remixable - posts tagged 'transmedia' http://soup.remixablefilms.net/ Ingredients from visual storytelling chefs around the world, cooking up a tasty remixable soup. Editor: Michela Ledwidge Transmedia Talk 39: Clockwork Watch {"tags":["Featured","Front Page","Transmedia Talk","audience-building","experience","podcast","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"type":"file","info":null,"title":"Transmedia Talk 39: Clockwork Watch","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep39.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://yomster.com/\"\u003EYomi Ayeni\u003C/a\u003E, creator of Clockwork Watch, talks about how he built his team, developed his vision, and what we can expect to experience in \u003Ca href=\"http://www.clockworkwatch.com\"\u003EClockwork Watch\u003C/a\u003E, a steampunk transmedia project that was recently named one of IndieGoGo\u2019s top projects of 2011.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guests:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://yomster.com/\"\u003EYomi Ayeni\u003C/a\u003E, creator of \u003Ca href=\"http://www.clockworkwatch.com\"\u003EClockwork Watch\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EThe Clockwork Watch \u003Ca href=\"http://www.indiegogo.com/projects/38052\"\u003EIndieGoGo page.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.clockworkwatch.org/\"\u003EThe Anachronauts Digest\u003C/a\u003E, the blog chronicling the production.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EWBP Exclusive:\u003C/b\u003E \u003Ca href=\"http://workbookproject.com/blog/2009/03/20/culture-hacker-yomi-ayeni-breathe/\"\u003EChristopher Rice interviews Yomi Ayeni on \u201cBreathe\u201d\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2012/01/IMG_20120103_232356.jpg\"\u003E\u003Cimg title=\"IMG_20120103_232356\" class=\"aligncenter size-medium wp-image-2810\" src=\"http://workbookproject.com/culturehacker/files/2012/01/IMG_20120103_232356-300x225.jpg\" height=\"225\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2012%2F01%2F21%2Ftransmedia-talk-39-clockwork-watch%2F\u0026amp;linkname=Transmedia%20Talk%2039%3A%20Clockwork%20Watch\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null,"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep39.mp3"} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Yomi Ayeni, creator of Clockwork Watch, talks about how he built his team, developed his vision, and what we can expect to experience in Clockwork Watch, a steampunk transmedia project that was recently named one of IndieGoGo’s top projects of 2011. Hosts: Nick Braccia from Culture Hacker Haley Moore Special Guests: Yomi Ayeni, creator of Clockwork Watch. From This Episode: The Clockwork Watch IndieGoGo page. The Anachronauts Digest, the blog chronicling the production. WBP Exclusive: Christopher Rice interviews Yomi Ayeni on “Breathe” Sat, 21 Jan 2012 03:04:06 GMThttp://soup.remixablefilms.net/post/224301244/Transmedia-Talk-39-Clockwork-Watchurn:www-soup-io:1:224301244filefeaturedfront pagetransmedia talkaudience-buildingexperiencepodcasttransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 38: Storyworld Conference 2011 {"tags":["Featured","Front Page","Transmedia Talk","arg","community","crowdsourcing","event","experience","marketing","podcast","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/12/14/transmedia-talk-38-storyworld-conference-2011/\"\u003ETransmedia Talk 38: Storyworld Conference 2011\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/12/14/transmedia-talk-38-storyworld-conference-2011/","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep38.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.silverstringmedia.com\"\u003ELucas J.W. Johnson\u003C/a\u003E joins the Transmedia Talk crew for a review of StoryWorld Conference 2011. \u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003Cbr /\u003E\nRobert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guests:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003ELucas JW Johnson of \u003Ca href=\"http://silverstringmedia.com/\"\u003ESilverstring Media\u003C/a\u003E joins us for a recap of the first \u003Ca href=\"http://www.storyworldconference.com\"\u003EStoryworld Conference\u003C/a\u003E held in San Francisco this Halloween.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.themedattraction.com/mickeys10commandments.htm\"\u003EMickey\u2019s Ten Commandments\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://2012.argfestocon.com\"\u003EARGFest\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://zoetrap.com/\"\u003EZoeTrap\u003C/a\u003E, an ARG created specifically for StoryWorld Conference\u003C/p\u003E\n\u003Cp\u003EDr. Henry Jenkins\u2019 \u003Ca href=\"http://www.henryjenkins.com\"\u003EConfessions of an Aca-Fan\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EIntel\u2019s \u003Ca href=\"http://scoop.intel.com/the-inside-experience-intel-and-toshiba-collaborate-on-hollywood-social-film/\"\u003EInside Experience\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ECarrie Cutforth-Young\u2019s \u003Ca href=\"http://kulturvulturz.tumblr.com/post/12332547408/where-i-correct-the-rumors-regarding-transmedia-money\"\u003Earticle\u003C/a\u003E on Canadian transmedia funding \u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://silverstringmedia.com/azraels-stop/\"\u003EAzrael\u2019s Stop\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F12%2F14%2Ftransmedia-talk-38-storyworld-conference-2011%2F\u0026amp;linkname=Transmedia%20Talk%2038%3A%20Storyworld%20Conference%202011\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.</p> <p><a href="http://www.workbookproject.com/audio/TransmediaTalk_ep38.mp3">Download</a> | <a href="http://workbookproject.com/blog/category/transmedia-talk/feed/">Subscribe with RSS</a> |<a href="http://itunes.apple.com/us/podcast/culture-hacker/id390019644">Subscribe with iTunes</a></p> <p><a href="http://www.silverstringmedia.com">Lucas J.W. Johnson</a> joins the Transmedia Talk crew for a review of StoryWorld Conference 2011. </p> <p><b>Hosts:</b><br /> Nick Braccia from Culture Hacker<br /> <a href="http://deecook.com">Dee Cook</a> from <a href="http://dogtalemedia.com">Dog Tale Media</a><br /> <a href="http://www.toenolla.com">Haley Moore</a><br /> Robert Pratten from <a href="http://www.transmediastoryteller.com/">Transmedia Storyteller</a></p> <p><b>Special Guests:</b></p> <p>Lucas JW Johnson of <a href="http://silverstringmedia.com/">Silverstring Media</a> joins us for a recap of the first <a href="http://www.storyworldconference.com">Storyworld Conference</a> held in San Francisco this Halloween.</p> <p><b>From This Episode:</b></p> <p><a href="http://www.themedattraction.com/mickeys10commandments.htm">Mickey’s Ten Commandments</a></p> <p><a href="http://2012.argfestocon.com">ARGFest</a></p> <p><a href="http://zoetrap.com/">ZoeTrap</a>, an ARG created specifically for StoryWorld Conference</p> <p>Dr. Henry Jenkins’ <a href="http://www.henryjenkins.com">Confessions of an Aca-Fan</a></p> <p>Intel’s <a href="http://scoop.intel.com/the-inside-experience-intel-and-toshiba-collaborate-on-hollywood-social-film/">Inside Experience</a></p> <p>Carrie Cutforth-Young’s <a href="http://kulturvulturz.tumblr.com/post/12332547408/where-i-correct-the-rumors-regarding-transmedia-money">article</a> on Canadian transmedia funding </p> <p><a href="http://silverstringmedia.com/azraels-stop/">Azrael’s Stop</a></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F12%2F14%2Ftransmedia-talk-38-storyworld-conference-2011%2F&amp;linkname=Transmedia%20Talk%2038%3A%20Storyworld%20Conference%202011" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 14 Dec 2011 07:11:03 GMThttp://soup.remixablefilms.net/post/198932111/Transmedia-Talk-38-Storyworld-Conference-2011urn:www-soup-io:1:198932111regularfeaturedfront pagetransmedia talkargcommunitycrowdsourcingeventexperiencemarketingpodcasttransmedia Transmedia Talk 36: Alison Norrington at DIY Days {"tags":["Featured","Front Page","Person of Interest","Transmedia Talk","events","podcast","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"type":"file","info":null,"title":"Transmedia Talk 36: Alison Norrington at DIY Days","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep36.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.storyworldconference.com\"\u003EStoryworld Conference\u003C/a\u003E chair \u003Ca href=\"http://storycentraldigital.wordpress.com/\"\u003EAlison Norrington\u003C/a\u003E sits down with us at DIY Days to talk about the conference and what it means for the future of transmedia.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\nRobert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EAbout Our Guest:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EAlison Norrington is a novelist, playwright, and journalist. She the founder of \u003Ca href=\"http://storycentraldigital.wordpress.com/\"\u003EstorycentralDIGITAL\u003C/a\u003E and Conference Chair for \u003Ca href=\"http://www.storyworldconference.com\"\u003EStoryWorld Conference.\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F11%2F21%2Ftransmedia-talk-36-alison-norrington-at-diy-days%2F\u0026amp;linkname=Transmedia%20Talk%2036%3A%20Alison%20Norrington%20at%20DIY%20Days\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null,"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep36.mp3"} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Storyworld Conference chair Alison Norrington sits down with us at DIY Days to talk about the conference and what it means for the future of transmedia. Hosts: Nick Braccia from Culture Hacker Robert Pratten from Transmedia Storyteller Haley Moore (and Host Emeritus Dee Cook from Dog Tale Media) About Our Guest: Alison Norrington is a novelist, playwright, and journalist. She the founder of storycentralDIGITAL and Conference Chair for StoryWorld Conference. Mon, 21 Nov 2011 18:30:00 GMThttp://soup.remixablefilms.net/post/194179011/Transmedia-Talk-36-Alison-Norrington-at-DIYurn:www-soup-io:1:194179011filefeaturedfront pageperson of interesttransmedia talkeventspodcasttransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 35: Henry Jenkins at DIY Days LA {"tags":["Person of Interest","Transmedia Talk","Uncategorized","event","podcast","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"type":"file","info":null,"title":"Transmedia Talk 35: Henry Jenkins at DIY Days LA","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep35.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EUSC provost professor \u003Ca href=\"http://http://henryjenkins.org\"\u003EHenry Jenkins\u003C/a\u003E joins us at DIY Days LA to talk about introducing new creators to transmedia, and the connection between its study and practice.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\nRobert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EAbout Our Guest:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EDIY Days speaker Henry Jenkins is a Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the USC Annenberg School for Communication and the USC School of Cinematic Arts. He is also author of several books, including \u003Ci\u003EConvergence Culture: Where Old and New Media Collide\u003C/i\u003E and \u003Ci\u003ETextual Poachers: Television Fans and Participatory Culture\u003C/i\u003E. His upcoming book, with Sam Ford and Joshua Green, is \u003Ci\u003ESpreadable Media: Creating Value and Meaning in a Networked Society.\u003C/i\u003E\u003C/p\u003E\n\u003Cp\u003EHe also writes the popular transmedia blog, \u003Ca href=\"http://henryjenkins.org\"\u003EConfessions of an Aca-Fan\u003C/a\u003E.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F11%2F11%2Ftransmedia-talk-35-henry-jenkins-at-diy-days-la%2F\u0026amp;linkname=Transmedia%20Talk%2035%3A%20Henry%20Jenkins%20at%20DIY%20Days%20LA\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null,"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep35.mp3"} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes USC provost professor Henry Jenkins joins us at DIY Days LA to talk about introducing new creators to transmedia, and the connection between its study and practice. Hosts: Nick Braccia from Culture Hacker Robert Pratten from Transmedia Storyteller Haley Moore (and Host Emeritus Dee Cook from Dog Tale Media) About Our Guest: DIY Days speaker Henry Jenkins is a Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the USC Annenberg School for Communication and the USC School of Cinematic Arts. He is also author of several books, including Convergence Culture: Where Old and New Media Collide and Textual Poachers: Television Fans and Participatory Culture. His upcoming book, with Sam Ford and Joshua Green, is Spreadable Media: Creating Value and Meaning in a Networked Society. He also writes the popular transmedia blog, Confessions of an Aca-Fan. Fri, 11 Nov 2011 00:21:55 GMThttp://soup.remixablefilms.net/post/192172067/Transmedia-Talk-35-Henry-Jenkins-at-DIYurn:www-soup-io:1:192172067fileperson of interesttransmedia talkuncategorizedeventpodcasttransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia CONNECTED with Tiffany Shlain {"tags":["Featured","audience","distribution","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/newbreed/2011/09/06/connected-with-tiffany-shlain/\"\u003ECONNECTED with Tiffany Shlain\u003C/a\u003E","source":"http://workbookproject.com/newbreed/2011/09/06/connected-with-tiffany-shlain/","body":"\u003Cp\u003EWe caught up with Tiffany Shlain as she prepares to release her newest feature, CONNECTED \u201cAn Autoblogography about Love, Death and Technology.\u201d A DIY pioneer, Tiffany is always at the forefront of utilizing interesting and innovative ways to reach and engage audiences. Starting next week CONNECTED makes its way to screens nation wide after a successful festival run. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWhat made you decide to make the film \u003Cem\u003ECONNECTED?\u003C/em\u003E\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EFifteen years ago, I founded \u003Cstrong\u003EThe\u003C/strong\u003E \u003Cstrong\u003EWebby Awards\u003C/strong\u003E because I was fascinated by how the Internet was connecting people all over the world in new and unexpected ways. And being so interested in the ways things are connected, I it always struck me how so many of the conversations about the problems of our day were discussed as separate challenges. Whether the environment, women\u2019s rights, poverty or social justice, it became more apparent to me that that when you perceive everything as connected, it radically shapes your perspective. The concept of interdependence has been around since the dawn of humanity, but the relatively recent component of the internet has added this new layer that connects us in a fresh way, almost giving the world a new type of central nervous system.\u003C/p\u003E\n\u003Cp\u003EI am a filmmaker and so decided to craft a film that would tell the story of being connected in the 21\u003Csup\u003Est\u003C/sup\u003E century.\u00a0 I asked my father, Leonard Shlain, to be a co-writer on the project.\u00a0 My dad was a surgeon, but also a pioneer in writing about connections between science, consciousness, the human brain, art and civilization. His best-selling books included \u003Cem\u003EThe Alphabet Versus the Goddess; Sex, Time, and Power; and Art \u0026amp; Physics. \u003C/em\u003EHe was an incredible visionary, had a wonderful knowledge of history and I felt he would make an enormous contribution to the film.\u00a0 Just as we began production on \u003Cem\u003ECONNECTED\u003C/em\u003E, he was diagnosed with brain cancer. \u00a0I quickly discovered that here I was writing about all these interrelationships and the one great connection I had overlooked was the emotional connection. \u00a0That\u2019s when I began the difficult process of rewriting the film to include my personal story of connection interwoven into the the bigger story of connection throughout history and where I think we are heading.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe subtitle of \u003Cem\u003ECONNECTED\u003C/em\u003E is \u201cAn Autoblogography about Love, Death and Technology.\u201d\u00a0 What does the word \u201cautoblogography\u201d mean?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u201cAutoblogography\u201d is a word we made up in order to convey that the film is autobiographical, but also has to do with technology. \u00a0It also conveys the humor which is a major thread in the movie.\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EIs there a connection between \u003Cem\u003ECONNECTED \u003C/em\u003Eand your last film \u003Cem\u003ETHE TRIBE\u003C/em\u003E?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EIn my earlier film, \u003Cem\u003ETHE TRIBE, \u003C/em\u003EI\u003Cem\u003E \u003C/em\u003Eexplored American Jewish identity through the history of the Barbie Doll.\u00a0 I know, it sounds absurd.\u00a0 After all, what can the most successful doll on the planet show about being Jewish in American today?\u00a0 It turns out that Barbie was invented in 1959 by an American Jewish businesswoman named Ruth Handler.\u00a0 A Jewish woman created the ultimate shiksa. With \u003Cem\u003ETHE TRIBE, \u003C/em\u003EI wove together archival footage, graphics, animation, humor, and even slam poetry that took audiences on a ride through the complex history of both Barbie and the Jewish people.\u00a0 By revealing all these unique connections, \u003Cem\u003ETHE TRIBE\u003C/em\u003E explored the question of what it means to be an American Jew in the 21st century. \u00a0\u003Cem\u003ECONNECTED\u003C/em\u003E employs much of the same collage visual style but\u003Cem\u003E \u003C/em\u003Eexplores what it means to be a human in 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EDo you believe there are positives and negatives to technology?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EMy father loved quoting Sophocles, \u201cNothing vast enters the life of mortals without a curse.\u201d\u00a0 So, from the beginning of time, every new technology and advancement brought with them a complex mix of positive and negative repercussions as well as unintended consequences.\u00a0 \u003Cem\u003ECONNECTED\u003C/em\u003E addresses the potential of these new 21\u003Csup\u003Est\u003C/sup\u003E century technologies, the importance of harnessing their powers, but also covers the ramifications when these new technologies take over and even overwhelm our personal lives.\u003C/p\u003E\n\u003Cp\u003EI\u2019ve started practicing what I call \u201ctechnology Shabbats\u201d with my family.\u00a0 Every Friday at sundown, our whole family disconnects until Saturday night.\u00a0 No cell phones, no internet, no television, no Ipads. No multi-tasking. We disconnect completely. Or maybe I should say we connect completely \u2013 with ourselves and each other.\u003C/p\u003E\n\u003Cp\u003EI am learning that turning off technology is just as powerful as turning it on and that our society needs both. \u00a0Technology can be so enticing and overwhelming, but we also need to remember how important it is to be fully present with the people you love and also be alone and quiet. \u00a0The potential of technology globally and personally is exponential, but we need to know where the off switch is and when to shut it down.\u003C/p\u003E\n\u003Cp\u003E\u003Cimg src=\"http://workbookproject.com/newbreed/files/2011/09/Tiffany.jpg\" /\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESo what is the ultimate goal of your film?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EThe goal of \u003Cem\u003ECONNECTED \u003C/em\u003Eis to launch a global conversation about what it means to be connected in the 21st century. \u00a0I hope that the film will be the catalyst for this global conversation. \u00a0In an effort to expand the power of the film, we\u2019ve created a robust website, facebook page where we constantly add new articles about this topic and have created an educator\u2019s kit including conversation cards, a film guide a curriculum for educators.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EIn the film you say, \u201cFor centuries we have declared our independence, perhaps it\u2019s time we finally declare our interdependence.\u201d \u00a0What does it mean to declare our interdependence?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EIt\u2019s time to shift perspective. \u00a0In many ways we as a species are mirroring the way we each develop as a human on this earth. We come into the world completely dependent on our mother\u2019s and parents.\u00a0 As we grow up, we evolve into independent adults, live on our own and get our own jobs and provide for our own families.\u00a0 But this independence then brings us to a new realization of how we are connected with family, friends and community. \u00a0I think we, as a species are evolving to the point where we are entering this understanding of our interdependence. Who knows if all these tools we are creating for collaborating in new ways through the internet are leading us to this understanding, or the understanding is driving us to create these tools. Technology is just an extension of ourselves. It is not separate. Regardless of what\u2019s propelling it, these living and thinking interdependently will actually change our consciousness and help make real transformation in the world around us.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESo you are optimistic about our future?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EWhen I do Q\u0026amp;A\u2019s after screening \u003Cem\u003ECONNECTED,\u003C/em\u003E I am frequently asked, \u201cWhat makes you so optimistic?\u201d \u00a0I respond by saying that I believe in humans and humanity and in our innate ability to change for the better.\u00a0 Look at the end of slavery and apartheid, the women\u2019s rights and civil rights movements, and other political and social transformative movements in the last few hundred years, and you can see how we are indeed evolving. There are two things that make me optimistic. We as humans are curious and we have a deep desire to connect. These two things will make us move us forward to a better place.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EYou are also spearheading a new project called \u201cLet it Ripple.\u201d\u00a0 What is this and how does this connect to \u003Cem\u003ECONNECTED? \u003C/em\u003E\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EThe \u2018Let it Ripple\u2019 project will pick up where \u003Cem\u003ECONNECTED \u003C/em\u003Eleaves off. \u003Cem\u003E \u003C/em\u003EWe are creating a series of six short films, all tied together by the general theme of connectedness. \u00a0The first film is \u003Cem\u003EA Declaration of Interdependence. \u003C/em\u003EMy husband, Ken Goldberg, co-writer Sawyer Steele, and I wrote \u003Cem\u003EA\u003C/em\u003E \u003Cem\u003EDeclaration of Interdependence\u003C/em\u003E, which is based on the American \u003Cem\u003EDeclaration of Independence\u003C/em\u003E. Our new declaration was then posted online on July 4\u003Csup\u003Eth\u003C/sup\u003E and tweeted out via YouTube and we invited people from all over the world to submit video of themselves reading the declaration in their native language from their cell phone, laptop, whatever was handy.\u00a0 We also asked graphic designers and artists to interpret the words creatively and submit artwork. The submissions are blowing me away. It\u2019s interdependence in action. The film will be made up entirely of these submissions, tied together by our animator, Stefan Nadelman, with music by one of my favorite sound artists Moby.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E\u003Cem\u003EA Declaration of Interdependence\u003C/em\u003E\u003C/strong\u003E\u003Cem\u003E \u003C/em\u003Ewill premiere on Interdependence Day which is September 12\u003Csup\u003Eth\u003C/sup\u003E at a special event near Ground Zero in New York. \u00a0Every time we get an entry, I get chills watching the videos.\u00a0 It is thrilling to see people from all over the world declare their interdependence. We are going to edit it all down into an inspiring 3 minute movie that will be posted on the web and we are going to provide this film for free and allow different organizations and non-profits to use the film by putting their own call to action at the end. We are open-sourcing the creation of the film and hope to open source how it is used.\u003C/p\u003E\n\u003Cp\u003EBy sharing these messages of connectedness and interdependence, I believe there will be a positive ripple effect; sparks that help turn what we\u2019re talking about into action.\u00a0 It\u2019s all about connection.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://connectedthefilm.com/\"\u003Ehttp://connectedthefilm.com/\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003ECONNECTED opens in theaters in major cities beginning in mid-September. \u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E*All dates below start one week runs\u003C/p\u003E\n\u003Cp\u003ESF: Sept 16th SF Landmark Embarcadero\u003Cbr /\u003E\nBerkeley Sept 16 Shattuck 10\u003Cbr /\u003E\nMarin: Sept 16 Sequoia Theater\u003Cbr /\u003E\nSanta Cruz: Sept 23 Nickelodeon\u003Cbr /\u003E\nPortland: Sept 23rd Regal Fox Tower 10\u003Cbr /\u003E\nLA: Sept 30 premieres at The Pacific Arclight Theater Hollywood\u003Cbr /\u003E\nSeattle: Oct 7th Landmark Varsity 3\u003Cbr /\u003E\nNYC: Oct 14th Angelika Theater\u003Cbr /\u003E\nDenver: Oct 28th Landmark Chez Artiste\u003C/p\u003E\n\u003Cp\u003EHonored by \u003Cem\u003ENewswee\u003C/em\u003Ek as one of the \u201cWomen Shaping the 21st Century,\u201d \u003Cstrong\u003ETiffany Shlain\u003C/strong\u003E is a filmmaker, artist, founder of The Webby Awards and co-founder of the International Academy of Digital Arts \u0026amp; Sciences. Tiffany\u2019s films and work have received over 40 awards and distinctions. \u00a0A celebrated thinker, she delivered the commencement address at University of California at Berkeley and is a Henry Crown Fellow of\u003Ca href=\"http://www.aspeninstitute.org/\"\u003E The Aspen Institute\u003C/a\u003E.\u003Ca href=\"http://www.tiffanyshlain.com/\"\u003E www.tiffanyshlain.com\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F09%2F06%2Fconnected-with-tiffany-shlain%2F\u0026amp;linkname=CONNECTED%20with%20Tiffany%20Shlain\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>We caught up with Tiffany Shlain as she prepares to release her newest feature, CONNECTED “An Autoblogography about Love, Death and Technology.” A DIY pioneer, Tiffany is always at the forefront of utilizing interesting and innovative ways to reach and engage audiences. Starting next week CONNECTED makes its way to screens nation wide after a successful festival run. </p> <p><strong>What made you decide to make the film <em>CONNECTED?</em></strong></p> <p>Fifteen years ago, I founded <strong>The</strong> <strong>Webby Awards</strong> because I was fascinated by how the Internet was connecting people all over the world in new and unexpected ways. And being so interested in the ways things are connected, I it always struck me how so many of the conversations about the problems of our day were discussed as separate challenges. Whether the environment, women’s rights, poverty or social justice, it became more apparent to me that that when you perceive everything as connected, it radically shapes your perspective. The concept of interdependence has been around since the dawn of humanity, but the relatively recent component of the internet has added this new layer that connects us in a fresh way, almost giving the world a new type of central nervous system.</p> <p>I am a filmmaker and so decided to craft a film that would tell the story of being connected in the 21<sup>st</sup> century.  I asked my father, Leonard Shlain, to be a co-writer on the project.  My dad was a surgeon, but also a pioneer in writing about connections between science, consciousness, the human brain, art and civilization. His best-selling books included <em>The Alphabet Versus the Goddess; Sex, Time, and Power; and Art &amp; Physics. </em>He was an incredible visionary, had a wonderful knowledge of history and I felt he would make an enormous contribution to the film.  Just as we began production on <em>CONNECTED</em>, he was diagnosed with brain cancer.  I quickly discovered that here I was writing about all these interrelationships and the one great connection I had overlooked was the emotional connection.  That’s when I began the difficult process of rewriting the film to include my personal story of connection interwoven into the the bigger story of connection throughout history and where I think we are heading.</p> <p><strong>The subtitle of <em>CONNECTED</em> is “An Autoblogography about Love, Death and Technology.”  What does the word “autoblogography” mean?</strong></p> <p>“Autoblogography” is a word we made up in order to convey that the film is autobiographical, but also has to do with technology.  It also conveys the humor which is a major thread in the movie.</p> <p></p> <p><strong>Is there a connection between <em>CONNECTED </em>and your last film <em>THE TRIBE</em>?</strong></p> <p>In my earlier film, <em>THE TRIBE, </em>I<em> </em>explored American Jewish identity through the history of the Barbie Doll.  I know, it sounds absurd.  After all, what can the most successful doll on the planet show about being Jewish in American today?  It turns out that Barbie was invented in 1959 by an American Jewish businesswoman named Ruth Handler.  A Jewish woman created the ultimate shiksa. With <em>THE TRIBE, </em>I wove together archival footage, graphics, animation, humor, and even slam poetry that took audiences on a ride through the complex history of both Barbie and the Jewish people.  By revealing all these unique connections, <em>THE TRIBE</em> explored the question of what it means to be an American Jew in the 21st century.  <em>CONNECTED</em> employs much of the same collage visual style but<em> </em>explores what it means to be a human in 21st century.</p> <p><strong>Do you believe there are positives and negatives to technology?</strong></p> <p>My father loved quoting Sophocles, “Nothing vast enters the life of mortals without a curse.”  So, from the beginning of time, every new technology and advancement brought with them a complex mix of positive and negative repercussions as well as unintended consequences.  <em>CONNECTED</em> addresses the potential of these new 21<sup>st</sup> century technologies, the importance of harnessing their powers, but also covers the ramifications when these new technologies take over and even overwhelm our personal lives.</p> <p>I’ve started practicing what I call “technology Shabbats” with my family.  Every Friday at sundown, our whole family disconnects until Saturday night.  No cell phones, no internet, no television, no Ipads. No multi-tasking. We disconnect completely. Or maybe I should say we connect completely – with ourselves and each other.</p> <p>I am learning that turning off technology is just as powerful as turning it on and that our society needs both.  Technology can be so enticing and overwhelming, but we also need to remember how important it is to be fully present with the people you love and also be alone and quiet.  The potential of technology globally and personally is exponential, but we need to know where the off switch is and when to shut it down.</p> <p><img src="http://workbookproject.com/newbreed/files/2011/09/Tiffany.jpg" /></p> <p><strong>So what is the ultimate goal of your film?</strong></p> <p>The goal of <em>CONNECTED </em>is to launch a global conversation about what it means to be connected in the 21st century.  I hope that the film will be the catalyst for this global conversation.  In an effort to expand the power of the film, we’ve created a robust website, facebook page where we constantly add new articles about this topic and have created an educator’s kit including conversation cards, a film guide a curriculum for educators.</p> <p><strong>In the film you say, “For centuries we have declared our independence, perhaps it’s time we finally declare our interdependence.”  What does it mean to declare our interdependence?</strong></p> <p>It’s time to shift perspective.  In many ways we as a species are mirroring the way we each develop as a human on this earth. We come into the world completely dependent on our mother’s and parents.  As we grow up, we evolve into independent adults, live on our own and get our own jobs and provide for our own families.  But this independence then brings us to a new realization of how we are connected with family, friends and community.  I think we, as a species are evolving to the point where we are entering this understanding of our interdependence. Who knows if all these tools we are creating for collaborating in new ways through the internet are leading us to this understanding, or the understanding is driving us to create these tools. Technology is just an extension of ourselves. It is not separate. Regardless of what’s propelling it, these living and thinking interdependently will actually change our consciousness and help make real transformation in the world around us.</p> <p><strong>So you are optimistic about our future?</strong></p> <p>When I do Q&amp;A’s after screening <em>CONNECTED,</em> I am frequently asked, “What makes you so optimistic?”  I respond by saying that I believe in humans and humanity and in our innate ability to change for the better.  Look at the end of slavery and apartheid, the women’s rights and civil rights movements, and other political and social transformative movements in the last few hundred years, and you can see how we are indeed evolving. There are two things that make me optimistic. We as humans are curious and we have a deep desire to connect. These two things will make us move us forward to a better place.</p> <p><strong>You are also spearheading a new project called “Let it Ripple.”  What is this and how does this connect to <em>CONNECTED? </em></strong></p> <p>The ‘Let it Ripple’ project will pick up where <em>CONNECTED </em>leaves off. <em> </em>We are creating a series of six short films, all tied together by the general theme of connectedness.  The first film is <em>A Declaration of Interdependence. </em>My husband, Ken Goldberg, co-writer Sawyer Steele, and I wrote <em>A</em> <em>Declaration of Interdependence</em>, which is based on the American <em>Declaration of Independence</em>. Our new declaration was then posted online on July 4<sup>th</sup> and tweeted out via YouTube and we invited people from all over the world to submit video of themselves reading the declaration in their native language from their cell phone, laptop, whatever was handy.  We also asked graphic designers and artists to interpret the words creatively and submit artwork. The submissions are blowing me away. It’s interdependence in action. The film will be made up entirely of these submissions, tied together by our animator, Stefan Nadelman, with music by one of my favorite sound artists Moby.</p> <p><strong><em>A Declaration of Interdependence</em></strong><em> </em>will premiere on Interdependence Day which is September 12<sup>th</sup> at a special event near Ground Zero in New York.  Every time we get an entry, I get chills watching the videos.  It is thrilling to see people from all over the world declare their interdependence. We are going to edit it all down into an inspiring 3 minute movie that will be posted on the web and we are going to provide this film for free and allow different organizations and non-profits to use the film by putting their own call to action at the end. We are open-sourcing the creation of the film and hope to open source how it is used.</p> <p>By sharing these messages of connectedness and interdependence, I believe there will be a positive ripple effect; sparks that help turn what we’re talking about into action.  It’s all about connection.</p> <p><a href="http://connectedthefilm.com/">http://connectedthefilm.com/</a></p> <p><em>CONNECTED opens in theaters in major cities beginning in mid-September. </em></p> <p>*All dates below start one week runs</p> <p>SF: Sept 16th SF Landmark Embarcadero<br /> Berkeley Sept 16 Shattuck 10<br /> Marin: Sept 16 Sequoia Theater<br /> Santa Cruz: Sept 23 Nickelodeon<br /> Portland: Sept 23rd Regal Fox Tower 10<br /> LA: Sept 30 premieres at The Pacific Arclight Theater Hollywood<br /> Seattle: Oct 7th Landmark Varsity 3<br /> NYC: Oct 14th Angelika Theater<br /> Denver: Oct 28th Landmark Chez Artiste</p> <p>Honored by <em>Newswee</em>k as one of the “Women Shaping the 21st Century,” <strong>Tiffany Shlain</strong> is a filmmaker, artist, founder of The Webby Awards and co-founder of the International Academy of Digital Arts &amp; Sciences. Tiffany’s films and work have received over 40 awards and distinctions.  A celebrated thinker, she delivered the commencement address at University of California at Berkeley and is a Henry Crown Fellow of<a href="http://www.aspeninstitute.org/"> The Aspen Institute</a>.<a href="http://www.tiffanyshlain.com/"> www.tiffanyshlain.com</a></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F09%2F06%2Fconnected-with-tiffany-shlain%2F&amp;linkname=CONNECTED%20with%20Tiffany%20Shlain" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 07 Sep 2011 16:47:26 GMThttp://soup.remixablefilms.net/post/157718126/CONNECTED-with-Tiffany-Shlainurn:www-soup-io:1:157718126regularfeaturedaudiencedistributionstorytellingtransmedia Transmedia Talk 31: Evan Jones, Suspending Disbelief in Interactive Stories {"tags":["Featured","Transmedia Talk","arg","design","experience","marketing","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"type":"file","info":null,"title":"Transmedia Talk 31: Evan Jones, Suspending Disbelief in Interactive Stories","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep31.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.stitchmedia.ca\"\u003EStitch Media\u003C/a\u003E partner Evan Jones talks about the role of the audience in transmedia storytelling, suspension of disbelief, and Stitch\u2019s new project, the \u003Ca href=\"http://www.drunkandondrugs.com\"\u003EDrunk and On Drugs Happy Funtime Hour\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nEvan Jones, partner at \u003Ca href=\"http://www.stitchmedia.ca\"\u003EStitch Media\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EJones\u2019s TEDx Halifax talk, \u201cBelief is Not Binary\u201d\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unfiction.com/files/search4e/pr1101.html\"\u003ESearch4E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.virtuquest.com/\"\u003EVirtuQuest\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.drunkandondrugs.com\"\u003EThe Drunk and on Drugs Happy Funtime Hour\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.facebook.com/America2049\"\u003EAmerica 2049\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.facebook.com/HimHerandThem\"\u003EHim, Her and Them\u003C/a\u003E, and our \u003Ca href=\"http://workbookproject.com/culturehacker/2011/04/11/transmedia-talk-24-him-her-and-them/\"\u003Eepisode\u003C/a\u003E on the project\u003C/p\u003E\n\u003Cp\u003EThe film \u003Ca href=\"http://en.wikipedia.org/wiki/Catfish_%28film%29\"\u003ECatfish\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.redressremix.ca\"\u003ERedress Remix\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EStitch Media\u2019s web series \u003Ca href=\"http://www.moderationtown.com\"\u003EModeration Town\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F08%2F25%2Ftransmedia-talk-31-evan-jones-suspending-disbelief-in-interactive-stories%2F\u0026amp;linkname=Transmedia%20Talk%2031%3A%20Evan%20Jones%2C%20Suspending%20Disbelief%20in%20Interactive%20Stories\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null,"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep31.mp3"} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Stitch Media partner Evan Jones talks about the role of the audience in transmedia storytelling, suspension of disbelief, and Stitch’s new project, the Drunk and On Drugs Happy Funtime Hour. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Evan Jones, partner at Stitch Media From This Episode: Jones’s TEDx Halifax talk, “Belief is Not Binary” Search4E VirtuQuest The Drunk and on Drugs Happy Funtime Hour America 2049 Him, Her and Them, and our episode on the project The film Catfish Redress Remix Stitch Media’s web series Moderation Town Thu, 25 Aug 2011 15:06:43 GMThttp://soup.remixablefilms.net/post/155086216/Transmedia-Talk-31-Evan-Jones-Suspending-Disbeliefurn:www-soup-io:1:155086216filefeaturedtransmedia talkargdesignexperiencemarketingpodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia If it doesn’t spread it’s dead – part 2 {"tags":["Featured","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/newbreed/2011/08/10/if-it-doesnt-spread-its-dead-part-2/\"\u003EIf it doesn\u2019t spread it\u2019s dead \u2013 part 2\u003C/a\u003E","source":"http://workbookproject.com/newbreed/2011/08/10/if-it-doesnt-spread-its-dead-part-2/","body":"\u003Cp\u003EIn part two of the series \u003Ca href=\"http://www.henryjenkins.org/\"\u003EHenry Jenkins\u003C/a\u003E and WorkBook Project founder\u003Ca href=\"http://lanceweiler.com\"\u003E Lance Weiler\u003C/a\u003E sit down for a conversation about participatory culture and how \u201cif it doesn\u2019t spread it\u2019s dead.\u201d \u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F08%2F10%2Fif-it-doesnt-spread-its-dead-part-2%2F\u0026amp;linkname=If%20it%20doesn%26%238217%3Bt%20spread%20it%26%238217%3Bs%20dead%20%26%238211%3B%20part%202\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>In part two of the series <a href="http://www.henryjenkins.org/">Henry Jenkins</a> and WorkBook Project founder<a href="http://lanceweiler.com"> Lance Weiler</a> sit down for a conversation about participatory culture and how “if it doesn’t spread it’s dead.” </p> <p></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F08%2F10%2Fif-it-doesnt-spread-its-dead-part-2%2F&amp;linkname=If%20it%20doesn%26%238217%3Bt%20spread%20it%26%238217%3Bs%20dead%20%26%238211%3B%20part%202" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 10 Aug 2011 19:09:47 GMThttp://soup.remixablefilms.net/post/153305976/If-it-doesn-t-spread-it-surn:www-soup-io:1:153305976regularfeaturedstorytellingtransmedia Transmedia Talk 30: 2011 Half Year in Review with Michael Andersen {"tags":["Front Page","Transmedia Talk","arg","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"type":"file","info":null,"title":"Transmedia Talk 30: 2011 Half Year in Review with Michael Andersen","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep30.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMichael Andersen, managing editor of \u003Ca href=\"http://www.argn.com\"\u003EARGNet\u003C/a\u003E, joins us to take a look back at the first half of 2011 in the Alternate Reality Game world.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nMichael Andersen from \u003Ca href=\"http://www.argn.com\"\u003EARGN\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EAndersen\u2019s article \u003Ca href=\"http://www.argn.com/2011/07/2011_year_in_review_puzzling_through_half_a_year/\"\u003E2011 Year in Review: Puzzling Through Half a Year\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EWired.com\u2019s \u003Ca href=\"http://www.wired.com/magazine/decode/\"\u003EDecode\u003C/a\u003E games and puzzles section.\u003C/p\u003E\n\u003Cp\u003ETransmedia Talk host Dee Cook is an associate editor at ARGN.\u003C/p\u003E\n\u003Cp\u003EIan Bogost\u2019s \u003Ca href=\"http://apps.facebook.com/cowclicker/cowclickarg/\"\u003ECow Clicker ARG\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe Awl\u2019s Rick Paulas recounts the \u003Ca href=\"http://www.theawl.com/2011/04/the-perplexing-final-chapter-of-san-franciscos-jejune-institute\"\u003Econclusion\u003C/a\u003E of the Jejune Institute game.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.5-wits.com/\"\u003E5 Wits\u003C/a\u003E in Boston produced the interactive experience Tomb, which is now closed. They currently offer two interactive experiences, 20,000 Leagues and Espionage. \u003C/p\u003E\n\u003Cp\u003EThe city-wide experience \u003Ca href=\"http://accomplicetheshow.com/\"\u003EAccomplice\u003C/a\u003E in NYC, Hollywood, and London.\u003C/p\u003E\n\u003Cp\u003EThe free-roaming San Francisco experience \u003Ca href=\"http://www.messagefromz.com/begin/\"\u003EMessage from Z\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EThe QR code driven game \u003Ca href=\"http://timetripla.com/\"\u003ETime Trip LA\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EThe Jejune Institute spinoff \u003Ca href=\"http://stampsfromelsewhere.com/\"\u003EElsewhere Philatelic Society\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EThe \u003Ca href=\"http://en.wikipedia.org/wiki/Toynbee_tiles\"\u003EToynbee Plaques\u003C/a\u003E in Philadelphia.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.kcymaerxthaere.com/main/\"\u003EKcymaerxthaere\u003C/a\u003E, historical markers from another world.\u003C/p\u003E\n\u003Cp\u003EPittsburgh\u2019s mysterious \u003Ca href=\"http://boingboing.net/2011/07/08/mysterious-protracto.html\"\u003Eprotractors\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EAram Bartholl\u2019s wall-embedded USB project \u003Ca href=\"http://deaddrops.com/\"\u003EDead Drops\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EHaley Moore\u2019s \u003Ca href=\"http://www.gamasutra.com/view/feature/6371/the_portal_two_arg_the_whole_story.php\"\u003Ewriteup\u003C/a\u003E and Lazy 8 Studios\u2019 Gamasutra \u003Ca href=\"http://www.gamasutra.com/view/feature/6371/the_portal_two_arg_the_whole_story.php\"\u003Earticle\u003C/a\u003E on the Portal 2 Potato Sack ARG.\u003C/p\u003E\n\u003Cp\u003ENote: Ten indie game studios released games in the Potato Sack.\u003C/p\u003E\n\u003Cp\u003EThe Game of Thrones extended campaign \u003Ca href=\"http://www.themaesterspath.com\"\u003EThe Maester\u2019s Path\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.guardian.co.uk/stage/2011/jun/08/crash-of-the-elysium-punchdrunk\"\u003EThe Crash of the Elysium,\u003C/a\u003E \u003Ca href=\"http://www.punchdrunk.org.uk/\"\u003EPunchdrunk\u003C/a\u003E\u2019s Doctor Who experience for children.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.42entertainment.com/default.html\"\u003E42 Entertainment\u003C/a\u003E\u2019s game \u003Ca href=\"http://www.testsubjectsneeded.com\"\u003ETest Subjects Needed\u003C/a\u003E for 5 Gum.\u003C/p\u003E\n\u003Cp\u003EArea/Code\u2019s 2007 ARG \u003Ca href=\"http://areacodeinc.com/work/numb3rs/\"\u003E\u2018Primacy\u2019\u003C/a\u003E for the CBS drama \u003Ca href=\"http://www.cbs.com/primetime/numb3rs/\"\u003ENumb3rs\u003C/a\u003E centered around a casual puzzle game \u003Ca href=\"http://chainfactor.com/\"\u003EChain Factor\u003C/a\u003E, which was later developed into the popular iPhone app \u003Ca href=\"http://areacodeinc.com/projects/drop7/\"\u003EDrop 7\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EEarlier this year, Area/Code was acquired and became \u003Ca href=\"http://areacodeinc.com/2011/01/areacode-becomes-zynga-new-york/\"\u003EZynga New York\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EPatrick Carman\u2019s extended book project \u003Ca href=\"http://enterdarkeden.com/\"\u003EDark Eden\u003C/a\u003E launched its App today.\u003C/p\u003E\n\u003Cp\u003EThe Australian tv drama \u003Ca href=\"http://en.wikipedia.org/wiki/Slide_%28TV_series%29\"\u003ESLiDE\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe Thomas Dolby game \u003Ca href=\"http://feeds.feedburner.com/www.floatingcity.com\"\u003EA Map of The Floating City\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F08%2F01%2Ftransmedia-talk-30-2011-half-year-in-review-with-michael-andersen%2F\u0026amp;linkname=Transmedia%20Talk%2030%3A%202011%20Half%20Year%20in%20Review%20with%20Michael%20Andersen\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null,"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep30.mp3"} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Michael Andersen, managing editor of ARGNet, joins us to take a look back at the first half of 2011 in the Alternate Reality Game world. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Michael Andersen from ARGN From This Episode: Andersen’s article 2011 Year in Review: Puzzling Through Half a Year Wired.com’s Decode games and puzzles section. Transmedia Talk host Dee Cook is an associate editor at ARGN. Ian Bogost’s Cow Clicker ARG The Awl’s Rick Paulas recounts the conclusion of the Jejune Institute game. 5 Wits in Boston produced the interactive experience Tomb, which is now closed. They currently offer two interactive experiences, 20,000 Leagues and Espionage. The city-wide experience Accomplice in NYC, Hollywood, and London. The free-roaming San Francisco experience Message from Z. The QR code driven game Time Trip LA. The Jejune Institute spinoff Elsewhere Philatelic Society. The Toynbee Plaques in Philadelphia. Kcymaerxthaere, historical markers from another world. Pittsburgh’s mysterious protractors Aram Bartholl’s wall-embedded USB project Dead Drops. Haley Moore’s writeup and Lazy 8 Studios’ Gamasutra article on the Portal 2 Potato Sack ARG. Note: Ten indie game studios released games in the Potato Sack. The Game of Thrones extended campaign The Maester’s Path. The Crash of the Elysium, Punchdrunk’s Doctor Who experience for children. 42 Entertainment’s game Test Subjects Needed for 5 Gum. Area/Code’s 2007 ARG ‘Primacy’ for the CBS drama Numb3rs centered around a casual puzzle game Chain Factor, which was later developed into the popular iPhone app Drop 7. Earlier this year, Area/Code was acquired and became Zynga New York. Patrick Carman’s extended book project Dark Eden launched its App today. The Australian tv drama SLiDE The Thomas Dolby game A Map of The Floating City Mon, 01 Aug 2011 23:03:25 GMThttp://soup.remixablefilms.net/post/151251444/Transmedia-Talk-30-2011-Half-Year-inurn:www-soup-io:1:151251444filefront pagetransmedia talkargstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia If it doesn’t spread it’s dead {"tags":["Featured","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/newbreed/2011/07/31/if-it-doesnt-spread-its-dead/\"\u003EIf it doesn\u2019t spread it\u2019s dead\u003C/a\u003E","source":"http://workbookproject.com/newbreed/2011/07/31/if-it-doesnt-spread-its-dead/","body":"\u003Cp\u003E\u003Ca href=\"http://www.henryjenkins.org/\"\u003EHenry Jenkins\u003C/a\u003E and WorkBook Project founder\u003Ca href=\"http://lanceweiler.com\"\u003E Lance Weiler\u003C/a\u003E sit down for a conversation about participatory culture and how \u201cif it doesn\u2019t spread it\u2019s dead.\u201d \u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Cp\u003E\u003Ca href=\"http://vimeo.com/18804501\"\u003ENEW BREED \u2013 A Conversation on Transmedia \u2013 Part 1\u003C/a\u003E from \u003Ca href=\"http://vimeo.com/sabicompany\"\u003EThe Sabi Company\u003C/a\u003E on \u003Ca href=\"http://vimeo.com\"\u003EVimeo\u003C/a\u003E.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F07%2F31%2Fif-it-doesnt-spread-its-dead%2F\u0026amp;linkname=If%20it%20doesn%26%238217%3Bt%20spread%20it%26%238217%3Bs%20dead\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E"} <p><a href="http://www.henryjenkins.org/">Henry Jenkins</a> and WorkBook Project founder<a href="http://lanceweiler.com"> Lance Weiler</a> sit down for a conversation about participatory culture and how “if it doesn’t spread it’s dead.” </p> <p> </p><p><a href="http://vimeo.com/18804501">NEW BREED – A Conversation on Transmedia – Part 1</a> from <a href="http://vimeo.com/sabicompany">The Sabi Company</a> on <a href="http://vimeo.com">Vimeo</a>.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F07%2F31%2Fif-it-doesnt-spread-its-dead%2F&amp;linkname=If%20it%20doesn%26%238217%3Bt%20spread%20it%26%238217%3Bs%20dead" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a><p></p>Mon, 01 Aug 2011 05:01:45 GMThttp://soup.remixablefilms.net/post/151082196/If-it-doesn-t-spread-it-surn:www-soup-io:1:151082196regularfeaturedstorytellingtransmedia Kristi Barnett’s experience with the Twitter production, Karen Barley {"tags":["cross-media","social media","transmedia","video","Twitter"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/07/26/kristi-barnetts-experience-with-the-twitter-production-karen-barley/\"\u003EKristi Barnett\u2019s experience with the Twitter production, Karen Barley\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/07/26/kristi-barnetts-experience-with-the-twitter-production-karen-barley/","body":"\u003Cp\u003E\u003Ca href=\"http://twitter.com/#!/karenbarley\"\u003EKaren Barley\u003C/a\u003E is a horror story told on Twitter with tweets linking out to \u003Ca href=\"http://www.youtube.com/KarenBarley\"\u003EYouTube\u003C/a\u003E videos and photos. It\u2019s the creative brainchild of Kristi Barnett and during its three week run in July earned some impressive stats for a low-budget independent production including almost 700 followers on Twitter and over 5000 words in press coverage plus a spot on \u003Ca href=\"http://www.bbc.co.uk/news/uk-england-london-13993875\"\u003EBBC TV\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EIn this article Robert Pratten interviews Kristi about the project\u2019s development and delivery.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: You\u2019re a \u201ctraditional\u201d movie scriptwriter by trade Kristi so what made you want to write a transmedia story?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 I wanted to get one of my stories produced. I\u2019d been writing for 3 years with at that time, not even a short made.\u00a0 I just bit the bullet and decided that using social media would be a cheaper and more immediate way to get an audience for a story.\u00a0 I wasn\u2019t actually consciously looking at transmedia itself but rather the idea of using Twitter as a story tool.\u00a0 I knew no one had tried to tell a story over twitter as a character using other media like videos, photos, weblinks etc.\u00a0 I love twitter and am constantly on it so it seemed natural to me that Twitter could be used in this way. And it is a writer\u2019s medium when you think about it; every tweet is a piece of writing.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: How many people were involved in the project from crew to cast\u003C/strong\u003E?\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 The total number of people directly involved was 10.\u00a0 The actual crew on the shoot days including cast and myself was 5.\u00a0 So it was micro-budget guerilla film making.\u00a0 I had myself as Writer, Director and Producer; I funded almost all of it.\u00a0 I quickly got in contact with \u003Ca href=\"http://projectorfilms.blogspot.com/\"\u003ETim Clague\u003C/a\u003E whom I\u2019d met at various screenwriting festivals and after looking at his work in different types of media I asked if he\u2019d be a consultant on the project and story.\u00a0 He gave me some great advice on how to proceed and how to gain an audience and gave me the encouragement to continue and use the story I had.\u00a0 He ended up being an Associate Producer.\u00a0 I then moved quickly into looking for an Assistant Director.\u00a0 Someone that I knew would be creative and technically aware and who also loved the idea of different media.\u00a0 I asked Danny Tate of JellyFish Media to jump on board.\u00a0 He also served as Editor and Sound Designer and was instrumental in making the trailer and behind the scenes video diary (coming soon).\u003C/p\u003E\n\u003Cp\u003EAt the same time I was looking for my actors.\u00a0 So I got myself a casting assistant and casting co-coordinator; Matthew Turner and Mark Vella respectively.\u00a0 Then over two days I cast for the two main characters.\u00a0 Gemma Giddings and Benjamin O\u2019Mahony were the actors I chose.\u00a0 They were great and could improvise off script and understand the scenes very quickly and were very intuitive with the camera, as they\u2019d be shooting themselves.\u00a0 They loved the idea of what I was trying to achieve and I think and hope that it was a challenge for them; something very different to what they\u2019d ever done in that they were shooting small video vignettes that only made sense if you read the tweets that went with it.\u00a0 The other actor was David McClelland whom I knew from my writers group.\u00a0 He\u2019s also a technology writer and presenter so he loved the idea straight away. He played Bossman. I also had a Sound assistant, Elise Neola May and a Website Consultant in Anton Russell.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: Tell us about the timescales for the project in terms of developing \u0026amp; writing the story, implementing the experience (video production, pre-written tweets, photos) and the live execution.\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB: \u00a0I came up with the concept of using twitter with a live character about middle of 2010.\u00a0 I finally pulled out my finger and started writing the script in Dec 2010 and finished the final draft in about March 2011; (86 pages). At the same time I was already organising pre production with Tim and Danny.\u00a0 As soon as I was happy with the story and how we were going to roll it out, I started auditioning in April.\u00a0 I cast it in May and we started the 2.5 day shoot in the middle of June.\u00a0 Danny immediately started on converting the files, editing them and then spontaneously and brilliantly made a pre story trailer.\u00a0 I spent two days with him telling him what I wanted but left him to his own devices and so I\u2019d say he worked on all the videos and trailer (and most of the video diary) in 3 weeks.\u00a0 The story went live at the end of June and rolled out for 3 weeks as live finishing on July 16\u003Csup\u003Eth\u003C/sup\u003E 2011.\u00a0 So all in all and between me and everyone else having other jobs and working odd hours, the project took 7 months.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: How many tweets, videos and tweets did you have per day (or per week) and for how long did the whole story take to unfold?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 I kind of just wrote the script as individual tweets.\u00a0 You can see an excerpt of what the script looked like here:\u00a0 \u003Ca href=\"https://docs.google.com/viewer?a=v\u0026amp;pid=explorer\u0026amp;chrome=true\u0026amp;srcid=0B4uRifqirsi-MTA4NzZmZGYtNzYyNi00YjI4LTlmMjAtYWVkNzE1ODQ1ZWMx\u0026amp;hl=en_US\u0026amp;authkey=CIaYj6EO\"\u003ESCRIPT EXCERPT\u003C/a\u003E As you can see it wasn\u2019t quite like a normal script.\u00a0 I just guessed that each line would be 140 characters (I decided to not use Tweetdeck\u2019s Deck.ly system because I wanted the experience to be as direct as possible; with as little navigation away from the immediate twitter app).\u00a0 I think the total amount of tweets over the 3 week period was approximately between 500 and 600 tweets.\u00a0 That\u2019s not counting the mentions and retweets she did.\u00a0 There were originally 32 videos planned at an allowance of about 1-2mins in length.\u00a0 The length was important because no one tweets long videos; I didn\u2019t want to take up people\u2019s time.\u00a0 They would want to quickly click on the link and watch a short clip to get the plot then move on.\u00a0 We actually ended up adding a few extra videos that I shot myself and some of the videos ended up being less than a minute. \u00a0All in all the running time of all the videos combined was about 25 minutes.\u00a0 These videos mainly came out during the weekends which are the bulk of where the story plot points take place.\u00a0 You can see that not every day had a video or even a photo. \u00a0I actually got very aware that I should\u2019ve had a few more bits of media to make up for it and ended up improvising with some of my own personal photos!\u00a0 But I think the tweets themselves were engaging enough, which is where my writing skills come in (hopefully)!\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: How did you decide which platforms to tell the story across? For example, how did you develop the story and decide which content would be presented textually on Twitter and which content would be a photo or video.\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 Because the main concept was a character on twitter that people would follow, the idea that her tweets tell the bulk of the story was already part and parcel of how twitter works.\u00a0 I actually don\u2019t think people utilize twitter as much as they can.\u00a0 As such, most people follow someone specifically to \u003Cem\u003Eread \u003C/em\u003Ea tweet.\u00a0 Anything else that gets tweeted; e.g. a photo or video or link is a bonus and perhaps not always clicked on.\u00a0 So \u003Cstrong\u003Estraight away I decided to market Karen Barley as a movie over twitter rather than trying to get people to believe she actually existed as a real person.\u00a0 That way most people who started following her would know that they are supposed to read the tweets\u003C/strong\u003E.\u00a0 At the same time as I was writing the script I knew that people would be expecting a certain level of videos to come out but as I didn\u2019t have much money or time or special effects; I had to choose moments in the script that were easier to film and also pushed the story forward.\u00a0 So a lot of the videos at the beginning were character development videos; to get you used to what these two people are like.\u00a0 They were easy to film but essential if people were to form their own opinions on Darren and Karen and hopefully to empathise.\u00a0 The weekends in the story were where most of the videos occurred.\u00a0 They started off as character building videos then gradually they started providing essential plot points and the necessary creepiness.\u00a0 I built the tweets so you knew that each weekend she was supposed to go into the woods and people knew that something may happen to her then.\u00a0 So I was essentially trying to hold people\u2019s attention over these weeks by alluding to the things to come.\u00a0 I would give out her birthday in the tweets in a way that told people they should be around on that date (16\u003Csup\u003Eth\u003C/sup\u003E July).\u00a0 But one of my hardest challenges as a writer was to rationalize to the audience why on earth she\u2019d be filming and then actually tweeting this stuff in the first place.\u00a0 \u003Cstrong\u003EI had to give each video a hint of rationalization.\u00a0 So you would have Darren question why she\u2019s filming; you would have Karen\u2019s sense of loneliness play out in the tweets so people knew that she was using twitter for emotional support\u003C/strong\u003E.\u00a0 And of course her eventual paranoia into what her boyfriend was doing made her want to film as evidence. The actors were great in improvising in the scenes; they would pretend that they were unaware the camera was still on e.g. they did it in a believable way.\u003C/p\u003E\n\u003Cp\u003EI developed the story knowing that hopefully; people on twitter would be using 3\u003Csup\u003Erd\u003C/sup\u003E party apps like Tweetdeck or Twitter mobile on their phones etc.\u00a0 There\u2019s so many. So I was very conscious of how the sound comes out of a PC speaker and a phone as opposed to headphones; (although please do listen to the videos on headphones because it rocks).\u00a0 I wanted the videos to pop out from the apps so chose YouTube which most 3\u003Csup\u003Erd\u003C/sup\u003E party clients had inbuilt players for and Yfrog which I tested on various apps and saw the photos loaded within the app and was more stable than other photo clients for loading times.\u003C/p\u003E\n\u003Cp\u003EI just didn\u2019t want to give any excuse for people to navigate away from their twitter client, because once that happens you may lose your audience due to slow internet browsers and loading times.\u003C/p\u003E\n\u003Cp\u003EIn terms of photos; there was about 37 of them in the end and they were the sort of photos most people would tweet; seemingly mundane stuff like eating a pizza or Darren dancing in his underwear.\u00a0 In the forest there were quite a few location establishing shots of Croham Hurst.\u00a0\u00a0 Part of the story was that her boss had told her document evidence of the history of the area so it gave me a good excuse to have her want to tweet that she\u2019d found bones for example.\u00a0 They were there to provide a visual to a tweet that I assumed the audience would be interested in.\u00a0 So if she tweets, Darren has scratches all over him then I used a photo cos you\u2019d want to see that.\u00a0 I think I should\u2019ve taken a few more than I did for the days that were just tweets.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: Before you went live, what was your biggest worry?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 From a purely personal level I was afraid I\u2019d not have enough gumption to finish what I\u2019d started.\u00a0 Or something would happen where I wouldn\u2019t be able to continue with the shoot.\u00a0 I have a lot of anxiety in general so this just amplified everything.\u00a0 But I forced myself to continue.\u00a0 I was also worried that my story might not be interesting enough to hold people\u2019s attention as tweets; but Tim gave me great confidence to stick with it.\u00a0 Just before we went live I started to worry that I wouldn\u2019t be able to actually garner any interest in the project publicity wise.\u00a0\u00a0 I saw that more people (initially) were joining her Facebook profile than the twitter profile and I worried they wouldn\u2019t understand what was going on, because let\u2019s face it; the Facebook audience is different to Twitter.\u00a0 I worried that her profile would be deleted by Facebook for being a character so quickly started an actual fanpage for her which in hindsight is what I should\u2019ve done all along for Facebook.\u00a0 On Twitter there was the concern that people would miss most of the tweets and would they want to go back and look at the older tweets and videos?\u00a0 But at the end of the day I just told myself that this hasn\u2019t been done before so I\u2019m learning too and it\u2019s an experiment to see how people follow a story on these social networks as much as anything else.\u00a0 I just did the best I could to make things easy for the audience.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: What was the most challenging aspect of the project in terms of its live delivery?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 This is the part where I want to tell everyone it was easy and fun to get the story out but in reality it was one of the most frustrating experiences of my life.\u00a0 If I had to pinpoint THE most challenging aspect, it was in fact the part that I and my website consultant believed would be the easiest:\u00a0 An archive website with all her tweets that was supposed to be updated.\u00a0 I wanted a landing page so people could go there instead of scrolling through her twitter page (and I knew not many people would actually watch the story from the actual twitter website) but we quickly realised there are no widgets that show every single tweet. \u00a0They only show a few and there\u2019s no scroll feature to keep showing more.\u00a0 The closest we got was Blender which in fact turned out to be very helpful in using the cut and pastes from that.\u00a0 So I dismissed that and decided to create a webpage that I would personally update every day by cutting and pasting her tweets.\u00a0 Well we chose Wordpress to do this and unfortunately it just did not like the formatting that Twitter had.\u00a0 No matter how hard we tried it would publish the site and overwrite the way we set it out.\u00a0 It looked awful.\u00a0 I went to Tripod and found a nice template that allowed for multimedia and best of all it took all the cut and pastes perfectly and kept the formatting.\u00a0 Then suddenly their servers crashed, got slow and stopped saving the pages correctly.\u00a0 I spent up to 2 hours doing a job that should\u2019ve taken 10mins, every night.\u00a0 Even now the saved page is not the same as the final published site you see but it was honestly the best website amongst many free website builders for this job.\u00a0\u00a0 \u003Ca href=\"http://karenbarley.tripod.com/tweets/\"\u003Ehttp://karenbarley.tripod.com/tweets/\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EFollowed very closely in the \u201cI\u2019m going to rip my hair out\u201d stakes was the scheduling of the tweets.\u00a0 I have a full time job where I can\u2019t have my phone on or use a PC (in a TV studio).\u00a0 So there was no way I could tweet live for Karen.\u00a0 I decided to use Tweetdeck as they have a \u201cSet location\u201d feature (even if you\u2019re not there!) and the tweets come out in minutes rather than 5 minute chunks like others.\u00a0 This was essential because she tweets like a normal person, i.e. a burst of tweets to get across what she\u2019s trying to say.\u00a0 So I couldn\u2019t wait for 5 minutes for her next tweet to come out.\u00a0 At the most I scheduled them in 2 minute gaps.\u00a0 Of course you could have two different twitter accounts in Tweetdeck so I could schedule from my own @Pale_Jewel and Karen\u2019s.\u00a0 Well all I\u2019m going to say is for this particular project, Tweetdeck let me down and it\u2019s such a shame as I really do believe their scheduler is the best for transmedia style projects involving Twitter.\u00a0 I can\u2019t even say what went wrong other than the fact that they released a new Adobe Air update overnight and co-incidentally, I lost all my scheduled tweets for the penultimate day of the story and her account was temporarily \u201clost\u201d.\u00a0 There was also a loss of ability to recreate her Tweetdeck account.\u00a0 Well that was the moment I almost stopped the story as a live event.\u00a0 I was saved though as I did end up using Hootsuite for the last 2 days in conjunction with Conductrr \u2013 which was actually pivotal in releasing the videos from unlisted to public to YouTube automatically \u00a0(and which no other scheduler can do as far as I know).\u00a0 On a minor point, the Twitter-to-Facebook profile app also failed and I used Smart Tweets in the end.\u00a0 I keep telling myself that such big problems are a result of sort of being a pioneer in this level of story release.\u00a0 But actually, these few websites and Twitter-specific applications stated all along they could do these things and when I used them to their utmost limit they appeared to have failed.\u00a0 Having said that\u2026 there are so many different ways to use Twitter to tell a story, it doesn\u2019t have to be a live event with a live character. \u00a0But fair enough it still came out and no one was any wiser to the problems and they still enjoyed it which I\u2019m very proud of.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: What kinds of reaction have you had from the audience? I\u2019m thinking in terms of the ease with which they could follow the story, whether there were too many or not enough tweets, whether they wanted more or fewer videos and so on.\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 I think the level of tweets were about right.\u00a0 I tried to make it like any person would tweet.\u00a0 I tweet quite a lot myself but even then when I look at my tweeting behavior it would be a few in the morning and little bit in the afternoon and most of them in the evening.\u00a0 Karen had a fulltime job.\u00a0 She didn\u2019t like the people in her workplace but she worked hard and probably wouldn\u2019t have been constantly tweeting throughout the day.\u00a0 I just hoped that people would understand although she\u2019s a character, she\u2019s being played as live hence the lack of tweets during her working day.\u003C/p\u003E\n\u003Cp\u003EI think I should have had at least one video per day as well as photos.\u00a0 There were a few days with no media just tweets, which I kind of became very aware of, but budget and hence time did not allow me to shoot more footage.\u00a0 Having said that, I never got anyone tweeting saying \u201cthis is boring\u201d or \u201cwhere\u2019s the videos\u201d.\u00a0 But 3 weeks was long enough as a story to develop the characters and get the audience feeling for them.\u00a0 Any longer than 3 or 4 weeks and I think this format would\u2019ve suffered as people would definitely be asking what the hell\u2019s happening?\u003C/p\u003E\n\u003Cp\u003EI had to build up the tension as any movie would but in a slow burning way. I chose to do this in order for story/character development to take place and to quite frankly give us more time to build the audience.\u00a0 I\u2019m not a marketing/PR guru and didn\u2019t have over a year to plant posters and make fake websites and fake news reports building up interest for Karen.\u00a0 I had about 2 months at the most to get her that audience and even while the last week was happening she still had people following.\u00a0 So to have this style of story happen any quicker than 3 weeks would\u2019ve not felt right for the audience members.\u00a0 In fact between Facebook and Twitter she ended up having just over 1000 people.\u00a0 Those were the people that stayed with her throughout the 3 weeks.\u00a0 That\u2019s 1000 people who at some point engaged and watched the clips and some of the tweets.\u00a0 More audience than I\u2019ve ever had as a writer.\u00a0 She had loads more follow but they dropped off, probably because they didn\u2019t realise she was a character and wondered why her tweets were just a tad strange.\u00a0 I have to say just while we\u2019re here that the comments I got and reactions I got to the story after it finished was fantastic.\u00a0 \u003Ca href=\"https://docs.google.com/viewer?a=v\u0026amp;pid=explorer\u0026amp;chrome=true\u0026amp;srcid=0B4uRifqirsi-NGM5YmU5YjQtMThiOS00OWZmLWFlYWUtMmFiMmJmNDk4OGI2\u0026amp;hl=en_US\"\u003EYou can see some of them here\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: Do you have any feeling for the demographics of the people that followed the experience? I\u2019m wondering if you found there were more men than women or more younger people than older?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 I really don\u2019t know how to gauge the statistics of the audience at this stage other than to physically go through each Twitter follower and Facebook friend and make assumptions.\u00a0 I felt as though gender wise there was an even balance.\u00a0 I had females and males interacting and replying to her and loving the story.\u00a0 I thought that horror was a male genre so perhaps the transmedia attracted some of the female audience.\u00a0 Once again I\u2019d be guessing but the Twitter followers seemed to be mid 20\u2019s upwards.\u00a0 The Facebook friends, well many of them were word of mouth friends from my own friends and were a wide range of ages.\u00a0 They did not interact as much as twitter followers. \u00a0But I knew some were reading the tweets at least because I\u2019d get a few \u201clikes\u201d etc.\u00a0 The audience for Facebook as I explained is a different dynamic and that\u2019s mainly because of Facebook\u2019s tendency to siphon out news and information from your friends.\u00a0 Basically, you won\u2019t see everything a friend posts on their wall because there\u2019s a setting in Facebook that stops that from happening and not everyone knows how to turn it off.\u00a0 I knew that but I feel that each transmedia project should try and incorporate every platform in the hope it will reach an audience.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: Would you have liked to have built in more opportunities for audience participation?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 Yes.\u00a0 I actually thought of ways to make the interaction better but it would\u2019ve taken so much more planning, time and money.\u00a0 I wanted to shoot alternative scenes with the actors and alternative endings. \u00a0Then guide the audience into choosing what Karen and Darren should do via the tweets.\u00a0 Then based on the majority I would choose a scene.\u00a0 Like one of those \u201cPick a Path\u201d books.\u00a0 I also thought about running another Twitter account from the perspective of Darren or even the Other Darren at the same time.\u00a0 My God, I don\u2019t want to think how I would\u2019ve made that happen, lol.\u00a0 Maybe someone else can have a go. J\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: What advice would you give other writers about writing for Twitter?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EKB:\u00a0 As I mentioned Twitter is a great writer\u2019s medium \u2013 more so than any other social networking site just because we are always writing our tweets. \u00a0And we tend to add a bit of flourish to the tweets so whether intentional or not\u00a0 we are being creative on Twitter.\u00a0 I wanted to incorporate the multimedia aspect by using the video and photo uploading features as well as ability to post links.\u00a0 I think if you can find something to write about on Twitter that will capture people\u2019s imagination then people will follow \u2013 even if it\u2019s just a blog or diary.\u00a0 Why not make a documentary-style blog using Twitter?\u00a0 \u201cDiarize\u201d what\u2019s happening to your character and post videos as well. \u00a0Can you imagine Borat being a Twitter character first of all?\u00a0 I can. \u00a0These are some of the ways that Twitter can work creatively.\u00a0 If you want to market and promote a 60min story that is just one video and you\u2019re bypassing distributers to get your audience, you can do that too. It does take a lot of promotional work but as I said to the BBC, there is an audience online waiting to be entertained so why not use it.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERP: What\u2019s next for you?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EAs always I\u2019m writing and trying to finish a sci-fi feature screenplay (with elements of horror of course) \u003Cimg class=\"wp-smiley\" src=\"http://workbookproject.com/wp-includes/images/smilies/icon_wink.gif\" alt=\";)\" /\u003E .\u00a0 That was put on hold for Karen Barley.\u003C/p\u003E\n\u003Cp\u003EAnd I\u2019ve just had my first ever piece of writing produced by someone else. It was a short for Virgin Media Shorts called \u003Ca href=\"http://www.virginmediashorts.co.uk/film/1817/superheroes-anonymous\"\u003ESuperheroes Anonymous\u003C/a\u003E.\u00a0 We\u2019re hoping that it will make it through to the finals so that we can get funding and get CuckoO produced \u2013 a short I won an award for and we have a great team really passionate about getting it made.\u00a0 I\u2019m also slugging away at promoting my writing and trying to sell my work.\u00a0 I\u2019d love to repackage Karen Barley in a way that will appeal to distributers and producers so I may look into putting a kit together with the media on it and perhaps rewrite the script as a feature for a \u201cfound footage\u201d type film.\u00a0 It\u2019s all in my head these ideas and I\u2019m just so glad and happy that Karen Barley and transmedia gave me my first opportunity to get one of these ideas \u003Ca href=\"http://www.kristibarnett.com/out-of-mind\"\u003Eout of my mind\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"349\" width=\"560\"\u003E\u003Cembed src=\"http://www.youtube.com/v/MeKohrcXaT0?version=3\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"349\" width=\"560\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F07%2F26%2Fkristi-barnetts-experience-with-the-twitter-production-karen-barley%2F\u0026amp;linkname=Kristi%20Barnett%26%238217%3Bs%20experience%20with%20the%20Twitter%20production%2C%20Karen%20Barley\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><a href="http://twitter.com/#!/karenbarley">Karen Barley</a> is a horror story told on Twitter with tweets linking out to <a href="http://www.youtube.com/KarenBarley">YouTube</a> videos and photos. It’s the creative brainchild of Kristi Barnett and during its three week run in July earned some impressive stats for a low-budget independent production including almost 700 followers on Twitter and over 5000 words in press coverage plus a spot on <a href="http://www.bbc.co.uk/news/uk-england-london-13993875">BBC TV</a>.</p> <p>In this article Robert Pratten interviews Kristi about the project’s development and delivery.</p> <p><strong>RP: You’re a “traditional” movie scriptwriter by trade Kristi so what made you want to write a transmedia story?</strong></p> <p>KB:  I wanted to get one of my stories produced. I’d been writing for 3 years with at that time, not even a short made.  I just bit the bullet and decided that using social media would be a cheaper and more immediate way to get an audience for a story.  I wasn’t actually consciously looking at transmedia itself but rather the idea of using Twitter as a story tool.  I knew no one had tried to tell a story over twitter as a character using other media like videos, photos, weblinks etc.  I love twitter and am constantly on it so it seemed natural to me that Twitter could be used in this way. And it is a writer’s medium when you think about it; every tweet is a piece of writing.</p> <p><strong>RP: How many people were involved in the project from crew to cast</strong>?</p> <p>KB:  The total number of people directly involved was 10.  The actual crew on the shoot days including cast and myself was 5.  So it was micro-budget guerilla film making.  I had myself as Writer, Director and Producer; I funded almost all of it.  I quickly got in contact with <a href="http://projectorfilms.blogspot.com/">Tim Clague</a> whom I’d met at various screenwriting festivals and after looking at his work in different types of media I asked if he’d be a consultant on the project and story.  He gave me some great advice on how to proceed and how to gain an audience and gave me the encouragement to continue and use the story I had.  He ended up being an Associate Producer.  I then moved quickly into looking for an Assistant Director.  Someone that I knew would be creative and technically aware and who also loved the idea of different media.  I asked Danny Tate of JellyFish Media to jump on board.  He also served as Editor and Sound Designer and was instrumental in making the trailer and behind the scenes video diary (coming soon).</p> <p>At the same time I was looking for my actors.  So I got myself a casting assistant and casting co-coordinator; Matthew Turner and Mark Vella respectively.  Then over two days I cast for the two main characters.  Gemma Giddings and Benjamin O’Mahony were the actors I chose.  They were great and could improvise off script and understand the scenes very quickly and were very intuitive with the camera, as they’d be shooting themselves.  They loved the idea of what I was trying to achieve and I think and hope that it was a challenge for them; something very different to what they’d ever done in that they were shooting small video vignettes that only made sense if you read the tweets that went with it.  The other actor was David McClelland whom I knew from my writers group.  He’s also a technology writer and presenter so he loved the idea straight away. He played Bossman. I also had a Sound assistant, Elise Neola May and a Website Consultant in Anton Russell.</p> <p><strong>RP: Tell us about the timescales for the project in terms of developing &amp; writing the story, implementing the experience (video production, pre-written tweets, photos) and the live execution.</strong></p> <p>KB:  I came up with the concept of using twitter with a live character about middle of 2010.  I finally pulled out my finger and started writing the script in Dec 2010 and finished the final draft in about March 2011; (86 pages). At the same time I was already organising pre production with Tim and Danny.  As soon as I was happy with the story and how we were going to roll it out, I started auditioning in April.  I cast it in May and we started the 2.5 day shoot in the middle of June.  Danny immediately started on converting the files, editing them and then spontaneously and brilliantly made a pre story trailer.  I spent two days with him telling him what I wanted but left him to his own devices and so I’d say he worked on all the videos and trailer (and most of the video diary) in 3 weeks.  The story went live at the end of June and rolled out for 3 weeks as live finishing on July 16<sup>th</sup> 2011.  So all in all and between me and everyone else having other jobs and working odd hours, the project took 7 months.</p> <p><strong>RP: How many tweets, videos and tweets did you have per day (or per week) and for how long did the whole story take to unfold?</strong></p> <p>KB:  I kind of just wrote the script as individual tweets.  You can see an excerpt of what the script looked like here:  <a href="https://docs.google.com/viewer?a=v&amp;pid=explorer&amp;chrome=true&amp;srcid=0B4uRifqirsi-MTA4NzZmZGYtNzYyNi00YjI4LTlmMjAtYWVkNzE1ODQ1ZWMx&amp;hl=en_US&amp;authkey=CIaYj6EO">SCRIPT EXCERPT</a> As you can see it wasn’t quite like a normal script.  I just guessed that each line would be 140 characters (I decided to not use Tweetdeck’s Deck.ly system because I wanted the experience to be as direct as possible; with as little navigation away from the immediate twitter app).  I think the total amount of tweets over the 3 week period was approximately between 500 and 600 tweets.  That’s not counting the mentions and retweets she did.  There were originally 32 videos planned at an allowance of about 1-2mins in length.  The length was important because no one tweets long videos; I didn’t want to take up people’s time.  They would want to quickly click on the link and watch a short clip to get the plot then move on.  We actually ended up adding a few extra videos that I shot myself and some of the videos ended up being less than a minute.  All in all the running time of all the videos combined was about 25 minutes.  These videos mainly came out during the weekends which are the bulk of where the story plot points take place.  You can see that not every day had a video or even a photo.  I actually got very aware that I should’ve had a few more bits of media to make up for it and ended up improvising with some of my own personal photos!  But I think the tweets themselves were engaging enough, which is where my writing skills come in (hopefully)!</p> <p><strong>RP: How did you decide which platforms to tell the story across? For example, how did you develop the story and decide which content would be presented textually on Twitter and which content would be a photo or video.</strong></p> <p>KB:  Because the main concept was a character on twitter that people would follow, the idea that her tweets tell the bulk of the story was already part and parcel of how twitter works.  I actually don’t think people utilize twitter as much as they can.  As such, most people follow someone specifically to <em>read </em>a tweet.  Anything else that gets tweeted; e.g. a photo or video or link is a bonus and perhaps not always clicked on.  So <strong>straight away I decided to market Karen Barley as a movie over twitter rather than trying to get people to believe she actually existed as a real person.  That way most people who started following her would know that they are supposed to read the tweets</strong>.  At the same time as I was writing the script I knew that people would be expecting a certain level of videos to come out but as I didn’t have much money or time or special effects; I had to choose moments in the script that were easier to film and also pushed the story forward.  So a lot of the videos at the beginning were character development videos; to get you used to what these two people are like.  They were easy to film but essential if people were to form their own opinions on Darren and Karen and hopefully to empathise.  The weekends in the story were where most of the videos occurred.  They started off as character building videos then gradually they started providing essential plot points and the necessary creepiness.  I built the tweets so you knew that each weekend she was supposed to go into the woods and people knew that something may happen to her then.  So I was essentially trying to hold people’s attention over these weeks by alluding to the things to come.  I would give out her birthday in the tweets in a way that told people they should be around on that date (16<sup>th</sup> July).  But one of my hardest challenges as a writer was to rationalize to the audience why on earth she’d be filming and then actually tweeting this stuff in the first place.  <strong>I had to give each video a hint of rationalization.  So you would have Darren question why she’s filming; you would have Karen’s sense of loneliness play out in the tweets so people knew that she was using twitter for emotional support</strong>.  And of course her eventual paranoia into what her boyfriend was doing made her want to film as evidence. The actors were great in improvising in the scenes; they would pretend that they were unaware the camera was still on e.g. they did it in a believable way.</p> <p>I developed the story knowing that hopefully; people on twitter would be using 3<sup>rd</sup> party apps like Tweetdeck or Twitter mobile on their phones etc.  There’s so many. So I was very conscious of how the sound comes out of a PC speaker and a phone as opposed to headphones; (although please do listen to the videos on headphones because it rocks).  I wanted the videos to pop out from the apps so chose YouTube which most 3<sup>rd</sup> party clients had inbuilt players for and Yfrog which I tested on various apps and saw the photos loaded within the app and was more stable than other photo clients for loading times.</p> <p>I just didn’t want to give any excuse for people to navigate away from their twitter client, because once that happens you may lose your audience due to slow internet browsers and loading times.</p> <p>In terms of photos; there was about 37 of them in the end and they were the sort of photos most people would tweet; seemingly mundane stuff like eating a pizza or Darren dancing in his underwear.  In the forest there were quite a few location establishing shots of Croham Hurst.   Part of the story was that her boss had told her document evidence of the history of the area so it gave me a good excuse to have her want to tweet that she’d found bones for example.  They were there to provide a visual to a tweet that I assumed the audience would be interested in.  So if she tweets, Darren has scratches all over him then I used a photo cos you’d want to see that.  I think I should’ve taken a few more than I did for the days that were just tweets.</p> <p><strong>RP: Before you went live, what was your biggest worry?</strong></p> <p>KB:  From a purely personal level I was afraid I’d not have enough gumption to finish what I’d started.  Or something would happen where I wouldn’t be able to continue with the shoot.  I have a lot of anxiety in general so this just amplified everything.  But I forced myself to continue.  I was also worried that my story might not be interesting enough to hold people’s attention as tweets; but Tim gave me great confidence to stick with it.  Just before we went live I started to worry that I wouldn’t be able to actually garner any interest in the project publicity wise.   I saw that more people (initially) were joining her Facebook profile than the twitter profile and I worried they wouldn’t understand what was going on, because let’s face it; the Facebook audience is different to Twitter.  I worried that her profile would be deleted by Facebook for being a character so quickly started an actual fanpage for her which in hindsight is what I should’ve done all along for Facebook.  On Twitter there was the concern that people would miss most of the tweets and would they want to go back and look at the older tweets and videos?  But at the end of the day I just told myself that this hasn’t been done before so I’m learning too and it’s an experiment to see how people follow a story on these social networks as much as anything else.  I just did the best I could to make things easy for the audience.</p> <p><strong>RP: What was the most challenging aspect of the project in terms of its live delivery?</strong></p> <p>KB:  This is the part where I want to tell everyone it was easy and fun to get the story out but in reality it was one of the most frustrating experiences of my life.  If I had to pinpoint THE most challenging aspect, it was in fact the part that I and my website consultant believed would be the easiest:  An archive website with all her tweets that was supposed to be updated.  I wanted a landing page so people could go there instead of scrolling through her twitter page (and I knew not many people would actually watch the story from the actual twitter website) but we quickly realised there are no widgets that show every single tweet.  They only show a few and there’s no scroll feature to keep showing more.  The closest we got was Blender which in fact turned out to be very helpful in using the cut and pastes from that.  So I dismissed that and decided to create a webpage that I would personally update every day by cutting and pasting her tweets.  Well we chose Wordpress to do this and unfortunately it just did not like the formatting that Twitter had.  No matter how hard we tried it would publish the site and overwrite the way we set it out.  It looked awful.  I went to Tripod and found a nice template that allowed for multimedia and best of all it took all the cut and pastes perfectly and kept the formatting.  Then suddenly their servers crashed, got slow and stopped saving the pages correctly.  I spent up to 2 hours doing a job that should’ve taken 10mins, every night.  Even now the saved page is not the same as the final published site you see but it was honestly the best website amongst many free website builders for this job.   <a href="http://karenbarley.tripod.com/tweets/">http://karenbarley.tripod.com/tweets/</a></p> <p>Followed very closely in the “I’m going to rip my hair out” stakes was the scheduling of the tweets.  I have a full time job where I can’t have my phone on or use a PC (in a TV studio).  So there was no way I could tweet live for Karen.  I decided to use Tweetdeck as they have a “Set location” feature (even if you’re not there!) and the tweets come out in minutes rather than 5 minute chunks like others.  This was essential because she tweets like a normal person, i.e. a burst of tweets to get across what she’s trying to say.  So I couldn’t wait for 5 minutes for her next tweet to come out.  At the most I scheduled them in 2 minute gaps.  Of course you could have two different twitter accounts in Tweetdeck so I could schedule from my own @Pale_Jewel and Karen’s.  Well all I’m going to say is for this particular project, Tweetdeck let me down and it’s such a shame as I really do believe their scheduler is the best for transmedia style projects involving Twitter.  I can’t even say what went wrong other than the fact that they released a new Adobe Air update overnight and co-incidentally, I lost all my scheduled tweets for the penultimate day of the story and her account was temporarily “lost”.  There was also a loss of ability to recreate her Tweetdeck account.  Well that was the moment I almost stopped the story as a live event.  I was saved though as I did end up using Hootsuite for the last 2 days in conjunction with Conductrr – which was actually pivotal in releasing the videos from unlisted to public to YouTube automatically  (and which no other scheduler can do as far as I know).  On a minor point, the Twitter-to-Facebook profile app also failed and I used Smart Tweets in the end.  I keep telling myself that such big problems are a result of sort of being a pioneer in this level of story release.  But actually, these few websites and Twitter-specific applications stated all along they could do these things and when I used them to their utmost limit they appeared to have failed.  Having said that… there are so many different ways to use Twitter to tell a story, it doesn’t have to be a live event with a live character.  But fair enough it still came out and no one was any wiser to the problems and they still enjoyed it which I’m very proud of.</p> <p><strong>RP: What kinds of reaction have you had from the audience? I’m thinking in terms of the ease with which they could follow the story, whether there were too many or not enough tweets, whether they wanted more or fewer videos and so on.</strong></p> <p>KB:  I think the level of tweets were about right.  I tried to make it like any person would tweet.  I tweet quite a lot myself but even then when I look at my tweeting behavior it would be a few in the morning and little bit in the afternoon and most of them in the evening.  Karen had a fulltime job.  She didn’t like the people in her workplace but she worked hard and probably wouldn’t have been constantly tweeting throughout the day.  I just hoped that people would understand although she’s a character, she’s being played as live hence the lack of tweets during her working day.</p> <p>I think I should have had at least one video per day as well as photos.  There were a few days with no media just tweets, which I kind of became very aware of, but budget and hence time did not allow me to shoot more footage.  Having said that, I never got anyone tweeting saying “this is boring” or “where’s the videos”.  But 3 weeks was long enough as a story to develop the characters and get the audience feeling for them.  Any longer than 3 or 4 weeks and I think this format would’ve suffered as people would definitely be asking what the hell’s happening?</p> <p>I had to build up the tension as any movie would but in a slow burning way. I chose to do this in order for story/character development to take place and to quite frankly give us more time to build the audience.  I’m not a marketing/PR guru and didn’t have over a year to plant posters and make fake websites and fake news reports building up interest for Karen.  I had about 2 months at the most to get her that audience and even while the last week was happening she still had people following.  So to have this style of story happen any quicker than 3 weeks would’ve not felt right for the audience members.  In fact between Facebook and Twitter she ended up having just over 1000 people.  Those were the people that stayed with her throughout the 3 weeks.  That’s 1000 people who at some point engaged and watched the clips and some of the tweets.  More audience than I’ve ever had as a writer.  She had loads more follow but they dropped off, probably because they didn’t realise she was a character and wondered why her tweets were just a tad strange.  I have to say just while we’re here that the comments I got and reactions I got to the story after it finished was fantastic.  <a href="https://docs.google.com/viewer?a=v&amp;pid=explorer&amp;chrome=true&amp;srcid=0B4uRifqirsi-NGM5YmU5YjQtMThiOS00OWZmLWFlYWUtMmFiMmJmNDk4OGI2&amp;hl=en_US">You can see some of them here</a>.</p> <p><strong>RP: Do you have any feeling for the demographics of the people that followed the experience? I’m wondering if you found there were more men than women or more younger people than older?</strong></p> <p>KB:  I really don’t know how to gauge the statistics of the audience at this stage other than to physically go through each Twitter follower and Facebook friend and make assumptions.  I felt as though gender wise there was an even balance.  I had females and males interacting and replying to her and loving the story.  I thought that horror was a male genre so perhaps the transmedia attracted some of the female audience.  Once again I’d be guessing but the Twitter followers seemed to be mid 20’s upwards.  The Facebook friends, well many of them were word of mouth friends from my own friends and were a wide range of ages.  They did not interact as much as twitter followers.  But I knew some were reading the tweets at least because I’d get a few “likes” etc.  The audience for Facebook as I explained is a different dynamic and that’s mainly because of Facebook’s tendency to siphon out news and information from your friends.  Basically, you won’t see everything a friend posts on their wall because there’s a setting in Facebook that stops that from happening and not everyone knows how to turn it off.  I knew that but I feel that each transmedia project should try and incorporate every platform in the hope it will reach an audience.</p> <p><strong>RP: Would you have liked to have built in more opportunities for audience participation?</strong></p> <p>KB:  Yes.  I actually thought of ways to make the interaction better but it would’ve taken so much more planning, time and money.  I wanted to shoot alternative scenes with the actors and alternative endings.  Then guide the audience into choosing what Karen and Darren should do via the tweets.  Then based on the majority I would choose a scene.  Like one of those “Pick a Path” books.  I also thought about running another Twitter account from the perspective of Darren or even the Other Darren at the same time.  My God, I don’t want to think how I would’ve made that happen, lol.  Maybe someone else can have a go. J</p> <p><strong>RP: What advice would you give other writers about writing for Twitter?</strong></p> <p>KB:  As I mentioned Twitter is a great writer’s medium – more so than any other social networking site just because we are always writing our tweets.  And we tend to add a bit of flourish to the tweets so whether intentional or not  we are being creative on Twitter.  I wanted to incorporate the multimedia aspect by using the video and photo uploading features as well as ability to post links.  I think if you can find something to write about on Twitter that will capture people’s imagination then people will follow – even if it’s just a blog or diary.  Why not make a documentary-style blog using Twitter?  “Diarize” what’s happening to your character and post videos as well.  Can you imagine Borat being a Twitter character first of all?  I can.  These are some of the ways that Twitter can work creatively.  If you want to market and promote a 60min story that is just one video and you’re bypassing distributers to get your audience, you can do that too. It does take a lot of promotional work but as I said to the BBC, there is an audience online waiting to be entertained so why not use it.</p> <p><strong>RP: What’s next for you?</strong></p> <p>As always I’m writing and trying to finish a sci-fi feature screenplay (with elements of horror of course) <img class="wp-smiley" src="http://workbookproject.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" /> .  That was put on hold for Karen Barley.</p> <p>And I’ve just had my first ever piece of writing produced by someone else. It was a short for Virgin Media Shorts called <a href="http://www.virginmediashorts.co.uk/film/1817/superheroes-anonymous">Superheroes Anonymous</a>.  We’re hoping that it will make it through to the finals so that we can get funding and get CuckoO produced – a short I won an award for and we have a great team really passionate about getting it made.  I’m also slugging away at promoting my writing and trying to sell my work.  I’d love to repackage Karen Barley in a way that will appeal to distributers and producers so I may look into putting a kit together with the media on it and perhaps rewrite the script as a feature for a “found footage” type film.  It’s all in my head these ideas and I’m just so glad and happy that Karen Barley and transmedia gave me my first opportunity to get one of these ideas <a href="http://www.kristibarnett.com/out-of-mind">out of my mind</a>.</p> <p></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F07%2F26%2Fkristi-barnetts-experience-with-the-twitter-production-karen-barley%2F&amp;linkname=Kristi%20Barnett%26%238217%3Bs%20experience%20with%20the%20Twitter%20production%2C%20Karen%20Barley" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 26 Jul 2011 02:37:33 GMThttp://soup.remixablefilms.net/post/149292990/Kristi-Barnett-s-experience-with-the-Twitterurn:www-soup-io:1:149292990regularcross-mediasocial mediatransmediavideotwitter The 9th Dot {"tags":["Featured","audience","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/newbreed/2011/07/18/the-9th-dot/\"\u003EThe 9th Dot\u003C/a\u003E","source":"http://workbookproject.com/newbreed/2011/07/18/the-9th-dot/","body":"\u003Cp\u003EThe following is a guest post by Kim Lessing.\u003C/p\u003E\n\u003Cp\u003EJust about five years ago, Glen Trotiner, a filmmaker who\u2019s had every job from p.a. to producer, and his buddy, Jeff Hephner, a television actor, were in bar in the East Village drunk talking about two of their favorite subjects: conspiracy theories, and fixing the world\u2019s problems. \u003C/p\u003E\n\u003Cp\u003ESomehow, that night, the two discussions became linked and a story that needed to be told began to unfold:\u003C/p\u003E\n\u003Cp\u003EIt began with one of their favorite conspiracy theories. Just before he died, in 1943, the 87 year-old reclusive inventor, Nikola Tesla, who had given the world alternating current, radio, radar, and x-rays, claimed to have invented a device that could produce energy from a free and unlimited source, and distribute it without wires or cables. \u003C/p\u003E\n\u003Cp\u003EThe device was never publicly demonstrated.\u003C/p\u003E\n\u003Cp\u003EThe conspiracy theory claims the device was removed from the inventor\u2019s lab by Government Agents on the night the inventor died, and has been suppressed by the authorities for all these years.\u003C/p\u003E\n\u003Cp\u003ETheir story would begin almost seventy years later as two roommates, Jeff, a conspiracy theorist, and Sam, a debunker, go out in search of the one remaining surviving witness to the events of the night of Tesla\u2019s death. \u003C/p\u003E\n\u003Cp\u003EJust as the premise for The 9th Dot was hatching, Jake Wasserman, an ambitious and talented high school student, came to work for Glen as a production assistant. Jake is one of those kids born with a camera in his hands. Glen recognized his potential and immediately took Jake under his wing.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/newbreed/files/2011/07/9dot01.jpg\"\u003E\u003Cimg title=\"9dot01\" class=\"alignleft size-medium wp-image-3276\" src=\"http://workbookproject.com/newbreed/files/2011/07/9dot01-300x168.jpg\" height=\"198\" alt=\"\" width=\"370\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EWith Jake\u2019s input on the script, The 9th Dot began to take shape (the title comes from the nine dot puzzle, developed by Disney, that tests for thinking outside the box).\u003C/p\u003E\n\u003Cp\u003EThe search for an actor to play Sam ended during a difficult film shoot in Maine. Ariel Shafir, who was coincidently, (or not so coincidently) playing conspiracy theorist in that very movie, read an early draft of the 9th Dot and came aboard to play Sam.\u003C/p\u003E\n\u003Cp\u003EIt seemed then that the project was ready for take off. Unfortunately shooting was put on hold when Glen went off to Romania to work on the movie Blood Creek.\u003C/p\u003E\n\u003Cp\u003ELuckily, right after Glen returned, he learned Titan-TV, was looking for web content that could be launched into episodic material. Titian, read and loved the script and suggested it be conceived as a web-blog. Each episode would be a short segment of the investigation. The audience would be participating in real time, blogging along with Sam.\u003C/p\u003E\n\u003Cp\u003EJust as the scripts were finished, however, Titan-TV stopped making original content. A disappointing blow, but like any good story, it didn\u2019t end there.\u003C/p\u003E\n\u003Cp\u003EThe gang went ahead with shooting. They shot at locations all over New York City, including the New Yorker Hotel, where Tesla had died, Bryant Park, where Samuel Morse had once first shown the world the dots and dashes of Morse code at the very first New York Worlds Fair, and The Engineers Club, where Tesla had once belonged.\u003C/p\u003E\n\u003Cp\u003ESoon, Jake took on the daunting task on editing, and furthered his role as a valuable collaborator. He singlehandedly created a unique look for the episodes, alternating between the handheld investigative footage with carefully crafted animations.\u003C/p\u003E\n\u003Cp\u003EThe finished product looks and feels like nothing ever done before; a true demonstration to the powerful content that can be created when passion meets craft.\u003C/p\u003E\n\u003Cp\u003ECBS interactive saw the first three episodes and offered to pick up the series.\u003C/p\u003E\n\u003Cp\u003EBut then CBS Interactive was folded into CNET, so the series lacked an outlet once again.\u003C/p\u003E\n\u003Cp\u003EAt that point it became clear that if the project would never meet it\u2019s full potential waiting around for the networks.\u003C/p\u003E\n\u003Cp\u003EFive years after the bar stool meeting, the show is finally ready to launch, on August 1st, on it\u2019s very own homegrown website (www.the9thdot.com). \u003C/p\u003E\n\u003Cp\u003EA preview of the investigation is already up on the site, ready to watch. Self-made and self-promoted, it\u2019s been a labor of love for all concerned and its birth is testament to power of interactive story telling in every sense of the world.\u003C/p\u003E\n\u003Cp\u003EIn the same way the character Jeff distrusts corporations, the 9th Dot\u2019s creative team Glen, Jake, Jeff and Ariel want The 9th Dot and its followers to speak for themselves,\u003C/p\u003E\n\u003Cp\u003EThe cost of energy is still a global problem. The price of gas is still too high. And Tesla\u2019s invention is still missing. There is much to be considered, and discussed and there is problem solving to be done. The 9th Dot is the place to listen and be heard. Above all else, we want to hear from you.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://feeds.feedburner.com/www.the9thdot.com\"\u003Ewww.the9thdot.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://twitter.com/#!/the9thdot\"\u003Ehttp://twitter.com/#!/the9thdot\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca\u003E \u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003Ehttp://www.arch-entertainment.com\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F07%2F18%2Fthe-9th-dot%2F\u0026amp;linkname=The%209th%20Dot\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>The following is a guest post by Kim Lessing.</p> <p>Just about five years ago, Glen Trotiner, a filmmaker who’s had every job from p.a. to producer, and his buddy, Jeff Hephner, a television actor, were in bar in the East Village drunk talking about two of their favorite subjects: conspiracy theories, and fixing the world’s problems. </p> <p>Somehow, that night, the two discussions became linked and a story that needed to be told began to unfold:</p> <p>It began with one of their favorite conspiracy theories. Just before he died, in 1943, the 87 year-old reclusive inventor, Nikola Tesla, who had given the world alternating current, radio, radar, and x-rays, claimed to have invented a device that could produce energy from a free and unlimited source, and distribute it without wires or cables. </p> <p>The device was never publicly demonstrated.</p> <p>The conspiracy theory claims the device was removed from the inventor’s lab by Government Agents on the night the inventor died, and has been suppressed by the authorities for all these years.</p> <p>Their story would begin almost seventy years later as two roommates, Jeff, a conspiracy theorist, and Sam, a debunker, go out in search of the one remaining surviving witness to the events of the night of Tesla’s death. </p> <p>Just as the premise for The 9th Dot was hatching, Jake Wasserman, an ambitious and talented high school student, came to work for Glen as a production assistant. Jake is one of those kids born with a camera in his hands. Glen recognized his potential and immediately took Jake under his wing.</p> <p><a href="http://workbookproject.com/newbreed/files/2011/07/9dot01.jpg"><img class="alignleft size-medium wp-image-3276" title="9dot01" src="http://workbookproject.com/newbreed/files/2011/07/9dot01-300x168.jpg" height="198" alt="" width="370" /></a></p> <p>With Jake’s input on the script, The 9th Dot began to take shape (the title comes from the nine dot puzzle, developed by Disney, that tests for thinking outside the box).</p> <p>The search for an actor to play Sam ended during a difficult film shoot in Maine. Ariel Shafir, who was coincidently, (or not so coincidently) playing conspiracy theorist in that very movie, read an early draft of the 9th Dot and came aboard to play Sam.</p> <p>It seemed then that the project was ready for take off. Unfortunately shooting was put on hold when Glen went off to Romania to work on the movie Blood Creek.</p> <p>Luckily, right after Glen returned, he learned Titan-TV, was looking for web content that could be launched into episodic material. Titian, read and loved the script and suggested it be conceived as a web-blog. Each episode would be a short segment of the investigation. The audience would be participating in real time, blogging along with Sam.</p> <p>Just as the scripts were finished, however, Titan-TV stopped making original content. A disappointing blow, but like any good story, it didn’t end there.</p> <p>The gang went ahead with shooting. They shot at locations all over New York City, including the New Yorker Hotel, where Tesla had died, Bryant Park, where Samuel Morse had once first shown the world the dots and dashes of Morse code at the very first New York Worlds Fair, and The Engineers Club, where Tesla had once belonged.</p> <p>Soon, Jake took on the daunting task on editing, and furthered his role as a valuable collaborator. He singlehandedly created a unique look for the episodes, alternating between the handheld investigative footage with carefully crafted animations.</p> <p>The finished product looks and feels like nothing ever done before; a true demonstration to the powerful content that can be created when passion meets craft.</p> <p>CBS interactive saw the first three episodes and offered to pick up the series.</p> <p>But then CBS Interactive was folded into CNET, so the series lacked an outlet once again.</p> <p>At that point it became clear that if the project would never meet it’s full potential waiting around for the networks.</p> <p>Five years after the bar stool meeting, the show is finally ready to launch, on August 1st, on it’s very own homegrown website (<a href="http://www.the9thdot.com)">www.the9thdot.com)</a>. </p> <p>A preview of the investigation is already up on the site, ready to watch. Self-made and self-promoted, it’s been a labor of love for all concerned and its birth is testament to power of interactive story telling in every sense of the world.</p> <p>In the same way the character Jeff distrusts corporations, the 9th Dot’s creative team Glen, Jake, Jeff and Ariel want The 9th Dot and its followers to speak for themselves,</p> <p>The cost of energy is still a global problem. The price of gas is still too high. And Tesla’s invention is still missing. There is much to be considered, and discussed and there is problem solving to be done. The 9th Dot is the place to listen and be heard. Above all else, we want to hear from you.</p> <p><a href="http://feeds.feedburner.com/www.the9thdot.com">www.the9thdot.com</a></p> <p><a href="http://twitter.com/#!/the9thdot">http://twitter.com/#!/the9thdot</a></p> <p><a> </a></p> <p><a href="http://www.arch-entertainment.com">http://www.arch-entertainment.com</a></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F07%2F18%2Fthe-9th-dot%2F&amp;linkname=The%209th%20Dot" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 19 Jul 2011 04:31:57 GMThttp://soup.remixablefilms.net/post/147337728/The-9th-Doturn:www-soup-io:1:147337728regularfeaturedaudiencestorytellingtransmedia Transmedia Talk 28 – Game of Thrones and the Maester’s Path {"tags":["Front Page","Transmedia Talk","design","event","experience","marketing","podcast","social media","storytelling","television","transmedia","video","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep28.mp3","type":"file","info":null,"title":"Transmedia Talk 28 \u2013 Game of Thrones and the Maester\u2019s Path","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep28.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://workbookproject.com/blog/category/transmedia-talk/feed/\"\u003ESubscribe with RSS\u003C/a\u003E |\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESteve Coulson of \u003Ca href=\"http://www.campfirenyc.com\"\u003ECampfire\u003C/a\u003E talks with us about \u003Ca href=\"http://www.themaesterspath.com\"\u003EThe Maester\u2019s Path\u003C/a\u003E, a sensory storytelling campaign for the HBO series \u003Ca href=\"http://www.hbo.com/gameofthrones/\"\u003EGame of Thrones\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nSteve Coulson from \u003Ca href=\"http://www.campfirenyc.com\"\u003ECampfire\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.themaesterspath.com\"\u003EThe Maester\u2019s Path\u003C/a\u003E, Campfire\u2019s sensory and puzzle experience for the show.\u003C/p\u003E\n\u003Cp\u003EThe comprehensive making-of campaign \u003Ca href=\"http://www.makinggameofthrones.com/\"\u003EMaking Game of Thrones\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EGame of Thrones armor designer Simon Brindle \u003Ca href=\"http://www.hbo.com/video/video.html?view=grid\u0026amp;vid=1151540\u0026amp;autoplay=true\" title=\"The Artisans: Simon Brindle\"\u003Eshowcases his work\u003C/a\u003Ein a short video for Game of Thrones: \u003Ca href=\"http://www.makinggameofthrones.com/production-diary/category/on-the-set\"\u003EThe Artisans\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EFans attempt to \u003Ca href=\"http://www.bleedingcool.com/2011/03/19/fixing-the-wonder-woman-costume/\"\u003Efix Adrianne Palicki\u2019s costume\u003C/a\u003E for her role in the new \u003Ci\u003E Wonder Woman\u003C/i\u003E series.\u003C/p\u003E\n\u003Cp\u003EMichael Andersen walks readers through the Maester\u2019s Path experience at \u003Ca href=\"http://www.argn.com/2011/05/a_walk_through_westeros_retracing_the_maesters_path/\"\u003EARGNet\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Cp\u003EWriter \u003Ca href=\"http://jchutchins.net/site/\"\u003EJC Hutchins\u003C/a\u003E \u003Ca href=\"http://jchutchins.net/site/2011/02/25/winter-is-coming-a-transmedia-fiction-experience-with-j-c/\"\u003Eopens\u003C/a\u003E his Maesters Path scent box with care and irrepressible enthusiasm.\u003C/p\u003E\n\u003Cp\u003ECampfire partner \u003Ca href=\"http://getglue.com/\"\u003EGetGlue\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe binaural experience of the \u003Ca href=\"http://www.themaesterspath.com/#/cave/inn\"\u003EInn at the Crossroads\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ECampfire partner \u003Ca href=\"http://www.luxanimals.com\"\u003ELuxurious Animals\u003C/a\u003E\u003Ca\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe virtual environment \u003Ca href=\"http://www.themaesterspath.com/#/wall\"\u003EThe Wall\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F06%2F16%2Ftransmedia-talk-28-game-of-thrones-and-the-maesters-path%2F\u0026amp;linkname=Transmedia%20Talk%2028%20%26%238211%3B%20Game%20of%20Thrones%20and%20the%20Maester%26%238217%3Bs%20Path\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with RSS |Subscribe with iTunes Steve Coulson of Campfire talks with us about The Maester’s Path, a sensory storytelling campaign for the HBO series Game of Thrones. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Steve Coulson from Campfire From This Episode: The Maester’s Path, Campfire’s sensory and puzzle experience for the show. The comprehensive making-of campaign Making Game of Thrones. Game of Thrones armor designer Simon Brindle showcases his workin a short video for Game of Thrones: The Artisans. Fans attempt to fix Adrianne Palicki’s costume for her role in the new Wonder Woman series. Michael Andersen walks readers through the Maester’s Path experience at ARGNet Writer JC Hutchins opens his Maesters Path scent box with care and irrepressible enthusiasm. Campfire partner GetGlue The binaural experience of the Inn at the Crossroads Campfire partner Luxurious Animals The virtual environment The Wall Thu, 16 Jun 2011 03:19:45 GMThttp://soup.remixablefilms.net/post/138921458/Transmedia-Talk-28-Game-of-Thrones-andurn:www-soup-io:1:138921458filefront pagetransmedia talkdesigneventexperiencemarketingpodcastsocial mediastorytellingtelevisiontransmediavideofilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 27: Socks, Incorporated {"tags":["Featured","arg","audience-building","community","crowdsourcing","design","experience","gaming","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep27.mp3","type":"file","info":null,"title":"Transmedia Talk 27: Socks, Incorporated","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep27.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EJim Babb of Awkward Hug joins us to talk about his new game \u003Ca href=\"http://www.socksinc.com\"\u003ESocks, Incorporated\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nJim Babb from \u003Ca href=\"http://awkwardhug.com/\"\u003EAwkward Hug\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EBabb and Tanner Ringerud\u2019s 2009 project \u003Ca href=\"http://mustloverobots.com\"\u003EMust Love Robots.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESocks, Incorporated on \u003Ca href=\"http://www.kickstarter.com/projects/jimbabb/socks-inc-an-alternate-reality-game?ref=search\"\u003EKickstarter\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003ELast week\u2019s podcast, \u003Ca href=\"http://workbookproject.com/culturehacker/2011/05/25/transmedia-talk-26-dave-szulborski-memorial-show/\"\u003ETransmedia Talk 26: Dave Szulborski Memorial Show\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EEmail Babb at jim GNAT awkwardhug.com.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F06%2F01%2Ftransmedia-talk-27-socks-incorporated%2F\u0026amp;linkname=Transmedia%20Talk%2027%3A%20Socks%2C%20Incorporated\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Jim Babb of Awkward Hug joins us to talk about his new game Socks, Incorporated. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Jim Babb from Awkward Hug From This Episode: Babb and Tanner Ringerud’s 2009 project Must Love Robots. Socks, Incorporated on Kickstarter. Last week’s podcast, Transmedia Talk 26: Dave Szulborski Memorial Show Email Babb at jim GNAT awkwardhug.com. Wed, 01 Jun 2011 19:46:40 GMThttp://soup.remixablefilms.net/post/135542667/Transmedia-Talk-27-Socks-Incorporatedurn:www-soup-io:1:135542667filefeaturedargaudience-buildingcommunitycrowdsourcingdesignexperiencegamingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 26 – Dave Szulborski Memorial Show {"tags":["Featured","Person of Interest","arg","community","design","experience","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep26.mp3","type":"file","info":null,"title":"Transmedia Talk 26 \u2013 Dave Szulborski Memorial Show","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep26.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMike Monello, Brian Clark, Michelle Senderhauf, and longtime ARG player Roxanne (Enaxor) join us to honor the life and games of indie ARG creator Dave Szulborski.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guests:\u003C/b\u003E\u003Cbr /\u003E\nMike Monello, Founder and CEO of \u003Ca href=\"http://campfirenyc.com/\"\u003ECampfire\u003C/a\u003E\u003Cbr /\u003E\nBrian Clark, CEO of \u003Ca href=\"http://www.gmdstudios.com/\"\u003EGMD Studios\u003C/a\u003E\u003Cbr /\u003E\nMichelle Senderhauf of \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\nRoxanne, also known as Enaxor\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.daveszulborski.com\"\u003EDave Szulborski\u003C/a\u003E\u2019s personal site with his biography, game descriptions and puzzles.\u003C/p\u003E\n\u003Cp\u003EDave Szulborski\u2019s book \u003Ca href=\"http://www.amazon.com/This-Not-Game-Alternate-Reality/dp/1411625951/ref=sr_1_1?ie=UTF8\u0026amp;s=books\u0026amp;qid=1306120095\u0026amp;sr=8-1\"\u003EThis is Not a Game\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EVarin\u2019s guide to \u003Ca href=\"http://varin.org/ctw/Guide/start.html\"\u003EChasing the Wish\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EDee\u2019s guide to \u003Ca href=\"http://dreadhouse.addlepated.net/\"\u003EDread House\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EEA\u2019s game \u003Ca href=\"http://en.wikipedia.org/wiki/Majestic_%28video_game%29\"\u003EMajestic\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://en.wikipedia.org/wiki/Push,_Nevada\"\u003EPush, Nevada\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.unfiction.com/compendium/2002/10/01/search4e\"\u003ESearch4E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.argn.com/2004/10/new_arg_legend_of_the_sacred_urns/\"\u003ELegend of the Sacred Urns\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://en.wikipedia.org/wiki/The_Art_of_the_Heist\"\u003EArt of the Heist\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.wonderweasels.org/mhc/guide.html\"\u003EMonster Hunter Club\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EArt of the Heist cube word search puzzle, aka \u003Ca href=\"http://forums.unfiction.com/forums/viewtopic.php?t=10731\"\u003EThe Evil Cube\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://forums.unfiction.com/forums/viewtopic.php?t=14773\u0026amp;start=15\"\u003EOver the Hedge Puzzle Trail\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://forums.unfiction.com/forums/index.php?f=170\"\u003EWho is Benjamin Stove\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003EThe \u003Ca href=\"http://www.youtube.com/watch?v=rqDpDF9koa8\"\u003EStrange Creatures video\u003C/a\u003E from Monster Hunter Club, currently at over 4,700,000 views on YouTube.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.hostmovie.com/\"\u003EThe Host\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.youtube.com/watch?v=roJR-aUXjIg\"\u003ECryptid Love\u003C/a\u003E, a video from Monster Hunter Club.\u003C/p\u003E\n\u003Cp\u003EDave\u2019s character stringsends at \u003Ca href=\"http://topsecret.ning.com/profile/stringsend?xg_source=profiles_memberList\"\u003ETop Secret Dance Off\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.youtube.com/watch?v=zpb0xYB7YUU\"\u003EDave Memorial Video\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F05%2F25%2Ftransmedia-talk-26-dave-szulborski-memorial-show%2F\u0026amp;linkname=Transmedia%20Talk%2026%20%26%238211%3B%20Dave%20Szulborski%20Memorial%20Show\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Mike Monello, Brian Clark, Michelle Senderhauf, and longtime ARG player Roxanne (Enaxor) join us to honor the life and games of indie ARG creator Dave Szulborski. Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guests: Mike Monello, Founder and CEO of Campfire Brian Clark, CEO of GMD Studios Michelle Senderhauf of Dog Tale Media Roxanne, also known as Enaxor From This Episode: Dave Szulborski’s personal site with his biography, game descriptions and puzzles. Dave Szulborski’s book This is Not a Game Varin’s guide to Chasing the Wish Dee’s guide to Dread House EA’s game Majestic Push, Nevada Search4E Legend of the Sacred Urns Art of the Heist Monster Hunter Club Art of the Heist cube word search puzzle, aka The Evil Cube Over the Hedge Puzzle Trail Who is Benjamin Stove The Strange Creatures video from Monster Hunter Club, currently at over 4,700,000 views on YouTube. The Host Cryptid Love, a video from Monster Hunter Club. Dave’s character stringsends at Top Secret Dance Off Dave Memorial Video Wed, 25 May 2011 12:19:40 GMThttp://soup.remixablefilms.net/post/133950859/Transmedia-Talk-26-Dave-Szulborski-Memorial-Showurn:www-soup-io:1:133950859filefeaturedperson of interestargcommunitydesignexperiencepodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Building the Ideal Transmedia Music Doc Team – A Top 5 List {"tags":["creative collaboration","doc","production journal","transmedia","Team Building"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/newbreed/2011/05/17/bldg-the-ideal-x-media-music-doc-team/\"\u003EBuilding the Ideal Transmedia Music Doc Team \u2013 A Top 5 List\u003C/a\u003E","source":"http://workbookproject.com/newbreed/2011/05/17/bldg-the-ideal-x-media-music-doc-team/","body":"\u003Cp\u003E\u003Cstrong\u003EWhere do you go \u003C/strong\u003Eto find the right team of collaborators for something that\u2019s never exactly been done before? Who\u2019s your Dream Team for the Unseen?\u00a0 What are their roles and responsibilities? Here\u2019s the situation: I\u2019m a writer/director/producer of a transmedia documentary called \u201cGet It All Out\u201d that is now in its 4\u003Csup\u003Eth\u003C/sup\u003E year of development, with a goal of a feature-length film, an eBook for iPad and Android devices, a new 12+ member orchestra (playing and recording songs that haven\u2019t been heard in nearly 30 years \u2013 this summer in NYC), and a remix contest \u2013 as just 4 of the elements of my project.\u00a0 After much reading and thought, here\u2019s a list of both people I\u2019m currently working with, and people I\u2019m looking to collaborate with, and why (not necessarily in order of importance):\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1)\u00a0 Interaction Designer\u003Cbr /\u003E\n2)\u00a0 Art Director\u003Cbr /\u003E\n3)\u00a0 Editorial Director\u003Cbr /\u003E\n4)\u00a0 Music Director\u003Cbr /\u003E\n5)\u00a0 Director of Photography\u003Cbr /\u003E\n\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EWhile we have located 4 and 5, the first three roles remain to be filled.\u00a0 To fill these \u201cvacancies\u201d in the team, I will attempt to describe the \u003Cem\u003Ewho \u003C/em\u003Eand \u003Cem\u003Ewhy\u003C/em\u003E of these titles.\u003C/p\u003E\n\u003Cp\u003E1)\u00a0\u00a0\u00a0\u00a0\u00a0 \u003Cstrong\u003EInteraction Designer\u003C/strong\u003E \u2013 With a background in information architecture (IA) and user experience (UX) design \u2013 the Interaction Designer is responsible for engaging and placing the audience in the story, regardless of interface.\u00a0 I would define the person in this role as a deep, yet motivated thinker \u2013 someone who breaks down the director/producers assertions of what the storyworld is thought to be, and puts them back together in elegant and compelling ways. I think this role will only increase in importance to producers as the workflows and processes of cross/ transmedia continue to be defined.\u003C/p\u003E\n\u003Cp\u003E2)\u00a0\u00a0\u00a0\u00a0\u00a0 \u003Cstrong\u003EArt Director\u003C/strong\u003E \u2013 In 1992, I had the privilege of seeing 2 designers set the direction, logo and tone of the design of what would become Wired Magazine. John Plunkett and Barbara Kuhr of Plunkett+Kuhr were the team behind the look of a magazine that generated strong reactions in most everyone who saw it (both positive and negative).\u00a0 Art Directors should bring a powerful toolkit, language and sensibility to a project worthy of their time, and my hope is to frame my story in a way to attract that caliber of individual. \u00a0Part of their role is authentically conveying the story behind the documentary\u2019s \u201cbrand\u201d \u2013 but it so much more than just branding.\u00a0 A holistic mental model of how navigation, print, online, apps, signage, merch and more all play a role in the meaning-making process.\u003C/p\u003E\n\u003Cp\u003E3)\u00a0\u00a0\u00a0\u00a0\u00a0 \u003Cstrong\u003EEditorial Director \u2013 \u003C/strong\u003EIs your narrative a 360\u00b0 experience? I\u2019m not simply talking about the devices it appears on, but the way in which it unfolds, reveals itself, hangs together \u2013 complementing each manifestation with integrity and thematic resonance. Here\u2019s where the curation responsibility gets real. \u00a0Right now, we\u2019re looking for an Editorial Director to take a collection of poems, papers, photos, lyrics, video clips, illustrations mp3\u2019s and sheet music into a suite of artifacts for the creation of an eBook to compliment our documentary. In fact, it\u2019s an essential part of the documentary \u2013 and the creation of the eBook will be referenced in the film and be published before the film debuts at a festival. It\u2019s a skill-set that blurs disciplines and boundaries \u2013 and we\u2019re looking for an exceptional generalist \u2013 someone who knows the value of richly textured multimedia object, but wants to keep Story (capital \u201cS\u201d) at the heart of the experience, wherever and however it\u2019s told.\u003C/p\u003E\n\u003Cdiv class=\"wp-caption alignnone\"\u003E\u003Ca href=\"http://workbookproject.com/newbreed/files/2011/05/GIAOwheelMusicAsDNA1.jpg\"\u003E\u003Cimg title=\"GIAOwheelMusicAsDNA\" class=\"size-full wp-image-3248\" src=\"http://workbookproject.com/newbreed/files/2011/05/GIAOwheelMusicAsDNA1.jpg\" height=\"491\" alt=\"\" width=\"570\" /\u003E\u003C/a\u003E\u003Cp class=\"wp-caption-text\"\u003EKeeping story at the center - Music as DNA\u003C/p\u003E\u003C/div\u003E\n\u003Cp\u003E4)\u00a0\u00a0\u00a0\u00a0\u00a0 \u003Cstrong\u003EMusic Director \u2013\u003C/strong\u003E Another translator, the role of the Music Director in this instance is more about orchestrating the live instantiations of the song story DNA, and less the traditional soundtrack music supervisor of feature films.\u00a0 David Terhune wears that hat in the SAS Orchestra, and I chose him for his many years of helping re-animate the songbooks of a host of pop and rock icons during his night job of helping lead the \u003Ca href=\"http://www.loserslounge.com/\" title=\"Loser's Lounge - NYC\"\u003ELoser\u2019s Lounge \u003C/a\u003Ein NYC. For some cross/transmedia producers, it\u2019s likely that there is nothing more central to their narratives than getting the game mechanics right. For me, it the expression of the musical DNA that is at the core of Get It All Out. I\u2019ve used the word \u201cre-hydration\u201d to describe our process, and it\u2019s truly apropos \u2013 as music is like water \u2013 fluid, connecting and giving life to the spirit of the tale. These songs were basically desiccated and orphaned, and their ongoing recapitulation is both a meaning-making process and a music-revivifying process to find them new homes.\u003C/p\u003E\n\u003Cp\u003E5)\u00a0\u00a0\u00a0\u00a0\u00a0 \u003Cstrong\u003EDirector of Photography \u2013 \u003C/strong\u003EWhen I started down this path in 2008, not knowing anyone in my immediate circle of friends who was either A) a documentary filmmaker with time on their hands, or B) crazy enough to believe that this particular story was worth a multi-year journey for \u2013 I did what anyone in my position would do: \u00a0I placed the obligatory ad on Craigslist. \u00a0One persistent person who saw (and evidently liked) my ad kept emailing me, and it\u2019s a good thing. My DP and co-director Chris Schuessler produces news and documentaries for ARTE TV of France, and teaches young people how to tell their own personal narratives with video for NYC\u2019s City Parks Productions. His role has been traditional in a doc filmmaking sense, but invaluable in consistently getting the best possible interviews on camera.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EEach of these team members come from different production\u003C/strong\u003E \u003Cstrong\u003Ecultures \u003C/strong\u003Eand exercise varied production models. \u00a0\u201cMono-medium production cultures\u201d (\u003Ca href=\"http://www.universecreation101.com/\" title=\"Dr. Christy Dena\"\u003EDena\u003C/a\u003E) exist because individuals rightly want to master their chosen creative fields and that takes time (maybe not Gladwell\u2019s \u201c10,000 hours\u201d \u2013 but years of work). My role as a producer is to both translate the different languages/dialects they all excel at into a common tongue and to orchestrate their work to align with the vision of the story.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThat said \u2013 nothing can \u003Cem\u003Ebe\u003C/em\u003E orchestrated without collaboration\u003C/strong\u003E. The efficacy of which may in fact be proportional to the producer\u2019s level of transparency and quality of articulation re: the subjective merits (artistic/cultural/political) of the work/storyworld. The Catch 22 resides in the writer/producer\u2019s vision needing a development team constituency from across disciplines to make it concrete \u2013 to give all the envisioned connected manifestations of the story life \u2013 and given the nature of the wrangling and coordination of talent that must take place, improvisational management and leadership becomes both the catalyst and the glue for progress.\u00a0 So, in some ways \u2013 this dispatch (like the music when it was first created) is also an improvisation. And in the spirit of transparency, I hope to improvise further updates here as our team grows and our story develops.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EMore about the documentary \u003Cstrong\u003EGet It All Out \u003C/strong\u003Ecan be found here at \u003Ca href=\"http://getitalloutmovie.com\" title=\"Get It All Out\"\u003Egetitalloutmovie.com\u003C/a\u003E. \u00a0 More about the \u003Cstrong\u003ESAS Orchestra\u003C/strong\u003E can be found \u003Ca href=\"http://listn.to/sasorchestra\" title=\"SAS Orchestra\"\u003Ehere\u003C/a\u003E\u003Cbr /\u003E\n\u003C/em\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F05%2F17%2Fbldg-the-ideal-x-media-music-doc-team%2F\u0026amp;linkname=Building%20the%20Ideal%20Transmedia%20Music%20Doc%20Team%20%E2%80%93%20A%20Top%205%20List\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><strong>Where do you go </strong>to find the right team of collaborators for something that’s never exactly been done before? Who’s your Dream Team for the Unseen?  What are their roles and responsibilities? Here’s the situation: I’m a writer/director/producer of a transmedia documentary called “Get It All Out” that is now in its 4<sup>th</sup> year of development, with a goal of a feature-length film, an eBook for iPad and Android devices, a new 12+ member orchestra (playing and recording songs that haven’t been heard in nearly 30 years – this summer in NYC), and a remix contest – as just 4 of the elements of my project.  After much reading and thought, here’s a list of both people I’m currently working with, and people I’m looking to collaborate with, and why (not necessarily in order of importance):</p> <p><strong>1)  Interaction Designer<br /> 2)  Art Director<br /> 3)  Editorial Director<br /> 4)  Music Director<br /> 5)  Director of Photography<br /> </strong></p> <p>While we have located 4 and 5, the first three roles remain to be filled.  To fill these “vacancies” in the team, I will attempt to describe the <em>who </em>and <em>why</em> of these titles.</p> <p>1)      <strong>Interaction Designer</strong> – With a background in information architecture (IA) and user experience (UX) design – the Interaction Designer is responsible for engaging and placing the audience in the story, regardless of interface.  I would define the person in this role as a deep, yet motivated thinker – someone who breaks down the director/producers assertions of what the storyworld is thought to be, and puts them back together in elegant and compelling ways. I think this role will only increase in importance to producers as the workflows and processes of cross/ transmedia continue to be defined.</p> <p>2)      <strong>Art Director</strong> – In 1992, I had the privilege of seeing 2 designers set the direction, logo and tone of the design of what would become Wired Magazine. John Plunkett and Barbara Kuhr of Plunkett+Kuhr were the team behind the look of a magazine that generated strong reactions in most everyone who saw it (both positive and negative).  Art Directors should bring a powerful toolkit, language and sensibility to a project worthy of their time, and my hope is to frame my story in a way to attract that caliber of individual.  Part of their role is authentically conveying the story behind the documentary’s “brand” – but it so much more than just branding.  A holistic mental model of how navigation, print, online, apps, signage, merch and more all play a role in the meaning-making process.</p> <p>3)      <strong>Editorial Director – </strong>Is your narrative a 360° experience? I’m not simply talking about the devices it appears on, but the way in which it unfolds, reveals itself, hangs together – complementing each manifestation with integrity and thematic resonance. Here’s where the curation responsibility gets real.  Right now, we’re looking for an Editorial Director to take a collection of poems, papers, photos, lyrics, video clips, illustrations mp3’s and sheet music into a suite of artifacts for the creation of an eBook to compliment our documentary. In fact, it’s an essential part of the documentary – and the creation of the eBook will be referenced in the film and be published before the film debuts at a festival. It’s a skill-set that blurs disciplines and boundaries – and we’re looking for an exceptional generalist – someone who knows the value of richly textured multimedia object, but wants to keep Story (capital “S”) at the heart of the experience, wherever and however it’s told.</p> <div class="wp-caption alignnone"><a href="http://workbookproject.com/newbreed/files/2011/05/GIAOwheelMusicAsDNA1.jpg"><img class="size-full wp-image-3248" title="GIAOwheelMusicAsDNA" src="http://workbookproject.com/newbreed/files/2011/05/GIAOwheelMusicAsDNA1.jpg" height="491" alt="" width="570" /></a><p class="wp-caption-text">Keeping story at the center - Music as DNA</p></div> <p>4)      <strong>Music Director –</strong> Another translator, the role of the Music Director in this instance is more about orchestrating the live instantiations of the song story DNA, and less the traditional soundtrack music supervisor of feature films.  David Terhune wears that hat in the SAS Orchestra, and I chose him for his many years of helping re-animate the songbooks of a host of pop and rock icons during his night job of helping lead the <a href="http://www.loserslounge.com/" title="Loser's Lounge - NYC">Loser’s Lounge </a>in NYC. For some cross/transmedia producers, it’s likely that there is nothing more central to their narratives than getting the game mechanics right. For me, it the expression of the musical DNA that is at the core of Get It All Out. I’ve used the word “re-hydration” to describe our process, and it’s truly apropos – as music is like water – fluid, connecting and giving life to the spirit of the tale. These songs were basically desiccated and orphaned, and their ongoing recapitulation is both a meaning-making process and a music-revivifying process to find them new homes.</p> <p>5)      <strong>Director of Photography – </strong>When I started down this path in 2008, not knowing anyone in my immediate circle of friends who was either A) a documentary filmmaker with time on their hands, or B) crazy enough to believe that this particular story was worth a multi-year journey for – I did what anyone in my position would do:  I placed the obligatory ad on Craigslist.  One persistent person who saw (and evidently liked) my ad kept emailing me, and it’s a good thing. My DP and co-director Chris Schuessler produces news and documentaries for ARTE TV of France, and teaches young people how to tell their own personal narratives with video for NYC’s City Parks Productions. His role has been traditional in a doc filmmaking sense, but invaluable in consistently getting the best possible interviews on camera.</p> <p><strong>Each of these team members come from different production</strong> <strong>cultures </strong>and exercise varied production models.  “Mono-medium production cultures” (<a href="http://www.universecreation101.com/" title="Dr. Christy Dena">Dena</a>) exist because individuals rightly want to master their chosen creative fields and that takes time (maybe not Gladwell’s “10,000 hours” – but years of work). My role as a producer is to both translate the different languages/dialects they all excel at into a common tongue and to orchestrate their work to align with the vision of the story.</p> <p><strong>That said – nothing can <em>be</em> orchestrated without collaboration</strong>. The efficacy of which may in fact be proportional to the producer’s level of transparency and quality of articulation re: the subjective merits (artistic/cultural/political) of the work/storyworld. The Catch 22 resides in the writer/producer’s vision needing a development team constituency from across disciplines to make it concrete – to give all the envisioned connected manifestations of the story life – and given the nature of the wrangling and coordination of talent that must take place, improvisational management and leadership becomes both the catalyst and the glue for progress.  So, in some ways – this dispatch (like the music when it was first created) is also an improvisation. And in the spirit of transparency, I hope to improvise further updates here as our team grows and our story develops.</p> <p><em>More about the documentary <strong>Get It All Out </strong>can be found here at <a href="http://getitalloutmovie.com" title="Get It All Out">getitalloutmovie.com</a>.   More about the <strong>SAS Orchestra</strong> can be found <a href="http://listn.to/sasorchestra" title="SAS Orchestra">here</a><br /> </em></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F05%2F17%2Fbldg-the-ideal-x-media-music-doc-team%2F&amp;linkname=Building%20the%20Ideal%20Transmedia%20Music%20Doc%20Team%20%E2%80%93%20A%20Top%205%20List" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 17 May 2011 16:45:17 GMThttp://soup.remixablefilms.net/post/132442266/Building-the-Ideal-Transmedia-Music-Doc-Teamurn:www-soup-io:1:132442266regularcreative collaborationdocproduction journaltransmediateam building Seven Things I Learned from the Portal 2 ARG {"tags":["Featured","arg","experience","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/05/05/seven-things-i-learned-from-the-portal-2-arg/\"\u003ESeven Things I Learned from the Portal 2 ARG\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/05/05/seven-things-i-learned-from-the-portal-2-arg/","body":"\u003Cp\u003ESo, \u003Ca href=\"http://www.thinkwithportals.com/\"\u003EPortal 2\u003C/a\u003E is out. You may have heard.\u003C/p\u003E\n\u003Cp\u003EYou may have also heard there was \u003Ca href=\"http://www.valvearg.com\"\u003Ean ARG\u003C/a\u003E associated with it \u2013 or maybe you didn\u2019t. While the game received some media attention right before the launch of Portal 2, it slid past ARG communities without making much of a wave.\u003C/p\u003E\n\u003Cp\u003EThe Portal 2 ARG project was a collaboration between several indie studios and Valve. Most of the game was rolled out through hidden content in 13 indie games sold together as \u201cThe Potato Sack\u201d on Steam. Playing those games led you to hidden levels and messages from the Portal\u2019s antagonist GLaDOS, and ended up being the key to getting Portal 2 several hours ahead of its official release time.\u003C/p\u003E\n\u003Cp\u003EThis game tried a lot of things that are outside the normal scope of ARGs, and I feel like there are valuable design lessons to be learned here.\u003C/p\u003E\n\u003Ch2\u003E1) Partnerships are Awesome\u003C/h2\u003E\n\u003Cp\u003EBecause the ARG was created as a partnership between a large group of video game designers, they were able to deliver the game as a series of easter eggs in video game that were already fully developed and polished. That\u2019s something indie ARG creators wish they could do, but very rarely can.\u003C/p\u003E\n\u003Cp\u003EThe additional content inside the games was polished, and the sort of content you could only get from putting quality designers on the project. The GLaDOS levels in Rush and Toki Tori were designed to have the same feel as Portal \u2013 they challenged you to be creative with the game\u2019s existing teleportation mechanics. I felt like I was getting a little taste of Portal 2 as I was playing them.\u003C/p\u003E\n\u003Cp\u003EAfter the game came to its conclusion, we learned that these indie designers were principally involved in \u003Ca href=\"http://www.next-gen.biz/features/portal-2-filling-the-potato-sack\"\u003Edesigning the entire experience.\u003C/a\u003E They created everything from tweets to puzzles to youtube videos and music. The total budget? $100.\u003C/p\u003E\n\u003Cp\u003EThe ARG was a labor of indie love designed by Portal fans, who were given free reign to work with the Portal characters and access to Valve resources. I wish I had known this from the beginning because it would have made a big difference in my second point:\u003C/p\u003E\n\u003Ch2\u003E2) Don\u2019t Build Your Pay Wall Too High\u003C/h2\u003E\n\u003Cp\u003EThe primary content for the ARG was distributed through the Potato Sack \u2013 13 indie games that sold in a package on Steam for $38.72. For someone with very limited entertainment cash, that is quite a lot of money.\u003C/p\u003E\n\u003Cp\u003EHowever, about four days before the release of Portal 2, a little birdie let me know who was responsible for the ARG, and my attitude toward the pay wall shifted completely. Over the course of the next 3 days, I bought \u003Ca href=\"http://feeds.feedburner.com/www.cogsgame.com\"\u003ECogs\u003C/a\u003E, \u003Ca href=\"http://twotribes.com/message/rush/\"\u003ERush\u003C/a\u003E, \u003Ca href=\"http://twotribes.com/message/toki-tori/\"\u003EToki Tori\u003C/a\u003E, and \u003Ca href=\"http://dejobaan.com/wonderful/\"\u003EThe Wonderful End of the World\u003C/a\u003E for a grand total of $15.\u003C/p\u003E\n\u003Cp\u003EThe pre-sale for Portal 2 was priced at $45, so the Potato Sack cost almost as much as the game it was promoting. By contrast, $15 felt like a pretty natural stopping point. (This is pretty comparable to other experiences behind pay walls \u2013 the print version of \u003Ca href=\"http://www.cathysbook.com\"\u003ECathy\u2019s Book\u003C/a\u003E retails for $17.95.) That $15 was doled out in four purchases of $5 or less. The option to buy the games individually was the only reason I didn\u2019t just smack into the pay wall face first.\u003C/p\u003E\n\u003Cp\u003EThe only thing I can conclude here is:\u003C/p\u003E\n\u003Ch2\u003E3) Screw the Curtain\u003C/h2\u003E\n\u003Cp\u003EIf there\u2019s something cool about the way your project was established, there is no reason to keep it a secret. Valve partnering with indie game designers to create a Portal ARG is cool, and worth supporting. The desire to keep coy and quiet about the history behind this ARG may have kept it from ubiquity.\u003C/p\u003E\n\u003Cp\u003EThere\u2019s also a fundamental sales pitch difference. The idea of paying $39 to be advertised to is ridiculous, but it\u2019s reasonable to spend that money to support an indie ARG team.\u003C/p\u003E\n\u003Ch2\u003E4) Countdowns Can be Compelling\u003C/h2\u003E\n\u003Cp\u003EAs the endgame approached for the ARG, a page with a countdown timer was revealed. When that timer ran out, it led to another countdown timer. It sounds like a parody of ARG design, but it worked \u2013 and very well \u2013 because player interaction drove changes in the final countdown.\u003C/p\u003E\n\u003Cp\u003EParticipants had to play the games in the Potato Sack, and earn the secret challenge badges in them, to release Portal 2 ahead of the release time given on Steam. The countdown was a measure of player progress and a call to action, which made it far more interesting than a countdown alone could be. This was another area where the video game roots of the ARG really made for something great.\u003C/p\u003E\n\u003Cp\u003EIt didn\u2019t hurt that it was counting down to a much-anticipated event, either.\u003C/p\u003E\n\u003Ch2\u003E5) Exclusivity is a Design Flaw\u003C/h2\u003E\n\u003Cp\u003EI\u2019m not going to lie. Several times, especially near the end of the game, I was earned my potato badges by replicating cheat videos on YouTube. The extra levels in each of the games were more than challenging; they were hard \u2013 and as the clock ticked down, I realized I didn\u2019t have time to beat them by my wits alone.\u003C/p\u003E\n\u003Cp\u003EThe previous Portal 2 \u003Ca href=\"http://half-life2.nl/\"\u003Eextended reality campaign\u003C/a\u003E, which released last year with the free release of Portal, also had this issue. I had no idea that the extra content in Portal was extra, because I was playing the game for the first time. The content was also a challenge to get to, and in many later levels required a lot of experimentation and gaming skill. It seemed as though the experience was designed to reward veteran players who had mastered the game years ago. That seemed odd, considering the point of giving Portal away was to bring in new players.\u003C/p\u003E\n\u003Cp\u003EThis may be a fundamental philosophical difference between video game design and pervasive fiction design. As a storyteller, I seek to create intimacy with the audience. Making players struggle to reach content is one way to make an interaction seem meaningful and personal, but it is far from the only way.\u003C/p\u003E\n\u003Cp\u003EMore importantly, it is a bad way to do things if you want to make an experience that will engage a lot of people. To experience the Potato Sack ARG in its entirety, you not only had to buy all of the games, but master them and beat their most challenging levels. That\u2019s quite a lot of work to get to the meat of an experience.\u003C/p\u003E\n\u003Cp\u003EWe usually design ARG experiences with late rabbitholes, and mechanisms that allow trailblazers to unlock content for everyone. If you treat every new player as though you expect them to be a trailblazer, only the trailblazers actually play the game. That\u2019s not such a terrible thing if your goal is to create buzz \u2013 but when you want people to cross a pay wall, things get a little different.\u003C/p\u003E\n\u003Ch2\u003E6) We Can Still Pull Players \u201cBehind the Scenes\u201d\u003C/h2\u003E\n\u003Cp\u003ESeveral players who had been active on the game\u2019s \u003Ca href=\"http://www.valvearg.com\"\u003Ewiki\u003C/a\u003E were \u201ckidnapped\u201d during the course of the game. At first, I wondered if Valve had planted fake players \u2013 an unpopular but unfortunately common practice.\u003C/p\u003E\n\u003Cp\u003EAs it turns out, those players were brought behind the scenes and invited to Portal 2\u2019s launch party as a reward for being active in the ARG. This is something Dave Szulborski did in Chasing the Wish, and it adds a nice layer of audience collaboration to the mix.\u003C/p\u003E\n\u003Ch2\u003E7) April Fool\u2019s is a Bad Launch Date\u003C/h2\u003E\n\u003Cp\u003EThe Portal 2 ARG launched on April 1, which might be aptly called \u201cInternational Online Fiction Day.\u201d The internet is flooded with interactive and pervasive fiction pieces on April Fool\u2019s, most of which don\u2019t go any deeper than a few web pages and only last one day, as our yearly ritual prescribes. This game got lost in the static, especially after it picked up the name \u201cPotato Fools Day\u201d \u2013 which implied that the game was a joke.\u003C/p\u003E\n\u003Ch2\u003EBONUS: Music Keeps the Experience Alive\u003C/h2\u003E\n\u003Cp\u003EThis one is more of a protip than a serious lesson. The popularity of Portal spread in part thanks to Jonathan Coulton and his catchy end credits tune. \u201cStill Alive\u201d has become such a gaming anthem that children\u2019s choirs are performing it, and Portal 2 is continuing that tradition two key songs for the new game. The ARG creators took cues from that, and (along with several remakes of Still Alive) released some original music for with experience.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.audio-surf.com/\"\u003EAudiosurf\u003C/a\u003E featured a techno track built on quotes from Portal, called \u003Ca href=\"http://www.youtube.com/watch?v=DQUaEF2bJZ0\"\u003EThe Device Has Been Modified.\u003C/a\u003E \u003Ca href=\"http://dejobaan.com/kickit/\"\u003E1\u2026 2\u2026 3.. KICK IT\u003C/a\u003E included a chill out track called \u003Ca href=\"http://www.youtube.com/watch?v=5ofZeoRsb6Q\"\u003ESearching. Emergence. Discovery.\u003C/a\u003E, and The Wonderful End of the World contains a melodious folk song by Dejobaan Games developer Dan Brainerd called \u201c\u003Ca href=\"http://www.youtube.com/watch?v=V5NBT7V9X18\"\u003EHole in the Ground.\u003C/a\u003E\u201d This song, with it\u2019s haunting lyrics (\u201cI took up a job that was all absentee\u201d), was stuck in my head for nearly two weeks after Portal 2 launched.\u003C/p\u003E\n\u003Cp\u003EEven though I jumped into the game fairly late, the music cemented my connection with the game and made it memorable.\u00a0 This is something I might be trying for myself in the future.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F05%2F05%2Fseven-things-i-learned-from-the-portal-2-arg%2F\u0026amp;linkname=Seven%20Things%20I%20Learned%20from%20the%20Portal%202%20ARG\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>So, <a href="http://www.thinkwithportals.com/">Portal 2</a> is out. You may have heard.</p> <p>You may have also heard there was <a href="http://www.valvearg.com">an ARG</a> associated with it – or maybe you didn’t. While the game received some media attention right before the launch of Portal 2, it slid past ARG communities without making much of a wave.</p> <p>The Portal 2 ARG project was a collaboration between several indie studios and Valve. Most of the game was rolled out through hidden content in 13 indie games sold together as “The Potato Sack” on Steam. Playing those games led you to hidden levels and messages from the Portal’s antagonist GLaDOS, and ended up being the key to getting Portal 2 several hours ahead of its official release time.</p> <p>This game tried a lot of things that are outside the normal scope of ARGs, and I feel like there are valuable design lessons to be learned here.</p> <h2>1) Partnerships are Awesome</h2> <p>Because the ARG was created as a partnership between a large group of video game designers, they were able to deliver the game as a series of easter eggs in video game that were already fully developed and polished. That’s something indie ARG creators wish they could do, but very rarely can.</p> <p>The additional content inside the games was polished, and the sort of content you could only get from putting quality designers on the project. The GLaDOS levels in Rush and Toki Tori were designed to have the same feel as Portal – they challenged you to be creative with the game’s existing teleportation mechanics. I felt like I was getting a little taste of Portal 2 as I was playing them.</p> <p>After the game came to its conclusion, we learned that these indie designers were principally involved in <a href="http://www.next-gen.biz/features/portal-2-filling-the-potato-sack">designing the entire experience.</a> They created everything from tweets to puzzles to youtube videos and music. The total budget? $100.</p> <p>The ARG was a labor of indie love designed by Portal fans, who were given free reign to work with the Portal characters and access to Valve resources. I wish I had known this from the beginning because it would have made a big difference in my second point:</p> <h2>2) Don’t Build Your Pay Wall Too High</h2> <p>The primary content for the ARG was distributed through the Potato Sack – 13 indie games that sold in a package on Steam for $38.72. For someone with very limited entertainment cash, that is quite a lot of money.</p> <p>However, about four days before the release of Portal 2, a little birdie let me know who was responsible for the ARG, and my attitude toward the pay wall shifted completely. Over the course of the next 3 days, I bought <a href="http://feeds.feedburner.com/www.cogsgame.com">Cogs</a>, <a href="http://twotribes.com/message/rush/">Rush</a>, <a href="http://twotribes.com/message/toki-tori/">Toki Tori</a>, and <a href="http://dejobaan.com/wonderful/">The Wonderful End of the World</a> for a grand total of $15.</p> <p>The pre-sale for Portal 2 was priced at $45, so the Potato Sack cost almost as much as the game it was promoting. By contrast, $15 felt like a pretty natural stopping point. (This is pretty comparable to other experiences behind pay walls – the print version of <a href="http://www.cathysbook.com">Cathy’s Book</a> retails for $17.95.) That $15 was doled out in four purchases of $5 or less. The option to buy the games individually was the only reason I didn’t just smack into the pay wall face first.</p> <p>The only thing I can conclude here is:</p> <h2>3) Screw the Curtain</h2> <p>If there’s something cool about the way your project was established, there is no reason to keep it a secret. Valve partnering with indie game designers to create a Portal ARG is cool, and worth supporting. The desire to keep coy and quiet about the history behind this ARG may have kept it from ubiquity.</p> <p>There’s also a fundamental sales pitch difference. The idea of paying $39 to be advertised to is ridiculous, but it’s reasonable to spend that money to support an indie ARG team.</p> <h2>4) Countdowns Can be Compelling</h2> <p>As the endgame approached for the ARG, a page with a countdown timer was revealed. When that timer ran out, it led to another countdown timer. It sounds like a parody of ARG design, but it worked – and very well – because player interaction drove changes in the final countdown.</p> <p>Participants had to play the games in the Potato Sack, and earn the secret challenge badges in them, to release Portal 2 ahead of the release time given on Steam. The countdown was a measure of player progress and a call to action, which made it far more interesting than a countdown alone could be. This was another area where the video game roots of the ARG really made for something great.</p> <p>It didn’t hurt that it was counting down to a much-anticipated event, either.</p> <h2>5) Exclusivity is a Design Flaw</h2> <p>I’m not going to lie. Several times, especially near the end of the game, I was earned my potato badges by replicating cheat videos on YouTube. The extra levels in each of the games were more than challenging; they were hard – and as the clock ticked down, I realized I didn’t have time to beat them by my wits alone.</p> <p>The previous Portal 2 <a href="http://half-life2.nl/">extended reality campaign</a>, which released last year with the free release of Portal, also had this issue. I had no idea that the extra content in Portal was extra, because I was playing the game for the first time. The content was also a challenge to get to, and in many later levels required a lot of experimentation and gaming skill. It seemed as though the experience was designed to reward veteran players who had mastered the game years ago. That seemed odd, considering the point of giving Portal away was to bring in new players.</p> <p>This may be a fundamental philosophical difference between video game design and pervasive fiction design. As a storyteller, I seek to create intimacy with the audience. Making players struggle to reach content is one way to make an interaction seem meaningful and personal, but it is far from the only way.</p> <p>More importantly, it is a bad way to do things if you want to make an experience that will engage a lot of people. To experience the Potato Sack ARG in its entirety, you not only had to buy all of the games, but master them and beat their most challenging levels. That’s quite a lot of work to get to the meat of an experience.</p> <p>We usually design ARG experiences with late rabbitholes, and mechanisms that allow trailblazers to unlock content for everyone. If you treat every new player as though you expect them to be a trailblazer, only the trailblazers actually play the game. That’s not such a terrible thing if your goal is to create buzz – but when you want people to cross a pay wall, things get a little different.</p> <h2>6) We Can Still Pull Players “Behind the Scenes”</h2> <p>Several players who had been active on the game’s <a href="http://www.valvearg.com">wiki</a> were “kidnapped” during the course of the game. At first, I wondered if Valve had planted fake players – an unpopular but unfortunately common practice.</p> <p>As it turns out, those players were brought behind the scenes and invited to Portal 2’s launch party as a reward for being active in the ARG. This is something Dave Szulborski did in Chasing the Wish, and it adds a nice layer of audience collaboration to the mix.</p> <h2>7) April Fool’s is a Bad Launch Date</h2> <p>The Portal 2 ARG launched on April 1, which might be aptly called “International Online Fiction Day.” The internet is flooded with interactive and pervasive fiction pieces on April Fool’s, most of which don’t go any deeper than a few web pages and only last one day, as our yearly ritual prescribes. This game got lost in the static, especially after it picked up the name “Potato Fools Day” – which implied that the game was a joke.</p> <h2>BONUS: Music Keeps the Experience Alive</h2> <p>This one is more of a protip than a serious lesson. The popularity of Portal spread in part thanks to Jonathan Coulton and his catchy end credits tune. “Still Alive” has become such a gaming anthem that children’s choirs are performing it, and Portal 2 is continuing that tradition two key songs for the new game. The ARG creators took cues from that, and (along with several remakes of Still Alive) released some original music for with experience.</p> <p><a href="http://www.audio-surf.com/">Audiosurf</a> featured a techno track built on quotes from Portal, called <a href="http://www.youtube.com/watch?v=DQUaEF2bJZ0">The Device Has Been Modified.</a> <a href="http://dejobaan.com/kickit/">1… 2… 3.. KICK IT</a> included a chill out track called <a href="http://www.youtube.com/watch?v=5ofZeoRsb6Q">Searching. Emergence. Discovery.</a>, and The Wonderful End of the World contains a melodious folk song by Dejobaan Games developer Dan Brainerd called “<a href="http://www.youtube.com/watch?v=V5NBT7V9X18">Hole in the Ground.</a>” This song, with it’s haunting lyrics (“I took up a job that was all absentee”), was stuck in my head for nearly two weeks after Portal 2 launched.</p> <p>Even though I jumped into the game fairly late, the music cemented my connection with the game and made it memorable.  This is something I might be trying for myself in the future.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F05%2F05%2Fseven-things-i-learned-from-the-portal-2-arg%2F&amp;linkname=Seven%20Things%20I%20Learned%20from%20the%20Portal%202%20ARG" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Thu, 05 May 2011 22:01:09 GMThttp://soup.remixablefilms.net/post/129585251/Seven-Things-I-Learned-from-the-Portalurn:www-soup-io:1:129585251regularfeaturedargexperiencestorytellingtransmedia Tech/Stories:An Interview With Henrik Werdelin {"tags":["social media","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/05/03/techstoriesan-interview-with-henrik-werdelin/\"\u003ETech/Stories:An Interview With Henrik Werdelin\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/05/03/techstoriesan-interview-with-henrik-werdelin/","body":"\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2011/05/download.png\"\u003E\u003Cimg title=\"download\" class=\"alignnone size-full wp-image-2497\" src=\"http://workbookproject.com/culturehacker/files/2011/05/download.png\" height=\"166\" alt=\"\" width=\"196\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EAt SXSW I attended the\u003Ca href=\"http://schedule.sxsw.com/events/event_OE00727\"\u003E Scandinavia Tech Summit\u003C/a\u003E, a panel covering technology and media. \u00a0\u003Ca href=\"http://henrik.me\"\u003EHenrik Werdelin \u003C/a\u003E(@werdelin)\u00a0was one panelist who stood out with his unique\u00a0understanding of \u00a0tech startups.\u003C/p\u003E\n\u003Cp\u003EAs disruptive technology is forcing the entertainment industry to either evolve or die, more creators should talk to smart people like Henrik.\u003C/p\u003E\n\u003Cp\u003EBelow is our interview.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPlease introduce yourself.\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EMy name is Henrik Werdelin. I am the managing partner at Prehype. We are a group of product developers who bridge the world between entrepreneurship \u00a0and corporations by spinning new digital startups out of big companies and then selling them back to them. My background has always been around experience design and innovation; from running the product development for MTV International over startups like Joost and Hotpotato to working in venture capital.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWhat were your highlights from SXSW?\u003Cbr /\u003E\n\u003C/strong\u003EOne big moment was the when I experienced first hand the power of social promotion as I stood next to Gary Vaynerchuk when he announced the location of his yearly SXSW wine flashmob. It was incredible to see a room filling from 5 people to over 300 in under 20 minutes. It made me think about how much impact our new social tools have. Normally when we do products and get e.g. 10.000 signups, we feel its only a marginal win. However, seeing 300 people poring into a room within such a short time was quite humbling.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EBased on your background in experience design and innovation, how would you tell a transmedia story?\u003Cbr /\u003E\n\u003C/strong\u003EI know it might sound like a bad answer, but I think it very much depends on what the story is. New media are just tools that you can use to tell stories in a new \u2013 and often more engaging way. I feel too many media companies try to add new media components to their storytelling just to add those tools \u2013 and not because they add value to the story. They also often forget to fully understand how a users daily flow is \u2013 and then mold their use of technology around peoples behavior \u2013 instead of assuming that they can move people across different new mediums.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWho do feel are the most innovative storytellers and what can creators learn from them?\u003Cbr /\u003E\n\u003C/strong\u003EI think good storytellers \u2013 are good storytellers. Most of the more innovative ones uses new technology too add impact to their narrative. That can be from clever use of social media to establish suspense (like the blairwitch project), to simple game shows that adds user participation via sms (think American Idol), over CNN\u2019s way to include their viewers via iReporter and finally people who use digital tools to tell a story. (like the guys who did \u003Ca href=\"http://pleaserobme.com/\"\u003Ehttp://pleaserobme.com/\u003C/a\u003E). However, clearly the game developers have managed to engage users in self-made storytelling and that is where I think we will see the most innovation come from.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EFavorite books and blogs?\u003Cbr /\u003E\n\u003C/strong\u003E- The Singularity is Near\u003Cbr /\u003E\n- Hellohenrik.com \u003Cimg class=\"wp-smiley\" src=\"http://workbookproject.com/wp-includes/images/smilies/icon_smile.gif\" alt=\":)\" /\u003E\u003Cbr /\u003E\n- Influences\u003Cbr /\u003E\n- The Paradox of Choice\u003Cbr /\u003E\n- A mind of its own\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHow would you make social games more social?\u003Cbr /\u003E\n\u003C/strong\u003EMove more of the gameplay outside the web and into real life.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ECan film studios learn anything from startups?\u003Cbr /\u003E\n\u003C/strong\u003EI think everyone can learn from startups. A few lessons;\u003Cbr /\u003E\n- Its hard to judge your own ideas in a board room. Therefore, find methods where you can produce components cheap enough to test it against real users and then build on it if it turns out to be successful.\u003Cbr /\u003E\n- Identify if your incentive structure is aligned with your objectives. E.g. if you dont think your teams take enough risk, you probably have a structure where only playing it safe is compensated\u003Cbr /\u003E\n- Think less \u2013 do more\u2026\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWill Netflix keep winning in an increasingly competitive market?\u003Cbr /\u003E\n\u003C/strong\u003EYes. By being restrictive in their deal structures \u2013 studios have up to now prevented a healthy industry of innovative distribution partners\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWhat are going to be the next major trends in the entertainment industry?\u003Cbr /\u003E\n\u003C/strong\u003EGaming seems to be one of those industries that keep taking market share from the traditional entertainment industry. I think we will see more innovation from the game world. The last sprint was social gaming \u2013 but I think this form of entertainment that engage users will see more growth. Finally I think the user generated trend will continue also. As the barrier to entry into the entertainment industry goes down you will see a raise of independent overnight sensations.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F05%2F03%2Ftechstoriesan-interview-with-henrik-werdelin%2F\u0026amp;linkname=Tech%2FStories%3AAn%20Interview%20With%20Henrik%20Werdelin\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><a href="http://workbookproject.com/culturehacker/files/2011/05/download.png"><img class="alignnone size-full wp-image-2497" title="download" src="http://workbookproject.com/culturehacker/files/2011/05/download.png" height="166" alt="" width="196" /></a></p> <p>At SXSW I attended the<a href="http://schedule.sxsw.com/events/event_OE00727"> Scandinavia Tech Summit</a>, a panel covering technology and media.  <a href="http://henrik.me">Henrik Werdelin </a>(@<a href="http://werdelin.soup.io">werdelin</a>) was one panelist who stood out with his unique understanding of  tech startups.</p> <p>As disruptive technology is forcing the entertainment industry to either evolve or die, more creators should talk to smart people like Henrik.</p> <p>Below is our interview.</p> <p><strong>Please introduce yourself.</strong></p> <p>My name is Henrik Werdelin. I am the managing partner at Prehype. We are a group of product developers who bridge the world between entrepreneurship  and corporations by spinning new digital startups out of big companies and then selling them back to them. My background has always been around experience design and innovation; from running the product development for MTV International over startups like Joost and Hotpotato to working in venture capital.</p> <p><strong>What were your highlights from SXSW?<br /> </strong>One big moment was the when I experienced first hand the power of social promotion as I stood next to Gary Vaynerchuk when he announced the location of his yearly SXSW wine flashmob. It was incredible to see a room filling from 5 people to over 300 in under 20 minutes. It made me think about how much impact our new social tools have. Normally when we do products and get e.g. 10.000 signups, we feel its only a marginal win. However, seeing 300 people poring into a room within such a short time was quite humbling.</p> <p><strong>Based on your background in experience design and innovation, how would you tell a transmedia story?<br /> </strong>I know it might sound like a bad answer, but I think it very much depends on what the story is. New media are just tools that you can use to tell stories in a new – and often more engaging way. I feel too many media companies try to add new media components to their storytelling just to add those tools – and not because they add value to the story. They also often forget to fully understand how a users daily flow is – and then mold their use of technology around peoples behavior – instead of assuming that they can move people across different new mediums.</p> <p><strong>Who do feel are the most innovative storytellers and what can creators learn from them?<br /> </strong>I think good storytellers – are good storytellers. Most of the more innovative ones uses new technology too add impact to their narrative. That can be from clever use of social media to establish suspense (like the blairwitch project), to simple game shows that adds user participation via sms (think American Idol), over CNN’s way to include their viewers via iReporter and finally people who use digital tools to tell a story. (like the guys who did <a href="http://pleaserobme.com/">http://pleaserobme.com/</a>). However, clearly the game developers have managed to engage users in self-made storytelling and that is where I think we will see the most innovation come from.</p> <p><strong>Favorite books and blogs?<br /> </strong>- The Singularity is Near<br /> - Hellohenrik.com <img class="wp-smiley" src="http://workbookproject.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" /><br /> - Influences<br /> - The Paradox of Choice<br /> - A mind of its own</p> <p><strong>How would you make social games more social?<br /> </strong>Move more of the gameplay outside the web and into real life.</p> <p><strong>Can film studios learn anything from startups?<br /> </strong>I think everyone can learn from startups. A few lessons;<br /> - Its hard to judge your own ideas in a board room. Therefore, find methods where you can produce components cheap enough to test it against real users and then build on it if it turns out to be successful.<br /> - Identify if your incentive structure is aligned with your objectives. E.g. if you dont think your teams take enough risk, you probably have a structure where only playing it safe is compensated<br /> - Think less – do more…</p> <p><strong>Will Netflix keep winning in an increasingly competitive market?<br /> </strong>Yes. By being restrictive in their deal structures – studios have up to now prevented a healthy industry of innovative distribution partners</p> <p><strong>What are going to be the next major trends in the entertainment industry?<br /> </strong>Gaming seems to be one of those industries that keep taking market share from the traditional entertainment industry. I think we will see more innovation from the game world. The last sprint was social gaming – but I think this form of entertainment that engage users will see more growth. Finally I think the user generated trend will continue also. As the barrier to entry into the entertainment industry goes down you will see a raise of independent overnight sensations.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F05%2F03%2Ftechstoriesan-interview-with-henrik-werdelin%2F&amp;linkname=Tech%2FStories%3AAn%20Interview%20With%20Henrik%20Werdelin" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 03 May 2011 08:16:54 GMThttp://soup.remixablefilms.net/post/128889501/Tech-Stories-An-Interview-With-Henrik-Werdelinurn:www-soup-io:1:128889501regularsocial mediastorytellingtransmedia Find Out How To Monetize Transmedia Storytelling And ARG On Hollywood 2.0! {"tags":["Front Page","Person of Interest","arg","audience-building","blogs","community","cross-media","experience","experimental","gaming","marketing","movies","music","podcast","storytelling","television","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/04/26/find-out-how-to-monetize-transmedia-storytelling-and-arg-on-hollywood-2-0/\"\u003EFind Out How To Monetize Transmedia Storytelling And ARG On Hollywood 2.0!\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/04/26/find-out-how-to-monetize-transmedia-storytelling-and-arg-on-hollywood-2-0/","body":"\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2011/04/diddy.jpg\"\u003E\u003Cimg title=\"diddy\" class=\"aligncenter size-medium wp-image-2473\" src=\"http://workbookproject.com/culturehacker/files/2011/04/diddy-300x212.jpg\" height=\"212\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMy co-host \u003Ca href=\"http://www.richsilverman.com/\"\u003ERich Silverman (Emmy-winner writer)\u003C/a\u003E and \u003Ca href=\"http://peterkatz.net\"\u003EI\u00a0(producer/neurocinema innovator)\u003C/a\u003E will tell you how\u2026Welcome to Hollywood 2.0, a new podcast that covers innovation in the entertainment industry.\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"85\" width=\"620\"\u003E\u003Cembed src=\"http://hollywood20.podomatic.com/swf/joeplayer_v17b.swf\" type=\"application/x-shockwave-flash\" height=\"85\" width=\"620\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://itunes.apple.com/us/podcast/hollywood-2-0/id429739025\"\u003ESubscribe\u003C/a\u003E to Hollywood 2.0. Follow\u00a0\u003Ca href=\"http://twitter.com/#!/richsilverman\"\u003ERich\u003C/a\u003E and\u00a0\u003Ca href=\"http://twitter.com/#!/PeterKatz1\"\u003EPeter\u003C/a\u003E.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F26%2Ffind-out-how-to-monetize-transmedia-storytelling-and-arg-on-hollywood-2-0%2F\u0026amp;linkname=Find%20Out%20How%20To%20Monetize%20Transmedia%20Storytelling%20And%20ARG%20On%20Hollywood%202.0%21\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><a href="http://workbookproject.com/culturehacker/files/2011/04/diddy.jpg"><img class="aligncenter size-medium wp-image-2473" title="diddy" src="http://workbookproject.com/culturehacker/files/2011/04/diddy-300x212.jpg" height="212" alt="" width="300" /></a></p> <p>My co-host <a href="http://www.richsilverman.com/">Rich Silverman (Emmy-winner writer)</a> and <a href="http://peterkatz.net">I (producer/neurocinema innovator)</a> will tell you how…Welcome to Hollywood 2.0, a new podcast that covers innovation in the entertainment industry.</p> <p></p> <p><a href="http://itunes.apple.com/us/podcast/hollywood-2-0/id429739025">Subscribe</a> to Hollywood 2.0. Follow <a href="http://twitter.com/#!/richsilverman">Rich</a> and <a href="http://twitter.com/#!/PeterKatz1">Peter</a>.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F26%2Ffind-out-how-to-monetize-transmedia-storytelling-and-arg-on-hollywood-2-0%2F&amp;linkname=Find%20Out%20How%20To%20Monetize%20Transmedia%20Storytelling%20And%20ARG%20On%20Hollywood%202.0%21" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 26 Apr 2011 13:19:40 GMThttp://soup.remixablefilms.net/post/126783739/Find-Out-How-To-Monetize-Transmedia-Storytellingurn:www-soup-io:1:126783739regularfront pageperson of interestargaudience-buildingblogscommunitycross-mediaexperienceexperimentalgamingmarketingmoviesmusicpodcaststorytellingtelevisiontransmedia Documentary + Game = Independent Transmedia Project called “THE GREAT WORK” {"tags":["Featured","audience-building","cross-media","experimental","gaming","marketing","movies","storytelling","television","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/04/19/documentary-game-independent-transmedia-project-called-the-great-work/\"\u003EDocumentary + Game = Independent Transmedia Project called \u201cTHE GREAT WORK\u201d\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/04/19/documentary-game-independent-transmedia-project-called-the-great-work/","body":"\u003Cp\u003E\u201cThe Greak Work\u201d is a documentary by two Swedish filmmakers,\u00a0Oskar \u00d6stergren \u0026amp; Fredrik Oskarsson (details at the end)\u00a0about\u00a030-year-old Christer B\u00f6ke from Malm\u00f6, Sweden. He has taken one year off from his well-paid job as an IT-salesman \u003Cstrong\u003Eto become a full-time Alchemist\u003C/strong\u003E. \u00a0The film concerns mankind\u2019s eternal ambition of wealth and immortality and one mans dedicated struggle to solve \u201cThe secret of all secrets\u201d. This struggle is known at The Great Work.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWhat\u2019s particularly interesting about this project is that the filmmakers have teamed up with an independent game designer, Niflas, to create a game to complement the movie.\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EThe Great Work will be screened on SVT (Swedish Television) as a 58 minute version, winter 2011.\u00a0So don\u2019t forget you heard about it here first! \u003Cimg class=\"wp-smiley\" src=\"http://workbookproject.com/wp-includes/images/smilies/icon_wink.gif\" alt=\";)\" /\u003E \u003C/p\u003E\n\u003Cp\u003EHere\u2019s the movie trailer\u2026\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"338\" width=\"601\"\u003E\u003Cembed src=\"http://vimeo.com/moogaloop.swf?clip_id=14478631\u0026amp;server=vimeo.com\u0026amp;show_title=0\u0026amp;show_byline=0\u0026amp;show_portrait=1\u0026amp;color=00adef\u0026amp;fullscreen=1\u0026amp;autoplay=0\u0026amp;loop=0\" type=\"application/x-shockwave-flash\" height=\"338\" width=\"601\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EAbout the Documentary\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EThe documentary follows Christer from the day he leaves the city to the first day back at work the next year. During this year he moves to the island of Gotland on the\u00a0Swedish countryside where he builds a laboratory in his dead grandfather\u2019s garage, he lives three months in France to study the language and exchange ideas with French alchemists. Christer gets contacted by a strange international organisation called \u003Cem\u003EArs regia \u003C/em\u003Ethat says \u003Cem\u003E\u201c-We have been watching you\u2026\u201d\u003C/em\u003E. He keeps a blogg and start writing a book. He has a big argument with his best buddy and fellow alchemist since 15 year (they later reunite). He uses his \u201cdetective skills\u201d, makes lots of experiments and gets closer and closer to his interpretation of the \u201crecipes\u201d of how to make The Philosophers Stone.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe Idea for The Game\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003ERob: How did the idea for a game come about?\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003EEarly in the process, we discussed that it would have been nice to make a game for the film because the topic of alchemy itself invites such thoughts. We had spent hours with our friend and the main character Christer B\u00f6ke where we tried to solve \u201cword puzzles\u201d in old alchemical manuscripts and quotes that could lead you to the right subject which the great alchemist Fulcanelli was talking about.\u003C/p\u003E\n\u003Cp\u003EAt the same time I read an article about \u201c\u003Ca href=\"http://www.nifflas.ni2.se/\"\u003ENifflas\u003C/a\u003E\u201d and his game, Saira. We thought that a collaboration with him would be exciting and he lived in the same town and we had some common friends.\u003C/p\u003E\n\u003Cp\u003ETogether, we concluded that the game should stand on its own but our main goal was off course to use it as advertising for the documentary film. We had never really heard about a collaboration between a documentary and a indie-gamemaker. \u00a0We have a strong interest in games and its form of narrative, and we thought the theme of alchemy would be suitable for Nifflas as a game developer. And, after our first meeting we felt that it could work out very well!\u003C/p\u003E\n\u003Cp\u003EWhen we contacted Nicklas the first time he was skeptical about cooperating with us. He had expected the documentary would be about a major political topic and could not see the similarities with his own narrative, often based on a specific mystery and a character-driven portrait. Once we met everything fell into place and our collaboration has been great.\u003C/p\u003E\n\u003Cp\u003ENifflas never had any problems understanding our characters who defied science in search of \u201cthe philosopher\u2019s stone\u201d. Many of our financiers from the world of television and film were very doubtful about whether the story was real and at the same time are provoked by a person who claims to believe that he will be able to solve this amazing riddle. People think our documentary character must be a crazy guy or else we\u2019re trying to fool them with a mocumentary. In the game world, however, these kinds of stories are \u00a0not so strange and Nifflas could directly relate to our character and never doubt our way of telling his story.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGame Trailer\u003C/strong\u003E\u003Cbr /\u003E\n\u003Cobject height=\"390\" width=\"601\"\u003E\u003Cembed src=\"http://www.youtube.com/v/QRsUCyYp5F8?fs=1\u0026amp;hl=en_US\u0026amp;rel=0\" type=\"application/x-shockwave-flash\" height=\"390\" width=\"601\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EThe Relationship Between the Documentary \u0026amp; Game \u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003ERob: How would you describe the relationship between the documentary and the\u00a0game \u2013 in terms of story, marketing, possible revenue model?\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003EOur main story in the game is very similar to the film\u2019s alchemical elements, that through the characters and manuscripts find different things that will lead you to new discoveries that will then guide you through the story of the great goal of making the Philosopher\u2019s Stone.\u003C/p\u003E\n\u003Cp\u003EAll these characters are people from the alchemical history or allude to contemporary alchemists from the documentary and their aliases used on various internet forums. For example, you will meet our main character (Christer) who in the game is called \u201cSpintheros\u201d. \u003Ca href=\"https://encrypted.google.com/search?hl=en\u0026amp;biw=1600\u0026amp;bih=739\u0026amp;q=Spintheros\u0026amp;btnG=Search\u0026amp;aq=f\u0026amp;aqi=\u0026amp;aql=\u0026amp;oq=\"\u003EGoogle \u003C/a\u003Ethat name and you will find a number of posts and articles written on various forums of our man Christer B\u00f6ke.\u003C/p\u003E\n\u003Cp\u003EFrom the beginning, we had much bigger ambitions for the game. We tried to make a budget so that Nifflas could work full time for a long time. We were sitting with Nifflas and Christer and brainstormed ideas that later turned out to be too advanced for an average gamer to understand. We had some intense discussions with Christer about this. He knows so incredibly much about the subject and couldn\u2019t really see why some things were too advanced. For example we had a long discussion about whether people know the Periodic Table and all the latin names and planet/gods related to these.\u003C/p\u003E\n\u003Cp\u003ETogether with that and a much smaller budget we developed a simpler and much shorter game. We found 50% of 30 000 skr (4500 dollar) to pay Nifflas to program our idea. We got this money from Filmarc (\u003Ca href=\"http://www.filmarc.net/\"\u003Ewww.filmarc.net\u003C/a\u003E) and he started to develop environments and how the puzzles could be adapted in the game. Then we discussed the characters and which different material we would use in the game. Material like Stibnit, Galen etc. It was very important that this material was familiar to alchemists. when people play the game they should know that this is not just some random stuff \u2013 it\u2019s the real thing. You will get a very good idea how to start your own alchemical experiments by playing the game if you want\u2026and some grand secrets too.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EMarketing \u0026amp; Business Model\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EAlready at the first meeting \u003Cstrong\u003Ewe decided that the game would be free and marketed freely from both our site \u003Ca href=\"http://www.grtwrk.com/\"\u003Ewww.grtwrk.com\u003C/a\u003E and Nifflas website\u003C/strong\u003E. We were aware of Nifflas position among indie gamers and wanted them to recognize his style. To access the gamer audience, \u003Cstrong\u003Ewe have made a menu in the beginning of the the game that includes the trailer for the film\u003C/strong\u003E, we will also add a direct link to the film that allows players to download the movie via the game. This could get us in some trouble with the Swedish Televison but I think they will understand our idea when we release it \u2013 they tend not to like it when you put stuff from the film on internet before you have screened it on TV. (www.studioparallell.com who made the menu for both the movie and game ensured that they\u2019re the same style).\u003C/p\u003E\n\u003Cp\u003ELast but not least, \u003Cstrong\u003Ewe will use open-source code so people can make their own puzzles and characters \u2013 \u003C/strong\u003Eperhaps\u003Cstrong\u003E \u003C/strong\u003Ebased from the discussions in the film or from discussion that will come after you seen the movie. Alchemists always debate \u201cthe true matter\u201d.\u003C/p\u003E\n\u003Cp\u003EWe have also discussed posting the script ahead of the movie release. The script contains the high-end solutions based on Christers hardcore alchemy puzzle. Some of the puzzles in this game will certainly also be discussed on alchemy forums and then it will be interesting to see if you are able to influence the game. For example, if it should be Stibnit or any other topic and then the player can change this can do their own version of the game.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWe see the game as an interesting model to distribute the film in larger circuits \u003C/strong\u003Ebecause\u00a0we think some relevant audiences might otherwise never discover our film. Even after several days, Nifflas\u2019 game trailer 10 000 hits on youtube. All these people also visited our website to learn about the film. Similarly, Nifflas will get people who never played his game to visit his site and maybe even play more of his game. It\u2019s a great cross-collateralization\u00a0of \u00a0audiences.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EPartnering with a game is also a way to get the film\u2019s story to survive and develop\u003C/strong\u003E. Our main character and our film will hopefully create a movement on the internet which questions the scientific truths and interests people to go deeper into the subject. It is obvious that Christer has become very well-educated when he read and researched about alchemy. \u003Cstrong\u003EAnd, imagine if you in a playful way, can get people to understand that learning can be presented in different ways than through ordinary books or teachers that is rarely questioned\u003C/strong\u003E. So we hope this cooperation will both promote our film and the game as entertainment but also educate and raise ideas that can live on after the premiere of the movie, and become more than a DVD and a game on your PC.\u003C/p\u003E\n\u003Cp\u003EWe must look at how the gaming industry markets itself. The film industry is hopelessly behind and the music industry has begun to learn with Spotify, itunes, etc.. To survive as a documentary filmmaker, we need to think outside the box to survive. This may be one way?\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EAdditional Marketing?\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003EIn order to spread among gamers we focus on blogs and forums.\u00a0To get them to see the film, we understand that we need to make it as easy as we can for them to download the movie as well.\u00a0We hope to find a solution to this by uploading the movie on iTunes or similar channels and then place a link to this page in the game.\u00a0We also run a facebook group and website and through these we hope to communicate with our audience.\u00a0Then we will try to get som material published in traditional media like newspapers and say, culturalnews on TV.\u00a0But, above all, we hope that the movie and the game spread itself through short clips on youtube, blogs, forums, Twitter, etc.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EExample Puzzle \u0026amp; Initial Game Meeting Video\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EMineral Stibnit + Mars (Iron) + owen \u2013 regulus of antimon + Caput mortuum\u003C/p\u003E\n\u003Cp\u003EGive the Regulus av antimon to character \u201dNewton\u201d \u2013 he will then give you a glove, that you can climb with.\u003C/p\u003E\n\u003Cp\u003EGive Caput Mortuum to \u201dSpintheros\u201d \u2013 and he will give you the second glove and now you can climb the roofs.\u003C/p\u003E\n\u003Cp\u003EThis video is from one of the first meeting together with Nifflas and our main character Chriter. They discuss ideas about the developing of the game (it\u2019s in Swedish, naturally!).\u003Cbr /\u003E\n\u003Cobject height=\"390\" width=\"601\"\u003E\u003Cembed src=\"http://www.youtube.com/v/d64F8rtw0-I?fs=1\u0026amp;hl=en_US\u0026amp;rel=0\" type=\"application/x-shockwave-flash\" height=\"390\" width=\"601\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETimescales\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EWe hope that both the film and the game is fully completed in June but\u00a0we still have not decided whether we will be releasing the game a bit earlier.\u003Cbr /\u003E\nWe will soon have a meeting and try to find a good strategy for this.\u00a0Anyway, the documentary has been scheduled for a television premiere in October in Sweden.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EWe would also like to show the movie at some film festivals abroad and try to do a screening in which the visitors before and after have the opportunity to test the game at the cinema.\u003C/strong\u003E One could also imagine an exclusive screening where our main character performs a simple experiment with the audience.\u00a0We try to think that we should give the people who come to watch the movie something beyond the expected.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EAbout The Filmmakers: \u003C/strong\u003E\u003Cstrong\u003EOskar \u00d6stergren \u0026amp; Fredrik Oskarsson \u003C/strong\u003E\u003Cstrong\u003E(oskar\u0026amp;oskarsson)\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E \u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EOskar \u00d6stergren\u003Cstrong\u003E \u003C/strong\u003E(born 1976) and Fredrik Oskarsson (born 1979), both born and raised in Swedish Lapland. We are educated at \u201d\u003Cem\u003ENordens\u003C/em\u003E\u003Cem\u003E Documentary Film School\u003C/em\u003E\u003Cem\u003E, Biskops-Arn\u00f6\u003C/em\u003E\u201d (2002-2004) and, since 2003, we run the film production company \u003Cem\u003Eoskar\u0026amp;oskarsson\u003C/em\u003E based in Ume\u00e5, specialising in documentaries. Our productions have been co-produced with \u003Cem\u003ESVT Dokument\u00e4r\u003C/em\u003E and \u003Cem\u003EFilm i V\u00e4sterbotten\u003C/em\u003E and besides directing and producing films we teach documentary film making at \u003Cem\u003EThe Academy of Fine Arts\u003C/em\u003E in Ume\u00e5 and work as photographers and editors for other productions and TV-shows. Our last SVT Co-production \u201cThe Police and Lapland\u201d has been seen by more than one million viewers on SVT.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EContact: \u003C/strong\u003E +46 70-555 13 17 (Oskar) or\u00a0+46 70-640 23 67 (Fredrik);\u00a0Email: \u00a0 oskar at oskarochoskarsson.se or\u00a0fredrik at oskarochoskarsson.se\u003C/p\u003E\n\u003Cp\u003EWeb: \u003Ca href=\"http://feeds.feedburner.com/ www.oskarochoskarsson.se\"\u003E www.oskarochoskarsson.se\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F19%2Fdocumentary-game-independent-transmedia-project-called-the-great-work%2F\u0026amp;linkname=Documentary%20%2B%20Game%20%3D%20Independent%20Transmedia%20Project%20called%20%20%26%238220%3BTHE%20GREAT%20WORK%26%238221%3B\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>“The Greak Work” is a documentary by two Swedish filmmakers, Oskar Östergren &amp; Fredrik Oskarsson (details at the end) about 30-year-old Christer Böke from Malmö, Sweden. He has taken one year off from his well-paid job as an IT-salesman <strong>to become a full-time Alchemist</strong>.  The film concerns mankind’s eternal ambition of wealth and immortality and one mans dedicated struggle to solve “The secret of all secrets”. This struggle is known at The Great Work.</p> <p><strong>What’s particularly interesting about this project is that the filmmakers have teamed up with an independent game designer, Niflas, to create a game to complement the movie.</strong></p> <p>The Great Work will be screened on SVT (Swedish Television) as a 58 minute version, winter 2011. So don’t forget you heard about it here first! <img class="wp-smiley" src="http://workbookproject.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" /> </p> <p>Here’s the movie trailer…</p> <p></p> <p><strong>About the Documentary</strong></p> <p>The documentary follows Christer from the day he leaves the city to the first day back at work the next year. During this year he moves to the island of Gotland on the Swedish countryside where he builds a laboratory in his dead grandfather’s garage, he lives three months in France to study the language and exchange ideas with French alchemists. Christer gets contacted by a strange international organisation called <em>Ars regia </em>that says <em>“-We have been watching you…”</em>. He keeps a blogg and start writing a book. He has a big argument with his best buddy and fellow alchemist since 15 year (they later reunite). He uses his “detective skills”, makes lots of experiments and gets closer and closer to his interpretation of the “recipes” of how to make The Philosophers Stone.</p> <p><strong>The Idea for The Game</strong></p> <p><em>Rob: How did the idea for a game come about?</em></p> <p>Early in the process, we discussed that it would have been nice to make a game for the film because the topic of alchemy itself invites such thoughts. We had spent hours with our friend and the main character Christer Böke where we tried to solve “word puzzles” in old alchemical manuscripts and quotes that could lead you to the right subject which the great alchemist Fulcanelli was talking about.</p> <p>At the same time I read an article about “<a href="http://www.nifflas.ni2.se/">Nifflas</a>” and his game, Saira. We thought that a collaboration with him would be exciting and he lived in the same town and we had some common friends.</p> <p>Together, we concluded that the game should stand on its own but our main goal was off course to use it as advertising for the documentary film. We had never really heard about a collaboration between a documentary and a indie-gamemaker.  We have a strong interest in games and its form of narrative, and we thought the theme of alchemy would be suitable for Nifflas as a game developer. And, after our first meeting we felt that it could work out very well!</p> <p>When we contacted Nicklas the first time he was skeptical about cooperating with us. He had expected the documentary would be about a major political topic and could not see the similarities with his own narrative, often based on a specific mystery and a character-driven portrait. Once we met everything fell into place and our collaboration has been great.</p> <p>Nifflas never had any problems understanding our characters who defied science in search of “the philosopher’s stone”. Many of our financiers from the world of television and film were very doubtful about whether the story was real and at the same time are provoked by a person who claims to believe that he will be able to solve this amazing riddle. People think our documentary character must be a crazy guy or else we’re trying to fool them with a mocumentary. In the game world, however, these kinds of stories are  not so strange and Nifflas could directly relate to our character and never doubt our way of telling his story.</p> <p><strong>Game Trailer</strong><br /> </p> <p><strong>The Relationship Between the Documentary &amp; Game </strong></p> <p><em>Rob: How would you describe the relationship between the documentary and the game – in terms of story, marketing, possible revenue model?</em></p> <p>Our main story in the game is very similar to the film’s alchemical elements, that through the characters and manuscripts find different things that will lead you to new discoveries that will then guide you through the story of the great goal of making the Philosopher’s Stone.</p> <p>All these characters are people from the alchemical history or allude to contemporary alchemists from the documentary and their aliases used on various internet forums. For example, you will meet our main character (Christer) who in the game is called “Spintheros”. <a href="https://encrypted.google.com/search?hl=en&amp;biw=1600&amp;bih=739&amp;q=Spintheros&amp;btnG=Search&amp;aq=f&amp;aqi=&amp;aql=&amp;oq=">Google </a>that name and you will find a number of posts and articles written on various forums of our man Christer Böke.</p> <p>From the beginning, we had much bigger ambitions for the game. We tried to make a budget so that Nifflas could work full time for a long time. We were sitting with Nifflas and Christer and brainstormed ideas that later turned out to be too advanced for an average gamer to understand. We had some intense discussions with Christer about this. He knows so incredibly much about the subject and couldn’t really see why some things were too advanced. For example we had a long discussion about whether people know the Periodic Table and all the latin names and planet/gods related to these.</p> <p>Together with that and a much smaller budget we developed a simpler and much shorter game. We found 50% of 30 000 skr (4500 dollar) to pay Nifflas to program our idea. We got this money from Filmarc (<a href="http://www.filmarc.net/">www.filmarc.net</a>) and he started to develop environments and how the puzzles could be adapted in the game. Then we discussed the characters and which different material we would use in the game. Material like Stibnit, Galen etc. It was very important that this material was familiar to alchemists. when people play the game they should know that this is not just some random stuff – it’s the real thing. You will get a very good idea how to start your own alchemical experiments by playing the game if you want…and some grand secrets too.</p> <p><strong>Marketing &amp; Business Model</strong></p> <p>Already at the first meeting <strong>we decided that the game would be free and marketed freely from both our site <a href="http://www.grtwrk.com/">www.grtwrk.com</a> and Nifflas website</strong>. We were aware of Nifflas position among indie gamers and wanted them to recognize his style. To access the gamer audience, <strong>we have made a menu in the beginning of the the game that includes the trailer for the film</strong>, we will also add a direct link to the film that allows players to download the movie via the game. This could get us in some trouble with the Swedish Televison but I think they will understand our idea when we release it – they tend not to like it when you put stuff from the film on internet before you have screened it on TV. (<a href="http://www.studioparallell.com">www.studioparallell.com</a> who made the menu for both the movie and game ensured that they’re the same style).</p> <p>Last but not least, <strong>we will use open-source code so people can make their own puzzles and characters – </strong>perhaps<strong> </strong>based from the discussions in the film or from discussion that will come after you seen the movie. Alchemists always debate “the true matter”.</p> <p>We have also discussed posting the script ahead of the movie release. The script contains the high-end solutions based on Christers hardcore alchemy puzzle. Some of the puzzles in this game will certainly also be discussed on alchemy forums and then it will be interesting to see if you are able to influence the game. For example, if it should be Stibnit or any other topic and then the player can change this can do their own version of the game.</p> <p><strong>We see the game as an interesting model to distribute the film in larger circuits </strong>because we think some relevant audiences might otherwise never discover our film. Even after several days, Nifflas’ game trailer 10 000 hits on youtube. All these people also visited our website to learn about the film. Similarly, Nifflas will get people who never played his game to visit his site and maybe even play more of his game. It’s a great cross-collateralization of  audiences.</p> <p><strong>Partnering with a game is also a way to get the film’s story to survive and develop</strong>. Our main character and our film will hopefully create a movement on the internet which questions the scientific truths and interests people to go deeper into the subject. It is obvious that Christer has become very well-educated when he read and researched about alchemy. <strong>And, imagine if you in a playful way, can get people to understand that learning can be presented in different ways than through ordinary books or teachers that is rarely questioned</strong>. So we hope this cooperation will both promote our film and the game as entertainment but also educate and raise ideas that can live on after the premiere of the movie, and become more than a DVD and a game on your PC.</p> <p>We must look at how the gaming industry markets itself. The film industry is hopelessly behind and the music industry has begun to learn with Spotify, itunes, etc.. To survive as a documentary filmmaker, we need to think outside the box to survive. This may be one way?</p> <p><em>Additional Marketing?</em></p> <p>In order to spread among gamers we focus on blogs and forums. To get them to see the film, we understand that we need to make it as easy as we can for them to download the movie as well. We hope to find a solution to this by uploading the movie on iTunes or similar channels and then place a link to this page in the game. We also run a facebook group and website and through these we hope to communicate with our audience. Then we will try to get som material published in traditional media like newspapers and say, culturalnews on TV. But, above all, we hope that the movie and the game spread itself through short clips on youtube, blogs, forums, Twitter, etc.</p> <p><strong>Example Puzzle &amp; Initial Game Meeting Video</strong></p> <p>Mineral Stibnit + Mars (Iron) + owen – regulus of antimon + Caput mortuum</p> <p>Give the Regulus av antimon to character ”Newton” – he will then give you a glove, that you can climb with.</p> <p>Give Caput Mortuum to ”Spintheros” – and he will give you the second glove and now you can climb the roofs.</p> <p>This video is from one of the first meeting together with Nifflas and our main character Chriter. They discuss ideas about the developing of the game (it’s in Swedish, naturally!).<br /> </p> <p><strong>Timescales</strong></p> <p>We hope that both the film and the game is fully completed in June but we still have not decided whether we will be releasing the game a bit earlier.<br /> We will soon have a meeting and try to find a good strategy for this. Anyway, the documentary has been scheduled for a television premiere in October in Sweden.</p> <p><strong>We would also like to show the movie at some film festivals abroad and try to do a screening in which the visitors before and after have the opportunity to test the game at the cinema.</strong> One could also imagine an exclusive screening where our main character performs a simple experiment with the audience. We try to think that we should give the people who come to watch the movie something beyond the expected.</p> <p><strong>About The Filmmakers: </strong><strong>Oskar Östergren &amp; Fredrik Oskarsson </strong><strong>(oskar&amp;oskarsson)</strong></p> <p><strong> </strong></p> <p>Oskar Östergren<strong> </strong>(born 1976) and Fredrik Oskarsson (born 1979), both born and raised in Swedish Lapland. We are educated at ”<em>Nordens</em><em> Documentary Film School</em><em>, Biskops-Arnö</em>” (2002-2004) and, since 2003, we run the film production company <em>oskar&amp;oskarsson</em> based in Umeå, specialising in documentaries. Our productions have been co-produced with <em>SVT Dokumentär</em> and <em>Film i Västerbotten</em> and besides directing and producing films we teach documentary film making at <em>The Academy of Fine Arts</em> in Umeå and work as photographers and editors for other productions and TV-shows. Our last SVT Co-production “The Police and Lapland” has been seen by more than one million viewers on SVT.</p> <p><strong>Contact: </strong> +46 70-555 13 17 (Oskar) or +46 70-640 23 67 (Fredrik); Email:   oskar at oskarochoskarsson.se or fredrik at oskarochoskarsson.se</p> <p>Web: <a href="http://feeds.feedburner.com/ www.oskarochoskarsson.se"> www.oskarochoskarsson.se</a></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F19%2Fdocumentary-game-independent-transmedia-project-called-the-great-work%2F&amp;linkname=Documentary%20%2B%20Game%20%3D%20Independent%20Transmedia%20Project%20called%20%20%26%238220%3BTHE%20GREAT%20WORK%26%238221%3B" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Wed, 20 Apr 2011 14:05:02 GMThttp://soup.remixablefilms.net/post/125709126/Documentary-Game-Independent-Transmedia-Project-called-THEurn:www-soup-io:1:125709126regularfeaturedaudience-buildingcross-mediaexperimentalgamingmarketingmoviesstorytellingtelevisiontransmedia Transmedia Talk 25 – Mark Harris {"tags":["Featured","arg","cross-media","gaming","storytelling","transmedia","video","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep25.mp3","type":"file","info":null,"title":"Transmedia Talk 25 \u2013 Mark Harris","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep25.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.desperatecomfort.com\"\u003EMark Harris\u003C/a\u003E, creator of THE LOST CHILDREN.\u003C/p\u003E\n\u003Cp\u003EMark Harris talks about attacking transmedia from the technical side, his project THE LOST CHILDREN, and the \u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://vimeo.com/19167285\"\u003EVideo\u003C/a\u003E featuring some of the technology Mark developed for \u003Ca href=\"\"\u003EPandemic 1.0\u003C/a\u003E\u2019s Mission Control center at Sundance.\u003C/p\u003E\n\u003Cp\u003EWorkbook Project contributor \u003Ca href=\"http://sabipictures.com/\"\u003EZack Forsman\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMark\u2019s piece at \u003Ca href=\"http://www.filmmakermagazine.com/news/2011/04/multi-faceted-storytelling/\"\u003EFilmmaker Magazine\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMark shared his experience using Wordpress to manage a storyworld with Wordpress at New Breed. \u003Ca href=\"http://workbookproject.com/blog/2010/08/31/managing-lost-children-storyworld-wordpress-1/\"\u003EPart 1\u003C/a\u003E \u2013 \u003Ca href=\"http://workbookproject.com/blog/2010/09/12/managing-our-storyworld-with-wordpress-part-2/\"\u003EPart 2\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe found footage docudrama \u003Ca href=\"http://www.lakemungo.com/\"\u003ELake Mungo\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EPower to the Pixel\u2019s \u003Ca href=\"http://powertothepixel.com/news/uncategorized/crossmedia-forum-nyc-programme-announced\"\u003ECross Media Forum NYC\u003C/a\u003E on April 19.\u003C/p\u003E\n\u003Cp\u003ETo avoid spoilers, we won\u2019t mention the name of the books Dee brought up in the podcast, but you can find the \u003Ca href=\"http://www.amazon.com/House-Leaves-Mark-Z-Danielewski/dp/0375703764\"\u003Ebook\u003C/a\u003E and its \u003Ca href=\"http://www.amazon.com/Whalestoe-Letters-Mark-Z-Danielewski/dp/0375714413\"\u003Ecompanion piece\u003C/a\u003E on Amazon.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F18%2Ftransmedia-talk-25-mark-harris%2F\u0026amp;linkname=Transmedia%20Talk%2025%20%26%238211%3B%20Mark%20Harris\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Mark Harris, creator of THE LOST CHILDREN. Mark Harris talks about attacking transmedia from the technical side, his project THE LOST CHILDREN, and the From This Episode: Video featuring some of the technology Mark developed for Pandemic 1.0’s Mission Control center at Sundance. Workbook Project contributor Zack Forsman Mark’s piece at Filmmaker Magazine Mark shared his experience using Wordpress to manage a storyworld with Wordpress at New Breed. Part 1 – Part 2 The found footage docudrama Lake Mungo Power to the Pixel’s Cross Media Forum NYC on April 19. To avoid spoilers, we won’t mention the name of the books Dee brought up in the podcast, but you can find the book and its companion piece on Amazon. Mon, 18 Apr 2011 00:54:34 GMThttp://soup.remixablefilms.net/post/125709136/Transmedia-Talk-25-Mark-Harrisurn:www-soup-io:1:125709136filefeaturedargcross-mediagamingstorytellingtransmediavideofilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 24 – Him, Her and Them {"tags":["Featured","arg","event","gaming","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep24.mp3","type":"file","info":null,"title":"Transmedia Talk 24 \u2013 Him, Her and Them","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep24.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nMike Knowlton and Hal Siegel from \u003Ca href=\"http://murmurco.com/\"\u003EMurmur\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMike Knowlton and Hal Siegel discuss how they developed \u003Ca href=\"http://www.facebook.com/HimHerandThem#!/HimHerandThem?sk=app_41548459728\"\u003EHim, Her and Them\u003C/a\u003E, the first Facebook-native film, which launched on April 6.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003EArcade Fire\u2019s interactive film \u003Ca href=\"http://www.thewildernessdowntown.com/\"\u003EThe Wilderness Downtown\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.collapsus.com/\"\u003ECollapsus\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe Facebook version of \u003Ca href=\"http://www.facebook.com/darkknight\"\u003EThe Dark Knight\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EDavid Lynch\u2019s iPhone video \u003Ca href=\"http://www.youtube.com/watch?v=wKiIroiCvZ0\"\u003Erant.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESimon Pullman\u2019s article on Him, Her and Them on \u003Ca href=\"\"\u003ETransmythology\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F11%2Ftransmedia-talk-24-him-her-and-them%2F\u0026amp;linkname=Transmedia%20Talk%2024%20%26%238211%3B%20Him%2C%20Her%20and%20Them\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Mike Knowlton and Hal Siegel from Murmur Mike Knowlton and Hal Siegel discuss how they developed Him, Her and Them, the first Facebook-native film, which launched on April 6. From This Episode: Arcade Fire’s interactive film The Wilderness Downtown Collapsus The Facebook version of The Dark Knight David Lynch’s iPhone video rant. Simon Pullman’s article on Him, Her and Them on Transmythology Mon, 11 Apr 2011 21:31:46 GMThttp://soup.remixablefilms.net/post/125709154/Transmedia-Talk-24-Him-Her-and-Themurn:www-soup-io:1:125709154filefeaturedargeventgamingstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 23 – Marc D’Agostino on the_source {"tags":["Featured","cross-media","gaming","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep23.mp3","type":"file","info":null,"title":"Transmedia Talk 23 \u2013 Marc D\u2019Agostino on the_source","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep23.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EHosts:\u003C/b\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003Cbr /\u003E\n(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003ESpecial Guest:\u003C/b\u003E\u003Cbr /\u003E\nMarc D\u2019Agostino, creator of \u003Ca href=\"http://www.areyouthesource.com/\"\u003Ethe_source\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EMarc D\u2019Agostino joins us to talk about his work developing the_source, an interactive drama.\u003C/p\u003E\n\u003Cp\u003E\u003Cb\u003EFrom This Episode:\u003C/b\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\u003Cbr /\u003E\nThe \u003Ca href=\"http://vimeo.com/11772893\"\u003Etrailer\u003C/a\u003E for the_source\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.regenesistv.com/indexframeset.html\"\u003EReGenesis\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://en.wikipedia.org/wiki/Push,_Nevada\"\u003EPush, Nevada\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://current.com/shows/bar-karma/\"\u003EBar Karma\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EFor more about recent controversy around the term \u201ctransmedia\u201d, check out \u003Ca href=\"http://workbookproject.com/culturehacker/2011/04/03/transmedia-talk-22-sxsw-super-special/\"\u003ETransmedia Talk Episode 22.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EEditors\u2019 Note: After sign off, Marc discussed his television festival experience with a little more, and said that he thinks that television festivals are more open to crossmedia/transmedia experiences than film festivals, possibly because television in general is more tied to the internet than film is.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F05%2Ftransmedia-talk-23-marc-dagostino-on-the_source%2F\u0026amp;linkname=Transmedia%20Talk%2023%20%26%238211%3B%20Marc%20D%26%238217%3BAgostino%20on%20the_source\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) Special Guest: Marc D’Agostino, creator of the_source Marc D’Agostino joins us to talk about his work developing the_source, an interactive drama. From This Episode: The trailer for the_source ReGenesis Push, Nevada Bar Karma For more about recent controversy around the term “transmedia”, check out Transmedia Talk Episode 22. Editors’ Note: After sign off, Marc discussed his television festival experience with a little more, and said that he thinks that television festivals are more open to crossmedia/transmedia experiences than film festivals, possibly because television in general is more tied to the internet than film is. Tue, 05 Apr 2011 20:56:27 GMThttp://soup.remixablefilms.net/post/121800174/Transmedia-Talk-23-Marc-D-Agostino-onurn:www-soup-io:1:121800174filefeaturedcross-mediagamingstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk 22: SXSW Super Special {"tags":["Featured","arg","cross-media","gaming","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep22.mp3","type":"file","info":null,"title":"Transmedia Talk 22: SXSW Super Special","body":"\u003Cp\u003EWelcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep22.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts:\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESXSW Super Special\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EDee Cook and Haley Moore recap the transmedia presence at SXSW Interactive 2011.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EFrom This Episode:\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EThe PGA\u2019s \u003Ca href=\"http://workbookproject.com/blog/2010/04/06/producers-guild-adds-transmedia-producer-credit/\"\u003ETransmedia Producer\u003C/a\u003E credit.\u003C/p\u003E\n\u003Cp\u003EFourth Wall Studios\u2019 \u003Ca href=\"http://www.hollywoodreporter.com/news/fourth-wall-studios-secures-200-165389\"\u003Erecent influx of money.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP7266\"\u003EHelp Save SXSW from Marketer Douchebaggery\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP000022\"\u003EFireside Chat: Tim O\u2019Reilly Interviewed by Jason Calacanis\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EHitler \u003Ca href=\"http://www.avclub.com/austin/articles/watch-this-hilter-rants-about-sxsw,53592/\"\u003Erants about SXSW.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe \u003Ca href=\"http://www.transmediaartists.com\"\u003ETransmedia Artists Guild\u003C/a\u003E held an introductory \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP7488\"\u003Epanel\u003C/a\u003E at SXSW.\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP5536\"\u003EFan to Fanatic: True Blood\u2019s Marketing Hook\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP000467\"\u003EThe Future of Storytelling: DEXTER Fans Play Killer\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://workbookproject.com/culturehacker/2011/03/17/sxsw-what-arg-makers-can-learn-from-ui-designers/\"\u003EHaving Fun Yet? 10 Usability Heuristics For Games\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ESXSW Talk: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP6890\"\u003EProject 314: Putting The \u2018Game\u2019 Back Into ARGs\u003C/a\u003E with Adrian Hon\u003C/p\u003E\n\u003Cp\u003ESXSW Talk: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP5713\"\u003EHoax or Transmedia? The Ethics of Pervasive Fiction\u003C/a\u003E with Andrea Phillips\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP7054\"\u003ESocial Media Is Science Fiction\u003C/a\u003E with Maureen McHugh and Molly Crabapple\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_FP5749\"\u003ECan Transmedia Save the Entertainment Industry?\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flynnlives.com/\"\u003EFlynn Lives\u003C/a\u003E, 42 Entertainment\u2019s ARG for Tron:Legacy.\u003C/p\u003E\n\u003Cp\u003ESXSW Panel: \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP000266\"\u003ENew Worlds: Creating Online Sci-fi and Fantasy Experiences\u003C/a\u003E in which Felicia Day explains why she \u003Ca href=\"http://workbookproject.com/culturehacker/2011/03/19/sxsw-felicia-days-rolling-eyes/\"\u003Erolls her eyes\u003C/a\u003E at the term transmedia.\u003C/p\u003E\n\u003Cp\u003EThe \u003Ca href=\"http://twitter.com/#search?q=%23antitransmedia\"\u003E#AntiTransmedia\u003C/a\u003E movement.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.stevepeters.org/2011/03/21/the-transmedia-hijack-or-how-transmedia-is-the-new-dihydrogen-monoxide/\"\u003ESteve Peters\u003C/a\u003E, \u003Ca href=\"http://4dfiction.com/2011/03/your-mom-is-transmedia/\"\u003EGeoff May\u003C/a\u003E, and \u003Ca href=\"http://www.giantmice.com/archives/2011/03/defending-transmedia/\"\u003EBrooke Thompson\u003C/a\u003E weigh in on the word \u201ctransmedia\u201d in the days since SXSW.\u003C/p\u003E\n\u003Cp\u003EStitch Media\u2019s \u003Ca href=\"http://bit.ly/transmediacircles\"\u003Ediagram\u003C/a\u003E of possible transmedia definitions.\u003C/p\u003E\n\u003Cp\u003EFrank Rose\u2019s book \u003Ca href=\"http://www.artofimmersion.com/\"\u003EThe Art of Immersion\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.meetup.com/Transmedia-New-York-City/\"\u003ETransmedia NYC Meetup\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe Game of Thrones \u003Ca href=\"http://www.escapistmagazine.com/news/view/108775-Game-of-Thrones-Food-Carts-Serving-Up-Fantasy-Street-Cuisine\"\u003Efood carts\u003C/a\u003E in New York City and Los Angeles\u003C/p\u003E\n\u003Cp\u003ENick Braccia recommends the Kindle version of \u003Ca href=\"http://www.amazon.com/Game-Thrones-Song-Ice-Fire/dp/0553386794/ref=sr_1_1?ie=UTF8\u0026amp;qid=1301868438\u0026amp;sr=8-1\"\u003EA Game of Thrones\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.petitelapgiraffe.com/index.php\"\u003EPetite Lap Giraffes\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F04%2F03%2Ftransmedia-talk-22-sxsw-super-special%2F\u0026amp;linkname=Transmedia%20Talk%2022%3A%20SXSW%20Super%20Special\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore (and Host Emeritus Robert Pratten from Transmedia Storyteller) SXSW Super Special Dee Cook and Haley Moore recap the transmedia presence at SXSW Interactive 2011. From This Episode: The PGA’s Transmedia Producer credit. Fourth Wall Studios’ recent influx of money. SXSW Panel: Help Save SXSW from Marketer Douchebaggery SXSW Panel: Fireside Chat: Tim O’Reilly Interviewed by Jason Calacanis Hitler rants about SXSW. The Transmedia Artists Guild held an introductory panel at SXSW. SXSW Panel: Fan to Fanatic: True Blood’s Marketing Hook SXSW Panel: The Future of Storytelling: DEXTER Fans Play Killer SXSW Panel: Having Fun Yet? 10 Usability Heuristics For Games SXSW Talk: Project 314: Putting The ‘Game’ Back Into ARGs with Adrian Hon SXSW Talk: Hoax or Transmedia? The Ethics of Pervasive Fiction with Andrea Phillips SXSW Panel: Social Media Is Science Fiction with Maureen McHugh and Molly Crabapple SXSW Panel: Can Transmedia Save the Entertainment Industry? Flynn Lives, 42 Entertainment’s ARG for Tron:Legacy. SXSW Panel: New Worlds: Creating Online Sci-fi and Fantasy Experiences in which Felicia Day explains why she rolls her eyes at the term transmedia. The #AntiTransmedia movement. Steve Peters, Geoff May, and Brooke Thompson weigh in on the word “transmedia” in the days since SXSW. Stitch Media’s diagram of possible transmedia definitions. Frank Rose’s book The Art of Immersion Transmedia NYC Meetup The Game of Thrones food carts in New York City and Los Angeles Nick Braccia recommends the Kindle version of A Game of Thrones. Petite Lap Giraffes Sun, 03 Apr 2011 23:58:57 GMThttp://soup.remixablefilms.net/post/121249808/Transmedia-Talk-22-SXSW-Super-Specialurn:www-soup-io:1:121249808filefeaturedargcross-mediagamingstorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Think Global, Act Local: Transmedia on the World Stage {"tags":["Featured","cross-media","events","gaming","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/03/25/think-global-act-local-transmedia-on-the-world-stage/\"\u003EThink Global, Act Local: Transmedia on the World Stage\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/03/25/think-global-act-local-transmedia-on-the-world-stage/","body":"\u003Cp\u003EAnita Ondine took some time out of her busy schedule to share some thoughts around how Transmedia can be a vehicle for social change and its role on the world stage. \u003C/p\u003E\n\u003Ch2\u003E What opportunities do you see for those wanting to build international transmedia properties?\u003C/h2\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003C/span\u003E\u003Cbr /\u003E\n\u003Cstrong\u003EAnita Ondine:\u003C/strong\u003E There are so many opportunities for those wanting to build international transmedia properties, in fact, transmedia lends itself to internationalization perhaps better than any other media. The key opportunity is our ability to design transmedia concepts that can be adapted to different territories in a culturally and commercially meaningful way. In my view, one of the essential elements of transmedia is enabling audience participation and to maximize impact with a local audience, it helps to make it linguistically and culturally adapted to that market. Transmedia allows you to do that. In this way, we can think about transmedia from the perspective of a franchise or a format, similar to how television formats are internationalized to bring them to new markets. With transmedia, we have more options. For example, we can deploy country-specific instances of a transmedia property or we can link them in a global matrix of related transmedia stories within a single, unified storyworld. The latter example is the approach Lance Weiler and I are using to develop and deploy the \u2018Pandemic\u2019 property that complements Lance\u2019s next feature film \u2018HiM\u2019. \u003C/p\u003E\n\u003Cp\u003ESimilarly, a transmedia property can be tailored to the specific commercial contexts of different countries by adapting the business models (both funding models and revenue streams) to reflect behavioral patterns of consumers and appetites of local investors. In short, by going international on transmedia, you gain both economies of scale and economies of scope, as well as opening up new creative horizons in transmedia storytelling. To sum up, I\u2019d say think global, act local to build international transmedia properties.\u003C/p\u003E\n\u003Ch2\u003EHow is transmedia considered by funding bodies in Europe and how are they adjusting to the changes in the digital landscape.\u003C/h2\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003C/span\u003E\u003Cbr /\u003E\n\u003Cstrong\u003EAO:\u003C/strong\u003E There is public funding available in Europe for supporting the development of transmedia. For example, the EU MEDIA Programme provides funding via its \u2018Interactive Projects\u2019 funding stream. You can find more information about that program via the MEDIA website: \u003Ca href=\"http://www.mediadeskuk.eu/funding/_2,24,151/\"\u003Ehttp://www.mediadeskuk.eu/funding/_2,24,151/\u003C/a\u003E This funding is only open to European companies and your project must be tied to a feature length film property. There are also funding programs at the national level in most of the EU Member States. \u003C/p\u003E\n\u003Cp\u003EThe major issue surrounding the funding of transmedia is that most funding bodies in Europe (indeed, around the world) still tie transmedia and new media funding to the existence of a traditional media property. Usually this means a feature length film intended for theatrical release, or it could be a television property that has to be pre-sold to a broadcaster. In my view, this is a serious impediment to the development of transmedia. The effect is that producers are shoehorning their projects into the format required by the funding guidelines, instead of being free to be truly creative in designing transmedia properties that are born \u201cnative\u201d to the transmedia space, rather than being conceived as an add-on (and therefore somehow subservient) to traditional media. \u003C/p\u003E\n\u003Cp\u003EI\u2019d love to see more representatives from funding bodies attending Transmedia Next so we have a common understanding and common vocabulary to facilitate an open dialogue about these issues and work together to find a solution that will help to build a sustainable industry going forward.\u003C/p\u003E\n\u003Cp\u003EThankfully there are some visionary funders, mostly at the regional level, like the Rotterdam Media Commission (http://www.rmcrotterdam.nl/index.php?lang=en) who \u201cget\u201d transemdia and are willing to support projects that are not tied to traditional formats. This approach is similar to the Canadian system, where you can apply for transmedia funding through the Canada Media Fund\u2019s \u201cExperimental\u201d funding stream without the need for feature film attachment. More information on the CMF\u2019s Experimental program is available here: \u003Ca href=\"http://www.cmf-fmc.ca/index.php?option=com_content\u0026amp;view=article\u0026amp;id=110\u0026amp;page_mode=create\u0026amp;Itemid=110\"\u003Ehttp://www.cmf-fmc.ca/index.php?option=com_content\u0026amp;view=article\u0026amp;id=110\u0026amp;page_mode=create\u0026amp;Itemid=110\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOther forms of pre-financing, like brand involvement, are still very nascent in Europe, but definitely growing. Consumers are interested, therefore brands are increasingly willing to explore this space. Now is the time for brand and advertising agencies to step up to respond to that need. International scale transmedia properties will be particularly interesting for global brands. \u003C/p\u003E\n\u003Ch2\u003EDo you have any words of advice for a producer who is considering packaging an international transmedia property?\u003C/h2\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003C/span\u003E\u003Cbr /\u003E\n\u003Cstrong\u003EAO:\u003C/strong\u003E I\u2019d say two of the most important factors to consider when packaging an international transmedia property are: \u003C/p\u003E\n\u003Cp\u003E(1) whether it is scalable (both conceptually and technologically); and\u003Cbr /\u003E\n(2) whether it is an idea that \u201ctravels\u201d well internationally. That could mean either it is a universally recognized archetype (for example, a fantasy world like Lord of the Rings) or that it is suitable to cultural adaption. \u003C/p\u003E\n\u003Cp\u003EA project that is ideally scalable will work well both at the local/regional/country level as a self contained experience, and will be augmented by the addition of international elements. The key to architecting an international transmedia property is to ensure the creatives and producers work in parallel so that the creative choices support the business imperatives and the business choices don\u2019t adversely affect the design of the creative experience. In this way, the \u201cshape\u201d or \u201cvoyage\u201d of the story from country to country can have meaning within the storyworld as well as performing the function of distribution in each territory. \u003C/p\u003E\n\u003Cp\u003EAnother point to remember when going global is risk management. Once your base level of development is complete (you have a storyworld bible and technology prototypes in hand), I would recommend assessing entry into each new market on a case by case basis. The decision to green light a new territory should be supported by positive revenue opportunities at the local level or because deployment of the transmedia property in that territory performs an ancillary function, like supporting the release of a related feature film in that territory. \u003C/p\u003E\n\u003Cp\u003EProducers are also advised to undertake a similar analysis for the addition of each new platform to their transmedia architecture. Ideally, you will want each platform to stand on its own in terms of ROI, but we also need to take a step back and see transmedia as a holistic program of activities where revenue streams from some platforms can be used to subsidize less profitable platforms where those platforms perform other valuable functions like increased reach, press hooks and buzz in the social media space.\u003C/p\u003E\n\u003Ch2\u003E What excites you about storytelling in 21c?\u003C/h2\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003C/span\u003E\u003Cbr /\u003E\n\u003Cstrong\u003EAO:\u003C/strong\u003E I\u2019m excited by the potential for storytelling to create positive social change and encourage participation in our communities, both directly within our own communities and collaboratively around the world. \u003C/p\u003E\n\u003Cp\u003EI\u2019ve always enjoyed art, and storytelling in particular, for that reason. Because through art and creativity we are able to see possibilities of a new future, a new way of thinking. Transmedia builds on that premise and presents us with the opportunity, through audience participation, to inspire participants to both think and act in new and different ways that are positive and enduring. In this way, I believe transmedia represents the evolution of storytelling. \u003C/p\u003E\n\u003Cp\u003EIn addition to that, being a geek, I can\u2019t help getting excited about the explosion of technology that is enabling stories to be told in so many new and exciting ways. Technology is impacting the entire process of story creation (through collaborative and open source tools), through production (for example, lower cost, higher quality cameras) and delivery to the audience across a plethora of devices that are changing the way the audience interacts with stories and takes part in the storytelling process. This includes mobile/geo-locational technology, personal viewing devices and many more. \u003C/p\u003E\n\u003Cp\u003E\u003Cimg src=\"http://workbookproject.com/culturehacker/files/2011/03/tnlogo.jpg\" /\u003E\u003C/p\u003E\n\u003Ch2\u003EHow do you see Transmedia Next evolving and what do you feel currently sets it apart?\u003C/h2\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003C/span\u003E\u003Cbr /\u003E\n\u003Cstrong\u003EAO:\u003C/strong\u003E I see \u003Ca href=\"http://www.transmedianext.com\"\u003ETransmedia Next\u003C/a\u003E evolving in response to the needs of the industry. At the moment, there are many experienced media professionals, including creatives, producers, brand agencies, content commissioners and game developers, who are interested in and experimenting with transmedia. What we lack are industry standards, even a common language, to enable greater inter-diciplinary collaboration. \u003C/p\u003E\n\u003Cp\u003EWhat we are seeing at the moment are some fairly elaborate examples of transmedia at the studio level, for example District 9\u2019s transmedia elements (check them out here: \u003Ca href=\"http://www.agencymagma.com/coolmoviemarketing.html\"\u003Ehttp://www.agencymagma.com/coolmoviemarketing.html\u003C/a\u003E) or the \u2018Why So Serious\u2019 campaign (\u003Ca href=\"http://www.whysoserious.com\"\u003Ehttp://www.whysoserious.com/\u003C/a\u003E) that Warner Brothers ran in support of The Dark Knight release. Then at the other extreme, we are seeing the emergence of beautiful, highly innovative, smaller scale works that are mostly reaching much smaller audiences. There are also a growing number of branded content campaigns, like the \u2018New Old Spice Guy\u2019 (\u003Ca href=\"http://mashable.com/2010/07/15/old-spice-social-media-campaign/\"\u003Ehttp://mashable.com/2010/07/15/old-spice-social-media-campaign/\u003C/a\u003E), however there is still a wide open space in the mid-field. There are major opportunities in that middle ground, in the space between studio fare, pure branded content and hand-made auteur-driven works. \u003C/p\u003E\n\u003Cp\u003EMy hope is that Transmedia Next plays a role in bringing experienced media professionals together and gives them a common set of tools and techniques to collaborate on projects in a industry leading way. \u003C/p\u003E\n\u003Cp\u003E\u003Cimg src=\"http://workbookproject.com/culturehacker/files/2011/03/tn01.jpg\" /\u003E\u003Cbr /\u003E\nTransmedia Next 2010 Alumni discuss their transmedia projects\u003C/p\u003E\n\u003Cp\u003EWhat currently sets Transmedia Next apart is that its faculty includes industry leaders like Lance Weiler and that it mixes theory and practice in a very hands-on way. So participants leave understanding the full cycle of development, writing, production and distribution of transmedia. The whole event is run as a transmedia experience too. So participants get to see, hear, taste an do transmedia. I don\u2019t believe there are any other transemdia courses that offer such an immersive experience. \u003C/p\u003E\n\u003Cp\u003EWe\u2019ve also received much praise for the diversity of attendees, both in terms of skill sets and nationalities represented. Transmedia next is a truly international event. Participants leave with the contacts \u2013 as well as the confidence \u2013 to make their international transmedia properties come alive. \u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EFor more on Transmedia Next\u003C/strong\u003E \u003C/p\u003E\n\u003Cp\u003ERegister now via the Website: \u003Ca href=\"http://www.transmedianext.com\"\u003Ewww.transmedianext.com\u003C/a\u003E\u003Cbr /\u003E\nDates: 12-14 April, 2011\u003Cbr /\u003E\nWhere: London, United Kingdom\u003Cbr /\u003E\nVenue: Paramount at Centre Point (\u003Ca href=\"http://www.paramount.uk.net/\"\u003Ehttp://www.paramount.uk.net/\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.anitanondine.com\"\u003EAnita Ondine\u003C/a\u003E is a creative transmedia producer, co-Founder of Transmedia Next and worked for over a decade as an intellectual property/technology lawyer and was a Senior Vice President at a major investment bank. \u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F25%2Fthink-global-act-local-transmedia-on-the-world-stage%2F\u0026amp;linkname=Think%20Global%2C%20Act%20Local%3A%20Transmedia%20on%20the%20World%20Stage\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Anita Ondine took some time out of her busy schedule to share some thoughts around how Transmedia can be a vehicle for social change and its role on the world stage. </p> <h2> What opportunities do you see for those wanting to build international transmedia properties?</h2> <p><span></span><br /> <strong>Anita Ondine:</strong> There are so many opportunities for those wanting to build international transmedia properties, in fact, transmedia lends itself to internationalization perhaps better than any other media. The key opportunity is our ability to design transmedia concepts that can be adapted to different territories in a culturally and commercially meaningful way. In my view, one of the essential elements of transmedia is enabling audience participation and to maximize impact with a local audience, it helps to make it linguistically and culturally adapted to that market. Transmedia allows you to do that. In this way, we can think about transmedia from the perspective of a franchise or a format, similar to how television formats are internationalized to bring them to new markets. With transmedia, we have more options. For example, we can deploy country-specific instances of a transmedia property or we can link them in a global matrix of related transmedia stories within a single, unified storyworld. The latter example is the approach Lance Weiler and I are using to develop and deploy the ‘Pandemic’ property that complements Lance’s next feature film ‘HiM’. </p> <p>Similarly, a transmedia property can be tailored to the specific commercial contexts of different countries by adapting the business models (both funding models and revenue streams) to reflect behavioral patterns of consumers and appetites of local investors. In short, by going international on transmedia, you gain both economies of scale and economies of scope, as well as opening up new creative horizons in transmedia storytelling. To sum up, I’d say think global, act local to build international transmedia properties.</p> <h2>How is transmedia considered by funding bodies in Europe and how are they adjusting to the changes in the digital landscape.</h2> <p><span></span><br /> <strong>AO:</strong> There is public funding available in Europe for supporting the development of transmedia. For example, the EU MEDIA Programme provides funding via its ‘Interactive Projects’ funding stream. You can find more information about that program via the MEDIA website: <a href="http://www.mediadeskuk.eu/funding/_2,24,151/">http://www.mediadeskuk.eu/funding/_2,24,151/</a> This funding is only open to European companies and your project must be tied to a feature length film property. There are also funding programs at the national level in most of the EU Member States. </p> <p>The major issue surrounding the funding of transmedia is that most funding bodies in Europe (indeed, around the world) still tie transmedia and new media funding to the existence of a traditional media property. Usually this means a feature length film intended for theatrical release, or it could be a television property that has to be pre-sold to a broadcaster. In my view, this is a serious impediment to the development of transmedia. The effect is that producers are shoehorning their projects into the format required by the funding guidelines, instead of being free to be truly creative in designing transmedia properties that are born “native” to the transmedia space, rather than being conceived as an add-on (and therefore somehow subservient) to traditional media. </p> <p>I’d love to see more representatives from funding bodies attending Transmedia Next so we have a common understanding and common vocabulary to facilitate an open dialogue about these issues and work together to find a solution that will help to build a sustainable industry going forward.</p> <p>Thankfully there are some visionary funders, mostly at the regional level, like the Rotterdam Media Commission (<a href="http://www.rmcrotterdam.nl/index.php?lang=en">http://www.rmcrotterdam.nl/index.php?lang=en</a>) who “get” transemdia and are willing to support projects that are not tied to traditional formats. This approach is similar to the Canadian system, where you can apply for transmedia funding through the Canada Media Fund’s “Experimental” funding stream without the need for feature film attachment. More information on the CMF’s Experimental program is available here: <a href="http://www.cmf-fmc.ca/index.php?option=com_content&amp;view=article&amp;id=110&amp;page_mode=create&amp;Itemid=110">http://www.cmf-fmc.ca/index.php?option=com_content&amp;view=article&amp;id=110&amp;page_mode=create&amp;Itemid=110</a></p> <p>Other forms of pre-financing, like brand involvement, are still very nascent in Europe, but definitely growing. Consumers are interested, therefore brands are increasingly willing to explore this space. Now is the time for brand and advertising agencies to step up to respond to that need. International scale transmedia properties will be particularly interesting for global brands. </p> <h2>Do you have any words of advice for a producer who is considering packaging an international transmedia property?</h2> <p><span></span><br /> <strong>AO:</strong> I’d say two of the most important factors to consider when packaging an international transmedia property are: </p> <p>(1) whether it is scalable (both conceptually and technologically); and<br /> (2) whether it is an idea that “travels” well internationally. That could mean either it is a universally recognized archetype (for example, a fantasy world like Lord of the Rings) or that it is suitable to cultural adaption. </p> <p>A project that is ideally scalable will work well both at the local/regional/country level as a self contained experience, and will be augmented by the addition of international elements. The key to architecting an international transmedia property is to ensure the creatives and producers work in parallel so that the creative choices support the business imperatives and the business choices don’t adversely affect the design of the creative experience. In this way, the “shape” or “voyage” of the story from country to country can have meaning within the storyworld as well as performing the function of distribution in each territory. </p> <p>Another point to remember when going global is risk management. Once your base level of development is complete (you have a storyworld bible and technology prototypes in hand), I would recommend assessing entry into each new market on a case by case basis. The decision to green light a new territory should be supported by positive revenue opportunities at the local level or because deployment of the transmedia property in that territory performs an ancillary function, like supporting the release of a related feature film in that territory. </p> <p>Producers are also advised to undertake a similar analysis for the addition of each new platform to their transmedia architecture. Ideally, you will want each platform to stand on its own in terms of ROI, but we also need to take a step back and see transmedia as a holistic program of activities where revenue streams from some platforms can be used to subsidize less profitable platforms where those platforms perform other valuable functions like increased reach, press hooks and buzz in the social media space.</p> <h2> What excites you about storytelling in 21c?</h2> <p><span></span><br /> <strong>AO:</strong> I’m excited by the potential for storytelling to create positive social change and encourage participation in our communities, both directly within our own communities and collaboratively around the world. </p> <p>I’ve always enjoyed art, and storytelling in particular, for that reason. Because through art and creativity we are able to see possibilities of a new future, a new way of thinking. Transmedia builds on that premise and presents us with the opportunity, through audience participation, to inspire participants to both think and act in new and different ways that are positive and enduring. In this way, I believe transmedia represents the evolution of storytelling. </p> <p>In addition to that, being a geek, I can’t help getting excited about the explosion of technology that is enabling stories to be told in so many new and exciting ways. Technology is impacting the entire process of story creation (through collaborative and open source tools), through production (for example, lower cost, higher quality cameras) and delivery to the audience across a plethora of devices that are changing the way the audience interacts with stories and takes part in the storytelling process. This includes mobile/geo-locational technology, personal viewing devices and many more. </p> <p><img src="http://workbookproject.com/culturehacker/files/2011/03/tnlogo.jpg" /></p> <h2>How do you see Transmedia Next evolving and what do you feel currently sets it apart?</h2> <p><span></span><br /> <strong>AO:</strong> I see <a href="http://www.transmedianext.com">Transmedia Next</a> evolving in response to the needs of the industry. At the moment, there are many experienced media professionals, including creatives, producers, brand agencies, content commissioners and game developers, who are interested in and experimenting with transmedia. What we lack are industry standards, even a common language, to enable greater inter-diciplinary collaboration. </p> <p>What we are seeing at the moment are some fairly elaborate examples of transmedia at the studio level, for example District 9’s transmedia elements (check them out here: <a href="http://www.agencymagma.com/coolmoviemarketing.html">http://www.agencymagma.com/coolmoviemarketing.html</a>) or the ‘Why So Serious’ campaign (<a href="http://www.whysoserious.com">http://www.whysoserious.com/</a>) that Warner Brothers ran in support of The Dark Knight release. Then at the other extreme, we are seeing the emergence of beautiful, highly innovative, smaller scale works that are mostly reaching much smaller audiences. There are also a growing number of branded content campaigns, like the ‘New Old Spice Guy’ (<a href="http://mashable.com/2010/07/15/old-spice-social-media-campaign/">http://mashable.com/2010/07/15/old-spice-social-media-campaign/</a>), however there is still a wide open space in the mid-field. There are major opportunities in that middle ground, in the space between studio fare, pure branded content and hand-made auteur-driven works. </p> <p>My hope is that Transmedia Next plays a role in bringing experienced media professionals together and gives them a common set of tools and techniques to collaborate on projects in a industry leading way. </p> <p><img src="http://workbookproject.com/culturehacker/files/2011/03/tn01.jpg" /><br /> Transmedia Next 2010 Alumni discuss their transmedia projects</p> <p>What currently sets Transmedia Next apart is that its faculty includes industry leaders like Lance Weiler and that it mixes theory and practice in a very hands-on way. So participants leave understanding the full cycle of development, writing, production and distribution of transmedia. The whole event is run as a transmedia experience too. So participants get to see, hear, taste an do transmedia. I don’t believe there are any other transemdia courses that offer such an immersive experience. </p> <p>We’ve also received much praise for the diversity of attendees, both in terms of skill sets and nationalities represented. Transmedia next is a truly international event. Participants leave with the contacts – as well as the confidence – to make their international transmedia properties come alive. </p> <p><strong>For more on Transmedia Next</strong> </p> <p>Register now via the Website: <a href="http://www.transmedianext.com">www.transmedianext.com</a><br /> Dates: 12-14 April, 2011<br /> Where: London, United Kingdom<br /> Venue: Paramount at Centre Point (<a href="http://www.paramount.uk.net/">http://www.paramount.uk.net/</a>)</p> <p><a href="http://www.anitanondine.com">Anita Ondine</a> is a creative transmedia producer, co-Founder of Transmedia Next and worked for over a decade as an intellectual property/technology lawyer and was a Senior Vice President at a major investment bank. </p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F25%2Fthink-global-act-local-transmedia-on-the-world-stage%2F&amp;linkname=Think%20Global%2C%20Act%20Local%3A%20Transmedia%20on%20the%20World%20Stage" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Fri, 25 Mar 2011 20:58:41 GMThttp://soup.remixablefilms.net/post/118327362/Think-Global-Act-Local-Transmedia-on-theurn:www-soup-io:1:118327362regularfeaturedcross-mediaeventsgamingtransmedia Transmedia Talk at SXSW 2011 – Roundtable Discussion on Pervasive Entertainment {"tags":["Featured","arg","audience-building","community","podcast","social media","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_sxsw2.mp3","type":"file","info":null,"title":"Transmedia Talk at SXSW 2011 \u2013 Roundtable Discussion on Pervasive Entertainment","body":"\u003Cp\u003EWelcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003EIn this special edition from SXSW 2011, Robert Pratten hosts a roundtable discussion with transmedia practitioners from different\u00a0disciplines.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_sxsw2.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003Cbr /\u003E\n\u003C/strong\u003E \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://www.toenolla.com/\"\u003EHaley Moore\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://deecook.com/\"\u003EDee Cook\u003C/a\u003E from\u00a0\u003Ca href=\"http://dogtalemedia.com/\"\u003EDog Tale Media\u003Cbr /\u003E\n\u003C/a\u003ENick Braccia from Culture Hacker\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESpecial Guests\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://twitter.com/#!/adrianhon\"\u003EAdrian Hon\u003C/a\u003E, Co-Founder and Chief Creative at Six to Start\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://twitter.com/#!/MarcusRomer\"\u003EMarcus Romer\u003C/a\u003E, Artistic Director of Pilot Theatre in the UK\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://twitter.com/#!/rachelclarke\"\u003ERachel Clarke\u003C/a\u003E, Head of Engagement Intelligence at Momentum London\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F22%2Ftransmedia-talk-at-sxsw-2011-roundtable-discussion-on-pervasive-entertainment%2F\u0026amp;linkname=Transmedia%20Talk%20at%20SXSW%202011%20%26%238211%3B%20Roundtable%20Discussion%20on%20Pervasive%20Entertainment\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. In this special edition from SXSW 2011, Robert Pratten hosts a roundtable discussion with transmedia practitioners from different disciplines. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Robert Pratten from TransmediaStoryteller.com Haley Moore Dee Cook from Dog Tale Media Nick Braccia from Culture Hacker Special Guests Adrian Hon, Co-Founder and Chief Creative at Six to Start Marcus Romer, Artistic Director of Pilot Theatre in the UK Rachel Clarke, Head of Engagement Intelligence at Momentum London Tue, 22 Mar 2011 05:17:58 GMThttp://soup.remixablefilms.net/post/117428738/Transmedia-Talk-at-SXSW-2011-Roundtable-Discussionurn:www-soup-io:1:117428738filefeaturedargaudience-buildingcommunitypodcastsocial mediastorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk at SXSW 2011 – Interview with Brian David Johnson, Intel Futurist {"tags":["Featured","podcast","social media","storytelling","television","transmedia","video","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_sxsw1.mp3","type":"file","info":null,"title":"Transmedia Talk at SXSW 2011 \u2013 Interview with Brian David Johnson, Intel Futurist","body":"\u003Cp\u003EWelcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003EIn this special edition from SXSW 2011, \u003Ca href=\"http://twitter.com/robpratten\"\u003ERobert Pratten\u003C/a\u003E talks about our multi-screen future with \u003Ca href=\"https://twitter.com/#!/IntelFuturist\"\u003EBrian David Johnson\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep16.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003Cbr /\u003E\n\u003C/strong\u003E\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://www.toenolla.com/\"\u003EHaley Moore\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://deecook.com/\"\u003EDee Cook\u003C/a\u003E from\u00a0\u003Ca href=\"http://dogtalemedia.com/\"\u003EDog Tale Media\u003Cbr /\u003E\n\u003C/a\u003ENick Braccia from Culture Hacker\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u003Cstrong\u003E Special Guest\u003Cbr /\u003E\n\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"https://twitter.com/#!/IntelFuturist\"\u003EBrian David Johnson\u003C/a\u003E, Intel Futurist and author of the book \u003Ca href=\"http://www.amazon.com/Screen-Future-Entertainment-Computing-Devices/dp/1934053260/ref=sr_1_1?ie=UTF8\u0026amp;qid=1300365098\u0026amp;sr=8-1\"\u003EScreen Futures\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F03%2F17%2Ftransmedia-talk-at-sxsw-2011-interview-with-brian-david-johnson-intel-futurist%2F\u0026amp;linkname=Transmedia%20Talk%20at%20SXSW%202011%20%26%238211%3B%20Interview%20with%20Brian%20David%20Johnson%2C%20Intel%20Futurist\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. In this special edition from SXSW 2011, Robert Pratten talks about our multi-screen future with Brian David Johnson. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Robert Pratten from TransmediaStoryteller.com Haley Moore Dee Cook from Dog Tale Media Nick Braccia from Culture Hacker Special Guest Brian David Johnson, Intel Futurist and author of the book Screen Futures Thu, 17 Mar 2011 15:30:28 GMThttp://soup.remixablefilms.net/post/116469409/Transmedia-Talk-at-SXSW-2011-Interview-withurn:www-soup-io:1:116469409filefeaturedpodcastsocial mediastorytellingtelevisiontransmediavideofilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 20 {"tags":["Featured","audio","podcast","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep20.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 20","body":"\u003Cp\u003EWelcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep20.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ERunning Time: 1:15:03\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts:\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\nand Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESpecial Guest:\u003C/strong\u003E\u003Cbr /\u003E\nIndependent transmedia creator \u003Ca href=\"http://www.andreaphillips.com\"\u003EAndrea Phillips\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EAndrea Phillips joins us to talk about transmedia ethics, a topic she will discuss at \u003Ca href=\"http://schedule.sxsw.com/events/event_IAP5713\"\u003ESXSW Interactive\u003C/a\u003E next weekend, and at \u003Ca href=\"http://nyc.diydays.com\"\u003EDIY Days\u003C/a\u003E in NYC this Saturday.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EFrom This Episode:\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cbr /\u003E\n(0:01:30) Magda, the vulcanologist from \u003Ca href=\"http://www.readyforthebigchill.org\"\u003EReady for the Big Chill\u003C/a\u003E, makes her introduction.\u003C/p\u003E\n\u003Cp\u003E(0:02:22) NASA\u2019s \u201cAsk an Astrobiologist\u201d column \u003Ca href=\"http://astrobiology.nasa.gov/ask-an-astrobiologist/question/?id=7250\"\u003Eaddresses the 2012 Experience.\u003C/a\u003E An illuminating quote from a transmedia outsider:\u003C/p\u003E\n\u003Cblockquote\u003E\u003Cp\u003EI learned from Wikipedia that creating this sort of fake website is a new advertising technique called \u201cViral Marketing\u201d, by analogy with computer viruses. \u003C/p\u003E\u003C/blockquote\u003E\n\u003Cp\u003E(0:10:20) The interactive web series \u003Ca href=\"http://en.wikipedia.org/wiki/Lonelygirl15\"\u003ELonelygirl15\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:12:20) Game creator Steve Diddle reveals the nature of his character, \u003Ca href=\"http://forums.unfiction.com/forums/viewtopic.php?p=621424\"\u003EMartin Aggett.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:15:35) \u003Ca href=\"http://imsorry.wikidot.com/the-story\"\u003EPlayer wiki\u003C/a\u003E for Brian Bricker\u2019s meta-ARG, \u201cI\u2019m Sorry.\u201d\u003C/p\u003E\n\u003Cp\u003E(0:17:00) \u003Ca href=\"http://thechive.com/2010/08/10/girl-quits-her-job-on-dry-erase-board-emails-entire-office-33-photos/\"\u003E\u2018girl quits job on dry erase board\u2019\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:17:40) \u003Ca href=\"http://www.iamrogue.com/catfish.html\"\u003ECatfish\u003C/a\u003E, as discussed in \u003Ca href=\"http://workbookproject.com/culturehacker/2010/10/08/transmedia-talk-podcast-episode-6/\"\u003EEpisode 6\u003C/a\u003E of Transmedia Talk.\u003C/p\u003E\n\u003Cp\u003E(0:21:30) \u003Ca href=\"http://en.wikipedia.org/wiki/2010_eruptions_of_Eyjafjallaj%C3%B6kull\"\u003EEyjafjallaj\u00f6kull\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:25:00) \u003Ca href=\"http://seattletimes.nwsource.com/html/pacificnw/2008177548_pacificpendgame14.html\"\u003EThe Game\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:29:10) Yomi Ayeni\u2019s experience \u003Ca href=\"http://workbookproject.com/blog/2009/03/20/culture-hacker-yomi-ayeni-breathe/\"\u003EBreathe.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:29:35) The Florida Film Festival\u2019s filmmaking experiment \u003Ca href=\"http://articles.orlandosentinel.com/2006-04-01/news/FFFVOICE01_1_wirth-interactive-performance-actors\"\u003EThe Voice\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E(0:30:25) \u003Ca href=\"http://www.routesgame.com/home/\"\u003ERoutes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:33:13) \u003Ci\u003EEditor\u2019s Note: I did, in fact, register argtropes.com. Wiki upcoming.\u003C/i\u003E\u003C/p\u003E\n\u003Cp\u003E(0:36:50) The 1997 film \u003Ca href=\"http://en.wikipedia.org/wiki/The_Game_%28film%29\"\u003EThe Game\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:44:03) \u003Ca href=\"http://www.wonderlandblog.com/wonderland/2007/11/a-strange-thing.html\"\u003EWonderland\u003C/a\u003E receives some weird ARG mail.\u003C/p\u003E\n\u003Cp\u003E(0:44:40) John Scalzi\u2019s \u003Ca href=\"http://whatever.scalzi.com/2011/02/14/dear-people-who-just-anonymously-sent-me-a-large-package-which-included-a-typewritten-note-asking-only-if-i-want-to-know-more/\"\u003Erant\u003C/a\u003E about mysterious game mail.\u003C/p\u003E\n\u003Cp\u003E(0:46:55) \u003Ca\u003EPerplex City\u003C/a\u003E, \u003Ca href=\"http://forums.unfiction.com/forums/index.php?f=176\"\u003EEdoc Laundry\u003C/a\u003E, \u003Ca href=\"http://www.cathysbook.com/\"\u003ECathy\u2019s Book\u003C/a\u003E, and \u003Ca href=\"http://jchutchins.net/site/personal-effects/\"\u003EPersonal Effects: Dark Art\u003C/a\u003E\u003Ca\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\n\u003C/p\u003E\u003Cp\u003E\u003Ca href=\"http://vimeo.com/20355888\"\u003EWinter Is Coming \u2013 1 of 2\u003C/a\u003E from \u003Ca href=\"http://vimeo.com/jchutchins\"\u003EJ.C. Hutchins\u003C/a\u003E on \u003Ca href=\"http://vimeo.com\"\u003EVimeo\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E(0:49:25) JC Hutchins unboxes an awesome game artifact for HBO\u2019s campaign \u003Ca href=\"http://www.themaesterspath.com/\"\u003EThe Maester\u2019s Path\u003C/a\u003E for Game of Thrones.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2011/03/beastlion.jpg\"\u003E\u003Cimg title=\"The Beast Lion\" class=\"aligncenter size-medium wp-image-2271\" src=\"http://workbookproject.com/culturehacker/files/2011/03/beastlion-225x300.jpg\" height=\"300\" alt=\"\" width=\"225\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n(0:51:40) The lion statue gifted to the moderators of the Cloudmakers, the player group for \u003Ca href=\"http://en.wikipedia.org/wiki/The_Beast_%28game%29\"\u003EThe Beast.\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:54:33) \u003Ca href=\"http://www.sewbynumbers.com/dolls/42\"\u003ETiger Puff\u003C/a\u003E is a Sew By Numbers doll.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F%3Fp%3D2260\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2020\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E\u003Cp\u003E\u003C/p\u003E","url":null} Welcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Running Time: 1:15:03 Hosts: Nick Braccia from Culture Hacker Haley Moore Dee Cook from Dog Tale Media and Host Emeritus Robert Pratten from Transmedia Storyteller Special Guest: Independent transmedia creator Andrea Phillips Andrea Phillips joins us to talk about transmedia ethics, a topic she will discuss at SXSW Interactive next weekend, and at DIY Days in NYC this Saturday. From This Episode: (0:01:30) Magda, the vulcanologist from Ready for the Big Chill, makes her introduction. (0:02:22) NASA’s “Ask an Astrobiologist” column addresses the 2012 Experience. An illuminating quote from a transmedia outsider: > I learned from Wikipedia that creating this sort of fake website is a new advertising technique called “Viral Marketing”, by analogy with computer viruses. (0:10:20) The interactive web series Lonelygirl15 (0:12:20) Game creator Steve Diddle reveals the nature of his character, Martin Aggett. (0:15:35) Player wiki for Brian Bricker’s meta-ARG, “I’m Sorry.” (0:17:00) ‘girl quits job on dry erase board’ (0:17:40) Catfish, as discussed in Episode 6 of Transmedia Talk. (0:21:30) Eyjafjallajökull (0:25:00) The Game (0:29:10) Yomi Ayeni’s experience Breathe. (0:29:35) The Florida Film Festival’s filmmaking experiment The Voice. (0:30:25) Routes (0:33:13) Editor’s Note: I did, in fact, register argtropes.com. Wiki upcoming. (0:36:50) The 1997 film The Game (0:44:03) Wonderland receives some weird ARG mail. (0:44:40) John Scalzi’s rant about mysterious game mail. (0:46:55) Perplex City, Edoc Laundry, Cathy’s Book, and Personal Effects: Dark Art Winter Is Coming – 1 of 2 from J.C. Hutchins on Vimeo. (0:49:25) JC Hutchins unboxes an awesome game artifact for HBO’s campaign The Maester’s Path for Game of Thrones. (0:51:40) The lion statue gifted to the moderators of the Cloudmakers, the player group for The Beast. (0:54:33) Tiger Puff is a Sew By Numbers doll. Fri, 04 Mar 2011 19:34:08 GMThttp://soup.remixablefilms.net/post/113607308/Transmedia-Talk-Podcast-Episode-20urn:www-soup-io:1:113607308filefeaturedaudiopodcasttransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 19 {"tags":["Featured","marketing","music","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep19.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 19","body":"\u003Cp\u003EWelcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep19.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ERunning Time: 1:15:03\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts:\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003Cbr /\u003E\nand Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESpecial Guest:\u003C/strong\u003E\u003Cbr /\u003E\nMike Monello, Executive Creative Director of \u003Ca href=\"http://campfirenyc.com/\"\u003ECampfire\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003ECampfire\u2019s Mike Monello joins us for a discussion of transmedia approaches in the music world.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EFrom This Episode:\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cbr /\u003E\n(0:02:47) 12 laptops synchronize to play The Flaming Lips\u2019 \u003Ca href=\"http://www.youtube.com/watch?v=2iHIXaVKQfA\"\u003ETwo Blobs F**cking\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cbr /\u003E\n(0:12:00) The Brady Bunch\u2019s cover of \u201cAmerican Pie\u201d\u003C/p\u003E\n\u003Cp\u003E(0:13:35) \u003Ca href=\"http://www.amazon.com/Me-Devil-Blues-Unreal-Johnson/dp/0345499263\"\u003EMe and the Devil Blues:\u003C/a\u003E The Unreal Life of Robert Johnson, a manga retelling of the Robert Johnson legend by Akira Hiramoto\u003C/p\u003E\n\u003Cp\u003E(0:16:10) Madonna\u2019s book, \u003Ca href=\"http://en.wikipedia.org/wiki/Sex_%28book%29\"\u003ESex\u003C/a\u003E, her documentary, \u003Ca href=\"http://en.wikipedia.org/wiki/Truth_or_Dare_%28documentary%29\"\u003E\u003Ci\u003ETruth or Dare\u003C/i\u003E\u003C/a\u003E, and the story of her music video that was banned from MTV, \u003Ca href=\"http://en.wikipedia.org/wiki/Justify_My_Love#Controversy\"\u003E\u201cJustify My Love\u201d\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E(0:24:10) \u003Ca href=\"http://www.kisscoffeehouse.com/\"\u003EThe Kiss Coffeehouse\u003C/a\u003E in Myrtle Beach, South Carolina.\u003C/p\u003E\n\u003Cp\u003E(0:24:52) \u003Ca href=\"http://en.wikipedia.org/wiki/Kiss:_Psycho_Circus\"\u003EKiss: Psycho Circus\u003C/a\u003E the 1997 comic by Image Comics and Todd McFalane.\u003C/p\u003E\n\u003Cp\u003E(0:25:43) The \u003Ca href=\"http://en.wikipedia.org/wiki/Kiss_Kasket\"\u003EKiss Kasket\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E(0:25:51) Garth Brooks covers Kiss\u2019s \u2018Hard Luck Women.\u2019\u003C/p\u003E\n\u003Cp\u003E(0:27:20) \u003Ca href=\"http://americanidiotonbroadway.com/\"\u003EAmerican Idiot on Broadway\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:27:48) \u003Ca href=\"http://en.wikipedia.org/wiki/Year_Zero_%28game%29\"\u003EYear Zero\u003C/a\u003E The alternate reality campaign for Nine Inch Nails\u2019 album of the same name.\u003C/p\u003E\n\u003Cp\u003E(0:32:18) \u003Ca href=\"http://herocomplex.latimes.com/2010/09/28/trent-reznor-and-hbo-moving-forward-with-year-zero-sci-fi-series/\"\u003EYear Zero\u003C/a\u003E is currently being produced as a series for HBO.\u003C/p\u003E\n\u003Cp\u003E(0:35:50) A quick link dump of the things we mentioned in this minute: \u003Ca href=\"http://www.rhapsody.com\"\u003ERhapsody\u003C/a\u003E, \u003Ca href=\"http://listen.grooveshark.com/\"\u003EGrooveshark\u003C/a\u003E, \u003Ca href=\"http://www.dieantwoord.com/\"\u003EDie Antwoord\u003C/a\u003E, \u003Ca href=\"http://www.thetwilightsingers.com/\"\u003EThe Twilight Singers\u003C/a\u003E, \u003Ca href=\"http://www.subpop.com/\"\u003ESub Pop Records\u003C/a\u003E, \u003Ca href=\"http://www.emusic.com/\"\u003EeMusic\u003C/a\u003E, Janelle Monae \u003Ca href=\"http://en.wikipedia.org/wiki/The_ArchAndroid_%28Suites_II_and_III%29\"\u003EThe Archandroid\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E(0:39:27) Kevin Smith\u2019s \u003Ca href=\"http://www.imdb.com/title/tt0873886/\"\u003ERed State\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E(0:46:00) \u003Ca href=\"http://www.brooklynvegan.com/\"\u003EBrooklyn Vegan\u003C/a\u003E and \u003Ca href=\"http://www.pitchfork.com\"\u003EPitchfork\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(0:52:33) The controversy over Bob Dylan \u003Ca href=\"http://en.wikipedia.org/wiki/Electric_Dylan_controversy\"\u003Egoing electric\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E(1:00:45) An opening for a fictional childrens\u2019 show created by fans of \u003Ca href=\"http://www.mspaintadventures.com\"\u003EMS Paint Adventures\u2019\u003C/a\u003E latest story, \u201cHomestuck\u201d. More fan videos \u003Ca href=\"http://www.youtube.com/results?search_query=homestuck\u0026amp;aq=f\"\u003Ehttp://www.youtube.com/results?search_query=homestuck\u201d\u0026gt;here\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E(1:03:18) Jay-Z\u2019s transmedia campaign, \u003Ca href=\"http://www.psfk.com/2010/10/jay-zs-transmedia-memoir.html\"\u003EDecode\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003E(1:05:15) \u003Ca href=\"http://www.guardian.co.uk/music/2011/feb/10/super-bowl-black-eyed-peas-transmedia\"\u003EBeyond music: Pop stars in the transmedia age\u003C/a\u003E from The Guardian\u003C/p\u003E\n\u003Cp\u003E(1:06:01) The E! series \u003Ca href=\"http://www.eonline.com/on/shows/married_to_rock/index.html\"\u003EMarried to Rock\u003C/a\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F02%2F20%2Ftransmedia-talk-podcast-episode-19%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2019\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Running Time: 1:15:03 Hosts: Nick Braccia from Culture Hacker Haley Moore and Host Emeritus Robert Pratten from Transmedia Storyteller Special Guest: Mike Monello, Executive Creative Director of Campfire. Campfire’s Mike Monello joins us for a discussion of transmedia approaches in the music world. From This Episode: (0:02:47) 12 laptops synchronize to play The Flaming Lips’ Two Blobs F**cking (0:12:00) The Brady Bunch’s cover of “American Pie” (0:13:35) Me and the Devil Blues: The Unreal Life of Robert Johnson, a manga retelling of the Robert Johnson legend by Akira Hiramoto (0:16:10) Madonna’s book, Sex, her documentary, Truth or Dare, and the story of her music video that was banned from MTV, “Justify My Love”. (0:24:10) The Kiss Coffeehouse in Myrtle Beach, South Carolina. (0:24:52) Kiss: Psycho Circus the 1997 comic by Image Comics and Todd McFalane. (0:25:43) The Kiss Kasket. (0:25:51) Garth Brooks covers Kiss’s ‘Hard Luck Women.’ (0:27:20) American Idiot on Broadway (0:27:48) Year Zero The alternate reality campaign for Nine Inch Nails’ album of the same name. (0:32:18) Year Zero is currently being produced as a series for HBO. (0:35:50) A quick link dump of the things we mentioned in this minute: Rhapsody, Grooveshark, Die Antwoord, The Twilight Singers, Sub Pop Records, eMusic, Janelle Monae The Archandroid. (0:39:27) Kevin Smith’s Red State. (0:46:00) Brooklyn Vegan and Pitchfork (0:52:33) The controversy over Bob Dylan going electric (1:00:45) An opening for a fictional childrens’ show created by fans of MS Paint Adventures’ latest story, “Homestuck”. More fan videos http://www.youtube.com/results?search_query=homestuck”>here. (1:03:18) Jay-Z’s transmedia campaign, Decode. (1:05:15) Beyond music: Pop stars in the transmedia age from The Guardian (1:06:01) The E! series Married to Rock Sun, 20 Feb 2011 03:02:36 GMThttp://soup.remixablefilms.net/post/110240522/Transmedia-Talk-Podcast-Episode-19urn:www-soup-io:1:110240522filefeaturedmarketingmusicpodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 18 {"tags":["Featured","event","experience","experimental","movies","podcast","storytelling","transmedia","video","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep18.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 18","body":"\u003Cp\u003EWelcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep18.mp3\"\u003EDownload\u003C/a\u003E | \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ERunning Time: 55:24\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts:\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003Cbr /\u003E\nand Host Emeritus Robert Pratten from \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ETransmedia Storyteller\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESpecial Guest:\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://lanceweiler.com/\"\u003ELance Weiler\u003C/a\u003E creator of \u003Ca href=\"http://pandemiconedotzero.com/\"\u003EPandemic 1.0\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EFilmmaker and story architect Lance Weiler joins us to talk about his transmedia experience Pandemic 1.0, which ran during this year\u2019s Sundance Film Festival.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EFrom This Episode:\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003C/p\u003E\u003Cbr /\u003E\n\u2018Pandemic 41.410806, -75.654259\u2032, the short film shown at Sundance alongside the Pandemic 1.0 experience.\u003Cbr /\u003E\n\u003Cbr /\u003E\n\u003Ca href=\"http://vimeo.com/19167285\"\u003EHow I Learned to Start a Pandemic\u003C/a\u003E -Lance walks us through the Pandemic 1.0 experience.\u003Cp\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cbr /\u003E\nLance gives us a \u003Ca href=\"http://vimeo.com/19221801\"\u003Etour\u003C/a\u003E of the \u201cmemorial room\u201d in the basement of Pandemic\u2019s headquarters at Sundance.\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"296\" width=\"512\"\u003E \u003Cembed src=\"http://www.hulu.com/embed/Uzm-x-pn9eJX77kicOoQ2A\" type=\"application/x-shockwave-flash\" height=\"296\" width=\"512\" /\u003E\u003C/object\u003E\u003Cbr /\u003E\nLance talks about his approach to storytelling in an interview with Christine Vachon and Ted Hope.\u003Cbr /\u003E\n\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003ENote: We were unable to record the show last week due to inclement weather and blackouts, so in the audio of Episode 18, we accidentally refer to this as Episode 19. We apologize for the error.\u003C/em\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F02%2F13%2Ftransmedia-talk-podcast-%25e2%2580%2593-episode-18%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%E2%80%93%20Episode%2018\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download | Subscribe with iTunes Running Time: 55:24 Hosts: Nick Braccia from Culture Hacker Dee Cook from Dog Tale Media Haley Moore and Host Emeritus Robert Pratten from Transmedia Storyteller Special Guest: Lance Weiler creator of Pandemic 1.0. Filmmaker and story architect Lance Weiler joins us to talk about his transmedia experience Pandemic 1.0, which ran during this year’s Sundance Film Festival. From This Episode: ‘Pandemic 41.410806, -75.654259′, the short film shown at Sundance alongside the Pandemic 1.0 experience. How I Learned to Start a Pandemic -Lance walks us through the Pandemic 1.0 experience. Lance gives us a tour of the “memorial room” in the basement of Pandemic’s headquarters at Sundance. Lance talks about his approach to storytelling in an interview with Christine Vachon and Ted Hope. Note: We were unable to record the show last week due to inclement weather and blackouts, so in the audio of Episode 18, we accidentally refer to this as Episode 19. We apologize for the error. Sun, 13 Feb 2011 16:40:51 GMThttp://soup.remixablefilms.net/post/108580138/Transmedia-Talk-Podcast-Episode-18urn:www-soup-io:1:108580138filefeaturedeventexperienceexperimentalmoviespodcaststorytellingtransmediavideofilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 17 {"tags":["Featured","arg","storytelling","transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/01/28/transmedia-talk-podcast-episode-17/\"\u003ETransmedia Talk Podcast \u2013 Episode 17\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/01/28/transmedia-talk-podcast-episode-17/","body":"\u003Cp\u003EWelcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep17.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr \u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe with iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us attalk@workbookproject.com or Tweet away with the hashtag #tmediatalk.\u003C/p\u003E\n\u003Cp\u003EHosts:\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.toenolla.com\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E(and Host Emeritus \u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from Transmedia Storyteller\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003ERunning Time: 1:11:27\u003C/p\u003E\n\u003Cp\u003ESpecial Guest:\u003Cbr /\u003E\n\u003Ca href=\"http://forwardmarsh.net/\"\u003ELorie Marsh\u003C/a\u003E from \u003Ca href=\"http://www.lostinsunshine.com\"\u003ELost in Sunshine\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EWe speak with Lorie Marsh, producer of the Lost in Sunshine story world, who talks about indie films, funding, and experiments in the transmedia realm.\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F28%2Ftransmedia-talk-podcast-episode-17%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2017\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Welcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.</p> <p><a href="http://www.workbookproject.com/audio/TransmediaTalk_ep17.mp3">download</a></p> <p>Or <a href="http://itunes.apple.com/us/podcast/culture-hacker/id390019644">Subscribe with iTunes</a></p> <p>NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us <a href="mailto:attalk@workbookproject.com">attalk@workbookproject.com</a> or Tweet away with the hashtag #tmediatalk.</p> <p>Hosts:<br /> Nick Braccia from Culture Hacker<br /> <a href="http://deecook.com">Dee Cook</a> from <a href="http://dogtalemedia.com">Dog Tale Media</a><br /> <a href="http://www.toenolla.com">Haley Moore</a></p> <p>(and Host Emeritus <a href="http://www.transmediastoryteller.com/">Robert Pratten from Transmedia Storyteller</a>)</p> <p>Running Time: 1:11:27</p> <p>Special Guest:<br /> <a href="http://forwardmarsh.net/">Lorie Marsh</a> from <a href="http://www.lostinsunshine.com">Lost in Sunshine</a>.</p> <p>We speak with Lorie Marsh, producer of the Lost in Sunshine story world, who talks about indie films, funding, and experiments in the transmedia realm.</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F28%2Ftransmedia-talk-podcast-episode-17%2F&amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2017" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Fri, 28 Jan 2011 06:41:18 GMThttp://soup.remixablefilms.net/post/104633524/Transmedia-Talk-Podcast-Episode-17urn:www-soup-io:1:104633524regularfeaturedargstorytellingtransmedia Transmedia Storytelling {"tags":["transmedia"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/newbreed/2011/01/22/transmedia-storytelling/\"\u003ETransmedia Storytelling\u003C/a\u003E","source":"http://workbookproject.com/newbreed/2011/01/22/transmedia-storytelling/","body":"\u003Cp\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F01%2F22%2Ftransmedia-storytelling%2F\u0026amp;linkname=Transmedia%20Storytelling\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p></p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2011%2F01%2F22%2Ftransmedia-storytelling%2F&amp;linkname=Transmedia%20Storytelling" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Sun, 23 Jan 2011 03:01:51 GMThttp://soup.remixablefilms.net/post/104206275/Transmedia-Storytellingurn:www-soup-io:1:104206275regulartransmedia Transmedia Talk Podcast – Episode 16 {"tags":["Featured","audience-building","social media","transmedia","podcast","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep16.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 16","body":"\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep16.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003Cbr /\u003E\n\u003C/strong\u003ENick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003E\u003C/a\u003E\u003Cbr /\u003E\n\u003Cstrong\u003ESpecial Guest\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://www.storybeats.com.br/\"\u003E Marcelo Douek\u003C/a\u003E from \u003Ca href=\"http://www.lukso.com.br/\"\u003ELukso, Brazil\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThis show has a special focus on transmedia in Brazil with\u00a0Marcelo Douek from Lukso discussing his work with brands and storytelling.\u003C/p\u003E\n\u003Cdiv\u003E\u003Cstrong\u003E\u003Ca href=\"http://www.slideshare.net/marcelodouek/why-stories-are-vital-for-branding-1965499\" title=\"Why Stories are vital for Branding\"\u003EWhy Stories are vital for Branding\u003C/a\u003E\u003C/strong\u003E\u003Cobject height=\"355\" width=\"425\"\u003E\u003Cembed name=\"__sse1965499\" src=\"http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=luksomanifesto-090907201545-phpapp01\u0026amp;rel=0\u0026amp;stripped_title=why-stories-are-vital-for-branding-1965499\u0026amp;userName=marcelodouek\" type=\"application/x-shockwave-flash\" height=\"355\" width=\"425\" /\u003E\u003C/object\u003E\n\u003Cdiv\u003EView more \u003Ca href=\"http://www.slideshare.net/\"\u003Epresentations\u003C/a\u003E from \u003Ca href=\"http://www.slideshare.net/marcelodouek\"\u003EMarcelo Douek\u003C/a\u003E.\u003C/div\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F21%2Ftransmedia-talk-podcast-episode-16%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2016\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Special Guest Marcelo Douek from Lukso, Brazil This show has a special focus on transmedia in Brazil with Marcelo Douek from Lukso discussing his work with brands and storytelling. Why Stories are vital for Branding View more presentations from Marcelo Douek. Fri, 21 Jan 2011 05:20:52 GMThttp://soup.remixablefilms.net/post/103592416/Transmedia-Talk-Podcast-Episode-16urn:www-soup-io:1:103592416filefeaturedaudience-buildingsocial mediatransmediapodcastfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 15 {"tags":["Featured","arg","audience-building","community","storytelling","transmedia","podcast","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep15.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 15","body":"\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep15.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERegular Hosts and Contributors\u003Cbr /\u003E\n\u003C/strong\u003ENick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003EDee Cook\u003C/a\u003E from\u00a0\u003Ca href=\"http://dogtalemedia.com/index.html\"\u003EDog Tale Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/toenolla\"\u003EHaley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESpecial Guest\u003Cbr /\u003E\n\u003C/strong\u003E\u003Ca href=\"http://www.deusexmachinatio.com/\"\u003E Andrea Phillips\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThis show talks about Andrea\u2019s work on a range of ARG and transmedia projects and discusses staffing for participation, developing narrative that allows for participation, editorial control \u0026amp; \u00a0ethics/responsibilities of producers.\u003C/p\u003E\n\u003Cp\u003EProjects mentioned include:\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://cloudmakers.org/\"\u003ECloudmakers \u003C/a\u003E for the movie AI\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.perplexcity.com/\"\u003EPerplex City\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.instituteforhumancontinuity.org/\"\u003E2012\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.routesgame.com/\"\u003ERoutes \u003C/a\u003E- including the game \u003Ca href=\"http://www.routesgame.com/games/?challengeId=7\"\u003EGinger Dawn\u003C/a\u003E!\u003C/p\u003E\n\u003Cp\u003EAnd of course I managed to get in another plug for \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes\u003C/a\u003E \u003Cimg class=\"wp-smiley\" src=\"http://workbookproject.com/wp-includes/images/smilies/icon_smile.gif\" alt=\":)\" /\u003E \u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F13%2Ftransmedia-talk-podcast-episode-15%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2015\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Regular Hosts and Contributors Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Dee Cook from Dog Tale Media Haley Moore Special Guest Andrea Phillips This show talks about Andrea’s work on a range of ARG and transmedia projects and discusses staffing for participation, developing narrative that allows for participation, editorial control &  ethics/responsibilities of producers. Projects mentioned include: Cloudmakers for the movie AI Perplex City 2012 Routes - including the game Ginger Dawn! And of course I managed to get in another plug for Lowlifes Thu, 13 Jan 2011 16:56:04 GMThttp://soup.remixablefilms.net/post/101869333/Transmedia-Talk-Podcast-Episode-15urn:www-soup-io:1:101869333filefeaturedargaudience-buildingcommunitystorytellingtransmediapodcastfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 14 {"tags":["Featured","arg","audience-building","blogs","community","cross-media","design","marketing","social media","storytelling","transmedia","video","podcast","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep14.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 14","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep14.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts.. and Guests for this week\u003Cbr /\u003E\n\u003C/strong\u003E Nick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com\"\u003E Dee Cook\u003C/a\u003E from \u003Ca href=\"http://dogtalemedia.com/index.html\"\u003EDogtail Media\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/toenolla\"\u003E Haley Moore\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EThe panelists discuss their early \u0026amp; current experiences with developing and executing transmedia projects. Good discussion about the thrill of interactivity and designing ARGs.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERunning Time\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E00:00\u003C/strong\u003E Introductions\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E00:40\u003C/strong\u003E Getting started in transmedia (Rob\u2019s story)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E04:40\u003C/strong\u003E The \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes\u003C/a\u003E transmedia project : Objectives \u0026amp; narrative design\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E16:40\u003C/strong\u003E Developing the interactive game for \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E29:00\u003C/strong\u003E \u003Ca href=\"http://twitter.com/toenolla\"\u003EHaley Moore\u003C/a\u003E discusses \u003Ca href=\"http://arthousecoop.com/sketchbookproject\"\u003EThe Sketchbook Project\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E41:00\u003C/strong\u003E \u003Ca href=\"http://deecook.com/\"\u003EDee Cook\u003C/a\u003E discusses her work with \u003Ca href=\"http://dogtalemedia.com/index.html\"\u003EDogTail Media\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E44:45\u003C/strong\u003E The market for ARGs in 2011\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E46:00\u003C/strong\u003E Changing nature of ARG and developing for different audience segments\u003C/p\u003E\n\u003C/div\u003E\n\u003Cp\u003E\u003Cobject height=\"340\" width=\"560\"\u003E\u003Cembed src=\"http://www.youtube.com/v/o2C8wJwCeLc?fs=1\u0026amp;hl=en_US\u0026amp;rel=0\u0026amp;hd=1\" type=\"application/x-shockwave-flash\" height=\"340\" width=\"560\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"385\" width=\"480\"\u003E\u003Cembed src=\"http://www.youtube.com/v/rqDpDF9koa8?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"385\" width=\"480\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F08%2Ftransmedia-talk-podcast-episode-14%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2014\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts.. and Guests for this week Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Dee Cook from Dogtail Media Haley Moore The panelists discuss their early & current experiences with developing and executing transmedia projects. Good discussion about the thrill of interactivity and designing ARGs. Running Time 00:00 Introductions 00:40 Getting started in transmedia (Rob’s story) 04:40 The Lowlifes transmedia project : Objectives & narrative design 16:40 Developing the interactive game for Lowlifes 29:00 Haley Moore discusses The Sketchbook Project 41:00 Dee Cook discusses her work with DogTail Media 44:45 The market for ARGs in 2011 46:00 Changing nature of ARG and developing for different audience segments Sat, 08 Jan 2011 04:19:38 GMThttp://soup.remixablefilms.net/post/100198148/Transmedia-Talk-Podcast-Episode-14urn:www-soup-io:1:100198148filefeaturedargaudience-buildingblogscommunitycross-mediadesignmarketingsocial mediastorytellingtransmediavideopodcastfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia How to Improve Engagement with your Webisodes {"tags":["audience-building","cross-media","design","experience","movies","social media","storytelling","transmedia","video"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/culturehacker/2011/01/04/how-to-improve-engagement-with-your-webisodes/\"\u003EHow to Improve Engagement with your Webisodes\u003C/a\u003E","source":"http://workbookproject.com/culturehacker/2011/01/04/how-to-improve-engagement-with-your-webisodes/","body":"\u003Cp\u003EWhy do some web producers release their webisodes weekly when they have evergreen content? That is, if their series of web videos are not tied to current events, why not release them all at once?\u003C/p\u003E\n\u003Cp\u003EOne answer might be that the release schedule is tied to the production schedule \u2013 episodes are being produced one week and released the next. But why not release them two weeks apart or wait until enough episodes have been produced to release all at once or daily? Why not four hours apart or on demand?\u003C/p\u003E\n\u003Cp\u003EMy point is only that there should be some reasoning behind the scheduling and not just because TV has scheduled weekly content.\u003C/p\u003E\n\u003Cp\u003EYou see, if TV has taught us one thing about audiences, it\u2019s that they don\u2019t like to be kept waiting. They don\u2019t like to wait while the commercial plays, they don\u2019t like to wait while the episode downloads and they don\u2019t like to wait week-to-week. Many people record several episodes of a series before the viewing or they\u2019ll buy the complete series on DVD. But of course audiences come to TV and the web with different expectations so why copy the TV model online if you don\u2019t have to?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERe-thinking your web series\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EThis blog post looks at how you might optimize the release schedule for your webisodes. Core to my approach is understanding how you want the audience to engage with your story and then designing an integrated experience that consequently determines how the video will be released. There is no initial assumption that the schedule should be weekly or any other time period.\u003C/p\u003E\n\u003Cp\u003EThere is, I suppose, an assumption that most web series will have more than just the videos: there\u2019s usually a website, a blog, a forum, a mailing list, a Facebook page or some other mechanism that represents an opportunity to inform the audience of a new release and provide them with a backchannel. These additional non-video platforms are what makes your web series \u201can experience\u201d rather than a series of videos. Even a single YouTube channel with the comments and likes enabled creates a participatory experience. Whatever the implementation, it is the experience that builds, empowers and engages your audience \u2013 it multiplies the draw of the video.\u003C/p\u003E\n\u003Cp\u003EHere\u2019s a short list of considerations for determining the time interval between episodes with the key objective being to maintain engagement between episodes (i.e. you want audiences to watch the \u003Cem\u003Enext\u003C/em\u003E episode):\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003Eproduction limitations \u0026amp; opportunities\u003C/li\u003E\n\u003Cli\u003Edistribution limitations \u0026amp; opportunities\u003C/li\u003E\n\u003Cli\u003Ebusiness model limitations \u0026amp; opportunities\u003C/li\u003E\n\u003Cli\u003Estrength of story episode to episode (the narrative hook)\u003C/li\u003E\n\u003Cli\u003Elength of each episode (longer webisodes might benefit from\u00a0 longer periods between episodes to avoid overload)\u003C/li\u003E\n\u003Cli\u003Eaudience expectations and headroom (giving too much to consume between releases may lead to abandoned subscriptions).\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cp\u003E\u003Cstrong\u003EMind The Gap: Is the Narrative Strong Enough to Bridge the Delay?\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EFigure 1 illustrates how we\u2019d like audience to move from episode to episode. In this example there\u2019s enough interest or engagement to have them come back for more.\u003C/p\u003E\n\u003Cp\u003EFigure 1: Audience follows episode to episode\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web1.jpg\"\u003E\u003Cimg title=\"Figure 1: Audience follows episode to episode\" class=\"alignnone size-large wp-image-2143\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web1-1023x250.jpg\" height=\"180\" alt=\"\" width=\"736\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EUnfortunately there are a number of failure scenarios if the period between each release is wrong. In Figure 2, the audience abandons the web series because the content isn\u2019t strong enough to have them come back \u2013 there\u2019s not enough pull to bridge the gap.\u003C/p\u003E\n\u003Cp\u003EIn Figure 3, the audience is asked to work too hard to keep up and soon they find they\u2019re overwhelmed with content for the given schedule.\u003C/p\u003E\n\u003Cp\u003EFigure 2: Abandons\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web2.jpg\"\u003E\u003Cimg title=\"Figure 2: Abandons \" class=\"alignnone size-large wp-image-2151\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web2-1024x244.jpg\" height=\"176\" alt=\"\" width=\"737\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EFigure 3: Overload\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web7.jpg\"\u003E\u003Cimg title=\"Figure 3: Overload\" class=\"alignnone size-large wp-image-2146\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web7-1024x320.jpg\" height=\"202\" alt=\"\" width=\"645\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EIn both these failure scenarios one solution is to adjusted or fine-tune the schedule \u2013 if that\u2019s possible. As I mentioned earlier, there may be reasons why you\u2019re stuck with the schedule.\u003C/p\u003E\n\u003Cp\u003EFigure 4: Release schedule adjusted\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web3.jpg\"\u003E\u003Cimg title=\"Figure 4: Release schedule adjusted\" class=\"alignnone size-large wp-image-2150\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web3-1023x282.jpg\" height=\"197\" alt=\"\" width=\"716\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EUsing Transmedia Storytelling to Maintain Engagement\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EWeb series can be expensive to produce and the number of episodes is as likely to be determined by budget as anything else. This could mean you don\u2019t have enough webisodes to span the schedule you\u2019d like or you need to maintain engagement between webisodes because the schedule is fixed.\u003C/p\u003E\n\u003Cp\u003EFigure 5 shows how narrative spread to secondary, less expensive, media can be used to stitch together the web series \u2013 providing a mid-episode fix of story for those eager for more. The trick here is in the storytelling: to have the webisode and secondary media satisfying in their own right \u00a0and hence consuming all media is optional which hence alleviates the chance of overload. Implied in the notion of \u201csecondary media\u201d is that it may indeed \u003Cem\u003Enot \u003C/em\u003Estand alone and should be consumed as additional \u003Ca href=\"http://workbookproject.com/culturehacker/2010/08/05/a-content-strategy-for-audience-engagement/\"\u003Eexploratory content\u003C/a\u003E (e.g. another optional layer).\u003C/p\u003E\n\u003Cp\u003EFigure 5: Transmedia Storytelling applied to web video series\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web4.jpg\"\u003E\u003Cimg title=\"Figure 5: Transmedia Storytelling applied to web video series\" class=\"alignnone size-large wp-image-2149\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web4-1024x323.jpg\" height=\"226\" alt=\"\" width=\"717\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EFigure 6 in contrast shows two equal media platforms both scheduled for episodic release but appealing to different audience sub-segments or consumption habits: e.g. media 1 is consumed while at work and media 2 consumed on the commute.\u003C/p\u003E\n\u003Cp\u003EHere, each media has its own (intervening?) release schedule with additional narrative hooks and branches to take the audience to the next episode in the same media or to alternative media.\u003C/p\u003E\n\u003Cp\u003EFigure 6: Native Episodic Transmedia Storytelling\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web5.jpg\"\u003E\u003Cimg title=\"Figure 6: Native Episodic Transmedia Storytelling\" class=\"alignnone size-large wp-image-2148\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web5-1024x345.jpg\" height=\"241\" alt=\"\" width=\"717\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EFinally of course, additional secondary media might be added to two primary media platforms \u2013 as shown in Figure 7\u003C/p\u003E\n\u003Cp\u003EFigure 7: Multi-layered Transmedia Story.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/culturehacker/files/2010/12/web6.jpg\"\u003E\u003Cimg title=\"Figure 7: Multi-layered Transmedia Story.\" class=\"alignnone size-large wp-image-2147\" src=\"http://workbookproject.com/culturehacker/files/2010/12/web6-1024x518.jpg\" height=\"363\" alt=\"\" width=\"717\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EAllow Audience to Go with the \u00a0Flow\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ESo far I\u2019ve assumed that all audience members are to be treated equally. But why not reward engaged followers with either additional content or early \u201cpre-release\u201d content? And if you do, does it matter that they might share with others ahead of the \u201cproper\u201d release?\u003C/p\u003E\n\u003Cp\u003EI believe that when you have someone that\u2019s engaged you should allow them to ride the engagement out and see where it takes them. This means allowing them to request additional content on demand ahead of the release schedule which I further believe has the potential to turn engaged audiences to advocates \u2013 hence recruiting more audience.\u003C/p\u003E\n\u003Cp\u003EYouTube\u2019s \u201cUnlisted\u201d video option is perfect for this: casual viewers won\u2019t see or find the video before it\u2019s made public but engaged audiences can be sent the link.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETransmedia Example\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EMy \u003Ca href=\"http://lowlifes.tv\"\u003ELowlifes \u003C/a\u003Eproject has three primary media: novella, webisodes and blog. I determined that it should be scheduled to be released two days apart over a period of 15 days or so.\u00a0 I felt that daily would lead to content overload and at three days the whole release would drag on too long.\u003C/p\u003E\n\u003Cp\u003EOne approach would have been to alternate the media \u2013 novella chapter on day 1, video on day 2, blog on day 3 and so on. But this would have incorrectly implied a sequence or priority to the media platforms that I was keen to avoid.\u003C/p\u003E\n\u003Cp\u003EConsequently, at the same time content is made public, subscribers receive an email with links to the three media episodes plus the ability to request additional content from anywhere within the series. This would allow someone who was really into the videos, for example, to watch them all in one sitting by simply requesting them.\u003C/p\u003E\n\u003Cp\u003EIt\u2019s not a problem for me if someone grabs all the videos and posts them all on their own blog because my objective is to get them seen. It\u2019s evergreen content and within 3 weeks it would all be available in any case.\u003C/p\u003E\n\u003Cp\u003EFor Lowlifes, the scheduling and on-demand requests for content is made possible by a service called \u003Ca href=\"http://www.transmediastoryteller.com\"\u003EConducttr \u003C/a\u003E-a pervasive entertainment platform from my company TransmediaStoryteller.com and will soon be available for all members of our Community.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETake-away\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EIn summary then, if you assume that the audience always has something better to do with their time and money, it will absolutely focus your mind on maintaining engagement between webisodes and this will:\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003Edetermine the optimum release schedule where you have the flexibility to choose it\u003C/li\u003E\n\u003Cli\u003Ehighlight the need for a transmedia experience around an inflexible release schedule\u003C/li\u003E\n\u003Cli\u003Eprovoke a discussion about whether you should allow content on demand for the most engaged audience members.\u003C/li\u003E\n\u003C/ul\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F04%2Fhow-to-improve-engagement-with-your-webisodes%2F\u0026amp;linkname=How%20to%20Improve%20Engagement%20with%20your%20Webisodes\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p>Why do some web producers release their webisodes weekly when they have evergreen content? That is, if their series of web videos are not tied to current events, why not release them all at once?</p> <p>One answer might be that the release schedule is tied to the production schedule – episodes are being produced one week and released the next. But why not release them two weeks apart or wait until enough episodes have been produced to release all at once or daily? Why not four hours apart or on demand?</p> <p>My point is only that there should be some reasoning behind the scheduling and not just because TV has scheduled weekly content.</p> <p>You see, if TV has taught us one thing about audiences, it’s that they don’t like to be kept waiting. They don’t like to wait while the commercial plays, they don’t like to wait while the episode downloads and they don’t like to wait week-to-week. Many people record several episodes of a series before the viewing or they’ll buy the complete series on DVD. But of course audiences come to TV and the web with different expectations so why copy the TV model online if you don’t have to?</p> <p><strong>Re-thinking your web series</strong></p> <p>This blog post looks at how you might optimize the release schedule for your webisodes. Core to my approach is understanding how you want the audience to engage with your story and then designing an integrated experience that consequently determines how the video will be released. There is no initial assumption that the schedule should be weekly or any other time period.</p> <p>There is, I suppose, an assumption that most web series will have more than just the videos: there’s usually a website, a blog, a forum, a mailing list, a Facebook page or some other mechanism that represents an opportunity to inform the audience of a new release and provide them with a backchannel. These additional non-video platforms are what makes your web series “an experience” rather than a series of videos. Even a single YouTube channel with the comments and likes enabled creates a participatory experience. Whatever the implementation, it is the experience that builds, empowers and engages your audience – it multiplies the draw of the video.</p> <p>Here’s a short list of considerations for determining the time interval between episodes with the key objective being to maintain engagement between episodes (i.e. you want audiences to watch the <em>next</em> episode):</p> <ul> <li>production limitations &amp; opportunities</li> <li>distribution limitations &amp; opportunities</li> <li>business model limitations &amp; opportunities</li> <li>strength of story episode to episode (the narrative hook)</li> <li>length of each episode (longer webisodes might benefit from  longer periods between episodes to avoid overload)</li> <li>audience expectations and headroom (giving too much to consume between releases may lead to abandoned subscriptions).</li> </ul> <p><strong>Mind The Gap: Is the Narrative Strong Enough to Bridge the Delay?</strong></p> <p>Figure 1 illustrates how we’d like audience to move from episode to episode. In this example there’s enough interest or engagement to have them come back for more.</p> <p>Figure 1: Audience follows episode to episode</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web1.jpg"><img class="alignnone size-large wp-image-2143" title="Figure 1: Audience follows episode to episode" src="http://workbookproject.com/culturehacker/files/2010/12/web1-1023x250.jpg" height="180" alt="" width="736" /></a></p> <p>Unfortunately there are a number of failure scenarios if the period between each release is wrong. In Figure 2, the audience abandons the web series because the content isn’t strong enough to have them come back – there’s not enough pull to bridge the gap.</p> <p>In Figure 3, the audience is asked to work too hard to keep up and soon they find they’re overwhelmed with content for the given schedule.</p> <p>Figure 2: Abandons</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web2.jpg"><img class="alignnone size-large wp-image-2151" title="Figure 2: Abandons " src="http://workbookproject.com/culturehacker/files/2010/12/web2-1024x244.jpg" height="176" alt="" width="737" /></a></p> <p>Figure 3: Overload</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web7.jpg"><img class="alignnone size-large wp-image-2146" title="Figure 3: Overload" src="http://workbookproject.com/culturehacker/files/2010/12/web7-1024x320.jpg" height="202" alt="" width="645" /></a></p> <p>In both these failure scenarios one solution is to adjusted or fine-tune the schedule – if that’s possible. As I mentioned earlier, there may be reasons why you’re stuck with the schedule.</p> <p>Figure 4: Release schedule adjusted</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web3.jpg"><img class="alignnone size-large wp-image-2150" title="Figure 4: Release schedule adjusted" src="http://workbookproject.com/culturehacker/files/2010/12/web3-1023x282.jpg" height="197" alt="" width="716" /></a></p> <p><strong>Using Transmedia Storytelling to Maintain Engagement</strong></p> <p>Web series can be expensive to produce and the number of episodes is as likely to be determined by budget as anything else. This could mean you don’t have enough webisodes to span the schedule you’d like or you need to maintain engagement between webisodes because the schedule is fixed.</p> <p>Figure 5 shows how narrative spread to secondary, less expensive, media can be used to stitch together the web series – providing a mid-episode fix of story for those eager for more. The trick here is in the storytelling: to have the webisode and secondary media satisfying in their own right  and hence consuming all media is optional which hence alleviates the chance of overload. Implied in the notion of “secondary media” is that it may indeed <em>not </em>stand alone and should be consumed as additional <a href="http://workbookproject.com/culturehacker/2010/08/05/a-content-strategy-for-audience-engagement/">exploratory content</a> (e.g. another optional layer).</p> <p>Figure 5: Transmedia Storytelling applied to web video series</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web4.jpg"><img class="alignnone size-large wp-image-2149" title="Figure 5: Transmedia Storytelling applied to web video series" src="http://workbookproject.com/culturehacker/files/2010/12/web4-1024x323.jpg" height="226" alt="" width="717" /></a></p> <p>Figure 6 in contrast shows two equal media platforms both scheduled for episodic release but appealing to different audience sub-segments or consumption habits: e.g. media 1 is consumed while at work and media 2 consumed on the commute.</p> <p>Here, each media has its own (intervening?) release schedule with additional narrative hooks and branches to take the audience to the next episode in the same media or to alternative media.</p> <p>Figure 6: Native Episodic Transmedia Storytelling</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web5.jpg"><img class="alignnone size-large wp-image-2148" title="Figure 6: Native Episodic Transmedia Storytelling" src="http://workbookproject.com/culturehacker/files/2010/12/web5-1024x345.jpg" height="241" alt="" width="717" /></a></p> <p>Finally of course, additional secondary media might be added to two primary media platforms – as shown in Figure 7</p> <p>Figure 7: Multi-layered Transmedia Story.</p> <p><a href="http://workbookproject.com/culturehacker/files/2010/12/web6.jpg"><img class="alignnone size-large wp-image-2147" title="Figure 7: Multi-layered Transmedia Story." src="http://workbookproject.com/culturehacker/files/2010/12/web6-1024x518.jpg" height="363" alt="" width="717" /></a></p> <p><strong>Allow Audience to Go with the  Flow</strong></p> <p>So far I’ve assumed that all audience members are to be treated equally. But why not reward engaged followers with either additional content or early “pre-release” content? And if you do, does it matter that they might share with others ahead of the “proper” release?</p> <p>I believe that when you have someone that’s engaged you should allow them to ride the engagement out and see where it takes them. This means allowing them to request additional content on demand ahead of the release schedule which I further believe has the potential to turn engaged audiences to advocates – hence recruiting more audience.</p> <p>YouTube’s “Unlisted” video option is perfect for this: casual viewers won’t see or find the video before it’s made public but engaged audiences can be sent the link.</p> <p><strong>Transmedia Example</strong></p> <p>My <a href="http://lowlifes.tv">Lowlifes </a>project has three primary media: novella, webisodes and blog. I determined that it should be scheduled to be released two days apart over a period of 15 days or so.  I felt that daily would lead to content overload and at three days the whole release would drag on too long.</p> <p>One approach would have been to alternate the media – novella chapter on day 1, video on day 2, blog on day 3 and so on. But this would have incorrectly implied a sequence or priority to the media platforms that I was keen to avoid.</p> <p>Consequently, at the same time content is made public, subscribers receive an email with links to the three media episodes plus the ability to request additional content from anywhere within the series. This would allow someone who was really into the videos, for example, to watch them all in one sitting by simply requesting them.</p> <p>It’s not a problem for me if someone grabs all the videos and posts them all on their own blog because my objective is to get them seen. It’s evergreen content and within 3 weeks it would all be available in any case.</p> <p>For Lowlifes, the scheduling and on-demand requests for content is made possible by a service called <a href="http://www.transmediastoryteller.com">Conducttr </a>-a pervasive entertainment platform from my company TransmediaStoryteller.com and will soon be available for all members of our Community.</p> <p><strong>Take-away</strong></p> <p>In summary then, if you assume that the audience always has something better to do with their time and money, it will absolutely focus your mind on maintaining engagement between webisodes and this will:</p> <ul> <li>determine the optimum release schedule where you have the flexibility to choose it</li> <li>highlight the need for a transmedia experience around an inflexible release schedule</li> <li>provoke a discussion about whether you should allow content on demand for the most engaged audience members.</li> </ul> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2011%2F01%2F04%2Fhow-to-improve-engagement-with-your-webisodes%2F&amp;linkname=How%20to%20Improve%20Engagement%20with%20your%20Webisodes" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 04 Jan 2011 08:02:55 GMThttp://soup.remixablefilms.net/post/99061947/How-to-Improve-Engagement-with-your-Webisodesurn:www-soup-io:1:99061947regularaudience-buildingcross-mediadesignexperiencemoviessocial mediastorytellingtransmediavideo Transmedia Talk Podcast – Episode 13 {"tags":["Featured","arg","audience-building","cross-media","marketing","podcast","storytelling","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep13.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 13","body":"\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep13.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003EHosts\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://deecook.com/\"\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/jeff_gomez\"\u003E Jeff Gomez\u003C/a\u003E of \u003Ca href=\"http://www.starlightrunner.com/\"\u003EStarlight Runner\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ERunning Time\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E01:14\u003C/strong\u003E Origins and early experiences\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E12:00\u003C/strong\u003E The Storybible\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E12:45\u003C/strong\u003E Working with Clients\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E16:40\u003C/strong\u003E Understanding the value-proposition at the contract stage\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E20:20\u003C/strong\u003E Types of client\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E21:45\u003C/strong\u003E Removing barriers from transmedia narratives\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E25:50\u003C/strong\u003E Conflicts between writer and producer\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E28:00\u003C/strong\u003E Market development for the role of Transmedia Producers\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E33:40\u003C/strong\u003E Organisation and staffing at Starlight Runner\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E41:50\u003C/strong\u003E Does narrative get diluted as it is spread across platforms?\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E49:50\u003C/strong\u003E Growing an audience across platforms\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E55:00\u003C/strong\u003E Implementing transmedia internationally\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E58:12\u003C/strong\u003E Transmedia misperceptions\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1:00:00\u003C/strong\u003E Growth of transmedia\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1:06:00\u003C/strong\u003E New transmedia example (\u003Ca href=\"http://lowlifes.tv\"\u003ELowLifes\u003C/a\u003E) and Industry Discussion.\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1:18:00\u003C/strong\u003E End\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F12%2F16%2Ftransmedia-talk-podcast-episode-13%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2013\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Jeff Gomez of Starlight Runner Running Time 01:14 Origins and early experiences 12:00 The Storybible 12:45 Working with Clients 16:40 Understanding the value-proposition at the contract stage 20:20 Types of client 21:45 Removing barriers from transmedia narratives 25:50 Conflicts between writer and producer 28:00 Market development for the role of Transmedia Producers 33:40 Organisation and staffing at Starlight Runner 41:50 Does narrative get diluted as it is spread across platforms? 49:50 Growing an audience across platforms 55:00 Implementing transmedia internationally 58:12 Transmedia misperceptions 1:00:00 Growth of transmedia 1:06:00 New transmedia example (LowLifes) and Industry Discussion. 1:18:00 End Thu, 16 Dec 2010 06:16:08 GMThttp://soup.remixablefilms.net/post/94608458/Transmedia-Talk-Podcast-Episode-13urn:www-soup-io:1:94608458filefeaturedargaudience-buildingcross-mediamarketingpodcaststorytellingtransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Indie Film Capitalism #12 {"tags":["INDIE FILM CAPITALSIM","Uncategorized","agents","Billboard an Uncommon Contest for Common People","CAA","casting","ICM","SAG","transmedia","UTA","WME","zeke zelker"],"type":"regular","title":"\u003Ca href=\"http://workbookproject.com/newbreed/2010/12/14/indie-film-capitalism-12/\"\u003EIndie Film Capitalism #12\u003C/a\u003E","source":"http://workbookproject.com/newbreed/2010/12/14/indie-film-capitalism-12/","body":"\u003Cp\u003E\u003Ca href=\"http://workbookproject.com/newbreed/files/2010/12/Foundation-a-comedy-or-tragedy-7199541.jpg\"\u003E\u003Cimg title=\"Foundation-a-comedy-or-tragedy-719954\" class=\"alignright size-medium wp-image-3099\" src=\"http://workbookproject.com/newbreed/files/2010/12/Foundation-a-comedy-or-tragedy-7199541-300x254.jpg\" height=\"254\" alt=\"\" width=\"300\" /\u003E\u003C/a\u003EAs an indie filmmaker, to SAG or not to \u003Ca href=\"http://www.sag.org\"\u003ESAG\u003C/a\u003E has always been an issue when casting films. The paperwork, the fees, the obstacles that they place in front of you can be daunting. Having to work with them, not they trying to work with you. In the new world of cinema where creators are attempting to engage their audiences over a myriad of portals/devices in many innovative ways, the old actors guard have not embraced this new way of entertaining, in fact it is even more challenging to work with them. I have experienced a new dilemma with the professional actors union, how to explain my upcoming project in their \u201ccontract\u201d terms and attempting to not break their rules.\u003C/p\u003E\n\u003Cp\u003EMy latest project \u003Cem\u003EBillboard an Uncommon Contest for Common People! \u003C/em\u003Ehas many moving parts, we are engaging and entertaining audiences in a plethora of ways. In the first phase of the project we have an opportunity for everyday people to get involved with the project as well as SAG actors. In fact some of the movie cast I need for this phases, happens to be based on around a website. RED FLAG, RED FLAG! What do you mean you want to use SAG actors for a website along with unprofessional actors? In an attempt to work with SAG I need to break the project into two different projects, one for the New Media side of the project and the other for the movie. \u003C/p\u003E\n\u003Cp\u003EOkay, I understand. Got it. I will break the film up into two different projects under a bigger umbrella. Now I want to cast name talent who we will need to be in both projects. RED FLAG! RED FLAG! Try to have your casting director explain this to agents. WTF! I am trying to play by SAG\u2019s rules, now agents think I\u2019m trying to pull a fast one, confusing the process. No I really am trying to work with the old actors guard. Agents aren\u2019t having it. I even offered to present my project to the agencies so they get what I\u2019m trying to do, my casting director doesn\u2019t feel they will be receptive, \u201cdo you really think a group of agents, at an agency will take the time to listen to you explain your project so you can hire their actors\u201d. I\u2019m willing to do anything for people to understand what I\u2019m trying to do. \u003Ca href=\"http://www.caa.com/\"\u003ECAA\u003C/a\u003E, \u003Ca href=\"http://www.wma.com/\"\u003EWME\u003C/a\u003E, \u003Ca href=\"http://www.icmtalent.com/\"\u003EICM\u003C/a\u003E, \u003Ca href=\"http://www.unitedtalent.com/\"\u003EUTA\u003C/a\u003E call me, 610.597.7189, I would love to work with you! Maybe we can package the project with your talent?\u003C/p\u003E\n\u003Cp\u003EThis is only half of my challenge. The other half is working within SAG\u2019s rules when it comes to narrowing down what budget contract we fall under. For those who don\u2019t know what I\u2019m talking about; what you pay SAG actors is based on your budget. Each budget limit has a contract with a different set of rules. After reading SAG contract after contract and trying to figure which one worked best for my project I determined the Ultra Low budget would work best for us, it\u2019s the most flexible. You can work with SAG and nonSAG actors, you don\u2019t have to use SAG extras, you only have to pay the actors $100/day (although I have budgeted more than that for my name talent) and the budget cap is $200k, although we will have more money than that. The real reason is the ability to work with anyone I would like to. My daughter is not SAG, do I really need to Taft-Hartley her? \u003C/p\u003E\n\u003Cp\u003EI made this business decision and I am willing to work within SAG\u2019s rules. Now I would really, really like to work with Actor/Actress X. My casting director pitches the project to their agent. Agent\u2019s response, \u201cno way in hell will I let my Actor/Actress work on an ultra low budget project.\u201d They won\u2019t let her explain further. We have our reasons, we have a ground breaking project, we have money to pay more than $100/day, we are only trying to play by the old actors guard\u2019s rules. I cut my hair short so I can\u2019t pull it out.\u003C/p\u003E\n\u003Cp\u003EI have thought about scrapping SAG all together but I really want to work with some particular actors. Working with these actors will also make the project more marketable when we distribute the movie. Thus I need to and am willing to work with SAG, but will they work with me? Will agents take the time to understand what we are doing? We have a way that our key actors will be compensated handsomely for taking the risk with us. Risk reward right? \u003C/p\u003E\n\u003Cp\u003EI can\u2019t wait until we unleash Weiler\u2019s transmedia project at \u003Ca href=\"http://www.sundance.org\"\u003ESundance\u003C/a\u003E, maybe the industry will understand what we are trying to do more easily. Sundance has embraced us and this new form of entertainment, Academy Award nominee \u003Ca href=\"http://mediadecoder.blogs.nytimes.com/2010/12/09/guillermo-del-toro-opening-a-boutique-transmedia-studio/\"\u003EGuillermo del Toro\u003C/a\u003E just announced his new transmedia studio in Marina del Rey, CA and the marketing execs of brands get it. When will SAG? Agents? I guess time will tell, but I\u2019m on a schedule.\u003Cbr /\u003E\nMaybe I should reach out and partner with a Hollywood established production company who have embraced technology to help tell their stories. Maybe that will make this casting situation easier. Anyone have any suggestions?\u003C/p\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2010%2F12%2F14%2Findie-film-capitalism-12%2F\u0026amp;linkname=Indie%20Film%20Capitalism%20%2312\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E"} <p><a href="http://workbookproject.com/newbreed/files/2010/12/Foundation-a-comedy-or-tragedy-7199541.jpg"><img class="alignright size-medium wp-image-3099" title="Foundation-a-comedy-or-tragedy-719954" src="http://workbookproject.com/newbreed/files/2010/12/Foundation-a-comedy-or-tragedy-7199541-300x254.jpg" height="254" alt="" width="300" /></a>As an indie filmmaker, to SAG or not to <a href="http://www.sag.org">SAG</a> has always been an issue when casting films. The paperwork, the fees, the obstacles that they place in front of you can be daunting. Having to work with them, not they trying to work with you. In the new world of cinema where creators are attempting to engage their audiences over a myriad of portals/devices in many innovative ways, the old actors guard have not embraced this new way of entertaining, in fact it is even more challenging to work with them. I have experienced a new dilemma with the professional actors union, how to explain my upcoming project in their “contract” terms and attempting to not break their rules.</p> <p>My latest project <em>Billboard an Uncommon Contest for Common People! </em>has many moving parts, we are engaging and entertaining audiences in a plethora of ways. In the first phase of the project we have an opportunity for everyday people to get involved with the project as well as SAG actors. In fact some of the movie cast I need for this phases, happens to be based on around a website. RED FLAG, RED FLAG! What do you mean you want to use SAG actors for a website along with unprofessional actors? In an attempt to work with SAG I need to break the project into two different projects, one for the New Media side of the project and the other for the movie. </p> <p>Okay, I understand. Got it. I will break the film up into two different projects under a bigger umbrella. Now I want to cast name talent who we will need to be in both projects. RED FLAG! RED FLAG! Try to have your casting director explain this to agents. WTF! I am trying to play by SAG’s rules, now agents think I’m trying to pull a fast one, confusing the process. No I really am trying to work with the old actors guard. Agents aren’t having it. I even offered to present my project to the agencies so they get what I’m trying to do, my casting director doesn’t feel they will be receptive, “do you really think a group of agents, at an agency will take the time to listen to you explain your project so you can hire their actors”. I’m willing to do anything for people to understand what I’m trying to do. <a href="http://www.caa.com/">CAA</a>, <a href="http://www.wma.com/">WME</a>, <a href="http://www.icmtalent.com/">ICM</a>, <a href="http://www.unitedtalent.com/">UTA</a> call me, 610.597.7189, I would love to work with you! Maybe we can package the project with your talent?</p> <p>This is only half of my challenge. The other half is working within SAG’s rules when it comes to narrowing down what budget contract we fall under. For those who don’t know what I’m talking about; what you pay SAG actors is based on your budget. Each budget limit has a contract with a different set of rules. After reading SAG contract after contract and trying to figure which one worked best for my project I determined the Ultra Low budget would work best for us, it’s the most flexible. You can work with SAG and nonSAG actors, you don’t have to use SAG extras, you only have to pay the actors $100/day (although I have budgeted more than that for my name talent) and the budget cap is $200k, although we will have more money than that. The real reason is the ability to work with anyone I would like to. My daughter is not SAG, do I really need to Taft-Hartley her? </p> <p>I made this business decision and I am willing to work within SAG’s rules. Now I would really, really like to work with Actor/Actress X. My casting director pitches the project to their agent. Agent’s response, “no way in hell will I let my Actor/Actress work on an ultra low budget project.” They won’t let her explain further. We have our reasons, we have a ground breaking project, we have money to pay more than $100/day, we are only trying to play by the old actors guard’s rules. I cut my hair short so I can’t pull it out.</p> <p>I have thought about scrapping SAG all together but I really want to work with some particular actors. Working with these actors will also make the project more marketable when we distribute the movie. Thus I need to and am willing to work with SAG, but will they work with me? Will agents take the time to understand what we are doing? We have a way that our key actors will be compensated handsomely for taking the risk with us. Risk reward right? </p> <p>I can’t wait until we unleash Weiler’s transmedia project at <a href="http://www.sundance.org">Sundance</a>, maybe the industry will understand what we are trying to do more easily. Sundance has embraced us and this new form of entertainment, Academy Award nominee <a href="http://mediadecoder.blogs.nytimes.com/2010/12/09/guillermo-del-toro-opening-a-boutique-transmedia-studio/">Guillermo del Toro</a> just announced his new transmedia studio in Marina del Rey, CA and the marketing execs of brands get it. When will SAG? Agents? I guess time will tell, but I’m on a schedule.<br /> Maybe I should reach out and partner with a Hollywood established production company who have embraced technology to help tell their stories. Maybe that will make this casting situation easier. Anyone have any suggestions?</p> <a href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fnewbreed%2F2010%2F12%2F14%2Findie-film-capitalism-12%2F&amp;linkname=Indie%20Film%20Capitalism%20%2312" class="a2a_dd addtoany_share_save"><img src="http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png" height="16" alt="Share/Bookmark" width="171" /></a>Tue, 14 Dec 2010 14:54:10 GMThttp://soup.remixablefilms.net/post/94209014/Indie-Film-Capitalism-12urn:www-soup-io:1:94209014regularindie film capitalsimuncategorizedagentsbillboard an uncommon contest for common peoplecaacastingicmsagtransmediautawmezeke zelker Transmedia Talk Podcast – Episode 12 {"tags":["Featured","audience-building","cross-media","podcast","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep12.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 12","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep12.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://deecook.com/\"\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/hoodlumite\"\u003ENathan Mayfield\u003C/a\u003E, co-founder of transmedia storytellers\u00a0\u003Ca href=\"http://www.hoodlum.com.au/site/index.html\"\u003EHoodlum\u003C/a\u003E.\u003C/p\u003E\n\u003Cp\u003EHoodlum are well know for thier work with such shows as Fast Forward, Spooks (MI5), Emerdale \u0026amp; Lost. At the time of recording they\u2019re in production on a new show called Slide to be release in Australia on pay channel Fox8.tv in 2011\u003C/p\u003E\n\u003Cp\u003EInterview with Nathan Mayfield, co-founder of transmedia storytellers Hoodlum.Hoodlum are well know for thier work with such shows as Fast Forward, Spooks (MI5), Emerdale \u0026amp; Lost. At the time of recording they\u2019re in production on a new show called Slide to be released in Australia on pay channel Fox8.tv in 2011\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"281\" width=\"500\"\u003E\u003Cembed src=\"http://vimeo.com/moogaloop.swf?clip_id=17587908\u0026amp;server=vimeo.com\u0026amp;show_title=0\u0026amp;show_byline=0\u0026amp;show_portrait=1\u0026amp;color=00adef\u0026amp;fullscreen=1\u0026amp;autoplay=0\u0026amp;loop=0\" type=\"application/x-shockwave-flash\" height=\"281\" width=\"500\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F12%2F08%2Ftransmedia-talk-podcast-episode-12%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2012\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Nathan Mayfield, co-founder of transmedia storytellers Hoodlum. Hoodlum are well know for thier work with such shows as Fast Forward, Spooks (MI5), Emerdale & Lost. At the time of recording they’re in production on a new show called Slide to be release in Australia on pay channel Fox8.tv in 2011 Interview with Nathan Mayfield, co-founder of transmedia storytellers Hoodlum.Hoodlum are well know for thier work with such shows as Fast Forward, Spooks (MI5), Emerdale & Lost. At the time of recording they’re in production on a new show called Slide to be released in Australia on pay channel Fox8.tv in 2011 Wed, 08 Dec 2010 15:26:03 GMThttp://soup.remixablefilms.net/post/92841964/Transmedia-Talk-Podcast-Episode-12urn:www-soup-io:1:92841964filefeaturedaudience-buildingcross-mediapodcasttransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 11 {"tags":["Featured","storytelling","transmedia","podcast","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep11.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 11","body":"\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep11.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://deecook.com/\"\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://deecook.com/\"\u003EDee Cook\u003C/a\u003E, independent interactive writer\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/willyouhelp\"\u003ETom Dunbar\u003C/a\u003E, producer of \u003Ca href=\"http://http://www.willyouhelp.co.uk/\"\u003EResonance\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETiming\u003C/strong\u003E\u003Cbr /\u003E\n00:17 Resonance\u003Cbr /\u003E\n30:55 SWSX Transmedia Panels\u003C/p\u003E\n\u003Cp\u003E\u003Cobject height=\"355\" width=\"600\"\u003E\u003Cembed src=\"http://www.youtube.com/v/LZTUzOsYfEc?fs=1\u0026amp;hl=en_US\" type=\"application/x-shockwave-flash\" height=\"355\" width=\"600\" /\u003E\u003C/object\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESafeguarding the Future While Allowing Fan Collaboration\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EIn this podcast Tom mentions the problems of allowing audience participation in a way that still allows for the Producer to commercialize the work and without jeopardizing future revenues.\u003C/p\u003E\n\u003Cp\u003EThere are a number of useful links to research in this area including:\u003C/p\u003E\n\u003Cp\u003E1. \u003Ca href=\"http://www.ehow.com/how_6763668_copyright-story-characters.html\"\u003Ethe problem of copyrighting story characters\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E2. \u003Ca href=\"http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/\"\u003EScott Walker\u2019s interview on Collaborative Communities\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E3. \u003Ca href=\"http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/\"\u003EEmily William\u2019s article on Collaboration\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ERecently\u00a0I\u2019ve been working with the international law firm \u003Ca href=\"http://www.duanemorris.com/site/techlaw10.html\"\u003EDuane Morris LLP\u003C/a\u003E on a number of intellectual property and technology matters and after the podcast, on behalf of listeners, I emailed this question to \u003Ca href=\"http://uk.linkedin.com/in/jparmstrong\"\u003EJonathan Armstrong\u003C/a\u003E a Partner in the London office.\u003C/p\u003E\n\u003Cp\u003E\u003Cem\u003EHow do I protect my story and fictional characters so that I retain the rights to all commercial opportunities while still allowing fans to (a) contribute to the work and (b) share, copy and remix it?\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003EHis reply was:\u003C/p\u003E\n\u003Cblockquote\u003E\u003Cp\u003EI think the issues around protecting the story would be many and varied and will depend on the countries involved.\u003C/p\u003E\n\u003Cp\u003EIf it were the UK I\u2019d be looking at the following \u00a04 simple steps:\u003C/p\u003E\n\u003Cp\u003E1.\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Firstly do a trademark search \u2013 you\u2019d need to make sure when you pick the name of the character that someone else hasn\u2019t already trademarked it.\u00a0 If they have you might be committing a criminal offence and in any event its pointless building up a brand you might never be able to properly protect\u003C/p\u003E\n\u003Cp\u003E2.\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Its always best to check a shortlist of names rather than your favorite.\u00a0 Its surprising how often with characters the one you like best is the hardest to protect \u2013 maybe it\u2019s because subliminally we\u2019re already familiar with it sometimes.\u00a0 Check the final 3 and build protectability into your choice process.\u00a0 Again you\u2019re going to invest a lot of time and effort into the character as a brand \u2013 make sure you choose wisely\u003C/p\u003E\n\u003Cp\u003E3.\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Think about then registering your own trademark.\u00a0 This can give you control over the character and further down the road might give you licensing revenue to support the project\u003C/p\u003E\n\u003Cp\u003E4.\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Even if you\u2019re using Creative Commons make it clear what the terms are for other contributions or use of the characters.\u00a0 This needn\u2019t be overly legalistic.\u00a0 The best way of looking at this is like the rules of a sport.\u00a0 People enjoy the game more if everyone is clear about the rules from the get go.\u00a0 All sports have a clear set of rules everyone signs up to.\u00a0 Imagine the chaos if this were not the case (e.g. a batter refuses to be out after the 3\u003Csup\u003Erd\u003C/sup\u003E strike, a \u2018touchdown\u2019 can be made anywhere past the half way line).\u00a0 It\u2019s simple good sense to lay the groundrules down and make sure people sign up to them.\u00a0 The rules can include stuff like who owns the IP (including copyright) in the original work and any works which derive from them.\u003C/p\u003E\u003C/blockquote\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F11%2F18%2Ftransmedia-talk-podcast-episode-11%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2011\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Guests Dee Cook, independent interactive writer Tom Dunbar, producer of Resonance Timing 00:17 Resonance 30:55 SWSX Transmedia Panels Safeguarding the Future While Allowing Fan Collaboration In this podcast Tom mentions the problems of allowing audience participation in a way that still allows for the Producer to commercialize the work and without jeopardizing future revenues. There are a number of useful links to research in this area including: 1. the problem of copyrighting story characters 2. Scott Walker’s interview on Collaborative Communities 3. Emily William’s article on Collaboration Recently I’ve been working with the international law firm Duane Morris LLP on a number of intellectual property and technology matters and after the podcast, on behalf of listeners, I emailed this question to Jonathan Armstrong a Partner in the London office. How do I protect my story and fictional characters so that I retain the rights to all commercial opportunities while still allowing fans to (a) contribute to the work and (b) share, copy and remix it? His reply was: > I think the issues around protecting the story would be many and varied and will depend on the countries involved. If it were the UK I’d be looking at the following  4 simple steps: 1.       Firstly do a trademark search – you’d need to make sure when you pick the name of the character that someone else hasn’t already trademarked it.  If they have you might be committing a criminal offence and in any event its pointless building up a brand you might never be able to properly protect 2.       Its always best to check a shortlist of names rather than your favorite.  Its surprising how often with characters the one you like best is the hardest to protect – maybe it’s because subliminally we’re already familiar with it sometimes.  Check the final 3 and build protectability into your choice process.  Again you’re going to invest a lot of time and effort into the character as a brand – make sure you choose wisely 3.       Think about then registering your own trademark.  This can give you control over the character and further down the road might give you licensing revenue to support the project 4.       Even if you’re using Creative Commons make it clear what the terms are for other contributions or use of the characters.  This needn’t be overly legalistic.  The best way of looking at this is like the rules of a sport.  People enjoy the game more if everyone is clear about the rules from the get go.  All sports have a clear set of rules everyone signs up to.  Imagine the chaos if this were not the case (e.g. a batter refuses to be out after the 3rd strike, a ‘touchdown’ can be made anywhere past the half way line).  It’s simple good sense to lay the groundrules down and make sure people sign up to them.  The rules can include stuff like who owns the IP (including copyright) in the original work and any works which derive from them. Thu, 18 Nov 2010 04:28:21 GMThttp://soup.remixablefilms.net/post/88546986/Transmedia-Talk-Podcast-Episode-11urn:www-soup-io:1:88546986filefeaturedstorytellingtransmediapodcastfilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia Transmedia Talk Podcast – Episode 10 {"tags":["Featured","arg","cross-media","crowdsourcing","gaming","podcast","transmedia","filmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia"],"file_url":"http://www.workbookproject.com/audio/TransmediaTalk_ep10.mp3","type":"file","info":null,"title":"Transmedia Talk Podcast \u2013 Episode 10","body":"\u003Cdiv\u003E\n\u003Cp\u003EWelcome to\u00a0Transmedia Talk\u00a0a new podcast covering all things story.\u00a0Transmedia Talk\u00a0is co-hosted by\u00a0Nick Braccia\u00a0and\u00a0\u003Ca href=\"http://www.transmediastoryteller.com\"\u003ERobert Pratten\u003C/a\u003E and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.workbookproject.com/audio/TransmediaTalk_ep9.mp3\"\u003Edownload\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EOr\u00a0\u003Ca href=\"http://itunes.apple.com/us/podcast/culture-hacker/id390019644\"\u003ESubscribe iTunes\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003ENB: If you\u2019d like to give \u00a0us feedback, recommend yourself as a guest or suggest topics to cover \u2013 please email us at\u00a0\u003Ca href=\"http://talk@workbookproject.com/\"\u003Etalk@workbookproject.com\u003C/a\u003E or Tweet away with the hashtag #tmediatalk\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EHosts\u003C/strong\u003E\u003Cbr /\u003E\nNick Braccia from Culture Hacker\u003Cbr /\u003E\n\u003Ca href=\"http://www.transmediastoryteller.com/\"\u003ERobert Pratten from TransmediaStoryteller.com\u003Cbr /\u003E\n\u003C/a\u003E\u003Ca href=\"http://toenolla.deviantart.com/\"\u003EHaley Moore\u003C/a\u003E from Culture Hacker\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003EGuests\u003C/strong\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://twitter.com/JAYBUSHMAN\"\u003E Jay Bushman\u003C/a\u003E from \u003Ca href=\"http://jaybushman.com/\"\u003Ehttp://jaybushman.com/\u003C/a\u003E\u003Cbr /\u003E\n\u003Ca href=\"http://feeds.feedburner.com/www.twitter.com/Caitlin_Burns\"\u003E Caitlin Burns\u003C/a\u003E from Starlight Runner (and \u003Ca href=\"http://feeds.feedburner.com/Www.jurassicparkslope.com\"\u003EJurassic Park Slope\u003C/a\u003E)\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETiming\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E1:00\u003C/strong\u003E Transmedia Producers Guild (PGA)\u003Cbr /\u003E\n\u003Cstrong\u003E2:10\u003C/strong\u003E Twitter in transmedia storytelling\u003Cbr /\u003E\n\u003Cstrong\u003E50:36\u003C/strong\u003E Transmedia Artists Guild discussion\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ETwitter as a storytelling platform\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EHere are some great links provided by Caitlin for those interested to know more about Twitter for storytelling.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://thesocialrobot.com/2010/05/twitter-fiction/\"\u003ETwitter Fiction\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.newyorker.com/reporting/2008/12/22/081222fa_fact_goodyear\"\u003ECellphone (Mobile) Novels\u003C/a\u003E (\u003Cem\u003Ekeitai shosetsu)\u003C/em\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://shortyawards.com/\"\u003EThe Shorty Awards\u003C/a\u003E \u2013 place to look for Twitter fiction\u003C/p\u003E\n\u003Cp\u003EAnd of course Jay Bushman\u2019s work:\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://jaybushman.com/the-good-captain/\"\u003EThe Good Captain\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://jaybushman.com/sxstarwars-the-empire-tweets-back/\"\u003EThe Empire Tweets Back\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EPlus\u2026\u00a0I thought it might also be nice to include an infographic on how an author or producer might approach using Twitter in transmedia storytelling. Please let me have any comments and I\u2019ll update and improve as necessary.\u003C/p\u003E\n\u003Cp\u003EOh, and here\u2019s a \u003Ca href=\"http://www.transmediastoryteller.com/twitter-fiction-tool\"\u003Eneat little Word macro\u003C/a\u003E that\u2019ll chop up your text into 140 character bites and add a hashtag if needed.\u003C/p\u003E\n\u003Cp\u003E\u003Ca href=\"http://www.flickr.com/photos/zenfilms/5166016578/\" title=\"Twitter for storytelling by ZenFilms, on Flickr\"\u003E\u003Cimg src=\"http://farm5.static.flickr.com/4127/5166016578_f513fc64f2.jpg\" height=\"500\" alt=\"Twitter for storytelling\" width=\"413\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003C/div\u003E\n\u003Ca href=\"http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fworkbookproject.com%2Fculturehacker%2F2010%2F11%2F11%2Ftransmedia-talk-podcast-episode-10%2F\u0026amp;linkname=Transmedia%20Talk%20Podcast%20%26%238211%3B%20Episode%2010\" class=\"a2a_dd addtoany_share_save\"\u003E\u003Cimg src=\"http://workbookproject.com/wp-content/plugins/add-to-any/share_save_171_16.png\" height=\"16\" alt=\"Share/Bookmark\" width=\"171\" /\u003E\u003C/a\u003E","url":null} Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. download Or Subscribe iTunes NB: If you’d like to give  us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk Hosts Nick Braccia from Culture Hacker Robert Pratten from TransmediaStoryteller.com Haley Moore from Culture Hacker Guests Jay Bushman from http://jaybushman.com/ Caitlin Burns from Starlight Runner (and Jurassic Park Slope) Timing 1:00 Transmedia Producers Guild (PGA) 2:10 Twitter in transmedia storytelling 50:36 Transmedia Artists Guild discussion Twitter as a storytelling platform Here are some great links provided by Caitlin for those interested to know more about Twitter for storytelling. Twitter Fiction Cellphone (Mobile) Novels (keitai shosetsu) The Shorty Awards – place to look for Twitter fiction And of course Jay Bushman’s work: The Good Captain The Empire Tweets Back Plus… I thought it might also be nice to include an infographic on how an author or producer might approach using Twitter in transmedia storytelling. Please let me have any comments and I’ll update and improve as necessary. Oh, and here’s a neat little Word macro that’ll chop up your text into 140 character bites and add a hashtag if needed. Thu, 11 Nov 2010 06:52:13 GMThttp://soup.remixablefilms.net/post/87168501/Transmedia-Talk-Podcast-Episode-10urn:www-soup-io:1:87168501filefeaturedargcross-mediacrowdsourcinggamingpodcasttransmediafilmmaking,diy,how,to,interviews,discussions,film,movies,distribution,deal,making,opensource,workbook,project,gaming,transmedia