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August 30 2010
Engaging Your Audience
This is a two-part blog post with this being the first part. The second part is here. And you can get a PDF of the full piece, including my earlier associated work on Content Strategy.
When creative people get in the zone they generate a ton of ideas for content and experiences that could all work with their transmedia world. However, with resources always limited, these ideas have to be whittled down to essentials, nice-to-haves and stuff-for-later. One approach is to optimize the mix of content such that it (a) maximizes audience engagement and (b) the longevity (or likelihood of traction) of the experience. In this context I’m using “content” to mean all the things and tools that the audience has at their disposal – from videos, images and text to forums, chat rooms, leaderboards and so on.
If we are to design transmedia projects that engage audiences then we need to understand what it means to be engaged. Most would agree that it’s more than just “a view” and that there are probably degrees of engagement ranging from “doing something” (like a click) to “creating something” (like remixing a video).
Audience engagement is explained in the next section.
1.1.1 Measuring engagement
In 2006, Ross Mayfield stated in his blog:
“The vast majority of users will not have a high level of engagement with a given group, and most tend to be free riders upon community value. But patterns have emerged where low threshold participation amounts to collective intelligence and high engagement provides a different form of collaborative intelligence”.
He coined the term “The Power Law of Participation” which is shown in his diagram below (Figure 1).
Figure 1 Power Law of Participation
This participation curve can also be applied to transmedia worlds and will be evident to those who’ve run an ARG. Figure 2 shows the participation law at work in Mike Dicks diagram “Rules of Engagement” in which he expects that only 20% of the audience will engage in the gaming content of a cross-platform experience compared to 75% with the “sit-back” media.
Figure 2 Audience Participation with Content
What this means is that if there’s less effort involved in participating in the storyworld (for example watching a video vs remixing a video) then more of the audience is likely to do it but you can’t say that they’re as engaged with world as those who are expending more effort. More effort on behalf of the audience implies that they must be more engaged, right? Well, yes and no.
It depends on how the individual audience member derives his or her pleasure from the world. Not everyone wants to or feels able to remix videos or contribute user-generated content yet nevertheless may be a strong advocate for the world – telling friends, family and strangers that they really ought to check out the content. Surely that’s an engaged audience too?
Forrester Research identifies four measures for engagement with media content: involvement, interaction, intimacy and influence. Developing this for our purposes of understanding engagement with a transmedia world, we should measure not only the audience’s interaction and contribution but also their affection and affinity towards the world – that is, what they say and how they feel about it.
Taking this approach, a Facebook “Like”, while taking such little time and effort, ranks pretty well on the engagement scale. It’s more than just any click. It’s a show of affection.
But to get that “Like” or to get a “Share”, you need to provide the mechanism and the content.
Figure 3 shows the three stages of engagement – Discovery, Experience & Exploration – that inform your content choices across my five levels of increasing engagement:
- Attention
- Evaluation
- Affection
- Advocacy
- Contribution.
Figure 3 Measuring Engagement
Stages of Engagement Discovery Experience Exploration Level of Engagement Attention Evaluation Affection Advocacy Contribution Content Type Teaser Trailer Target Participation Collaboration Goal for your content Find me.Fan comes to site and consumes low-involvement free “teaser content”
Try me.Fan increases engagement and consumes free “trailer content”
Love me.Fan spends money and decides that what I offer delivers on the promise, is entertaining and is worthwhile.
Talk about me.Fan tells friends.
Be me.Fan creates new content
How Be relevant Be credible Be exceptional Be spreadable Be open Measurement views, hits, time spent per view, number for content viewed (per channel & content (e.g. emails, blogs, videos, Twitter etc.) clicks, downloads, trials, registrations purchases, ratings, reviews, comments, blog posts, Twitter follows, Likes, community sign-ups, other memberships, subscriptions, repeat purchasesreferrals, reTweets, forwards, shares, embeds, satisfaction polls & questionnaires
Offline: focus groups, surveys
uploads, remixes, stories written, collaborations, fan moderators for forum, events held, other UGC
Engaging Your Audience
This is a two-part blog post with this being the first part. The second part is here. And you can get a PDF of the full piece, including my earlier associated work on Content Strategy.
When creative people get in the zone they generate a ton of ideas for content and experiences that could all work with their transmedia world. However, with resources always limited, these ideas have to be whittled down to essentials, nice-to-haves and stuff-for-later. One approach is to optimize the mix of content such that it (a) maximizes audience engagement and (b) the longevity (or likelihood of traction) of the experience. In this context I’m using “content” to mean all the things and tools that the audience has at their disposal – from videos, images and text to forums, chat rooms, leaderboards and so on.
If we are to design transmedia projects that engage audiences then we need to understand what it means to be engaged. Most would agree that it’s more than just “a view” and that there are probably degrees of engagement ranging from “doing something” (like a click) to “creating something” (like remixing a video).
Audience engagement is explained in the next section.
1.1.1 Measuring engagement
In 2006, Ross Mayfield stated in his blog:
“The vast majority of users will not have a high level of engagement with a given group, and most tend to be free riders upon community value. But patterns have emerged where low threshold participation amounts to collective intelligence and high engagement provides a different form of collaborative intelligence”.
He coined the term “The Power Law of Participation” which is shown in his diagram below (Figure 1).
Figure 1 Power Law of Participation
This participation curve can also be applied to transmedia worlds and will be evident to those who’ve run an ARG. Figure 2 shows the participation law at work in Mike Dicks diagram “Rules of Engagement” in which he expects that only 20% of the audience will engage in the gaming content of a cross-platform experience compared to 75% with the “sit-back” media.
Figure 2 Audience Participation with Content
What this means is that if there’s less effort involved in participating in the storyworld (for example watching a video vs remixing a video) then more of the audience is likely to do it but you can’t say that they’re as engaged with world as those who are expending more effort. More effort on behalf of the audience implies that they must be more engaged, right? Well, yes and no.
It depends on how the individual audience member derives his or her pleasure from the world. Not everyone wants to or feels able to remix videos or contribute user-generated content yet nevertheless may be a strong advocate for the world – telling friends, family and strangers that they really ought to check out the content. Surely that’s an engaged audience too?
Forrester Research identifies four measures for engagement with media content: involvement, interaction, intimacy and influence. Developing this for our purposes of understanding engagement with a transmedia world, we should measure not only the audience’s interaction and contribution but also their affection and affinity towards the world – that is, what they say and how they feel about it.
Taking this approach, a Facebook “Like”, while taking such little time and effort, ranks pretty well on the engagement scale. It’s more than just any click. It’s a show of affection.
But to get that “Like” or to get a “Share”, you need to provide the mechanism and the content.
Figure 3 shows the three stages of engagement – Discovery, Experience & Exploration – that inform your content choices across my five levels of increasing engagement:
- Attention
- Evaluation
- Affection
- Advocacy
- Contribution.
Figure 3 Measuring Engagement
Stages of Engagement Discovery Experience Exploration Level of Engagement Attention Evaluation Affection Advocacy Contribution Content Type Teaser Trailer Target Participation Collaboration Goal for your content Find me.Fan comes to site and consumes low-involvement free “teaser content”
Try me.Fan increases engagement and consumes free “trailer content”
Love me.Fan spends money and decides that what I offer delivers on the promise, is entertaining and is worthwhile.
Talk about me.Fan tells friends.
Be me.Fan creates new content
How Be relevant Be credible Be exceptional Be spreadable Be open Measurement views, hits, time spent per view, number for content viewed (per channel & content (e.g. emails, blogs, videos, Twitter etc.) clicks, downloads, trials, registrations purchases, ratings, reviews, comments, blog posts, Twitter follows, Likes, community sign-ups, other memberships, subscriptions, repeat purchasesreferrals, reTweets, forwards, shares, embeds, satisfaction polls & questionnaires
Offline: focus groups, surveys
uploads, remixes, stories written, collaborations, fan moderators for forum, events held, other UGC
August 29 2010
Let’s Make a Web Series
In my opinion, web series are one of the best ways discover talent and incubate projects. In this post you will be introduced to individuals who are doing interesting things on the web:
Mike Rotman is an Emmy nominated writer for his work on “Politically Incorrect with Bill Maher”-now he is taking over the interweb with such shows as “Stupid for Movies”.
Michael Ferrell, with only a tiny budget and a local coffee company sponsor he co-created/co-produced the hilarious web series “Stoop Sale” with his girlfriend Devin Sanchez.
Describe your background and what inspired you to make a web series?
I’m Italian/Irish by way of Northern New Jersey and Devin thought that she was Mexican up until she was a young woman, when she found out she was actually of Spanish descent. True story. Doesn’t stop her from loving Mexican food, however. She puts jalapenos on everything. To be fair, I put garlic on everything and cook it in beer. We have amazing burritos.
We were inspired to make a web series while still in college, in the late 90’s, right after people started “e-mailing” each other. I found this “e-mail” that I sent Devin with my POP mail account:
“Dear Devin,
This e-mail thing is crazy, huh? Do you get this right away or does it take awhile? Call me when you get this and let me know. Anyhoo-I hear you’re studying theatre in Wyoming. We should get together one day and work on a play that I wrote. Or even a film. Who knows, with the way technology seems to be going, we could even get some friends together and use somebody’s small digital camera, film a few episodes of a show, put it in our computers to edit, then put it on the World Wide Web. Maybe I’m thinking crazy. But not half as crazy as my ideas for “websites” I want to create, such as Mybook,Facepage, Ourtube, and Twiddle. I’ll e-mail you about those things in a letter to follow. I’m gonna go smoke outta this dope new bong my boy got!!! Hope you get this soon!
Sincerely,
Michael”
How did you get the word out about your show?
Our show is not yet released, so the fact that we’re being interviewed is a great step in getting the word out. We submitted to festivals and got into an awesome one – the Independent Television Festival in L.A. I think submitting to festivals is the way to go if you’re an independent web series producer. We had one informal screening for the cast at a bar, which went horribly because the manager of the bar was an idiot and assured us the DVD player would work fine, but instead, it worked the opposite of fine. We will also screen “Stoop Sale” on AUGUST 24th AT “THE CREEK” IN QUEENS AS PART OF THE “WATCHDOWN” SERIES http://www.watchdown.com/ and we screened the episodes in Brooklyn for a group of filmmakers. So we definitely believe in doing some fun, live, actual-real-people-talking-to-each-other promotional events, as long as you take pictures and videos so that you can post them on facepage, mybook, and twiddle.
What have been your most interesting interactions with fans?
Well, Devin made the mistake of saying “Stoop Sale” was more popular than “Jesus: The Web Series,” and then people started uploading videos of them deleting their subscription to our youtube page and unfollowing us on twitter. It was hard to swallow, but we’re artists, so fuck it.
No, really, when we do launch the series, hopefully we will get some fans. And then we’ll have some interesting interactions with them, for instance, them sending me bottles of Macallan 12.
What mistakes did you learn from when you started creating your first web series?
I did a web series called “Hard Times,” which I’m very proud of. Through that process though, I learned that the amount of time in pre-production and post-production should far outweigh the time actually shooting and doing all the fun stuff, unfortunately. We shot “Stoop Sale” in one weekend, maybe 16 hours total. And we’ve been working on the project for almost a year. It’s not ideal for actors and writers like us, but its paid off so far. You do all the other work so that one day you won’t have to. It’s kinda like when you form a club, someone’s gotta be the secretary and someone’s gotta be the treasurer, not everyone can be the prostitute.
What is your prediction for the future of creating a web series?
I am wondering when someone is going to pull their dick out in a web series. I know it sounds like I’m joking, but the thing about the internet is that there’s no censorship. So how come some crazy college kid hasn’t made a web series where he’s doing a scene in a coffee shop or something and then he just says, “You know what?” and pulls his dick out and lays it on the table. I mean, it couldn’t be on youtube, but it can be online. The show could be called “This Guy’s Gonna Pull His Dick Out.” You’re welcome, for the idea.
Besides that, I think that the problem with most web series is the writing. Maybe it’s because I’m a writer but I’m saying this objectively, most web series are comedy and most comedy web series don’t have good writing. Some funny bits, for sure, but even if it’s sketch, I mean, real, deep, sketch writing – I feel like it’s missing in a lot of cases. And that’s one thing I’d like to see, more good writing. In the acting world, we say “theatre is an actor’s medium, film is a director’s medium, and TV is a writer’s medium.” It seems like the internet is most like TV, so it’d be nice to see better writing in the future. Of course, I may be wrong and the internet might be the kind of medium where a guy pulls his dick out in a coffee shop and it’s the most viewed web series ever.
Describe your background and what is ITV Fest?
After graduating from Northwestern University with a Bachelor of Science in Speech and a Theatre major, AJ stayed in Chicago, forming the small web production company Goldingeye Productions. After producing hours of content for a number of now defunct websites, AJ relocated to New York City where he worked as a New Media Analyst for d2 Capital. By day AJ would pour over notes and records in search of new entertainment channels, while at night AJ was a hilariously mediocre stand up comedian. Anxious for more, Tesler moved again, this time to Los Angeles where he immediately found success as an actor, appearing on television shows such as It’s All Relative and The Gilmore Girls. As much as he enjoys acting, AJ has always been drawn to produce and in the summer of 2002, he produced the first of almost 50 installations of the New and Improv-Ed Stand Up Show, an official selection of the Chicago Improv Festival as well as the 2004 and 2005 Los Angeles Improv Festivals. In 2004, AJ began producing television , independently, on spec, and with production company support. In 2005, AJ formed what is now widely recognized as the premier festival in the world for TV and New Media, The Independent Television Festival Corporation, a non profit, public benefit corporation. In 2008, AJ was hired to be the Manager of Development for Lion Television, a UK based development and production company. Since leaving Lion in 2009, AJ has produced shows for MTV, Babelgum, Atom.com, and Fox TV Studios. He is currently freelance producing under his recently set up production company, Apostrophy Productions.
What are your favorite success stories from your fest?
I just love the stories of people getting jumpstarts to heir careers. People getting represented, people making connections, those are the types of success stories that make me proud. On top of that, however, are shows like Urban Wolf which got licensed by Sony, Johnny B Homeless which got licensed by Atom.com, the script deal at NBC for This is My Friend and the development deal at Starz for a show called Partners…those are great stories that we can hang our hat on as well.
Are there any trends you see when it comes to submissions?
Every year we see different trends in submissions. This year over 70% of all of our submissions came in as webseries which would certainly be a trend…the rise of the webseries. In terms of the specific content, though, we got a lot of ghost hunters parodies and a lot of lesbian content as well this year. I’d say we got too many submissions shot in the mockumentary/Office style. We’re looking for innovation so it becomes very difficult to program things when we see so many people trying the same concept.
Do you have any advice for new web series creators?
Know that you don’t know it all. The one man band is the path of least resistance, but people specialize in cinematography, editing, directing, writing for a reason. Use people who are good at their jobs and your project will be significantly better for it. Other than that, make sure you have a plan for what you want to do with your show. Making something and hoping it attracts the attention of the professional world is not the smartest endeavor, but if you go in with a plan, you can deliberately attract the audience you’re seeking.
August 28 2010
Let’s Make a Web Series
Remember waiting forever to watch a video on your computer, with a 56k modem? Those days sucked. Now you can instantly view a cornucopia of high quality Internet content on a massive television. Inside your living room, a web series made for less than a $100 can compete for your eyeballs against a TV show produced for over 10,000 x the budget (Lost). Think about this: years ago independent producers could only use a cable access channel to get their shows on TV to reach a local audience. Now a small crew can shoot a comedy series for fans living everywhere from Texas to Turkey.
In my opinion, web series are one of the best ways discover talent and incubate projects. In this post you will be introduced to individuals who are doing interesting things on the web:
Mike Rotman is an Emmy nominated writer for his work on “Politically Incorrect with Bill Maher”-now he is taking over the interweb with such shows as “Stupid for Movies”.
Michael Ferrell, with only a tiny budget and a local coffee company sponsor he co-created/co-produced the hilarious web series “Stoop Sale” with his girlfriend Devin Sanchez.
Describe your background and what inspired you to make a web series?
I’m Italian/Irish by way of Northern New Jersey and Devin thought that she was Mexican up until she was a young woman, when she found out she was actually of Spanish descent. True story. Doesn’t stop her from loving Mexican food, however. She puts jalapenos on everything. To be fair, I put garlic on everything and cook it in beer. We have amazing burritos.
We were inspired to make a web series while still in college, in the late 90’s, right after people started “e-mailing” each other. I found this “e-mail” that I sent Devin with my POP mail account:
“Dear Devin,
This e-mail thing is crazy, huh? Do you get this right away or does it take awhile? Call me when you get this and let me know. Anyhoo-I hear you’re studying theatre in Wyoming. We should get together one day and work on a play that I wrote. Or even a film. Who knows, with the way technology seems to be going, we could even get some friends together and use somebody’s small digital camera, film a few episodes of a show, put it in our computers to edit, then put it on the World Wide Web. Maybe I’m thinking crazy. But not half as crazy as my ideas for “websites” I want to create, such as Mybook,Facepage, Ourtube, and Twiddle. I’ll e-mail you about those things in a letter to follow. I’m gonna go smoke outta this dope new bong my boy got!!! Hope you get this soon!
Sincerely,
Michael”
How did you get the word out about your show?
Our show is not yet released, so the fact that we’re being interviewed is a great step in getting the word out. We submitted to festivals and got into an awesome one – the Independent Television Festival in L.A. I think submitting to festivals is the way to go if you’re an independent web series producer. We had one informal screening for the cast at a bar, which went horribly because the manager of the bar was an idiot and assured us the DVD player would work fine, but instead, it worked the opposite of fine. We will also screen “Stoop Sale” on AUGUST 24th AT “THE CREEK” IN QUEENS AS PART OF THE “WATCHDOWN” SERIES http://www.watchdown.com/ and we screened the episodes in Brooklyn for a group of filmmakers. So we definitely believe in doing some fun, live, actual-real-people-talking-to-each-other promotional events, as long as you take pictures and videos so that you can post them on facepage, mybook, and twiddle.
What have been your most interesting interactions with fans?
Well, Devin made the mistake of saying “Stoop Sale” was more popular than “Jesus: The Web Series,” and then people started uploading videos of them deleting their subscription to our youtube page and unfollowing us on twitter. It was hard to swallow, but we’re artists, so fuck it.
No, really, when we do launch the series, hopefully we will get some fans. And then we’ll have some interesting interactions with them, for instance, them sending me bottles of Macallan 12.
What mistakes did you learn from when you started creating your first web series?
I did a web series called “Hard Times,” which I’m very proud of. Through that process though, I learned that the amount of time in pre-production and post-production should far outweigh the time actually shooting and doing all the fun stuff, unfortunately. We shot “Stoop Sale” in one weekend, maybe 16 hours total. And we’ve been working on the project for almost a year. It’s not ideal for actors and writers like us, but its paid off so far. You do all the other work so that one day you won’t have to. It’s kinda like when you form a club, someone’s gotta be the secretary and someone’s gotta be the treasurer, not everyone can be the prostitute.
What is your prediction for the future of creating a web series?
I am wondering when someone is going to pull their dick out in a web series. I know it sounds like I’m joking, but the thing about the internet is that there’s no censorship. So how come some crazy college kid hasn’t made a web series where he’s doing a scene in a coffee shop or something and then he just says, “You know what?” and pulls his dick out and lays it on the table. I mean, it couldn’t be on youtube, but it can be online. The show could be called “This Guy’s Gonna Pull His Dick Out.” You’re welcome, for the idea.
Besides that, I think that the problem with most web series is the writing. Maybe it’s because I’m a writer but I’m saying this objectively, most web series are comedy and most comedy web series don’t have good writing. Some funny bits, for sure, but even if it’s sketch, I mean, real, deep, sketch writing – I feel like it’s missing in a lot of cases. And that’s one thing I’d like to see, more good writing. In the acting world, we say “theatre is an actor’s medium, film is a director’s medium, and TV is a writer’s medium.” It seems like the internet is most like TV, so it’d be nice to see better writing in the future. Of course, I may be wrong and the internet might be the kind of medium where a guy pulls his dick out in a coffee shop and it’s the most viewed web series ever.
Describe your background and what is ITV Fest?
After graduating from Northwestern University with a Bachelor of Science in Speech and a Theatre major, AJ stayed in Chicago, forming the small web production company Goldingeye Productions. After producing hours of content for a number of now defunct websites, AJ relocated to New York City where he worked as a New Media Analyst for d2 Capital. By day AJ would pour over notes and records in search of new entertainment channels, while at night AJ was a hilariously mediocre stand up comedian. Anxious for more, Tesler moved again, this time to Los Angeles where he immediately found success as an actor, appearing on television shows such as It’s All Relative and The Gilmore Girls. As much as he enjoys acting, AJ has always been drawn to produce and in the summer of 2002, he produced the first of almost 50 installations of the New and Improv-Ed Stand Up Show, an official selection of the Chicago Improv Festival as well as the 2004 and 2005 Los Angeles Improv Festivals. In 2004, AJ began producing television , independently, on spec, and with production company support. In 2005, AJ formed what is now widely recognized as the premier festival in the world for TV and New Media, The Independent Television Festival Corporation, a non profit, public benefit corporation. In 2008, AJ was hired to be the Manager of Development for Lion Television, a UK based development and production company. Since leaving Lion in 2009, AJ has produced shows for MTV, Babelgum, Atom.com, and Fox TV Studios. He is currently freelance producing under his recently set up production company, Apostrophy Productions.
What are your favorite success stories from your fest?
I just love the stories of people getting jumpstarts to heir careers. People getting represented, people making connections, those are the types of success stories that make me proud. On top of that, however, are shows like Urban Wolf which got licensed by Sony, Johnny B Homeless which got licensed by Atom.com, the script deal at NBC for This is My Friend and the development deal at Starz for a show called Partners…those are great stories that we can hang our hat on as well.
Are there any trends you see when it comes to submissions?
Every year we see different trends in submissions. This year over 70% of all of our submissions came in as webseries which would certainly be a trend…the rise of the webseries. In terms of the specific content, though, we got a lot of ghost hunters parodies and a lot of lesbian content as well this year. I’d say we got too many submissions shot in the mockumentary/Office style. We’re looking for innovation so it becomes very difficult to program things when we see so many people trying the same concept.
Do you have any advice for new web series creators?
Know that you don’t know it all. The one man band is the path of least resistance, but people specialize in cinematography, editing, directing, writing for a reason. Use people who are good at their jobs and your project will be significantly better for it. Other than that, make sure you have a plan for what you want to do with your show. Making something and hoping it attracts the attention of the professional world is not the smartest endeavor, but if you go in with a plan, you can deliberately attract the audience you’re seeking.
August 25 2010
August 18 2010
TCIBR: Ted Hope and Katie Holly on creative producing [audio]
TCIBR returns with a special podcast featuring Ted Hope (21 Grams, Adventureland) and Katie Holly (producer of One Hundred Mornings ). Topics covered include creative producing, community curation, making films you’re passionate about as well as what it takes to sustain as a filmmaker in today’s changing landscape.
The WorkBook Project is proud to present One Hundred Mornings the winner of the WBP Discovery and Distribution Award. One Hundred Mornings opens Sept 16th at the Downtown Independent Theater in LA and will run for a week. Special thanks to our partners IndieFlix, Slamdance, The Downtown Independent Theater, Cinema Speakeasy, and CineFist.
August 05 2010
July 23 2010
Collaborative Music Production
Launched this week is the latest innovation from Finland – the country that brought us Linux and Wreckamovie – a community-based music production service called AudioDraft.
AudioDraft allows musicians to record and upload music not necessarily as complete pieces but as tracks (or stems as would be the jargon) for each individual instrument or vocal. This means a singer in Finland can work with a guitarist in Germany and a drummer in America. They each record their part, upload to the site and then the three stems can be mixed and saved as would be done with any other digital mixing program: think of AudioDraft as a cloud-based ProTools or Adobe Audition.
What could be amazing about the service is that bands are able to allow fans to mix their own tracks. Don’t like that damn bass? Think the sax solo should be louder and the drums drop out? Mix it yourself. It could be a fantastic way to build community around music artists with each fan able to tweek the original work to suit their taste.
There’s little reason why AudioDraft could not be used for film production with sound effects designers and composers uploading their work from different parts of the world. Right now this isn’t possible because there’s no picture sync but it doesn’t take much imagination to see it working in the future.
Of particular interest to indie filmmakers and others is the other service offered by AudioDraft – the work-for-hire competition model that allows musicians to submit work for payment: think 99Designs for audio work. Three competitions are running at the time of writing with prize money between $1000 and $400. One of which is a competition to create the theme music for webseries part of my Lowlifes transmedia project
Definitely worth checking out.
July 22 2010
Collaborative Music Production
Launched this week is the latest innovation from Finland – the country that brought us Linux and Wreckamovie – a community-based music production service called AudioDraft.
AudioDraft allows musicians to record and upload music not necessarily as complete pieces but as tracks (or stems as would be the jargon) for each individual instrument or vocal. This means a singer in Finland can work with a guitarist in Germany and a drummer in America. They each record their part, upload to the site and then the three stems can be mixed and saved as would be done with any other digital mixing program: think of AudioDraft as a cloud-based ProTools or Adobe Audition.
What could be amazing about the service is that bands are able to allow fans to mix their own tracks. Don’t like that damn bass? Think the sax solo should be louder and the drums drop out? Mix it yourself. It could be a fantastic way to build community around music artists with each fan able to tweek the original work to suit their taste.
There’s little reason why AudioDraft could not be used for film production with sound effects designers and composers uploading their work from different parts of the world. Right now this isn’t possible because there’s no picture sync but it doesn’t take much imagination to see it working in the future.
Of particular interest to indie filmmakers and others is the other service offered by AudioDraft – the work-for-hire competition model that allows musicians to submit work for payment: think 99Designs for audio work. Three competitions are running at the time of writing with prize money between $1000 and $400. One of which is a competition to create the theme music for webseries part of my Lowlifes transmedia project
Definitely worth checking out.
July 07 2010
June 15 2010
Transmedia Storytelling-Fishing where the fish are
Multiplatform Storytelling: A Master Class with Tim Kring at SXSW brought a rock star–sized following of fans and some press excited to see the architect behind Heroes. Brian Seth Hurst moderated it. Their discussion started with them revealing how George Lucas invented transmedia storytelling. Prepare to be shocked-it all started November 17, 1978 with The Star Wars Holiday Special. A mysterious new character appeared on this show. His name was Bobba Fett. Before long Bobba Fett could also be purchased as a limited edition action figure in toy stores. Fans were confused and excited about this bounty hunter who came out of nowhere. About a year later when The Empire Strike Back was released Bobba Fett showed up again. Many fans were already aware of him. It was the first time a character originated on one platform then moved to the “mother ship of the property”.
Next Tim talked about his experience in the TV biz, then and now. When he started out a viewer had limited options: passively watch a show, at a certain time, via their TV. Now technology has offered new ways to distribute content at anytime to viewers e.g. smart phones and computers. It’s a double-edged sword; this has also brought about new competitors-including social networks and casual games that can steal eyeballs from a TV show.
Here is data that shows how things have changed:
Casual game FarmVille surpasses 80 million users http://mashable.com/2010/02/20/farmville-80-million-users/
Nielsen data shows that U.S. Facebook users now spend an average of seven hours per month on the site.
Apple announced that more than three billion apps have been downloaded from its App Store by iPhone and iPod touch users worldwide. http://www.prnewswire.com/news-releases/apples-app-store-downloads-top-three-billion-80694707.html
Some people have looked at transmedia storytelling like a novelty; Tim knew it was a necessity. So for Heroes his strategy was to “fish where the fish are”. He created Heroes Evolution, which expanded his stories beyond a TV screen with weekly web graphic novels connected to the show, interactive puzzles that engage fans with text messages and phone apps, among many other techniques to reach an elusive audience who have migrated all over the place. Tim’s closing remarks were he recommended that young producers should prepare to pitch TV executives their shows with a transmedia strategy. For future projects Tim is considering making his story the mother ship where everything is connected vs having his TV show at the hub.
Transmedia Storytelling-Fishing where the fish are
Multiplatform Storytelling: A Master Class with Tim Kring at SXSW brought a rock star–sized following of fans and some press excited to see the architect behind Heroes. Brian Seth Hurst moderated it. Their discussion started with them revealing how George Lucas invented transmedia storytelling. Prepare to be shocked-it all started November 17, 1978 with The Star Wars Holiday Special. A mysterious new character appeared on this show. His name was Bobba Fett. Before long Bobba Fett could also be purchased as a limited edition action figure in toy stores. Fans were confused and excited about this bounty hunter who came out of nowhere. About a year later when The Empire Strike Back was released Bobba Fett showed up again. Many fans were already aware of him. It was the first time a character originated on one platform then moved to the “mother ship of the property”.
Next Tim talked about his experience in the TV biz, then and now. When he started out a viewer had limited options: passively watch a show, at a certain time, via their TV. Now technology has offered new ways to distribute content at anytime to viewers e.g. smart phones and computers. It’s a double-edged sword; this has also brought about new competitors-including social networks and casual games that can steal eyeballs from a TV show.
Here is data that shows how things have changed:
Casual game FarmVille surpasses 80 million users http://mashable.com/2010/02/20/farmville-80-million-users/
Nielsen data shows that U.S. Facebook users now spend an average of seven hours per month on the site.
Apple announced that more than three billion apps have been downloaded from its App Store by iPhone and iPod touch users worldwide. http://www.prnewswire.com/news-releases/apples-app-store-downloads-top-three-billion-80694707.html
Some people have looked at transmedia storytelling like a novelty; Tim knew it was a necessity. So for Heroes his strategy was to “fish where the fish are”. He created Heroes Evolution, which expanded his stories beyond a TV screen with weekly web graphic novels connected to the show, interactive puzzles that engage fans with text messages and phone apps, among many other techniques to reach an elusive audience who have migrated all over the place. Tim’s closing remarks were he recommended that young producers should prepare to pitch TV executives their shows with a transmedia strategy. For future projects Tim is considering making his story the mother ship where everything is connected vs having his TV show at the hub.
April 21 2010
April 20 2010
April 15 2010
April 06 2010
April 01 2010
Transmedia Storytelling-Fishing where the fish are
Multiplatform Storytelling: A Master Class with Tim Kring at SXSW brought a rock star–sized following of fans and some press excited to see the architect behind Heroes. Brian Seth Hurst moderated it. Their discussion started with them revealing how George Lucas invented transmedia storytelling. Prepare to be shocked-it all started November 17, 1978 with The Star Wars Holiday Special. A mysterious new character appeared on this show. His name was Bobba Fett. Before long Bobba Fett could also be purchased as a limited edition action figure in toy stores. Fans were confused and excited about this bounty hunter who came out of nowhere. About a year later when The Empire Strike Back was released Bobba Fett showed up again. Many fans were already aware of him. It was the first time a character originated on one platform then moved to the “mother ship of the property”.
Next Tim talked about his experience in the TV biz, then and now. When he started out a viewer had limited options: passively watch a show, at a certain time, via their TV. Now technology has offered new ways to distribute content at anytime to viewers e.g. smart phones and computers. It’s a double-edged sword; this has also brought about new competitors-including social networks and casual games that can steal eyeballs from a TV show.
How things have changed:
Casual game FarmVille surpasses 80 million users http://mashable.com/2010/02/20/farmville-80-million-users/
Nielsen data shows that U.S. Facebook users now spend an average of seven hours per month on the site.
Apple announced that more than three billion apps have been downloaded from its App Store by iPhone and iPod touch users worldwide.
Some people have looked at transmedia storytelling like a novelty; Tim knew it was a necessity. So for Heroes his strategy was to “fish where the fish are”. He created Heroes Evolution, which expanded his stories beyond a TV screen with weekly web graphic novels connected to the show, interactive puzzles that engage fans with text messages and phone apps, among many other techniques to reach an elusive audience who have migrated all over the place. Tim’s closing remarks were he recommended that young producers should prepare to pitch TV executives their shows with a transmedia strategy. For future projects Tim is considering making his story the mother ship where everything is connected vs having his TV show at the hub.
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