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December 14 2011

November 08 2011

Transmedia Talk 34: SCA Reality

Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.

Download | Subscribe with RSS |Subscribe with iTunes

Jeff Watson from the University of Southern California talks about Reality, a creative game he designed with Simon Wiscombe for students at the university’s School of Cinematic Arts.

Hosts:
Nick Braccia from Culture Hacker
Dee Cook from Dog Tale Media
Haley Moore

(and Host Emeritus Robert Pratten from Transmedia Storyteller)

Special Guest:

Jeff Watson, co-creator of SCA Reality at USC.

From This Episode:

USC’s Integrated Media Arts and Practice (IMAP) program.

The collaborative production game SFZero

Steve Jackson’s Illuminati

The card game Fluxx

Mary Flannagan’s Grow-A-Game

A few of our favorite deals:


Spacebound – Deal Page


The Game – Deal Page


Letters of My Lai – Deal Page

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September 29 2011

Transmedia Talk 33: ARGFest Special with JC Hutchins

Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.

Download | Subscribe with RSS |Subscribe with iTunes

Author and transmedia creator J.C. Hutchins joins us as we recap ARGFest-o-Con 2011.

Hosts:
Nick Braccia from Culture Hacker
Dee Cook from Dog Tale Media
Haley Moore

(and Host Emeritus Robert Pratten from Transmedia Storyteller)

Special Guests:

J.C. Hutchins, author of Seventh Son and Personal Effects: Dark Art, and keynote speaker at ARGFest.

From This Episode:

ARGfest Keynote 2011: “Getting To Good” from J.C. Hutchins on Vimeo.

JC’s podcast novel Seventh Son, and his transmedia novel Personal Effects: Dark Art with Jordan Weisman.

We usually don’t link guests’ twitter feeds, but we’re linking JC’s here since we talked about it quite a bit on the show.

The Darkest Puzzle, and Andrea Phillips’ response

Awkward Hug’s game The Wisconsin Hustle opened ARGFest for attendees at the opening night cocktail party.

JC’s and Violet Blue’s unboxing videos of a handmade scent kit, released earlier this year for Campfire’s experience for Game of Thrones.

Our episode featuring Steve Coulson, about the Game of Thrones campaign the Maester’s Path.

JC wrote animated videos for Smith and Tinker’s game Nanovor

Video games from JC’s rundown include Mass Effect, Dragon Age, God of War, Uncharted, Heavy Rain, and Fable.

Rob Jagnow of Lazy 8 Studios, who contributed to the Potato Sack ARG for Portal 2, is in pre-launch for his game Extrasolar

Balance of Powers, an extended story from many of the creators of Perplex City, has been funded on Kickstarter.

Zombies, Run! by Six to Start and Naomi Alderman, has now raised $50k of its $12k goal, with over a week left open on its campaign.

The steampunk comic, theater and film experience Clockwork Watch, created by Yomi Ayeni, is still accepting backers on IndieGoGo.

DIY DAYS LA will be held on the UCLA campus on October 28. Tickets are free.

Story World Conference will be held in San Diego October 31-November 2.

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June 29 2011

Transmedia Talk 29: Lost Zombies

Welcome to Transmedia Talk, a podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.

Download | Subscribe with RSS |Subscribe with iTunes

Skot Leach, creator of Lost Zombies, talks about crowdsourced film, monetization, and building an online community.

Hosts:
Nick Braccia from Culture Hacker
Dee Cook from Dog Tale Media
Haley Moore

(and Host Emeritus Robert Pratten from Transmedia Storyteller)

Special Guest:
Skot Leach from Lost Zombies

From This Episode:

Skot solicits some of the final submissions for Lost Zombies.

Max Brooks’ zombie short story collection World War Z.

Lost Zombies’ community is hosted by the social network building service Ning

Lost Zombies stickers are posted to mark the sites of zombie outbreaks.

The ad that Lost Zombies ran on Adult Swim through Google TV Ads. Leach said the site’s traffic jumped from roughly 1,200 visits a day to around 3,500 after airing the ad.

Austin’s KXAN reports on the Lost Zombies booth at SXSW Interactive 2009.

Dead Inside: Do Not Enter is the Lost Zombies scrapbook. It will be released September 21.

Academy Award winning site Star Wars Uncut introduced many audiences to the idea of a crowdsourced film project.

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June 19 2011

The Power of User Generated Content

At SXSW I watched Nick Poole (founder of the infamous 4chan) introduce his new project Canvas. This isn’t as edgy as his previous meme factory. Canvas provides basic tools for users to post and alter pictures. Think of it like a message board where users have conversations through constantly evolving images. A long thread starting with a picture of Dos Equis’s “The Most Interesting Man in the World” can end randomly with him as Rebecca Black and the caption: “It’s not always Friday. But when it is…Saturday comes next.”

The success of Canvas hinges on growing a community of people excited to create remixes. With just viewers, there won’t be user generated content to entertain visitors. So, Nick makes sure the collaborative process is fun/easy and doesn’t focus on attracting professional quality design work. Without high standards more lurkers will become contributors.

Now more than ever, everyone from artists to storytellers should learn how to hone the power of UGC to build their internet presence. Facebook is the second most popular site in the world-Twitter, Youtube, Yelp, Fanfiction.net, and many other successful destinations wouldn’t exist without non-professionals.

Here are some different ways to get people to create user generated content:


View more presentations from Peter Katz.

What is your experience with user generated content?

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June 01 2011

March 23 2011

The Revolution will be Streamed Live… from an iPhone

Reporters from the major news stations have been blocked from covering a violent protest in a foreign land, but this doesn’t mean an international audience can’t watch the chaos ensue. Rioters armed with the newest smart phones are streaming these events live to the Internet. And this time, CNN is trying to catch up. This is the future of journalism.

Right now, the process of streaming live video via mobile devices is far from perfect: it’s slow, unreliable, and tends to have low picture quality. Once the technology improves, however, endless channels of this footage can reach the masses. Like a TV director, viewers will be able to switch between multiple perspectives from different mobile broadcasts covering one event. Instead of the bulky camcorders of the past, small lightweight Androids and iPhones will be able to stream this content in real time.

Potentially, people will be able to rely more on civilians to deliver news, and less on professional journalists. Image quality from phones are improving, and eventually these bystanders will shoot live video in high definition. Also, TV networks have a limited budget for expensive camcorders and professional crew. On the other hand, hundreds of bystanders equipped with phones typically have the ability to cover more ground. When something newsworthy happens in public, anyone carrying a cell is there before the press.

In addition, social networking sites like Facebook and Twitter can create communities around the streaming content. Viewers will be able to comment about what’s happening around the world at any moment. This audience can rely on popular web personalities who will act as curators and commentators for the live news. Each unique perspective will attract their own niche audience that CNN or Fox News may ignore.

Eventually, the hunger for instant, live news will not be served by big news corporations with costly equipment and star reporters- but by millions of ordinary people with the newest smart phones. And with this technology, who knows? The next Anderson Cooper just might be you.

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November 11 2010

September 25 2010

August 13 2010

ARGFest’s Artifact Academy Puzzle Trail

At ARGFest 2010, Michelle Senderhauf and I ran a workshop on game artifacts – how to use them to tell a story, deliver puzzles, and reward players.  We invited our workshoppers to create artifacts to continue an ARG scenario I cooked up, and lead the players to the next part of the game using physical objects.

The facts were these:

The players had been asked to help a hot brunette recover his grandfather from mysterious kidnappers who have also stolen his uncrackable safe and hidden it in an unknown location.  After remotely blowing up a courier car sent to retrieve the safe, and getting the coordinates of its destination from an apparently indestructible GPS unit, the players find themselves in the woods, unearthing the safe.  It’s contents may reveal a secret about the hot brunette’s grandfather that he never would have guessed, or they may raise even more questions.

We brought in the tools and materials for a little ARG propmaking jamboree, and what the ARGFesters came up with was truly remarkable.  As you can see, we left the prompt wide open for participants of the workshop to create as much or as little content as they desired, and to take the story in any direction they chose.

I never expected that at the end of a frantic hour and a half of crafting, we would have a complete puzzle trail, leading players to the next “live event” in our game.

Let’s rifle through this box of treasures.  What you’re about to see is written, conceived, and assembled by the workshoppers.  Michelle and I just facilitated.

First, we have a postcard that looks like it was shot in the 1960’s, but the caption on the back says it’s from the 1919 Indy 500 race.  Curious.

Michelle found these postcards (front and back) in an antiques store in her native Chesterton, IN, on an artifact shopping trip.  Michelle gave herself a $20 budget and was able to procure a good stock of old photographs and other things to modify to tell our story.

Next, we have a compass with no directions on it.  Also curious.

I found these toy compasses in the party supply aisle of my local dollar store, with the pirate hats and paper eyepatches.  I think they were six to a pack.  They did have a direction sticker on the bottom, which was removed for the purposes of the game.

A letter about secret government research into…time travel?

“Dear Adrian,

You were not yet born when it all started, so I do not expect you to predict what will happen should the UNRC’s predictions be incorrect.  But despite the agreement I signed and the importance of the information, I feel morally obliged to tell you what our last hope is.  If the speculation of our scientists – my coworkers – is correct, we will be able to change history.  Time can be changed, and if it cannot then it is already too late for us.  I am writing to tell you that despite my distracted behavior recently, your father loves you.  Tomorrow I move to the facility constructed in the late Piedmont Park in Atlanta.  There everyone is gathering to complete the Algorythm.  I only hope we are correct.

God help us.

~ Stefan”

It has a mysterious glyph at the bottom – is it a map?

This letter was hand written at the workshop on some paper that I enoldenated en masse a few months ago.  I bought a cheap writing pad from the dollar store and steeped it in tea and coffee at near-boiling temperature.

The scroll unrolls into a nearly unreadable map.

I drew this as a “bonus” at the end of the workshop.  The “scroll” is a roll of thermal paper I saved from an old thermal fax machine.  Thermal paper is cool in that it “antiques” itself when it is exposed to heat.  It is also translucent, like vellum.

There’s also this strange device – is it from the future, or the past?  It has a blue monocle on a reel, and a UV LED on the side.

This is cobbled together from a dollar store intrusion detector toy, a UV keychain light from an invisible ink kit, and a real antique monocle that Michelle had picked up (along with a pair of glasses) on her shopping excursion.

And here we have the easiest puzzle of the bunch.  Look through the monocle, and you’ll see a US map denoting some ominous and bizarre landmarks.

However, the most interesting thing in the safe is this framed photo – is this the hot brunette’s grandfather as a younger man?

The back of the frame has scuff marks where the backing is held in place.  That’s odd.  It’s not like you open and close picture frames a whole lot.  Or do you?

The image is a real old photo -another of Michelle’s finds.  According to her, photos like this usually run a few dollars at antiques stores.  The frame is from the dollar store, and was roughed up with a pair of scissors.

Oh-ho!  Secrets!

There is a page with letters and holes, and clock drawn on the back of the photo – but it has no hands!  However, the shape in the middle looks familiar…

This is the real back of that photo.  I love it – its so pretty, and its even more gorgeous with the hand-drawn clock face on it.  The letter page was done with stamps for the letters, and hand written numbers.  More antiqued paper.


The compass has a notch in it – and it turns out that we can use that to line it up perfectly with the “map” on the letter.  We point the compass to the arrow on the letter…

And when we line it up with a similar mark on the clock, we get a time.  6:30.  Perhaps this is the time of Stefan’s meeting in Piedmont Park (two blocks from the convention.)  But Stefan is a time traveler?  What day are we supposed to meet him on?

At this point, we know we’re missing a piece in the puzzle.  We have that piece of paper with the holes in it, but the holes don’t line up with anything on the letter, or the clock piece.  Where could the missing key to this puzzle be?

Hmm….


Found it!  The glue holding the two cards together separates without damaging either, and now we can see that there is a secret star chart inside.

When we stack them, we can see that some of the letters are marked with red dots.  From left to right and top to bottom – J, 2, Y, 8, 0, 0, U, 1, L, 1.

I’ll leave that one little puzzle for you to solve.  If anyone has spotted time travelers at Piedmont Park, please drop us a line.

The ARGFest workshop was attended by @Ancalime, @DavFlamerock, @egotist, @JimBabb, @TheBruce0, and many others, who made these awesome things.  Michelle and I mostly just watched.

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July 23 2010

July 22 2010

Collaborative Music Production

Launched this week is the latest innovation from Finland – the country that brought us Linux and Wreckamovie – a community-based music production service called AudioDraft.

AudioDraft allows musicians to record and upload music not necessarily as complete pieces but as tracks (or stems as would be the jargon) for each individual instrument or vocal. This means a singer in Finland can work with a guitarist in Germany and a drummer in America. They each record their part, upload to the site and then the three stems can be mixed and saved as would be done with any other digital mixing program: think of AudioDraft as a cloud-based ProTools or Adobe Audition.

What could be amazing about the service is that bands are able to allow fans to mix their own tracks. Don’t like that damn bass? Think the sax solo should be louder and the drums drop out? Mix it yourself. It could be a fantastic way to build community around music artists with each fan able to tweek the original work to suit their taste.

There’s little reason why AudioDraft could not be used for film production with sound effects designers and composers uploading their work from different parts of the world. Right now this isn’t possible because there’s no picture sync but it doesn’t take much imagination to see it working in the future.

Of particular interest to indie filmmakers and others is the other service offered by AudioDraft – the work-for-hire competition model that allows musicians to submit work for payment: think 99Designs for audio work. Three competitions are running at the time of writing with prize money between $1000 and $400. One of which is a competition to create the theme music for webseries part of my Lowlifes transmedia project ;)

Definitely worth checking out.

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July 11 2010

July 10 2010

Hard Knocks of Crowdsourcing: Don’t Throttle Participation

Today, I am going to share a parable of net-native design for those interested in learning from the mistakes of others.

A few weeks ago, I launched the site and resources for my distributed object project, Sew By Numbers.  Basically, I made a template that anyone could print out on a sheet of inkjet fabric, and if you followed the instructions on the sheet, you’d end up with a little doll.  Because the whole thing is printed on the fabric, the doll’s and features can be easily customized without changing the template.  It is basically papercraft, for fabric.

I had always planned to include a crowdsourcing element in Sew By Numbers, but since this was something I did in my spare time, I didn’t think I would get anyone interested customizing dolls without talking to them one on one.

And so, I published a blank template, with the half-hearted suggestion that people could design on them if they wanted to.  The blank template had some flaws.  The parts weren’t clearly labeled, and because constructing the doll involved flipping pieces over, it was almost assured that an arm or a foot would be backward if you didn’t know exactly where to place your graphics.  The blank was really designed for testing, and to make “sketch dolls” that artists could draw on after assembling them.

There was also an artist template, with all of these flaws fixed, but at the time I was simply passing it around by email to a small group of artists, and had held off making it publically available, so I could tweak it if I felt like it.

Turns out I was wrong.  About an hour after the project was mentioned to Aaron, an excellent character artist I’d never met,  he finished a really excellent doll design on the publically available template – the one with all the design flaws.  The result was usable, but needed hours of tweaking to add bleeds and fix one of those upside-down legs.

To fix it, I did three things – first, I made the proper template available at a short URL on our web site.  Second, I emailed it to Aaron directly.  Third, after talking to him a bit, I did all the necessary testing and tweaking for his design myself.  I didn’t want the miscommunication to discourage an interested and talented person from making more designs in the future.  The result looks great:

The lesson we can take from this snafu is – if you are going to get content from the crowd, make as many of your own resources as possible available to everyone.  Don’t limit the average participant to working with substandard tools. This is doubly important for early adopters, who are more skilled, focused, and passionate about contributing than later participants.

It should also be mentioned that Aaron was a friend of a friend, not a complete stranger.  It makes me think that crowdsourcing strategies might be useful even in smaller groups – basically, for anyone who you don’t speak to personally, your public presence is going to be your connection to them.

Luckily, this is not a post-mortem of my project.  SBN looks to be proceeding apace – even in the early stages, it’s gotten the nod from Thingiverse, and Andrea demoed it at foo camp.  I was even filmed putting together one of the alpha dolls for a documentary short about the Dallas Makerspace.  So far, the process of making internet dolls  has been  fun and rewarding – as long as it’s done with the right tools.

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May 27 2010

Comic Con Tip Box

San Diego Comic Con is a massive gathering of smart, tech savvy, nerdy folks. Every year, there are tie-ins there to all sorts of transmedia campaigns, and this summer Culture Hacker will be there, rounding them up.

We will be scouring the conference, but you can make it easier for us to find the good stuff. If you know where a great transmedia project can be found at Comic Con, and you want to see it here on WBP, please drop a line to our tip box.

All tips are treated as anonymous.  Be sure to let us know where to go (booth number or room name), and when.  Spoilers not necessary.

Lead photo courtesy Gary Scott.

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May 24 2010

Comic Con Tip Box

San Diego Comic Con is a massive gathering of smart, tech savvy, nerdy folks. Every year, there are tie-ins there to all sorts of transmedia campaigns, and this summer Culture Hacker will be there, rounding them up.

We will be scouring the conference, but you can make it easier for us to find the good stuff. If you know where a great transmedia project can be found at Comic Con, and you want to see it here on WBP, please drop a line to our tip box.

All tips are treated as anonymous.  Be sure to let us know where to go (booth number or room name), and when.  Spoilers not necessary.

Lead photo courtesy Gary Scott.

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April 27 2010

April 20 2010

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