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August 19 2010

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Ted Hope and Katie Holly discuss the changing role of the producer

TCIBR returns with a special podcast featuring Ted Hope (21 Grams, Adventureland) and Katie Holly (producer of One Hundred Mornings ). Topics covered include creative producing, community curation, making films you’re passionate about as well as what it takes to sustain as a filmmaker in today’s changing landscape.

The WorkBook Project is proud to present One Hundred Mornings the winner of the WBP Discovery and Distribution Award. One Hundred Mornings opens Sept 16th at the Downtown Independent Theater in LA and will run for a week. Special thanks to our partners IndieFlix, Slamdance, The Downtown Independent Theater, Cinema Speakeasy, and CineFist.

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Ted Hope and Katie Holly discuss the changing role of the producer

TCIBR returns with a special podcast featuring Ted Hope (21 Grams, Adventureland) and Katie Holly (producer of One Hundred Mornings ). Topics covered include creative producing, community curation, making films you’re passionate about as well as what it takes to sustain as a filmmaker in today’s changing landscape.

The WorkBook Project is proud to present One Hundred Mornings the winner of the WBP Discovery and Distribution Award. One Hundred Mornings opens Sept 16th at the Downtown Independent Theater in LA and will run for a week. Special thanks to our partners IndieFlix, Slamdance, The Downtown Independent Theater, Cinema Speakeasy, and CineFist.

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August 18 2010

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August 13 2010

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ARGFest’s Artifact Academy Puzzle Trail

At ARGFest 2010, Michelle Senderhauf and I ran a workshop on game artifacts – how to use them to tell a story, deliver puzzles, and reward players.  We invited our workshoppers to create artifacts to continue an ARG scenario I cooked up, and lead the players to the next part of the game using physical objects.

The facts were these:

The players had been asked to help a hot brunette recover his grandfather from mysterious kidnappers who have also stolen his uncrackable safe and hidden it in an unknown location.  After remotely blowing up a courier car sent to retrieve the safe, and getting the coordinates of its destination from an apparently indestructible GPS unit, the players find themselves in the woods, unearthing the safe.  It’s contents may reveal a secret about the hot brunette’s grandfather that he never would have guessed, or they may raise even more questions.

We brought in the tools and materials for a little ARG propmaking jamboree, and what the ARGFesters came up with was truly remarkable.  As you can see, we left the prompt wide open for participants of the workshop to create as much or as little content as they desired, and to take the story in any direction they chose.

I never expected that at the end of a frantic hour and a half of crafting, we would have a complete puzzle trail, leading players to the next “live event” in our game.

Let’s rifle through this box of treasures.  What you’re about to see is written, conceived, and assembled by the workshoppers.  Michelle and I just facilitated.

First, we have a postcard that looks like it was shot in the 1960’s, but the caption on the back says it’s from the 1919 Indy 500 race.  Curious.

Michelle found these postcards (front and back) in an antiques store in her native Chesterton, IN, on an artifact shopping trip.  Michelle gave herself a $20 budget and was able to procure a good stock of old photographs and other things to modify to tell our story.

Next, we have a compass with no directions on it.  Also curious.

I found these toy compasses in the party supply aisle of my local dollar store, with the pirate hats and paper eyepatches.  I think they were six to a pack.  They did have a direction sticker on the bottom, which was removed for the purposes of the game.

A letter about secret government research into…time travel?

“Dear Adrian,

You were not yet born when it all started, so I do not expect you to predict what will happen should the UNRC’s predictions be incorrect.  But despite the agreement I signed and the importance of the information, I feel morally obliged to tell you what our last hope is.  If the speculation of our scientists – my coworkers – is correct, we will be able to change history.  Time can be changed, and if it cannot then it is already too late for us.  I am writing to tell you that despite my distracted behavior recently, your father loves you.  Tomorrow I move to the facility constructed in the late Piedmont Park in Atlanta.  There everyone is gathering to complete the Algorythm.  I only hope we are correct.

God help us.

~ Stefan”

It has a mysterious glyph at the bottom – is it a map?

This letter was hand written at the workshop on some paper that I enoldenated en masse a few months ago.  I bought a cheap writing pad from the dollar store and steeped it in tea and coffee at near-boiling temperature.

The scroll unrolls into a nearly unreadable map.

I drew this as a “bonus” at the end of the workshop.  The “scroll” is a roll of thermal paper I saved from an old thermal fax machine.  Thermal paper is cool in that it “antiques” itself when it is exposed to heat.  It is also translucent, like vellum.

There’s also this strange device – is it from the future, or the past?  It has a blue monocle on a reel, and a UV LED on the side.

This is cobbled together from a dollar store intrusion detector toy, a UV keychain light from an invisible ink kit, and a real antique monocle that Michelle had picked up (along with a pair of glasses) on her shopping excursion.

And here we have the easiest puzzle of the bunch.  Look through the monocle, and you’ll see a US map denoting some ominous and bizarre landmarks.

However, the most interesting thing in the safe is this framed photo – is this the hot brunette’s grandfather as a younger man?

The back of the frame has scuff marks where the backing is held in place.  That’s odd.  It’s not like you open and close picture frames a whole lot.  Or do you?

The image is a real old photo -another of Michelle’s finds.  According to her, photos like this usually run a few dollars at antiques stores.  The frame is from the dollar store, and was roughed up with a pair of scissors.

Oh-ho!  Secrets!

There is a page with letters and holes, and clock drawn on the back of the photo – but it has no hands!  However, the shape in the middle looks familiar…

This is the real back of that photo.  I love it – its so pretty, and its even more gorgeous with the hand-drawn clock face on it.  The letter page was done with stamps for the letters, and hand written numbers.  More antiqued paper.


The compass has a notch in it – and it turns out that we can use that to line it up perfectly with the “map” on the letter.  We point the compass to the arrow on the letter…

And when we line it up with a similar mark on the clock, we get a time.  6:30.  Perhaps this is the time of Stefan’s meeting in Piedmont Park (two blocks from the convention.)  But Stefan is a time traveler?  What day are we supposed to meet him on?

At this point, we know we’re missing a piece in the puzzle.  We have that piece of paper with the holes in it, but the holes don’t line up with anything on the letter, or the clock piece.  Where could the missing key to this puzzle be?

Hmm….


Found it!  The glue holding the two cards together separates without damaging either, and now we can see that there is a secret star chart inside.

When we stack them, we can see that some of the letters are marked with red dots.  From left to right and top to bottom – J, 2, Y, 8, 0, 0, U, 1, L, 1.

I’ll leave that one little puzzle for you to solve.  If anyone has spotted time travelers at Piedmont Park, please drop us a line.

The ARGFest workshop was attended by @Ancalime, @DavFlamerock, @egotist, @JimBabb, @TheBruce0, and many others, who made these awesome things.  Michelle and I mostly just watched.

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August 11 2010

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August 10 2010

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August 09 2010

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August 05 2010

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A Content Strategy For Audience Engagement

When audiences connect well to your content, they go through three stages of engagement: Discovery, Experience and Exploration as shown in below.

The key to a successful content strategy is understanding (a) that there are these stages of engagement (b) what content is required for each stage and (c) what the goals are for each stage.

Failure to appreciate or acknowledge that there are these stages of engagement typically results in audiences being expected to do too much work too soon – which most won’t do – and hence the content fails at the Discovery stage and the real experience never begins. Or, expositional-type content that belongs in Exploration is offered as Experience content and hence fails to engage because it doesn’t tell a story.

Ignoring these stages is like expecting a kiss from a stranger before flirting with them or expecting to run off and get married after only the first date. Maybe in Vegas, but usually not anywhere else.

With transmedia, one media may act as Discovery content for another.  For example, the comic book serving as Discovery content for a movie or, in the example of the Xbox game Alan Wake, six webisodes act as Discovery content for the game.  However, it’s important to remember that each media also has its own Discovery>Experience>Exploration stages as shown in below.

This is particularly important for indies who may think that creating a comic book for their movie will result automatically in an audience for their movie. It won’t. The comic book first has to be discovered and experienced and it’s only if the content is good enough will the reader begin exploring and “discover” the movie.

Note that I’m fond of encouraging an iterative approach to creating transmedia projects but here I’m also proposing a recursive approach: each and every piece of content should attempt to lure, convince and deliver.

Engaging the Five Senses

The next illustration uses the metaphor of sensory engagement to illustrate how audiences connect to your content. The concept is that audiences are at first suspicious of new content and that if we are to draw them in and lead them to the highest level of engagement – contributing to the canon – then we must resolves their reservations and satisfy their needs at each stage.

Smell and teasers

The first sensory stage is smell. The audience approaches tentatively and sniffs: is there a whiff of the familiar?

We are creatures of habit because evolution has shown it serves us well. Repeating past satisfying experiences is a successful strategy for survival in the wild and with entertainment it’s a good indicator too.

The audience needs to be reassured that your content is worth its time and attention. You need to reduce the perceived risk by communicating “trustworthyness”, “coolness”, “quality”,  ”appropriateness” – whatever values are sought by the audience for this type of project.

To communicate the correct values, I’ve created a content class called “Teasers”. Of course the “teaser” is familiar to indie filmmakers – a 30 second or less video intended to bait the trap; not to explain or reveal too much but only to temp further engagement. In this model however, I’ve broadened the teaser into a full content category to include all content that can be digested with the minimal amount of attention.

The figure shows the five content classes I’ve defined for each stage of engagement: Teaser, Trailer, Target, Participation and Collaboration.

Note that I had to create a name for the “target content” to avoid confusion with all the other content! Because of the recursive nature of this approach, any content might be at one time the target content and another time Discovery content.

Note too that because of the need to communicate quickly, visual clues from pictures, photos and web design are going to dominate the Teaser content class. But it’s also the headlines you communicate: well-known cast or crew, one-line quotes from reviewers and so on.

Taste and trailers

If your project smells familiar then the audience can progress to a more specific, personal question: will I like it?

The teaser has convinced the audience your project is something they might like, but what can you tell them to reassure them it’s worth their additional time and (possibly) money?

The movie trailer is a commercial. Its intention is to convince the audience that this movie is for them. In this model I’ve expanded the trailer to a class for all content that persuades. By which I mean content that removes the barrier between Discovery and Experience: it’s the barrier between the known – the Teaser and Trailer content – and the unknown – the target content.

This barrier is represented by toll gate 2 – TG2.

Tollgates

In this model, tollgates are barriers between one stage and another.

TG1 is tollgate 1. It’s the barrier that prevents audiences knowing that your project exists. TG1 can be breached by search engine optimization (SEO), recommendations, links and anything that puts your content on the map. But the first audience encounter should be with your Teaser content.

Tollgate 2 requires a little more explanation.

Think of TG2 as a wall that the audience must climb. The first tollgate image below shows how the project and business model will unavoidably create barriers to your content – some unintentional, some intentional.

Content that you provide in Discovery helps the audience scale the wall – as shown in below. In this example, price creates a barrier to entry that of course can only be scaled by the audience paying the fee. However, the tollgate is far higher than solely the price and the audience will only part with its money once the perception of the tollgate is lower than the payment. Stated simply, buyers rarely make decisions not to purchase based on price – it’s all those other barriers that have to be overcome first: value, suitability, risk, convenience, context and so on.

Touch and sight

It’s only when the audience touches the target content that it can see it for what it is. If your Discovery content has done its job then the audience’ expectations will be met or exceeded. But if you have deceived or misled them then they’ll be disappointed.

There is nothing more you can do at this point. The target content is what it is. This is what the audience came for and it has to deliver.

After – though sometimes during- the Experience comes the Exploration. The tollgate TG3 is the barrier to be climbed to have the audience increase its willing engagement. Sometimes there can be confusion and this will lead to unwilling engagement: the audience experiences the content but doesn’t quite “get it” and hence searches for an explanation or for help. In these situations of unwilling engagement, a high barrier at TG3 will lead to resentment.

Ordinarily we want the audience to engage further so reducing the height of TG3 should be a priority: make content easy to find and easy to access; signpost what content should follow the target content.

Listening and Participation

Although content in the participation stage may be available before the Experience, its goal is to aid exploration – not to tease or persuade (even though audiences might use it for reassurance to lower TG2).

Having experienced the target content – either in part or in full – the audience now listens for affirmation. They ask questions to themselves and to others and seek content that answers their questions or fulfils their desire for more.

Good content stimulates debate. Audiences want to discuss and share their experiences with others. They’ll also want to extend the experience and will search for add-ons or new target content.

Some audience members will want to show their affiliation to the content by buying merchandise or embedding widgets; they’ll want to encourage their friends to try the target content.

Content in this Exploration category is intended to reward and empower the advocate and to educate: it provides additional understanding and value to the target content. In this regard it may be acceptable to have “expositional” content such as character biographies, backstories and so on.

Collaboration

In this engagement model the ultimate audience engagement is collaboration or contribution. Not everyone in the audience will progress to this stage and some authors may think this undesirable.

Collaboration is not that same as participation. Participation might be passive (reading additional content and exploring the world) or active – voting, sharing, commenting, discussing, Tweeting and so on. Collaboration is adding to the storyworld: writing fan fiction, creating videos or illustrations. It’s providing new content that you, as author, are free to embrace or reject.

Between participation and collaboration is tollgate 4 – it’s a barrier created by the audience’ perceived lack of time and skills, fear of ridicule and lack of information about how to contribute to the world. You can lower this barrier by providing tools, methods, encouragement and a supportive environment.

How To Use The 5-Senese Engagement Model

The premise with this approach is that a transmedia storyworld maybe too vast to expect an audience to jump right in. They have to be teased and led like Hansel and Gretel by a trail of breadcrumbs. Imagine your world to be a huge cavern – if you blindfold your audience and then first open their eyes once they’re inside, the vastness is overwhelming – it’s a new and scary place. Your audience needs orientation. They have to be guided through an entrance tunnel and see the cavern open up before their eyes and at their own pace. The more complex the world, the more handholding you need to do.

There’s also the issue of the time, energy and cost required to digest a whole storyworld. Far better to give the audience smaller snacks at first until their appetite grows for larger, more time-consuming content.

Note that this content strategy is for audience engagement. When combined with the platform selection methodology, start first with revenue-generating target content and see how it might be prioritized by platform. Then use this engagement model to understand the relationship between the platforms and to identify additional content to aid Discovery and Exploration.

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RADAR NYC 8.5.10

WATCH

Brian Newman – Reinventing Innovation

A few months ago, Brian Newman (former CEO of Tribecca Film Institute and founder of SpringBoard Media) gave a talk on innovation within the media space. We featured the video of the talk in DIY Days on April 25, 2010. In this hilarious and extremely insightful speech, Brian talks about the future of media and what we as artists can do to shape it. He laments the fact that at every single panel about film and new media that he’s attended, all people seem to talk about is distribution. “Where’s the innovation?” He asks, “Why isn’t anyone talking about true innovation?” He discusses new forms of storytelling, and explains that it makes no sense for us to take these new world technologies we have and trying to fit them into this old world way of thinking. He proposes strategies for innovation by going back historically and looking at where the arts have found it in the past when new technology has come along, and outlines what has worked. He meniones Monet’s impressionism (made possible by new paint technology – I know, sounds funny, right?), and the invention of the typewriter, which led to surrealism, and then applies it to today. Quoting Alan Kay (“The best way to predict the future is to invent it.”), Brian gives no concrete formula for creating the future; just suggests that we apply what’s worked in the past to today, to our work, to our innovation. He provides extremely useful insight, and this video is definitely work taking a look at for anyone who is an artist and is looking to be legitimately inspired.

LISTEN

Bear Hands – “What a Drag”

Check out “What a Drag” music video by Bear Hands, which we used in an upcoming season 4 episode. It sounds slightly reminiscent of Float On my Modest Mouse, but updated, and with higher, more echo-y vocals. And the music video is great for anyone who’s a fan of Fiddler on the Roof/ Heidi/ anything by Michel Gondry. Confused? See for yourself!

Listen / Purchase – Bear Hand’s music

READ

Get Storied – Branding Yourself

Do you consider yourself a storyteller? Do you think you have a unique voice that nobody else can replicate? Do you have no idea what to do with it? In his blog, “Get Storied,” Michael Margolis talks about brand storytelling and branding yourself, with blog posts and podcasts. Worth checking out for anyone interested in branding, social media, and storytelling (and chances are, if you’re already reading this, you are!)

GO AND REGISTER!!!!

Cut and Paste – Competition Registration

Are you a designer? Check out http://cutandpaste.com/tours/forms/competitors/ and register to compete in Cut&Paste’s annual design competition. Think Iron Chef, but for design and much more “street”. Watch our RADAR episode on Cut and Paste to see what this competition is all about. Hurry! The deadline for submissions is September 10th.

Register here by Sept 10th

FOLLOW

@kevinbracken

Into flash mobs? So are we! Check out Kevin Bracken, creator of Newmindspace (RADAR 10 – Newmindspace), which has put on several flash mob events around the city, including bubble battles, LED light saber battles, blanket fort parties, and pillow fights (http://www.newmindspace.com/pillowfightnyc.php). Follow him on Twitter to see what he’s up to next.

http://twitter.com/kevinbracken

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Legal protection for US video remix artists

The Electronic Frontier Foundation last week won a landmark ruling for increased legal protection of remix artists. The Copyright Office and Librarian of Congress in the US granted three critical exemptions from the Digital Millennium Copyright Act (DMCA) anti-circumvention...
Tags: public

August 04 2010

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August 02 2010

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Elan Lee: The “Rolling Stone” Interview, Part III

[What to say at the end of an epic, three-part article? Well, not very much (fortunately). My aim here is only to make the connections explicit...and to pass on the same challenge to you that Elan passed to me: this stuff is easy, now you do it!]

“It’s almost comical how I live in constant fear…”

Let’s review: Elan Lee has been one of the very few storytellers of the 21st century to use media as a collaborative, non-linear, cross-platform distribution mechanism, and make money doing it.

His strategy is simple: Use what works, and then go farther (but just a little bit beyond the boundaries of expectation).

His goal, even more so: Make each player/viewer/leader/lurker feel–in the 10 seconds, 10 minutes, or 10 months they spend in the story world–like a superhero; their contribution, however big or small, makes a difference in that world. [And maybe if people spend more time feeling super, they'll start to see how much difference they make in this world.]

[Intermission]

Meet Ben Kling. He is the model prosumer [thank you, Mark] of the 18-24 US population. This is the person for whom we are now making media; more importantly, this is the person who is making media for us. We are in constant dialogue, referencing the shared culture of multiple generations–past and probably future–through our constant, loosely networked content. Ben makes websites, Motown mashups, and tons of friends. If we want to keep Ben’s attention, we’ll need to include him in the ebb and flow of experience moderation that is the defining factor of transmedia as we know it. His willing suspension of disbelief [thank you, Lee] is partly self-induced (and all the more exciting and immersive because of it).

“…that someone will someday figure out how much fun I’m having…”

Good news! According to Elan, the only thing we need to get Ben’s attention is a good story. “Storytelling is still one of the most fascinating things possible for people.  It’s essential that we adapt the way we tell stories to meet the expectations of society–figure out what it means to tell stories using the internet, your cell phone, email, etc–but the fundamental act of telling stories has, and will always work.”

The sky is wide open. From Jane McGonigal’s “absolutely mind-blowing” experiences to the not-really-transmedia, canon expanding story portals of JJ Abrams‘ and Dave Baronoff’s Bad Robot projects, there is room for experimentation and participation. For Elan, it’s fundamental: “I just think up the way I’d like the world to be, and then hire people to build it.”

Transmedia isn’t a revolution, it’s the slow and ongoing adaptation of storytelling to the possibilities created by contemporary forms of media, and, more critically, “community collaboration tools like the internet.” Now that the community can participate in the story world, and stories can be consumed in real time, creators can tweak the inputs (game mechanics, characters, pacing) as the universe unfolds. The personalized, participative, on-demand experience is empowering and emotionally rewarding in an all-encompassing way, because the boundaries of the story and real life are blurred to the point of irrelevance.

“…and that I’d gladly do my job for free.”

Citing The Beatles as “some of the most creative storytellers the world has ever seen,” Elan is creatively humble, and appropriately confident about his achievements: “I see myself in a very, very fortunate position. Because I’ve had successes in a lot of different forms of media, I get to walk into rooms and say, ‘Give me money and trust me, because I’ve got a track record to point at.’ Unfortunately, a lot of the big experiments that have to happen are expensive. And I look at myself as very fortunate because I’m able to get those dollars that need to be spent in order to run tests, which most of us know are not going to be successful. I mean, you just… that’s what experimentation is. But because I’ve got this–for better or worse–reputation in this industry, I can run tests on a very, very large scale, and I can make sure that even in a failure, the client or sponsor or VC or whomever, feels like they’re at least getting a return on their investment. And that’s taken a long time to build up. So I look at my role as… Now that I’m here, I almost feel obligated to try some pretty crazy stuff.”

I was going to say that Elan is a risk-taker, and that’s what makes him more successful than most. But when we carefully consider what he has done, it’s much less of a risk than it looks – he has taken what he knows about storytelling and applied it to the media we all use quite competently today. So then, what is it that sets him apart?

He’s tried it. Period.

Now, go do your part.

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July 31 2010

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