This is \u003Cstrong\u003Ecool\u003C/strong\u003E, we\u2019ve just entertained millions of people in a way that no one has ever entertained them before.\u2019 And he said, \u201cHow much money did it make?\u201d And we said, \u201cWell, it didn\u2019t make any money. It wasn\u2019t supposed to.\u201d And he said, \u201cWell, go build an Xbox game, then.\u201d And I thought\u2026this job kinda blows. So I resigned from Microsoft, and started a company to build more of these things. And that\u2019s even worse, cause now I wanna build these things that make no money\u2026\u003C/p\u003E\n\u003Ch4\u003ETwelve hours later, Microsoft called\u2026\u003C/h4\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: What made you think you could form a company on the basis of this model when you knew\u2026?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: Absolute naivete. I was so dumb. I just thought, this is really cool. This feels like more compelling storytelling than anything I\u2019ve ever done. And I wanna just build them. And I can worry about the realities of\u2026 probably that I\u2019m going to starve to death doing so. So, me and some friends literally started a company \u2013 we each put in a little bit of cash, and spent about twelve hours freaking out because now none of us have any income and we have no clients, and\u2026 Holy crap! What do we do now? And twelve hours later, Microsoft called and they said, \u2018So, we\u2019ve got Halo 2 coming out, and you guys are the only ones who know anything about the game (cause we were some of the original designers of Halo 1), and how do you feel about marketing it using that crazy \u003Cem\u003EA.I.\u003C/em\u003E thing you did?\u2019 And we thought, \u2018Uhh\u2026Awesome! Okay!\u2019\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: When you say twelve hours, do you mean literally twelve hours?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: Yes. It was a very tense twelve hours. \u2026 It was the silver platter. It was like, \u2018Hey, how would you like to do exactly what you set out to do, and make money doing it?\u2019\u003C/p\u003E\n\u003Ch4\u003EIt was total wild west\u003C/h4\u003E\n\u003Cp\u003EOnce we realized that there was money in marketing, and that in fact it was the only revenue we could come up with, then we just went full steam ahead with that. And we said, \u2018Alright, let\u2019s become a marketing company. And that will let us fund a lot of this \u003Cstrong\u003Eresearch\u003C/strong\u003E on someone else\u2019s dime. Cause it really was research at that point. I mean, there were no rules. It was total wild west. Who knows what the hell is gonna work? \u2026\u003C/p\u003E\n\u003Cp\u003ESo, \u003Ca href=\"http://www.42entertainment.com/default.html\"\u003E42 Entertainment\u003C/a\u003E was built as a marketing company. And to answer your question, \u2018What were we selling?\u2019 We were absolutely selling promotional materials. We could walk into most marketing firms, most giant studios, and say, \u2018Your revenue model is dying. People are learning how to skip commercials, they pay no attention to billboards anymore, they have absolutely no tolerance for banner ads and every day that gets worse. But we just finished two projects in a row that had \u003Cstrong\u003Eunprecedented numbers\u003C/strong\u003E\u2026\u2019 It was a really easy business. I mean, it was such a compelling case that we could make to say, \u2018We have a mechanism by which you can entertain someone in a new way.\u2019\u003C/p\u003E\n\u003Cp\u003EIf you fast-forward that about seven years, now it\u2019s impossible to launch a movie, or a TV show, or a rock album, or a videogame without an ARG. Everyone\u2019s doing it. Or, at least, what they call ARGs. Because the traditional stuff doesn\u2019t work, and it\u2019s only the tent-pole projects that a company is willing to put \u003Cem\u003Eso\u003C/em\u003E much marketing money into. Those things work, but everything else needs some edge, it needs some hook. And the irony of the whole situation is that ARGs are no longer an edge or a hook. They\u2019re just commonplace now.\u003C/p\u003E\n\u003Ch4\u003E\u201cARGs\u201d is such a stupid term that no one knows what it means\u003C/h4\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: Well, commonplace, I think, to a certain subculture. A certain niche of people that are technologically proficient\u2026 I mean, even though I have a media-engaged background, I have never accidentally come across the rabbit hole for an ARG.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: Fair enough. Nor have I. In fact, I\u2019ve never actually played one. So\u2026 (He laughs.)\u003C/p\u003E\n\u003Cp\u003EMost marketing companies, at this point, will call whatever it is they\u2019re doing an ARG. Because what they\u2019re doing is basically saying \u2018Let\u2019s do traditional marketing, plus a \u003Ca href=\"http://twitter.com/\"\u003ETwitter\u003C/a\u003E account. Let\u2019s do traditional marketing, plus a weird interactive website with a flash game on it.\u2019 And they\u2019re calling that stuff ARGs because \u201cARGs\u201d is such a \u003Cstrong\u003Estupid\u003C/strong\u003E term that no one knows what it means. So that stuff I think is actually commonplace \u2013 the things that they\u2019re calling ARGs I think are commonplace, and most people at least know they exist. Every movie that comes out, you at least know how to find the website, if you wanted to. And if you were to go there, there would be some embedded flash experience, or there would be a link to a Twitter account, or a link to some other weird thing if they\u2019re more elaborate.\u003C/p\u003E\n\u003Cp\u003EAn actual ARG, in the sense of what \u003Ca href=\"http://www.ilovebees.com/\" title=\"i love bees\"\u003EI Love Bees\u003C/a\u003E was, or in the sense of what \u003Cem\u003EA.I.\u003C/em\u003E was, and the few that we did after that\u2026those are not nearly as commonplace. And those are \u2013 very much to your point \u2013 entertaining \u003Cstrong\u003Ethe hell\u003C/strong\u003E out of that same group of hardcore geeks over and over again\u2026\u003C/p\u003E\n\u003Ch4\u003EThere is no upside to trading time for money\u003C/h4\u003E\n\u003Cp\u003EWhich is exactly why I resigned from the company. I woke up one morning and realized two very important things: one is that I\u2019m really good at entertaining the hell out of that small group of people, and two is that there is no upside to trading time for money. In other words, I only make money if I put time into this. And the moment I stop putting \u003Cstrong\u003Etime\u003C/strong\u003E into this, I stop making money. And that\u2019s a service industry. That\u2019s not a happy moment for me. I\u2019m very uncomfortable with that.\u003C/p\u003E\n\u003Cp\u003EAnd so I started\u2013with some friends\u2013\u003Ca href=\"http://www.fourthwallstudios.com/\"\u003EFourth Wall Studios\u003C/a\u003E because I wanted to change that. I wanted to not only entertain the same million people over and over again, but I also wanted to build things with permanence to them, so that even once I stopped pouring time into them, they would continue to generate revenue.\u003C/p\u003E\n\u003Cp\u003EAnd so now what I\u2019m selling \u2013 this is the longest answer to your question ever \u2013 so now what I\u2019m selling is a true media experience with built in revenue models, \u003Cstrong\u003Eestablished\u003C/strong\u003E revenue models. We\u2019ve got some that have microtransactions, we\u2019ve got some that we\u2019re building actual TV shows so those have ad sponsored revenue models built in. People already know these. We\u2019ve got some with text messaging revenue models. We\u2019ve got a book coming out that\u2019s got a built in revenue model. All of those things, what we\u2019re essentially selling to the user is\u2026it\u2019s everything you know, but the coolest version of it you\u2019ve ever seen. Here\u2019s a book! You know how to buy a book\u2026here\u2019s the coolest book you\u2019ve ever seen. Here\u2019s a TV show. You know how to watch commercials in a TV show, but it\u2019s the coolest TV show you\u2019ve ever seen. That\u2019s the new proposition: it\u2019s what you\u2019re used to, \u003Cstrong\u003Eplus\u003C/strong\u003E.\u003C/p\u003E\n\u003Ch4\u003EIt\u2019s just a psychological manipulation\u003C/h4\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: Now I guess what you\u2019re doing with Fourth Wall is a slightly different take on embedding a business model into the delivery of your story, which is clearly a huge evolution from what you were doing with 42. Most of us, when we think about funding an \u201cinteractive experience\u201d (for lack of a better term), the introduction of a new business model is often a hard sell. Especially because people in the media industry are trying so many different things and so many of those things are failing miserably.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: Yeah.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: And so you go back and look at the marketing model that 42 was using, and you go, \u2018OK, but still every marketing person is asking me about ROI and \u201cEngagement\u201d.\u2019 And if I\u2019m only selling the same story, or a different story to the same market, even if those people are fully engaged \u2013 which they may be \u2013 it doesn\u2019t necessarily translate to selling products.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: There\u2019s a few answers to that. First, let me put my 42 hat on for a second and answer that specific one. Whenever we took on a new client at 42, we would ask one very important question, which is: \u2018What are you guys gonna use to judge the success of this project?\u2019 Not, \u2018What does success mean?\u2019 but, \u2018What do \u003Cem\u003Eyou\u003C/em\u003E think?\u2019 And oftentimes, they would answer, \u2018Oh, we just want column inches. We just want reporters all over this.\u2019 And so we would tailor things to accomplish that very specific goal. Or they would say, \u2018We want to sell movie tickets.\u2019 OK, so we\u2019re gonna tailor that. So, there\u2019s tricks you can use to do exactly that, even if\u00a0\u00a0you don\u2019t have a lot of players, you can tailor it to get a sh*t-load of press, or you can tailor it to get \u003Cstrong\u003Emassive traffic\u003C/strong\u003E to a website, \u003Cem\u003Eeven if \u003C/em\u003Eit\u2019s the same people over and over again, right? You can encourage repeat behavior\u2026 So that was one thing that we\u2019d be really clear on: \u2018What do you want to get out of this?\u2019 And we\u2019re gonna give you that. And we were very successful at that because it\u2019s just a psychological manipulation\u2026(He laughs.)\u003C/p\u003E\n\u003Ch4\u003EIt\u2019s not the game that has to be entertaining, it\u2019s the players\u003C/h4\u003E\n\u003Cp\u003EThe second thing is\u2026 Have you ever seen that \u003Ca href=\"http://www.42entertainment.com/see.html\" title=\"Inverted Pyramid of Players\"\u003Einverse pyramid\u003C/a\u003E of the players?\u003Cbr /\u003E\n\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/invertedpyramid.jpg\"\u003E\u003Cimg title=\"Inverted Pyramid of Player Participation\" class=\"alignnone size-full wp-image-1648\" src=\"http://workbookproject.com/culturehacker/files/2010/07/invertedpyramid.jpg\" height=\"488\" alt=\"Inverted Pyramid of Player Participation\" width=\"636\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\nSo, the goal there, what we were always able to say which I think was actually really true, is: If you can build the game that has three core functions \u2013 one super hardcore thing that\u2019s gonna keep the players engaged\u2026and it\u2019s gonna be hard and complicated and geeky, and all that\u2019s actually good, cause those are the guys that are going to keep coming back. If you can build one medium engagement thing, so that you can play ten minutes a day\u2013a flash game is a great example of that\u2013then you\u2019re gonna keep that middle group occupied. And, if you can build something that only takes \u003Cstrong\u003Eten seconds\u003C/strong\u003E, like a really awesome website, something super spooky happens when you\u2019re visiting, or you call a phone number. Then you\u2019re going to get that upper crowd.\u003C/p\u003E\n\u003Cp\u003EWhen it works right. When all those things are powering each other, what happens is, you get the bottom group entertaining the top. So, the core players are entertaining the medium players, the medium players are entertaining the really casual people. Cause they\u2019re watching, like \u2018Oh my god, these guys are going out in hurricanes and answering payphones!\u2019 And you have all that insanity. And what happens is that triangle grows, because people from the top, every once in a while they trickle down to the middle. And people at the middle level start to trickle down to the bottom level. And that bottom level grows when there\u2019s more core players doing more and more and more, the whole triangle grows because now there\u2019s more to be entertained by. And although it looks like a triangle, \u003Cstrong\u003Eit\u2019s actually a circle\u003C/strong\u003E. And if you build it the right way, you can get the player\u2013nothing attracts a crowd like a crowd\u2013you can get these guys to generate the viral spread for you. Because it\u2019s not the game that has to be entertaining, it\u2019s the players that have to be entertaining.\u003C/p\u003E\n\u003Ch4\u003EYou don\u2019t have to teach your customers how to spend money\u003C/h4\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: So, back to Fourth Wall\u2026and rather than selling somebody else\u2019s product, selling your own original IP [Intellectual Property] in new forms\u2026 It sounds like you\u2019ve already experimented with a number of different models, so what have been the most successful? Where do you wanna go?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: The two that have been the most successful so far is actually edoc [that's \u003Ca href=\"http://www.edoclaundry.com/\"\u003Eedoc laundry\u003C/a\u003E] clothing company \u2013 selling shirts, or clothes, makes a lot of money \u2013 and \u003Cem\u003E\u003Ca href=\"http://www.cathysbook.com/\"\u003ECathy\u2019s Book\u003C/a\u003E\u003C/em\u003E makes a lot of money. And I think the reason those two make a lot of money is because they\u2019re established revenue models. If you have to teach someone how to spend money, that\u2019s a \u003Cem\u003Eloooooong\u003C/em\u003E road. So, using those established mechanisms is really good.\u003Cbr /\u003E\n\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/edoc.jpg\"\u003E\u003Cimg title=\"edoc laundry tshirt\" class=\"alignnone size-full wp-image-1656\" src=\"http://workbookproject.com/culturehacker/files/2010/07/edoc.jpg\" height=\"432\" alt=\"edoc laundry tshirt design\" width=\"334\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EWe have a lot of other mechanisms. One of the projects that we\u2019re starting to develop right now \u2013 actually, the one I\u2019m most excited about \u2013 which I can\u2019t say too much about\u2026 is\u2026 how do I phrase this \u003Cstrong\u003Ewithout totally screwing myself\u003C/strong\u003E over? OK. (He pauses.) There\u2019s a way that we all behave online. Nope, that\u2019s a bad way to say it\u2026 OK. (Another pause.)\u003C/p\u003E\n\u003Cp\u003EHere\u2019s a statement: Marketers spend billions of dollars every year to make television commercials to get you to look at a product. Another statement is: Marketers spend a nearly equal amount to build banner ads to get people to redirect their behavior to a certain URL. To move their eyeballs to a certain URL. I think those are both true statements. OK. We have an experimental revenue model that I\u2019m very excited about, because what it does is it makes part of gameplay moving your eyeballs to very specific websites, over and over and over again. And because that has such tremendous value, I think it\u2019s a revenue model that you don\u2019t have to teach. That you don\u2019t have to teach your customers how to spend money. They just do it. And that has incredible value to marketers.\u003C/p\u003E\n\u003Ch4\u003ELet\u2019s call that chocolate and peanut butter\u003C/h4\u003E\n\u003Cp\u003EI realize how nebulous I\u2019m being about that, but if you look at it in that very abstract way, there\u2019s something kinda beautiful about that, right? There\u2019s \u003Cstrong\u003Evalue\u003C/strong\u003E in people looking at your thing online, and the game is built out of things online, so let\u2019s call that chocolate and peanut butter and put those things together, and build something where everyone wins.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: So, if I can summarize: You\u2019re talking about building a revenue model that is based on existing behaviors?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: Correct.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: You\u2019ve also had an opportunity with Fourth Wall to explore your own IP, instead of leveraging existing IP. And it seems like you\u2019ve had a lot of opportunity to experiment with different media. Can you talk a bit about that?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: None of those have launched yet. However, we have started the process of writing and selling scripts in Hollywood. Some are television shows, some are webisodes, and some are feature length films. They\u2019re all properties that we wrote in-house. And they\u2019re all properties that have the interactive components baked into the DNA of the property. So, while it is possible to just sit back and watch a TV show\u2026cause that\u2019s not massively broken, and enough people know how to do it.\u003C/p\u003E\n\u003Ch4\u003ELean forward and live in that world\u003C/h4\u003E\n\u003Cp\u003EAll of the interactive components are an extension of that same experience across your cell phone, across your email address, across your facebook page. And rather than the interactive elements feeling like a marketing thing that was slapped on afterwards, what we\u2019re trying to build \u2013 and what\u2019s so exciting \u2013 is\u2026\u00a0When you participate in passive media, when you watch a TV show and watch a movie, you are sitting back. It\u2019s a lean-back experience. And our claim is, in addition to that, the opportunity to then lean forward and live in that world \u2013 so that, when you decide to lean back again and watch the characters, they\u2019re just continuing where you left off. My assertion is that that is the future of entertainment.\u003C/p\u003E\n\u003Cp\u003EAnd getting to work with media where they let us play with that, and fund massive projects geared to not entertain that same million people who look for those marketing projects, but instead geared towards the 30 million people that are going to watch a TV show and then hopefully say, \u2018Oh, \u003Cstrong\u003Ethere\u2019s more\u003C/strong\u003E? I wanna see what the more is, I wanna see what else there is.\u2019 That\u2019s a much more fun sandbox to get to play in. So, that\u2019s what I\u2019m excited about right now.\u003C/p\u003E\n\u003Ch4\u003EI\u2019m sooo happy \u003Cem\u003EAmerican Idol\u003C/em\u003E exists\u003C/h4\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: Do you think that shows like \u003Cem\u003E\u003Ca href=\"http://www.americanidol.com/\"\u003EAmerican Idol\u003C/a\u003E\u003C/em\u003E, which are scratching surface of some type of audience interactivity \u2013 do you think that\u2019s going to help with educating an audience so that they can deal with a cross-device experience?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: Yeah. For sure. I\u2019m sooo happy \u003Cem\u003EAmerican Idol\u003C/em\u003E exists. And I\u2019m soo happy it\u2019s doing as well as it is. Well, I guess it\u2019s sort of declining a little but\u2026what a run, right? I think that they showed\u2026they took the first and hardest step in this process. They said, \u2018For a massive audience, they are not gonna be scared to interact. And we\u2019re gonna teach them over the course of many years how to do it. And we\u2019re gonna reward them along the way, and we\u2019re gonna introduce conflict along the way, and we\u2019re gonna make it part of the experience. Part of the experience of \u003Cem\u003EAmerican Idol\u003C/em\u003E is picking up \u003Cstrong\u003Eanother device\u003C/strong\u003E \u2013 a computer or a phone and doing something. And we\u2019re not gonna punish you for that, we\u2019re not gonna make it complicated. We\u2019re gonna make it fun and easy. And that\u2019s the hardest damn step. And they did such a phenomenal job at it! Now, what\u2019s even more exciting is what comes next.\u003C/p\u003E\n\u003Ch4\u003EYou can just do it. Just do it today, this afternoon.\u003C/h4\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: If I want to grow up and become a \u201ctransmedia designer\u201d, what do I do? What\u2019s the path for that?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: Right. Well, the shortest path is build one. What\u2019s really cool about all this stuff is, you can just build one. If you\u2019ve got a microphone and basic HTML skills, or a friend who has basic HTML skills, you can build one.\u003C/p\u003E\n\u003Cp\u003EI think we\u2019re in this phase that I call \u2018wild experimentation,\u2019 and no one has any idea what\u2019s gonna work. There are certain lessons out there, but there are no rules. Everything is worth trying. And it\u2019s rapid prototyping, and it\u2019s rapid failure, and it\u2019s \u003Cstrong\u003Ewild experimentation\u003C/strong\u003E. And for anyone who wants to grow up and be a \u2018transmedia designer\u2019\u2026there\u2019s no growing up involved. You can just do it. Just do it today, this afternoon. And those lessons that you learn there are what transmedia houses are looking for. Anyone who\u2019s got any experience in this at all is what they\u2019re looking for. But in success, and even in moderate success, people come to you and say, \u2018That was awesome! What\u2019s next? What are you going to build next? And can you slap this onto my product? And here\u2019s some development money, and can you build it bigger and better and involve this thing instead?\u2019 There\u2019s quite a boom in this industry right now, because no one\u2019s good at it. And there\u2019s huge potential.\u003C/p\u003E\n\u003Ch4\u003EYou get to convert part of your life into the storytelling experience\u003C/h4\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: What\u2019s been interesting for me in watching the development of this whole, quote-unquote \u003Cem\u003Etransmedia\u003C/em\u003E environment, has been the role of academia and the media itself shaping the way people understand what it is. I mean even the term \u201ctransmedia\u201d is not\u2026 I mean, did you coin that term?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: (Shakes his head.)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: Right. So, the definitions have influenced what people expect. For example, there seems to be a set of conventions that go along with an Alternate Reality Game. And even within this frame of wild experimentation, it appears that what people are looking for is something formulaic\u2026 What do you think of when you think of an Alternate Reality Game? What does \u201ctransmedia\u201d mean to you? Or does it have any meaning?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: I think that all it really means is that you get to convert part of your life into the storytelling experience. And the best ones are the ones where you get to define what part of your life that is. I don\u2019t think there\u2019s any formula about what it has to include or what it shouldn\u2019t include. I\u2019m such a huge fan of making people feel like superheroes. I just think that\u2019s the key to everything. And so, if you can get someone to invite your story into their life, and what they\u2019re gonna get in return is to \u003Cstrong\u003Efeel like a superhero\u003C/strong\u003E for doing so\u2026that\u2019s the ultimate transmedia experience. And I hate to define it more than that. I really think that\u2019s the core of it.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPhoebe\u003C/strong\u003E: More like transcendental media?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EElan Lee\u003C/strong\u003E: Yeah! That\u2019s a great way to look at it. (He laughs.) Yeah. I mean\u2026I\u2019ve had small experiences watching TV or movies, where I felt like a superhero just voyeuristically, but it wears off immediately. You know where the border of that TV is, and I know if I look to the left it\u2019s not the TV anymore. That\u2019s the wall of my apartment, and that\u2019s the not having that experience anymore. And so transmedia is one where we say, well, the border doesn\u2019t have to be there, the border is wherever I want it to be. And I really believe that\u2019s the future of entertainment.\u003C/p\u003E\n\u003Cp\u003E[\u003Cem\u003EBut wait! There's more. Next time we'll cover Elan's take on creativity, and what makes him more successful at this than you.\u003C/em\u003E]\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F27%2Felan-lee-the-rolling-stone-interview-part-ii%2F\u0026amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20II\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <h4>Elan Lee wants you to convert part of your life into the storytelling experience</h4> <p><em>Thanks to a fortuitous mix of chance and invention, Elan Lee has found himself to be one of the few recognizable names in the transmedia business. With four separate companies (<a href="http://www.fourthwallstudios.com/" title="Fourth Wall Studios">Fourth Wall Studios</a>, <a href="http://www.edoclaundry.com/" title="edoc laundry">edoc laundry</a>, <a href="http://www.42entertainment.com/default.html" title="42 Entertainment">42 Entertainment</a>, and the “not worth mentioning” collaboration with <a href="http://www.smithandtinker.com/about/founders/jordan-weisman/">Jordan Weisman</a> called Myriad Mobile), a handful of patents, and a certain amount of reckless (or naive) experimentation, his projects have helped to define – or <strong>re</strong>define – cross platform storytelling in the 21st century. </em></p> <p><em><a href="http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/" title="Elan Lee, Part I">Last time</a> we talked philosophy. This time we’re down to brass tacks: what works, what doesn’t, and what you do when you’re in the right place at the right time.</em></p> <p><em>[This dude is dropping some serious insights - read closely, and between the lines - and you, Dear Reader, are better off hearing it straight from him. And he's a talker.]</em></p> <h4>Holy crap! Steven Spielberg walked into my office!</h4> <p><strong>Phoebe</strong>: As a maker of ARGs, what are you selling?</p> <p><strong>Elan Lee</strong>: At first, when I personally started this whole crazy thing, it was not even a marketing effort. I can talk about where the first one came from, if that helps?</p> <p>So, I was doing game design at Microsoft, and one day Steven Spielberg walked into my office…cause… Holy crap! Steven Spielberg walked into my office! And he basically said, ‘So, hey, your boss just bought the rights to my movie <em>A.I.</em> (<em>A.I. Artificial Intelligence</em>).’ And, the sort of fill-in-the-blank part there was that my boss really wants to get into Hollywood, and he bought anything with Steven Spielberg’s name on it. And he had signed us up to do a fighting game, and a racing game, and a gladiatorial combat game, and all of that sort of fell in my lap. And it was like, you get to build all these great games!<br /> <a href="http://workbookproject.com/culturehacker/files/2010/07/AI.jpg"><img class="alignnone size-full wp-image-1655" title="AI Movie Poster" src="http://workbookproject.com/culturehacker/files/2010/07/AI.jpg" height="600" alt="A.I. Artificial Intelligence Movie Poster" width="400" /></a><br /> I went and watched the movie… Actually, even before watching the movie, we built those games. We actually built an <em>A.I.</em> fighting game for the Xbox, a racing game for the Xbox, and a gladiatorial combat game for the Xbox. And the problem with all those games was that an audience isn’t going to know how those fit together. They’re not gonna understand how the characters kind of move from one game, to the next game, to the next, especially with a franchise where some of them may not have even seen the movie.</p> <p>So we thought, what we really need is just kind of like, the <strong>glue</strong> between those properties. So we thought, what if we built a game that didn’t actually live on any platform, it just sorta lived <strong>everywhere</strong>. And characters could call you, and characters could send you email, and the characters that you saw in one game could hop out of that game into the real world for a while, and you’d play along with them. And then they’d hop into the next game, and that’s episode two. Episode three they’re gonna hop back out into the real world, play with you, and then episode four they jump into the next Xbox game. So we built that, and we called it <a href="http://www.cloudmakers.org/" title="The Beast Archive"><em>The Beast</em></a>, because we didn’t know what else to call it and we thought it would be cool.</p> <h4>No one’s gonna buy these things</h4> <p>Then we saw the movie <em>A.I.</em>, and… I don’t know if you’ve seen the movie <em>A.I.</em>, but umm, you don’t exactly… It’s a movie about a fake boy who really wants the love of his mom and would do anything to be real, but at the end we realize he can’t actually be real and his heart is broken and he’s buried at the bottom of the sea forever… No one walks out of that movie thinking, ‘Oh, I can’t wait to play the Xbox game!’ right? You’re screwed. So me and my team walked out of the movie and just thought, ‘Oh, we’re so f**ked!’ We have nothing.</p> <p>So we went back to Redmond and we canceled all the games. We just killed them that day cause we thought, ‘We have no chance, no one’s gonna buy these things.’ But as we’re slashing these games, we kinda realize ‘But that other thing, the glue, that’s still kinda cool. That actually has emotional resonance, and actually fits in really well with the movie, because it’s all about people’s <strong>real lives</strong>. And their passions and their hatreds and their conflict, and, it’s just gritty and real and awesome.’ And so we thought, ‘Well, we own the rights anyway, so let’s just release that, even though it’s not promoting any of our games.’ Even though it’s not carrying characters from one piece to the next. We built it anyway, so we might as well just launch it. And so we did. And it wasn’t meant to be promotion for the movie… it was meant as a clue for these other Xbox games, which no longer existed. So we had no agenda. I mean, absolutely no agenda.</p> <p>And after about a month of running it, we kinda realized – this is really <strong>powerful</strong>. We’re onto something here. And so I went to my boss and said, ‘I wanna build more of these. This is <strong>cool</strong>, we’ve just entertained millions of people in a way that no one has ever entertained them before.’ And he said, “How much money did it make?” And we said, “Well, it didn’t make any money. It wasn’t supposed to.” And he said, “Well, go build an Xbox game, then.” And I thought…this job kinda blows. So I resigned from Microsoft, and started a company to build more of these things. And that’s even worse, cause now I wanna build these things that make no money…</p> <h4>Twelve hours later, Microsoft called…</h4> <p><strong>Phoebe</strong>: What made you think you could form a company on the basis of this model when you knew…?</p> <p><strong>Elan Lee</strong>: Absolute naivete. I was so dumb. I just thought, this is really cool. This feels like more compelling storytelling than anything I’ve ever done. And I wanna just build them. And I can worry about the realities of… probably that I’m going to starve to death doing so. So, me and some friends literally started a company – we each put in a little bit of cash, and spent about twelve hours freaking out because now none of us have any income and we have no clients, and… Holy crap! What do we do now? And twelve hours later, Microsoft called and they said, ‘So, we’ve got Halo 2 coming out, and you guys are the only ones who know anything about the game (cause we were some of the original designers of Halo 1), and how do you feel about marketing it using that crazy <em>A.I.</em> thing you did?’ And we thought, ‘Uhh…Awesome! Okay!’</p> <p><strong>Phoebe</strong>: When you say twelve hours, do you mean literally twelve hours?</p> <p><strong>Elan Lee</strong>: Yes. It was a very tense twelve hours. … It was the silver platter. It was like, ‘Hey, how would you like to do exactly what you set out to do, and make money doing it?’</p> <h4>It was total wild west</h4> <p>Once we realized that there was money in marketing, and that in fact it was the only revenue we could come up with, then we just went full steam ahead with that. And we said, ‘Alright, let’s become a marketing company. And that will let us fund a lot of this <strong>research</strong> on someone else’s dime. Cause it really was research at that point. I mean, there were no rules. It was total wild west. Who knows what the hell is gonna work? …</p> <p>So, <a href="http://www.42entertainment.com/default.html">42 Entertainment</a> was built as a marketing company. And to answer your question, ‘What were we selling?’ We were absolutely selling promotional materials. We could walk into most marketing firms, most giant studios, and say, ‘Your revenue model is dying. People are learning how to skip commercials, they pay no attention to billboards anymore, they have absolutely no tolerance for banner ads and every day that gets worse. But we just finished two projects in a row that had <strong>unprecedented numbers</strong>…’ It was a really easy business. I mean, it was such a compelling case that we could make to say, ‘We have a mechanism by which you can entertain someone in a new way.’</p> <p>If you fast-forward that about seven years, now it’s impossible to launch a movie, or a TV show, or a rock album, or a videogame without an ARG. Everyone’s doing it. Or, at least, what they call ARGs. Because the traditional stuff doesn’t work, and it’s only the tent-pole projects that a company is willing to put <em>so</em> much marketing money into. Those things work, but everything else needs some edge, it needs some hook. And the irony of the whole situation is that ARGs are no longer an edge or a hook. They’re just commonplace now.</p> <h4>“ARGs” is such a stupid term that no one knows what it means</h4> <p><strong>Phoebe</strong>: Well, commonplace, I think, to a certain subculture. A certain niche of people that are technologically proficient… I mean, even though I have a media-engaged background, I have never accidentally come across the rabbit hole for an ARG.</p> <p><strong>Elan Lee</strong>: Fair enough. Nor have I. In fact, I’ve never actually played one. So… (He laughs.)</p> <p>Most marketing companies, at this point, will call whatever it is they’re doing an ARG. Because what they’re doing is basically saying ‘Let’s do traditional marketing, plus a <a href="http://twitter.com/">Twitter</a> account. Let’s do traditional marketing, plus a weird interactive website with a flash game on it.’ And they’re calling that stuff ARGs because “ARGs” is such a <strong>stupid</strong> term that no one knows what it means. So that stuff I think is actually commonplace – the things that they’re calling ARGs I think are commonplace, and most people at least know they exist. Every movie that comes out, you at least know how to find the website, if you wanted to. And if you were to go there, there would be some embedded flash experience, or there would be a link to a Twitter account, or a link to some other weird thing if they’re more elaborate.</p> <p>An actual ARG, in the sense of what <a href="http://www.ilovebees.com/" title="i love bees">I Love Bees</a> was, or in the sense of what <em>A.I.</em> was, and the few that we did after that…those are not nearly as commonplace. And those are – very much to your point – entertaining <strong>the hell</strong> out of that same group of hardcore geeks over and over again…</p> <h4>There is no upside to trading time for money</h4> <p>Which is exactly why I resigned from the company. I woke up one morning and realized two very important things: one is that I’m really good at entertaining the hell out of that small group of people, and two is that there is no upside to trading time for money. In other words, I only make money if I put time into this. And the moment I stop putting <strong>time</strong> into this, I stop making money. And that’s a service industry. That’s not a happy moment for me. I’m very uncomfortable with that.</p> <p>And so I started–with some friends–<a href="http://www.fourthwallstudios.com/">Fourth Wall Studios</a> because I wanted to change that. I wanted to not only entertain the same million people over and over again, but I also wanted to build things with permanence to them, so that even once I stopped pouring time into them, they would continue to generate revenue.</p> <p>And so now what I’m selling – this is the longest answer to your question ever – so now what I’m selling is a true media experience with built in revenue models, <strong>established</strong> revenue models. We’ve got some that have microtransactions, we’ve got some that we’re building actual TV shows so those have ad sponsored revenue models built in. People already know these. We’ve got some with text messaging revenue models. We’ve got a book coming out that’s got a built in revenue model. All of those things, what we’re essentially selling to the user is…it’s everything you know, but the coolest version of it you’ve ever seen. Here’s a book! You know how to buy a book…here’s the coolest book you’ve ever seen. Here’s a TV show. You know how to watch commercials in a TV show, but it’s the coolest TV show you’ve ever seen. That’s the new proposition: it’s what you’re used to, <strong>plus</strong>.</p> <h4>It’s just a psychological manipulation</h4> <p><strong>Phoebe</strong>: Now I guess what you’re doing with Fourth Wall is a slightly different take on embedding a business model into the delivery of your story, which is clearly a huge evolution from what you were doing with 42. Most of us, when we think about funding an “interactive experience” (for lack of a better term), the introduction of a new business model is often a hard sell. Especially because people in the media industry are trying so many different things and so many of those things are failing miserably.</p> <p><strong>Elan Lee</strong>: Yeah.</p> <p><strong>Phoebe</strong>: And so you go back and look at the marketing model that 42 was using, and you go, ‘OK, but still every marketing person is asking me about ROI and “Engagement”.’ And if I’m only selling the same story, or a different story to the same market, even if those people are fully engaged – which they may be – it doesn’t necessarily translate to selling products.</p> <p><strong>Elan Lee</strong>: There’s a few answers to that. First, let me put my 42 hat on for a second and answer that specific one. Whenever we took on a new client at 42, we would ask one very important question, which is: ‘What are you guys gonna use to judge the success of this project?’ Not, ‘What does success mean?’ but, ‘What do <em>you</em> think?’ And oftentimes, they would answer, ‘Oh, we just want column inches. We just want reporters all over this.’ And so we would tailor things to accomplish that very specific goal. Or they would say, ‘We want to sell movie tickets.’ OK, so we’re gonna tailor that. So, there’s tricks you can use to do exactly that, even if  you don’t have a lot of players, you can tailor it to get a sh*t-load of press, or you can tailor it to get <strong>massive traffic</strong> to a website, <em>even if </em>it’s the same people over and over again, right? You can encourage repeat behavior… So that was one thing that we’d be really clear on: ‘What do you want to get out of this?’ And we’re gonna give you that. And we were very successful at that because it’s just a psychological manipulation…(He laughs.)</p> <h4>It’s not the game that has to be entertaining, it’s the players</h4> <p>The second thing is… Have you ever seen that <a href="http://www.42entertainment.com/see.html" title="Inverted Pyramid of Players">inverse pyramid</a> of the players?<br /> <a href="http://workbookproject.com/culturehacker/files/2010/07/invertedpyramid.jpg"><img class="alignnone size-full wp-image-1648" title="Inverted Pyramid of Player Participation" src="http://workbookproject.com/culturehacker/files/2010/07/invertedpyramid.jpg" height="488" alt="Inverted Pyramid of Player Participation" width="636" /></a><br /> So, the goal there, what we were always able to say which I think was actually really true, is: If you can build the game that has three core functions – one super hardcore thing that’s gonna keep the players engaged…and it’s gonna be hard and complicated and geeky, and all that’s actually good, cause those are the guys that are going to keep coming back. If you can build one medium engagement thing, so that you can play ten minutes a day–a flash game is a great example of that–then you’re gonna keep that middle group occupied. And, if you can build something that only takes <strong>ten seconds</strong>, like a really awesome website, something super spooky happens when you’re visiting, or you call a phone number. Then you’re going to get that upper crowd.</p> <p>When it works right. When all those things are powering each other, what happens is, you get the bottom group entertaining the top. So, the core players are entertaining the medium players, the medium players are entertaining the really casual people. Cause they’re watching, like ‘Oh my god, these guys are going out in hurricanes and answering payphones!’ And you have all that insanity. And what happens is that triangle grows, because people from the top, every once in a while they trickle down to the middle. And people at the middle level start to trickle down to the bottom level. And that bottom level grows when there’s more core players doing more and more and more, the whole triangle grows because now there’s more to be entertained by. And although it looks like a triangle, <strong>it’s actually a circle</strong>. And if you build it the right way, you can get the player–nothing attracts a crowd like a crowd–you can get these guys to generate the viral spread for you. Because it’s not the game that has to be entertaining, it’s the players that have to be entertaining.</p> <h4>You don’t have to teach your customers how to spend money</h4> <p><strong>Phoebe</strong>: So, back to Fourth Wall…and rather than selling somebody else’s product, selling your own original IP [Intellectual Property] in new forms… It sounds like you’ve already experimented with a number of different models, so what have been the most successful? Where do you wanna go?</p> <p><strong>Elan Lee</strong>: The two that have been the most successful so far is actually edoc [that's <a href="http://www.edoclaundry.com/">edoc laundry</a>] clothing company – selling shirts, or clothes, makes a lot of money – and <em><a href="http://www.cathysbook.com/">Cathy’s Book</a></em> makes a lot of money. And I think the reason those two make a lot of money is because they’re established revenue models. If you have to teach someone how to spend money, that’s a <em>loooooong</em> road. So, using those established mechanisms is really good.<br /> <a href="http://workbookproject.com/culturehacker/files/2010/07/edoc.jpg"><img class="alignnone size-full wp-image-1656" title="edoc laundry tshirt" src="http://workbookproject.com/culturehacker/files/2010/07/edoc.jpg" height="432" alt="edoc laundry tshirt design" width="334" /></a></p> <p>We have a lot of other mechanisms. One of the projects that we’re starting to develop right now – actually, the one I’m most excited about – which I can’t say too much about… is… how do I phrase this <strong>without totally screwing myself</strong> over? OK. (He pauses.) There’s a way that we all behave online. Nope, that’s a bad way to say it… OK. (Another pause.)</p> <p>Here’s a statement: Marketers spend billions of dollars every year to make television commercials to get you to look at a product. Another statement is: Marketers spend a nearly equal amount to build banner ads to get people to redirect their behavior to a certain URL. To move their eyeballs to a certain URL. I think those are both true statements. OK. We have an experimental revenue model that I’m very excited about, because what it does is it makes part of gameplay moving your eyeballs to very specific websites, over and over and over again. And because that has such tremendous value, I think it’s a revenue model that you don’t have to teach. That you don’t have to teach your customers how to spend money. They just do it. And that has incredible value to marketers.</p> <h4>Let’s call that chocolate and peanut butter</h4> <p>I realize how nebulous I’m being about that, but if you look at it in that very abstract way, there’s something kinda beautiful about that, right? There’s <strong>value</strong> in people looking at your thing online, and the game is built out of things online, so let’s call that chocolate and peanut butter and put those things together, and build something where everyone wins.</p> <p><strong>Phoebe</strong>: So, if I can summarize: You’re talking about building a revenue model that is based on existing behaviors?</p> <p><strong>Elan Lee</strong>: Correct.</p> <p><strong>Phoebe</strong>: You’ve also had an opportunity with Fourth Wall to explore your own IP, instead of leveraging existing IP. And it seems like you’ve had a lot of opportunity to experiment with different media. Can you talk a bit about that?</p> <p><strong>Elan Lee</strong>: None of those have launched yet. However, we have started the process of writing and selling scripts in Hollywood. Some are television shows, some are webisodes, and some are feature length films. They’re all properties that we wrote in-house. And they’re all properties that have the interactive components baked into the DNA of the property. So, while it is possible to just sit back and watch a TV show…cause that’s not massively broken, and enough people know how to do it.</p> <h4>Lean forward and live in that world</h4> <p>All of the interactive components are an extension of that same experience across your cell phone, across your email address, across your facebook page. And rather than the interactive elements feeling like a marketing thing that was slapped on afterwards, what we’re trying to build – and what’s so exciting – is… When you participate in passive media, when you watch a TV show and watch a movie, you are sitting back. It’s a lean-back experience. And our claim is, in addition to that, the opportunity to then lean forward and live in that world – so that, when you decide to lean back again and watch the characters, they’re just continuing where you left off. My assertion is that that is the future of entertainment.</p> <p>And getting to work with media where they let us play with that, and fund massive projects geared to not entertain that same million people who look for those marketing projects, but instead geared towards the 30 million people that are going to watch a TV show and then hopefully say, ‘Oh, <strong>there’s more</strong>? I wanna see what the more is, I wanna see what else there is.’ That’s a much more fun sandbox to get to play in. So, that’s what I’m excited about right now.</p> <h4>I’m sooo happy <em>American Idol</em> exists</h4> <p><strong>Phoebe</strong>: Do you think that shows like <em><a href="http://www.americanidol.com/">American Idol</a></em>, which are scratching surface of some type of audience interactivity – do you think that’s going to help with educating an audience so that they can deal with a cross-device experience?</p> <p><strong>Elan Lee</strong>: Yeah. For sure. I’m sooo happy <em>American Idol</em> exists. And I’m soo happy it’s doing as well as it is. Well, I guess it’s sort of declining a little but…what a run, right? I think that they showed…they took the first and hardest step in this process. They said, ‘For a massive audience, they are not gonna be scared to interact. And we’re gonna teach them over the course of many years how to do it. And we’re gonna reward them along the way, and we’re gonna introduce conflict along the way, and we’re gonna make it part of the experience. Part of the experience of <em>American Idol</em> is picking up <strong>another device</strong> – a computer or a phone and doing something. And we’re not gonna punish you for that, we’re not gonna make it complicated. We’re gonna make it fun and easy. And that’s the hardest damn step. And they did such a phenomenal job at it! Now, what’s even more exciting is what comes next.</p> <h4>You can just do it. Just do it today, this afternoon.</h4> <p><strong>Phoebe</strong>: If I want to grow up and become a “transmedia designer”, what do I do? What’s the path for that?</p> <p><strong>Elan Lee</strong>: Right. Well, the shortest path is build one. What’s really cool about all this stuff is, you can just build one. If you’ve got a microphone and basic HTML skills, or a friend who has basic HTML skills, you can build one.</p> <p>I think we’re in this phase that I call ‘wild experimentation,’ and no one has any idea what’s gonna work. There are certain lessons out there, but there are no rules. Everything is worth trying. And it’s rapid prototyping, and it’s rapid failure, and it’s <strong>wild experimentation</strong>. And for anyone who wants to grow up and be a ‘transmedia designer’…there’s no growing up involved. You can just do it. Just do it today, this afternoon. And those lessons that you learn there are what transmedia houses are looking for. Anyone who’s got any experience in this at all is what they’re looking for. But in success, and even in moderate success, people come to you and say, ‘That was awesome! What’s next? What are you going to build next? And can you slap this onto my product? And here’s some development money, and can you build it bigger and better and involve this thing instead?’ There’s quite a boom in this industry right now, because no one’s good at it. And there’s huge potential.</p> <h4>You get to convert part of your life into the storytelling experience</h4> <p><strong>Phoebe</strong>: What’s been interesting for me in watching the development of this whole, quote-unquote <em>transmedia</em> environment, has been the role of academia and the media itself shaping the way people understand what it is. I mean even the term “transmedia” is not… I mean, did you coin that term?</p> <p><strong>Elan Lee</strong>: (Shakes his head.)</p> <p><strong>Phoebe</strong>: Right. So, the definitions have influenced what people expect. For example, there seems to be a set of conventions that go along with an Alternate Reality Game. And even within this frame of wild experimentation, it appears that what people are looking for is something formulaic… What do you think of when you think of an Alternate Reality Game? What does “transmedia” mean to you? Or does it have any meaning?</p> <p><strong>Elan Lee</strong>: I think that all it really means is that you get to convert part of your life into the storytelling experience. And the best ones are the ones where you get to define what part of your life that is. I don’t think there’s any formula about what it has to include or what it shouldn’t include. I’m such a huge fan of making people feel like superheroes. I just think that’s the key to everything. And so, if you can get someone to invite your story into their life, and what they’re gonna get in return is to <strong>feel like a superhero</strong> for doing so…that’s the ultimate transmedia experience. And I hate to define it more than that. I really think that’s the core of it.</p> <p><strong>Phoebe</strong>: More like transcendental media?</p> <p><strong>Elan Lee</strong>: Yeah! That’s a great way to look at it. (He laughs.) Yeah. I mean…I’ve had small experiences watching TV or movies, where I felt like a superhero just voyeuristically, but it wears off immediately. You know where the border of that TV is, and I know if I look to the left it’s not the TV anymore. That’s the wall of my apartment, and that’s the not having that experience anymore. And so transmedia is one where we say, well, the border doesn’t have to be there, the border is wherever I want it to be. And I really believe that’s the future of entertainment.</p> <p>[<em>But wait! There's more. Next time we'll cover Elan's take on creativity, and what makes him more successful at this than you.</em>]</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F27%2Felan-lee-the-rolling-stone-interview-part-ii%2F&amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20II" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 27 Jul 2010 19:35:04 GMThttp://soup.remixablefilms.net/post/67674890/Elan-Lee-The-Rolling-Stone-Interview-Parturn:www-soup-io:1:67674890regularfeaturedperson of interestargexperiencegamingmarketingstorytellingtransmediaindustry Transmedia Storytelling: Getting Started {"tags":["Featured","arg","audience-building","cross-media","social media","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/\"\u003ETransmedia Storytelling: Getting Started\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/","body":"\u003Cp\u003EHaving decided that you want to get into transmedia and write a transmedia story, where do you start?\u003C/p\u003E\n\u003Cp\u003EWell, I\u2019d recommend that you start with what you know and branch out from there. But knowing where and how to branch out means considering the type of experience you want to create.\u003C/p\u003E\n\u003Cp\u003EThere are five questions to ask yourself (shown in Figure 1):\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003EWhat is the story I want to tell?\u003C/li\u003E\n\u003Cli\u003EHow will I deliver the story?\u003C/li\u003E\n\u003Cli\u003EWhat kind of audience participation do I want or need?\u003C/li\u003E\n\u003Cli\u003EHow will audience participation affect the story over time?\u003C/li\u003E\n\u003Cli\u003EHow much is based in the real world vs a fictional world?\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771863860/sizes/l/\"\u003E\u003Cimg title=\"Transmedia Storytelling: Getting Started\" class=\" \" src=\"http://farm5.static.flickr.com/4134/4771863860_4cfdb11d3d_b.jpg\" height=\"432\" alt=\"Transmedia Storytelling: Getting Started\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 1: Transmedia Storytelling: Getting Started\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EThe more audience participation you want or need, the more you\u2019ll tend towards writing the storyworld before the story. Figure 2 illustrates what I mean by story and storyworld.\u003C/p\u003E\n\u003Cp\u003EThink of a \u201cstory\u201d as one implementation of the world of the story among many potential implementations. I guess you might think of story as one plot line and associated characters from a world of many plots, subplots, and characters and so on \u2013 I\u2019ve called this a single \u201cnarrative space\u201d. Figure 3 illustrates how an author might take a single narrative space (one story) and develop it into additional narrative spaces (new stories).\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771140029/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Story vs Storyworld\" class=\" \" src=\"http://farm5.static.flickr.com/4100/4771140029_36a45e0eeb_b.jpg\" height=\"432\" alt=\"Story vs Storyworld\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 2: Story vs Storyworld\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003E\u003Cstrong\u003E\u003Cbr /\u003E\n\u003C/strong\u003E\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771777506/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Narrative Spaces\" class=\" \" src=\"http://farm5.static.flickr.com/4077/4771777506_133eef4df5_b.jpg\" height=\"432\" alt=\"\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 3: Narrative Spaces\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EWhen thinking about delivering the story, put aside the specifics of particular platforms (just for now) and think about the experience in terms of:\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003Ethe narrative spaces you want to cover (location, characters, time \u2013 see above)\u003C/li\u003E\n\u003Cli\u003Ethe number and relative timing of the platforms (sequential, parallel, simultaneous, non-linear)\u003C/li\u003E\n\u003Cli\u003Ethe extent and type of audience involvement (passive, active, interactive, collaborative) .\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cp\u003EThere\u2019s a lot to consider here so let\u2019s tackle it as a two-stage process:\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003EStep 1: decide the narrative space, number of platforms and their timing\u003C/li\u003E\n\u003Cli\u003EStep 2: decide the extent of audience involvement.\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cp\u003E\u003Cstrong\u003E\u003Cbr /\u003E\nStep 1: Narrative Space and Relative Timing of Platforms\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EFigure 4 shows a \u201ctypical\u201d Hollywood transmedia project. It\u2019s a series of single-platform deliverables \u2013 a book, a movie, a game. In many ways the platforms are independent except that they often cover different narrative spaces: prequel, sequel, flashback which may dictate a release order or schedule. In any case there\u2019s no apparent audience interactivity between the platforms.\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771140077/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Transmedia Franchise\" class=\" \" src=\"http://farm5.static.flickr.com/4082/4771140077_4712e43816_b.jpg\" height=\"432\" alt=\"\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 4: Transmedia Franchise\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EBy contrast, an Alternate Reality Game (ARG) might cover a single narrative space across multiple platforms \u2013 each alone insufficient to carry the complete story but like jigsaw puzzle pieces they must be assembled to complete the picture (well\u2026 you know\u2026 \u00a0story).\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771777582/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Portmanteau Transmedia\" class=\" \" src=\"http://farm5.static.flickr.com/4136/4771777582_4e35e10195_b.jpg\" height=\"432\" alt=\"Portmanteau Transmedia\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 5: Portmanteau Transmedia\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EThese different types to transmedia can be represented by the diagram in Figure 6. \u00a0Of course it\u2019s also possible to combine different types of transmedia as shown in Figure 7.\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771777468/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Types of Transmedia\" class=\" \" src=\"http://farm5.static.flickr.com/4098/4771777468_7fd7ab7b0c_b.jpg\" height=\"432\" alt=\"Types of Transmedia\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 6: Types of Transmedia\u003C/p\u003E\u003C/div\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771140141/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Mixed Transmedia Types\" class=\" \" src=\"http://farm5.static.flickr.com/4099/4771140141_335ed52d4d_b.jpg\" height=\"432\" alt=\"Mixed Transmedia Types\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 7: Mixed Transmedia Types\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003E\u003Cstrong\u003EStep 2: Audience Involvement\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EAudience involvement in the story often bothers indie filmmakers. It\u2019s not just that the indie wants to tell his story without interference; it\u2019s also the fear that amateur involvement will sully the final result. And for those who have tried involving audiences there\u2019s concerns about the effort of \u201ccommunity management\u201d \u2013 the time and trouble to guide, motivate, appeal and appease.\u003C/p\u003E\n\u003Cp\u003EIt\u2019s not only indie filmmakers that worry about how to tell \u003Cem\u003Etheir\u003C/em\u003E story and yet still find room for audience participation. Talk to game designers about audience (i.e. player) interaction and story and they\u2019ll tell you that the more control you give to players (audiences), the less control is retained by the author. \u00a0In fact the problem is even more pronounced in MMOs where virtual world guru Richard Bartle says \u201cVirtual world designers can\u2019t add story, they can only add content. Content provides experiences that can be made by those who come through or observe them into story.\u201d So at its most open-ended, the virtual world (or transmedia experience) creates a world with lots of actionable content and choices but no plot?\u003C/p\u003E\n\u003Cp\u003EThis player-author struggle is tackled by games like Fallout3 and Red Dead Redemption (which are console games, not MMOs) by offering players the choice to explore (create their own stories) or tackle quests (follow the author\u2019s story). Cut-scenes of course offer the most extreme authorial control.\u003C/p\u003E\n\u003Cp\u003EIt\u2019s clear that transmedia experiences can borrow from the lessons of games and virtual worlds \u2013 creating a storyworld into which the author places a mix of story and content with opportunities for sit-forward and sit-back participation.\u003C/p\u003E\n\u003Cp\u003ELooking further into audience participation I discovered the \u201c\u003Ca href=\"http://www.raphkoster.com/gaming/gdc_2002_Storytelling.htm\"\u003Estorytelling cube\u003C/a\u003E\u201d (Figure 8 ) first presented at the 2002 Game Developers Conference by Raph Koster and Rich Vogel to describe how narrative is explored in online virtual worlds. It applies particularly well to ARGs. The three axes are control, impact and context:\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003EControl: How much freedom does the audience have to create their own experience and how much control will you have as the author?\u003C/li\u003E\n\u003Cli\u003EImpact: What long-lasting impact will the audience have on the evolution of the experience?\u003C/li\u003E\n\u003Cli\u003EContext: How much of the experience is based in a fictional world and how much exists in \u201creal life\u201d?\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/STORY-CUBE.png\"\u003E\u003Cimg title=\"STORY CUBE\" class=\"size-full wp-image-1583 \" src=\"http://workbookproject.com/culturehacker/files/2010/07/STORY-CUBE.png\" height=\"310\" alt=\"STORY CUBE\" width=\"300\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 8 Storytelling Cube (Raph Koster \u0026amp; Rich Vogel)\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EThere\u2019s no right or wrong position to be inside this cube: it\u2019s up to you to decide based on experience, preference and resources.\u00a0 At one extreme you might have an entirely fictional world, tightly controlled by the author with no audience interaction and at the other you could have an experience based around real-world places \u0026amp; events in which the audience is free to completely change how the story evolves and is experienced. And of course the two can be mixed and there\u2019s a lot of space in between.\u003C/p\u003E\n\u003Cp\u003ETo be continued\u2026.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Ftransmedia-storytelling-getting-started%2F\u0026amp;linkname=Transmedia%20Storytelling%3A%20Getting%20Started\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Having decided that you want to get into transmedia and write a transmedia story, where do you start?</p> <p>Well, I’d recommend that you start with what you know and branch out from there. But knowing where and how to branch out means considering the type of experience you want to create.</p> <p>There are five questions to ask yourself (shown in Figure 1):</p> <ul> <li>What is the story I want to tell?</li> <li>How will I deliver the story?</li> <li>What kind of audience participation do I want or need?</li> <li>How will audience participation affect the story over time?</li> <li>How much is based in the real world vs a fictional world?</li> </ul> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771863860/sizes/l/"><img class=" " title="Transmedia Storytelling: Getting Started" src="http://farm5.static.flickr.com/4134/4771863860_4cfdb11d3d_b.jpg" height="432" alt="Transmedia Storytelling: Getting Started" width="576" /></a><p class="wp-caption-text">Figure 1: Transmedia Storytelling: Getting Started</p></div> <p>The more audience participation you want or need, the more you’ll tend towards writing the storyworld before the story. Figure 2 illustrates what I mean by story and storyworld.</p> <p>Think of a “story” as one implementation of the world of the story among many potential implementations. I guess you might think of story as one plot line and associated characters from a world of many plots, subplots, and characters and so on – I’ve called this a single “narrative space”. Figure 3 illustrates how an author might take a single narrative space (one story) and develop it into additional narrative spaces (new stories).</p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771140029/sizes/l/in/photostream/"><img class=" " title="Story vs Storyworld" src="http://farm5.static.flickr.com/4100/4771140029_36a45e0eeb_b.jpg" height="432" alt="Story vs Storyworld" width="576" /></a><p class="wp-caption-text">Figure 2: Story vs Storyworld</p></div> <p><strong><br /> </strong></p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771777506/sizes/l/in/photostream/"><img class=" " title="Narrative Spaces" src="http://farm5.static.flickr.com/4077/4771777506_133eef4df5_b.jpg" height="432" alt="" width="576" /></a><p class="wp-caption-text">Figure 3: Narrative Spaces</p></div> <p>When thinking about delivering the story, put aside the specifics of particular platforms (just for now) and think about the experience in terms of:</p> <ul> <li>the narrative spaces you want to cover (location, characters, time – see above)</li> <li>the number and relative timing of the platforms (sequential, parallel, simultaneous, non-linear)</li> <li>the extent and type of audience involvement (passive, active, interactive, collaborative) .</li> </ul> <p>There’s a lot to consider here so let’s tackle it as a two-stage process:</p> <ul> <li>Step 1: decide the narrative space, number of platforms and their timing</li> <li>Step 2: decide the extent of audience involvement.</li> </ul> <p><strong><br /> Step 1: Narrative Space and Relative Timing of Platforms</strong></p> <p>Figure 4 shows a “typical” Hollywood transmedia project. It’s a series of single-platform deliverables – a book, a movie, a game. In many ways the platforms are independent except that they often cover different narrative spaces: prequel, sequel, flashback which may dictate a release order or schedule. In any case there’s no apparent audience interactivity between the platforms.</p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771140077/sizes/l/in/photostream/"><img class=" " title="Transmedia Franchise" src="http://farm5.static.flickr.com/4082/4771140077_4712e43816_b.jpg" height="432" alt="" width="576" /></a><p class="wp-caption-text">Figure 4: Transmedia Franchise</p></div> <p>By contrast, an Alternate Reality Game (ARG) might cover a single narrative space across multiple platforms – each alone insufficient to carry the complete story but like jigsaw puzzle pieces they must be assembled to complete the picture (well… you know…  story).</p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771777582/sizes/l/in/photostream/"><img class=" " title="Portmanteau Transmedia" src="http://farm5.static.flickr.com/4136/4771777582_4e35e10195_b.jpg" height="432" alt="Portmanteau Transmedia" width="576" /></a><p class="wp-caption-text">Figure 5: Portmanteau Transmedia</p></div> <p>These different types to transmedia can be represented by the diagram in Figure 6.  Of course it’s also possible to combine different types of transmedia as shown in Figure 7.</p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771777468/sizes/l/in/photostream/"><img class=" " title="Types of Transmedia" src="http://farm5.static.flickr.com/4098/4771777468_7fd7ab7b0c_b.jpg" height="432" alt="Types of Transmedia" width="576" /></a><p class="wp-caption-text">Figure 6: Types of Transmedia</p></div> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771140141/sizes/l/in/photostream/"><img class=" " title="Mixed Transmedia Types" src="http://farm5.static.flickr.com/4099/4771140141_335ed52d4d_b.jpg" height="432" alt="Mixed Transmedia Types" width="576" /></a><p class="wp-caption-text">Figure 7: Mixed Transmedia Types</p></div> <p><strong>Step 2: Audience Involvement</strong></p> <p>Audience involvement in the story often bothers indie filmmakers. It’s not just that the indie wants to tell his story without interference; it’s also the fear that amateur involvement will sully the final result. And for those who have tried involving audiences there’s concerns about the effort of “community management” – the time and trouble to guide, motivate, appeal and appease.</p> <p>It’s not only indie filmmakers that worry about how to tell <em>their</em> story and yet still find room for audience participation. Talk to game designers about audience (i.e. player) interaction and story and they’ll tell you that the more control you give to players (audiences), the less control is retained by the author.  In fact the problem is even more pronounced in MMOs where virtual world guru Richard Bartle says “Virtual world designers can’t add story, they can only add content. Content provides experiences that can be made by those who come through or observe them into story.” So at its most open-ended, the virtual world (or transmedia experience) creates a world with lots of actionable content and choices but no plot?</p> <p>This player-author struggle is tackled by games like Fallout3 and Red Dead Redemption (which are console games, not MMOs) by offering players the choice to explore (create their own stories) or tackle quests (follow the author’s story). Cut-scenes of course offer the most extreme authorial control.</p> <p>It’s clear that transmedia experiences can borrow from the lessons of games and virtual worlds – creating a storyworld into which the author places a mix of story and content with opportunities for sit-forward and sit-back participation.</p> <p>Looking further into audience participation I discovered the “<a href="http://www.raphkoster.com/gaming/gdc_2002_Storytelling.htm">storytelling cube</a>” (Figure 8 ) first presented at the 2002 Game Developers Conference by Raph Koster and Rich Vogel to describe how narrative is explored in online virtual worlds. It applies particularly well to ARGs. The three axes are control, impact and context:</p> <ul> <li>Control: How much freedom does the audience have to create their own experience and how much control will you have as the author?</li> <li>Impact: What long-lasting impact will the audience have on the evolution of the experience?</li> <li>Context: How much of the experience is based in a fictional world and how much exists in “real life”?</li> </ul> <div class="wp-caption alignnone"><a href="http://workbookproject.com/culturehacker/files/2010/07/STORY-CUBE.png"><img class="size-full wp-image-1583 " title="STORY CUBE" src="http://workbookproject.com/culturehacker/files/2010/07/STORY-CUBE.png" height="310" alt="STORY CUBE" width="300" /></a><p class="wp-caption-text">Figure 8 Storytelling Cube (Raph Koster &amp; Rich Vogel)</p></div> <p>There’s no right or wrong position to be inside this cube: it’s up to you to decide based on experience, preference and resources.  At one extreme you might have an entirely fictional world, tightly controlled by the author with no audience interaction and at the other you could have an experience based around real-world places &amp; events in which the audience is free to completely change how the story evolves and is experienced. And of course the two can be mixed and there’s a lot of space in between.</p> <p>To be continued….</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Ftransmedia-storytelling-getting-started%2F&amp;linkname=Transmedia%20Storytelling%3A%20Getting%20Started" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 07 Jul 2010 18:38:33 GMThttp://soup.remixablefilms.net/post/64635423/Transmedia-Storytelling-Getting-Startedurn:www-soup-io:1:64635423regularfeaturedargaudience-buildingcross-mediasocial mediastorytellingtransmedia Transmedia Storytelling: Getting Started {"tags":["Featured","arg","audience-building","cross-media","social media","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/\"\u003ETransmedia Storytelling: Getting Started\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/","body":"\u003Cp\u003EHaving decided that you want to get into transmedia and write a transmedia story, where do you start?\u003C/p\u003E\n\u003Cp\u003EWell, I\u2019d recommend that you start with what you know and branch out from there. But knowing where and how to branch out means considering the type of experience you want to create.\u003C/p\u003E\n\u003Cp\u003EThere are five questions to ask yourself (shown in Figure 1):\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003EWhat is the story I want to tell?\u003C/li\u003E\n\u003Cli\u003EHow will I deliver the story?\u003C/li\u003E\n\u003Cli\u003EWhat kind of audience participation do I want or need?\u003C/li\u003E\n\u003Cli\u003EHow will audience participation affect the story over time?\u003C/li\u003E\n\u003Cli\u003EHow much is based in the real world vs a fictional world?\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771863860/sizes/l/\"\u003E\u003Cimg title=\"Transmedia Storytelling: Getting Started\" class=\" \" src=\"http://farm5.static.flickr.com/4134/4771863860_4cfdb11d3d_b.jpg\" height=\"432\" alt=\"Transmedia Storytelling: Getting Started\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 1: Transmedia Storytelling: Getting Started\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EThe more audience participation you want or need, the more you\u2019ll tend towards writing the storyworld before the story. Figure 2 illustrates what I mean by story and storyworld.\u003C/p\u003E\n\u003Cp\u003EThink of a \u201cstory\u201d as one implementation of the world of the story among many potential implementations. I guess you might think of story as one plot line and associated characters from a world of many plots, subplots, and characters and so on \u2013 I\u2019ve called this a single \u201cnarrative space\u201d. Figure 3 illustrates how an author might take a single narrative space (one story) and develop it into additional narrative spaces (new stories).\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771140029/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Story vs Storyworld\" class=\" \" src=\"http://farm5.static.flickr.com/4100/4771140029_36a45e0eeb_b.jpg\" height=\"432\" alt=\"Story vs Storyworld\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 2: Story vs Storyworld\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003E\u003Cstrong\u003E\u003Cbr /\u003E\n\u003C/strong\u003E\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771777506/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Narrative Spaces\" class=\" \" src=\"http://farm5.static.flickr.com/4077/4771777506_133eef4df5_b.jpg\" height=\"432\" alt=\"\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 3: Narrative Spaces\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EWhen thinking about delivering the story, put aside the specifics of particular platforms (just for now) and think about the experience in terms of:\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003Ethe narrative spaces you want to cover (location, characters, time \u2013 see above)\u003C/li\u003E\n\u003Cli\u003Ethe number and relative timing of the platforms (sequential, parallel, simultaneous, non-linear)\u003C/li\u003E\n\u003Cli\u003Ethe extent and type of audience involvement (passive, active, interactive, collaborative) .\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cp\u003EThere\u2019s a lot to consider here so let\u2019s tackle it as a two-stage process:\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003EStep 1: decide the narrative space, number of platforms and their timing\u003C/li\u003E\n\u003Cli\u003EStep 2: decide the extent of audience involvement.\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cp\u003E\u003Cstrong\u003E\u003Cbr /\u003E\nStep 1: Narrative Space and Relative Timing of Platforms\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EFigure 4 shows a \u201ctypical\u201d Hollywood transmedia project. It\u2019s a series of single-platform deliverables \u2013 a book, a movie, a game. In many ways the platforms are independent except that they often cover different narrative spaces: prequel, sequel, flashback which may dictate a release order or schedule. In any case there\u2019s no apparent audience interactivity between the platforms.\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771140077/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Transmedia Franchise\" class=\" \" src=\"http://farm5.static.flickr.com/4082/4771140077_4712e43816_b.jpg\" height=\"432\" alt=\"\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 4: Transmedia Franchise\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EBy contrast, an Alternate Reality Game (ARG) might cover a single narrative space across multiple platforms \u2013 each alone insufficient to carry the complete story but like jigsaw puzzle pieces they must be assembled to complete the picture (well\u2026 you know\u2026 \u00a0story).\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771777582/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Portmanteau Transmedia\" class=\" \" src=\"http://farm5.static.flickr.com/4136/4771777582_4e35e10195_b.jpg\" height=\"432\" alt=\"Portmanteau Transmedia\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 5: Portmanteau Transmedia\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EThese different types to transmedia can be represented by the diagram in Figure 6. \u00a0Of course it\u2019s also possible to combine different types of transmedia as shown in Figure 7.\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771777468/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Types of Transmedia\" class=\" \" src=\"http://farm5.static.flickr.com/4098/4771777468_7fd7ab7b0c_b.jpg\" height=\"432\" alt=\"Types of Transmedia\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 6: Types of Transmedia\u003C/p\u003E\u003C/div\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4771140141/sizes/l/in/photostream/\"\u003E\u003Cimg title=\"Mixed Transmedia Types\" class=\" \" src=\"http://farm5.static.flickr.com/4099/4771140141_335ed52d4d_b.jpg\" height=\"432\" alt=\"Mixed Transmedia Types\" width=\"576\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 7: Mixed Transmedia Types\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003E\u003Cstrong\u003EStep 2: Audience Involvement\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EAudience involvement in the story often bothers indie filmmakers. It\u2019s not just that the indie wants to tell his story without interference; it\u2019s also the fear that amateur involvement will sully the final result. And for those who have tried involving audiences there\u2019s concerns about the effort of \u201ccommunity management\u201d \u2013 the time and trouble to guide, motivate, appeal and appease.\u003C/p\u003E\n\u003Cp\u003EIt\u2019s not only indie filmmakers that worry about how to tell \u003Cem\u003Etheir\u003C/em\u003E story and yet still find room for audience participation. Talk to game designers about audience (i.e. player) interaction and story and they\u2019ll tell you that the more control you give to players (audiences), the less control is retained by the author. \u00a0In fact the problem is even more pronounced in MMOs where virtual world guru Richard Bartle says \u201cVirtual world designers can\u2019t add story, they can only add content. Content provides experiences that can be made by those who come through or observe them into story.\u201d So at its most open-ended, the virtual world (or transmedia experience) creates a world with lots of actionable content and choices but no plot?\u003C/p\u003E\n\u003Cp\u003EThis player-author struggle is tackled by games like Fallout3 and Red Dead Redemption (which are console games, not MMOs) by offering players the choice to explore (create their own stories) or tackle quests (follow the author\u2019s story). Cut-scenes of course offer the most extreme authorial control.\u003C/p\u003E\n\u003Cp\u003EIt\u2019s clear that transmedia experiences can borrow from the lessons of games and virtual worlds \u2013 creating a storyworld into which the author places a mix of story and content with opportunities for sit-forward and sit-back participation.\u003C/p\u003E\n\u003Cp\u003ELooking further into audience participation I discovered the \u201c\u003Ca href=\"http://www.raphkoster.com/gaming/gdc_2002_Storytelling.htm\"\u003Estorytelling cube\u003C/a\u003E\u201d (Figure 8 ) first presented at the 2002 Game Developers Conference by Raph Koster and Rich Vogel to describe how narrative is explored in online virtual worlds. It applies particularly well to ARGs. The three axes are control, impact and context:\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003EControl: How much freedom does the audience have to create their own experience and how much control will you have as the author?\u003C/li\u003E\n\u003Cli\u003EImpact: What long-lasting impact will the audience have on the evolution of the experience?\u003C/li\u003E\n\u003Cli\u003EContext: How much of the experience is based in a fictional world and how much exists in \u201creal life\u201d?\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/STORY-CUBE.png\"\u003E\u003Cimg title=\"STORY CUBE\" class=\"size-full wp-image-1583 \" src=\"http://workbookproject.com/culturehacker/files/2010/07/STORY-CUBE.png\" height=\"310\" alt=\"STORY CUBE\" width=\"300\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EFigure 8 Storytelling Cube (Raph Koster \u0026amp; Rich Vogel)\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003EThere\u2019s no right or wrong position to be inside this cube: it\u2019s up to you to decide based on experience, preference and resources.\u00a0 At one extreme you might have an entirely fictional world, tightly controlled by the author with no audience interaction and at the other you could have an experience based around real-world places \u0026amp; events in which the audience is free to completely change how the story evolves and is experienced. And of course the two can be mixed and there\u2019s a lot of space in between.\u003C/p\u003E\n\u003Cp\u003ETo be continued\u2026.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Ftransmedia-storytelling-getting-started%2F\u0026amp;linkname=Transmedia%20Storytelling%3A%20Getting%20Started\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Having decided that you want to get into transmedia and write a transmedia story, where do you start?</p> <p>Well, I’d recommend that you start with what you know and branch out from there. But knowing where and how to branch out means considering the type of experience you want to create.</p> <p>There are five questions to ask yourself (shown in Figure 1):</p> <ul> <li>What is the story I want to tell?</li> <li>How will I deliver the story?</li> <li>What kind of audience participation do I want or need?</li> <li>How will audience participation affect the story over time?</li> <li>How much is based in the real world vs a fictional world?</li> </ul> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771863860/sizes/l/"><img class=" " title="Transmedia Storytelling: Getting Started" src="http://farm5.static.flickr.com/4134/4771863860_4cfdb11d3d_b.jpg" height="432" alt="Transmedia Storytelling: Getting Started" width="576" /></a><p class="wp-caption-text">Figure 1: Transmedia Storytelling: Getting Started</p></div> <p>The more audience participation you want or need, the more you’ll tend towards writing the storyworld before the story. Figure 2 illustrates what I mean by story and storyworld.</p> <p>Think of a “story” as one implementation of the world of the story among many potential implementations. I guess you might think of story as one plot line and associated characters from a world of many plots, subplots, and characters and so on – I’ve called this a single “narrative space”. Figure 3 illustrates how an author might take a single narrative space (one story) and develop it into additional narrative spaces (new stories).</p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771140029/sizes/l/in/photostream/"><img class=" " title="Story vs Storyworld" src="http://farm5.static.flickr.com/4100/4771140029_36a45e0eeb_b.jpg" height="432" alt="Story vs Storyworld" width="576" /></a><p class="wp-caption-text">Figure 2: Story vs Storyworld</p></div> <p><strong><br /> </strong></p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771777506/sizes/l/in/photostream/"><img class=" " title="Narrative Spaces" src="http://farm5.static.flickr.com/4077/4771777506_133eef4df5_b.jpg" height="432" alt="" width="576" /></a><p class="wp-caption-text">Figure 3: Narrative Spaces</p></div> <p>When thinking about delivering the story, put aside the specifics of particular platforms (just for now) and think about the experience in terms of:</p> <ul> <li>the narrative spaces you want to cover (location, characters, time – see above)</li> <li>the number and relative timing of the platforms (sequential, parallel, simultaneous, non-linear)</li> <li>the extent and type of audience involvement (passive, active, interactive, collaborative) .</li> </ul> <p>There’s a lot to consider here so let’s tackle it as a two-stage process:</p> <ul> <li>Step 1: decide the narrative space, number of platforms and their timing</li> <li>Step 2: decide the extent of audience involvement.</li> </ul> <p><strong><br /> Step 1: Narrative Space and Relative Timing of Platforms</strong></p> <p>Figure 4 shows a “typical” Hollywood transmedia project. It’s a series of single-platform deliverables – a book, a movie, a game. In many ways the platforms are independent except that they often cover different narrative spaces: prequel, sequel, flashback which may dictate a release order or schedule. In any case there’s no apparent audience interactivity between the platforms.</p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771140077/sizes/l/in/photostream/"><img class=" " title="Transmedia Franchise" src="http://farm5.static.flickr.com/4082/4771140077_4712e43816_b.jpg" height="432" alt="" width="576" /></a><p class="wp-caption-text">Figure 4: Transmedia Franchise</p></div> <p>By contrast, an Alternate Reality Game (ARG) might cover a single narrative space across multiple platforms – each alone insufficient to carry the complete story but like jigsaw puzzle pieces they must be assembled to complete the picture (well… you know…  story).</p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771777582/sizes/l/in/photostream/"><img class=" " title="Portmanteau Transmedia" src="http://farm5.static.flickr.com/4136/4771777582_4e35e10195_b.jpg" height="432" alt="Portmanteau Transmedia" width="576" /></a><p class="wp-caption-text">Figure 5: Portmanteau Transmedia</p></div> <p>These different types to transmedia can be represented by the diagram in Figure 6.  Of course it’s also possible to combine different types of transmedia as shown in Figure 7.</p> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771777468/sizes/l/in/photostream/"><img class=" " title="Types of Transmedia" src="http://farm5.static.flickr.com/4098/4771777468_7fd7ab7b0c_b.jpg" height="432" alt="Types of Transmedia" width="576" /></a><p class="wp-caption-text">Figure 6: Types of Transmedia</p></div> <div class="wp-caption alignnone"><a href="http://www.flickr.com/photos/zenfilms/4771140141/sizes/l/in/photostream/"><img class=" " title="Mixed Transmedia Types" src="http://farm5.static.flickr.com/4099/4771140141_335ed52d4d_b.jpg" height="432" alt="Mixed Transmedia Types" width="576" /></a><p class="wp-caption-text">Figure 7: Mixed Transmedia Types</p></div> <p><strong>Step 2: Audience Involvement</strong></p> <p>Audience involvement in the story often bothers indie filmmakers. It’s not just that the indie wants to tell his story without interference; it’s also the fear that amateur involvement will sully the final result. And for those who have tried involving audiences there’s concerns about the effort of “community management” – the time and trouble to guide, motivate, appeal and appease.</p> <p>It’s not only indie filmmakers that worry about how to tell <em>their</em> story and yet still find room for audience participation. Talk to game designers about audience (i.e. player) interaction and story and they’ll tell you that the more control you give to players (audiences), the less control is retained by the author.  In fact the problem is even more pronounced in MMOs where virtual world guru Richard Bartle says “Virtual world designers can’t add story, they can only add content. Content provides experiences that can be made by those who come through or observe them into story.” So at its most open-ended, the virtual world (or transmedia experience) creates a world with lots of actionable content and choices but no plot?</p> <p>This player-author struggle is tackled by games like Fallout3 and Red Dead Redemption (which are console games, not MMOs) by offering players the choice to explore (create their own stories) or tackle quests (follow the author’s story). Cut-scenes of course offer the most extreme authorial control.</p> <p>It’s clear that transmedia experiences can borrow from the lessons of games and virtual worlds – creating a storyworld into which the author places a mix of story and content with opportunities for sit-forward and sit-back participation.</p> <p>Looking further into audience participation I discovered the “<a href="http://www.raphkoster.com/gaming/gdc_2002_Storytelling.htm">storytelling cube</a>” (Figure 8 ) first presented at the 2002 Game Developers Conference by Raph Koster and Rich Vogel to describe how narrative is explored in online virtual worlds. It applies particularly well to ARGs. The three axes are control, impact and context:</p> <ul> <li>Control: How much freedom does the audience have to create their own experience and how much control will you have as the author?</li> <li>Impact: What long-lasting impact will the audience have on the evolution of the experience?</li> <li>Context: How much of the experience is based in a fictional world and how much exists in “real life”?</li> </ul> <div class="wp-caption alignnone"><a href="http://workbookproject.com/culturehacker/files/2010/07/STORY-CUBE.png"><img class="size-full wp-image-1583 " title="STORY CUBE" src="http://workbookproject.com/culturehacker/files/2010/07/STORY-CUBE.png" height="310" alt="STORY CUBE" width="300" /></a><p class="wp-caption-text">Figure 8 Storytelling Cube (Raph Koster &amp; Rich Vogel)</p></div> <p>There’s no right or wrong position to be inside this cube: it’s up to you to decide based on experience, preference and resources.  At one extreme you might have an entirely fictional world, tightly controlled by the author with no audience interaction and at the other you could have an experience based around real-world places &amp; events in which the audience is free to completely change how the story evolves and is experienced. And of course the two can be mixed and there’s a lot of space in between.</p> <p>To be continued….</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Ftransmedia-storytelling-getting-started%2F&amp;linkname=Transmedia%20Storytelling%3A%20Getting%20Started" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 07 Jul 2010 18:38:33 GMThttp://soup.remixablefilms.net/post/64141853/Transmedia-Storytelling-Getting-Startedurn:www-soup-io:1:64141853regularfeaturedargaudience-buildingcross-mediasocial mediastorytellingtransmedia Elan Lee: The “Rolling Stone” Interview, Part I {"tags":["Featured","Person of Interest","arg","design","gaming","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/\"\u003EElan Lee: The \u201cRolling Stone\u201d Interview, Part I\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/","body":"\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EElan Lee wants you to be a superhero!\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E[More on that later.]\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg\"\u003E\u003Cimg title=\"ElanLee\" class=\"alignnone size-full wp-image-1558\" src=\"http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg\" height=\"450\" alt=\"Elan Lee playing pinball at the Indiana Memorial Union\" width=\"600\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u201cI\u2019m trying to define a role in the world that doesn\u2019t quite exist yet.\u201d\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EA note of introduction: Through the good graces of \u003Ca href=\"http://www.indiana.edu/~telecom/people/faculty/sheldon_video.shtml\"\u003ELee Sheldon\u003C/a\u003E (a game writer/designer and professor with whom I worked during my graduate program), the \u003Ca href=\"http://rkcsi.indiana.edu/\"\u003ERob Kling Center for Social Informatics\u003C/a\u003E, and others at Indiana University, we were able to host Elan in Bloomington, Indiana for a series of talks on the arts of storytelling and game design. I was lucky enough to listen to him speak on these and related subjects, a lot. This three part, \u201cRolling Stone\u201d style profile/discussion is a mash-up of those talks, a one-on-one interview, and a lot of coffee-fueled conversations\u2013with me and others\u2013over the duration of that visit (and even a couple of follow-up emails).\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EI should also state that I am now an awestruck fan of his work (the intentions that inform it, even more so), and though I aim to provide some substance, I can\u2019t avoid the occasional out-pourings of puffery that is the hallmark of celebrity profiles. But I guess that begs the question \u2013 is Elan Lee even a celebrity?\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EElan Lee is Famous\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EElan Lee is one of the first individual identities ever associated with Alternate Reality Games, and with the \u201ctransmedia\u201d [what do you call it? genre? evolution? debacle? \u2026 I\u2019ll settle on\u2026] arena more generally. Along with his fellow \u003Ca href=\"http://www.42entertainment.com/default.html\"\u003E42 Entertainment\u003C/a\u003E and \u003Ca href=\"http://www.fourthwallstudios.com/\"\u003EFourth Wall\u003C/a\u003E founders, he represents an approach to storytelling and game design that is lauded as the Next Big Thing. He\u2019s the \u201ctransmedia\u201d equivalent of Stephen Spielberg (with whom he has, of course, worked). But this gives him a little too much credit. According to Elan Lee, the stories we tell don\u2019t change, it\u2019s \u003Cem\u003Ethe way\u003C/em\u003E we tell them that evolves.\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EThe Future of Storytelling\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EIn the early stages of preparation for his TEDxSeattle talk on \u201c\u003Ca href=\"http://www.youtube.com/watch?v=uyyrW8bIk6M\u0026amp;feature=youtu.be\"\u003EThe Future of Storytelling\u003C/a\u003E,\u201d Elan is obsessed with the image of the horseless carriage, and it\u2019s as an apt metaphor. In the early stages of exploration, the identity of something new is not yet understood or established, so we use the language of the past to intellectually encompass the future. Even further, we use the symbols of the past to iterate what \u003Cem\u003Ewe think\u003C/em\u003E will be the future.\u003C/p\u003E\n\u003Cp\u003ELet me be more illustrative: The \u201cHorseless Carriage\u201d is the name for a car in the world of the horse. The \u201cAlternate Reality Game\u201d is the name for a story/game/something whose characters may or may not inhabit physical bodies and whose setting may or may not exist within the boundaries of reality or imagination\u2026in the world that accepts a distinction between those two states.\u003C/p\u003E\n\u003Cp\u003E[Who knew this would get metaphysical so fast?]\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg\"\u003E\u003Cimg title=\"HorselessCarriage\" class=\"alignnone size-full wp-image-1551\" src=\"http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg\" height=\"354\" alt=\"Mercedes F-Cell Horseless Carriage\" width=\"600\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\nThe Mercedes F-Class \u201cHorseless Carriage\u201d \u2013 \u003Ca href=\"http://www.fastcompany.com/blog/ariel-schwartz/sustainability/mercedes-hybrid-f-cell-roadster-looks-old-school-buggy\"\u003Enew old school\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003ETry Everything\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EBut what does that mean?! Well, according to Elan it means that the field is wide open, and without any hard and fast conventions, we can make anything we want. And it may fail, but that only helps us define this incoming genre for the era where it becomes mundane.\u003C/p\u003E\n\u003Cp\u003EThe other half of this, of course, is the participation of the audience. Without an audience that comprehends the mechanisms of cutting and zooming and reverse shots, movies would look inconsistent, and the stories they tell would appear to be nonsensically non-linear and emotionally disconnected.\u003C/p\u003E\n\u003Cp\u003ESuch are the frustrations of the \u201ctransmedia\u201d designer. We develop vast universes, profound characters, world changing events, the elements of which are constructed in the same way that we acquire narratives in our \u201creal\u201d lives \u2013 we see newspaper headlines, watch video clips, monitor facebook pages, and repost twitter feeds. There\u2019s nothing about these activities that appear non-linear or disconnected, and yet, when we \u003Cem\u003Emake up\u003C/em\u003E a story that is absorbed and distributed in these ways, it becomes somehow less easily understood, even though the behaviors stay the same.\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003E\u201cIf It\u2019s Not Broken\u201d\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EElan\u2019s solution to this is two-fold: 1) talk about what you do in the blandest possible way, and 2) don\u2019t try to fix what isn\u2019t broken. Here\u2019s a factoid that sheds some light on both statements \u2013 Elan is now writing TV shows. Don\u2019t be dismayed, he\u2019s bringing a little something new to the table. But only a little. Elan Lee is a pragmatic guy, and this is, of course, pragmatic. If the first car was an Enzo, the local horsebacked posse would have strung up the inventor of that deviltry by his thumbs.\u003C/p\u003E\n\u003Cp\u003EThat doesn\u2019t make for very good ratings.\u003C/p\u003E\n\u003Cp\u003ESo point two reminds us that we can innovate without intending to spark a revolution, and we\u2019re more likely to change the way people think, what they believe, and how they behave if we nudge them ever so softly, instead of pushing them off the ledge.\u003C/p\u003E\n\u003Cp\u003EAnd of course, the language in which we talk about what we do has to be consistent with the language that is understood. So if we call something a \u201ccomic book\u201d when it\u2019s really an episodic, stop-motion, illuminated epic poem accessed through a fictional character\u2019s Vimeo account, the more traction it\u2019s likely to get with the funders and the audience when it doesn\u2019t sound so avant-garde.\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\u003Cp\u003E\u003Cem\u003EDiscussion of the \u201ctransmedia\u201d industry, strategic storytelling, and creativity in Part II (7.11.2010)\u003C/em\u003E\u003C/p\u003E\n\u003Ch3\u003EElan\u2019s TEDxSeattle presentation\u003C/h3\u003E\n\u003Cp\u003E\u003Cobject height=\"345\" width=\"600\"\u003E\u003Cembed src=\"http://www.youtube.com/v/uyyrW8bIk6M\u0026amp;hl=en_US\u0026amp;fs=1\" type=\"application/x-shockwave-flash\" height=\"345\" width=\"600\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Felan-lee-the-rolling-stone-interview-part-i%2F\u0026amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20I\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E"} <p> </p><h3>Elan Lee wants you to be a superhero!</h3> <p></p> <p>[More on that later.]</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg"><img class="alignnone size-full wp-image-1558" title="ElanLee" src="http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg" height="450" alt="Elan Lee playing pinball at the Indiana Memorial Union" width="600" /></a><br /> “I’m trying to define a role in the world that doesn’t quite exist yet.”</p> <p><em>A note of introduction: Through the good graces of <a href="http://www.indiana.edu/~telecom/people/faculty/sheldon_video.shtml">Lee Sheldon</a> (a game writer/designer and professor with whom I worked during my graduate program), the <a href="http://rkcsi.indiana.edu/">Rob Kling Center for Social Informatics</a>, and others at Indiana University, we were able to host Elan in Bloomington, Indiana for a series of talks on the arts of storytelling and game design. I was lucky enough to listen to him speak on these and related subjects, a lot. This three part, “Rolling Stone” style profile/discussion is a mash-up of those talks, a one-on-one interview, and a lot of coffee-fueled conversations–with me and others–over the duration of that visit (and even a couple of follow-up emails).</em></p> <p><em>I should also state that I am now an awestruck fan of his work (the intentions that inform it, even more so), and though I aim to provide some substance, I can’t avoid the occasional out-pourings of puffery that is the hallmark of celebrity profiles. But I guess that begs the question – is Elan Lee even a celebrity?</em></p> <p> </p><h3>Elan Lee is Famous</h3> <p></p> <p>Elan Lee is one of the first individual identities ever associated with Alternate Reality Games, and with the “transmedia” [what do you call it? genre? evolution? debacle? … I’ll settle on…] arena more generally. Along with his fellow <a href="http://www.42entertainment.com/default.html">42 Entertainment</a> and <a href="http://www.fourthwallstudios.com/">Fourth Wall</a> founders, he represents an approach to storytelling and game design that is lauded as the Next Big Thing. He’s the “transmedia” equivalent of Stephen Spielberg (with whom he has, of course, worked). But this gives him a little too much credit. According to Elan Lee, the stories we tell don’t change, it’s <em>the way</em> we tell them that evolves.</p> <p> </p><h3>The Future of Storytelling</h3> <p></p> <p>In the early stages of preparation for his TEDxSeattle talk on “<a href="http://www.youtube.com/watch?v=uyyrW8bIk6M&amp;feature=youtu.be">The Future of Storytelling</a>,” Elan is obsessed with the image of the horseless carriage, and it’s as an apt metaphor. In the early stages of exploration, the identity of something new is not yet understood or established, so we use the language of the past to intellectually encompass the future. Even further, we use the symbols of the past to iterate what <em>we think</em> will be the future.</p> <p>Let me be more illustrative: The “Horseless Carriage” is the name for a car in the world of the horse. The “Alternate Reality Game” is the name for a story/game/something whose characters may or may not inhabit physical bodies and whose setting may or may not exist within the boundaries of reality or imagination…in the world that accepts a distinction between those two states.</p> <p>[Who knew this would get metaphysical so fast?]</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg"><img class="alignnone size-full wp-image-1551" title="HorselessCarriage" src="http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg" height="354" alt="Mercedes F-Cell Horseless Carriage" width="600" /></a><br /> The Mercedes F-Class “Horseless Carriage” – <a href="http://www.fastcompany.com/blog/ariel-schwartz/sustainability/mercedes-hybrid-f-cell-roadster-looks-old-school-buggy">new old school</a></p> <p> </p><h3>Try Everything</h3> <p></p> <p>But what does that mean?! Well, according to Elan it means that the field is wide open, and without any hard and fast conventions, we can make anything we want. And it may fail, but that only helps us define this incoming genre for the era where it becomes mundane.</p> <p>The other half of this, of course, is the participation of the audience. Without an audience that comprehends the mechanisms of cutting and zooming and reverse shots, movies would look inconsistent, and the stories they tell would appear to be nonsensically non-linear and emotionally disconnected.</p> <p>Such are the frustrations of the “transmedia” designer. We develop vast universes, profound characters, world changing events, the elements of which are constructed in the same way that we acquire narratives in our “real” lives – we see newspaper headlines, watch video clips, monitor facebook pages, and repost twitter feeds. There’s nothing about these activities that appear non-linear or disconnected, and yet, when we <em>make up</em> a story that is absorbed and distributed in these ways, it becomes somehow less easily understood, even though the behaviors stay the same.</p> <p> </p><h3>“If It’s Not Broken”</h3> <p></p> <p>Elan’s solution to this is two-fold: 1) talk about what you do in the blandest possible way, and 2) don’t try to fix what isn’t broken. Here’s a factoid that sheds some light on both statements – Elan is now writing TV shows. Don’t be dismayed, he’s bringing a little something new to the table. But only a little. Elan Lee is a pragmatic guy, and this is, of course, pragmatic. If the first car was an Enzo, the local horsebacked posse would have strung up the inventor of that deviltry by his thumbs.</p> <p>That doesn’t make for very good ratings.</p> <p>So point two reminds us that we can innovate without intending to spark a revolution, and we’re more likely to change the way people think, what they believe, and how they behave if we nudge them ever so softly, instead of pushing them off the ledge.</p> <p>And of course, the language in which we talk about what we do has to be consistent with the language that is understood. So if we call something a “comic book” when it’s really an episodic, stop-motion, illuminated epic poem accessed through a fictional character’s Vimeo account, the more traction it’s likely to get with the funders and the audience when it doesn’t sound so avant-garde.</p> <p></p><p><em>Discussion of the “transmedia” industry, strategic storytelling, and creativity in Part II (7.11.2010)</em></p> <h3>Elan’s TEDxSeattle presentation</h3> <p></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Felan-lee-the-rolling-stone-interview-part-i%2F&amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20I" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a><p></p>Wed, 07 Jul 2010 14:22:03 GMThttp://soup.remixablefilms.net/post/64635430/Elan-Lee-The-Rolling-Stone-Interview-Parturn:www-soup-io:1:64635430regularfeaturedperson of interestargdesigngamingstorytellingtransmedia Elan Lee: The “Rolling Stone” Interview, Part I {"tags":["Featured","Person of Interest","arg","design","gaming","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/\"\u003EElan Lee: The \u201cRolling Stone\u201d Interview, Part I\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/","body":"\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EElan Lee wants you to be a superhero!\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E[More on that later.]\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg\"\u003E\u003Cimg title=\"ElanLee\" class=\"alignnone size-full wp-image-1558\" src=\"http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg\" height=\"450\" alt=\"Elan Lee playing pinball at the Indiana Memorial Union\" width=\"600\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u201cI\u2019m trying to define a role in the world that doesn\u2019t quite exist yet.\u201d\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EA note of introduction: Through the good graces of \u003Ca href=\"http://www.indiana.edu/~telecom/people/faculty/sheldon_video.shtml\"\u003ELee Sheldon\u003C/a\u003E (a game writer/designer and professor with whom I worked during my graduate program), the \u003Ca href=\"http://rkcsi.indiana.edu/\"\u003ERob Kling Center for Social Informatics\u003C/a\u003E, and others at Indiana University, we were able to host Elan in Bloomington, Indiana for a series of talks on the arts of storytelling and game design. I was lucky enough to listen to him speak on these and related subjects, a lot. This three part, \u201cRolling Stone\u201d style profile/discussion is a mash-up of those talks, a one-on-one interview, and a lot of coffee-fueled conversations\u2013with me and others\u2013over the duration of that visit (and even a couple of follow-up emails).\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EI should also state that I am now an awestruck fan of his work (the intentions that inform it, even more so), and though I aim to provide some substance, I can\u2019t avoid the occasional out-pourings of puffery that is the hallmark of celebrity profiles. But I guess that begs the question \u2013 is Elan Lee even a celebrity?\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EElan Lee is Famous\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EElan Lee is one of the first individual identities ever associated with Alternate Reality Games, and with the \u201ctransmedia\u201d [what do you call it? genre? evolution? debacle? \u2026 I\u2019ll settle on\u2026] arena more generally. Along with his fellow \u003Ca href=\"http://www.42entertainment.com/default.html\"\u003E42 Entertainment\u003C/a\u003E and \u003Ca href=\"http://www.fourthwallstudios.com/\"\u003EFourth Wall\u003C/a\u003E founders, he represents an approach to storytelling and game design that is lauded as the Next Big Thing. He\u2019s the \u201ctransmedia\u201d equivalent of Stephen Spielberg (with whom he has, of course, worked). But this gives him a little too much credit. According to Elan Lee, the stories we tell don\u2019t change, it\u2019s \u003Cem\u003Ethe way\u003C/em\u003E we tell them that evolves.\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EThe Future of Storytelling\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EIn the early stages of preparation for his TEDxSeattle talk on \u201c\u003Ca href=\"http://www.youtube.com/watch?v=uyyrW8bIk6M\u0026amp;feature=youtu.be\"\u003EThe Future of Storytelling\u003C/a\u003E,\u201d Elan is obsessed with the image of the horseless carriage, and it\u2019s as an apt metaphor. In the early stages of exploration, the identity of something new is not yet understood or established, so we use the language of the past to intellectually encompass the future. Even further, we use the symbols of the past to iterate what \u003Cem\u003Ewe think\u003C/em\u003E will be the future.\u003C/p\u003E\n\u003Cp\u003ELet me be more illustrative: The \u201cHorseless Carriage\u201d is the name for a car in the world of the horse. The \u201cAlternate Reality Game\u201d is the name for a story/game/something whose characters may or may not inhabit physical bodies and whose setting may or may not exist within the boundaries of reality or imagination\u2026in the world that accepts a distinction between those two states.\u003C/p\u003E\n\u003Cp\u003E[Who knew this would get metaphysical so fast?]\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg\"\u003E\u003Cimg title=\"HorselessCarriage\" class=\"alignnone size-full wp-image-1551\" src=\"http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg\" height=\"354\" alt=\"Mercedes F-Cell Horseless Carriage\" width=\"600\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\nThe Mercedes F-Class \u201cHorseless Carriage\u201d \u2013 \u003Ca href=\"http://www.fastcompany.com/blog/ariel-schwartz/sustainability/mercedes-hybrid-f-cell-roadster-looks-old-school-buggy\"\u003Enew old school\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003ETry Everything\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EBut what does that mean?! Well, according to Elan it means that the field is wide open, and without any hard and fast conventions, we can make anything we want. And it may fail, but that only helps us define this incoming genre for the era where it becomes mundane.\u003C/p\u003E\n\u003Cp\u003EThe other half of this, of course, is the participation of the audience. Without an audience that comprehends the mechanisms of cutting and zooming and reverse shots, movies would look inconsistent, and the stories they tell would appear to be nonsensically non-linear and emotionally disconnected.\u003C/p\u003E\n\u003Cp\u003ESuch are the frustrations of the \u201ctransmedia\u201d designer. We develop vast universes, profound characters, world changing events, the elements of which are constructed in the same way that we acquire narratives in our \u201creal\u201d lives \u2013 we see newspaper headlines, watch video clips, monitor facebook pages, and repost twitter feeds. There\u2019s nothing about these activities that appear non-linear or disconnected, and yet, when we \u003Cem\u003Emake up\u003C/em\u003E a story that is absorbed and distributed in these ways, it becomes somehow less easily understood, even though the behaviors stay the same.\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003E\u201cIf It\u2019s Not Broken\u201d\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EElan\u2019s solution to this is two-fold: 1) talk about what you do in the blandest possible way, and 2) don\u2019t try to fix what isn\u2019t broken. Here\u2019s a factoid that sheds some light on both statements \u2013 Elan is now writing TV shows. Don\u2019t be dismayed, he\u2019s bringing a little something new to the table. But only a little. Elan Lee is a pragmatic guy, and this is, of course, pragmatic. If the first car was an Enzo, the local horsebacked posse would have strung up the inventor of that deviltry by his thumbs.\u003C/p\u003E\n\u003Cp\u003EThat doesn\u2019t make for very good ratings.\u003C/p\u003E\n\u003Cp\u003ESo point two reminds us that we can innovate without intending to spark a revolution, and we\u2019re more likely to change the way people think, what they believe, and how they behave if we nudge them ever so softly, instead of pushing them off the ledge.\u003C/p\u003E\n\u003Cp\u003EAnd of course, the language in which we talk about what we do has to be consistent with the language that is understood. So if we call something a \u201ccomic book\u201d when it\u2019s really an episodic, stop-motion, illuminated epic poem accessed through a fictional character\u2019s Vimeo account, the more traction it\u2019s likely to get with the funders and the audience when it doesn\u2019t sound so avant-garde.\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\u003Cp\u003E\u003Cem\u003EDiscussion of the \u201ctransmedia\u201d industry, strategic storytelling, and creativity in Part II (7.11.2010)\u003C/em\u003E\u003C/p\u003E\n\u003Ch3\u003EElan\u2019s TEDxSeattle presentation\u003C/h3\u003E\n\u003Cp\u003E\u003Cobject height=\"345\" width=\"600\"\u003E\u003Cembed src=\"http://www.youtube.com/v/uyyrW8bIk6M\u0026amp;hl=en_US\u0026amp;fs=1\" type=\"application/x-shockwave-flash\" height=\"345\" width=\"600\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Felan-lee-the-rolling-stone-interview-part-i%2F\u0026amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20I\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E"} <p> </p><h3>Elan Lee wants you to be a superhero!</h3> <p></p> <p>[More on that later.]</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg"><img class="alignnone size-full wp-image-1558" title="ElanLee" src="http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg" height="450" alt="Elan Lee playing pinball at the Indiana Memorial Union" width="600" /></a><br /> “I’m trying to define a role in the world that doesn’t quite exist yet.”</p> <p><em>A note of introduction: Through the good graces of <a href="http://www.indiana.edu/~telecom/people/faculty/sheldon_video.shtml">Lee Sheldon</a> (a game writer/designer and professor with whom I worked during my graduate program), the <a href="http://rkcsi.indiana.edu/">Rob Kling Center for Social Informatics</a>, and others at Indiana University, we were able to host Elan in Bloomington, Indiana for a series of talks on the arts of storytelling and game design. I was lucky enough to listen to him speak on these and related subjects, a lot. This three part, “Rolling Stone” style profile/discussion is a mash-up of those talks, a one-on-one interview, and a lot of coffee-fueled conversations–with me and others–over the duration of that visit (and even a couple of follow-up emails).</em></p> <p><em>I should also state that I am now an awestruck fan of his work (the intentions that inform it, even more so), and though I aim to provide some substance, I can’t avoid the occasional out-pourings of puffery that is the hallmark of celebrity profiles. But I guess that begs the question – is Elan Lee even a celebrity?</em></p> <p> </p><h3>Elan Lee is Famous</h3> <p></p> <p>Elan Lee is one of the first individual identities ever associated with Alternate Reality Games, and with the “transmedia” [what do you call it? genre? evolution? debacle? … I’ll settle on…] arena more generally. Along with his fellow <a href="http://www.42entertainment.com/default.html">42 Entertainment</a> and <a href="http://www.fourthwallstudios.com/">Fourth Wall</a> founders, he represents an approach to storytelling and game design that is lauded as the Next Big Thing. He’s the “transmedia” equivalent of Stephen Spielberg (with whom he has, of course, worked). But this gives him a little too much credit. According to Elan Lee, the stories we tell don’t change, it’s <em>the way</em> we tell them that evolves.</p> <p> </p><h3>The Future of Storytelling</h3> <p></p> <p>In the early stages of preparation for his TEDxSeattle talk on “<a href="http://www.youtube.com/watch?v=uyyrW8bIk6M&amp;feature=youtu.be">The Future of Storytelling</a>,” Elan is obsessed with the image of the horseless carriage, and it’s as an apt metaphor. In the early stages of exploration, the identity of something new is not yet understood or established, so we use the language of the past to intellectually encompass the future. Even further, we use the symbols of the past to iterate what <em>we think</em> will be the future.</p> <p>Let me be more illustrative: The “Horseless Carriage” is the name for a car in the world of the horse. The “Alternate Reality Game” is the name for a story/game/something whose characters may or may not inhabit physical bodies and whose setting may or may not exist within the boundaries of reality or imagination…in the world that accepts a distinction between those two states.</p> <p>[Who knew this would get metaphysical so fast?]</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg"><img class="alignnone size-full wp-image-1551" title="HorselessCarriage" src="http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg" height="354" alt="Mercedes F-Cell Horseless Carriage" width="600" /></a><br /> The Mercedes F-Class “Horseless Carriage” – <a href="http://www.fastcompany.com/blog/ariel-schwartz/sustainability/mercedes-hybrid-f-cell-roadster-looks-old-school-buggy">new old school</a></p> <p> </p><h3>Try Everything</h3> <p></p> <p>But what does that mean?! Well, according to Elan it means that the field is wide open, and without any hard and fast conventions, we can make anything we want. And it may fail, but that only helps us define this incoming genre for the era where it becomes mundane.</p> <p>The other half of this, of course, is the participation of the audience. Without an audience that comprehends the mechanisms of cutting and zooming and reverse shots, movies would look inconsistent, and the stories they tell would appear to be nonsensically non-linear and emotionally disconnected.</p> <p>Such are the frustrations of the “transmedia” designer. We develop vast universes, profound characters, world changing events, the elements of which are constructed in the same way that we acquire narratives in our “real” lives – we see newspaper headlines, watch video clips, monitor facebook pages, and repost twitter feeds. There’s nothing about these activities that appear non-linear or disconnected, and yet, when we <em>make up</em> a story that is absorbed and distributed in these ways, it becomes somehow less easily understood, even though the behaviors stay the same.</p> <p> </p><h3>“If It’s Not Broken”</h3> <p></p> <p>Elan’s solution to this is two-fold: 1) talk about what you do in the blandest possible way, and 2) don’t try to fix what isn’t broken. Here’s a factoid that sheds some light on both statements – Elan is now writing TV shows. Don’t be dismayed, he’s bringing a little something new to the table. But only a little. Elan Lee is a pragmatic guy, and this is, of course, pragmatic. If the first car was an Enzo, the local horsebacked posse would have strung up the inventor of that deviltry by his thumbs.</p> <p>That doesn’t make for very good ratings.</p> <p>So point two reminds us that we can innovate without intending to spark a revolution, and we’re more likely to change the way people think, what they believe, and how they behave if we nudge them ever so softly, instead of pushing them off the ledge.</p> <p>And of course, the language in which we talk about what we do has to be consistent with the language that is understood. So if we call something a “comic book” when it’s really an episodic, stop-motion, illuminated epic poem accessed through a fictional character’s Vimeo account, the more traction it’s likely to get with the funders and the audience when it doesn’t sound so avant-garde.</p> <p></p><p><em>Discussion of the “transmedia” industry, strategic storytelling, and creativity in Part II (7.11.2010)</em></p> <h3>Elan’s TEDxSeattle presentation</h3> <p></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Felan-lee-the-rolling-stone-interview-part-i%2F&amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20I" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a><p></p>Wed, 07 Jul 2010 06:20:15 GMThttp://soup.remixablefilms.net/post/64034560/Elan-Lee-The-Rolling-Stone-Interview-Parturn:www-soup-io:1:64034560regularfeaturedperson of interestargdesigngamingstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project