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July 11 2010

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July 10 2010

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Hard Knocks of Crowdsourcing: Don’t Throttle Participation

Today, I am going to share a parable of net-native design for those interested in learning from the mistakes of others.

A few weeks ago, I launched the site and resources for my distributed object project, Sew By Numbers.  Basically, I made a template that anyone could print out on a sheet of inkjet fabric, and if you followed the instructions on the sheet, you’d end up with a little doll.  Because the whole thing is printed on the fabric, the doll’s and features can be easily customized without changing the template.  It is basically papercraft, for fabric.

I had always planned to include a crowdsourcing element in Sew By Numbers, but since this was something I did in my spare time, I didn’t think I would get anyone interested customizing dolls without talking to them one on one.

And so, I published a blank template, with the half-hearted suggestion that people could design on them if they wanted to.  The blank template had some flaws.  The parts weren’t clearly labeled, and because constructing the doll involved flipping pieces over, it was almost assured that an arm or a foot would be backward if you didn’t know exactly where to place your graphics.  The blank was really designed for testing, and to make “sketch dolls” that artists could draw on after assembling them.

There was also an artist template, with all of these flaws fixed, but at the time I was simply passing it around by email to a small group of artists, and had held off making it publically available, so I could tweak it if I felt like it.

Turns out I was wrong.  About an hour after the project was mentioned to Aaron, an excellent character artist I’d never met,  he finished a really excellent doll design on the publically available template – the one with all the design flaws.  The result was usable, but needed hours of tweaking to add bleeds and fix one of those upside-down legs.

To fix it, I did three things – first, I made the proper template available at a short URL on our web site.  Second, I emailed it to Aaron directly.  Third, after talking to him a bit, I did all the necessary testing and tweaking for his design myself.  I didn’t want the miscommunication to discourage an interested and talented person from making more designs in the future.  The result looks great:

The lesson we can take from this snafu is – if you are going to get content from the crowd, make as many of your own resources as possible available to everyone.  Don’t limit the average participant to working with substandard tools. This is doubly important for early adopters, who are more skilled, focused, and passionate about contributing than later participants.

It should also be mentioned that Aaron was a friend of a friend, not a complete stranger.  It makes me think that crowdsourcing strategies might be useful even in smaller groups – basically, for anyone who you don’t speak to personally, your public presence is going to be your connection to them.

Luckily, this is not a post-mortem of my project.  SBN looks to be proceeding apace – even in the early stages, it’s gotten the nod from Thingiverse, and Andrea demoed it at foo camp.  I was even filmed putting together one of the alpha dolls for a documentary short about the Dallas Makerspace.  So far, the process of making internet dolls  has been  fun and rewarding – as long as it’s done with the right tools.

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July 07 2010

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May 25 2010

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DIYDays NYC Michael Margolis [vid]

Michael Margolis of GetStoried gave a presentation on personal branding to a packed room at DIYDays NYC. The following vid captures the presentation – please excuse the camera mic.

THE REAL YOU: PERSONAL BRANDING, SOCIAL MEDIA & STORYTELLING

Hello, is this microphone on? As an artist or creative, it’s easy to talk about your passions. Sure, everybody has a story to tell. Yet getting others to see, care, and believe in the same things you do is a different story. How can you market your truth in way that’s still relevant and genuine? This session introduces a new ego mindset for social media with brand frameworks that will encourage people to embrace and buying into your work.

For more on Michael:
www.getstoried.com
@getstoried

special thanks to Raffi and his team for documenting the day!

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remixable

DIYDays NYC Michael Margolis [vid]

Michael Margolis of GetStoried gave a presentation on personal branding to a packed room at DIYDays NYC. The following vid captures the presentation – please excuse the camera mic.

THE REAL YOU: PERSONAL BRANDING, SOCIAL MEDIA & STORYTELLING

Hello, is this microphone on? As an artist or creative, it’s easy to talk about your passions. Sure, everybody has a story to tell. Yet getting others to see, care, and believe in the same things you do is a different story. How can you market your truth in way that’s still relevant and genuine? This session introduces a new ego mindset for social media with brand frameworks that will encourage people to embrace and buying into your work.

For more on Michael:
www.getstoried.com
@getstoried

special thanks to Raffi and his team for documenting the day!

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April 21 2010

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April 20 2010

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April 15 2010

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Followers

Here is my interview with Scott Kirsner, who is the author of Friend, Fans & Followers: Building an Audience and a Creative Career in the Digital Age. Scott spoke on various panels at SXSW.

What did you take away from SXSW this year?

SXSW is always great. I tell filmmakers that it’s the best annual event for figuring out how film and technology work together, and how new online dynamics are changing the way people will consume video. As far as what I took away, I did sessions at SXSW with the videoblogger/Internet artist Ze Frank and Gary Hustwit, who makes documentaries like “Helvetica” and “Objectified.” Both of them really underscored for me that if you do something you’re interested in (or even obsessed about), do it well, and let people get involved (giving them ways to participate and support you), there really is a viable way to be an independent artist in these digital times…without being a shameless self-promoter.

How should film schools adapt to a new media landscape?

I think they ought to be encouraging students to think about making new forms of content that take advantage of technological possibilities: short-form stuff that’s linked in new ways, that connects to location, that engages the viewer in different ways than feature-length, cinematically-exhibited films do. What can you make that lives in Facebook, that spreads via Twitter? Does there need to be a boundary between film and games? I’d like to see more film schools encouraging students to ask those kinds of questions.

When you wrote Fans, Friends And Followers what information did you find surprising?

Mostly, how experimental you have to be to figure out a strategy that works for you to build an audience. A remix contest may work for someone, but not someone else. You need to let a thousand flowers bloom.

Will creators have to spend more money on marketing as the web becomes crowded with new entertainment?

Well, spending lots of money on marketing, whether it’s billboards along every major highway or a Super Bowl ad, is a pretty time-tested way to get people to be aware of your product. But I actually think the online world gives creators more opportunities to organically build word-of-mouth about what they’re doing, rather than buying awareness. And when you do buy stuff, like ads on Facebook or Google, you can do it in a targeted, inexpensive way, without needing to hire an ad agency. That’s really revolutionary for individual creators.

How can artists do more to recognize fans who actually buy their content?

Well, crediting or thanking them is one way. Integrating them into the content somehow is another. M dot Strange incorporated images of some of his fans into his debut feature, “We Are the Strange,” and Jill Sobule sings about some of the donors who made her 2009 album “California Years” possible.

Is content still king or have aggregators taken its crown?

I am a believer in democracy, not monarchy. I think great work will always be recognized, will always find an audience, and that there will be ways for its creators to earn a living. People vote with their dollars, and they are still purchasing books, CDs, movie tickets, movie downloads, videogames, etc. And I’m hopeful that content and aggregators can coexist peacefully.

If you were going to be a financier in the entertainment industry what would be the best investment and why?

Well, I’m really interested in companies like JibJab Media or Next New Networks that have been trying to create new kinds of studio models… What would the next Disney or Paramount look like? What would the production costs be? What kinds of stories would you be telling, and how can the audience be involved in new ways? That said, there have been some failures already in that arena— but I also believe we’ll eventually see some successes.

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April 06 2010

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My Vision (guesses) for the Future

These predictions are based on my experience at SXSW:

1.The film and music industry will create casual games for Facebook. It will be an effective way to organize fan communities, sell them digital goods, merchandise, tickets to new media events, and introduce them to similar films and music they might like.

2.Apple, Amazon, and Netflix will compete against each other as film buyers to have exclusive rights to hot titles at the Sundance Film Festival.

3.Tastemakers who curate music and film content will actually get paid for their service.

4.Film studios will do more to reach out to Silicon Valley and fund/acquire their own web startups.

5.More entertainment created specifically for the web will be optioned to become TV shows or films.

6.Most film schools will teach 3D film production.

7.With a growing audience excited to watch everything in 3D, including ads, more TV shows are going be produced.

8.Major corporations will create platforms that support entertainment and finance the creation of content. They can own their TV network online versus paying for ads to place on another network.

9.Film studios will hire community managers and some will volunteer to manage fan communities for a movie even after a flick has left theaters.

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remixable

My Vision (guesses) for the Future

These predictions are based on my experience at SXSW:

1.The film and music industry will create casual games for Facebook. It will be an effective way to organize fan communities, sell them digital goods, merchandise, tickets to new media events, and introduce them to similar films and music they might like.

2.Apple, Amazon, and Netflix will compete against each other as film buyers to have exclusive rights to hot titles at the Sundance Film Festival.

3.Tastemakers who curate music and film content will actually get paid for their service.

4.Film studios will do more to reach out to Silicon Valley and fund/acquire their own web startups.

5.More entertainment created specifically for the web will be optioned to become TV shows or films.

6.Most film schools will teach 3D film production.

7.With a growing audience excited to watch everything in 3D, including ads, more TV shows are going be produced.

8.Major corporations will create platforms that support entertainment and finance the creation of content. They can own their TV network online versus paying for ads to place on another network.

9.Film studios will hire community managers and some will volunteer to manage fan communities for a movie even after a flick has left theaters.

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February 24 2010

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EVENT: Join the Conversation at Columbia

On March 27th The Conversation comes to Columbia University. Started in 2008, The Conversation is a look at the future of filmmaking and how advancements in technology are enabling new opportunities for filmmakers. The program for March 27th is extensive and will bring together a number of innovative thinkers in the space. For more information visit www.theconversationspot.com

screen-capture-114

We had a chance to sit down with Scott Kirsner to discuss The Conversation.

Five questions about the Conversation

WorkBook Project: Can you explain why the Conversation and why now?

Scott Kirsner: We did the first Conversation event in the Bay Area, back in late 2008. There was lots of interest in doing an East Coast version, but it was tough to find the right venue, until Ira Deutchman at Columbia got involved and suggested we do it there. The time seemed right to bring people together to talk about digital distribution, social media, and all of the ways that the Internet and new technologies are changing the business of film and visual storytelling, creating all kinds of new opportunities (and also challenges, if you’re wedded to the traditional ways of doing things.)

greggandevan
2008 speakers Gregg and Evan Spiridellis of JibJab

WBP: What are some of the innovations that you’re seeing in the space that excite you most?

SK: I’m personally really interested right now in the way new set-top boxes like Roku and Boxee are making it possible for anyone to create channels and deliver digital content to viewers’ televisions. That seems like it could have a really positive democratizing effect on the media landscape. I’m also interested in the experiments people are doing with episodic video on the Internet, trying to find business models that will support it, whether it’s sponsorship, advertising, selling merchandise, or eventually collecting the series on a DVD.

WBP: In your opinion what are the most pressing issues today for filmmakers or others working in the digital content space?

SK: There are three big issues, I think: what are the new forms and formats that are emerging, and how can you tell compelling stories within them; how can you continually expand your audience, and connect with audience members in meaningful ways; and how can you generate a solid financial return on what you’re doing?

WBP: What are some of the topics of discussion for the Conversation?

Using Twitter effectively as a filmmaker…creating content especially for the Internet…talking about films that have actually done well in digital channels…and Peter Broderick is doing a workshop about how to carve up the rights to your film (DVD, TV, digital, theatrical, etc.) to generate the most revenue.

WBP: What do you hope comes out of the Conversation?

SK: Well, as with the last one, I hope there’s a lot of spontaneous things that happen on the day of the event that we haven’t planned in advance. We have these opportunities to lead lunch discussion groups, so you can literally just jump up and declare that you want to talk about promoting your film at festivals, or getting lots of YouTube views, or whatever — and have a group coalesce around that. Another big goal for The Conversation is to bring together people who’ve actually been pioneers in lots of different areas, so they can share their stories about what has worked well for them — and what hasn’t. I think this event, like the DIY Days gatherings that you run, and like The Workbook Project itself, is really about giving people the information and tools to be smarter pioneers, and smarter businesspeople in this new environment we’re in.

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