About
Editor: Michela Ledwidge
Friends
-
Loading…michela 12 days ago
Click here to check if anything new just came in.
October 05 2010
How I Learned to Love the Reshoot (Learning Lessons in DIY Filmmaking)
WHAT’S UP LOVELY is my 3rd feature film — but the first project in which I allowed for time to reshoot the film and do pickups. It helped tremendously.
http://www.grking.com
http://www.WhatsUpLovely.com
Do We Just Suck? Making Better Movies
So blah blah blah how do we sustain, how do we distribute, blah blah blah. But I’ve come to a realization lately. Well, I’ve come to admit a realization. Many many micro-budget Independent Films just aren’t very good. Maybe if they were better, some of these other problems would be easier to solve. I’ve heard this from many people in the Indie-Film-o-sphere, but usually in blog comments that offer little more than snark.
So I’m going to try to look at the problem and break it down some. We’re always dealing with these things in THE LOST CHILDREN. And ne warned, most of the lessons come from Hollywood. Because though they often make really bad choices, they typically know what their doing.
What happens next?
What happens next? This is the number one thing we need to strive for. Soap Operas could last decades solely by effectively posing this one question week after week. How many of us actively focus on this question? Working through post on THE LOST CHILDREN, it’s always, always on my mind. At the end of every scene, at the end of each act, I’m constantly asking: “Will they want to know what happens next?” If that one question isn’t in the air, you are left to founder on ambiguous things like your “voice” as a filmmaker. Which probably isn’t original. Or even worth listening to.
Right now my fiance and I are almost done with Season 3 of Mad Men. Last night we finished an episode that was so good, we had to stay up and watch the next one. We had to know what happened next.
I remember finishing The Wire, Season 1. I got Season 2 in the mail from Netflix. I put it in at about 11PM. I could not stop until the season was done, about 7AM the next morning. I had to know what happened next.
I had the same experience with Buffy. Finished a season, and ran out to Tower at midnight to get the next one. Had to know what happened next.
I know these are all TV shows, but I think the same rules apply to films. The last time I think I had to know what happened next in a film, was No Country, Inception…I can’t remember the last time I felt this with a micro-budget independent film. Primer?
I think there are exceptions to this. I actually found The Watchman movie pretty compelling, though to a large extent it was slow and moody. I felt like film gave me the same experience the comic had. It allowed me time to ponder the ideas presented. And I think that was part of it structure. Intentional.
But for the most part, I think we really need to be asking: “Will the audience want to know what happens next?”
Characters
This should need no explanation, but it took me so long to learn, I figure others may not get it yet. It’s not about you. It’s not about your vision. It’s not about the filmmaker. Nobody cares about you or what you have to say (which is probably not original or unique anyway). It’s about the characters. They don’t by any means have to be “likable,” but they do have to be compelling. Some of my favorite characters ever are scumbags, or at the very least massively flawed: Walter White. Don Draper. Scorpius. Vic Mackey. Omar Little. When was the last time an indie created characters like this? Are we working hard to create compelling, memorable characters?
Use the Red Letter Media smell test for characters: Ask people to describe your characters without using their looks, clothing, or profession. I’m working on a web series now for next year, and this is probably the single more effective tool in our writers’ toolbox.
Writing and acting
Just like it says. One of the biggest issues with micro-budget film is the belief that just having access to cheap gear means you know what the Hell you are doing. You don’t. And out of all of the things you need to do to make a film, it seems that writing and acting are the ones people think they need the least skill in. Many micro-budget films shoot scripts that are…to say the least, underdeveloped. People think that just because they can type, they can write. They think that just because they have some (probably not original) idea, they should just run out and write it down and make a movie. We often had the same issues at the DVXFests. People would come on the board and say things like: “Script done in 3 days!” yes, your script sucks. And no I don’t even have to read it to know that. Because if you wrote it in 3 days and your name is not Epstein, you didn’t spend enough time on it, and are probably not even aware of which questions you need to be asking. If this is your first micro-budget feature and you have never written a feature before, you should spend at least 1 year on the script. At Least.
I find it painful to watch the acting in many micro-budget films. Often you don’t have access to professional actors to begin with. And on top of that, you may not know how to direct them. Meaning, you haven’t learned the actual, demonstrable skills a director needs to do his/her job. Do you know what an objective is? Do you know what actions are? Can you communicate your needs to an actor in these terms? Do you know how to get an actor to do nothing? Do you know what that means? When you have very experienced professional actors, you can sometimes let them go their own way. Meaning, if you don’t know how to direct, they will still be able to turn in a pretty good performance, because they know how to break down a script, figure out actions, etc. But with inexperienced actors, if you don’t know how to direct, you’re in trouble.
As we work on our film, I am constantly applying this test: I watch a real movie, a Hollywood movie or TV show with professional actors. And then I ask myself: “Does the acting in my movie/scene look like that?” If the answer is “no,” I know we have a problem. You should always be holding yourself up to the best work you can find and asking: “Is it as good as that?” Always.
Feedback: focus groups
This term I’m sure, causes many an indie to sprout hives and die. But it will save your butt. I encountered this first in the indie film world when Zak Forsman invited me to be a part of a focus group for Heart of Now. I was no stranger to feedback. I had long participated in DVXUser short film competitions. And those generally led to a lot of good feedback from filmmaking peers, mostly on technique. And in the software world, I had led teams and held code reviews. But with Heart of Now, it was the first time I had been invited to an actual focus group for an independent film. I think I was pretty honest with my feedback. I tend to be pretty objective about work, including my own. Zak then screened Heart of Now for about 50 people who weren’t friends, past collaborators or “fans.” And this is critical; showing it to people who don’t know you and have no stake in your success. Absolutely critical.
When we started THE LOST CHILDREN, we made a series of small videos representing parts of the story. You can see them on the film’s site. They are right at the top of the home page in that little rotating carousel. Before embarking on the actual film, we created these and showed them to a focus group. Then we asked them a series of questions. We used that data to alter the script. It’s not about pleasing or pandering to an audience. It’s about trying out your material and seeing if you are even being clear. Do people even understand what you’re talking about? Do they get the points you’re trying to get across? Do they find the characters compelling? Are they with you for the ride?
We are fortunate enough that a small group in LA is putting on a rough cut focus group for us later in the year. And we are doubly lucky in that the audience (hopefully) will be made up of people who don’t know us. We did this in the example I mentioned above too. We asked friends to send us people who don’t know us. People who have no interest in our success, so will hopefully let us know if we just wasted their time. Again, critical to the process, I think.
I encourage everyone to do the same. In fact, I ‘m brainstorming ways to create some safe review processes through NEW BREED.
Let’s all make better movies.
May 27 2010
The LOVELY Post Flow
I’ve been asked by a few people to cover the post-production workflow. I already talked about the shooting, editing and test screening process. So now I plan to address the score and sound design component and how everything — in theory — comes together in the end.
Here’s a snapshot of the final project in Final Cut Pro: (remember to keep your dialogue, sound f/x, music all on separate tracks)
This review is all just based on my experiences as I’m sure if I had a post-production supervisor and budget to hire a post-house things would be a lot different.
SCORE
Tackling the score with two different composers (Ken Lampl and Jonathan “Electronathan” Sorge) was no easy task. First off, I had to see if they were even open to this idea.
The reason I was interested in having two composers is I enjoy both their work for different reasons and skill sets — and it’d be an easier time commitment for each (if they split the duties) as they would be doing it as a favor for me. I showed them the rough cut to see if it was something they’d be interested in working on…thankfully they liked it and found it to be a great challenge they wanted to take part in. The main factor that I believe hooked them is that “Lovely” is definitely a score-driven film.
Admittedly, I was a little afraid to even bring up the idea — but knowing each guy personally helped make this a realistic option. They are true gentlemen and professional so I knew approaching them about it would at least be entertained. However, it’s a very risky thing to ask any creative person to join forces (almost like asking 2 filmmakers to co-direct together) — as it leads to potential conflicts. After a few phone calls to clearly define the roles/responsibilities and give each their own autonomy over specific scenes we were off to the races.
We all reviewed the film together in late November 2009. Then they took several movie files from me in order to work separately in their studios to create sketches of ideas. I let them work their magic until January 2010 when I checked in and previewed their cues. There was definitely some back and forth of feedback and revised cues — and by the end of February the score was locked and I was truly amazed.
In fact, the score is now so alive and adaptable with each scene in the film….it moves seamlessly from cue to cue (composer to composer). To me there is no sense of schizophrenia with the score – or at the very least their styles gel quite nicely together where it doesn’t take me out of it. In the end, the audience feedback is just that they truly enjoyed “the score” which is a win for everyone.
SOUND DESIGN
Dialogue clean up and sound f/x were completed by a talented music student — Keith Ukrisna — that I had met while he was interning for a post-studio I was using for “New York Lately“. I delivered the film to him and off he went.
We primarily used Google Wave for our entire communication/review process. There were definitely some lengthy waves going on, but for the most part it helped us keep organized over the entire scope of the film.
Keith spent the majority of time working on cleaning up the audio (primarily the dialogue scenes). Note: Remember to record “room tone” so that you can lay it under your scene to help smooth things out. He worked wonders on some of the scenes. Thankfully we had pretty clean sound throughout, but there were definitely a few locations that had some issues (ex: bar refrigerator, traffic, etc)
I asked him to put all his ideas into the sound design — and then we could scale back as needed. I preferred him to explore the soundscape as I thought there would be things he developed that I never would think of — which happened. There were definitely times where I did say I wasn’t too fond of things and they were removed.
It was an easy process/workflow. We divided the entire film into separate sequences for him to work on and referenced every shot with a timecode window. 
Once sound was approved for each scene, Keith would deliver the sound design files associated with the scene (referencing the timecode on where the file should be plopped in to the timeline to sync up with picture).
The only drawback in asking a student to work on your project is they have school and other activities that may cause delays if you’re on a strict timeline. But for me, the cost-saving advantages far outweighed any hard deadline — even though I kept him on one to keep things on track. Keith did a phenomenal job and I plan to work with him again.
FINAL MIX
I did the final mixing myself on Final Cut Pro. Not the ideal whatsoever but it worked. I had all the separate files (music, sound design, dialogue) on discrete tracks so I could easily mix the levels to what I needed. And since the film is in stereo 2.0 (and not some complex 5.1 or 7.2 mix) I felt I could handle it.
Again, not my choice to do it (I’d really prefer someone else) — but to save money and not burn any favors — I believed I could spend about a week on it. If I had any trouble I had friends willing to help out which was a great safety net.
AFTERTHOUGHTS
The best part was at a recent sneak preview of the film we had the audience comment on how great the music and sound was — which is an incredible testament to my team. They were truly amazing to work with and I hope I can keep them around (and pay them next time!). Sometimes I have to take a step back to really appreciate the amount of talented people that are willing to work with me for very low (or no) pay. I definitely don’t want this to be a regular thing and — as evidenced with my next project “How Do You Write A Joe Schermann Song” — I’m able to move up and gain a little funding which I’m more than happy to share with the people who’ve been there the whole time believing in what I’m doing.
That’s sometimes the best part — to look around at the people who were there with you from the beginning….and to see everyone moving up together. Helping each other along the way. That’s independent filmmaking.
The LOVELY Post Flow
I’ve been asked by a few people to cover the post-production workflow. I already talked about the shooting, editing and test screening process. So now I plan to address the score and sound design component and how everything — in theory — comes together in the end.
Here’s a snapshot of the final project in Final Cut Pro: (remember to keep your dialogue, sound f/x, music all on separate tracks)
This review is all just based on my experiences as I’m sure if I had a post-production supervisor and budget to hire a post-house things would be a lot different.
SCORE
Tackling the score with two different composers (Ken Lampl and Jonathan “Electronathan” Sorge) was no easy task. First off, I had to see if they were even open to this idea.
The reason I was interested in having two composers is I enjoy both their work for different reasons and skill sets — and it’d be an easier time commitment for each (if they split the duties) as they would be doing it as a favor for me. I showed them the rough cut to see if it was something they’d be interested in working on…thankfully they liked it and found it to be a great challenge they wanted to take part in. The main factor that I believe hooked them is that “Lovely” is definitely a score-driven film.
Admittedly, I was a little afraid to even bring up the idea — but knowing each guy personally helped make this a realistic option. They are true gentlemen and professional so I knew approaching them about it would at least be entertained. However, it’s a very risky thing to ask any creative person to join forces (almost like asking 2 filmmakers to co-direct together) — as it leads to potential conflicts. After a few phone calls to clearly define the roles/responsibilities and give each their own autonomy over specific scenes we were off to the races.
We all reviewed the film together in late November 2009. Then they took several movie files from me in order to work separately in their studios to create sketches of ideas. I let them work their magic until January 2010 when I checked in and previewed their cues. There was definitely some back and forth of feedback and revised cues — and by the end of February the score was locked and I was truly amazed.
In fact, the score is now so alive and adaptable with each scene in the film….it moves seamlessly from cue to cue (composer to composer). To me there is no sense of schizophrenia with the score – or at the very least their styles gel quite nicely together where it doesn’t take me out of it. In the end, the audience feedback is just that they truly enjoyed “the score” which is a win for everyone.
SOUND DESIGN
Dialogue clean up and sound f/x were completed by a talented music student — Keith Ukrisna — that I had met while he was interning for a post-studio I was using for “New York Lately“. I delivered the film to him and off he went.
We primarily used Google Wave for our entire communication/review process. There were definitely some lengthy waves going on, but for the most part it helped us keep organized over the entire scope of the film.
Keith spent the majority of time working on cleaning up the audio (primarily the dialogue scenes). Note: Remember to record “room tone” so that you can lay it under your scene to help smooth things out. He worked wonders on some of the scenes. Thankfully we had pretty clean sound throughout, but there were definitely a few locations that had some issues (ex: bar refrigerator, traffic, etc)
I asked him to put all his ideas into the sound design — and then we could scale back as needed. I preferred him to explore the soundscape as I thought there would be things he developed that I never would think of — which happened. There were definitely times where I did say I wasn’t too fond of things and they were removed.
It was an easy process/workflow. We divided the entire film into separate sequences for him to work on and referenced every shot with a timecode window. 
Once sound was approved for each scene, Keith would deliver the sound design files associated with the scene (referencing the timecode on where the file should be plopped in to the timeline to sync up with picture).
The only drawback in asking a student to work on your project is they have school and other activities that may cause delays if you’re on a strict timeline. But for me, the cost-saving advantages far outweighed any hard deadline — even though I kept him on one to keep things on track. Keith did a phenomenal job and I plan to work with him again.
FINAL MIX
I did the final mixing myself on Final Cut Pro. Not the ideal whatsoever but it worked. I had all the separate files (music, sound design, dialogue) on discrete tracks so I could easily mix the levels to what I needed. And since the film is in stereo 2.0 (and not some complex 5.1 or 7.2 mix) I felt I could handle it.
Again, not my choice to do it (I’d really prefer someone else) — but to save money and not burn any favors — I believed I could spend about a week on it. If I had any trouble I had friends willing to help out which was a great safety net.
AFTERTHOUGHTS
The best part was at a recent sneak preview of the film we had the audience comment on how great the music and sound was — which is an incredible testament to my team. They were truly amazing to work with and I hope I can keep them around (and pay them next time!). Sometimes I have to take a step back to really appreciate the amount of talented people that are willing to work with me for very low (or no) pay. I definitely don’t want this to be a regular thing and — as evidenced with my next project “How Do You Write A Joe Schermann Song” — I’m able to move up and gain a little funding which I’m more than happy to share with the people who’ve been there the whole time believing in what I’m doing.
That’s sometimes the best part — to look around at the people who were there with you from the beginning….and to see everyone moving up together. Helping each other along the way. That’s independent filmmaking.
April 24 2010
An Interview in 3D
At SXSW Keefe Boerner spoke on the 3D Steroscopic Production Tools, Production and Post panel. He has been a production coordinator, editor, visual effects and motion graphics artist, visual effects producer and post-production supervisor on feature films. Some of Keefe’s credits include collaborations with Robert Rodriguez on Sin City and The Adventures of Sharkboy and Lavagirl 3-D. In this interview we discuss the ins and outs of 3D filmmaking.
Highlights at SXSW this year?
I had a busy SXSW this year. I hosted a panel on 3D filmmaking as well as attending three screenings of a film I post supervised, Dance with the One. Because of a last minute cancellation on the panel, I spent most of the weekend arranging for a replacement, ftp-ing clips, preparing presentations, making DCPs and QC-ing the material at the Alamo Drafthouse for the panel. Most panels are a bunch of folks showing up 15 minutes beforehand. Not this one. We were working on it for weeks, selecting materials, making 3D DCPS and PowerPoints, coordinating what each of us was going to talk about. I wanted the panel to be very informative. Given that we were on the other side of downtown from the convention center, it was very well attended and had a great response. Folks were coming up to the panelist during the rest of the festival and telling them how much they enjoyed it.
I did attend the future technology panel and met Paul Debevec, who turns out is a cousin of a friend. He’s an associate director of the University of Southern California Institute for Creative Technologies Graphics Lab and co-inventor of HDMI and Light Stage, necessary, cutting edge tools in the VFX world. There were more highlights of the week, but I had to sign an NDA.
How did you get started as a filmmaker?
I went to film school, expecting to work my way up as an editor. My desire to stay in Austin forced me, like others, to wear many different hats. I eventually got into motion graphics and visual effects. One of my former interns had gone to work for Elizabeth Avellan and called me up when they were looking for a VFX coordinator on Spy Kids. I worked with Robert and Elizabeth for seven years, working my way up to VFX Producer and Post Supervisor. After my wife and I had a child, I decided I needed to take a break from the 80 – 100 hour work weeks and took a job at the University of Texas at Austin, managing the facilities for the Radio, TV and Film Department.
What do you feel are the biggest misconceptions about 3D?
That all you need is two cameras and you can shoot a 3D film. It’s a specialized craft, like cinematography and editing. You need a stereoscopic specialist on your show who know the equipment, the theories and the ‘rules’ to advise production on how best to shoot 3D that is compelling, yet comfortable. The second misconception is that 3D appears the same, no matter the size of the screen. In reality, the stereo effect is lessened on a smaller screen and more intense on a larger screen. You cannot judge the 3D effect on a 19 inch field monitor if you are shooting for theatrical distribution. Of course, the Imax master is going to be different from the normal cineplex master as well.
Are all film genres enhanced by being shot in 3D?
Of course not. I really don’t have any desire to see ‘No Country for Old Men’ in stereo, nor most any other content. But what I would give to see ‘The Matrix’ in Stereo.
What are your favorite scenes from a 3D film and why?
Technically, if something was really good in 3D, I probably will not remember it. The problems or the thrills and great content are what stands out to me. I’m going to get nostalgic for a moment. When I saw ‘The Polar Express,’ I remember being thrilled by the roller coaster and flying ticket sequences. I adore ‘Coraline’, but it was mainly because 3D enhanced and was a perfect fit for an incredibly visual story. I’m happy with their decision to flatten the stereo for the real world sequences and increase the stereo for the imaginary world. So many of the shots were amazing. The Rats with their tracing left a strong impression, but again, it was amazing animation and art design and the 3D simply enhanced it. I didn’t really care for the narrow depth of field in some scenes – I would prefer wide depth of field in stereo to allow my eyes to wander in the scene – but I respect their decision.
Have you heard of D-Box (shaking amusement park-like chairs for movie theaters) and what are your thoughts on them being used along with 3D glasses?
I don’t think it is going to be able to replicate the thrill of an amusement park ride, where the entire viewing space and screen production is designed to work in synch to give you the impression of being in the experience. I don’t have a strong opinion one way or another. I know some folks who love it and some who think it’s lame, but they have a tendency to piss on a lot of things. Stereo has been around for a long time, this is a reincarnation of an experience that has been around for 50 years and more if you include still photographs. Despite the history of stereo, we are still developing the theory and trying new things out. D-Box is breaking new ground and it’s a risky proposition. You have an incredibly expensive technology that is only able to recoup it’s cost one ticket at a time. I really respect what they are doing and I think it’s like any craft, when the filmmaker goes into the expectation that there will be motion editing as part of the post process, you can design the action sequences appropriately. It’s still in it’s relative infancy, but I expect to see (or feel) great things if folks take it seriously and can design around the limitations. But to answer your question, as immersive as you can get into the film, I think 3D and D-Box could make a great combination.
What is your advice to low budget ($100,00-$500,000) filmmakers who want to do a movie in 3D?
Forget about Stereo and focus on getting the story, actors and production design right. I’d ask them why they feel stereo is important. Of course, the economics of box office make it very desirable to have a stereo release, but bad stereo can ruin a good picture. And, with major box office films dominating the 3D screen space, there isn’t going to be a place for a low budget feature. It can also add significantly to the time and expense of production. I guess I would first talk them out of it unless I felt all the money for other needs was appropriately cared for.
What is your advice to film executives who want to produce big budget 3D films?
Get the stereographer involved in pre-production. Their job is almost as important as the cinematographer, Art Designer, Costumer and Visual Effects Supervisor. Sets and action should be designed to take advantage of stereo and stay within it’s boundaries.
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...

