remixable - posts tagged 'design' http://soup.remixablefilms.net/ Ingredients from visual storytelling chefs around the world, cooking up a tasty remixable soup. Editor: Michela Ledwidge Transmedia Talk 34: SCA Reality {"tags":["Person of Interest","Transmedia Talk","crowdsourcing","design","experience","gaming","video","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep34.mp3","type":"file","info":null,"title":"Transmedia Talk 34: SCA Reality","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep34.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.remotedevice.net\"\u003EJeff Watson\u003C/a\u003E from the University of Southern California talks about \u003Ca href=\"http://reality.usc.edu\"\u003EReality\u003C/a\u003E, a creative game he designed with Simon Wiscombe for students at the university\u2019s School of Cinematic Arts.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EJeff Watson, co-creator of \u003Ca href=\"http://reality.usc.edu\"\u003ESCA Reality\u003C/a\u003E at USC.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EUSC\u2019s \u003Ca href=\"http://imap.usc.edu/\"\u003EIntegrated Media Arts and Practice (IMAP) \u003C/a\u003E program.\u003C/p\u003E\n\u003Cp\u003EThe collaborative production game \u003Ca href=\"http://sf0.org/\"\u003ESFZero\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESteve Jackson\u2019s \u003Ca href=\"http://www.sjgames.com/illuminati/\"\u003EIlluminati\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe card game \u003Ca href=\"http://www.looneylabs.com/games/fluxx\"\u003EFluxx\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMary Flannagan\u2019s \u003Ca href=\"http://www.tiltfactor.org/grow-a-game\"\u003EGrow-A-Game\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2011/11/reh-flag-advisory.jpg\"\u003E\u003Cimg title=\"reh-flag-advisory\" class=\"aligncenter size-medium wp-image-2778\" src=\"http://workbookproject.com/culturehacker/files/2011/11/reh-flag-advisory-231x300.jpg\" height=\"300\" alt=\"\" width=\"231\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EA few of our favorite deals:\u003C/p\u003E\n\u003Cp\u003E\u003Cbr /\u003E\nSpacebound \u2013 \u003Ca href=\"http://reality.usc.edu/deals/space-bound/\"\u003EDeal Page\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cbr /\u003E\nThe Game \u2013 \u003Ca href=\"http://reality.usc.edu/deals/the-game/\"\u003EDeal Page\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2011/11/photo-5-1024x768.jpg\"\u003E\u003Cimg title=\"photo-5-1024x768\" class=\"aligncenter size-medium wp-image-2779\" src=\"http://workbookproject.com/culturehacker/files/2011/11/photo-5-1024x768-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\nLetters of My Lai \u2013 \u003Ca href=\"http://reality.usc.edu/deals/letters-of-my-lai/\"\u003EDeal Page\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F11%2F08%2Ftransmedia-talk-34-sca-reality%2F\u0026amp;linkname=Transmedia%20Talk%2034%3A%20SCA%20Reality\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Jeff Watson from the University of Southern California talks about Reality, a creative game he designed with Simon Wiscombe for students at the university’s School of Cinematic Arts. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Jeff Watson, co-creator of SCA Reality at USC. From This Episode: USC’s Integrated Media Arts and Practice (IMAP) program. The collaborative production game SFZero Steve Jackson’s Illuminati The card game Fluxx Mary Flannagan’s Grow-A-Game A few of our favorite deals: Spacebound – Deal Page The Game – Deal Page Letters of My Lai – Deal Page Tue, 08 Nov 2011 03:32:49 GMThttp://soup.remixablefilms.net/post/192172093/Transmedia-Talk-34-SCA-Realityurn:www-soup-io:1:192172093fileperson of interesttransmedia talkcrowdsourcingdesignexperiencegamingvideofilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 32: GoBZRK and the Future of Publishing {"tags":["Featured","Publishing","Transmedia Talk","arg","design","experience","gaming","podcast","storytelling","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep32.mp3","type":"file","info":null,"title":"Transmedia Talk 32: GoBZRK and the Future of Publishing","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep32.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ERich Silverman, Alex Lemay, and Transmedia Talk host Dee Cook discuss the future of publishing and talk about \u003Ca href=\"http://www.gobzrk.com\"\u003EGoBZRK\u003C/a\u003E, the experience they have created for an upcoming novel by prolific young adult author \u003Ca href=\"http://themichaelgrant.com\"\u003EMichael Grant\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E, Experience and Community Moderator for GoBZRK\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guests:\u003C/b\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.richsilverman.com/\"\u003ERich Silverman\u003C/a\u003E, Writer/Producer, \u003Ca href=\"http://www.gobzrk.com\"\u003EGoBZRK\u003C/a\u003E\u003Cbr /\u003E\nAlex Lemay, Executive Producer, \u003Ca href=\"http://www.gobzrk.com\"\u003EGoBZRK\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.scholastic.com/animorphs/index.htm\"\u003EAnimorphs\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://themichaelgrant.com/gone/\"\u003EGone\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESilverman and Lemay are members of The Shadow Gang.\u003C/p\u003E\n\u003Cp\u003EBorders \u003Ca href=\"http://articles.latimes.com/2011/jul/22/business/la-fi-0722-borders-closing-20110722\"\u003Eclosed almost 400 stores\u003C/a\u003E in July.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.egmont.co.uk/\"\u003EEgmont UK\u003C/a\u003E, the publisher of BZRK\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://nexushumanus.com/\"\u003ENexus Humanus\u003C/a\u003E, the first in-game site for the experience.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://whysoserious.com/\"\u003EWhy So Serious\u003C/a\u003E, the ARG experience for the Dark Knight. ( \u003Ca href=\"http://forums.unfiction.com/forums/index.php?f=236\"\u003Eplayer forum\u003C/a\u003E )\u003C/p\u003E\n\u003Cp\u003EPublishers Weekly\u2019s \u003Ca href=\"http://www.publishersweekly.com/pw/by-topic/childrens/childrens-book-news/article/17095-q-amp-a-with-michael-grant.html\"\u003Einterview\u003C/a\u003E with Michael Grant\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.argn.com/2011/08/michael_grant_brings_character_to_the_forefront_with_go_bzrk/\"\u003EARGNet\u2019s\u003C/a\u003E coverage of the experience\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F09%2F10%2Ftransmedia-talk-32-gobzrk-and-the-future-of-publishing%2F\u0026amp;linkname=Transmedia%20Talk%2032%3A%20GoBZRK%20and%20the%20Future%20of%20Publishing\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Rich Silverman, Alex Lemay, and Transmedia Talk host Dee Cook discuss the future of publishing and talk about GoBZRK, the experience they have created for an upcoming novel by prolific young adult author Michael Grant. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media, Experience and Community Moderator for GoBZRK (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guests: Rich Silverman, Writer/Producer, GoBZRK Alex Lemay, Executive Producer, GoBZRK From This Episode: Animorphs Gone Silverman and Lemay are members of The Shadow Gang. Borders closed almost 400 stores in July. Egmont UK, the publisher of BZRK Nexus Humanus, the first in-game site for the experience. Why So Serious, the ARG experience for the Dark Knight. ( player forum ) Publishers Weekly’s interview with Michael Grant ARGNet’s coverage of the experience Mon, 12 Sep 2011 19:43:36 GMThttp://soup.remixablefilms.net/post/159910018/Transmedia-Talk-32-GoBZRK-and-the-Futureurn:www-soup-io:1:159910018filefeaturedpublishingtransmedia talkargdesignexperiencegamingpodcaststorytellingfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 31: Evan Jones, Suspending Disbelief in Interactive Stories {"tags":["Featured","Transmedia Talk","arg","design","experience","marketing","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep31.mp3","type":"file","info":null,"title":"Transmedia Talk 31: Evan Jones, Suspending Disbelief in Interactive Stories","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep31.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.stitchmedia.ca\"\u003EStitch Media\u003C/a\u003E partner Evan Jones talks about the role of the audience in transmedia storytelling, suspension of disbelief, and Stitch\u2019s new project, the \u003Ca href=\"http://www.drunkandondrugs.com\"\u003EDrunk and On Drugs Happy Funtime Hour\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nEvan Jones, partner at \u003Ca href=\"http://www.stitchmedia.ca\"\u003EStitch Media\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EJones\u2019s TEDx Halifax talk, \u201cBelief is Not Binary\u201d\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unfiction.com/files/search4e/pr1101.html\"\u003ESearch4E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.virtuquest.com/\"\u003EVirtuQuest\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.drunkandondrugs.com\"\u003EThe Drunk and on Drugs Happy Funtime Hour\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.facebook.com/America2049\"\u003EAmerica 2049\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.facebook.com/HimHerandThem\"\u003EHim, Her and Them\u003C/a\u003E, and our \u003Ca href=\"http://workbookproject.com/culturehacker/2011/04/11/transmedia-talk-24-him-her-and-them/\"\u003Eepisode\u003C/a\u003E on the project\u003C/p\u003E\n\u003Cp\u003EThe film \u003Ca href=\"http://en.wikipedia.org/wiki/Catfish_%28film%29\"\u003ECatfish\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.redressremix.ca\"\u003ERedress Remix\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EStitch Media\u2019s web series \u003Ca href=\"http://www.moderationtown.com\"\u003EModeration Town\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F08%2F25%2Ftransmedia-talk-31-evan-jones-suspending-disbelief-in-interactive-stories%2F\u0026amp;linkname=Transmedia%20Talk%2031%3A%20Evan%20Jones%2C%20Suspending%20Disbelief%20in%20Interactive%20Stories\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Stitch Media partner Evan Jones talks about the role of the audience in transmedia storytelling, suspension of disbelief, and Stitch’s new project, the Drunk and On Drugs Happy Funtime Hour. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Evan Jones, partner at Stitch Media From This Episode: Jones’s TEDx Halifax talk, “Belief is Not Binary” Search4E VirtuQuest The Drunk and on Drugs Happy Funtime Hour America 2049 Him, Her and Them, and our episode on the project The film Catfish Redress Remix Stitch Media’s web series Moderation Town Thu, 25 Aug 2011 15:06:43 GMThttp://soup.remixablefilms.net/post/155086216/Transmedia-Talk-31-Evan-Jones-Suspending-Disbeliefurn:www-soup-io:1:155086216filefeaturedtransmedia talkargdesignexperiencemarketingpodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 28 – Game of Thrones and the Maester’s Path {"tags":["Front Page","Transmedia Talk","design","event","experience","marketing","podcast","social media","storytelling","television","transmedia","video","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep28.mp3","type":"file","info":null,"title":"Transmedia Talk 28 \u2013 Game of Thrones and the Maester\u2019s Path","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep28.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESteve Coulson of \u003Ca href=\"http://www.campfirenyc.com\"\u003ECampfire\u003C/a\u003E talks with us about \u003Ca href=\"http://www.themaesterspath.com\"\u003EThe Maester\u2019s Path\u003C/a\u003E, a sensory storytelling campaign for the HBO series \u003Ca href=\"http://www.hbo.com/gameofthrones/\"\u003EGame of Thrones\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nSteve Coulson from \u003Ca href=\"http://www.campfirenyc.com\"\u003ECampfire\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.themaesterspath.com\"\u003EThe Maester\u2019s Path\u003C/a\u003E, Campfire\u2019s sensory and puzzle experience for the show.\u003C/p\u003E\n\u003Cp\u003EThe comprehensive making-of campaign \u003Ca href=\"http://www.makinggameofthrones.com/\"\u003EMaking Game of Thrones\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EGame of Thrones armor designer Simon Brindle \u003Ca href=\"http://www.hbo.com/video/video.html?view=grid\u0026amp;vid=1151540\u0026amp;autoplay=true\" title=\"The Artisans: Simon Brindle\"\u003Eshowcases his work\u003C/a\u003Ein a short video for Game of Thrones: \u003Ca href=\"http://www.makinggameofthrones.com/production-diary/category/on-the-set\"\u003EThe Artisans\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EFans attempt to \u003Ca href=\"http://www.bleedingcool.com/2011/03/19/fixing-the-wonder-woman-costume/\"\u003Efix Adrianne Palicki\u2019s costume\u003C/a\u003E for her role in the new \u003Ci\u003E Wonder Woman\u003C/i\u003E series.\u003C/p\u003E\n\u003Cp\u003EMichael Andersen walks readers through the Maester\u2019s Path experience at \u003Ca href=\"http://www.argn.com/2011/05/a_walk_through_westeros_retracing_the_maesters_path/\"\u003EARGNet\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Cp\u003EWriter \u003Ca href=\"http://jchutchins.net/site/\"\u003EJC Hutchins\u003C/a\u003E \u003Ca href=\"http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/\"\u003Eopens\u003C/a\u003E his Maesters Path scent box with care and irrepressible enthusiasm.\u003C/p\u003E\n\u003Cp\u003ECampfire partner \u003Ca href=\"http://getglue.com/\"\u003EGetGlue\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe binaural experience of the \u003Ca href=\"http://www.themaesterspath.com/#/cave/inn\"\u003EInn at the Crossroads\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ECampfire partner \u003Ca href=\"http://www.luxanimals.com\"\u003ELuxurious Animals\u003C/a\u003E\u003Ca\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe virtual environment \u003Ca href=\"http://www.themaesterspath.com/#/wall\"\u003EThe Wall\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F06%2F16%2Ftransmedia-talk-28-game-of-thrones-and-the-maesters-path%2F\u0026amp;linkname=Transmedia%20Talk%2028%20%26%238211%3B%20Game%20of%20Thrones%20and%20the%20Maester%26%238217%3Bs%20Path\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Steve Coulson of Campfire talks with us about The Maester’s Path, a sensory storytelling campaign for the HBO series Game of Thrones. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Steve Coulson from Campfire From This Episode: The Maester’s Path, Campfire’s sensory and puzzle experience for the show. The comprehensive making-of campaign Making Game of Thrones. Game of Thrones armor designer Simon Brindle showcases his workin a short video for Game of Thrones: The Artisans. Fans attempt to fix Adrianne Palicki’s costume for her role in the new Wonder Woman series. Michael Andersen walks readers through the Maester’s Path experience at ARGNet Writer JC Hutchins opens his Maesters Path scent box with care and irrepressible enthusiasm. Campfire partner GetGlue The binaural experience of the Inn at the Crossroads Campfire partner Luxurious Animals The virtual environment The Wall Thu, 16 Jun 2011 03:19:45 GMThttp://soup.remixablefilms.net/post/138921458/Transmedia-Talk-28-Game-of-Thrones-andurn:www-soup-io:1:138921458filefront pagetransmedia talkdesigneventexperiencemarketingpodcastsocial mediastorytellingtelevisiontransmediavideofilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 27: Socks, Incorporated {"tags":["Featured","arg","audience-building","community","crowdsourcing","design","experience","gaming","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep27.mp3","type":"file","info":null,"title":"Transmedia Talk 27: Socks, Incorporated","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep27.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EJim Babb of Awkward Hug joins us to talk about his new game \u003Ca href=\"http://www.socksinc.com\"\u003ESocks, Incorporated\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nJim Babb from \u003Ca href=\"http://awkwardhug.com/\"\u003EAwkward Hug\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EBabb and Tanner Ringerud\u2019s 2009 project \u003Ca href=\"http://mustloverobots.com\"\u003EMust Love Robots.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESocks, Incorporated on \u003Ca href=\"http://www.kickstarter.com/projects/jimbabb/socks-inc-an-alternate-reality-game?ref=search\"\u003EKickstarter\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003ELast week\u2019s podcast, \u003Ca href=\"http://workbookproject.com/culturehacker/2011/05/25/transmedia-talk-26-dave-szulborski-memorial-show/\"\u003ETransmedia Talk 26: Dave Szulborski Memorial Show\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EEmail Babb at jim GNAT awkwardhug.com.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F06%2F01%2Ftransmedia-talk-27-socks-incorporated%2F\u0026amp;linkname=Transmedia%20Talk%2027%3A%20Socks%2C%20Incorporated\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Jim Babb of Awkward Hug joins us to talk about his new game Socks, Incorporated. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Jim Babb from Awkward Hug From This Episode: Babb and Tanner Ringerud’s 2009 project Must Love Robots. Socks, Incorporated on Kickstarter. Last week’s podcast, Transmedia Talk 26: Dave Szulborski Memorial Show Email Babb at jim GNAT awkwardhug.com. Wed, 01 Jun 2011 19:46:40 GMThttp://soup.remixablefilms.net/post/135542667/Transmedia-Talk-27-Socks-Incorporatedurn:www-soup-io:1:135542667filefeaturedargaudience-buildingcommunitycrowdsourcingdesignexperiencegamingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 26 – Dave Szulborski Memorial Show {"tags":["Featured","Person of Interest","arg","community","design","experience","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep26.mp3","type":"file","info":null,"title":"Transmedia Talk 26 \u2013 Dave Szulborski Memorial Show","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep26.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMike Monello, Brian Clark, Michelle Senderhauf, and longtime ARG player Roxanne (Enaxor) join us to honor the life and games of indie ARG creator Dave Szulborski.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guests:\u003C/b\u003E\u003Cbr /\u003E\nMike Monello, Founder and CEO of \u003Ca href=\"http://campfirenyc.com/\"\u003ECampfire\u003C/a\u003E\u003Cbr /\u003E\nBrian Clark, CEO of \u003Ca href=\"http://www.gmdstudios.com/\"\u003EGMD Studios\u003C/a\u003E\u003Cbr /\u003E\nMichelle Senderhauf of \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\nRoxanne, also known as Enaxor\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.daveszulborski.com\"\u003EDave Szulborski\u003C/a\u003E\u2019s personal site with his biography, game descriptions and puzzles.\u003C/p\u003E\n\u003Cp\u003EDave Szulborski\u2019s book \u003Ca href=\"http://www.amazon.com/This-Not-Game-Alternate-Reality/dp/1411625951/ref=sr_1_1?ie=UTF8\u0026amp;s=books\u0026amp;qid=1306120095\u0026amp;sr=8-1\"\u003EThis is Not a Game\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EVarin\u2019s guide to \u003Ca href=\"http://varin.org/ctw/Guide/start.html\"\u003EChasing the Wish\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EDee\u2019s guide to \u003Ca href=\"http://dreadhouse.addlepated.net/\"\u003EDread House\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EEA\u2019s game \u003Ca href=\"http://en.wikipedia.org/wiki/Majestic_%28video_game%29\"\u003EMajestic\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://en.wikipedia.org/wiki/Push,_Nevada\"\u003EPush, Nevada\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unfiction.com/compendium/2002/10/01/search4e\"\u003ESearch4E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.argn.com/2004/10/new_arg_legend_of_the_sacred_urns/\"\u003ELegend of the Sacred Urns\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://en.wikipedia.org/wiki/The_Art_of_the_Heist\"\u003EArt of the Heist\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.wonderweasels.org/mhc/guide.html\"\u003EMonster Hunter Club\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EArt of the Heist cube word search puzzle, aka \u003Ca href=\"http://forums.unfiction.com/forums/viewtopic.php?t=10731\"\u003EThe Evil Cube\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://forums.unfiction.com/forums/viewtopic.php?t=14773\u0026amp;start=15\"\u003EOver the Hedge Puzzle Trail\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://forums.unfiction.com/forums/index.php?f=170\"\u003EWho is Benjamin Stove\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EThe \u003Ca href=\"http://www.youtube.com/watch?v=rqDpDF9koa8\"\u003EStrange Creatures video\u003C/a\u003E from Monster Hunter Club, currently at over 4,700,000 views on YouTube.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.hostmovie.com/\"\u003EThe Host\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.youtube.com/watch?v=roJR-aUXjIg\"\u003ECryptid Love\u003C/a\u003E, a video from Monster Hunter Club.\u003C/p\u003E\n\u003Cp\u003EDave\u2019s character stringsends at \u003Ca href=\"http://topsecret.ning.com/profile/stringsend?xg_source=profiles_memberList\"\u003ETop Secret Dance Off\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.youtube.com/watch?v=zpb0xYB7YUU\"\u003EDave Memorial Video\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F05%2F25%2Ftransmedia-talk-26-dave-szulborski-memorial-show%2F\u0026amp;linkname=Transmedia%20Talk%2026%20%26%238211%3B%20Dave%20Szulborski%20Memorial%20Show\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Mike Monello, Brian Clark, Michelle Senderhauf, and longtime ARG player Roxanne (Enaxor) join us to honor the life and games of indie ARG creator Dave Szulborski. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guests: Mike Monello, Founder and CEO of Campfire Brian Clark, CEO of GMD Studios Michelle Senderhauf of Dog Tale Media Roxanne, also known as Enaxor From This Episode: Dave Szulborski’s personal site with his biography, game descriptions and puzzles. Dave Szulborski’s book This is Not a Game Varin’s guide to Chasing the Wish Dee’s guide to Dread House EA’s game Majestic Push, Nevada Search4E Legend of the Sacred Urns Art of the Heist Monster Hunter Club Art of the Heist cube word search puzzle, aka The Evil Cube Over the Hedge Puzzle Trail Who is Benjamin Stove The Strange Creatures video from Monster Hunter Club, currently at over 4,700,000 views on YouTube. The Host Cryptid Love, a video from Monster Hunter Club. Dave’s character stringsends at Top Secret Dance Off Dave Memorial Video Wed, 25 May 2011 12:19:40 GMThttp://soup.remixablefilms.net/post/133950859/Transmedia-Talk-26-Dave-Szulborski-Memorial-Showurn:www-soup-io:1:133950859filefeaturedperson of interestargcommunitydesignexperiencepodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia SXSW: What ARG Makers Can Learn from UI Designers {"tags":["Featured","arg","design"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/03/17/sxsw-what-arg-makers-can-learn-from-ui-designers/\"\u003ESXSW: What ARG Makers Can Learn from UI Designers\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/03/17/sxsw-what-arg-makers-can-learn-from-ui-designers/","body":"\u003Cp\u003E\u003Cem\u003EImage courtesy of John Mark Josling\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003EMy visit to South by Southwest Interactive took me to a lot of talks on Transmedia \u2013 a term, by the way, that was the most overused and under-understood of the conference (Felicia Day even went on a particularly apt rant about it on Monday). Most of the \u201cTransmedia\u201d panels just didn\u2019t seem to get it \u2013 there was no takeaway, there was a lot of gobbeldygook, and in one bizarre case, there was a futurist who seemed to be discussing how in 6-10 years we will all be watching programmed television. But I digress.\u003C/p\u003E\n\u003Cp\u003EI ended up going to an exceeding dry-titled panel on a whim. I couldn\u2019t bear to attend another Transmedia panel because the term had lost any meaning to me, and \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP6985\u201d\"\u003E\u201cHaving Fun Yet? 10 Usability Heuristics For Games\u201d\u003C/a\u003E sounded like the presenters had a good handle on their topic, at least. But what I found there completely blew me away and this panel took the crown for my favorite panel of SXSW Interactive 2011. These design maxims may be old hat for programmers, but I have never heard them applied together like this for ARG development, and there they are highly relevant.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1. Increase interaction speed over time.\u00a0 Repeated tasks should get quicker.\u00a0 Make frequent transactions more easily available.\u003C/strong\u003E There was a recent game that had information that was only accessible if you entered a username and password.\u00a0 The way the webpage was coded, the browser did not ask if it could save the information for you, so every time you wanted to check for new content (which showed up regularly) you either had to memorize the login or search your email for it.\u00a0 Not good design.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E2. Avoid conceptually conflicting inputs.\u00a0 Be conceptually consistent throughout the game.\u003C/strong\u003E This means that the evil genius hacker organization probably wouldn\u2019t be using simple substitution, folks.\n\u003C/p\u003E\u003Cp\u003E\u003Cstrong\u003E3. Provide immersive cues \u2013 ambiguity makes the connection between the player and their world less immersive.\u003C/strong\u003E If you want a player to call a telephone number or email someone, telegraph that to them.\u00a0 Don\u2019t make them fearful to contact your characters \u2013 \u201cIs this in-game or out-of-game?\u201d is \u003Cem\u003Enot\u003C/em\u003E being immersive!\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E4. Distinguish active from inactive.\u00a0 Provide cues so that players know what they need to touch. \u003C/strong\u003E If they\u2019re supposed to be hacking into your character\u2019s email, fine \u2013 make that clear.\u00a0 But if they\u2019re not, save yourself some trouble by making that clear ahead of time.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E5. Prevent surprise errors \u2013 and if the user does fail, make sure they understand why. Allow them to undo errors. \u003C/strong\u003EThe first part of this rule can be helped with careful vetting and playtesting.\u00a0 The second part, say if a player thinks that they need to email Character A with information when in fact it\u2019s Character B they have to contact \u2013 simply have Character A nudge them in the right direction rather than ignore them completely, so your player isn\u2019t shouting into the wind.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E6. Be game-state aware.\u00a0 Provide the correct data to players at the correct time, and let them dig deeper to the areas that they want to find out more about.\u00a0 Practice progressive disclosure.\u003C/strong\u003E Don\u2019t be absolutely rigid in your game design.\u00a0 Some of the best and most memorable ARG characters started out as throw-aways, but players got attached to them, the designers realized that attachment, and they wrote much larger roles for the characters, creating a much richer experience for the players.\u00a0 Listen to your audience and adjust accordingly.\u00a0 As well, don\u2019t overload them with all the information right away.\u00a0 Just as you read a book chapter by chapter or watch a movie a minute at a time, you don\u2019t play an ARG all at once.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E7. Reading is easier than remembering.\u00a0 Make objectives clear and memorable; don\u2019t overburden with information.\u00a0 Reduce the players\u2019 cognitive load.\u003C/strong\u003E In an ARG sensibility this can be said as: provide a player summary site, and keep it current.\u00a0 ARGs are notorious for being complex, deep, and sometimes impossible to keep up with for all but the most dedicated players.\u00a0 Will you be the one who can come up with the system that lets the casual ARG player join in?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E8. Remember real life.\u00a0 Provide quick and easy exits.\u00a0 Consider the environment your game is played in.\u003C/strong\u003E Another game recently had a live feed that displayed for 24 hours.\u00a0 The designers did it because they wanted to include a global audience.\u00a0 But for those players who started watching the feed at the beginning, it was very hard to turn it off and go to bed.\u00a0 Even a small, tongue-in-cheek card to change viewer shifts would have helped the viewers realize that they could switch off and let someone else take their place.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E9. Maintain flow.\u00a0 Minimize content breaks and cognitive dissonance.\u00a0 Does it all feel like one system?\u00a0 Don\u2019t make content breaks feel like punishment.\u003C/strong\u003E Some games release content on a set schedule and there\u2019s nothing at all wrong with that.\u00a0 But it should be with a small sense of closure that the last item of the chapter is released, so that players don\u2019t receive something highly provocative and have to wait a week (or whatever the timetable is) to receive answers.\u00a0 If they\u2019re punished by time for seeking answers, soon enough they will stop seeking.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E 10. Ask, \u201cWhat could I remove?\u201d\u00a0 Don\u2019t include information that\u2019s irrelevant and don\u2019t let bells and whistles overwhelm your project.\u003C/strong\u003E In other words, consider the principle of \u003Ca href=\"http://en.wikipedia.org/wiki/Chekhov's_gun\"\u003EChekhov\u2019s gun\u003C/a\u003E \u2013 never put a loaded rifle on the stage if you\u2019re not planning on shooting it by the end of the play.\u00a0 One red herring?\u00a0 Maybe.\u00a0 A dozen?\u00a0 Not so much.\u003C/p\u003E\n\u003Cp\u003EAs you can see, these principles adapt extremely easily to ARG design, but I think they can branch out into many other fields as well. I\u2019d like to give many kudos to \u003Ca href=\"http://www.coreychandler.net/\"\u003ECorey Chandler\u003C/a\u003E and \u003Ca href=\"http://jmjosling.com/\"\u003EJohn-Mark Josling\u003C/a\u003E for a terrific, old-school SXSW presentation that gave much food for thought.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.slideshare.net/jmjosling/are-we-having-fun-yet-usability-heuristics\u201d\"\u003ESlideshare here.\u003C/a\u003E\u003Ca\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F17%2Fsxsw-what-arg-makers-can-learn-from-ui-designers%2F\u0026amp;linkname=SXSW%3A%20What%20ARG%20Makers%20Can%20Learn%20from%20UI%20Designers\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E"} <p><em>Image courtesy of John Mark Josling</em></p> <p>My visit to South by Southwest Interactive took me to a lot of talks on Transmedia – a term, by the way, that was the most overused and under-understood of the conference (Felicia Day even went on a particularly apt rant about it on Monday). Most of the “Transmedia” panels just didn’t seem to get it – there was no takeaway, there was a lot of gobbeldygook, and in one bizarre case, there was a futurist who seemed to be discussing how in 6-10 years we will all be watching programmed television. But I digress.</p> <p>I ended up going to an exceeding dry-titled panel on a whim. I couldn’t bear to attend another Transmedia panel because the term had lost any meaning to me, and <a href="http://schedule.sxsw.com/events/event_IAP6985”">“Having Fun Yet? 10 Usability Heuristics For Games”</a> sounded like the presenters had a good handle on their topic, at least. But what I found there completely blew me away and this panel took the crown for my favorite panel of SXSW Interactive 2011. These design maxims may be old hat for programmers, but I have never heard them applied together like this for ARG development, and there they are highly relevant.</p> <p><strong>1. Increase interaction speed over time.  Repeated tasks should get quicker.  Make frequent transactions more easily available.</strong> There was a recent game that had information that was only accessible if you entered a username and password.  The way the webpage was coded, the browser did not ask if it could save the information for you, so every time you wanted to check for new content (which showed up regularly) you either had to memorize the login or search your email for it.  Not good design.</p> <p><strong>2. Avoid conceptually conflicting inputs.  Be conceptually consistent throughout the game.</strong> This means that the evil genius hacker organization probably wouldn’t be using simple substitution, folks. </p><p><strong>3. Provide immersive cues – ambiguity makes the connection between the player and their world less immersive.</strong> If you want a player to call a telephone number or email someone, telegraph that to them.  Don’t make them fearful to contact your characters – “Is this in-game or out-of-game?” is <em>not</em> being immersive!</p> <p><strong>4. Distinguish active from inactive.  Provide cues so that players know what they need to touch. </strong> If they’re supposed to be hacking into your character’s email, fine – make that clear.  But if they’re not, save yourself some trouble by making that clear ahead of time.</p> <p><strong>5. Prevent surprise errors – and if the user does fail, make sure they understand why. Allow them to undo errors. </strong>The first part of this rule can be helped with careful vetting and playtesting.  The second part, say if a player thinks that they need to email Character A with information when in fact it’s Character B they have to contact – simply have Character A nudge them in the right direction rather than ignore them completely, so your player isn’t shouting into the wind.</p> <p><strong>6. Be game-state aware.  Provide the correct data to players at the correct time, and let them dig deeper to the areas that they want to find out more about.  Practice progressive disclosure.</strong> Don’t be absolutely rigid in your game design.  Some of the best and most memorable ARG characters started out as throw-aways, but players got attached to them, the designers realized that attachment, and they wrote much larger roles for the characters, creating a much richer experience for the players.  Listen to your audience and adjust accordingly.  As well, don’t overload them with all the information right away.  Just as you read a book chapter by chapter or watch a movie a minute at a time, you don’t play an ARG all at once.</p> <p><strong>7. Reading is easier than remembering.  Make objectives clear and memorable; don’t overburden with information.  Reduce the players’ cognitive load.</strong> In an ARG sensibility this can be said as: provide a player summary site, and keep it current.  ARGs are notorious for being complex, deep, and sometimes impossible to keep up with for all but the most dedicated players.  Will you be the one who can come up with the system that lets the casual ARG player join in?</p> <p><strong>8. Remember real life.  Provide quick and easy exits.  Consider the environment your game is played in.</strong> Another game recently had a live feed that displayed for 24 hours.  The designers did it because they wanted to include a global audience.  But for those players who started watching the feed at the beginning, it was very hard to turn it off and go to bed.  Even a small, tongue-in-cheek card to change viewer shifts would have helped the viewers realize that they could switch off and let someone else take their place.</p> <p><strong>9. Maintain flow.  Minimize content breaks and cognitive dissonance.  Does it all feel like one system?  Don’t make content breaks feel like punishment.</strong> Some games release content on a set schedule and there’s nothing at all wrong with that.  But it should be with a small sense of closure that the last item of the chapter is released, so that players don’t receive something highly provocative and have to wait a week (or whatever the timetable is) to receive answers.  If they’re punished by time for seeking answers, soon enough they will stop seeking.</p> <p><strong> 10. Ask, “What could I remove?”  Don’t include information that’s irrelevant and don’t let bells and whistles overwhelm your project.</strong> In other words, consider the principle of <a href="http://en.wikipedia.org/wiki/Chekhov's_gun">Chekhov’s gun</a> – never put a loaded rifle on the stage if you’re not planning on shooting it by the end of the play.  One red herring?  Maybe.  A dozen?  Not so much.</p> <p>As you can see, these principles adapt extremely easily to ARG design, but I think they can branch out into many other fields as well. I’d like to give many kudos to <a href="http://www.coreychandler.net/">Corey Chandler</a> and <a href="http://jmjosling.com/">John-Mark Josling</a> for a terrific, old-school SXSW presentation that gave much food for thought.</p> <p><a href="http://www.slideshare.net/jmjosling/are-we-having-fun-yet-usability-heuristics”">Slideshare here.</a><a></a></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F17%2Fsxsw-what-arg-makers-can-learn-from-ui-designers%2F&amp;linkname=SXSW%3A%20What%20ARG%20Makers%20Can%20Learn%20from%20UI%20Designers" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a><p></p>Thu, 17 Mar 2011 23:24:50 GMThttp://soup.remixablefilms.net/post/116602242/SXSW-What-ARG-Makers-Can-Learn-fromurn:www-soup-io:1:116602242regularfeaturedargdesign Transmedia Talk Podcast – Episode 14 {"tags":["Featured","arg","audience-building","blogs","community","cross-media","design","marketing","social media","storytelling","transmedia","video","podcast","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep14.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 14","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep14.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts.. and Guests for this week\u003Cbr /\u003E\n\u003C/strong\u003E Nick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003E Dee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com/index.html\"\u003EDogtail Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/toenolla\"\u003E Haley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe panelists discuss their early \u0026amp; current experiences with developing and executing transmedia projects. Good discussion about the thrill of interactivity and designing ARGs.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERunning Time\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E00:00\u003C/strong\u003E Introductions\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E00:40\u003C/strong\u003E Getting started in transmedia (Rob\u2019s story)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E04:40\u003C/strong\u003E The \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes\u003C/a\u003E transmedia project : Objectives \u0026amp; narrative design\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E16:40\u003C/strong\u003E Developing the interactive game for \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E29:00\u003C/strong\u003E \u003Ca href=\"http://twitter.com/toenolla\"\u003EHaley Moore\u003C/a\u003E discusses \u003Ca href=\"http://arthousecoop.com/sketchbookproject\"\u003EThe Sketchbook Project\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E41:00\u003C/strong\u003E \u003Ca href=\"http://deecook.com/\"\u003EDee Cook\u003C/a\u003E discusses her work with \u003Ca href=\"http://dogtalemedia.com/index.html\"\u003EDogTail Media\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E44:45\u003C/strong\u003E The market for ARGs in 2011\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E46:00\u003C/strong\u003E Changing nature of ARG and developing for different audience segments\u003C/p\u003E\n\u003C/div\u003E\n\u003Cp\u003E\u003Cobject height=\"340\" width=\"560\"\u003E\u003Cembed src=\"http://www.youtube.com/v/o2C8wJwCeLc?fs=1\u0026amp;hl=en_US\u0026amp;rel=0\u0026amp;hd=1\" type=\"application/x-shockwave-flash\" height=\"340\" width=\"560\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"385\" width=\"480\"\u003E\u003Cembed src=\"http://www.youtube.com/v/rqDpDF9koa8?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"385\" width=\"480\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F08%2Ftransmedia-talk-podcast-episode-14%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2014\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts.. and Guests for this week Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Dee Cook from Dogtail Media Haley Moore The panelists discuss their early & current experiences with developing and executing transmedia projects. Good discussion about the thrill of interactivity and designing ARGs. Running Time 00:00 Introductions 00:40 Getting started in transmedia (Rob’s story) 04:40 The Lowlifes transmedia project : Objectives & narrative design 16:40 Developing the interactive game for Lowlifes 29:00 Haley Moore discusses The Sketchbook Project 41:00 Dee Cook discusses her work with DogTail Media 44:45 The market for ARGs in 2011 46:00 Changing nature of ARG and developing for different audience segments Sat, 08 Jan 2011 04:19:38 GMThttp://soup.remixablefilms.net/post/100198148/Transmedia-Talk-Podcast-Episode-14urn:www-soup-io:1:100198148filefeaturedargaudience-buildingblogscommunitycross-mediadesignmarketingsocial mediastorytellingtransmediavideopodcastfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia How to Improve Engagement with your Webisodes {"tags":["audience-building","cross-media","design","experience","movies","social media","storytelling","transmedia","video"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/01/04/how-to-improve-engagement-with-your-webisodes/\"\u003EHow to Improve Engagement with your Webisodes\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/01/04/how-to-improve-engagement-with-your-webisodes/","body":"\u003Cp\u003EWhy do some web producers release their webisodes weekly when they have evergreen content? That is, if their series of web videos are not tied to current events, why not release them all at once?\u003C/p\u003E\n\u003Cp\u003EOne answer might be that the release schedule is tied to the production schedule \u2013 episodes are being produced one week and released the next. But why not release them two weeks apart or wait until enough episodes have been produced to release all at once or daily? Why not four hours apart or on demand?\u003C/p\u003E\n\u003Cp\u003EMy point is only that there should be some reasoning behind the scheduling and not just because TV has scheduled weekly content.\u003C/p\u003E\n\u003Cp\u003EYou see, if TV has taught us one thing about audiences, it\u2019s that they don\u2019t like to be kept waiting. They don\u2019t like to wait while the commercial plays, they don\u2019t like to wait while the episode downloads and they don\u2019t like to wait week-to-week. Many people record several episodes of a series before the viewing or they\u2019ll buy the complete series on DVD. But of course audiences come to TV and the web with different expectations so why copy the TV model online if you don\u2019t have to?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERe-thinking your web series\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EThis blog post looks at how you might optimize the release schedule for your webisodes. Core to my approach is understanding how you want the audience to engage with your story and then designing an integrated experience that consequently determines how the video will be released. There is no initial assumption that the schedule should be weekly or any other time period.\u003C/p\u003E\n\u003Cp\u003EThere is, I suppose, an assumption that most web series will have more than just the videos: there\u2019s usually a website, a blog, a forum, a mailing list, a Facebook page or some other mechanism that represents an opportunity to inform the audience of a new release and provide them with a backchannel. These additional non-video platforms are what makes your web series \u201can experience\u201d rather than a series of videos. Even a single YouTube channel with the comments and likes enabled creates a participatory experience. Whatever the implementation, it is the experience that builds, empowers and engages your audience \u2013 it multiplies the draw of the video.\u003C/p\u003E\n\u003Cp\u003EHere\u2019s a short list of considerations for determining the time interval between episodes with the key objective being to maintain engagement between episodes (i.e. you want audiences to watch the \u003Cem\u003Enext\u003C/em\u003E episode):\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003Eproduction limitations \u0026amp; opportunities\u003C/li\u003E\n\u003Cli\u003Edistribution limitations \u0026amp; opportunities\u003C/li\u003E\n\u003Cli\u003Ebusiness model limitations \u0026amp; opportunities\u003C/li\u003E\n\u003Cli\u003Estrength of story episode to episode (the narrative hook)\u003C/li\u003E\n\u003Cli\u003Elength of each episode (longer webisodes might benefit from\u00a0 longer periods between episodes to avoid overload)\u003C/li\u003E\n\u003Cli\u003Eaudience expectations and headroom (giving too much to consume between releases may lead to abandoned subscriptions).\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cp\u003E\u003Cstrong\u003EMind The Gap: Is the Narrative Strong Enough to Bridge the Delay?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EFigure 1 illustrates how we\u2019d like audience to move from episode to episode. In this example there\u2019s enough interest or engagement to have them come back for more.\u003C/p\u003E\n\u003Cp\u003EFigure 1: Audience follows episode to episode\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web1.jpg\"\u003E\u003Cimg title=\"Figure 1: Audience follows episode to episode\" class=\"alignnone size-large wp-image-2143\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web1-1023x250.jpg\" height=\"180\" alt=\"\" width=\"736\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EUnfortunately there are a number of failure scenarios if the period between each release is wrong. In Figure 2, the audience abandons the web series because the content isn\u2019t strong enough to have them come back \u2013 there\u2019s not enough pull to bridge the gap.\u003C/p\u003E\n\u003Cp\u003EIn Figure 3, the audience is asked to work too hard to keep up and soon they find they\u2019re overwhelmed with content for the given schedule.\u003C/p\u003E\n\u003Cp\u003EFigure 2: Abandons\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web2.jpg\"\u003E\u003Cimg title=\"Figure 2: Abandons \" class=\"alignnone size-large wp-image-2151\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web2-1024x244.jpg\" height=\"176\" alt=\"\" width=\"737\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EFigure 3: Overload\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web7.jpg\"\u003E\u003Cimg title=\"Figure 3: Overload\" class=\"alignnone size-large wp-image-2146\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web7-1024x320.jpg\" height=\"202\" alt=\"\" width=\"645\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EIn both these failure scenarios one solution is to adjusted or fine-tune the schedule \u2013 if that\u2019s possible. As I mentioned earlier, there may be reasons why you\u2019re stuck with the schedule.\u003C/p\u003E\n\u003Cp\u003EFigure 4: Release schedule adjusted\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web3.jpg\"\u003E\u003Cimg title=\"Figure 4: Release schedule adjusted\" class=\"alignnone size-large wp-image-2150\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web3-1023x282.jpg\" height=\"197\" alt=\"\" width=\"716\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EUsing Transmedia Storytelling to Maintain Engagement\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EWeb series can be expensive to produce and the number of episodes is as likely to be determined by budget as anything else. This could mean you don\u2019t have enough webisodes to span the schedule you\u2019d like or you need to maintain engagement between webisodes because the schedule is fixed.\u003C/p\u003E\n\u003Cp\u003EFigure 5 shows how narrative spread to secondary, less expensive, media can be used to stitch together the web series \u2013 providing a mid-episode fix of story for those eager for more. The trick here is in the storytelling: to have the webisode and secondary media satisfying in their own right \u00a0and hence consuming all media is optional which hence alleviates the chance of overload. Implied in the notion of \u201csecondary media\u201d is that it may indeed \u003Cem\u003Enot \u003C/em\u003Estand alone and should be consumed as additional \u003Ca href=\"http://workbookproject.com/culturehacker/2010/08/05/a-content-strategy-for-audience-engagement/\"\u003Eexploratory content\u003C/a\u003E (e.g. another optional layer).\u003C/p\u003E\n\u003Cp\u003EFigure 5: Transmedia Storytelling applied to web video series\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web4.jpg\"\u003E\u003Cimg title=\"Figure 5: Transmedia Storytelling applied to web video series\" class=\"alignnone size-large wp-image-2149\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web4-1024x323.jpg\" height=\"226\" alt=\"\" width=\"717\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EFigure 6 in contrast shows two equal media platforms both scheduled for episodic release but appealing to different audience sub-segments or consumption habits: e.g. media 1 is consumed while at work and media 2 consumed on the commute.\u003C/p\u003E\n\u003Cp\u003EHere, each media has its own (intervening?) release schedule with additional narrative hooks and branches to take the audience to the next episode in the same media or to alternative media.\u003C/p\u003E\n\u003Cp\u003EFigure 6: Native Episodic Transmedia Storytelling\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web5.jpg\"\u003E\u003Cimg title=\"Figure 6: Native Episodic Transmedia Storytelling\" class=\"alignnone size-large wp-image-2148\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web5-1024x345.jpg\" height=\"241\" alt=\"\" width=\"717\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EFinally of course, additional secondary media might be added to two primary media platforms \u2013 as shown in Figure 7\u003C/p\u003E\n\u003Cp\u003EFigure 7: Multi-layered Transmedia Story.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web6.jpg\"\u003E\u003Cimg title=\"Figure 7: Multi-layered Transmedia Story.\" class=\"alignnone size-large wp-image-2147\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web6-1024x518.jpg\" height=\"363\" alt=\"\" width=\"717\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EAllow Audience to Go with the \u00a0Flow\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ESo far I\u2019ve assumed that all audience members are to be treated equally. But why not reward engaged followers with either additional content or early \u201cpre-release\u201d content? And if you do, does it matter that they might share with others ahead of the \u201cproper\u201d release?\u003C/p\u003E\n\u003Cp\u003EI believe that when you have someone that\u2019s engaged you should allow them to ride the engagement out and see where it takes them. This means allowing them to request additional content on demand ahead of the release schedule which I further believe has the potential to turn engaged audiences to advocates \u2013 hence recruiting more audience.\u003C/p\u003E\n\u003Cp\u003EYouTube\u2019s \u201cUnlisted\u201d video option is perfect for this: casual viewers won\u2019t see or find the video before it\u2019s made public but engaged audiences can be sent the link.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETransmedia Example\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EMy \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes \u003C/a\u003Eproject has three primary media: novella, webisodes and blog. I determined that it should be scheduled to be released two days apart over a period of 15 days or so.\u00a0 I felt that daily would lead to content overload and at three days the whole release would drag on too long.\u003C/p\u003E\n\u003Cp\u003EOne approach would have been to alternate the media \u2013 novella chapter on day 1, video on day 2, blog on day 3 and so on. But this would have incorrectly implied a sequence or priority to the media platforms that I was keen to avoid.\u003C/p\u003E\n\u003Cp\u003EConsequently, at the same time content is made public, subscribers receive an email with links to the three media episodes plus the ability to request additional content from anywhere within the series. This would allow someone who was really into the videos, for example, to watch them all in one sitting by simply requesting them.\u003C/p\u003E\n\u003Cp\u003EIt\u2019s not a problem for me if someone grabs all the videos and posts them all on their own blog because my objective is to get them seen. It\u2019s evergreen content and within 3 weeks it would all be available in any case.\u003C/p\u003E\n\u003Cp\u003EFor Lowlifes, the scheduling and on-demand requests for content is made possible by a service called \u003Ca href=\"http://www.transmediastoryteller.com\"\u003EConducttr \u003C/a\u003E-a pervasive entertainment platform from my company TransmediaStoryteller.com and will soon be available for all members of our Community.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETake-away\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EIn summary then, if you assume that the audience always has something better to do with their time and money, it will absolutely focus your mind on maintaining engagement between webisodes and this will:\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003Edetermine the optimum release schedule where you have the flexibility to choose it\u003C/li\u003E\n\u003Cli\u003Ehighlight the need for a transmedia experience around an inflexible release schedule\u003C/li\u003E\n\u003Cli\u003Eprovoke a discussion about whether you should allow content on demand for the most engaged audience members.\u003C/li\u003E\n\u003C/ul\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F04%2Fhow-to-improve-engagement-with-your-webisodes%2F\u0026amp;linkname=How%20to%20Improve%20Engagement%20with%20your%20Webisodes\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Why do some web producers release their webisodes weekly when they have evergreen content? That is, if their series of web videos are not tied to current events, why not release them all at once?</p> <p>One answer might be that the release schedule is tied to the production schedule – episodes are being produced one week and released the next. But why not release them two weeks apart or wait until enough episodes have been produced to release all at once or daily? Why not four hours apart or on demand?</p> <p>My point is only that there should be some reasoning behind the scheduling and not just because TV has scheduled weekly content.</p> <p>You see, if TV has taught us one thing about audiences, it’s that they don’t like to be kept waiting. They don’t like to wait while the commercial plays, they don’t like to wait while the episode downloads and they don’t like to wait week-to-week. Many people record several episodes of a series before the viewing or they’ll buy the complete series on DVD. But of course audiences come to TV and the web with different expectations so why copy the TV model online if you don’t have to?</p> <p><strong>Re-thinking your web series</strong></p> <p>This blog post looks at how you might optimize the release schedule for your webisodes. Core to my approach is understanding how you want the audience to engage with your story and then designing an integrated experience that consequently determines how the video will be released. There is no initial assumption that the schedule should be weekly or any other time period.</p> <p>There is, I suppose, an assumption that most web series will have more than just the videos: there’s usually a website, a blog, a forum, a mailing list, a Facebook page or some other mechanism that represents an opportunity to inform the audience of a new release and provide them with a backchannel. These additional non-video platforms are what makes your web series “an experience” rather than a series of videos. Even a single YouTube channel with the comments and likes enabled creates a participatory experience. Whatever the implementation, it is the experience that builds, empowers and engages your audience – it multiplies the draw of the video.</p> <p>Here’s a short list of considerations for determining the time interval between episodes with the key objective being to maintain engagement between episodes (i.e. you want audiences to watch the <em>next</em> episode):</p> <ul> <li>production limitations &amp; opportunities</li> <li>distribution limitations &amp; opportunities</li> <li>business model limitations &amp; opportunities</li> <li>strength of story episode to episode (the narrative hook)</li> <li>length of each episode (longer webisodes might benefit from  longer periods between episodes to avoid overload)</li> <li>audience expectations and headroom (giving too much to consume between releases may lead to abandoned subscriptions).</li> </ul> <p><strong>Mind The Gap: Is the Narrative Strong Enough to Bridge the Delay?</strong></p> <p>Figure 1 illustrates how we’d like audience to move from episode to episode. In this example there’s enough interest or engagement to have them come back for more.</p> <p>Figure 1: Audience follows episode to episode</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web1.jpg"><img class="alignnone size-large wp-image-2143" title="Figure 1: Audience follows episode to episode" src="http://workbookproject.com/culturehacker/files/2010/12/web1-1023x250.jpg" height="180" alt="" width="736" /></a></p> <p>Unfortunately there are a number of failure scenarios if the period between each release is wrong. In Figure 2, the audience abandons the web series because the content isn’t strong enough to have them come back – there’s not enough pull to bridge the gap.</p> <p>In Figure 3, the audience is asked to work too hard to keep up and soon they find they’re overwhelmed with content for the given schedule.</p> <p>Figure 2: Abandons</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web2.jpg"><img class="alignnone size-large wp-image-2151" title="Figure 2: Abandons " src="http://workbookproject.com/culturehacker/files/2010/12/web2-1024x244.jpg" height="176" alt="" width="737" /></a></p> <p>Figure 3: Overload</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web7.jpg"><img class="alignnone size-large wp-image-2146" title="Figure 3: Overload" src="http://workbookproject.com/culturehacker/files/2010/12/web7-1024x320.jpg" height="202" alt="" width="645" /></a></p> <p>In both these failure scenarios one solution is to adjusted or fine-tune the schedule – if that’s possible. As I mentioned earlier, there may be reasons why you’re stuck with the schedule.</p> <p>Figure 4: Release schedule adjusted</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web3.jpg"><img class="alignnone size-large wp-image-2150" title="Figure 4: Release schedule adjusted" src="http://workbookproject.com/culturehacker/files/2010/12/web3-1023x282.jpg" height="197" alt="" width="716" /></a></p> <p><strong>Using Transmedia Storytelling to Maintain Engagement</strong></p> <p>Web series can be expensive to produce and the number of episodes is as likely to be determined by budget as anything else. This could mean you don’t have enough webisodes to span the schedule you’d like or you need to maintain engagement between webisodes because the schedule is fixed.</p> <p>Figure 5 shows how narrative spread to secondary, less expensive, media can be used to stitch together the web series – providing a mid-episode fix of story for those eager for more. The trick here is in the storytelling: to have the webisode and secondary media satisfying in their own right  and hence consuming all media is optional which hence alleviates the chance of overload. Implied in the notion of “secondary media” is that it may indeed <em>not </em>stand alone and should be consumed as additional <a href="http://workbookproject.com/culturehacker/2010/08/05/a-content-strategy-for-audience-engagement/">exploratory content</a> (e.g. another optional layer).</p> <p>Figure 5: Transmedia Storytelling applied to web video series</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web4.jpg"><img class="alignnone size-large wp-image-2149" title="Figure 5: Transmedia Storytelling applied to web video series" src="http://workbookproject.com/culturehacker/files/2010/12/web4-1024x323.jpg" height="226" alt="" width="717" /></a></p> <p>Figure 6 in contrast shows two equal media platforms both scheduled for episodic release but appealing to different audience sub-segments or consumption habits: e.g. media 1 is consumed while at work and media 2 consumed on the commute.</p> <p>Here, each media has its own (intervening?) release schedule with additional narrative hooks and branches to take the audience to the next episode in the same media or to alternative media.</p> <p>Figure 6: Native Episodic Transmedia Storytelling</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web5.jpg"><img class="alignnone size-large wp-image-2148" title="Figure 6: Native Episodic Transmedia Storytelling" src="http://workbookproject.com/culturehacker/files/2010/12/web5-1024x345.jpg" height="241" alt="" width="717" /></a></p> <p>Finally of course, additional secondary media might be added to two primary media platforms – as shown in Figure 7</p> <p>Figure 7: Multi-layered Transmedia Story.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web6.jpg"><img class="alignnone size-large wp-image-2147" title="Figure 7: Multi-layered Transmedia Story." src="http://workbookproject.com/culturehacker/files/2010/12/web6-1024x518.jpg" height="363" alt="" width="717" /></a></p> <p><strong>Allow Audience to Go with the  Flow</strong></p> <p>So far I’ve assumed that all audience members are to be treated equally. But why not reward engaged followers with either additional content or early “pre-release” content? And if you do, does it matter that they might share with others ahead of the “proper” release?</p> <p>I believe that when you have someone that’s engaged you should allow them to ride the engagement out and see where it takes them. This means allowing them to request additional content on demand ahead of the release schedule which I further believe has the potential to turn engaged audiences to advocates – hence recruiting more audience.</p> <p>YouTube’s “Unlisted” video option is perfect for this: casual viewers won’t see or find the video before it’s made public but engaged audiences can be sent the link.</p> <p><strong>Transmedia Example</strong></p> <p>My <a href="http://lowlifes.tv">Lowlifes </a>project has three primary media: novella, webisodes and blog. I determined that it should be scheduled to be released two days apart over a period of 15 days or so.  I felt that daily would lead to content overload and at three days the whole release would drag on too long.</p> <p>One approach would have been to alternate the media – novella chapter on day 1, video on day 2, blog on day 3 and so on. But this would have incorrectly implied a sequence or priority to the media platforms that I was keen to avoid.</p> <p>Consequently, at the same time content is made public, subscribers receive an email with links to the three media episodes plus the ability to request additional content from anywhere within the series. This would allow someone who was really into the videos, for example, to watch them all in one sitting by simply requesting them.</p> <p>It’s not a problem for me if someone grabs all the videos and posts them all on their own blog because my objective is to get them seen. It’s evergreen content and within 3 weeks it would all be available in any case.</p> <p>For Lowlifes, the scheduling and on-demand requests for content is made possible by a service called <a href="http://www.transmediastoryteller.com">Conducttr </a>-a pervasive entertainment platform from my company TransmediaStoryteller.com and will soon be available for all members of our Community.</p> <p><strong>Take-away</strong></p> <p>In summary then, if you assume that the audience always has something better to do with their time and money, it will absolutely focus your mind on maintaining engagement between webisodes and this will:</p> <ul> <li>determine the optimum release schedule where you have the flexibility to choose it</li> <li>highlight the need for a transmedia experience around an inflexible release schedule</li> <li>provoke a discussion about whether you should allow content on demand for the most engaged audience members.</li> </ul> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F04%2Fhow-to-improve-engagement-with-your-webisodes%2F&amp;linkname=How%20to%20Improve%20Engagement%20with%20your%20Webisodes" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 04 Jan 2011 08:02:55 GMThttp://soup.remixablefilms.net/post/99061947/How-to-Improve-Engagement-with-your-Webisodesurn:www-soup-io:1:99061947regularaudience-buildingcross-mediadesignexperiencemoviessocial mediastorytellingtransmediavideo Augmented Reality {"tags":["Person of Interest","blogs","design","television","video"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/11/12/augmented-reality/\"\u003EAugmented Reality\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/11/12/augmented-reality/","body":"\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/11/Fred-Thumbnail2.jpg\"\u003E\u003Cimg title=\"Fred-Thumbnail2\" class=\"aligncenter size-medium wp-image-2100\" src=\"http://workbookproject.com/culturehacker/files/2010/11/Fred-Thumbnail2-236x300.jpg\" height=\"240\" alt=\"\" width=\"189\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EBelow is a short interview with Fred Steube \u2013 Digital Innovation Manager, Cox Target Media/Valpak. I watched him speak on an interesting panel about \u003Ca href=\"http://www.youtube.com/watch?v=oHkUOpYNhoM\"\u003EAugmented Reality\u003C/a\u003E at the DMA2010 conference.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWhat\u2019s your experience with AR?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EOur experience with AR includes a \u003Ca href=\"http://www.youtube.com/watch?v=06VUxWaWdas\u0026amp;feature=player_embedded#!\"\u003EMartha Stewart promotion\u003C/a\u003E we did with our Valpak coupon envelope that allowed consumers to see if they won a daily prize and to see daily previews for the Martha Stewart show by holding up the envelope to their webcams. \u00a0Additionally, we did a B2B ad campaign in Ad Age and DMNews that showed Marketers what our product offerings are by holding up a AR marker to a webcam and viewing in 3D.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWhat are your favorite examples of AR?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EFavorite AR experience has to be the Toyota example we showed at DMA and the \u003Ca href=\"http://www.youtube.com/watch?v=Jx0IAZkgEco\"\u003ECoke Zero\u003C/a\u003E and McDonald\u2019s Avatar promotions. Also the Mini AR campaign. \u00a0Anything by \u003Ca href=\"http://www.t-immersion.com/\"\u003ETotal Immersion\u003C/a\u003E (an AR technology developer) is typically very high caliber.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EVirtual reality never lived up to consumer\u2019s expectations. Is AR heading\u00a0in that direction?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EAR appears to continue to gain traction along with \u003Ca href=\"http://en.wikipedia.org/wiki/QR_Code\"\u003EQR codes\u003C/a\u003E, particularly with mobile. \u00a0The key there is the location based benefit of seeing content that geographically relevant and relevant to what they are looking for.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe word innovative is overused. What is truly innovative?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EInnovative is anything that transcends a current way of doing something by being new. \u00a0It should add value to a key stakeholder. It should break molds and be out of the box; something new and impactful. This can be a product or process.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F11%2F12%2Faugmented-reality%2F\u0026amp;linkname=Augmented%20Reality\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><a href="http://workbookproject.com/culturehacker/files/2010/11/Fred-Thumbnail2.jpg"><img class="aligncenter size-medium wp-image-2100" title="Fred-Thumbnail2" src="http://workbookproject.com/culturehacker/files/2010/11/Fred-Thumbnail2-236x300.jpg" height="240" alt="" width="189" /></a></p> <p>Below is a short interview with Fred Steube – Digital Innovation Manager, Cox Target Media/Valpak. I watched him speak on an interesting panel about <a href="http://www.youtube.com/watch?v=oHkUOpYNhoM">Augmented Reality</a> at the DMA2010 conference.</p> <p><strong>What’s your experience with AR?</strong></p> <p>Our experience with AR includes a <a href="http://www.youtube.com/watch?v=06VUxWaWdas&amp;feature=player_embedded#!">Martha Stewart promotion</a> we did with our Valpak coupon envelope that allowed consumers to see if they won a daily prize and to see daily previews for the Martha Stewart show by holding up the envelope to their webcams.  Additionally, we did a B2B ad campaign in Ad Age and DMNews that showed Marketers what our product offerings are by holding up a AR marker to a webcam and viewing in 3D.</p> <p><strong>What are your favorite examples of AR?</strong></p> <p>Favorite AR experience has to be the Toyota example we showed at DMA and the <a href="http://www.youtube.com/watch?v=Jx0IAZkgEco">Coke Zero</a> and McDonald’s Avatar promotions. Also the Mini AR campaign.  Anything by <a href="http://www.t-immersion.com/">Total Immersion</a> (an AR technology developer) is typically very high caliber.</p> <p><strong>Virtual reality never lived up to consumer’s expectations. Is AR heading in that direction?</strong></p> <p>AR appears to continue to gain traction along with <a href="http://en.wikipedia.org/wiki/QR_Code">QR codes</a>, particularly with mobile.  The key there is the location based benefit of seeing content that geographically relevant and relevant to what they are looking for.</p> <p><strong>The word innovative is overused. What is truly innovative?</strong></p> <p>Innovative is anything that transcends a current way of doing something by being new.  It should add value to a key stakeholder. It should break molds and be out of the box; something new and impactful. This can be a product or process.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F11%2F12%2Faugmented-reality%2F&amp;linkname=Augmented%20Reality" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Fri, 12 Nov 2010 19:33:10 GMThttp://soup.remixablefilms.net/post/87526811/Augmented-Realityurn:www-soup-io:1:87526811regularperson of interestblogsdesigntelevisionvideo Pt2: Investigating the Possibilities of Transmedia; Collapsus, a Case Study {"tags":["Featured","audience-building","cross-media","design","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/10/28/pt2-investigating-the-possibilities-of-transmedia-collapsus-a-case-study/\"\u003EPt2: Investigating the Possibilities of Transmedia; Collapsus, a Case Study\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/10/28/pt2-investigating-the-possibilities-of-transmedia-collapsus-a-case-study/","body":"\u003Cp\u003E\u003Cstrong\u003ESegment II: Why is Collapsus an example of a transmedia project? How is this a useful tool?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EThe concept of transmedia is grounded in the delivery and curation of specific information across various platforms. As compared with traditional media\u2019s pattern of distribution (the same set of images relayed to viewers repeatedly through the same modes of communication) the innovation of transmedia is grounded in choice: developing successful projects means inspiring viewers to follow subject matter from one media platform to another. Information is provided as a reward, acting as an agent of incentive to produce sustained interest within the viewer. These \u201cmessages\u201d act as a resource independent to a greater whole. (\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/\"\u003ECulture Hacker: Transmedia Storytelling Getting Started\u003C/a\u003E) Content, therefore, has the capacity to enrich the spread of entertainment across multiple platforms. \u003C/p\u003E\n\u003Cp\u003ESegment II of this blog series will examine what platforms the brand-new, transmedia project, Collapsus utilized. The distribution of factoids within this project highlights the benefits of using alternative methods to expand a project\u2019s reach beyond traditional audiences. \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/10/5-senses-coloring-page.jpg\"\u003E\u003Cimg title=\"5-senses-coloring-page\" class=\"alignnone size-full wp-image-2056\" src=\"http://workbookproject.com/culturehacker/files/2010/10/5-senses-coloring-page.jpg\" height=\"385\" alt=\"\" width=\"382\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EA basic breakdown of existing communication reveals reading, listening, interaction, and watching to be the modern foundation of possible sensory content application. Reading (books, comics, ebooks), listening (radio, mobile, online), interaction (online, mobile, social, console, ARG) and watching (TV, theatre, mobile, live performance, online) are all media sources useful in releasing information and encouraging viewers to seek further analysis. (\u003Ca href=\"http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html\"\u003EHenry Jenkins: Transmedia Education\u003C/a\u003E) \u003C/p\u003E\n\u003Cp\u003EInspiring viewers to self-reflect in the context of a project\u2019s subject matter is directly related to the availability of information within a transmedia project. In Collapsus, \u201cvisitors to the Collapsus site can cut away from soap-opera-like webisodes to learn about energy issues through an interactive map, view fictional newscasts on the Citizenergy Channel, or watch real interview clips with experts, analysts, activists and journalists.\u201d (\u003Ca href=\"http://www.mq2.org/Collapsus\"\u003EMq2: Collapsus\u003C/a\u003E) \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/10/test.png\"\u003E\u003Cimg title=\"test\" class=\"alignnone size-full wp-image-2057\" src=\"http://workbookproject.com/culturehacker/files/2010/10/test.png\" height=\"251\" alt=\"\" width=\"454\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EExecuting platforms that support and encourage choice is imperative in creating and sustaining viewer interactivity. As the sole content provider, producers control exactly what information is released, at what time, and to which audience; they guide the story (or project) as it unfolds. What exactly does this mean? It speaks to the nucleus of the transmedia experience: widened exposure equals more choice, and, more choice equals widened exposure. This implies a need to thoroughly understand one\u2019s projected audience: who would be most interested in this material? What are the best modes of communication for conveying this on multiple media platforms? \u003C/p\u003E\n\u003Cp\u003ECollapsus was produced with the goal of exposing a broader audience to the information found in the traditional documentary, Energy Risk, released by VPRO. See the original doc \u003Ca href=\"http://tegenlicht.vpro.nl/afleveringen/2009-2010/de-groene-transitie/energy-risk.html\"\u003EHERE \u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EWith an idea of audience in mind, creators and producers of the project conceptualized a multi-linear experience that blended genres of documentary, animation, fiction, and interactivity. Producer Tommy Pallotta explains, \u201cThis hybrid approach allows us to look at a serious documentary subject, but also to shift from the usual talking head approach to something that better reflects our time.\u201d(\u003Ca href=\"http://www.mq2.org/Collapsus\"\u003EMQ2: Collapsus\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/10/youtubechannel1.jpg\"\u003E\u003Cimg title=\"youtubechannel1\" class=\"alignnone size-full wp-image-2063\" src=\"http://workbookproject.com/culturehacker/files/2010/10/youtubechannel1.jpg\" height=\"313\" alt=\"\" width=\"504\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.youtube.com/user/CitizEnergy#p/u\"\u003ECitizenergy\u003C/a\u003E, the Youtube channel for the original Dutch documentary, compliments the transmedia project, Collapsus: The Energy Risk Conspiracy, and is an example of this approach to media multi-tasking. (See the channel \u003Ca href=\"http://www.youtube.com/user/CitizEnergy#p/u\"\u003EHERE\u003C/a\u003E) The CitizEnergyChannel provides several video segments linked to Collapsus\u2019 theme of risk; clips provide expert analysis on the danger of a growing dependency on fossil fuels. Each video on Citizenergy is packaged content, the producer actively chose what was delivered to audiences. Utilizing Youtube and other video sharing sites give a lot of information to viewers, while allowing them to review at their convenience. \u003C/p\u003E\n\u003Cp\u003EIn transmedia projects the audience must chose to further his/her knowledge through exploring subject matter, playing games, and chatting with others. The endeavor of exploring a specific topic through various media can inspire a \u201ccommunity\u201d culture of individuals working with a cohesive goal. When players are able to pool their knowledge with others, audience capacity multiplies. For Collapsus, this directly relates to the project\u2019s undertone of social responsibility. As players and viewers interact with the material, they consult each other on personal methods to approach content. This allows for alternative modes of thinking, and the development of a furthered sense of self in a global community. A global community means increased global communication and a wider audience.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/10/teamwork-gold-pieces-of-puzzle.jpg\"\u003E\u003Cimg title=\"teamwork-gold-pieces-of-puzzle\" class=\"alignnone size-full wp-image-2065\" src=\"http://workbookproject.com/culturehacker/files/2010/10/teamwork-gold-pieces-of-puzzle.jpg\" height=\"300\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EIn researching the intersection of education and transmedia I came across an example of a school in Texas that utilized multiple media platforms to integrate education and technology. On August 22, 2009 in Rio de Janeiro, NAVE (Ncleo Avanado em Educao \u2013 Advanced Education Center ) a Brazilian high school, hosted Heroes and Smallville\u2019s associate producer Mark Warshaw to teach a lesson on Transmedia Storytelling. The event was live streamed and interactive, as the audience, both live and online, participated in an interactive SMS game. The release of the Descolagem App later that day furthered the audiences span. The audience was literally guided through a lesson on transmedia storytelling through an actual transmedia experience. Beto Largman, who curated the event, hopes the format of the lesson displays the process as a resource; a strategy evolved to distribute content personally to a mass audience. (\u003Ca href=\"http://www.hastac.org/blogs/nancykimberly/transmedia-experience-livestreamed-brazilian-high-school\"\u003ETransmedia Experience Streamed At Highschool\u003C/a\u003E )\u003C/p\u003E\n\u003Cp\u003EThe choice to pursue more components of a project is the apex of transmedia success. The interactive component of Collapsus\u2019 narrative is directly linked with the information provided by the clips on Youtube. Soap-opera-like webisodes, an interactive map, fictional newscasts, along with the Citizenergy Channel, provide players with a platform of knowledge on the energy crisis, which gives them the ability, and inspiration, to interact within the overall narrative of the game. The goal clearly defined: Reviewing Collapsus for Public Radio Makers Quest 2.0, Julie Drizin states, \u201cTruthfully, this is the kind of media that is better experienced than explained.\u201d\u003Cbr /\u003E\nExperience Collapsus \u003Ca href=\"http://www.collapsus.com\"\u003EHERE\u003C/a\u003E. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EDirector of Collapsus, Tommy Pallotta, will be interactively interviewed in Pt2:\u003Cbr /\u003E\nInvestigating the Possibilities of Transmedia; Collapsus, a Case Study. \u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EInterview questions will come directly from reader comments to Tommy- the questions and his responses will be included in next weeks feature. Previously, he produced Waking Life, the first independently financed and computer animated feature produced, as well as A Scanner Darkly, and a multitude of other projects. Let\u2019s delve into his animation process of rotoscoping, and understand how imperative it is to develop successful visual reaction in transmedia and cross-media projects. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EEmail any questions to Tommy: work@workbookproject.com\u003Cbr /\u003E\nPlease subject with: Tommy Pallotta questions\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESource Links\u003C/strong\u003E\u003Cbr /\u003E\n1. \u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/\"\u003Ehttp://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/\u003C/a\u003E\u003Cbr /\u003E\n2. \u003Ca href=\"http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html\"\u003Ehttp://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html\u003C/a\u003E\u003Cbr /\u003E\n3. \u003Ca href=\"http://www.mq2.org/Collapsus\"\u003Ehttp://www.mq2.org/Collapsus\u003C/a\u003E\u003Cbr /\u003E\n4. \u003Ca href=\"http://www.hastac.org/blogs/nancykimberly/transmedia-experience-livestreamed-brazilian-high-school\"\u003Ehttp://www.hastac.org/blogs/nancykimberly/transmedia-experience-livestreamed-brazilian-high-school\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F10%2F28%2Fpt2-investigating-the-possibilities-of-transmedia-collapsus-a-case-study%2F\u0026amp;linkname=Pt2%3A%20Investigating%20the%20Possibilities%20of%20Transmedia%3B%20Collapsus%2C%20a%20Case%20Study\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><strong>Segment II: Why is Collapsus an example of a transmedia project? How is this a useful tool?</strong></p> <p>The concept of transmedia is grounded in the delivery and curation of specific information across various platforms. As compared with traditional media’s pattern of distribution (the same set of images relayed to viewers repeatedly through the same modes of communication) the innovation of transmedia is grounded in choice: developing successful projects means inspiring viewers to follow subject matter from one media platform to another. Information is provided as a reward, acting as an agent of incentive to produce sustained interest within the viewer. These “messages” act as a resource independent to a greater whole. (<a href="http://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/">Culture Hacker: Transmedia Storytelling Getting Started</a>) Content, therefore, has the capacity to enrich the spread of entertainment across multiple platforms. </p> <p>Segment II of this blog series will examine what platforms the brand-new, transmedia project, Collapsus utilized. The distribution of factoids within this project highlights the benefits of using alternative methods to expand a project’s reach beyond traditional audiences. </p> <p><a href="http://workbookproject.com/culturehacker/files/2010/10/5-senses-coloring-page.jpg"><img class="alignnone size-full wp-image-2056" title="5-senses-coloring-page" src="http://workbookproject.com/culturehacker/files/2010/10/5-senses-coloring-page.jpg" height="385" alt="" width="382" /></a></p> <p>A basic breakdown of existing communication reveals reading, listening, interaction, and watching to be the modern foundation of possible sensory content application. Reading (books, comics, ebooks), listening (radio, mobile, online), interaction (online, mobile, social, console, ARG) and watching (TV, theatre, mobile, live performance, online) are all media sources useful in releasing information and encouraging viewers to seek further analysis. (<a href="http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html">Henry Jenkins: Transmedia Education</a>) </p> <p>Inspiring viewers to self-reflect in the context of a project’s subject matter is directly related to the availability of information within a transmedia project. In Collapsus, “visitors to the Collapsus site can cut away from soap-opera-like webisodes to learn about energy issues through an interactive map, view fictional newscasts on the Citizenergy Channel, or watch real interview clips with experts, analysts, activists and journalists.” (<a href="http://www.mq2.org/Collapsus">Mq2: Collapsus</a>) </p> <p><a href="http://workbookproject.com/culturehacker/files/2010/10/test.png"><img class="alignnone size-full wp-image-2057" title="test" src="http://workbookproject.com/culturehacker/files/2010/10/test.png" height="251" alt="" width="454" /></a></p> <p>Executing platforms that support and encourage choice is imperative in creating and sustaining viewer interactivity. As the sole content provider, producers control exactly what information is released, at what time, and to which audience; they guide the story (or project) as it unfolds. What exactly does this mean? It speaks to the nucleus of the transmedia experience: widened exposure equals more choice, and, more choice equals widened exposure. This implies a need to thoroughly understand one’s projected audience: who would be most interested in this material? What are the best modes of communication for conveying this on multiple media platforms? </p> <p>Collapsus was produced with the goal of exposing a broader audience to the information found in the traditional documentary, Energy Risk, released by VPRO. See the original doc <a href="http://tegenlicht.vpro.nl/afleveringen/2009-2010/de-groene-transitie/energy-risk.html">HERE </a></p> <p>With an idea of audience in mind, creators and producers of the project conceptualized a multi-linear experience that blended genres of documentary, animation, fiction, and interactivity. Producer Tommy Pallotta explains, “This hybrid approach allows us to look at a serious documentary subject, but also to shift from the usual talking head approach to something that better reflects our time.”(<a href="http://www.mq2.org/Collapsus">MQ2: Collapsus</a>)</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/10/youtubechannel1.jpg"><img class="alignnone size-full wp-image-2063" title="youtubechannel1" src="http://workbookproject.com/culturehacker/files/2010/10/youtubechannel1.jpg" height="313" alt="" width="504" /></a></p> <p><a href="http://www.youtube.com/user/CitizEnergy#p/u">Citizenergy</a>, the Youtube channel for the original Dutch documentary, compliments the transmedia project, Collapsus: The Energy Risk Conspiracy, and is an example of this approach to media multi-tasking. (See the channel <a href="http://www.youtube.com/user/CitizEnergy#p/u">HERE</a>) The CitizEnergyChannel provides several video segments linked to Collapsus’ theme of risk; clips provide expert analysis on the danger of a growing dependency on fossil fuels. Each video on Citizenergy is packaged content, the producer actively chose what was delivered to audiences. Utilizing Youtube and other video sharing sites give a lot of information to viewers, while allowing them to review at their convenience. </p> <p>In transmedia projects the audience must chose to further his/her knowledge through exploring subject matter, playing games, and chatting with others. The endeavor of exploring a specific topic through various media can inspire a “community” culture of individuals working with a cohesive goal. When players are able to pool their knowledge with others, audience capacity multiplies. For Collapsus, this directly relates to the project’s undertone of social responsibility. As players and viewers interact with the material, they consult each other on personal methods to approach content. This allows for alternative modes of thinking, and the development of a furthered sense of self in a global community. A global community means increased global communication and a wider audience.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/10/teamwork-gold-pieces-of-puzzle.jpg"><img class="alignnone size-full wp-image-2065" title="teamwork-gold-pieces-of-puzzle" src="http://workbookproject.com/culturehacker/files/2010/10/teamwork-gold-pieces-of-puzzle.jpg" height="300" alt="" width="300" /></a></p> <p>In researching the intersection of education and transmedia I came across an example of a school in Texas that utilized multiple media platforms to integrate education and technology. On August 22, 2009 in Rio de Janeiro, NAVE (Ncleo Avanado em Educao – Advanced Education Center ) a Brazilian high school, hosted Heroes and Smallville’s associate producer Mark Warshaw to teach a lesson on Transmedia Storytelling. The event was live streamed and interactive, as the audience, both live and online, participated in an interactive SMS game. The release of the Descolagem App later that day furthered the audiences span. The audience was literally guided through a lesson on transmedia storytelling through an actual transmedia experience. Beto Largman, who curated the event, hopes the format of the lesson displays the process as a resource; a strategy evolved to distribute content personally to a mass audience. (<a href="http://www.hastac.org/blogs/nancykimberly/transmedia-experience-livestreamed-brazilian-high-school">Transmedia Experience Streamed At Highschool</a> )</p> <p>The choice to pursue more components of a project is the apex of transmedia success. The interactive component of Collapsus’ narrative is directly linked with the information provided by the clips on Youtube. Soap-opera-like webisodes, an interactive map, fictional newscasts, along with the Citizenergy Channel, provide players with a platform of knowledge on the energy crisis, which gives them the ability, and inspiration, to interact within the overall narrative of the game. The goal clearly defined: Reviewing Collapsus for Public Radio Makers Quest 2.0, Julie Drizin states, “Truthfully, this is the kind of media that is better experienced than explained.”<br /> Experience Collapsus <a href="http://www.collapsus.com">HERE</a>. </p> <p><strong>Director of Collapsus, Tommy Pallotta, will be interactively interviewed in Pt2:<br /> Investigating the Possibilities of Transmedia; Collapsus, a Case Study. </strong></p> <p>Interview questions will come directly from reader comments to Tommy- the questions and his responses will be included in next weeks feature. Previously, he produced Waking Life, the first independently financed and computer animated feature produced, as well as A Scanner Darkly, and a multitude of other projects. Let’s delve into his animation process of rotoscoping, and understand how imperative it is to develop successful visual reaction in transmedia and cross-media projects. </p> <p><strong>Email any questions to Tommy: <a href="mailto:work@workbookproject.com">work@workbookproject.com</a><br /> Please subject with: Tommy Pallotta questions</strong></p> <p><strong>Source Links</strong><br /> 1. <a href="http://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/">http://workbookproject.com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/</a><br /> 2. <a href="http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html">http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html</a><br /> 3. <a href="http://www.mq2.org/Collapsus">http://www.mq2.org/Collapsus</a><br /> 4. <a href="http://www.hastac.org/blogs/nancykimberly/transmedia-experience-livestreamed-brazilian-high-school">http://www.hastac.org/blogs/nancykimberly/transmedia-experience-livestreamed-brazilian-high-school</a></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F10%2F28%2Fpt2-investigating-the-possibilities-of-transmedia-collapsus-a-case-study%2F&amp;linkname=Pt2%3A%20Investigating%20the%20Possibilities%20of%20Transmedia%3B%20Collapsus%2C%20a%20Case%20Study" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Thu, 28 Oct 2010 15:55:09 GMThttp://soup.remixablefilms.net/post/84599742/Pt2-Investigating-the-Possibilities-of-Transmedia-Collapsusurn:www-soup-io:1:84599742regularfeaturedaudience-buildingcross-mediadesignstorytellingtransmedia Pt1: Investigating the Possibilities of Transmedia; Collapsus, a Case Study {"tags":["Featured","audience-building","community","cross-media","design","experience","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/10/26/pt1-investigating-the-possbilities-of-transmedia-collapsus-a-case-study/\"\u003EPt1: Investigating the Possibilities of Transmedia; Collapsus, a Case Study\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/10/26/pt1-investigating-the-possbilities-of-transmedia-collapsus-a-case-study/","body":"\u003Cp\u003EThis blog post focuses on the intersection of transmedia and learning. Presented in 4 segments, we will look at how transmedia is revolutionizing media creation and presentation. As modes of human communication continue to change, so too does the concept of audience, and the projects envisioned and produced. Through a case study on \u003Ca href=\"http://www.collapsus.com/\"\u003ECollapsus\u003C/a\u003E, an Energy Risk Conspiracy project, I will expose components necessary for building a successful transmedia project, along with the capabilities and influence accessible through employing such processes. Gain access to exclusive storyboards and scripts, behind the scene details, and interactive interviews as WorkBook Project delves deeper into the process of transmedia. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EI. What does it mean to experience a Transmedia Project?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EAlmost a year ago (November, 2009) Alison Norrington, for Wired News, posed the question: \u201cThe value of a good story remains; the question is will you prefer to read, listen, watch, or do?\u201d (\u003Ca href=\"http://www.wired.co.uk/news/archive/2009-11/25/transmedia-tales-and-the-future-of-storytelling?page=all%22%3Ehttp://www.wired.co.uk/news/archive/2009-11/25/transmedia-tales-and-the-future-of-storytelling?page=all\"\u003EWired UK: Transmedia Tales and the Future of Storytelling\u003C/a\u003E) \u003C/p\u003E\n\u003Cp\u003ESince this publishing, how has the relationship between media and consumers changed? As the print to screen revolution continues, so too does the process, and production, of the content delivered. At the time of Norrington\u2019s writing, transmedia had been introduced to many, but had yet to conquer the attention of general audiences. \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/10/audience_u23d1.jpg\"\u003E\u003Cimg title=\"Fans attend \"U2 3D\" premiere during 2008 Sundance Film Festival\" class=\"alignnone size-full wp-image-2037\" src=\"http://workbookproject.com/culturehacker/files/2010/10/audience_u23d1.jpg\" height=\"318\" alt=\"\" width=\"565\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENow a growing buzzword, transmedia can be defined as an approach to content delivery that weaves various storylines across multiple platforms intending to further immerse their audience within a specific media experience. (\u003Ca href=\"http://seizethemedia.com/what-is-transmedia/\"\u003ESeize The Media: What is Transmedia?\u003C/a\u003E) \u003C/p\u003E\n\u003Cp\u003EThis process transforms the viewer into somewhat of information \u201cdetective.\u201d Transmedia projects have the potential to develop a relationship of trust between consumer, content provider, and the product delivered. Because the concept of transmedia is grounded on utilizing multiple outlets to distribute a variety of information, content producers need to immediately develop credibility to ensure a project\u2019s success. Interest is the participant\u2019s motivation, learning digitally no longer a passive role. A well-anchored vision can instill reliable participant relations. \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/10/03-transmedia111.jpg\"\u003E\u003Cimg title=\"03-transmedia11\" class=\"alignnone size-full wp-image-2038\" src=\"http://workbookproject.com/culturehacker/files/2010/10/03-transmedia111.jpg\" height=\"496\" alt=\"\" width=\"540\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EExposing accurate information through a multitude of well-designed media platforms give players/viewers the tools to build their own infrastructure of knowledge around a communal topic. To ensure a fluid audience while working with multiple media endeavors, pioneers in the field like Lance Weiler, plan \u201cfor multiple platforms from the start. They design fictional universes that are consistent however the audience engages.\u201d (\u003Ca href=\"http://www.wired.co.uk/wired-magazine/archive/2010/08/features/what-is-transmedia?page=all\"\u003EWired: What is Transmedia\u003C/a\u003E) This leads to one of the best benefits to the transmedia approach: The clich\u00e9 \u201cthere\u2019s no \u2018I\u2019 in team.\u201d Each participant gathers a \u201cdata-bank\u201d of unique information that is bettered by employing other participant\u2019s results. (\u003Ca href=\"http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html\"\u003EHenry Jenkin\u2019s article\u003C/a\u003E) Community building can be fostered and encouraged. \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/10/esperanza-elena_small.jpg\"\u003E\u003Cimg title=\"esperanza elena_small\" class=\"alignnone size-full wp-image-2034\" src=\"http://workbookproject.com/culturehacker/files/2010/10/esperanza-elena_small.jpg\" height=\"304\" alt=\"\" width=\"540\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThis innovative platform has shifted the production of culture and has revolutionized the concept of storytelling. Weiler recently helped to script Collapsus, a transmedia project developed by \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarineChannel\u003C/a\u003E, with the Dutch public broadcaster VPRO. Collapsus signals a new experience in transmedia storytelling. Through documentary, fiction, animation, players interact within the narrative, choose his/her own perspective, and make decisions to affect the global energy crisis. \u003C/p\u003E\n\u003Cp\u003EDoes the innovative production of Collapsus signal a change in consumer choice as Norrington predicted? Yes- the meme spawned around the potential energy crisis reveals that to choose transmedia is to utilize options. Check out the project at \u003Ca href=\"http://www.collapsus.com\"\u003Ehttp://www.collapsus.com\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EStay tuned for Part II: Why is Collapsus an example of a transmedia project? How is this a useful tool?\u003C/strong\u003E\u003Cbr /\u003E\nDelving into the significance of employing various media outlets in transmedia projects, taking a closer look at \u003Ca href=\"http://www.collapsus.com/\"\u003ECollapsus\u003C/a\u003E, the creators behind it, and the capabilities of transmedia as a tool to inspire. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESource Links:\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.wired.co.uk/news/archive/2009-11/25/transmedia-tales-and-the-future-of-storytelling?page=all\"\u003Ehttp://www.wired.co.uk/news/archive/2009-11/25/transmedia-tales-and-the-future-of-storytelling?page=all\u003C/a\u003E\u003Cbr /\u003E\nA brief education, this article breaks the surface of how technology is directly affecting writing and reading stories.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://seizethemedia.com/what-is-transmedia/\"\u003Ehttp://seizethemedia.com/what-is-transmedia/\u003C/a\u003E\u003Cbr /\u003E\nA basic definition on transmedia accompanied by helpful info graphic. Check out the article\u2019s home site to learn more on Chief Story Architect Lance Weiler.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.wired.co.uk/wired-magazine/archive/2010/08/features/what-is-transmedia?page=all\"\u003Ehttp://www.wired.co.uk/wired-magazine/archive/2010/08/features/what-is-transmedia?page=all\u003C/a\u003E\u003Cbr /\u003E\nEntertaining article that details the origin of transmedia storytelling and its progression to the mainstream market.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.submarinechannel.com/articles/item/543\"\u003Ehttp://www.submarinechannel.com/articles/item/543\u003C/a\u003E\u003Cbr /\u003E\nSubmarinechannel.com is an interactive production studio based in Amsterdam. This article featured on their site details the development of the project Collapsus. \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html\"\u003Ehttp://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html\u003C/a\u003E\u003Cbr /\u003E\nHenry Jenkins speculates on the future of transmedia education.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F10%2F26%2Fpt1-investigating-the-possbilities-of-transmedia-collapsus-a-case-study%2F\u0026amp;linkname=Pt1%3A%20Investigating%20the%20Possibilities%20of%20Transmedia%3B%20Collapsus%2C%20a%20Case%20Study\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>This blog post focuses on the intersection of transmedia and learning. Presented in 4 segments, we will look at how transmedia is revolutionizing media creation and presentation. As modes of human communication continue to change, so too does the concept of audience, and the projects envisioned and produced. Through a case study on <a href="http://www.collapsus.com/">Collapsus</a>, an Energy Risk Conspiracy project, I will expose components necessary for building a successful transmedia project, along with the capabilities and influence accessible through employing such processes. Gain access to exclusive storyboards and scripts, behind the scene details, and interactive interviews as WorkBook Project delves deeper into the process of transmedia. </p> <p><strong>I. What does it mean to experience a Transmedia Project?</strong></p> <p>Almost a year ago (November, 2009) Alison Norrington, for Wired News, posed the question: “The value of a good story remains; the question is will you prefer to read, listen, watch, or do?” (<a href="http://www.wired.co.uk/news/archive/2009-11/25/transmedia-tales-and-the-future-of-storytelling?page=all%22%3Ehttp://www.wired.co.uk/news/archive/2009-11/25/transmedia-tales-and-the-future-of-storytelling?page=all">Wired UK: Transmedia Tales and the Future of Storytelling</a>) </p> <p>Since this publishing, how has the relationship between media and consumers changed? As the print to screen revolution continues, so too does the process, and production, of the content delivered. At the time of Norrington’s writing, transmedia had been introduced to many, but had yet to conquer the attention of general audiences. </p> <p><a href="http://workbookproject.com/culturehacker/files/2010/10/audience_u23d1.jpg"><img title="Fans attend "></a></p> <p>Now a growing buzzword, transmedia can be defined as an approach to content delivery that weaves various storylines across multiple platforms intending to further immerse their audience within a specific media experience. (<a href="http://seizethemedia.com/what-is-transmedia/">Seize The Media: What is Transmedia?</a>) </p> <p>This process transforms the viewer into somewhat of information “detective.” Transmedia projects have the potential to develop a relationship of trust between consumer, content provider, and the product delivered. Because the concept of transmedia is grounded on utilizing multiple outlets to distribute a variety of information, content producers need to immediately develop credibility to ensure a project’s success. Interest is the participant’s motivation, learning digitally no longer a passive role. A well-anchored vision can instill reliable participant relations. </p> <p><a href="http://workbookproject.com/culturehacker/files/2010/10/03-transmedia111.jpg"><img class="alignnone size-full wp-image-2038" title="03-transmedia11" src="http://workbookproject.com/culturehacker/files/2010/10/03-transmedia111.jpg" height="496" alt="" width="540" /></a></p> <p>Exposing accurate information through a multitude of well-designed media platforms give players/viewers the tools to build their own infrastructure of knowledge around a communal topic. To ensure a fluid audience while working with multiple media endeavors, pioneers in the field like Lance Weiler, plan “for multiple platforms from the start. They design fictional universes that are consistent however the audience engages.” (<a href="http://www.wired.co.uk/wired-magazine/archive/2010/08/features/what-is-transmedia?page=all">Wired: What is Transmedia</a>) This leads to one of the best benefits to the transmedia approach: The cliché “there’s no ‘I’ in team.” Each participant gathers a “data-bank” of unique information that is bettered by employing other participant’s results. (<a href="http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html">Henry Jenkin’s article</a>) Community building can be fostered and encouraged. </p> <p><a href="http://workbookproject.com/culturehacker/files/2010/10/esperanza-elena_small.jpg"><img class="alignnone size-full wp-image-2034" title="esperanza elena_small" src="http://workbookproject.com/culturehacker/files/2010/10/esperanza-elena_small.jpg" height="304" alt="" width="540" /></a></p> <p>This innovative platform has shifted the production of culture and has revolutionized the concept of storytelling. Weiler recently helped to script Collapsus, a transmedia project developed by <a href="http://www.submarinechannel.com/">SubmarineChannel</a>, with the Dutch public broadcaster VPRO. Collapsus signals a new experience in transmedia storytelling. Through documentary, fiction, animation, players interact within the narrative, choose his/her own perspective, and make decisions to affect the global energy crisis. </p> <p>Does the innovative production of Collapsus signal a change in consumer choice as Norrington predicted? Yes- the meme spawned around the potential energy crisis reveals that to choose transmedia is to utilize options. Check out the project at <a href="http://www.collapsus.com">http://www.collapsus.com</a>.</p> <p><strong>Stay tuned for Part II: Why is Collapsus an example of a transmedia project? How is this a useful tool?</strong><br /> Delving into the significance of employing various media outlets in transmedia projects, taking a closer look at <a href="http://www.collapsus.com/">Collapsus</a>, the creators behind it, and the capabilities of transmedia as a tool to inspire. </p> <p><strong>Source Links:</strong><br /> <a href="http://www.wired.co.uk/news/archive/2009-11/25/transmedia-tales-and-the-future-of-storytelling?page=all">http://www.wired.co.uk/news/archive/2009-11/25/transmedia-tales-and-the-future-of-storytelling?page=all</a><br /> A brief education, this article breaks the surface of how technology is directly affecting writing and reading stories.</p> <p><a href="http://seizethemedia.com/what-is-transmedia/">http://seizethemedia.com/what-is-transmedia/</a><br /> A basic definition on transmedia accompanied by helpful info graphic. Check out the article’s home site to learn more on Chief Story Architect Lance Weiler.</p> <p><a href="http://www.wired.co.uk/wired-magazine/archive/2010/08/features/what-is-transmedia?page=all">http://www.wired.co.uk/wired-magazine/archive/2010/08/features/what-is-transmedia?page=all</a><br /> Entertaining article that details the origin of transmedia storytelling and its progression to the mainstream market.</p> <p><a href="http://www.submarinechannel.com/articles/item/543">http://www.submarinechannel.com/articles/item/543</a><br /> Submarinechannel.com is an interactive production studio based in Amsterdam. This article featured on their site details the development of the project Collapsus. </p> <p><a href="http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html">http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html</a><br /> Henry Jenkins speculates on the future of transmedia education.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F10%2F26%2Fpt1-investigating-the-possbilities-of-transmedia-collapsus-a-case-study%2F&amp;linkname=Pt1%3A%20Investigating%20the%20Possibilities%20of%20Transmedia%3B%20Collapsus%2C%20a%20Case%20Study" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 26 Oct 2010 14:45:12 GMThttp://soup.remixablefilms.net/post/84158232/Pt1-Investigating-the-Possibilities-of-Transmedia-Collapsusurn:www-soup-io:1:84158232regularfeaturedaudience-buildingcommunitycross-mediadesignexperiencestorytellingtransmedia Transmedia Talk Podcast – Episode 7 {"tags":["Featured","arg","audience-building","design","experience","experimental","podcast","storytelling","AI","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep7.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 7","body":"\u003Cdiv\u003E\n\u003Cdiv\u003E\n\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003EIn a temporary departure from our usual format while Robert was in the UK, we present the second of two interviews from leading practitioners in the UK. In this podcast \u003Ca href=\"http://hazelgrian.blogspot.com/\"\u003EHazel Grian\u003C/a\u003E \u2013 leading light in the transmedia world for her ARG work with \u003Ca href=\"http://www.youtube.com/watch?v=p4diJ-S3O3w\"\u003EStar Trek\u003C/a\u003E (and \u003Ca href=\"http://forums.unfiction.com/forums/viewtopic.php?t=27713\"\u003Ehere\u003C/a\u003E), \u003Ca href=\"http://tracesofhope.com/\"\u003EThe Red Cross\u003C/a\u003E and \u003Ca href=\"http://www.youtube.com/watch?v=ZFFuKH0PQ9w\"\u003E221b \u003C/a\u003Efor the Sherlock Holmes movie (and \u003Ca href=\"http://holmes.wikibruce.com/Shurston_Family\"\u003Ehere\u003C/a\u003E) \u2013 and specialist in interactive narrative and AI.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep7.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003EHosts\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EGuests\u003Cbr /\u003E\n\u003Ca href=\"http://hazelgrian.blogspot.com/\"\u003E Hazel Grian\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EVideo for two of Hazel\u2019s projects\u2026\u003C/p\u003E\n\u003Cp\u003ETweeture\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"385\" width=\"480\"\u003E\u003Cembed src=\"http://www.youtube.com/v/5qNEBGw6taE?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"385\" width=\"480\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003EDaemon\u003Cbr /\u003E\n\u003Cobject height=\"385\" width=\"480\"\u003E\u003Cembed src=\"http://www.youtube.com/v/MlF3bR7Erac?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"385\" width=\"480\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003C/div\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F10%2F13%2Ftransmedia-talk-podcast-episode-7%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%207\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. In a temporary departure from our usual format while Robert was in the UK, we present the second of two interviews from leading practitioners in the UK. In this podcast Hazel Grian – leading light in the transmedia world for her ARG work with Star Trek (and here), The Red Cross and 221b for the Sherlock Holmes movie (and here) – and specialist in interactive narrative and AI. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Hazel Grian Video for two of Hazel’s projects… Tweeture Daemon Wed, 13 Oct 2010 00:15:37 GMThttp://soup.remixablefilms.net/post/81559191/Transmedia-Talk-Podcast-Episode-7urn:www-soup-io:1:81559191filefeaturedargaudience-buildingdesignexperienceexperimentalpodcaststorytellingaifilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 4 {"tags":["Featured","arg","cross-media","design","experience","gaming","podcast","storytelling","transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep4.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 4","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep4.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003ETopics cover in this episode (start time shown in bold)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E01:14 \u003C/strong\u003ECollaborative storytelling and world-building with \u003Ca href=\"http://metascott.com/\"\u003EScott Walker\u003C/a\u003E of \u003Ca href=\"http://braincandyllc.com/\"\u003EBrain Candy LLC\u003C/a\u003E (with reference to Scott\u2019s property \u003Ca href=\"http://runesofgallidon.com/\"\u003EThe Runes of Gallidon\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E34:45\u003C/strong\u003E The \u003Ca href=\"http://www.webishades.com/\"\u003EWebishades \u003C/a\u003Emini-ARG from \u003Ca href=\"http://www.nomimes.com/\"\u003ENoMinesMedia\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ENick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://metascott.com/\"\u003E Scott Walker\u003C/a\u003E from \u003Ca href=\"http://braincandyllc.com/\"\u003EBrain Candy LLC\u003C/a\u003E\u003Cbr /\u003E\nHaley Moore from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com/\"\u003EDee Cook from Dog Tale Media\u003C/a\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F24%2Ftransmedia-talk-podcast-episode-4%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%204\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Topics cover in this episode (start time shown in bold) 01:14 Collaborative storytelling and world-building with Scott Walker of Brain Candy LLC (with reference to Scott’s property The Runes of Gallidon 34:45 The Webishades mini-ARG from NoMinesMedia Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Scott Walker from Brain Candy LLC Haley Moore from Culture Hacker Dee Cook from Dog Tale Media Fri, 24 Sep 2010 07:30:52 GMThttp://soup.remixablefilms.net/post/78694228/Transmedia-Talk-Podcast-Episode-4urn:www-soup-io:1:78694228filefeaturedargcross-mediadesignexperiencegamingpodcaststorytellingtransmedia Transmedia Talk Podcast – Episode 4 {"tags":["Featured","arg","cross-media","design","experience","gaming","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep4.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 4","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep4.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003ETopics cover in this episode (start time shown in bold)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E01:14 \u003C/strong\u003ECollaborative storytelling and world-building with \u003Ca href=\"http://metascott.com/\"\u003EScott Walker\u003C/a\u003E of \u003Ca href=\"http://braincandyllc.com/\"\u003EBrain Candy LLC\u003C/a\u003E (with reference to Scott\u2019s property \u003Ca href=\"http://runesofgallidon.com/\"\u003EThe Runes of Gallidon\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E34:45\u003C/strong\u003E The \u003Ca href=\"http://www.webishades.com/\"\u003EWebishades \u003C/a\u003Emini-ARG from \u003Ca href=\"http://www.nomimes.com/\"\u003ENoMinesMedia\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ENick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://metascott.com/\"\u003E Scott Walker\u003C/a\u003E from \u003Ca href=\"http://braincandyllc.com/\"\u003EBrain Candy LLC\u003C/a\u003E\u003Cbr /\u003E\nHaley Moore from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com/\"\u003EDee Cook from Dog Tale Media\u003C/a\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F24%2Ftransmedia-talk-podcast-episode-4%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%204\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Topics cover in this episode (start time shown in bold) 01:14 Collaborative storytelling and world-building with Scott Walker of Brain Candy LLC (with reference to Scott’s property The Runes of Gallidon 34:45 The Webishades mini-ARG from NoMinesMedia Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Scott Walker from Brain Candy LLC Haley Moore from Culture Hacker Dee Cook from Dog Tale Media Fri, 24 Sep 2010 00:26:11 GMThttp://soup.remixablefilms.net/post/78373884/Transmedia-Talk-Podcast-Episode-4urn:www-soup-io:1:78373884filefeaturedargcross-mediadesignexperiencegamingpodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Profile: SubmarineChannel {"tags":["Featured","arg","cross-media","design","storytelling","television","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/09/14/submarinechannel/\"\u003EProfile: SubmarineChannel\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/09/14/submarinechannel/","body":"\u003Cp\u003EDutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarinechannel.com\u003C/a\u003E, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/SMC1.jpg\"\u003E\u003Cimg title=\"SMC\" class=\"alignnone size-full wp-image-2101\" src=\"http://workbookproject.com/radar/files/2010/09/SMC1.jpg\" height=\"295\" alt=\"\" width=\"576\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EBoth Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990\u2019s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarinechannel.com\u003C/a\u003E. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet. \u00a0The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg\"\u003E\u003Cimg title=\"unitedblogger\" class=\"alignnone size-full wp-image-2102\" src=\"http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg\" height=\"375\" alt=\"\" width=\"504\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unitedvloggers.com/\"\u003EUnited Vloggers\u003C/a\u003E, the guide for understanding the nature of vlogs, is a feature under the tab \u201cInternet\u201d on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale. \u00a0UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted \u201cTouch My Body\u201d a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.\u003C/p\u003E\n\u003Cp\u003ENavigate through \u003Ca href=\"http://www.submarinechannel.com/projects/details/82\"\u003EChunks\u003C/a\u003E under Film on Submarinechannel.com, the channel\u2019s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is \u003Ca href=\"http://www.collapsus.com/index.html\"\u003ECollapsus\u003C/a\u003E, their upcoming project that epitomizes the site\u2019s aim to broach the integral nature of global perspectives in digital culture.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg\"\u003E\u003Cimg title=\"collapsus_headerbig\" class=\"alignnone size-full wp-image-2103\" src=\"http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg\" height=\"165\" alt=\"\" width=\"504\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ETommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.collapsus.com/index.html\"\u003ECollapsus\u003C/a\u003E places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis. \u00a0As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/mini3.jpg\"\u003E\u003Cimg title=\"mini3\" class=\"alignnone size-full wp-image-2105\" src=\"http://workbookproject.com/radar/files/2010/09/mini3.jpg\" height=\"243\" alt=\"\" width=\"445\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESubmarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like \u003Ca href=\"http://dutchdesign.submarinechannel.com/\"\u003EDUTCH PROFILES\u003C/a\u003E, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: \u003Ca href=\"http://www.minimovies.org/\"\u003EMinimovies\u003C/a\u003E, documentaries for the digital age. \u003Ca href=\"http://sneakers.submarine.nl/\"\u003ESneakers\u003C/a\u003E: a guided tour through sneaker culture. \u003Ca href=\"http://prettycoolpeopleinterviews.submarinechannel.nl/\"\u003EPretty Cool People Interviews\u003C/a\u003E: video interviews with creators. \u003Ca href=\"http://www.submarinechannel.com/app/webroot/project/killer/\"\u003EThe Killer\u003C/a\u003E: Motion comic based on graphic novel by Matz and Jacamon.\u003C/p\u003E\n\u003Cp\u003EUltimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F14%2Fsubmarinechannel%2F\u0026amp;linkname=Profile%3A%20SubmarineChannel\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Dutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce <a href="http://www.submarinechannel.com/">Submarinechannel.com</a>, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/SMC1.jpg"><img class="alignnone size-full wp-image-2101" title="SMC" src="http://workbookproject.com/radar/files/2010/09/SMC1.jpg" height="295" alt="" width="576" /></a></p> <p>Both Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990’s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of <a href="http://www.submarinechannel.com/">Submarinechannel.com</a>. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet.  The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg"><img class="alignnone size-full wp-image-2102" title="unitedblogger" src="http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg" height="375" alt="" width="504" /></a></p> <p><a href="http://www.unitedvloggers.com/">United Vloggers</a>, the guide for understanding the nature of vlogs, is a feature under the tab “Internet” on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale.  UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted “Touch My Body” a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.</p> <p>Navigate through <a href="http://www.submarinechannel.com/projects/details/82">Chunks</a> under Film on Submarinechannel.com, the channel’s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is <a href="http://www.collapsus.com/index.html">Collapsus</a>, their upcoming project that epitomizes the site’s aim to broach the integral nature of global perspectives in digital culture.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg"><img class="alignnone size-full wp-image-2103" title="collapsus_headerbig" src="http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg" height="165" alt="" width="504" /></a></p> <p>Tommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.</p> <p><a href="http://www.collapsus.com/index.html">Collapsus</a> places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis.  As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/mini3.jpg"><img class="alignnone size-full wp-image-2105" title="mini3" src="http://workbookproject.com/radar/files/2010/09/mini3.jpg" height="243" alt="" width="445" /></a></p> <p>Submarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like <a href="http://dutchdesign.submarinechannel.com/">DUTCH PROFILES</a>, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: <a href="http://www.minimovies.org/">Minimovies</a>, documentaries for the digital age. <a href="http://sneakers.submarine.nl/">Sneakers</a>: a guided tour through sneaker culture. <a href="http://prettycoolpeopleinterviews.submarinechannel.nl/">Pretty Cool People Interviews</a>: video interviews with creators. <a href="http://www.submarinechannel.com/app/webroot/project/killer/">The Killer</a>: Motion comic based on graphic novel by Matz and Jacamon.</p> <p>Ultimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F14%2Fsubmarinechannel%2F&amp;linkname=Profile%3A%20SubmarineChannel" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 15 Sep 2010 13:11:15 GMThttp://soup.remixablefilms.net/post/78694265/Profile-SubmarineChannelurn:www-soup-io:1:78694265regularfeaturedargcross-mediadesignstorytellingtelevisiontransmedia Profile: SubmarineChannel {"tags":["arg","cross-media","design","storytelling","television","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/09/14/submarinechannel/\"\u003EProfile: SubmarineChannel\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/09/14/submarinechannel/","body":"\u003Cp\u003EDutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarinechannel.com\u003C/a\u003E, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/SMC1.jpg\"\u003E\u003Cimg title=\"SMC\" class=\"alignnone size-full wp-image-2101\" src=\"http://workbookproject.com/radar/files/2010/09/SMC1.jpg\" height=\"295\" alt=\"\" width=\"576\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EBoth Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990\u2019s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of \u003Ca href=\"http://www.submarinechannel.com/\"\u003ESubmarinechannel.com\u003C/a\u003E. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet. \u00a0The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg\"\u003E\u003Cimg title=\"unitedblogger\" class=\"alignnone size-full wp-image-2102\" src=\"http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg\" height=\"375\" alt=\"\" width=\"504\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unitedvloggers.com/\"\u003EUnited Vloggers\u003C/a\u003E, the guide for understanding the nature of vlogs, is a feature under the tab \u201cInternet\u201d on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale. \u00a0UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted \u201cTouch My Body\u201d a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.\u003C/p\u003E\n\u003Cp\u003ENavigate through \u003Ca href=\"http://www.submarinechannel.com/projects/details/82\"\u003EChunks\u003C/a\u003E under Film on Submarinechannel.com, the channel\u2019s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is \u003Ca href=\"http://www.collapsus.com/index.html\"\u003ECollapsus\u003C/a\u003E, their upcoming project that epitomizes the site\u2019s aim to broach the integral nature of global perspectives in digital culture.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg\"\u003E\u003Cimg title=\"collapsus_headerbig\" class=\"alignnone size-full wp-image-2103\" src=\"http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg\" height=\"165\" alt=\"\" width=\"504\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ETommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.collapsus.com/index.html\"\u003ECollapsus\u003C/a\u003E places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis. \u00a0As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/radar/files/2010/09/mini3.jpg\"\u003E\u003Cimg title=\"mini3\" class=\"alignnone size-full wp-image-2105\" src=\"http://workbookproject.com/radar/files/2010/09/mini3.jpg\" height=\"243\" alt=\"\" width=\"445\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESubmarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like \u003Ca href=\"http://dutchdesign.submarinechannel.com/\"\u003EDUTCH PROFILES\u003C/a\u003E, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: \u003Ca href=\"http://www.minimovies.org/\"\u003EMinimovies\u003C/a\u003E, documentaries for the digital age. \u003Ca href=\"http://sneakers.submarine.nl/\"\u003ESneakers\u003C/a\u003E: a guided tour through sneaker culture. \u003Ca href=\"http://prettycoolpeopleinterviews.submarinechannel.nl/\"\u003EPretty Cool People Interviews\u003C/a\u003E: video interviews with creators. \u003Ca href=\"http://www.submarinechannel.com/app/webroot/project/killer/\"\u003EThe Killer\u003C/a\u003E: Motion comic based on graphic novel by Matz and Jacamon.\u003C/p\u003E\n\u003Cp\u003EUltimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F14%2Fsubmarinechannel%2F\u0026amp;linkname=Profile%3A%20SubmarineChannel\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Dutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce <a href="http://www.submarinechannel.com/">Submarinechannel.com</a>, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/SMC1.jpg"><img class="alignnone size-full wp-image-2101" title="SMC" src="http://workbookproject.com/radar/files/2010/09/SMC1.jpg" height="295" alt="" width="576" /></a></p> <p>Both Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990’s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of <a href="http://www.submarinechannel.com/">Submarinechannel.com</a>. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet.  The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg"><img class="alignnone size-full wp-image-2102" title="unitedblogger" src="http://workbookproject.com/radar/files/2010/09/unitedblogger.jpg" height="375" alt="" width="504" /></a></p> <p><a href="http://www.unitedvloggers.com/">United Vloggers</a>, the guide for understanding the nature of vlogs, is a feature under the tab “Internet” on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale.  UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted “Touch My Body” a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.</p> <p>Navigate through <a href="http://www.submarinechannel.com/projects/details/82">Chunks</a> under Film on Submarinechannel.com, the channel’s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is <a href="http://www.collapsus.com/index.html">Collapsus</a>, their upcoming project that epitomizes the site’s aim to broach the integral nature of global perspectives in digital culture.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg"><img class="alignnone size-full wp-image-2103" title="collapsus_headerbig" src="http://workbookproject.com/radar/files/2010/09/collapsus_headerbig.jpg" height="165" alt="" width="504" /></a></p> <p>Tommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.</p> <p><a href="http://www.collapsus.com/index.html">Collapsus</a> places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis.  As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.</p> <p><a href="http://workbookproject.com/radar/files/2010/09/mini3.jpg"><img class="alignnone size-full wp-image-2105" title="mini3" src="http://workbookproject.com/radar/files/2010/09/mini3.jpg" height="243" alt="" width="445" /></a></p> <p>Submarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like <a href="http://dutchdesign.submarinechannel.com/">DUTCH PROFILES</a>, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: <a href="http://www.minimovies.org/">Minimovies</a>, documentaries for the digital age. <a href="http://sneakers.submarine.nl/">Sneakers</a>: a guided tour through sneaker culture. <a href="http://prettycoolpeopleinterviews.submarinechannel.nl/">Pretty Cool People Interviews</a>: video interviews with creators. <a href="http://www.submarinechannel.com/app/webroot/project/killer/">The Killer</a>: Motion comic based on graphic novel by Matz and Jacamon.</p> <p>Ultimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F09%2F14%2Fsubmarinechannel%2F&amp;linkname=Profile%3A%20SubmarineChannel" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 14 Sep 2010 15:23:56 GMThttp://soup.remixablefilms.net/post/76599739/Profile-SubmarineChannelurn:www-soup-io:1:76599739regularargcross-mediadesignstorytellingtelevisiontransmedia ARGFest’s Artifact Academy Puzzle Trail {"tags":["arg","community","crowdsourcing","design","event","events","experimental","gaming","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/08/13/argfests-artifact-academy-puzzle-trail/\"\u003EARGFest\u2019s Artifact Academy Puzzle Trail\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/08/13/argfests-artifact-academy-puzzle-trail/","body":"\u003Cp\u003EAt ARGFest 2010, \u003Ca href=\"http://varin.org\"\u003EMichelle Senderhauf \u003C/a\u003Eand I ran a workshop on game artifacts \u2013 how to use them to tell a story, deliver puzzles, and reward players. \u00a0We invited our workshoppers to create artifacts to continue an ARG scenario I cooked up, and lead the players to the next part of the game using physical objects.\u003C/p\u003E\n\u003Cp\u003EThe facts were these:\u003C/p\u003E\n\u003Cblockquote\u003E\u003Cp\u003EThe players had been asked to help a \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_1.jpg\"\u003Ehot brunette\u003C/a\u003E recover his \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_2.jpg\"\u003Egrandfather\u003C/a\u003E from \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_4.jpg\"\u003Emysterious kidnappers\u003C/a\u003E who have also \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_3.jpg\"\u003Estolen his uncrackable safe\u003C/a\u003E and hidden it in an unknown location. \u00a0After remotely \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_6.jpg\"\u003Eblowing up a courier car\u003C/a\u003E sent to retrieve the safe, and getting the coordinates of its destination from an apparently \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_7.jpg\"\u003Eindestructible GPS unit\u003C/a\u003E, the players find themselves in the woods,\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_9.jpg\"\u003E unearthing the safe\u003C/a\u003E. \u00a0It\u2019s contents may reveal a secret about the \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/slide_5.jpg\"\u003Ehot brunette\u003C/a\u003E\u2019s grandfather that he never would have guessed, or they may raise even more questions.\u003C/p\u003E\u003C/blockquote\u003E\n\u003Cp\u003EWe brought in the tools and materials for a little ARG propmaking jamboree, and what the ARGFesters came up with was truly remarkable. \u00a0As you can see, we left the prompt wide open for participants of the workshop to create as much or as little content as they desired, and to take the story in any direction they chose.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/01-collection.jpg\"\u003E\u003Cimg title=\"01- collection\" class=\"size-medium wp-image-1763 aligncenter\" src=\"http://workbookproject.com/culturehacker/files/2010/08/01-collection-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EI never expected that at the end of a frantic hour and a half of crafting, we would have a complete puzzle trail, leading players to the next \u201clive event\u201d in our game.\u003C/p\u003E\n\u003Cp\u003ELet\u2019s rifle through this box of treasures. \u00a0What you\u2019re about to see is written, conceived, and assembled by the workshoppers. \u00a0Michelle and I just facilitated.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/02-postcard-front.jpg\"\u003E\u003Cimg title=\"02 - postcard front\" class=\"aligncenter size-medium wp-image-1770\" src=\"http://workbookproject.com/culturehacker/files/2010/08/02-postcard-front-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Cimg title=\"02 - postcard back\" src=\"http://workbookproject.com/culturehacker/files/2010/08/02-postcard-back-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/p\u003E\n\u003Cp\u003EFirst, we have a postcard that looks like it was shot in the 1960\u2019s, but the caption on the back says it\u2019s from the 1919 Indy 500 race. \u00a0Curious.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EMichelle found these postcards (front and back) in an antiques store in her native Chesterton, IN, on an artifact shopping trip. \u00a0Michelle gave herself a $20 budget and was able to procure a good stock of old photographs and other things to modify to tell our story.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/03-compass.jpg\"\u003E\u003Cimg title=\"03 - compass\" class=\"aligncenter size-medium wp-image-1773\" src=\"http://workbookproject.com/culturehacker/files/2010/08/03-compass-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENext, we have a compass with no directions on it. \u00a0Also curious.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EI found these toy compasses in the party supply aisle of my local dollar store, with the pirate hats and paper eyepatches. \u00a0I think they were six to a pack. \u00a0They did have a direction sticker on the bottom, which was removed for the purposes of the game.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/04-letter.jpg\"\u003E\u003Cimg title=\"04 - letter\" class=\"size-medium wp-image-1774 aligncenter\" src=\"http://workbookproject.com/culturehacker/files/2010/08/04-letter-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003EA letter about secret government research into\u2026time travel?\u003C/p\u003E\n\u003Cp\u003E\u201cDear Adrian,\u003C/p\u003E\n\u003Cp\u003EYou were not yet born when it all started, so I do not expect you to predict what will happen should the UNRC\u2019s predictions be incorrect. \u00a0But despite the agreement I signed and the importance of the information, I feel morally obliged to tell you what our last hope is. \u00a0If the speculation of our scientists \u2013 my coworkers \u2013 is correct, we will be able to change history. \u00a0Time can be changed, and if it cannot then it is already too late for us. \u00a0I am writing to tell you that despite my distracted behavior recently, your father loves you. \u00a0Tomorrow I move to the facility constructed in the late Piedmont Park in Atlanta. \u00a0There everyone is gathering to complete the Algorythm. \u00a0I only hope we are correct.\u003C/p\u003E\n\u003Cp\u003EGod help us.\u003C/p\u003E\n\u003Cp\u003E~ Stefan\u201d\u003C/p\u003E\n\u003Cp\u003EIt has a mysterious glyph at the bottom \u2013 is it a map?\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EThis letter was hand written at the workshop on some paper that I \u003C/em\u003E\u003Ca href=\"http://toenolla.deviantart.com/gallery/#/d2pqsfx\"\u003E\u003Cem\u003Eenoldenated\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E en masse a few months ago. \u00a0I bought a cheap writing pad from the dollar store and steeped it in tea and coffee at near-boiling temperature.\u003C/em\u003E\u003C/p\u003E\n\u003Cdiv\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/05-map.jpg\"\u003E\u003Cimg title=\"05 - map\" class=\"aligncenter size-medium wp-image-1775\" src=\"http://workbookproject.com/culturehacker/files/2010/08/05-map-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/div\u003E\n\u003Cp\u003EThe scroll unrolls into a nearly unreadable map.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EI drew this as a \u201cbonus\u201d at the end of the workshop. \u00a0The \u201cscroll\u201d is a roll of thermal paper I saved from an old thermal fax machine. \u00a0Thermal paper is cool in that it \u201cantiques\u201d itself when it is exposed to heat. \u00a0It is also translucent, like vellum.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/06-device-1.jpg\"\u003E\u003Cimg title=\"06 device 1\" class=\"aligncenter size-medium wp-image-1776\" src=\"http://workbookproject.com/culturehacker/files/2010/08/06-device-1-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/06-device-2.jpg\"\u003E\u003Cimg title=\"06 device 2\" class=\"aligncenter size-medium wp-image-1777\" src=\"http://workbookproject.com/culturehacker/files/2010/08/06-device-2-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThere\u2019s also this strange device \u2013 is it from the future, or the past? \u00a0It has a blue monocle on a reel, and a UV LED on the side.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EThis is cobbled together from a dollar store intrusion detector toy, a UV keychain light from an invisible ink kit, and a real antique monocle that Michelle had picked up (along with a pair of glasses) on her shopping excursion.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/07-chicago-crater.jpg\"\u003E\u003Cimg title=\"07 - chicago crater\" class=\"aligncenter size-medium wp-image-1782\" src=\"http://workbookproject.com/culturehacker/files/2010/08/07-chicago-crater-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/07-moons-of-new-york.jpg\"\u003E\u003Cimg title=\"07 - moons of new york\" class=\"aligncenter size-medium wp-image-1783\" src=\"http://workbookproject.com/culturehacker/files/2010/08/07-moons-of-new-york-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/07-zombies.jpg\"\u003E\u003Cimg title=\"07 - zombies\" class=\"aligncenter size-medium wp-image-1784\" src=\"http://workbookproject.com/culturehacker/files/2010/08/07-zombies-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EAnd here we have the easiest puzzle of the bunch. \u00a0Look through the monocle, and you\u2019ll see a US map denoting some ominous and bizarre landmarks.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/08-framed-photo.jpg\"\u003E\u003Cimg title=\"08 - framed photo\" class=\"aligncenter size-medium wp-image-1786\" src=\"http://workbookproject.com/culturehacker/files/2010/08/08-framed-photo-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003Cimg title=\"09 - roughing 2\" src=\"http://workbookproject.com/culturehacker/files/2010/08/09-roughing-2-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/p\u003E\n\u003Cp\u003EHowever, the most interesting thing in the safe is this framed photo \u2013 is this the \u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/Justin-Bieber.jpg\"\u003Ehot brunette\u003C/a\u003E\u2019s grandfather as a younger man?\u003C/p\u003E\n\u003Cp\u003EThe back of the frame has scuff marks where the backing is held in place. \u00a0That\u2019s odd. \u00a0It\u2019s not like you open and close picture frames a whole lot. \u00a0Or do you?\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EThe image is a real old photo -another of Michelle\u2019s finds. \u00a0According to her, photos like this usually run a few dollars at antiques stores. \u00a0The frame is from the dollar store, and was roughed up with a pair of scissors.\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/10-opened-frame.jpg\"\u003E\u003Cimg title=\"10 - opened frame\" class=\"aligncenter size-medium wp-image-1790\" src=\"http://workbookproject.com/culturehacker/files/2010/08/10-opened-frame-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EOh-ho! \u00a0Secrets!\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/11-letter-page.jpg\"\u003E\u003Cimg title=\"11 - letter page\" class=\"aligncenter size-medium wp-image-1791\" src=\"http://workbookproject.com/culturehacker/files/2010/08/11-letter-page-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/12-back-of-photo.jpg\"\u003E\u003Cimg title=\"12 - back of photo\" class=\"size-medium wp-image-1792 alignnone\" src=\"http://workbookproject.com/culturehacker/files/2010/08/12-back-of-photo-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EThere is a page with letters and holes, and clock drawn on the back of the photo \u2013 but it has no hands! \u00a0However, the shape in the middle looks familiar\u2026\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Cem\u003EThis is the real back of that photo. \u00a0I love it \u2013 its so pretty, and its even more gorgeous with the hand-drawn clock face on it. \u00a0The letter page was done with stamps for the letters, and hand written numbers. \u00a0More antiqued paper.\u003C/em\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/13-lining-up-compass-with-letter-1.jpg\"\u003E\u003Cimg title=\"13 - lining up compass with letter 1\" class=\"aligncenter size-medium wp-image-1793\" src=\"http://workbookproject.com/culturehacker/files/2010/08/13-lining-up-compass-with-letter-1-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/13-lining-compass-up-with-letter.jpg\"\u003E\u003Cimg title=\"13 - lining compass up with letter\" class=\"aligncenter size-medium wp-image-1794\" src=\"http://workbookproject.com/culturehacker/files/2010/08/13-lining-compass-up-with-letter-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EThe compass has a notch in it \u2013 and it turns out that we can use that to line it up perfectly with the \u201cmap\u201d on the letter. \u00a0We point the compass to the arrow on the letter\u2026\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/14-lining-compass-up-with-photo-back.jpg\"\u003E\u003Cimg title=\"14 - lining compass up with photo back\" class=\"aligncenter size-medium wp-image-1795\" src=\"http://workbookproject.com/culturehacker/files/2010/08/14-lining-compass-up-with-photo-back-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EAnd when we line it up with a similar mark on the clock, we get a time. \u00a06:30. \u00a0Perhaps this is the time of Stefan\u2019s meeting in Piedmont Park (two blocks from the convention.) \u00a0But Stefan is a time traveler? \u00a0What day are we supposed to meet him on?\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EAt this point, we know we\u2019re missing a piece in the puzzle. \u00a0We have that piece of paper with the holes in it, but the holes don\u2019t line up with anything on the letter, or the clock piece. \u00a0Where could the missing key to this puzzle be?\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/15-hmm.jpg\"\u003E\u003Cimg title=\"15 - hmm\" class=\"aligncenter size-medium wp-image-1796\" src=\"http://workbookproject.com/culturehacker/files/2010/08/15-hmm-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E Hmm\u2026.\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened.jpg\"\u003E\u003Cimg title=\"16 - postcard opened\" class=\"aligncenter size-medium wp-image-1797\" src=\"http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-2.jpg\"\u003E\u003Cimg title=\"16 - postcard opened 2\" class=\"aligncenter size-medium wp-image-1800\" src=\"http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-2-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EFound it! \u00a0The glue holding the two cards together separates without damaging either, and now we can see that there is a secret star chart inside.\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/08/18-stacked-puzzle-pieces.jpg\"\u003E\u003Cimg title=\"18 - stacked puzzle pieces\" class=\"aligncenter size-medium wp-image-1801\" src=\"http://workbookproject.com/culturehacker/files/2010/08/18-stacked-puzzle-pieces-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003Cspan\u003EWhen we stack them, we can see that some of the letters are marked with red dots. \u00a0From left to right and top to bottom \u2013 J, 2, Y, 8,\u00a00, 0, U, 1, L, 1.\u003C/span\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cp\u003EI\u2019ll leave that one little puzzle for you to solve. \u00a0If anyone has spotted time travelers at Piedmont Park, please drop us a line.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EThe ARGFest workshop was attended by \u003C/em\u003E\u003Ca href=\"http://twitter.com/ancalime\"\u003E\u003Cem\u003E@Ancalime\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E, \u003C/em\u003E\u003Ca href=\"http://twitter.com/davflamerock\"\u003E\u003Cem\u003E@DavFlamerock\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E, \u003C/em\u003E\u003Ca href=\"http://twitter.com/egotist\"\u003E\u003Cem\u003E@egotist\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E, \u003C/em\u003E\u003Ca href=\"http://twitter.com/jimbabb\"\u003E\u003Cem\u003E@JimBabb\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E, \u003C/em\u003E\u003Ca href=\"http://twitter.com/thebruce0\"\u003E\u003Cem\u003E@TheBruce0\u003C/em\u003E\u003C/a\u003E\u003Cem\u003E,\u00a0and many others, who made these awesome things. \u00a0Michelle and I mostly just watched.\u003C/em\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F13%2Fargfests-artifact-academy-puzzle-trail%2F\u0026amp;linkname=ARGFest%26%238217%3Bs%20Artifact%20Academy%20Puzzle%20Trail\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>At ARGFest 2010, <a href="http://varin.org">Michelle Senderhauf </a>and I ran a workshop on game artifacts – how to use them to tell a story, deliver puzzles, and reward players.  We invited our workshoppers to create artifacts to continue an ARG scenario I cooked up, and lead the players to the next part of the game using physical objects.</p> <p>The facts were these:</p> <blockquote><p>The players had been asked to help a <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_1.jpg">hot brunette</a> recover his <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_2.jpg">grandfather</a> from <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_4.jpg">mysterious kidnappers</a> who have also <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_3.jpg">stolen his uncrackable safe</a> and hidden it in an unknown location.  After remotely <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_6.jpg">blowing up a courier car</a> sent to retrieve the safe, and getting the coordinates of its destination from an apparently <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_7.jpg">indestructible GPS unit</a>, the players find themselves in the woods,<a href="http://workbookproject.com/culturehacker/files/2010/08/slide_9.jpg"> unearthing the safe</a>.  It’s contents may reveal a secret about the <a href="http://workbookproject.com/culturehacker/files/2010/08/slide_5.jpg">hot brunette</a>’s grandfather that he never would have guessed, or they may raise even more questions.</p></blockquote> <p>We brought in the tools and materials for a little ARG propmaking jamboree, and what the ARGFesters came up with was truly remarkable.  As you can see, we left the prompt wide open for participants of the workshop to create as much or as little content as they desired, and to take the story in any direction they chose.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/01-collection.jpg"><img class="size-medium wp-image-1763 aligncenter" title="01- collection" src="http://workbookproject.com/culturehacker/files/2010/08/01-collection-300x225.jpg" height="225" alt="" width="300" /></a></p> <p>I never expected that at the end of a frantic hour and a half of crafting, we would have a complete puzzle trail, leading players to the next “live event” in our game.</p> <p>Let’s rifle through this box of treasures.  What you’re about to see is written, conceived, and assembled by the workshoppers.  Michelle and I just facilitated.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/02-postcard-front.jpg"><img class="aligncenter size-medium wp-image-1770" title="02 - postcard front" src="http://workbookproject.com/culturehacker/files/2010/08/02-postcard-front-300x225.jpg" height="225" alt="" width="300" /></a><img title="02 - postcard back" src="http://workbookproject.com/culturehacker/files/2010/08/02-postcard-back-300x225.jpg" height="225" alt="" width="300" /></p> <p>First, we have a postcard that looks like it was shot in the 1960’s, but the caption on the back says it’s from the 1919 Indy 500 race.  Curious.</p> <p><em>Michelle found these postcards (front and back) in an antiques store in her native Chesterton, IN, on an artifact shopping trip.  Michelle gave herself a $20 budget and was able to procure a good stock of old photographs and other things to modify to tell our story.</em></p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/03-compass.jpg"><img class="aligncenter size-medium wp-image-1773" title="03 - compass" src="http://workbookproject.com/culturehacker/files/2010/08/03-compass-300x225.jpg" height="225" alt="" width="300" /></a></p> <p>Next, we have a compass with no directions on it.  Also curious.</p> <p><em>I found these toy compasses in the party supply aisle of my local dollar store, with the pirate hats and paper eyepatches.  I think they were six to a pack.  They did have a direction sticker on the bottom, which was removed for the purposes of the game.</em></p> <p><em><a href="http://workbookproject.com/culturehacker/files/2010/08/04-letter.jpg"><img class="size-medium wp-image-1774 aligncenter" title="04 - letter" src="http://workbookproject.com/culturehacker/files/2010/08/04-letter-300x225.jpg" height="225" alt="" width="300" /></a></em></p> <p>A letter about secret government research into…time travel?</p> <p>“Dear Adrian,</p> <p>You were not yet born when it all started, so I do not expect you to predict what will happen should the UNRC’s predictions be incorrect.  But despite the agreement I signed and the importance of the information, I feel morally obliged to tell you what our last hope is.  If the speculation of our scientists – my coworkers – is correct, we will be able to change history.  Time can be changed, and if it cannot then it is already too late for us.  I am writing to tell you that despite my distracted behavior recently, your father loves you.  Tomorrow I move to the facility constructed in the late Piedmont Park in Atlanta.  There everyone is gathering to complete the Algorythm.  I only hope we are correct.</p> <p>God help us.</p> <p>~ Stefan”</p> <p>It has a mysterious glyph at the bottom – is it a map?</p> <p><em>This letter was hand written at the workshop on some paper that I </em><a href="http://toenolla.deviantart.com/gallery/#/d2pqsfx"><em>enoldenated</em></a><em> en masse a few months ago.  I bought a cheap writing pad from the dollar store and steeped it in tea and coffee at near-boiling temperature.</em></p> <div><a href="http://workbookproject.com/culturehacker/files/2010/08/05-map.jpg"><img class="aligncenter size-medium wp-image-1775" title="05 - map" src="http://workbookproject.com/culturehacker/files/2010/08/05-map-300x225.jpg" height="225" alt="" width="300" /></a></div> <p>The scroll unrolls into a nearly unreadable map.</p> <p><em>I drew this as a “bonus” at the end of the workshop.  The “scroll” is a roll of thermal paper I saved from an old thermal fax machine.  Thermal paper is cool in that it “antiques” itself when it is exposed to heat.  It is also translucent, like vellum.</em></p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/06-device-1.jpg"><img class="aligncenter size-medium wp-image-1776" title="06 device 1" src="http://workbookproject.com/culturehacker/files/2010/08/06-device-1-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/06-device-2.jpg"><img class="aligncenter size-medium wp-image-1777" title="06 device 2" src="http://workbookproject.com/culturehacker/files/2010/08/06-device-2-300x225.jpg" height="225" alt="" width="300" /></a></p> <p>There’s also this strange device – is it from the future, or the past?  It has a blue monocle on a reel, and a UV LED on the side.</p> <p><em>This is cobbled together from a dollar store intrusion detector toy, a UV keychain light from an invisible ink kit, and a real antique monocle that Michelle had picked up (along with a pair of glasses) on her shopping excursion.</em></p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/07-chicago-crater.jpg"><img class="aligncenter size-medium wp-image-1782" title="07 - chicago crater" src="http://workbookproject.com/culturehacker/files/2010/08/07-chicago-crater-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/07-moons-of-new-york.jpg"><img class="aligncenter size-medium wp-image-1783" title="07 - moons of new york" src="http://workbookproject.com/culturehacker/files/2010/08/07-moons-of-new-york-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/07-zombies.jpg"><img class="aligncenter size-medium wp-image-1784" title="07 - zombies" src="http://workbookproject.com/culturehacker/files/2010/08/07-zombies-300x225.jpg" height="225" alt="" width="300" /></a></p> <p>And here we have the easiest puzzle of the bunch.  Look through the monocle, and you’ll see a US map denoting some ominous and bizarre landmarks.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/08/08-framed-photo.jpg"><img class="aligncenter size-medium wp-image-1786" title="08 - framed photo" src="http://workbookproject.com/culturehacker/files/2010/08/08-framed-photo-225x300.jpg" height="300" alt="" width="225" /></a><img title="09 - roughing 2" src="http://workbookproject.com/culturehacker/files/2010/08/09-roughing-2-225x300.jpg" height="300" alt="" width="225" /></p> <p>However, the most interesting thing in the safe is this framed photo – is this the <a href="http://workbookproject.com/culturehacker/files/2010/08/Justin-Bieber.jpg">hot brunette</a>’s grandfather as a younger man?</p> <p>The back of the frame has scuff marks where the backing is held in place.  That’s odd.  It’s not like you open and close picture frames a whole lot.  Or do you?</p> <p><em>The image is a real old photo -another of Michelle’s finds.  According to her, photos like this usually run a few dollars at antiques stores.  The frame is from the dollar store, and was roughed up with a pair of scissors.</em></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/10-opened-frame.jpg"><img class="aligncenter size-medium wp-image-1790" title="10 - opened frame" src="http://workbookproject.com/culturehacker/files/2010/08/10-opened-frame-300x225.jpg" height="225" alt="" width="300" /></a></span></span></p> <p><span><span>Oh-ho!  Secrets!</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/11-letter-page.jpg"><img class="aligncenter size-medium wp-image-1791" title="11 - letter page" src="http://workbookproject.com/culturehacker/files/2010/08/11-letter-page-225x300.jpg" height="300" alt="" width="225" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/12-back-of-photo.jpg"><img class="size-medium wp-image-1792 alignnone" title="12 - back of photo" src="http://workbookproject.com/culturehacker/files/2010/08/12-back-of-photo-225x300.jpg" height="300" alt="" width="225" /></a></span></span></p> <p><span><span>There is a page with letters and holes, and clock drawn on the back of the photo – but it has no hands!  However, the shape in the middle looks familiar…</span></span></p> <p><span><span><em>This is the real back of that photo.  I love it – its so pretty, and its even more gorgeous with the hand-drawn clock face on it.  The letter page was done with stamps for the letters, and hand written numbers.  More antiqued paper.</em></span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/13-lining-up-compass-with-letter-1.jpg"><img class="aligncenter size-medium wp-image-1793" title="13 - lining up compass with letter 1" src="http://workbookproject.com/culturehacker/files/2010/08/13-lining-up-compass-with-letter-1-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/13-lining-compass-up-with-letter.jpg"><img class="aligncenter size-medium wp-image-1794" title="13 - lining compass up with letter" src="http://workbookproject.com/culturehacker/files/2010/08/13-lining-compass-up-with-letter-300x225.jpg" height="225" alt="" width="300" /></a><br /> </span></span></p> <p><span><span>The compass has a notch in it – and it turns out that we can use that to line it up perfectly with the “map” on the letter.  We point the compass to the arrow on the letter…</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/14-lining-compass-up-with-photo-back.jpg"><img class="aligncenter size-medium wp-image-1795" title="14 - lining compass up with photo back" src="http://workbookproject.com/culturehacker/files/2010/08/14-lining-compass-up-with-photo-back-225x300.jpg" height="300" alt="" width="225" /></a></span></span></p> <p><span><span>And when we line it up with a similar mark on the clock, we get a time.  6:30.  Perhaps this is the time of Stefan’s meeting in Piedmont Park (two blocks from the convention.)  But Stefan is a time traveler?  What day are we supposed to meet him on?</span></span></p> <p><span><span>At this point, we know we’re missing a piece in the puzzle.  We have that piece of paper with the holes in it, but the holes don’t line up with anything on the letter, or the clock piece.  Where could the missing key to this puzzle be?</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/15-hmm.jpg"><img class="aligncenter size-medium wp-image-1796" title="15 - hmm" src="http://workbookproject.com/culturehacker/files/2010/08/15-hmm-300x225.jpg" height="225" alt="" width="300" /></a> Hmm….</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened.jpg"><img class="aligncenter size-medium wp-image-1797" title="16 - postcard opened" src="http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-300x225.jpg" height="225" alt="" width="300" /></a><a href="http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-2.jpg"><img class="aligncenter size-medium wp-image-1800" title="16 - postcard opened 2" src="http://workbookproject.com/culturehacker/files/2010/08/16-postcard-opened-2-225x300.jpg" height="300" alt="" width="225" /></a><br /> </span></span></p> <p><span><span>Found it!  The glue holding the two cards together separates without damaging either, and now we can see that there is a secret star chart inside.</span></span></p> <p><span><span><a href="http://workbookproject.com/culturehacker/files/2010/08/18-stacked-puzzle-pieces.jpg"><img class="aligncenter size-medium wp-image-1801" title="18 - stacked puzzle pieces" src="http://workbookproject.com/culturehacker/files/2010/08/18-stacked-puzzle-pieces-300x225.jpg" height="225" alt="" width="300" /></a></span></span></p> <p><span><span>When we stack them, we can see that some of the letters are marked with red dots.  From left to right and top to bottom – J, 2, Y, 8, 0, 0, U, 1, L, 1.</span></span></p> <p>I’ll leave that one little puzzle for you to solve.  If anyone has spotted time travelers at Piedmont Park, please drop us a line.</p> <p><em>The ARGFest workshop was attended by </em><a href="http://twitter.com/ancalime"><em>@Ancalime</em></a><em>, </em><a href="http://twitter.com/davflamerock"><em>@DavFlamerock</em></a><em>, </em><a href="http://twitter.com/egotist"><em>@egotist</em></a><em>, </em><a href="http://twitter.com/jimbabb"><em>@JimBabb</em></a><em>, </em><a href="http://twitter.com/thebruce0"><em>@TheBruce0</em></a><em>, and many others, who made these awesome things.  Michelle and I mostly just watched.</em></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F13%2Fargfests-artifact-academy-puzzle-trail%2F&amp;linkname=ARGFest%26%238217%3Bs%20Artifact%20Academy%20Puzzle%20Trail" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Fri, 13 Aug 2010 21:33:47 GMThttp://soup.remixablefilms.net/post/70797142/ARGFest-s-Artifact-Academy-Puzzle-Trailurn:www-soup-io:1:70797142regularargcommunitycrowdsourcingdesigneventeventsexperimentalgamingtransmedia A Content Strategy For Audience Engagement {"tags":["audience-building","cross-media","design","experience","movies","social media","storytelling","transmedia","engagement"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/08/05/a-content-strategy-for-audience-engagement/\"\u003EA Content Strategy For Audience Engagement\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/08/05/a-content-strategy-for-audience-engagement/","body":"\u003Cp\u003EWhen audiences connect well to your content, they go through three stages of engagement: Discovery, Experience and Exploration as shown in below.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4863699979/\"\u003E\u003Cimg title=\"p1\" class=\"alignnone size-full wp-image-1732\" src=\"http://workbookproject.com/culturehacker/files/2010/08/p1.png\" height=\"82\" alt=\"\" width=\"445\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe key to a successful content strategy is understanding (a) that there \u003Cem\u003Eare\u003C/em\u003E these stages of engagement (b) what content is required for each stage and (c) what the goals are for each stage.\u003C/p\u003E\n\u003Cp\u003EFailure to appreciate or acknowledge that there are these stages of engagement typically results in audiences being expected to do too much work too soon \u2013 which most won\u2019t do \u2013 and hence the content fails at the Discovery stage and the real experience never begins. Or, expositional-type content that belongs in Exploration is offered as Experience content and hence fails to engage because it doesn\u2019t tell a story.\u003C/p\u003E\n\u003Cp\u003EIgnoring these stages is like expecting a kiss from a stranger before flirting with them or expecting to run off and get married after only the first date. Maybe in Vegas, but usually not anywhere else.\u003C/p\u003E\n\u003Cp\u003EWith transmedia, one media may act as Discovery content for another.\u00a0 For example, the comic book serving as Discovery content for a movie or, in the example of the Xbox game \u003Cem\u003EAlan Wake\u003C/em\u003E, six webisodes act as Discovery content for the game.\u00a0 However, it\u2019s important to remember that each media also has its own Discovery\u0026gt;Experience\u0026gt;Exploration stages as shown in below.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4863699979/\"\u003E\u003Cimg title=\"p2\" class=\"alignnone size-full wp-image-1749\" src=\"http://workbookproject.com/culturehacker/files/2010/08/p21.png\" height=\"322\" alt=\"\" width=\"570\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThis is particularly important for indies who may think that creating a comic book for their movie will result automatically in an audience for their movie. It won\u2019t. The comic book first has to be discovered and experienced and it\u2019s only if the content is good enough will the reader begin exploring and \u201cdiscover\u201d the movie.\u003C/p\u003E\n\u003Cp\u003ENote that I\u2019m fond of encouraging an iterative approach to creating transmedia projects but here I\u2019m also proposing a recursive approach: each and every piece of content should attempt to lure, convince and deliver.\u003C/p\u003E\n\u003Ch3\u003EEngaging the Five Senses\u003C/h3\u003E\n\u003Cp\u003EThe next illustration uses the metaphor of sensory engagement to illustrate how audiences connect to your content. The concept is that audiences are at first suspicious of new content and that if we are to draw them in and lead them to the highest level of engagement \u2013 contributing to the canon \u2013 then we must resolves their reservations and satisfy their needs at each stage.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4863699965/\"\u003E\u003Cimg title=\"5 SENSES_brief\" class=\"alignnone size-large wp-image-1735\" src=\"http://workbookproject.com/culturehacker/files/2010/08/5-SENSES_brief-1023x275.png\" height=\"165\" alt=\"\" width=\"614\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Ch4\u003ESmell and teasers\u003C/h4\u003E\n\u003Cp\u003EThe first sensory stage is smell. The audience approaches tentatively and sniffs: is there a whiff of the familiar?\u003C/p\u003E\n\u003Cp\u003EWe are creatures of habit because evolution has shown it serves us well. Repeating past satisfying experiences is a successful strategy for survival in the wild and with entertainment it\u2019s a good indicator too.\u003C/p\u003E\n\u003Cp\u003EThe audience needs to be reassured that your content is worth its time and attention. You need to reduce the perceived risk by communicating \u201ctrustworthyness\u201d, \u201ccoolness\u201d, \u201cquality\u201d, \u00a0\u201dappropriateness\u201d \u2013 whatever values are sought by the audience for this type of project.\u003C/p\u003E\n\u003Cp\u003ETo communicate the correct values, I\u2019ve created a content class called \u201cTeasers\u201d. Of course the \u201cteaser\u201d is familiar to indie filmmakers \u2013 a 30 second or less video intended to bait the trap; not to explain or reveal too much but only to temp further engagement. In this model however, I\u2019ve broadened the teaser into a full content category to include all content that can be digested with the minimal amount of attention.\u003C/p\u003E\n\u003Cp\u003EThe figure shows the five content classes I\u2019ve defined for each stage of engagement: Teaser, Trailer, Target, Participation and Collaboration.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4864317592/\"\u003E\u003Cimg title=\"5 SENSES\" class=\"alignnone size-large wp-image-1736\" src=\"http://workbookproject.com/culturehacker/files/2010/08/5-SENSES-1024x706.png\" height=\"424\" alt=\"\" width=\"614\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENote that I had to create a name for the \u201ctarget content\u201d to avoid confusion with all the other content! Because of the recursive nature of this approach, any content might be at one time the target content and another time Discovery content.\u003C/p\u003E\n\u003Cp\u003ENote too that because of the need to communicate quickly, visual clues from pictures, photos and web design are going to dominate the Teaser content class. But it\u2019s also the headlines you communicate: well-known cast or crew, one-line quotes from reviewers and so on.\u003C/p\u003E\n\u003Ch4\u003ETaste and trailers\u003C/h4\u003E\n\u003Cp\u003EIf your project smells familiar then the audience can progress to a more specific, personal question: will I like it?\u003C/p\u003E\n\u003Cp\u003EThe teaser has convinced the audience your project is something they \u003Cem\u003Emight\u003C/em\u003E like, but what can you tell them to reassure them it\u2019s worth their additional time and (possibly) money?\u003C/p\u003E\n\u003Cp\u003EThe movie trailer is a commercial. Its intention is to convince the audience that this movie is for them. In this model I\u2019ve expanded the trailer to a class for all content that persuades. By which I mean content that removes the barrier between Discovery and Experience: it\u2019s the barrier between the \u003Cem\u003Eknown\u003C/em\u003E \u2013 the Teaser and Trailer content \u2013 and the \u003Cem\u003Eunknown\u003C/em\u003E \u2013 the target content.\u003C/p\u003E\n\u003Cp\u003EThis barrier is represented by toll gate 2 \u2013 TG2.\u003C/p\u003E\n\u003Ch4\u003ETollgates\u003C/h4\u003E\n\u003Cp\u003EIn this model, tollgates are barriers between one stage and another.\u003C/p\u003E\n\u003Cp\u003ETG1 is tollgate 1. It\u2019s the barrier that prevents audiences knowing that your project exists. TG1 can be breached by search engine optimization (SEO), recommendations, links and anything that puts your content on the map. But the first audience encounter should be with your Teaser content.\u003C/p\u003E\n\u003Cp\u003ETollgate 2 requires a little more explanation.\u003C/p\u003E\n\u003Cp\u003EThink of TG2 as a wall that the audience must climb. The first tollgate image below shows how the project and business model will unavoidably create barriers to your content \u2013 some unintentional, some intentional.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4864317670/\"\u003E\u003Cimg title=\"tg1\" class=\"alignnone size-large wp-image-1738\" src=\"http://workbookproject.com/culturehacker/files/2010/08/tg1-1024x518.png\" height=\"280\" alt=\"\" width=\"553\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EContent that you provide in Discovery helps the audience scale the wall \u2013 as shown in below. In this example, price creates a barrier to entry that of course can only be scaled by the audience paying the fee. However, the tollgate is far higher than solely the price and the audience will only part with its money once the perception of the tollgate is lower than the payment. Stated simply, buyers rarely make decisions not to purchase based on price \u2013 it\u2019s all those other barriers that have to be overcome first: value, suitability, risk, convenience, context and so on.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/4864317670/\"\u003E\u003Cimg title=\"tg2\" class=\"alignnone size-large wp-image-1739\" src=\"http://workbookproject.com/culturehacker/files/2010/08/tg2-1024x712.png\" height=\"338\" alt=\"\" width=\"486\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Ch4\u003ETouch and sight\u003C/h4\u003E\n\u003Cp\u003EIt\u2019s only when the audience touches the target content that it can see it for what it is. If your Discovery content has done its job then the audience\u2019 expectations will be met or exceeded. But if you have deceived or misled them then they\u2019ll be disappointed.\u003C/p\u003E\n\u003Cp\u003EThere is nothing more you can do at this point. The target content is what it is. This is what the audience came for and it has to deliver.\u003C/p\u003E\n\u003Cp\u003EAfter \u2013 though sometimes during- the Experience comes the Exploration. The tollgate TG3 is the barrier to be climbed to have the audience increase its \u003Cem\u003Ewilling\u003C/em\u003E engagement. Sometimes there can be confusion and this will lead to \u003Cem\u003Eunwilling\u003C/em\u003E engagement: the audience experiences the content but doesn\u2019t quite \u201cget it\u201d and hence searches for an explanation or for help. In these situations of unwilling engagement, a high barrier at TG3 will lead to resentment.\u003C/p\u003E\n\u003Cp\u003EOrdinarily we want the audience to engage further so reducing the height of TG3 should be a priority: make content easy to find and easy to access; signpost what content should follow the target content.\u003C/p\u003E\n\u003Ch4\u003EListening and Participation\u003C/h4\u003E\n\u003Cp\u003EAlthough content in the participation stage may be available before the Experience, its goal is to aid exploration \u2013 not to tease or persuade (even though audiences might use it for reassurance to lower TG2).\u003C/p\u003E\n\u003Cp\u003EHaving experienced the target content \u2013 either in part or in full \u2013 the audience now listens for affirmation. They ask questions to themselves and to others and seek content that answers their questions or fulfils their desire for more.\u003C/p\u003E\n\u003Cp\u003EGood content stimulates debate. Audiences want to discuss and share their experiences with others. They\u2019ll also want to extend the experience and will search for add-ons or new target content.\u003C/p\u003E\n\u003Cp\u003ESome audience members will want to show their affiliation to the content by buying merchandise or embedding widgets; they\u2019ll want to encourage their friends to try the target content.\u003C/p\u003E\n\u003Cp\u003EContent in this Exploration category is intended to reward and empower the advocate and to educate: it provides additional understanding and value to the target content. In this regard it may be acceptable to have \u201cexpositional\u201d content such as character biographies, backstories and so on.\u003C/p\u003E\n\u003Ch4\u003ECollaboration\u003C/h4\u003E\n\u003Cp\u003EIn this engagement model the ultimate audience engagement is collaboration or contribution. Not everyone in the audience will progress to this stage and some authors may think this undesirable.\u003C/p\u003E\n\u003Cp\u003ECollaboration is not that same as participation. Participation might be passive (reading additional content and exploring the world) or active \u2013 voting, sharing, commenting, discussing, Tweeting and so on. Collaboration is adding to the storyworld: writing fan fiction, creating videos or illustrations. It\u2019s providing new content that you, as author, are free to embrace or reject.\u003C/p\u003E\n\u003Cp\u003EBetween participation and collaboration is tollgate 4 \u2013 it\u2019s a barrier created by the audience\u2019 perceived lack of time and skills, fear of ridicule and lack of information about how to contribute to the world. You can lower this barrier by providing tools, methods, encouragement and a supportive environment.\u003C/p\u003E\n\u003Ch3\u003EHow To Use The 5-Senese Engagement Model\u003C/h3\u003E\n\u003Cp\u003EThe premise with this approach is that a transmedia storyworld maybe too vast to expect an audience to jump right in. They have to be teased and led like Hansel and Gretel by a trail of breadcrumbs. Imagine your world to be a huge cavern \u2013 if you blindfold your audience and then first open their eyes once they\u2019re inside, the vastness is overwhelming \u2013 it\u2019s a new and scary place. Your audience needs orientation. They have to be guided through an entrance tunnel and see the cavern open up before their eyes and at their own pace. The more complex the world, the more handholding you need to do.\u003C/p\u003E\n\u003Cp\u003EThere\u2019s also the issue of the time, energy and cost required to digest a whole storyworld. Far better to give the audience smaller snacks at first until their appetite grows for larger, more time-consuming content.\u003C/p\u003E\n\u003Cp\u003ENote that this content strategy is for audience engagement. When combined with the\u003Ca href=\"http://workbookproject.com/culturehacker/2010/05/17/transmedia-selecting-the-right-platforms/\"\u003E platform selection methodology\u003C/a\u003E, start first with revenue-generating target content and see how it might be prioritized by platform. Then use this engagement model to understand the relationship between the platforms and to identify additional content to aid Discovery and Exploration.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F05%2Fa-content-strategy-for-audience-engagement%2F\u0026amp;linkname=A%20Content%20Strategy%20For%20Audience%20Engagement\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>When audiences connect well to your content, they go through three stages of engagement: Discovery, Experience and Exploration as shown in below.</p> <p><a href="http://www.flickr.com/photos/zenfilms/4863699979/"><img class="alignnone size-full wp-image-1732" title="p1" src="http://workbookproject.com/culturehacker/files/2010/08/p1.png" height="82" alt="" width="445" /></a></p> <p>The key to a successful content strategy is understanding (a) that there <em>are</em> these stages of engagement (b) what content is required for each stage and (c) what the goals are for each stage.</p> <p>Failure to appreciate or acknowledge that there are these stages of engagement typically results in audiences being expected to do too much work too soon – which most won’t do – and hence the content fails at the Discovery stage and the real experience never begins. Or, expositional-type content that belongs in Exploration is offered as Experience content and hence fails to engage because it doesn’t tell a story.</p> <p>Ignoring these stages is like expecting a kiss from a stranger before flirting with them or expecting to run off and get married after only the first date. Maybe in Vegas, but usually not anywhere else.</p> <p>With transmedia, one media may act as Discovery content for another.  For example, the comic book serving as Discovery content for a movie or, in the example of the Xbox game <em>Alan Wake</em>, six webisodes act as Discovery content for the game.  However, it’s important to remember that each media also has its own Discovery&gt;Experience&gt;Exploration stages as shown in below.</p> <p><a href="http://www.flickr.com/photos/zenfilms/4863699979/"><img class="alignnone size-full wp-image-1749" title="p2" src="http://workbookproject.com/culturehacker/files/2010/08/p21.png" height="322" alt="" width="570" /></a></p> <p>This is particularly important for indies who may think that creating a comic book for their movie will result automatically in an audience for their movie. It won’t. The comic book first has to be discovered and experienced and it’s only if the content is good enough will the reader begin exploring and “discover” the movie.</p> <p>Note that I’m fond of encouraging an iterative approach to creating transmedia projects but here I’m also proposing a recursive approach: each and every piece of content should attempt to lure, convince and deliver.</p> <h3>Engaging the Five Senses</h3> <p>The next illustration uses the metaphor of sensory engagement to illustrate how audiences connect to your content. The concept is that audiences are at first suspicious of new content and that if we are to draw them in and lead them to the highest level of engagement – contributing to the canon – then we must resolves their reservations and satisfy their needs at each stage.</p> <p><a href="http://www.flickr.com/photos/zenfilms/4863699965/"><img class="alignnone size-large wp-image-1735" title="5 SENSES_brief" src="http://workbookproject.com/culturehacker/files/2010/08/5-SENSES_brief-1023x275.png" height="165" alt="" width="614" /></a></p> <h4>Smell and teasers</h4> <p>The first sensory stage is smell. The audience approaches tentatively and sniffs: is there a whiff of the familiar?</p> <p>We are creatures of habit because evolution has shown it serves us well. Repeating past satisfying experiences is a successful strategy for survival in the wild and with entertainment it’s a good indicator too.</p> <p>The audience needs to be reassured that your content is worth its time and attention. You need to reduce the perceived risk by communicating “trustworthyness”, “coolness”, “quality”,  ”appropriateness” – whatever values are sought by the audience for this type of project.</p> <p>To communicate the correct values, I’ve created a content class called “Teasers”. Of course the “teaser” is familiar to indie filmmakers – a 30 second or less video intended to bait the trap; not to explain or reveal too much but only to temp further engagement. In this model however, I’ve broadened the teaser into a full content category to include all content that can be digested with the minimal amount of attention.</p> <p>The figure shows the five content classes I’ve defined for each stage of engagement: Teaser, Trailer, Target, Participation and Collaboration.</p> <p><a href="http://www.flickr.com/photos/zenfilms/4864317592/"><img class="alignnone size-large wp-image-1736" title="5 SENSES" src="http://workbookproject.com/culturehacker/files/2010/08/5-SENSES-1024x706.png" height="424" alt="" width="614" /></a></p> <p>Note that I had to create a name for the “target content” to avoid confusion with all the other content! Because of the recursive nature of this approach, any content might be at one time the target content and another time Discovery content.</p> <p>Note too that because of the need to communicate quickly, visual clues from pictures, photos and web design are going to dominate the Teaser content class. But it’s also the headlines you communicate: well-known cast or crew, one-line quotes from reviewers and so on.</p> <h4>Taste and trailers</h4> <p>If your project smells familiar then the audience can progress to a more specific, personal question: will I like it?</p> <p>The teaser has convinced the audience your project is something they <em>might</em> like, but what can you tell them to reassure them it’s worth their additional time and (possibly) money?</p> <p>The movie trailer is a commercial. Its intention is to convince the audience that this movie is for them. In this model I’ve expanded the trailer to a class for all content that persuades. By which I mean content that removes the barrier between Discovery and Experience: it’s the barrier between the <em>known</em> – the Teaser and Trailer content – and the <em>unknown</em> – the target content.</p> <p>This barrier is represented by toll gate 2 – TG2.</p> <h4>Tollgates</h4> <p>In this model, tollgates are barriers between one stage and another.</p> <p>TG1 is tollgate 1. It’s the barrier that prevents audiences knowing that your project exists. TG1 can be breached by search engine optimization (SEO), recommendations, links and anything that puts your content on the map. But the first audience encounter should be with your Teaser content.</p> <p>Tollgate 2 requires a little more explanation.</p> <p>Think of TG2 as a wall that the audience must climb. The first tollgate image below shows how the project and business model will unavoidably create barriers to your content – some unintentional, some intentional.</p> <p><a href="http://www.flickr.com/photos/zenfilms/4864317670/"><img class="alignnone size-large wp-image-1738" title="tg1" src="http://workbookproject.com/culturehacker/files/2010/08/tg1-1024x518.png" height="280" alt="" width="553" /></a></p> <p>Content that you provide in Discovery helps the audience scale the wall – as shown in below. In this example, price creates a barrier to entry that of course can only be scaled by the audience paying the fee. However, the tollgate is far higher than solely the price and the audience will only part with its money once the perception of the tollgate is lower than the payment. Stated simply, buyers rarely make decisions not to purchase based on price – it’s all those other barriers that have to be overcome first: value, suitability, risk, convenience, context and so on.</p> <p><a href="http://www.flickr.com/photos/zenfilms/4864317670/"><img class="alignnone size-large wp-image-1739" title="tg2" src="http://workbookproject.com/culturehacker/files/2010/08/tg2-1024x712.png" height="338" alt="" width="486" /></a></p> <h4>Touch and sight</h4> <p>It’s only when the audience touches the target content that it can see it for what it is. If your Discovery content has done its job then the audience’ expectations will be met or exceeded. But if you have deceived or misled them then they’ll be disappointed.</p> <p>There is nothing more you can do at this point. The target content is what it is. This is what the audience came for and it has to deliver.</p> <p>After – though sometimes during- the Experience comes the Exploration. The tollgate TG3 is the barrier to be climbed to have the audience increase its <em>willing</em> engagement. Sometimes there can be confusion and this will lead to <em>unwilling</em> engagement: the audience experiences the content but doesn’t quite “get it” and hence searches for an explanation or for help. In these situations of unwilling engagement, a high barrier at TG3 will lead to resentment.</p> <p>Ordinarily we want the audience to engage further so reducing the height of TG3 should be a priority: make content easy to find and easy to access; signpost what content should follow the target content.</p> <h4>Listening and Participation</h4> <p>Although content in the participation stage may be available before the Experience, its goal is to aid exploration – not to tease or persuade (even though audiences might use it for reassurance to lower TG2).</p> <p>Having experienced the target content – either in part or in full – the audience now listens for affirmation. They ask questions to themselves and to others and seek content that answers their questions or fulfils their desire for more.</p> <p>Good content stimulates debate. Audiences want to discuss and share their experiences with others. They’ll also want to extend the experience and will search for add-ons or new target content.</p> <p>Some audience members will want to show their affiliation to the content by buying merchandise or embedding widgets; they’ll want to encourage their friends to try the target content.</p> <p>Content in this Exploration category is intended to reward and empower the advocate and to educate: it provides additional understanding and value to the target content. In this regard it may be acceptable to have “expositional” content such as character biographies, backstories and so on.</p> <h4>Collaboration</h4> <p>In this engagement model the ultimate audience engagement is collaboration or contribution. Not everyone in the audience will progress to this stage and some authors may think this undesirable.</p> <p>Collaboration is not that same as participation. Participation might be passive (reading additional content and exploring the world) or active – voting, sharing, commenting, discussing, Tweeting and so on. Collaboration is adding to the storyworld: writing fan fiction, creating videos or illustrations. It’s providing new content that you, as author, are free to embrace or reject.</p> <p>Between participation and collaboration is tollgate 4 – it’s a barrier created by the audience’ perceived lack of time and skills, fear of ridicule and lack of information about how to contribute to the world. You can lower this barrier by providing tools, methods, encouragement and a supportive environment.</p> <h3>How To Use The 5-Senese Engagement Model</h3> <p>The premise with this approach is that a transmedia storyworld maybe too vast to expect an audience to jump right in. They have to be teased and led like Hansel and Gretel by a trail of breadcrumbs. Imagine your world to be a huge cavern – if you blindfold your audience and then first open their eyes once they’re inside, the vastness is overwhelming – it’s a new and scary place. Your audience needs orientation. They have to be guided through an entrance tunnel and see the cavern open up before their eyes and at their own pace. The more complex the world, the more handholding you need to do.</p> <p>There’s also the issue of the time, energy and cost required to digest a whole storyworld. Far better to give the audience smaller snacks at first until their appetite grows for larger, more time-consuming content.</p> <p>Note that this content strategy is for audience engagement. When combined with the<a href="http://workbookproject.com/culturehacker/2010/05/17/transmedia-selecting-the-right-platforms/"> platform selection methodology</a>, start first with revenue-generating target content and see how it might be prioritized by platform. Then use this engagement model to understand the relationship between the platforms and to identify additional content to aid Discovery and Exploration.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F08%2F05%2Fa-content-strategy-for-audience-engagement%2F&amp;linkname=A%20Content%20Strategy%20For%20Audience%20Engagement" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Thu, 05 Aug 2010 21:29:46 GMThttp://soup.remixablefilms.net/post/69317281/A-Content-Strategy-For-Audience-Engagementurn:www-soup-io:1:69317281regularaudience-buildingcross-mediadesignexperiencemoviessocial mediastorytellingtransmediaengagement Hard Knocks of Crowdsourcing: Don’t Throttle Participation {"tags":["Featured","crowdsourcing","design","experimental","social media"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/10/hard-knocks-of-crowdsourcing-dont-throttle-participation/\"\u003EHard Knocks of Crowdsourcing: Don\u2019t Throttle Participation\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/07/10/hard-knocks-of-crowdsourcing-dont-throttle-participation/","body":"\u003Cp\u003EToday, I am going to share a parable of net-native design for those interested in learning from the mistakes of others.\u003C/p\u003E\n\u003Cp\u003EA few weeks ago, I launched the site and resources for my distributed object project, \u003Ca href=\"http://sewbynumbers.com\"\u003ESew By Numbers\u003C/a\u003E. \u00a0Basically, I made a template that anyone could print out on a sheet of inkjet fabric, and if you followed the instructions on the sheet, you\u2019d end up with a little doll. \u00a0Because the whole thing is printed on the fabric, the doll\u2019s and features can be easily customized without changing the template. \u00a0It is basically papercraft, for fabric.\u003C/p\u003E\n\u003Cp\u003EI had always planned to include a crowdsourcing element in Sew By Numbers, but since this was something I did in my spare time, I didn\u2019t think I would get anyone interested customizing dolls without talking to them one on one.\u003C/p\u003E\n\u003Cp\u003EAnd so,\u00a0I published a blank template, with the half-hearted suggestion that people could design on them if they wanted to. \u00a0The blank template had some flaws. \u00a0The parts weren\u2019t clearly labeled, and because constructing the doll involved flipping pieces over, it was almost assured that an arm or a foot would be backward if you didn\u2019t know exactly where to place your graphics. \u00a0The blank was really designed for testing, and to make \u201csketch dolls\u201d that artists could draw on after assembling them.\u003C/p\u003E\n\u003Cp\u003EThere was also an \u003Ca href=\"http://sewbynumbers.com/template\"\u003Eartist template\u003C/a\u003E, with all of these flaws fixed, but at the time I was simply passing it around by email to a small group of artists, and had held off making it publically available, so I could tweak it if I felt like it.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/thingiversetemplatepreview.jpg\"\u003E\u003Cimg title=\"Some dolls made during the \"closed alpha\" stage.\" class=\"aligncenter size-medium wp-image-1606\" src=\"http://workbookproject.com/culturehacker/files/2010/07/thingiversetemplatepreview-300x233.jpg\" height=\"233\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ETurns out I was wrong. \u00a0About an hour after the project was mentioned to\u003Ca href=\"http://maddoxfanx.deviantart.com\"\u003E Aaron\u003C/a\u003E,\u00a0an excellent character artist I\u2019d never met, \u00a0he finished a really excellent doll design on the publically available template \u2013 the one with all the design flaws. \u00a0The result was usable, but needed hours of tweaking to add bleeds and fix one of those upside-down legs.\u003C/p\u003E\n\u003Cp\u003ETo fix it, I did three things \u2013 first, I made the proper template available at a short URL on our web site. \u00a0Second, I emailed it to Aaron directly. \u00a0Third, after talking to him a bit, I did all the necessary testing and tweaking for his design myself. \u00a0I didn\u2019t want the miscommunication to discourage an interested and talented person from making more designs in the future. \u00a0The result looks great:\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.sewbynumbers.com/dolls/64\"\u003E\u003Cimg title=\"Aaron's \u0026quot;tweaked\u0026quot; doll design.\" class=\"aligncenter size-medium wp-image-1607\" src=\"http://workbookproject.com/culturehacker/files/2010/07/capnfalconwins-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe lesson we can take from this snafu is \u2013 \u003Cem\u003Eif you are going to get content from the crowd, make as many of your own resources as possible available to everyone\u003C/em\u003E. \u00a0Don\u2019t limit the average participant to working with substandard tools. This is doubly important for early adopters, who are more skilled, focused, and passionate about contributing than later participants.\u003C/p\u003E\n\u003Cp\u003EIt should also be mentioned that Aaron was a friend of a friend, not a complete stranger. \u00a0It makes me think that crowdsourcing strategies might be useful even in smaller groups \u2013 basically, for anyone who you don\u2019t speak to personally, your public presence is going to be your connection to them.\u003C/p\u003E\n\u003Cp\u003ELuckily, this is not a post-mortem of my project. \u00a0SBN looks to be proceeding apace \u2013 even in the early stages, it\u2019s gotten the nod from \u003Ca href=\"http://www.thingiverse.com/featured/\"\u003EThingiverse\u003C/a\u003E, and \u003Ca href=\"http://deusexmachinatio.com\"\u003EAndrea\u003C/a\u003E demoed it at \u003Ca href=\"http://wiki.oreillynet.com/foocamp05/index.cgi\"\u003Efoo camp\u003C/a\u003E. \u00a0I was even filmed putting together one of the alpha dolls for a documentary short about the \u003Ca href=\"http://dallasmakerspace.com\"\u003EDallas Makerspace\u003C/a\u003E. \u00a0So far, the process of making internet dolls \u00a0has been \u00a0fun and rewarding \u2013 as long as it\u2019s done with the right tools.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F10%2Fhard-knocks-of-crowdsourcing-dont-throttle-participation%2F\u0026amp;linkname=Hard%20Knocks%20of%20Crowdsourcing%3A%20Don%26%238217%3Bt%20Throttle%20Participation\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Today, I am going to share a parable of net-native design for those interested in learning from the mistakes of others.</p> <p>A few weeks ago, I launched the site and resources for my distributed object project, <a href="http://sewbynumbers.com">Sew By Numbers</a>.  Basically, I made a template that anyone could print out on a sheet of inkjet fabric, and if you followed the instructions on the sheet, you’d end up with a little doll.  Because the whole thing is printed on the fabric, the doll’s and features can be easily customized without changing the template.  It is basically papercraft, for fabric.</p> <p>I had always planned to include a crowdsourcing element in Sew By Numbers, but since this was something I did in my spare time, I didn’t think I would get anyone interested customizing dolls without talking to them one on one.</p> <p>And so, I published a blank template, with the half-hearted suggestion that people could design on them if they wanted to.  The blank template had some flaws.  The parts weren’t clearly labeled, and because constructing the doll involved flipping pieces over, it was almost assured that an arm or a foot would be backward if you didn’t know exactly where to place your graphics.  The blank was really designed for testing, and to make “sketch dolls” that artists could draw on after assembling them.</p> <p>There was also an <a href="http://sewbynumbers.com/template">artist template</a>, with all of these flaws fixed, but at the time I was simply passing it around by email to a small group of artists, and had held off making it publically available, so I could tweak it if I felt like it.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/thingiversetemplatepreview.jpg"><img title="Some dolls made during the "></a></p> <p>Turns out I was wrong.  About an hour after the project was mentioned to<a href="http://maddoxfanx.deviantart.com"> Aaron</a>, an excellent character artist I’d never met,  he finished a really excellent doll design on the publically available template – the one with all the design flaws.  The result was usable, but needed hours of tweaking to add bleeds and fix one of those upside-down legs.</p> <p>To fix it, I did three things – first, I made the proper template available at a short URL on our web site.  Second, I emailed it to Aaron directly.  Third, after talking to him a bit, I did all the necessary testing and tweaking for his design myself.  I didn’t want the miscommunication to discourage an interested and talented person from making more designs in the future.  The result looks great:</p> <p><a href="http://www.sewbynumbers.com/dolls/64"><img class="aligncenter size-medium wp-image-1607" title="Aaron's &quot;tweaked&quot; doll design." src="http://workbookproject.com/culturehacker/files/2010/07/capnfalconwins-225x300.jpg" height="300" alt="" width="225" /></a></p> <p>The lesson we can take from this snafu is – <em>if you are going to get content from the crowd, make as many of your own resources as possible available to everyone</em>.  Don’t limit the average participant to working with substandard tools. This is doubly important for early adopters, who are more skilled, focused, and passionate about contributing than later participants.</p> <p>It should also be mentioned that Aaron was a friend of a friend, not a complete stranger.  It makes me think that crowdsourcing strategies might be useful even in smaller groups – basically, for anyone who you don’t speak to personally, your public presence is going to be your connection to them.</p> <p>Luckily, this is not a post-mortem of my project.  SBN looks to be proceeding apace – even in the early stages, it’s gotten the nod from <a href="http://www.thingiverse.com/featured/">Thingiverse</a>, and <a href="http://deusexmachinatio.com">Andrea</a> demoed it at <a href="http://wiki.oreillynet.com/foocamp05/index.cgi">foo camp</a>.  I was even filmed putting together one of the alpha dolls for a documentary short about the <a href="http://dallasmakerspace.com">Dallas Makerspace</a>.  So far, the process of making internet dolls  has been  fun and rewarding – as long as it’s done with the right tools.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F10%2Fhard-knocks-of-crowdsourcing-dont-throttle-participation%2F&amp;linkname=Hard%20Knocks%20of%20Crowdsourcing%3A%20Don%26%238217%3Bt%20Throttle%20Participation" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Sun, 11 Jul 2010 01:02:32 GMThttp://soup.remixablefilms.net/post/65371899/Hard-Knocks-of-Crowdsourcing-Don-t-Throttleurn:www-soup-io:1:65371899regularfeaturedcrowdsourcingdesignexperimentalsocial media Hard Knocks of Crowdsourcing: Don’t Throttle Participation {"tags":["crowdsourcing","design","experimental","social media"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/10/hard-knocks-of-crowdsourcing-dont-throttle-participation/\"\u003EHard Knocks of Crowdsourcing: Don\u2019t Throttle Participation\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/07/10/hard-knocks-of-crowdsourcing-dont-throttle-participation/","body":"\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/sbncolors.jpg\"\u003E\u003Cimg title=\"Dolls - from the internet. Dun dun dunnnnn!\" class=\"size-medium wp-image-1605 aligncenter\" src=\"http://workbookproject.com/culturehacker/files/2010/07/sbncolors-300x128.jpg\" height=\"128\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EToday, I am going to share a parable of net-native design for those interested in learning from the mistakes of others.\u003C/p\u003E\n\u003Cp\u003EA few weeks ago, I launched the site and resources for my distributed object project, \u003Ca href=\"http://sewbynumbers.com\"\u003ESew By Numbers\u003C/a\u003E. \u00a0Basically, I made a template that anyone could print out on a sheet of inkjet fabric, and if you followed the instructions on the sheet, you\u2019d end up with a little doll. \u00a0Because the whole thing is printed on the fabric, the doll\u2019s and features can be easily customized without changing the template. \u00a0It is basically papercraft, for fabric.\u003C/p\u003E\n\u003Cp\u003EI had always planned to include a crowdsourcing element in Sew By Numbers, but since this was something I did in my spare time, I didn\u2019t think I would get anyone interested customizing dolls without talking to them one on one.\u003C/p\u003E\n\u003Cp\u003EAnd so,\u00a0I published a blank template, with the half-hearted suggestion that people could design on them if they wanted to. \u00a0The blank template had some flaws. \u00a0The parts weren\u2019t clearly labeled, and because constructing the doll involved flipping pieces over, it was almost assured that an arm or a foot would be backward if you didn\u2019t know exactly where to place your graphics. \u00a0The blank was really designed for testing, and to make \u201csketch dolls\u201d that artists could draw on after assembling them.\u003C/p\u003E\n\u003Cp\u003EThere was also an \u003Ca href=\"http://sewbynumbers.com/template\"\u003Eartist template\u003C/a\u003E, with all of these flaws fixed, but at the time I was simply passing it around by email to a small group of artists, and had held off making it publically available, so I could tweak it if I felt like it.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/thingiversetemplatepreview.jpg\"\u003E\u003Cimg title=\"Some dolls made during the \"closed alpha\" stage.\" class=\"aligncenter size-medium wp-image-1606\" src=\"http://workbookproject.com/culturehacker/files/2010/07/thingiversetemplatepreview-300x233.jpg\" height=\"233\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ETurns out I was wrong. \u00a0About an hour after the project was mentioned to\u003Ca href=\"http://maddoxfanx.deviantart.com\"\u003E Aaron\u003C/a\u003E,\u00a0an excellent character artist I\u2019d never met, \u00a0he finished a really excellent doll design on the publically available template \u2013 the one with all the design flaws. \u00a0The result was usable, but needed hours of tweaking to add bleeds and fix one of those upside-down legs.\u003C/p\u003E\n\u003Cp\u003ETo fix it, I did three things \u2013 first, I made the proper template available at a short URL on our web site. \u00a0Second, I emailed it to Aaron directly. \u00a0Third, after talking to him a bit, I did all the necessary testing and tweaking for his design myself. \u00a0I didn\u2019t want the miscommunication to discourage an interested and talented person from making more designs in the future. \u00a0The result looks great:\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.sewbynumbers.com/dolls/64\"\u003E\u003Cimg title=\"Aaron's \u0026quot;tweaked\u0026quot; doll design.\" class=\"aligncenter size-medium wp-image-1607\" src=\"http://workbookproject.com/culturehacker/files/2010/07/capnfalconwins-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe lesson we can take from this snafu is \u2013 \u003Cem\u003Eif you are going to get content from the crowd, make as many of your own resources as possible available to everyone\u003C/em\u003E. \u00a0Don\u2019t limit the average participant to working with substandard tools. This is doubly important for early adopters, who are more skilled, focused, and passionate about contributing than later participants.\u003C/p\u003E\n\u003Cp\u003EIt should also be mentioned that Aaron was a friend of a friend, not a complete stranger. \u00a0It makes me think that crowdsourcing strategies might be useful even in smaller groups \u2013 basically, for anyone who you don\u2019t speak to personally, your public presence is going to be your connection to them.\u003C/p\u003E\n\u003Cp\u003ELuckily, this is not a post-mortem of my project. \u00a0SBN looks to be proceeding apace \u2013 even in the early stages, it\u2019s gotten the nod from \u003Ca href=\"http://www.thingiverse.com/featured/\"\u003EThingiverse\u003C/a\u003E, and \u003Ca href=\"http://deusexmachinatio.com\"\u003EAndrea\u003C/a\u003E demoed it at \u003Ca href=\"http://wiki.oreillynet.com/foocamp05/index.cgi\"\u003Efoo camp\u003C/a\u003E. \u00a0I was even filmed putting together one of the alpha dolls for a documentary short about the \u003Ca href=\"http://dallasmakerspace.com\"\u003EDallas Makerspace\u003C/a\u003E. \u00a0So far, the process of making internet dolls \u00a0has been \u00a0fun and rewarding \u2013 as long as it\u2019s done with the right tools.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F10%2Fhard-knocks-of-crowdsourcing-dont-throttle-participation%2F\u0026amp;linkname=Hard%20Knocks%20of%20Crowdsourcing%3A%20Don%26%238217%3Bt%20Throttle%20Participation\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><a href="http://workbookproject.com/culturehacker/files/2010/07/sbncolors.jpg"><img class="size-medium wp-image-1605 aligncenter" title="Dolls - from the internet. Dun dun dunnnnn!" src="http://workbookproject.com/culturehacker/files/2010/07/sbncolors-300x128.jpg" height="128" alt="" width="300" /></a></p> <p>Today, I am going to share a parable of net-native design for those interested in learning from the mistakes of others.</p> <p>A few weeks ago, I launched the site and resources for my distributed object project, <a href="http://sewbynumbers.com">Sew By Numbers</a>.  Basically, I made a template that anyone could print out on a sheet of inkjet fabric, and if you followed the instructions on the sheet, you’d end up with a little doll.  Because the whole thing is printed on the fabric, the doll’s and features can be easily customized without changing the template.  It is basically papercraft, for fabric.</p> <p>I had always planned to include a crowdsourcing element in Sew By Numbers, but since this was something I did in my spare time, I didn’t think I would get anyone interested customizing dolls without talking to them one on one.</p> <p>And so, I published a blank template, with the half-hearted suggestion that people could design on them if they wanted to.  The blank template had some flaws.  The parts weren’t clearly labeled, and because constructing the doll involved flipping pieces over, it was almost assured that an arm or a foot would be backward if you didn’t know exactly where to place your graphics.  The blank was really designed for testing, and to make “sketch dolls” that artists could draw on after assembling them.</p> <p>There was also an <a href="http://sewbynumbers.com/template">artist template</a>, with all of these flaws fixed, but at the time I was simply passing it around by email to a small group of artists, and had held off making it publically available, so I could tweak it if I felt like it.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/thingiversetemplatepreview.jpg"><img title="Some dolls made during the "></a></p> <p>Turns out I was wrong.  About an hour after the project was mentioned to<a href="http://maddoxfanx.deviantart.com"> Aaron</a>, an excellent character artist I’d never met,  he finished a really excellent doll design on the publically available template – the one with all the design flaws.  The result was usable, but needed hours of tweaking to add bleeds and fix one of those upside-down legs.</p> <p>To fix it, I did three things – first, I made the proper template available at a short URL on our web site.  Second, I emailed it to Aaron directly.  Third, after talking to him a bit, I did all the necessary testing and tweaking for his design myself.  I didn’t want the miscommunication to discourage an interested and talented person from making more designs in the future.  The result looks great:</p> <p><a href="http://www.sewbynumbers.com/dolls/64"><img class="aligncenter size-medium wp-image-1607" title="Aaron's &quot;tweaked&quot; doll design." src="http://workbookproject.com/culturehacker/files/2010/07/capnfalconwins-225x300.jpg" height="300" alt="" width="225" /></a></p> <p>The lesson we can take from this snafu is – <em>if you are going to get content from the crowd, make as many of your own resources as possible available to everyone</em>.  Don’t limit the average participant to working with substandard tools. This is doubly important for early adopters, who are more skilled, focused, and passionate about contributing than later participants.</p> <p>It should also be mentioned that Aaron was a friend of a friend, not a complete stranger.  It makes me think that crowdsourcing strategies might be useful even in smaller groups – basically, for anyone who you don’t speak to personally, your public presence is going to be your connection to them.</p> <p>Luckily, this is not a post-mortem of my project.  SBN looks to be proceeding apace – even in the early stages, it’s gotten the nod from <a href="http://www.thingiverse.com/featured/">Thingiverse</a>, and <a href="http://deusexmachinatio.com">Andrea</a> demoed it at <a href="http://wiki.oreillynet.com/foocamp05/index.cgi">foo camp</a>.  I was even filmed putting together one of the alpha dolls for a documentary short about the <a href="http://dallasmakerspace.com">Dallas Makerspace</a>.  So far, the process of making internet dolls  has been  fun and rewarding – as long as it’s done with the right tools.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F10%2Fhard-knocks-of-crowdsourcing-dont-throttle-participation%2F&amp;linkname=Hard%20Knocks%20of%20Crowdsourcing%3A%20Don%26%238217%3Bt%20Throttle%20Participation" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Sat, 10 Jul 2010 20:47:20 GMThttp://soup.remixablefilms.net/post/64686119/Hard-Knocks-of-Crowdsourcing-Don-t-Throttleurn:www-soup-io:1:64686119regularcrowdsourcingdesignexperimentalsocial media Elan Lee: The “Rolling Stone” Interview, Part I {"tags":["Featured","Person of Interest","arg","design","gaming","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/\"\u003EElan Lee: The \u201cRolling Stone\u201d Interview, Part I\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/","body":"\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EElan Lee wants you to be a superhero!\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E[More on that later.]\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg\"\u003E\u003Cimg title=\"ElanLee\" class=\"alignnone size-full wp-image-1558\" src=\"http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg\" height=\"450\" alt=\"Elan Lee playing pinball at the Indiana Memorial Union\" width=\"600\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u201cI\u2019m trying to define a role in the world that doesn\u2019t quite exist yet.\u201d\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EA note of introduction: Through the good graces of \u003Ca href=\"http://www.indiana.edu/~telecom/people/faculty/sheldon_video.shtml\"\u003ELee Sheldon\u003C/a\u003E (a game writer/designer and professor with whom I worked during my graduate program), the \u003Ca href=\"http://rkcsi.indiana.edu/\"\u003ERob Kling Center for Social Informatics\u003C/a\u003E, and others at Indiana University, we were able to host Elan in Bloomington, Indiana for a series of talks on the arts of storytelling and game design. I was lucky enough to listen to him speak on these and related subjects, a lot. This three part, \u201cRolling Stone\u201d style profile/discussion is a mash-up of those talks, a one-on-one interview, and a lot of coffee-fueled conversations\u2013with me and others\u2013over the duration of that visit (and even a couple of follow-up emails).\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EI should also state that I am now an awestruck fan of his work (the intentions that inform it, even more so), and though I aim to provide some substance, I can\u2019t avoid the occasional out-pourings of puffery that is the hallmark of celebrity profiles. But I guess that begs the question \u2013 is Elan Lee even a celebrity?\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EElan Lee is Famous\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EElan Lee is one of the first individual identities ever associated with Alternate Reality Games, and with the \u201ctransmedia\u201d [what do you call it? genre? evolution? debacle? \u2026 I\u2019ll settle on\u2026] arena more generally. Along with his fellow \u003Ca href=\"http://www.42entertainment.com/default.html\"\u003E42 Entertainment\u003C/a\u003E and \u003Ca href=\"http://www.fourthwallstudios.com/\"\u003EFourth Wall\u003C/a\u003E founders, he represents an approach to storytelling and game design that is lauded as the Next Big Thing. He\u2019s the \u201ctransmedia\u201d equivalent of Stephen Spielberg (with whom he has, of course, worked). But this gives him a little too much credit. According to Elan Lee, the stories we tell don\u2019t change, it\u2019s \u003Cem\u003Ethe way\u003C/em\u003E we tell them that evolves.\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EThe Future of Storytelling\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EIn the early stages of preparation for his TEDxSeattle talk on \u201c\u003Ca href=\"http://www.youtube.com/watch?v=uyyrW8bIk6M\u0026amp;feature=youtu.be\"\u003EThe Future of Storytelling\u003C/a\u003E,\u201d Elan is obsessed with the image of the horseless carriage, and it\u2019s as an apt metaphor. In the early stages of exploration, the identity of something new is not yet understood or established, so we use the language of the past to intellectually encompass the future. Even further, we use the symbols of the past to iterate what \u003Cem\u003Ewe think\u003C/em\u003E will be the future.\u003C/p\u003E\n\u003Cp\u003ELet me be more illustrative: The \u201cHorseless Carriage\u201d is the name for a car in the world of the horse. The \u201cAlternate Reality Game\u201d is the name for a story/game/something whose characters may or may not inhabit physical bodies and whose setting may or may not exist within the boundaries of reality or imagination\u2026in the world that accepts a distinction between those two states.\u003C/p\u003E\n\u003Cp\u003E[Who knew this would get metaphysical so fast?]\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg\"\u003E\u003Cimg title=\"HorselessCarriage\" class=\"alignnone size-full wp-image-1551\" src=\"http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg\" height=\"354\" alt=\"Mercedes F-Cell Horseless Carriage\" width=\"600\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\nThe Mercedes F-Class \u201cHorseless Carriage\u201d \u2013 \u003Ca href=\"http://www.fastcompany.com/blog/ariel-schwartz/sustainability/mercedes-hybrid-f-cell-roadster-looks-old-school-buggy\"\u003Enew old school\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003ETry Everything\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EBut what does that mean?! Well, according to Elan it means that the field is wide open, and without any hard and fast conventions, we can make anything we want. And it may fail, but that only helps us define this incoming genre for the era where it becomes mundane.\u003C/p\u003E\n\u003Cp\u003EThe other half of this, of course, is the participation of the audience. Without an audience that comprehends the mechanisms of cutting and zooming and reverse shots, movies would look inconsistent, and the stories they tell would appear to be nonsensically non-linear and emotionally disconnected.\u003C/p\u003E\n\u003Cp\u003ESuch are the frustrations of the \u201ctransmedia\u201d designer. We develop vast universes, profound characters, world changing events, the elements of which are constructed in the same way that we acquire narratives in our \u201creal\u201d lives \u2013 we see newspaper headlines, watch video clips, monitor facebook pages, and repost twitter feeds. There\u2019s nothing about these activities that appear non-linear or disconnected, and yet, when we \u003Cem\u003Emake up\u003C/em\u003E a story that is absorbed and distributed in these ways, it becomes somehow less easily understood, even though the behaviors stay the same.\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003E\u201cIf It\u2019s Not Broken\u201d\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EElan\u2019s solution to this is two-fold: 1) talk about what you do in the blandest possible way, and 2) don\u2019t try to fix what isn\u2019t broken. Here\u2019s a factoid that sheds some light on both statements \u2013 Elan is now writing TV shows. Don\u2019t be dismayed, he\u2019s bringing a little something new to the table. But only a little. Elan Lee is a pragmatic guy, and this is, of course, pragmatic. If the first car was an Enzo, the local horsebacked posse would have strung up the inventor of that deviltry by his thumbs.\u003C/p\u003E\n\u003Cp\u003EThat doesn\u2019t make for very good ratings.\u003C/p\u003E\n\u003Cp\u003ESo point two reminds us that we can innovate without intending to spark a revolution, and we\u2019re more likely to change the way people think, what they believe, and how they behave if we nudge them ever so softly, instead of pushing them off the ledge.\u003C/p\u003E\n\u003Cp\u003EAnd of course, the language in which we talk about what we do has to be consistent with the language that is understood. So if we call something a \u201ccomic book\u201d when it\u2019s really an episodic, stop-motion, illuminated epic poem accessed through a fictional character\u2019s Vimeo account, the more traction it\u2019s likely to get with the funders and the audience when it doesn\u2019t sound so avant-garde.\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\u003Cp\u003E\u003Cem\u003EDiscussion of the \u201ctransmedia\u201d industry, strategic storytelling, and creativity in Part II (7.11.2010)\u003C/em\u003E\u003C/p\u003E\n\u003Ch3\u003EElan\u2019s TEDxSeattle presentation\u003C/h3\u003E\n\u003Cp\u003E\u003Cobject height=\"345\" width=\"600\"\u003E\u003Cembed src=\"http://www.youtube.com/v/uyyrW8bIk6M\u0026amp;hl=en_US\u0026amp;fs=1\" type=\"application/x-shockwave-flash\" height=\"345\" width=\"600\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Felan-lee-the-rolling-stone-interview-part-i%2F\u0026amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20I\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E"} <p> </p><h3>Elan Lee wants you to be a superhero!</h3> <p></p> <p>[More on that later.]</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg"><img class="alignnone size-full wp-image-1558" title="ElanLee" src="http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg" height="450" alt="Elan Lee playing pinball at the Indiana Memorial Union" width="600" /></a><br /> “I’m trying to define a role in the world that doesn’t quite exist yet.”</p> <p><em>A note of introduction: Through the good graces of <a href="http://www.indiana.edu/~telecom/people/faculty/sheldon_video.shtml">Lee Sheldon</a> (a game writer/designer and professor with whom I worked during my graduate program), the <a href="http://rkcsi.indiana.edu/">Rob Kling Center for Social Informatics</a>, and others at Indiana University, we were able to host Elan in Bloomington, Indiana for a series of talks on the arts of storytelling and game design. I was lucky enough to listen to him speak on these and related subjects, a lot. This three part, “Rolling Stone” style profile/discussion is a mash-up of those talks, a one-on-one interview, and a lot of coffee-fueled conversations–with me and others–over the duration of that visit (and even a couple of follow-up emails).</em></p> <p><em>I should also state that I am now an awestruck fan of his work (the intentions that inform it, even more so), and though I aim to provide some substance, I can’t avoid the occasional out-pourings of puffery that is the hallmark of celebrity profiles. But I guess that begs the question – is Elan Lee even a celebrity?</em></p> <p> </p><h3>Elan Lee is Famous</h3> <p></p> <p>Elan Lee is one of the first individual identities ever associated with Alternate Reality Games, and with the “transmedia” [what do you call it? genre? evolution? debacle? … I’ll settle on…] arena more generally. Along with his fellow <a href="http://www.42entertainment.com/default.html">42 Entertainment</a> and <a href="http://www.fourthwallstudios.com/">Fourth Wall</a> founders, he represents an approach to storytelling and game design that is lauded as the Next Big Thing. He’s the “transmedia” equivalent of Stephen Spielberg (with whom he has, of course, worked). But this gives him a little too much credit. According to Elan Lee, the stories we tell don’t change, it’s <em>the way</em> we tell them that evolves.</p> <p> </p><h3>The Future of Storytelling</h3> <p></p> <p>In the early stages of preparation for his TEDxSeattle talk on “<a href="http://www.youtube.com/watch?v=uyyrW8bIk6M&amp;feature=youtu.be">The Future of Storytelling</a>,” Elan is obsessed with the image of the horseless carriage, and it’s as an apt metaphor. In the early stages of exploration, the identity of something new is not yet understood or established, so we use the language of the past to intellectually encompass the future. Even further, we use the symbols of the past to iterate what <em>we think</em> will be the future.</p> <p>Let me be more illustrative: The “Horseless Carriage” is the name for a car in the world of the horse. The “Alternate Reality Game” is the name for a story/game/something whose characters may or may not inhabit physical bodies and whose setting may or may not exist within the boundaries of reality or imagination…in the world that accepts a distinction between those two states.</p> <p>[Who knew this would get metaphysical so fast?]</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg"><img class="alignnone size-full wp-image-1551" title="HorselessCarriage" src="http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg" height="354" alt="Mercedes F-Cell Horseless Carriage" width="600" /></a><br /> The Mercedes F-Class “Horseless Carriage” – <a href="http://www.fastcompany.com/blog/ariel-schwartz/sustainability/mercedes-hybrid-f-cell-roadster-looks-old-school-buggy">new old school</a></p> <p> </p><h3>Try Everything</h3> <p></p> <p>But what does that mean?! Well, according to Elan it means that the field is wide open, and without any hard and fast conventions, we can make anything we want. And it may fail, but that only helps us define this incoming genre for the era where it becomes mundane.</p> <p>The other half of this, of course, is the participation of the audience. Without an audience that comprehends the mechanisms of cutting and zooming and reverse shots, movies would look inconsistent, and the stories they tell would appear to be nonsensically non-linear and emotionally disconnected.</p> <p>Such are the frustrations of the “transmedia” designer. We develop vast universes, profound characters, world changing events, the elements of which are constructed in the same way that we acquire narratives in our “real” lives – we see newspaper headlines, watch video clips, monitor facebook pages, and repost twitter feeds. There’s nothing about these activities that appear non-linear or disconnected, and yet, when we <em>make up</em> a story that is absorbed and distributed in these ways, it becomes somehow less easily understood, even though the behaviors stay the same.</p> <p> </p><h3>“If It’s Not Broken”</h3> <p></p> <p>Elan’s solution to this is two-fold: 1) talk about what you do in the blandest possible way, and 2) don’t try to fix what isn’t broken. Here’s a factoid that sheds some light on both statements – Elan is now writing TV shows. Don’t be dismayed, he’s bringing a little something new to the table. But only a little. Elan Lee is a pragmatic guy, and this is, of course, pragmatic. If the first car was an Enzo, the local horsebacked posse would have strung up the inventor of that deviltry by his thumbs.</p> <p>That doesn’t make for very good ratings.</p> <p>So point two reminds us that we can innovate without intending to spark a revolution, and we’re more likely to change the way people think, what they believe, and how they behave if we nudge them ever so softly, instead of pushing them off the ledge.</p> <p>And of course, the language in which we talk about what we do has to be consistent with the language that is understood. So if we call something a “comic book” when it’s really an episodic, stop-motion, illuminated epic poem accessed through a fictional character’s Vimeo account, the more traction it’s likely to get with the funders and the audience when it doesn’t sound so avant-garde.</p> <p></p><p><em>Discussion of the “transmedia” industry, strategic storytelling, and creativity in Part II (7.11.2010)</em></p> <h3>Elan’s TEDxSeattle presentation</h3> <p></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Felan-lee-the-rolling-stone-interview-part-i%2F&amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20I" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a><p></p>Wed, 07 Jul 2010 14:22:03 GMThttp://soup.remixablefilms.net/post/64635430/Elan-Lee-The-Rolling-Stone-Interview-Parturn:www-soup-io:1:64635430regularfeaturedperson of interestargdesigngamingstorytellingtransmedia Elan Lee: The “Rolling Stone” Interview, Part I {"tags":["Featured","Person of Interest","arg","design","gaming","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/\"\u003EElan Lee: The \u201cRolling Stone\u201d Interview, Part I\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/07/07/elan-lee-the-rolling-stone-interview-part-i/","body":"\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EElan Lee wants you to be a superhero!\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E[More on that later.]\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg\"\u003E\u003Cimg title=\"ElanLee\" class=\"alignnone size-full wp-image-1558\" src=\"http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg\" height=\"450\" alt=\"Elan Lee playing pinball at the Indiana Memorial Union\" width=\"600\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u201cI\u2019m trying to define a role in the world that doesn\u2019t quite exist yet.\u201d\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EA note of introduction: Through the good graces of \u003Ca href=\"http://www.indiana.edu/~telecom/people/faculty/sheldon_video.shtml\"\u003ELee Sheldon\u003C/a\u003E (a game writer/designer and professor with whom I worked during my graduate program), the \u003Ca href=\"http://rkcsi.indiana.edu/\"\u003ERob Kling Center for Social Informatics\u003C/a\u003E, and others at Indiana University, we were able to host Elan in Bloomington, Indiana for a series of talks on the arts of storytelling and game design. I was lucky enough to listen to him speak on these and related subjects, a lot. This three part, \u201cRolling Stone\u201d style profile/discussion is a mash-up of those talks, a one-on-one interview, and a lot of coffee-fueled conversations\u2013with me and others\u2013over the duration of that visit (and even a couple of follow-up emails).\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EI should also state that I am now an awestruck fan of his work (the intentions that inform it, even more so), and though I aim to provide some substance, I can\u2019t avoid the occasional out-pourings of puffery that is the hallmark of celebrity profiles. But I guess that begs the question \u2013 is Elan Lee even a celebrity?\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EElan Lee is Famous\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EElan Lee is one of the first individual identities ever associated with Alternate Reality Games, and with the \u201ctransmedia\u201d [what do you call it? genre? evolution? debacle? \u2026 I\u2019ll settle on\u2026] arena more generally. Along with his fellow \u003Ca href=\"http://www.42entertainment.com/default.html\"\u003E42 Entertainment\u003C/a\u003E and \u003Ca href=\"http://www.fourthwallstudios.com/\"\u003EFourth Wall\u003C/a\u003E founders, he represents an approach to storytelling and game design that is lauded as the Next Big Thing. He\u2019s the \u201ctransmedia\u201d equivalent of Stephen Spielberg (with whom he has, of course, worked). But this gives him a little too much credit. According to Elan Lee, the stories we tell don\u2019t change, it\u2019s \u003Cem\u003Ethe way\u003C/em\u003E we tell them that evolves.\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003EThe Future of Storytelling\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EIn the early stages of preparation for his TEDxSeattle talk on \u201c\u003Ca href=\"http://www.youtube.com/watch?v=uyyrW8bIk6M\u0026amp;feature=youtu.be\"\u003EThe Future of Storytelling\u003C/a\u003E,\u201d Elan is obsessed with the image of the horseless carriage, and it\u2019s as an apt metaphor. In the early stages of exploration, the identity of something new is not yet understood or established, so we use the language of the past to intellectually encompass the future. Even further, we use the symbols of the past to iterate what \u003Cem\u003Ewe think\u003C/em\u003E will be the future.\u003C/p\u003E\n\u003Cp\u003ELet me be more illustrative: The \u201cHorseless Carriage\u201d is the name for a car in the world of the horse. The \u201cAlternate Reality Game\u201d is the name for a story/game/something whose characters may or may not inhabit physical bodies and whose setting may or may not exist within the boundaries of reality or imagination\u2026in the world that accepts a distinction between those two states.\u003C/p\u003E\n\u003Cp\u003E[Who knew this would get metaphysical so fast?]\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg\"\u003E\u003Cimg title=\"HorselessCarriage\" class=\"alignnone size-full wp-image-1551\" src=\"http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg\" height=\"354\" alt=\"Mercedes F-Cell Horseless Carriage\" width=\"600\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\nThe Mercedes F-Class \u201cHorseless Carriage\u201d \u2013 \u003Ca href=\"http://www.fastcompany.com/blog/ariel-schwartz/sustainability/mercedes-hybrid-f-cell-roadster-looks-old-school-buggy\"\u003Enew old school\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003ETry Everything\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EBut what does that mean?! Well, according to Elan it means that the field is wide open, and without any hard and fast conventions, we can make anything we want. And it may fail, but that only helps us define this incoming genre for the era where it becomes mundane.\u003C/p\u003E\n\u003Cp\u003EThe other half of this, of course, is the participation of the audience. Without an audience that comprehends the mechanisms of cutting and zooming and reverse shots, movies would look inconsistent, and the stories they tell would appear to be nonsensically non-linear and emotionally disconnected.\u003C/p\u003E\n\u003Cp\u003ESuch are the frustrations of the \u201ctransmedia\u201d designer. We develop vast universes, profound characters, world changing events, the elements of which are constructed in the same way that we acquire narratives in our \u201creal\u201d lives \u2013 we see newspaper headlines, watch video clips, monitor facebook pages, and repost twitter feeds. There\u2019s nothing about these activities that appear non-linear or disconnected, and yet, when we \u003Cem\u003Emake up\u003C/em\u003E a story that is absorbed and distributed in these ways, it becomes somehow less easily understood, even though the behaviors stay the same.\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Ch3\u003E\u201cIf It\u2019s Not Broken\u201d\u003C/h3\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EElan\u2019s solution to this is two-fold: 1) talk about what you do in the blandest possible way, and 2) don\u2019t try to fix what isn\u2019t broken. Here\u2019s a factoid that sheds some light on both statements \u2013 Elan is now writing TV shows. Don\u2019t be dismayed, he\u2019s bringing a little something new to the table. But only a little. Elan Lee is a pragmatic guy, and this is, of course, pragmatic. If the first car was an Enzo, the local horsebacked posse would have strung up the inventor of that deviltry by his thumbs.\u003C/p\u003E\n\u003Cp\u003EThat doesn\u2019t make for very good ratings.\u003C/p\u003E\n\u003Cp\u003ESo point two reminds us that we can innovate without intending to spark a revolution, and we\u2019re more likely to change the way people think, what they believe, and how they behave if we nudge them ever so softly, instead of pushing them off the ledge.\u003C/p\u003E\n\u003Cp\u003EAnd of course, the language in which we talk about what we do has to be consistent with the language that is understood. So if we call something a \u201ccomic book\u201d when it\u2019s really an episodic, stop-motion, illuminated epic poem accessed through a fictional character\u2019s Vimeo account, the more traction it\u2019s likely to get with the funders and the audience when it doesn\u2019t sound so avant-garde.\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\u003Cp\u003E\u003Cem\u003EDiscussion of the \u201ctransmedia\u201d industry, strategic storytelling, and creativity in Part II (7.11.2010)\u003C/em\u003E\u003C/p\u003E\n\u003Ch3\u003EElan\u2019s TEDxSeattle presentation\u003C/h3\u003E\n\u003Cp\u003E\u003Cobject height=\"345\" width=\"600\"\u003E\u003Cembed src=\"http://www.youtube.com/v/uyyrW8bIk6M\u0026amp;hl=en_US\u0026amp;fs=1\" type=\"application/x-shockwave-flash\" height=\"345\" width=\"600\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Felan-lee-the-rolling-stone-interview-part-i%2F\u0026amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20I\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E"} <p> </p><h3>Elan Lee wants you to be a superhero!</h3> <p></p> <p>[More on that later.]</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg"><img class="alignnone size-full wp-image-1558" title="ElanLee" src="http://workbookproject.com/culturehacker/files/2010/07/ElanLee.jpg" height="450" alt="Elan Lee playing pinball at the Indiana Memorial Union" width="600" /></a><br /> “I’m trying to define a role in the world that doesn’t quite exist yet.”</p> <p><em>A note of introduction: Through the good graces of <a href="http://www.indiana.edu/~telecom/people/faculty/sheldon_video.shtml">Lee Sheldon</a> (a game writer/designer and professor with whom I worked during my graduate program), the <a href="http://rkcsi.indiana.edu/">Rob Kling Center for Social Informatics</a>, and others at Indiana University, we were able to host Elan in Bloomington, Indiana for a series of talks on the arts of storytelling and game design. I was lucky enough to listen to him speak on these and related subjects, a lot. This three part, “Rolling Stone” style profile/discussion is a mash-up of those talks, a one-on-one interview, and a lot of coffee-fueled conversations–with me and others–over the duration of that visit (and even a couple of follow-up emails).</em></p> <p><em>I should also state that I am now an awestruck fan of his work (the intentions that inform it, even more so), and though I aim to provide some substance, I can’t avoid the occasional out-pourings of puffery that is the hallmark of celebrity profiles. But I guess that begs the question – is Elan Lee even a celebrity?</em></p> <p> </p><h3>Elan Lee is Famous</h3> <p></p> <p>Elan Lee is one of the first individual identities ever associated with Alternate Reality Games, and with the “transmedia” [what do you call it? genre? evolution? debacle? … I’ll settle on…] arena more generally. Along with his fellow <a href="http://www.42entertainment.com/default.html">42 Entertainment</a> and <a href="http://www.fourthwallstudios.com/">Fourth Wall</a> founders, he represents an approach to storytelling and game design that is lauded as the Next Big Thing. He’s the “transmedia” equivalent of Stephen Spielberg (with whom he has, of course, worked). But this gives him a little too much credit. According to Elan Lee, the stories we tell don’t change, it’s <em>the way</em> we tell them that evolves.</p> <p> </p><h3>The Future of Storytelling</h3> <p></p> <p>In the early stages of preparation for his TEDxSeattle talk on “<a href="http://www.youtube.com/watch?v=uyyrW8bIk6M&amp;feature=youtu.be">The Future of Storytelling</a>,” Elan is obsessed with the image of the horseless carriage, and it’s as an apt metaphor. In the early stages of exploration, the identity of something new is not yet understood or established, so we use the language of the past to intellectually encompass the future. Even further, we use the symbols of the past to iterate what <em>we think</em> will be the future.</p> <p>Let me be more illustrative: The “Horseless Carriage” is the name for a car in the world of the horse. The “Alternate Reality Game” is the name for a story/game/something whose characters may or may not inhabit physical bodies and whose setting may or may not exist within the boundaries of reality or imagination…in the world that accepts a distinction between those two states.</p> <p>[Who knew this would get metaphysical so fast?]</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg"><img class="alignnone size-full wp-image-1551" title="HorselessCarriage" src="http://workbookproject.com/culturehacker/files/2010/07/HorselessCarriage.jpg" height="354" alt="Mercedes F-Cell Horseless Carriage" width="600" /></a><br /> The Mercedes F-Class “Horseless Carriage” – <a href="http://www.fastcompany.com/blog/ariel-schwartz/sustainability/mercedes-hybrid-f-cell-roadster-looks-old-school-buggy">new old school</a></p> <p> </p><h3>Try Everything</h3> <p></p> <p>But what does that mean?! Well, according to Elan it means that the field is wide open, and without any hard and fast conventions, we can make anything we want. And it may fail, but that only helps us define this incoming genre for the era where it becomes mundane.</p> <p>The other half of this, of course, is the participation of the audience. Without an audience that comprehends the mechanisms of cutting and zooming and reverse shots, movies would look inconsistent, and the stories they tell would appear to be nonsensically non-linear and emotionally disconnected.</p> <p>Such are the frustrations of the “transmedia” designer. We develop vast universes, profound characters, world changing events, the elements of which are constructed in the same way that we acquire narratives in our “real” lives – we see newspaper headlines, watch video clips, monitor facebook pages, and repost twitter feeds. There’s nothing about these activities that appear non-linear or disconnected, and yet, when we <em>make up</em> a story that is absorbed and distributed in these ways, it becomes somehow less easily understood, even though the behaviors stay the same.</p> <p> </p><h3>“If It’s Not Broken”</h3> <p></p> <p>Elan’s solution to this is two-fold: 1) talk about what you do in the blandest possible way, and 2) don’t try to fix what isn’t broken. Here’s a factoid that sheds some light on both statements – Elan is now writing TV shows. Don’t be dismayed, he’s bringing a little something new to the table. But only a little. Elan Lee is a pragmatic guy, and this is, of course, pragmatic. If the first car was an Enzo, the local horsebacked posse would have strung up the inventor of that deviltry by his thumbs.</p> <p>That doesn’t make for very good ratings.</p> <p>So point two reminds us that we can innovate without intending to spark a revolution, and we’re more likely to change the way people think, what they believe, and how they behave if we nudge them ever so softly, instead of pushing them off the ledge.</p> <p>And of course, the language in which we talk about what we do has to be consistent with the language that is understood. So if we call something a “comic book” when it’s really an episodic, stop-motion, illuminated epic poem accessed through a fictional character’s Vimeo account, the more traction it’s likely to get with the funders and the audience when it doesn’t sound so avant-garde.</p> <p></p><p><em>Discussion of the “transmedia” industry, strategic storytelling, and creativity in Part II (7.11.2010)</em></p> <h3>Elan’s TEDxSeattle presentation</h3> <p></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F07%2F07%2Felan-lee-the-rolling-stone-interview-part-i%2F&amp;linkname=Elan%20Lee%3A%20The%20%26%238220%3BRolling%20Stone%26%238221%3B%20Interview%2C%20Part%20I" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a><p></p>Wed, 07 Jul 2010 06:20:15 GMThttp://soup.remixablefilms.net/post/64034560/Elan-Lee-The-Rolling-Stone-Interview-Parturn:www-soup-io:1:64034560regularfeaturedperson of interestargdesigngamingstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project CALL FOR ENTRY: The Pixel Pitch {"tags":["Featured","arg","cross-media","design","events","gaming","movies","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/06/30/call-for-entry-the-pixel-pitch/\"\u003ECALL FOR ENTRY: The Pixel Pitch\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/06/30/call-for-entry-the-pixel-pitch/","body":"\u003Cp\u003E\u003Ca href=\"http://powertothepixel.com\"\u003EPower to the Pixel\u003C/a\u003E has just opened calls for it\u2019s annual Pixel Pitch. Now in its second year the Pixel Pitch offers transmedia projects an opportunity to present their work to an international panel of judges consisting of producers, funders, sales agents and distributors. This year\u2019s top project will be award a cash prize thanks to support from ARTE. To find out more read below or visit \u003Ca href=\"http://www.powertothepixel.com\"\u003Ewww.powertothepixel.com\u003C/a\u003E \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe Pixel Market \u2013 How Does It Work?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EPower to the Pixel will select up to 20 cross-media projects to be presented to potential international financiers, investors and partners at The Pixel Market, part of Power to the Pixel\u2019s annual Cross-Media Forum held in association with The BFI London Film Festival. Selected participants will also gain free accreditation to Power to the Pixel\u2019s Conference Summit on the first day of the Forum.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe Pixel Pitch, 13 October 2010\u003C/strong\u003E\u003Cbr /\u003E\nUp to half of the selected projects will be presented In Competition at The Pixel Pitch, a public event on the first day of the market on 13 October 2010 at NFT1, BFI Southbank. These project teams will compete for the \u00a36,000 ARTE Pixel Pitch Cash Prize. \u003C/p\u003E\n\u003Cp\u003EProducer-led teams will present to a hand-picked roundtable jury made up of financiers, commissioners, tech companies, online portals and media \u0026amp; entertainment companies. \u003C/p\u003E\n\u003Cp\u003EEach team will have 10 minutes to pitch their project (including visual presentations) with a further 20 minutes for comments and feedback from the roundtable. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe Pixel Meetings, 14 October 2010\u003C/strong\u003E\u003Cbr /\u003E\nDay Two of the market is a by-invitation-only event. The 20 international teams selected for The Pixel Market will attend a day of one-to-one business meetings with potential creative and financial partners from across the tech, online, interactive, film, broadcast, arts, publishing and gaming industries. \u003C/p\u003E\n\u003Cp\u003EThis will be followed by an evening networking drinks reception where the Winner of the ARTE Pixel Pitch Prize will be announced. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESubmission Guidelines\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E1.\tProjects must have a Producer attached and be submitted through a production company\u003Cbr /\u003E\n2.\tSubmissions must be made by the Producer\u003Cbr /\u003E\n3.\tProducer(s) must own the rights to develop and produce the project in all required media\u003Cbr /\u003E\n4.\t Applications from producers who are students on the dates of The Pixel Market will not be eligible\u003Cbr /\u003E\n5.\tA maximum of 2 members per team will be allowed to present In Competition at The Pixel Pitch (if selected) one of whom must be the Producer or Director\u003Cbr /\u003E\n6.\tApplications and supplementary materials must be delivered in the English language\u003Cbr /\u003E\n7.\tPower to the Pixel will give preference to projects whose team members have a track record within their sector (eg. broadcast, online, gaming, theatrical, publishing)\u003Cbr /\u003E\n8.\tProjects must be at an advanced stage of development\u003Cbr /\u003E\n9.\tApplication forms and all supplementary materials must be delivered online eg. stills, storyboards, moving imagery (10 mins max) by uploading files and providing urls to where materials have been uploaded\u003Cbr /\u003E\n10.\tAll application forms and supplementary materials must be received by 18.00 BST on 6 August 2010 at market@powertothepixel.com\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EKey Dates\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E16 June 2010\t\t\tCall open for submissions\u003Cbr /\u003E\n6 August 2010\t\t Deadline for submissions (18.00 BST)\u003Cbr /\u003E\n3 September 2010 \t\tSuccessful applicants informed\u003Cbr /\u003E\n13 October 2010\t\tThe Pixel Pitch at NFT1, BFI Southbank in London\u003Cbr /\u003E\n14 October 2010\t\tThe Pixel Meetings (venue tbc)\u003Cbr /\u003E\nARTE Pixel Pitch Prize Winner announced\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F06%2F30%2Fcall-for-entry-the-pixel-pitch%2F\u0026amp;linkname=CALL%20FOR%20ENTRY%3A%20The%20Pixel%20Pitch\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><a href="http://powertothepixel.com">Power to the Pixel</a> has just opened calls for it’s annual Pixel Pitch. Now in its second year the Pixel Pitch offers transmedia projects an opportunity to present their work to an international panel of judges consisting of producers, funders, sales agents and distributors. This year’s top project will be award a cash prize thanks to support from ARTE. To find out more read below or visit <a href="http://www.powertothepixel.com">www.powertothepixel.com</a> </p> <p><strong>The Pixel Market – How Does It Work?</strong></p> <p>Power to the Pixel will select up to 20 cross-media projects to be presented to potential international financiers, investors and partners at The Pixel Market, part of Power to the Pixel’s annual Cross-Media Forum held in association with The BFI London Film Festival. Selected participants will also gain free accreditation to Power to the Pixel’s Conference Summit on the first day of the Forum.</p> <p><strong>The Pixel Pitch, 13 October 2010</strong><br /> Up to half of the selected projects will be presented In Competition at The Pixel Pitch, a public event on the first day of the market on 13 October 2010 at NFT1, BFI Southbank. These project teams will compete for the £6,000 ARTE Pixel Pitch Cash Prize. </p> <p>Producer-led teams will present to a hand-picked roundtable jury made up of financiers, commissioners, tech companies, online portals and media &amp; entertainment companies. </p> <p>Each team will have 10 minutes to pitch their project (including visual presentations) with a further 20 minutes for comments and feedback from the roundtable. </p> <p><strong>The Pixel Meetings, 14 October 2010</strong><br /> Day Two of the market is a by-invitation-only event. The 20 international teams selected for The Pixel Market will attend a day of one-to-one business meetings with potential creative and financial partners from across the tech, online, interactive, film, broadcast, arts, publishing and gaming industries. </p> <p>This will be followed by an evening networking drinks reception where the Winner of the ARTE Pixel Pitch Prize will be announced. </p> <p><strong>Submission Guidelines</strong></p> <p>1. Projects must have a Producer attached and be submitted through a production company<br /> 2. Submissions must be made by the Producer<br /> 3. Producer(s) must own the rights to develop and produce the project in all required media<br /> 4. Applications from producers who are students on the dates of The Pixel Market will not be eligible<br /> 5. A maximum of 2 members per team will be allowed to present In Competition at The Pixel Pitch (if selected) one of whom must be the Producer or Director<br /> 6. Applications and supplementary materials must be delivered in the English language<br /> 7. Power to the Pixel will give preference to projects whose team members have a track record within their sector (eg. broadcast, online, gaming, theatrical, publishing)<br /> 8. Projects must be at an advanced stage of development<br /> 9. Application forms and all supplementary materials must be delivered online eg. stills, storyboards, moving imagery (10 mins max) by uploading files and providing urls to where materials have been uploaded<br /> 10. All application forms and supplementary materials must be received by 18.00 BST on 6 August 2010 at <a href="mailto:market@powertothepixel.com">market@powertothepixel.com</a></p> <p><strong>Key Dates</strong></p> <p>16 June 2010 Call open for submissions<br /> 6 August 2010 Deadline for submissions (18.00 BST)<br /> 3 September 2010 Successful applicants informed<br /> 13 October 2010 The Pixel Pitch at NFT1, BFI Southbank in London<br /> 14 October 2010 The Pixel Meetings (venue tbc)<br /> ARTE Pixel Pitch Prize Winner announced</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F06%2F30%2Fcall-for-entry-the-pixel-pitch%2F&amp;linkname=CALL%20FOR%20ENTRY%3A%20The%20Pixel%20Pitch" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 30 Jun 2010 05:50:45 GMThttp://soup.remixablefilms.net/post/64635456/CALL-FOR-ENTRY-The-Pixel-Pitchurn:www-soup-io:1:64635456regularfeaturedargcross-mediadesigneventsgamingmoviesstorytellingtransmedia CALL FOR ENTRY: The Pixel Pitch {"tags":["Featured","arg","cross-media","design","events","gaming","movies","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/06/30/call-for-entry-the-pixel-pitch/\"\u003ECALL FOR ENTRY: The Pixel Pitch\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/06/30/call-for-entry-the-pixel-pitch/","body":"\u003Cp\u003E\u003Ca href=\"http://powertothepixel.com\"\u003EPower to the Pixel\u003C/a\u003E has just opened calls for it\u2019s annual Pixel Pitch. Now in its second year the Pixel Pitch offers transmedia projects an opportunity to present their work to an international panel of judges consisting of producers, funders, sales agents and distributors. This year\u2019s top project will be award a cash prize thanks to support from ARTE. To find out more read below or visit \u003Ca href=\"http://www.powertothepixel.com\"\u003Ewww.powertothepixel.com\u003C/a\u003E \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe Pixel Market \u2013 How Does It Work?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EPower to the Pixel will select up to 20 cross-media projects to be presented to potential international financiers, investors and partners at The Pixel Market, part of Power to the Pixel\u2019s annual Cross-Media Forum held in association with The BFI London Film Festival. Selected participants will also gain free accreditation to Power to the Pixel\u2019s Conference Summit on the first day of the Forum.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe Pixel Pitch, 13 October 2010\u003C/strong\u003E\u003Cbr /\u003E\nUp to half of the selected projects will be presented In Competition at The Pixel Pitch, a public event on the first day of the market on 13 October 2010 at NFT1, BFI Southbank. These project teams will compete for the \u00a36,000 ARTE Pixel Pitch Cash Prize. \u003C/p\u003E\n\u003Cp\u003EProducer-led teams will present to a hand-picked roundtable jury made up of financiers, commissioners, tech companies, online portals and media \u0026amp; entertainment companies. \u003C/p\u003E\n\u003Cp\u003EEach team will have 10 minutes to pitch their project (including visual presentations) with a further 20 minutes for comments and feedback from the roundtable. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe Pixel Meetings, 14 October 2010\u003C/strong\u003E\u003Cbr /\u003E\nDay Two of the market is a by-invitation-only event. The 20 international teams selected for The Pixel Market will attend a day of one-to-one business meetings with potential creative and financial partners from across the tech, online, interactive, film, broadcast, arts, publishing and gaming industries. \u003C/p\u003E\n\u003Cp\u003EThis will be followed by an evening networking drinks reception where the Winner of the ARTE Pixel Pitch Prize will be announced. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESubmission Guidelines\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E1.\tProjects must have a Producer attached and be submitted through a production company\u003Cbr /\u003E\n2.\tSubmissions must be made by the Producer\u003Cbr /\u003E\n3.\tProducer(s) must own the rights to develop and produce the project in all required media\u003Cbr /\u003E\n4.\t Applications from producers who are students on the dates of The Pixel Market will not be eligible\u003Cbr /\u003E\n5.\tA maximum of 2 members per team will be allowed to present In Competition at The Pixel Pitch (if selected) one of whom must be the Producer or Director\u003Cbr /\u003E\n6.\tApplications and supplementary materials must be delivered in the English language\u003Cbr /\u003E\n7.\tPower to the Pixel will give preference to projects whose team members have a track record within their sector (eg. broadcast, online, gaming, theatrical, publishing)\u003Cbr /\u003E\n8.\tProjects must be at an advanced stage of development\u003Cbr /\u003E\n9.\tApplication forms and all supplementary materials must be delivered online eg. stills, storyboards, moving imagery (10 mins max) by uploading files and providing urls to where materials have been uploaded\u003Cbr /\u003E\n10.\tAll application forms and supplementary materials must be received by 18.00 BST on 6 August 2010 at market@powertothepixel.com\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EKey Dates\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E16 June 2010\t\t\tCall open for submissions\u003Cbr /\u003E\n6 August 2010\t\t Deadline for submissions (18.00 BST)\u003Cbr /\u003E\n3 September 2010 \t\tSuccessful applicants informed\u003Cbr /\u003E\n13 October 2010\t\tThe Pixel Pitch at NFT1, BFI Southbank in London\u003Cbr /\u003E\n14 October 2010\t\tThe Pixel Meetings (venue tbc)\u003Cbr /\u003E\nARTE Pixel Pitch Prize Winner announced\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F06%2F30%2Fcall-for-entry-the-pixel-pitch%2F\u0026amp;linkname=CALL%20FOR%20ENTRY%3A%20The%20Pixel%20Pitch\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><a href="http://powertothepixel.com">Power to the Pixel</a> has just opened calls for it’s annual Pixel Pitch. Now in its second year the Pixel Pitch offers transmedia projects an opportunity to present their work to an international panel of judges consisting of producers, funders, sales agents and distributors. This year’s top project will be award a cash prize thanks to support from ARTE. To find out more read below or visit <a href="http://www.powertothepixel.com">www.powertothepixel.com</a> </p> <p><strong>The Pixel Market – How Does It Work?</strong></p> <p>Power to the Pixel will select up to 20 cross-media projects to be presented to potential international financiers, investors and partners at The Pixel Market, part of Power to the Pixel’s annual Cross-Media Forum held in association with The BFI London Film Festival. Selected participants will also gain free accreditation to Power to the Pixel’s Conference Summit on the first day of the Forum.</p> <p><strong>The Pixel Pitch, 13 October 2010</strong><br /> Up to half of the selected projects will be presented In Competition at The Pixel Pitch, a public event on the first day of the market on 13 October 2010 at NFT1, BFI Southbank. These project teams will compete for the £6,000 ARTE Pixel Pitch Cash Prize. </p> <p>Producer-led teams will present to a hand-picked roundtable jury made up of financiers, commissioners, tech companies, online portals and media &amp; entertainment companies. </p> <p>Each team will have 10 minutes to pitch their project (including visual presentations) with a further 20 minutes for comments and feedback from the roundtable. </p> <p><strong>The Pixel Meetings, 14 October 2010</strong><br /> Day Two of the market is a by-invitation-only event. The 20 international teams selected for The Pixel Market will attend a day of one-to-one business meetings with potential creative and financial partners from across the tech, online, interactive, film, broadcast, arts, publishing and gaming industries. </p> <p>This will be followed by an evening networking drinks reception where the Winner of the ARTE Pixel Pitch Prize will be announced. </p> <p><strong>Submission Guidelines</strong></p> <p>1. Projects must have a Producer attached and be submitted through a production company<br /> 2. Submissions must be made by the Producer<br /> 3. Producer(s) must own the rights to develop and produce the project in all required media<br /> 4. Applications from producers who are students on the dates of The Pixel Market will not be eligible<br /> 5. A maximum of 2 members per team will be allowed to present In Competition at The Pixel Pitch (if selected) one of whom must be the Producer or Director<br /> 6. Applications and supplementary materials must be delivered in the English language<br /> 7. Power to the Pixel will give preference to projects whose team members have a track record within their sector (eg. broadcast, online, gaming, theatrical, publishing)<br /> 8. Projects must be at an advanced stage of development<br /> 9. Application forms and all supplementary materials must be delivered online eg. stills, storyboards, moving imagery (10 mins max) by uploading files and providing urls to where materials have been uploaded<br /> 10. All application forms and supplementary materials must be received by 18.00 BST on 6 August 2010 at <a href="mailto:market@powertothepixel.com">market@powertothepixel.com</a></p> <p><strong>Key Dates</strong></p> <p>16 June 2010 Call open for submissions<br /> 6 August 2010 Deadline for submissions (18.00 BST)<br /> 3 September 2010 Successful applicants informed<br /> 13 October 2010 The Pixel Pitch at NFT1, BFI Southbank in London<br /> 14 October 2010 The Pixel Meetings (venue tbc)<br /> ARTE Pixel Pitch Prize Winner announced</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F06%2F30%2Fcall-for-entry-the-pixel-pitch%2F&amp;linkname=CALL%20FOR%20ENTRY%3A%20The%20Pixel%20Pitch" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 30 Jun 2010 05:50:45 GMThttp://soup.remixablefilms.net/post/62875663/CALL-FOR-ENTRY-The-Pixel-Pitchurn:www-soup-io:1:62875663regularfeaturedargcross-mediadesigneventsgamingmoviesstorytellingtransmedia Quick Hit: You Suck at Transmedia {"tags":["arg","cross-media","design","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/06/11/quick-hit-you-suck-at-transmedia/\"\u003EQuick Hit: You Suck at Transmedia\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/06/11/quick-hit-you-suck-at-transmedia/","body":"\u003Cp\u003ETransmedia designer and sometime WBP contributor Chrisy Dena launched a new site last night called\u00a0\u003Ca href=\"http://www.yousuckattransmedia.com/\"\u003EYou Suck at Transmedia\u003C/a\u003E, which plans to catalog transmedia failures and the lessons we can learn from them.\u003C/p\u003E\n\u003Cblockquote\u003E\u003Cp\u003EHow do you/we/us stop sucking at transmedia? Well, this site is a step in that direction. This site welcomes contributions that really do aim to progress the state of the art. Here we can discuss the consequences of transmedia design, production and execution decisions.\u003C/p\u003E\n\u003Cp\u003EIn short,\u00a0\u003Cem\u003Ethis site will cover transmedia decisions that never, sometimes, and always work\u003C/em\u003E.\u003C/p\u003E\u003C/blockquote\u003E\n\u003Cp\u003EThe site already hosts one lovingly-rendered account of a failure scenario, as well as a great article on\u00a0\u003Ca href=\"http://www.yousuckattransmedia.com/2010/06/ysa-event-scalability/\"\u003Eevent scalability\u003C/a\u003E which asks my favorite question: \u201cHow can props be delivered in a replicatable manner to screens across continents?\u201d\u003C/p\u003E\n\u003Cp\u003EThe blog is written toward encouraging discussion between creators. \u00a0Drop by and join the conversation.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F06%2F11%2Fquick-hit-you-suck-at-transmedia%2F\u0026amp;linkname=Quick%20Hit%3A%20You%20Suck%20at%20Transmedia\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Transmedia designer and sometime WBP contributor Chrisy Dena launched a new site last night called <a href="http://www.yousuckattransmedia.com/">You Suck at Transmedia</a>, which plans to catalog transmedia failures and the lessons we can learn from them.</p> <blockquote><p>How do you/we/us stop sucking at transmedia? Well, this site is a step in that direction. This site welcomes contributions that really do aim to progress the state of the art. Here we can discuss the consequences of transmedia design, production and execution decisions.</p> <p>In short, <em>this site will cover transmedia decisions that never, sometimes, and always work</em>.</p></blockquote> <p>The site already hosts one lovingly-rendered account of a failure scenario, as well as a great article on <a href="http://www.yousuckattransmedia.com/2010/06/ysa-event-scalability/">event scalability</a> which asks my favorite question: “How can props be delivered in a replicatable manner to screens across continents?”</p> <p>The blog is written toward encouraging discussion between creators.  Drop by and join the conversation.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F06%2F11%2Fquick-hit-you-suck-at-transmedia%2F&amp;linkname=Quick%20Hit%3A%20You%20Suck%20at%20Transmedia" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Fri, 11 Jun 2010 12:45:17 GMThttp://soup.remixablefilms.net/post/60656158/Quick-Hit-You-Suck-at-Transmediaurn:www-soup-io:1:60656158regularargcross-mediadesigntransmedia Quick Hit: You Suck at Transmedia {"tags":["arg","cross-media","design","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2010/06/11/quick-hit-you-suck-at-transmedia/\"\u003EQuick Hit: You Suck at Transmedia\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2010/06/11/quick-hit-you-suck-at-transmedia/","body":"\u003Cp\u003ETransmedia designer and sometime WBP contributor Chrisy Dena launched a new site last night called\u00a0\u003Ca href=\"http://www.yousuckattransmedia.com/\"\u003EYou Suck at Transmedia\u003C/a\u003E, which plans to catalog transmedia failures and the lessons we can learn from them.\u003C/p\u003E\n\u003Cblockquote\u003E\u003Cp\u003EHow do you/we/us stop sucking at transmedia? Well, this site is a step in that direction. This site welcomes contributions that really do aim to progress the state of the art. Here we can discuss the consequences of transmedia design, production and execution decisions.\u003C/p\u003E\n\u003Cp\u003EIn short,\u00a0\u003Cem\u003Ethis site will cover transmedia decisions that never, sometimes, and always work\u003C/em\u003E.\u003C/p\u003E\u003C/blockquote\u003E\n\u003Cp\u003EThe site already hosts one lovingly-rendered account of a failure scenario, as well as a great article on\u00a0\u003Ca href=\"http://www.yousuckattransmedia.com/2010/06/ysa-event-scalability/\"\u003Eevent scalability\u003C/a\u003E which asks my favorite question: \u201cHow can props be delivered in a replicatable manner to screens across continents?\u201d\u003C/p\u003E\n\u003Cp\u003EThe blog is written toward encouraging discussion between creators. \u00a0Drop by and join the conversation.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F06%2F11%2Fquick-hit-you-suck-at-transmedia%2F\u0026amp;linkname=Quick%20Hit%3A%20You%20Suck%20at%20Transmedia\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Transmedia designer and sometime WBP contributor Chrisy Dena launched a new site last night called <a href="http://www.yousuckattransmedia.com/">You Suck at Transmedia</a>, which plans to catalog transmedia failures and the lessons we can learn from them.</p> <blockquote><p>How do you/we/us stop sucking at transmedia? Well, this site is a step in that direction. This site welcomes contributions that really do aim to progress the state of the art. Here we can discuss the consequences of transmedia design, production and execution decisions.</p> <p>In short, <em>this site will cover transmedia decisions that never, sometimes, and always work</em>.</p></blockquote> <p>The site already hosts one lovingly-rendered account of a failure scenario, as well as a great article on <a href="http://www.yousuckattransmedia.com/2010/06/ysa-event-scalability/">event scalability</a> which asks my favorite question: “How can props be delivered in a replicatable manner to screens across continents?”</p> <p>The blog is written toward encouraging discussion between creators.  Drop by and join the conversation.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F06%2F11%2Fquick-hit-you-suck-at-transmedia%2F&amp;linkname=Quick%20Hit%3A%20You%20Suck%20at%20Transmedia" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Fri, 11 Jun 2010 12:45:17 GMThttp://soup.remixablefilms.net/post/60253843/Quick-Hit-You-Suck-at-Transmediaurn:www-soup-io:1:60253843regularargcross-mediadesigntransmedia WE FEEL FINE – an interview with Sep Kamvar {"tags":["design","news","art","data","storytelling","tech"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/2009/12/we-feel-fine-an-interview-with-sep-kamvar/\"\u003EWE FEEL FINE \u2013 an interview with Sep Kamvar\u003C/a\u003E","source":"http://workbookproject.com/2009/12/we-feel-fine-an-interview-with-sep-kamvar/","body":"\u003Cp\u003EBy Lance Weiler \u2013 In the upcoming issue of \u003Ca href=\"http://filmmakermagazine.com\"\u003EFilmmaker Magazine\u003C/a\u003E I write about the value of data to filmmakers. In my column I look at a number of projects and then tie them back into how they could be used by filmmakers to aid the curation, disovery and creation of films. One of the projects that I focus on in the piece is a data harvest project entitled \u201c\u003Ca href=\"http://wefeelfine.org\"\u003EWe Feel Fine\u003C/a\u003E.\u201d Started in 2005 by \u003Ca href=\"http://kamvar.org/we_feel_fine\"\u003ESep Kamvar\u003C/a\u003E and \u003Ca href=\"http://www.number27.org/\"\u003EJonathan Harris\u003C/a\u003E the project crawls blogs and twitter for the phrase \u201cI feel\u201d or \u201cI\u2019m feeling\u201d and captures the results in an extensive database. This past November \u201c\u003Ca href=\"http://www.wefeelfine.org/book/\"\u003E\u003Cem\u003EWe Feel Fine\u003C/em\u003E\u003C/a\u003E\u201d was released in book form \u2013 highly recommend checking it out. Due to word count limitations found in print magazines I wanted to share the interview with Kamvar. The following is the extended version. \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/wp-content/uploads/2009/12/ifeel2.jpg\"\u003E\u003Cimg title=\"ifeel2\" class=\"alignnone size-full wp-image-1169\" src=\"http://workbookproject.com/wp-content/uploads/2009/12/ifeel2.jpg\" height=\"420\" alt=\"ifeel2\" width=\"484\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u00a0\u003Cbr /\u003E\n\u003Cstrong\u003EWBP:\u003C/strong\u003E \u201cWe Feel Fine\u201d is an amazing project that puts a face on various data. What types of things surprised you most about the project? In the sense that you were able to peer into a sea of what some would consider noise and in the process you created a project that has a strong emotional core.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EKamvar:\u003C/strong\u003E One of the things that surprised us the most is when you strip away thoughts and opinions and focus on emotions, people are much more similar than they are different. \u00a0The top 10 emotions are the same for men as for women, for people in London and in Bangcock, for blacks and whites. \u00a0So this project for us has been about self-exploration as much as it has been about voyeurism.\u003C/p\u003E\n\u003Cp\u003EThat being said, there are also some real emotional differences between people. \u00a0As people grow older, they tend to get happier, and further, they define happiness differently. \u00a0Younger people tend to associate happiness with excitement, while older people tend to associate happiness with calm. \u00a0And women express their emotions far more often than men, and have a far more nuanced vocabulary than men to describe their emotions.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWBP:\u003C/strong\u003E When I look at \u201cWe Feel Fine\u201d I see the potential for collaborative storytelling that makes use of various data. Have you ever considered this? And if so how do you think you\u2019d approach it?\u00a0\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EKamvar:\u003C/strong\u003E Absolutely. \u00a0We Feel Fine is a story authored by millions of people who don\u2019t know each other. \u00a0The result is a coherent, authentic story. \u00a0And this is not the only story that can be told this way \u2014 the story of love, the story of hurt, the story of helplessness. \u00a0There are thousands of stories waiting to be told collaboratively by millions of people who don\u2019t know each other.\u003C/p\u003E\n\u003Cp\u003EWhen we talk about this kind of scale, the most appropriate thing to do to tell these stories is to build tools \u2014 tools that allow individuals to tell their personal stories in a meaningful way, and tools that collect, curate, recombine, and edit these stories to form the stories of the collective.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/wp-content/uploads/2009/12/ifeel.jpg\"\u003E\u003Cimg title=\"ifeel\" class=\"alignnone size-full wp-image-1170\" src=\"http://workbookproject.com/wp-content/uploads/2009/12/ifeel.jpg\" height=\"228\" alt=\"ifeel\" width=\"489\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWBP:\u003C/strong\u003E Can you also talk to the concept of data and it\u2019s value to not only helping to discover but to also aid emotional and social connections?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EKamvar:\u003C/strong\u003E: Most data analysis has focused on the macro level \u2014 statistics, trends, clusters, etc. \u00a0These give important contextual information and meaningful insights, but rarely do they provoke a visceral, emotional reaction. \u00a0On the other hand, many individual stories provoke an emotional reaction or social connection, but lack the context that data analysis brings.\u003C/p\u003E\n\u003Cp\u003EFor us, it\u2019s important not only to present the high-level data analysis, but also to present the individual stories behind the statistics, and allow for the user to seamlessly shift between the two.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWBP:\u003C/strong\u003E Do you have any opinions around DataPortability? The open accessibility to blog posts and comments makes a project like \u201cWe Feel Fine\u201d possible. Do you have any opinions around DataPortability and the role that open data could play in the emergence of the real-time web especially related to new forms of art and storytelling?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EKamvar:\u003C/strong\u003E: We are big believers in Data Portability. \u00a0We Feel Fine\u00a0would not have been possible without the phenomenon of blogging, and we have made an open API into We Feel Fine that allow people to make artwork and do data analysis with the We Feel Fine data. \u00a0People have made beautiful work with the API that we would never have thought of ourselves.\u003C/p\u003E\n\u003Cp\u003EIn visualizing the data around \u201cWe Feel Fine\u201d where there any considerations in terms of the way you shaped the project? Meaning did you discover and modify the project as it has progressed and if so how?\u003C/p\u003E\n\u003Cp\u003EWe agonized over every detail in both the website and the book. \u00a0For example, the opening movement of the website, which we call \u201cMadness\u201d, is meant to convey the feeling of living in a large, anonymous city, like New York, where every day, we see hundreds of people who we will never see again, just for an instant. \u00a0The overall energy is exciting and beautiful, but if one person were to be removed our substituted, it wouldn\u2019t make a difference to the landscape. \u00a0The swarming colored dots are meant to reflect that energy.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/wp-content/uploads/2009/12/nycfeelings.jpg\"\u003E\u003Cimg title=\"nycfeelings\" class=\"alignnone size-full wp-image-1173\" src=\"http://workbookproject.com/wp-content/uploads/2009/12/nycfeelings.jpg\" height=\"49\" alt=\"nycfeelings\" width=\"500\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EHowever, when you develop a relationship with one of the people in the city, that person becomes important, individual, and irreplaceable. The analogy here is clicking on one of the dots on the Madness movement and seeing the emotion of the person behind it. \u00a0\u003C/p\u003E\n\u003Cp\u003EAnother element that is central to both the book and the website are what we call Montages. \u00a0When there is a photo in the same blog post as a feeling sentence, our program automatically crops the photo and overlays the feeling sentence onto the photo. \u00a0The resulting composition is often moving, often funny, often a nicely told sentence about ordinary emotion. \u00a0We pay as much attention to what we leave out as what we leave in. \u00a0By cropping the photo and not including context to the feeling, we allow space for the viewer. \u00a0The viewer can fill in that space with memory or imagination, both of which are powerful allies.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWBP:\u003C/strong\u003E Any thoughts on the future of the real-time web and where you\u2019d like to see it go especially in relation to art, storytelling and / or discovery?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EKamvar:\u003C/strong\u003E One thing I\u2019d like to see is more depth in the real-time web. \u00a0People\u2019s behavior reflects the tools that they have available to them. \u00a0 In places where there are more McDonald\u2019s, people get fatter. \u00a0On the web, as tools make it easy to communicate via status messages, that communication has less depth. \u00a0I\u2019d like to see more web tools that are designed for deeper communication.\u003C/p\u003E\n\u003Cp\u003EOn the search side, I\u2019d like to see a broader diversity of paradigm. \u00a0A list of 10 ordered results work well for navigational and informational queries, but are not as good for learning more about people or communities. \u00a0\u003Cbr /\u003E\n\u00a0\u003Cbr /\u003E\n\u003Cstrong\u003EWBP: \u003C/strong\u003EWhat projects or technology excites you and do you have any predications towards the way people will discover stories, content and each other?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EKamvar:\u003C/strong\u003E: I\u2019m excited about a lot of things. \u00a0One is the trend towards open source and open data. \u00a0With mobile phones, there is a very real possibility that the dominant operating system will be an open source operating system (Android). \u00a0Given how important mobile computing has become (and will continue to become), this will lead to more opportunities for developers and far better products for users.\u003C/p\u003E\n\u003Cp\u003EI\u2019m also excited about how little technology entrepreneurship costs. \u00a0Technology that used to cost half a million dollars to develop now costs $15,000. \u00a0This will lead to more unlikely entrepreneurs, more risk-taking, and more potential for highly impactful technologies.\u003C/p\u003E\n\u003Cp\u003EAnd finally, I\u2019m excited about the cultural shift that has led people to be comfortable with posting lots of information online. \u00a0That availability of information is useful not just for storytelling, but across all the sciences. \u00a010 years ago, a book like We Feel Fine could not be imagined. \u00a0As more information flows to the web, it will be used as a database for many other things that are unimaginable today.\u003C/p\u003E\n\u003Cimg src=\"http://workbookproject.com/?ak_action=api_record_view\u0026amp;id=1163\u0026amp;type=feed\" alt=\"\" /\u003E"} <p>By Lance Weiler – In the upcoming issue of <a href="http://filmmakermagazine.com">Filmmaker Magazine</a> I write about the value of data to filmmakers. In my column I look at a number of projects and then tie them back into how they could be used by filmmakers to aid the curation, disovery and creation of films. One of the projects that I focus on in the piece is a data harvest project entitled “<a href="http://wefeelfine.org">We Feel Fine</a>.” Started in 2005 by <a href="http://kamvar.org/we_feel_fine">Sep Kamvar</a> and <a href="http://www.number27.org/">Jonathan Harris</a> the project crawls blogs and twitter for the phrase “I feel” or “I’m feeling” and captures the results in an extensive database. This past November “<a href="http://www.wefeelfine.org/book/"><em>We Feel Fine</em></a>” was released in book form – highly recommend checking it out. Due to word count limitations found in print magazines I wanted to share the interview with Kamvar. The following is the extended version. </p> <p><a href="http://workbookproject.com/wp-content/uploads/2009/12/ifeel2.jpg"><img class="alignnone size-full wp-image-1169" title="ifeel2" src="http://workbookproject.com/wp-content/uploads/2009/12/ifeel2.jpg" height="420" alt="ifeel2" width="484" /></a><br />  <br /> <strong>WBP:</strong> “We Feel Fine” is an amazing project that puts a face on various data. What types of things surprised you most about the project? In the sense that you were able to peer into a sea of what some would consider noise and in the process you created a project that has a strong emotional core.</p> <p><strong>Kamvar:</strong> One of the things that surprised us the most is when you strip away thoughts and opinions and focus on emotions, people are much more similar than they are different.  The top 10 emotions are the same for men as for women, for people in London and in Bangcock, for blacks and whites.  So this project for us has been about self-exploration as much as it has been about voyeurism.</p> <p>That being said, there are also some real emotional differences between people.  As people grow older, they tend to get happier, and further, they define happiness differently.  Younger people tend to associate happiness with excitement, while older people tend to associate happiness with calm.  And women express their emotions far more often than men, and have a far more nuanced vocabulary than men to describe their emotions.</p> <p><strong>WBP:</strong> When I look at “We Feel Fine” I see the potential for collaborative storytelling that makes use of various data. Have you ever considered this? And if so how do you think you’d approach it? </p> <p><strong>Kamvar:</strong> Absolutely.  We Feel Fine is a story authored by millions of people who don’t know each other.  The result is a coherent, authentic story.  And this is not the only story that can be told this way — the story of love, the story of hurt, the story of helplessness.  There are thousands of stories waiting to be told collaboratively by millions of people who don’t know each other.</p> <p>When we talk about this kind of scale, the most appropriate thing to do to tell these stories is to build tools — tools that allow individuals to tell their personal stories in a meaningful way, and tools that collect, curate, recombine, and edit these stories to form the stories of the collective.</p> <p><a href="http://workbookproject.com/wp-content/uploads/2009/12/ifeel.jpg"><img class="alignnone size-full wp-image-1170" title="ifeel" src="http://workbookproject.com/wp-content/uploads/2009/12/ifeel.jpg" height="228" alt="ifeel" width="489" /></a></p> <p><strong>WBP:</strong> Can you also talk to the concept of data and it’s value to not only helping to discover but to also aid emotional and social connections?</p> <p><strong>Kamvar:</strong>: Most data analysis has focused on the macro level — statistics, trends, clusters, etc.  These give important contextual information and meaningful insights, but rarely do they provoke a visceral, emotional reaction.  On the other hand, many individual stories provoke an emotional reaction or social connection, but lack the context that data analysis brings.</p> <p>For us, it’s important not only to present the high-level data analysis, but also to present the individual stories behind the statistics, and allow for the user to seamlessly shift between the two.</p> <p><strong>WBP:</strong> Do you have any opinions around DataPortability? The open accessibility to blog posts and comments makes a project like “We Feel Fine” possible. Do you have any opinions around DataPortability and the role that open data could play in the emergence of the real-time web especially related to new forms of art and storytelling?</p> <p><strong>Kamvar:</strong>: We are big believers in Data Portability.  We Feel Fine would not have been possible without the phenomenon of blogging, and we have made an open API into We Feel Fine that allow people to make artwork and do data analysis with the We Feel Fine data.  People have made beautiful work with the API that we would never have thought of ourselves.</p> <p>In visualizing the data around “We Feel Fine” where there any considerations in terms of the way you shaped the project? Meaning did you discover and modify the project as it has progressed and if so how?</p> <p>We agonized over every detail in both the website and the book.  For example, the opening movement of the website, which we call “Madness”, is meant to convey the feeling of living in a large, anonymous city, like New York, where every day, we see hundreds of people who we will never see again, just for an instant.  The overall energy is exciting and beautiful, but if one person were to be removed our substituted, it wouldn’t make a difference to the landscape.  The swarming colored dots are meant to reflect that energy.</p> <p><a href="http://workbookproject.com/wp-content/uploads/2009/12/nycfeelings.jpg"><img class="alignnone size-full wp-image-1173" title="nycfeelings" src="http://workbookproject.com/wp-content/uploads/2009/12/nycfeelings.jpg" height="49" alt="nycfeelings" width="500" /></a></p> <p>However, when you develop a relationship with one of the people in the city, that person becomes important, individual, and irreplaceable. The analogy here is clicking on one of the dots on the Madness movement and seeing the emotion of the person behind it.  </p> <p>Another element that is central to both the book and the website are what we call Montages.  When there is a photo in the same blog post as a feeling sentence, our program automatically crops the photo and overlays the feeling sentence onto the photo.  The resulting composition is often moving, often funny, often a nicely told sentence about ordinary emotion.  We pay as much attention to what we leave out as what we leave in.  By cropping the photo and not including context to the feeling, we allow space for the viewer.  The viewer can fill in that space with memory or imagination, both of which are powerful allies.</p> <p><strong>WBP:</strong> Any thoughts on the future of the real-time web and where you’d like to see it go especially in relation to art, storytelling and / or discovery?</p> <p><strong>Kamvar:</strong> One thing I’d like to see is more depth in the real-time web.  People’s behavior reflects the tools that they have available to them.   In places where there are more McDonald’s, people get fatter.  On the web, as tools make it easy to communicate via status messages, that communication has less depth.  I’d like to see more web tools that are designed for deeper communication.</p> <p>On the search side, I’d like to see a broader diversity of paradigm.  A list of 10 ordered results work well for navigational and informational queries, but are not as good for learning more about people or communities.  <br />  <br /> <strong>WBP: </strong>What projects or technology excites you and do you have any predications towards the way people will discover stories, content and each other?</p> <p><strong>Kamvar:</strong>: I’m excited about a lot of things.  One is the trend towards open source and open data.  With mobile phones, there is a very real possibility that the dominant operating system will be an open source operating system (Android).  Given how important mobile computing has become (and will continue to become), this will lead to more opportunities for developers and far better products for users.</p> <p>I’m also excited about how little technology entrepreneurship costs.  Technology that used to cost half a million dollars to develop now costs $15,000.  This will lead to more unlikely entrepreneurs, more risk-taking, and more potential for highly impactful technologies.</p> <p>And finally, I’m excited about the cultural shift that has led people to be comfortable with posting lots of information online.  That availability of information is useful not just for storytelling, but across all the sciences.  10 years ago, a book like We Feel Fine could not be imagined.  As more information flows to the web, it will be used as a database for many other things that are unimaginable today.</p> <img src="http://workbookproject.com/?ak_action=api_record_view&amp;id=1163&amp;type=feed" alt="" />Tue, 15 Dec 2009 10:26:21 GMThttp://soup.remixablefilms.net/post/38044638/WE-FEEL-FINE-an-interview-with-Sepurn:www-soup-io:1:38044638regulardesignnewsartdatastorytellingtech CULTURE HACKER: ARG Takes Center Stage {"tags":["culture hacker","news","arg","design","gaming","storytelling"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/2009/12/exoriare/\"\u003ECULTURE HACKER: ARG Takes Center Stage\u003C/a\u003E","source":"http://workbookproject.com/2009/12/exoriare/","body":"\u003Cp\u003EBy Haley Moore \u2013 \u003Ca href=\"http://www.smokingguninc.com/\"\u003ESmoking Gun Interactive\u003C/a\u003E is taking its new ARG \u003Ca href=\"http://www.exoriare.com/\"\u003EExoriare\u003C/a\u003E very seriously.\u003C/p\u003E\n\u003Cp\u003EJust because the game is intimately tied to the release of a new graphic novel and a planned console game, they aren\u2019t about to treat it like an advertising campaign. In fact, they\u2019ve been sending out press releases, writing stories for \u003Ca href=\"http://www.boingboing.net/2009/11/10/rushkoff-on-his-new.html\"\u003EBoingBoing\u003C/a\u003E, and talking to \u003Ca href=\"http://www.guardian.co.uk/technology/gamesblog/2009/nov/06/games-gameculture\"\u003EThe Guardian\u003C/a\u003E in anticipation of the ARG, rather than waiting to cover it in triumphant retrospect.\u003C/p\u003E\n\u003Cp\u003E\u003Cimg title=\"Exoriare's comic book tie-in visually manifests to an otherwise transparent experience.\" class=\"size-full wp-image-743 aligncenter\" src=\"http://culturehacker.workbookproject.com/wp-content/uploads/2009/11/exoriare-comic-banner.jpg\" height=\"142\" alt=\"Exoriare's comic book tie-in adds human visuals to an otherwise transparent experience.\" width=\"450\" /\u003E\u003C/p\u003E\n\u003Cp\u003EJust from looking at \u003Ca href=\"http://www.exoriare.com\"\u003EExoriare\u003C/a\u003E, you can tell that this game is meant to be the center of an experience.\u003C/p\u003E\n\u003Cp\u003EYour first interaction with the game is breaking your personal computer out of the conventional network (through an adventure game that takes its first line from Zork) and into the Darknet, a staging ground for the game\u2019s rebel alliance of hackers. As in portions of other ARGs \u2013 recent examples include Jejune and Project Abraham \u2013 the flash components of the game represent a computer terminal in an alternate world, with an alternate set of rules.\u003C/p\u003E\n\u003Cp\u003E\u003Cimg title=\"A prime example of how to fail at Exoriare's puzzle games.\" class=\"size-full wp-image-746 alignleft\" src=\"http://culturehacker.workbookproject.com/wp-content/uploads/2009/11/exoriare-genehack1.jpg\" height=\"384\" alt=\"The genehack game allows you to break out of the regular net, into the Darknet.\" width=\"273\" /\u003EIf you manage to break into the Darknet, you\u2019ll be given a universal username for the Exoriare forums that will also track your progress in the game, and grant you access to a slew of programs for working through the story. There\u2019s a space-age radio tuner that delivers audio snippets, a remote server hacking widget reminiscent of \u003Ca href=\"http://www.introversion.co.uk/uplink/about.html\"\u003EUplink\u003C/a\u003E, and a punishingly hard DNA game that\u2019s used to hack your computers biometric systems. For the moment, the experience culminates in a cooperative puzzle game called Global Forager, whose ultimate goal is to pull computers into the Darknet.\u003C/p\u003E\n\u003Cp\u003EThe greater storyline is a mashup of ARG staples, involving the Knights of Malta, ancient temples, government cover-ups, obelisks, and a looming alien invasion.\u003Cbr /\u003E\n\u003Cbr /\u003E\nSmoking Gun says that the ARG is just the first element of a new property that will eventually encompass a graphic novel, codenamed X and scripted by author and old-school cyberpunk \u003Ca href=\"http://rushkoff.com\"\u003EDouglas Rushkoff\u003C/a\u003E, as well as a traditional console game. (If you aren\u2019t familiar with Rushkoff, you should be. We have him to thank for the term \u201cviral media.\u201d) The three narratives will intersect and interact to create a single pervasive story. According to Rushkoff, this has led to a fluid method of writing collaboration inside the Smoking Gun team.\u003C/p\u003E\n\u003Cblockquote\u003E\u003Cp\u003EI build a character, and then they stick her into one of their squads in the game; or they build a weapon that I then steal for the climax of one of the scenes in my comic. If we were trying to figure out whose IP was whose, we\u2019d be sunk before we began \u2013 which is why we\u2019ve developed a more \u201ccommunal\u201d model of creative control and ownership.\u003C/p\u003E\u003C/blockquote\u003E\n\u003Cp\u003EIn other words, the connection between the three will be more than skin deep. The design of the ARG\u2019s puzzle games, which are both original and challenging, already seems to signal a strong connection between the ARG design team and Smoking Gun\u2019s traditional game designers.\u003C/p\u003E\n\u003Cp\u003EFor interactive story developers, the main question is, will it take? Will we see more ARGs and other pervasive media moving to the center of large extended experiences with other, commercial branches (such as this comic)? Will that mean a final end to the \u201ccurtain\u201d of anonymity that separated ARG creators from their players in the games that defined the medium? Will more of our work get this kind of top billing?\u003C/p\u003E\n\u003Cp\u003ERead More at \u003Ca href=\"http://culturehacker.workbookproject.com\"\u003ECulture Hacker \u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERELATED:\u003C/strong\u003E \u003Ca href=\"http://diydays.com/2009/08/diy-days-philly-keynote-douglas-rushkoff/\"\u003EDouglas Rushkoff DIY DAYS PHILADELPHIA keynote \u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003Cstrong\u003EHaley Moore\u003C/strong\u003E is a mild-mannered reporter by day, super spy by night: an Alternate Reality puppetmaster whose game credits include \u003Cem\u003ECatching the Wish\u003C/em\u003E and \u003Cem\u003EMonster Hunters Club\u003C/em\u003E, and a news writer and columnist for the \u003Cem\u003ECoppell Citizens\u2019 Advocate\u003C/em\u003E. When she isn\u2019t sculpting chain-smoking midgets out of polymer clay or plopping pirate hats on unsuspecting passers-by, she writes for Culture Hacker from her Texas home.\u003C/p\u003E\n\u003Cimg src=\"http://workbookproject.com/?ak_action=api_record_view\u0026amp;id=1127\u0026amp;type=feed\" alt=\"\" /\u003E"} <p>By Haley Moore – <a href="http://www.smokingguninc.com/">Smoking Gun Interactive</a> is taking its new ARG <a href="http://www.exoriare.com/">Exoriare</a> very seriously.</p> <p>Just because the game is intimately tied to the release of a new graphic novel and a planned console game, they aren’t about to treat it like an advertising campaign. In fact, they’ve been sending out press releases, writing stories for <a href="http://www.boingboing.net/2009/11/10/rushkoff-on-his-new.html">BoingBoing</a>, and talking to <a href="http://www.guardian.co.uk/technology/gamesblog/2009/nov/06/games-gameculture">The Guardian</a> in anticipation of the ARG, rather than waiting to cover it in triumphant retrospect.</p> <p><img class="size-full wp-image-743 aligncenter" title="Exoriare's comic book tie-in visually manifests to an otherwise transparent experience." src="http://culturehacker.workbookproject.com/wp-content/uploads/2009/11/exoriare-comic-banner.jpg" height="142" alt="Exoriare's comic book tie-in adds human visuals to an otherwise transparent experience." width="450" /></p> <p>Just from looking at <a href="http://www.exoriare.com">Exoriare</a>, you can tell that this game is meant to be the center of an experience.</p> <p>Your first interaction with the game is breaking your personal computer out of the conventional network (through an adventure game that takes its first line from Zork) and into the Darknet, a staging ground for the game’s rebel alliance of hackers. As in portions of other ARGs – recent examples include Jejune and Project Abraham – the flash components of the game represent a computer terminal in an alternate world, with an alternate set of rules.</p> <p><img class="size-full wp-image-746 alignleft" title="A prime example of how to fail at Exoriare's puzzle games." src="http://culturehacker.workbookproject.com/wp-content/uploads/2009/11/exoriare-genehack1.jpg" height="384" alt="The genehack game allows you to break out of the regular net, into the Darknet." width="273" />If you manage to break into the Darknet, you’ll be given a universal username for the Exoriare forums that will also track your progress in the game, and grant you access to a slew of programs for working through the story. There’s a space-age radio tuner that delivers audio snippets, a remote server hacking widget reminiscent of <a href="http://www.introversion.co.uk/uplink/about.html">Uplink</a>, and a punishingly hard DNA game that’s used to hack your computers biometric systems. For the moment, the experience culminates in a cooperative puzzle game called Global Forager, whose ultimate goal is to pull computers into the Darknet.</p> <p>The greater storyline is a mashup of ARG staples, involving the Knights of Malta, ancient temples, government cover-ups, obelisks, and a looming alien invasion.<br /> <br /> Smoking Gun says that the ARG is just the first element of a new property that will eventually encompass a graphic novel, codenamed X and scripted by author and old-school cyberpunk <a href="http://rushkoff.com">Douglas Rushkoff</a>, as well as a traditional console game. (If you aren’t familiar with Rushkoff, you should be. We have him to thank for the term “viral media.”) The three narratives will intersect and interact to create a single pervasive story. According to Rushkoff, this has led to a fluid method of writing collaboration inside the Smoking Gun team.</p> <blockquote><p>I build a character, and then they stick her into one of their squads in the game; or they build a weapon that I then steal for the climax of one of the scenes in my comic. If we were trying to figure out whose IP was whose, we’d be sunk before we began – which is why we’ve developed a more “communal” model of creative control and ownership.</p></blockquote> <p>In other words, the connection between the three will be more than skin deep. The design of the ARG’s puzzle games, which are both original and challenging, already seems to signal a strong connection between the ARG design team and Smoking Gun’s traditional game designers.</p> <p>For interactive story developers, the main question is, will it take? Will we see more ARGs and other pervasive media moving to the center of large extended experiences with other, commercial branches (such as this comic)? Will that mean a final end to the “curtain” of anonymity that separated ARG creators from their players in the games that defined the medium? Will more of our work get this kind of top billing?</p> <p>Read More at <a href="http://culturehacker.workbookproject.com">Culture Hacker </a></p> <p><strong>RELATED:</strong> <a href="http://diydays.com/2009/08/diy-days-philly-keynote-douglas-rushkoff/">Douglas Rushkoff DIY DAYS PHILADELPHIA keynote </a></p> <p> <strong>Haley Moore</strong> is a mild-mannered reporter by day, super spy by night: an Alternate Reality puppetmaster whose game credits include <em>Catching the Wish</em> and <em>Monster Hunters Club</em>, and a news writer and columnist for the <em>Coppell Citizens’ Advocate</em>. When she isn’t sculpting chain-smoking midgets out of polymer clay or plopping pirate hats on unsuspecting passers-by, she writes for Culture Hacker from her Texas home.</p> <img src="http://workbookproject.com/?ak_action=api_record_view&amp;id=1127&amp;type=feed" alt="" />Wed, 02 Dec 2009 05:32:03 GMThttp://soup.remixablefilms.net/post/36574275/CULTURE-HACKER-ARG-Takes-Center-Stageurn:www-soup-io:1:36574275regularculture hackernewsargdesigngamingstorytelling