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June 16 2011
April 26 2011
Find Out How To Monetize Transmedia Storytelling And ARG On Hollywood 2.0!
My co-host Rich Silverman (Emmy-winner writer) and I (producer/neurocinema innovator) will tell you how…Welcome to Hollywood 2.0, a new podcast that covers innovation in the entertainment industry.
Subscribe to Hollywood 2.0. Follow Rich and Peter.
April 20 2011
Documentary + Game = Independent Transmedia Project called “THE GREAT WORK”
“The Greak Work” is a documentary by two Swedish filmmakers, Oskar Östergren & Fredrik Oskarsson (details at the end) about 30-year-old Christer Böke from Malmö, Sweden. He has taken one year off from his well-paid job as an IT-salesman to become a full-time Alchemist. The film concerns mankind’s eternal ambition of wealth and immortality and one mans dedicated struggle to solve “The secret of all secrets”. This struggle is known at The Great Work.
What’s particularly interesting about this project is that the filmmakers have teamed up with an independent game designer, Niflas, to create a game to complement the movie.
The Great Work will be screened on SVT (Swedish Television) as a 58 minute version, winter 2011. So don’t forget you heard about it here first!
Here’s the movie trailer…
About the Documentary
The documentary follows Christer from the day he leaves the city to the first day back at work the next year. During this year he moves to the island of Gotland on the Swedish countryside where he builds a laboratory in his dead grandfather’s garage, he lives three months in France to study the language and exchange ideas with French alchemists. Christer gets contacted by a strange international organisation called Ars regia that says “-We have been watching you…”. He keeps a blogg and start writing a book. He has a big argument with his best buddy and fellow alchemist since 15 year (they later reunite). He uses his “detective skills”, makes lots of experiments and gets closer and closer to his interpretation of the “recipes” of how to make The Philosophers Stone.
The Idea for The Game
Rob: How did the idea for a game come about?
Early in the process, we discussed that it would have been nice to make a game for the film because the topic of alchemy itself invites such thoughts. We had spent hours with our friend and the main character Christer Böke where we tried to solve “word puzzles” in old alchemical manuscripts and quotes that could lead you to the right subject which the great alchemist Fulcanelli was talking about.
At the same time I read an article about “Nifflas” and his game, Saira. We thought that a collaboration with him would be exciting and he lived in the same town and we had some common friends.
Together, we concluded that the game should stand on its own but our main goal was off course to use it as advertising for the documentary film. We had never really heard about a collaboration between a documentary and a indie-gamemaker. We have a strong interest in games and its form of narrative, and we thought the theme of alchemy would be suitable for Nifflas as a game developer. And, after our first meeting we felt that it could work out very well!
When we contacted Nicklas the first time he was skeptical about cooperating with us. He had expected the documentary would be about a major political topic and could not see the similarities with his own narrative, often based on a specific mystery and a character-driven portrait. Once we met everything fell into place and our collaboration has been great.
Nifflas never had any problems understanding our characters who defied science in search of “the philosopher’s stone”. Many of our financiers from the world of television and film were very doubtful about whether the story was real and at the same time are provoked by a person who claims to believe that he will be able to solve this amazing riddle. People think our documentary character must be a crazy guy or else we’re trying to fool them with a mocumentary. In the game world, however, these kinds of stories are not so strange and Nifflas could directly relate to our character and never doubt our way of telling his story.
Game Trailer
The Relationship Between the Documentary & Game
Rob: How would you describe the relationship between the documentary and the game – in terms of story, marketing, possible revenue model?
Our main story in the game is very similar to the film’s alchemical elements, that through the characters and manuscripts find different things that will lead you to new discoveries that will then guide you through the story of the great goal of making the Philosopher’s Stone.
All these characters are people from the alchemical history or allude to contemporary alchemists from the documentary and their aliases used on various internet forums. For example, you will meet our main character (Christer) who in the game is called “Spintheros”. Google that name and you will find a number of posts and articles written on various forums of our man Christer Böke.
From the beginning, we had much bigger ambitions for the game. We tried to make a budget so that Nifflas could work full time for a long time. We were sitting with Nifflas and Christer and brainstormed ideas that later turned out to be too advanced for an average gamer to understand. We had some intense discussions with Christer about this. He knows so incredibly much about the subject and couldn’t really see why some things were too advanced. For example we had a long discussion about whether people know the Periodic Table and all the latin names and planet/gods related to these.
Together with that and a much smaller budget we developed a simpler and much shorter game. We found 50% of 30 000 skr (4500 dollar) to pay Nifflas to program our idea. We got this money from Filmarc (www.filmarc.net) and he started to develop environments and how the puzzles could be adapted in the game. Then we discussed the characters and which different material we would use in the game. Material like Stibnit, Galen etc. It was very important that this material was familiar to alchemists. when people play the game they should know that this is not just some random stuff – it’s the real thing. You will get a very good idea how to start your own alchemical experiments by playing the game if you want…and some grand secrets too.
Marketing & Business Model
Already at the first meeting we decided that the game would be free and marketed freely from both our site www.grtwrk.com and Nifflas website. We were aware of Nifflas position among indie gamers and wanted them to recognize his style. To access the gamer audience, we have made a menu in the beginning of the the game that includes the trailer for the film, we will also add a direct link to the film that allows players to download the movie via the game. This could get us in some trouble with the Swedish Televison but I think they will understand our idea when we release it – they tend not to like it when you put stuff from the film on internet before you have screened it on TV. (www.studioparallell.com who made the menu for both the movie and game ensured that they’re the same style).
Last but not least, we will use open-source code so people can make their own puzzles and characters – perhaps based from the discussions in the film or from discussion that will come after you seen the movie. Alchemists always debate “the true matter”.
We have also discussed posting the script ahead of the movie release. The script contains the high-end solutions based on Christers hardcore alchemy puzzle. Some of the puzzles in this game will certainly also be discussed on alchemy forums and then it will be interesting to see if you are able to influence the game. For example, if it should be Stibnit or any other topic and then the player can change this can do their own version of the game.
We see the game as an interesting model to distribute the film in larger circuits because we think some relevant audiences might otherwise never discover our film. Even after several days, Nifflas’ game trailer 10 000 hits on youtube. All these people also visited our website to learn about the film. Similarly, Nifflas will get people who never played his game to visit his site and maybe even play more of his game. It’s a great cross-collateralization of audiences.
Partnering with a game is also a way to get the film’s story to survive and develop. Our main character and our film will hopefully create a movement on the internet which questions the scientific truths and interests people to go deeper into the subject. It is obvious that Christer has become very well-educated when he read and researched about alchemy. And, imagine if you in a playful way, can get people to understand that learning can be presented in different ways than through ordinary books or teachers that is rarely questioned. So we hope this cooperation will both promote our film and the game as entertainment but also educate and raise ideas that can live on after the premiere of the movie, and become more than a DVD and a game on your PC.
We must look at how the gaming industry markets itself. The film industry is hopelessly behind and the music industry has begun to learn with Spotify, itunes, etc.. To survive as a documentary filmmaker, we need to think outside the box to survive. This may be one way?
Additional Marketing?
In order to spread among gamers we focus on blogs and forums. To get them to see the film, we understand that we need to make it as easy as we can for them to download the movie as well. We hope to find a solution to this by uploading the movie on iTunes or similar channels and then place a link to this page in the game. We also run a facebook group and website and through these we hope to communicate with our audience. Then we will try to get som material published in traditional media like newspapers and say, culturalnews on TV. But, above all, we hope that the movie and the game spread itself through short clips on youtube, blogs, forums, Twitter, etc.
Example Puzzle & Initial Game Meeting Video
Mineral Stibnit + Mars (Iron) + owen – regulus of antimon + Caput mortuum
Give the Regulus av antimon to character ”Newton” – he will then give you a glove, that you can climb with.
Give Caput Mortuum to ”Spintheros” – and he will give you the second glove and now you can climb the roofs.
This video is from one of the first meeting together with Nifflas and our main character Chriter. They discuss ideas about the developing of the game (it’s in Swedish, naturally!).
Timescales
We hope that both the film and the game is fully completed in June but we still have not decided whether we will be releasing the game a bit earlier.
We will soon have a meeting and try to find a good strategy for this. Anyway, the documentary has been scheduled for a television premiere in October in Sweden.
We would also like to show the movie at some film festivals abroad and try to do a screening in which the visitors before and after have the opportunity to test the game at the cinema. One could also imagine an exclusive screening where our main character performs a simple experiment with the audience. We try to think that we should give the people who come to watch the movie something beyond the expected.
About The Filmmakers: Oskar Östergren & Fredrik Oskarsson (oskar&oskarsson)
Oskar Östergren (born 1976) and Fredrik Oskarsson (born 1979), both born and raised in Swedish Lapland. We are educated at ”Nordens Documentary Film School, Biskops-Arnö” (2002-2004) and, since 2003, we run the film production company oskar&oskarsson based in Umeå, specialising in documentaries. Our productions have been co-produced with SVT Dokumentär and Film i Västerbotten and besides directing and producing films we teach documentary film making at The Academy of Fine Arts in Umeå and work as photographers and editors for other productions and TV-shows. Our last SVT Co-production “The Police and Lapland” has been seen by more than one million viewers on SVT.
Contact: +46 70-555 13 17 (Oskar) or +46 70-640 23 67 (Fredrik); Email: oskar at oskarochoskarsson.se or fredrik at oskarochoskarsson.se
March 17 2011
November 12 2010
Augmented Reality
Below is a short interview with Fred Steube – Digital Innovation Manager, Cox Target Media/Valpak. I watched him speak on an interesting panel about Augmented Reality at the DMA2010 conference.
What’s your experience with AR?
Our experience with AR includes a Martha Stewart promotion we did with our Valpak coupon envelope that allowed consumers to see if they won a daily prize and to see daily previews for the Martha Stewart show by holding up the envelope to their webcams. Additionally, we did a B2B ad campaign in Ad Age and DMNews that showed Marketers what our product offerings are by holding up a AR marker to a webcam and viewing in 3D.
What are your favorite examples of AR?
Favorite AR experience has to be the Toyota example we showed at DMA and the Coke Zero and McDonald’s Avatar promotions. Also the Mini AR campaign. Anything by Total Immersion (an AR technology developer) is typically very high caliber.
Virtual reality never lived up to consumer’s expectations. Is AR heading in that direction?
AR appears to continue to gain traction along with QR codes, particularly with mobile. The key there is the location based benefit of seeing content that geographically relevant and relevant to what they are looking for.
The word innovative is overused. What is truly innovative?
Innovative is anything that transcends a current way of doing something by being new. It should add value to a key stakeholder. It should break molds and be out of the box; something new and impactful. This can be a product or process.
September 15 2010
Profile: SubmarineChannel
Dutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce Submarinechannel.com, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.
Both Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990’s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of Submarinechannel.com. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet. The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.
United Vloggers, the guide for understanding the nature of vlogs, is a feature under the tab “Internet” on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale. UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted “Touch My Body” a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.
Navigate through Chunks under Film on Submarinechannel.com, the channel’s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is Collapsus, their upcoming project that epitomizes the site’s aim to broach the integral nature of global perspectives in digital culture.
Tommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.
Collapsus places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis. As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.
Submarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like DUTCH PROFILES, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: Minimovies, documentaries for the digital age. Sneakers: a guided tour through sneaker culture. Pretty Cool People Interviews: video interviews with creators. The Killer: Motion comic based on graphic novel by Matz and Jacamon.
Ultimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.
September 14 2010
Profile: SubmarineChannel
Dutch media innovators Bruno Felix and Femke Wolting, co-founders of Submarine.com, collaborated to produce Submarinechannel.com, an initiative designed to explore and promote innovative approaches to media. Submarinechannel.com positions itself as both a distribution and production platform for artists looking to create interactive, cross-media projects.
Both Felix and Wolting previously worked at Dutch Broadcasting Organization, VPRO, in the 1990’s, an experimental period in the industry. Felix is credited with the development of new media strategy for VPRO during this time, and both are recognized as early moguls for new media. Their devotion to creating interactive relationships between media and consumer inspired Submarine.com, which ultimately led to the birth of Submarinechannel.com. The site highlights creative participation in various projects and films, and aims to question the multicultural and multifaceted digital identity of the Internet. The content highlighted relies on new modes of storytelling to break down the barrier currently separating arts, media, and politics.
United Vloggers, the guide for understanding the nature of vlogs, is a feature under the tab “Internet” on the site. Introduced in 2007 by Michael Schaap to support vloggers, the project quickly became a catalyst for connecting talent on a global scale. UnitedVloggers filters out quality vlogs and the selection varies from video art to grass roots journalism. Check out the recently posted “Touch My Body” a project where music videos are manipulated into green screens and posted on youtube.com for viewers to respond.
Navigate through Chunks under Film on Submarinechannel.com, the channel’s personal 24/7 online film festival featuring picks from all over the world; there are currently more than 50 to browse through. Another cool project about to debut is Collapsus, their upcoming project that epitomizes the site’s aim to broach the integral nature of global perspectives in digital culture.
Tommy Pallotta, renowned for blending technology, filmmaking, and animation, directs the project. Pallotta produced Waking Life, the groundbreaking computer animated feature film.
Collapsus places the viewer as director in an interactive, documentary-esque, animated film, replete with political agendas surrounding the future global energy crisis. As an active participant in the story, the viewer is required to take action in seeking solutions to the energy crisis; with each decisive click of the mouse the narrative changes to present viewers with varying futuristic crisis scenarios.
Submarinechannel.com hopes to instigate thought, but similarly looks to inspire artists working in every medium. The innovative site also features projects like DUTCH PROFILES, where viewers can learn about innovative projects at the heart of Dutch culture, in a documentary series featuring interviews with various designers in the region. Some other well known projects include: Minimovies, documentaries for the digital age. Sneakers: a guided tour through sneaker culture. Pretty Cool People Interviews: video interviews with creators. The Killer: Motion comic based on graphic novel by Matz and Jacamon.
Ultimately, Submarinechannel.com is an incredible source for those looking to further experiment with the potential of the Internet. Well-curated posts and projects permeate the website, and validate the portal as a content rich aggregator for projects aimed at young audiences ripe with global perspectives on digital culture.
September 12 2010
Transmedia Talk Podcast – Episode 3
Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.
This episode is in TWO parts
PART ONE:
PART TWO:
NB: If you’d like to give us feedback, recommend yourself as a guest or suggest topics to cover – please email us at talk@workbookproject.com or Tweet away with the hashtag #tmediatalk
Topics cover in this episode (start time shown in bold)
PART ONE (47 mins)
Audience building:
01:04 Stephen King’s The Dark Tower,
02:53 Fallout New Vegas iPhone App
05:46 Savage County
09:51 Pervasive Games – JeJune Institute and Nonchalance [Jeff Hull will be speaking at TedxSOMA]
29:34 Mongoliad - collaborative storytelling
PART TWO (40 mins)
0:00 Dexter ARG
Hosts
Nick Braccia from Culture Hacker
Robert Pratten from TransmediaStoryteller.com
Guests
Jeffery Hull from Nonchalance
Jeremy Bornstein from Subutai Corp
Haley Moore from Culture Hacker
Dee Cook from Dog Tale Media
August 29 2010
Let’s Make a Web Series
In my opinion, web series are one of the best ways discover talent and incubate projects. In this post you will be introduced to individuals who are doing interesting things on the web:
Mike Rotman is an Emmy nominated writer for his work on “Politically Incorrect with Bill Maher”-now he is taking over the interweb with such shows as “Stupid for Movies”.
Michael Ferrell, with only a tiny budget and a local coffee company sponsor he co-created/co-produced the hilarious web series “Stoop Sale” with his girlfriend Devin Sanchez.
Describe your background and what inspired you to make a web series?
I’m Italian/Irish by way of Northern New Jersey and Devin thought that she was Mexican up until she was a young woman, when she found out she was actually of Spanish descent. True story. Doesn’t stop her from loving Mexican food, however. She puts jalapenos on everything. To be fair, I put garlic on everything and cook it in beer. We have amazing burritos.
We were inspired to make a web series while still in college, in the late 90’s, right after people started “e-mailing” each other. I found this “e-mail” that I sent Devin with my POP mail account:
“Dear Devin,
This e-mail thing is crazy, huh? Do you get this right away or does it take awhile? Call me when you get this and let me know. Anyhoo-I hear you’re studying theatre in Wyoming. We should get together one day and work on a play that I wrote. Or even a film. Who knows, with the way technology seems to be going, we could even get some friends together and use somebody’s small digital camera, film a few episodes of a show, put it in our computers to edit, then put it on the World Wide Web. Maybe I’m thinking crazy. But not half as crazy as my ideas for “websites” I want to create, such as Mybook,Facepage, Ourtube, and Twiddle. I’ll e-mail you about those things in a letter to follow. I’m gonna go smoke outta this dope new bong my boy got!!! Hope you get this soon!
Sincerely,
Michael”
How did you get the word out about your show?
Our show is not yet released, so the fact that we’re being interviewed is a great step in getting the word out. We submitted to festivals and got into an awesome one – the Independent Television Festival in L.A. I think submitting to festivals is the way to go if you’re an independent web series producer. We had one informal screening for the cast at a bar, which went horribly because the manager of the bar was an idiot and assured us the DVD player would work fine, but instead, it worked the opposite of fine. We will also screen “Stoop Sale” on AUGUST 24th AT “THE CREEK” IN QUEENS AS PART OF THE “WATCHDOWN” SERIES http://www.watchdown.com/ and we screened the episodes in Brooklyn for a group of filmmakers. So we definitely believe in doing some fun, live, actual-real-people-talking-to-each-other promotional events, as long as you take pictures and videos so that you can post them on facepage, mybook, and twiddle.
What have been your most interesting interactions with fans?
Well, Devin made the mistake of saying “Stoop Sale” was more popular than “Jesus: The Web Series,” and then people started uploading videos of them deleting their subscription to our youtube page and unfollowing us on twitter. It was hard to swallow, but we’re artists, so fuck it.
No, really, when we do launch the series, hopefully we will get some fans. And then we’ll have some interesting interactions with them, for instance, them sending me bottles of Macallan 12.
What mistakes did you learn from when you started creating your first web series?
I did a web series called “Hard Times,” which I’m very proud of. Through that process though, I learned that the amount of time in pre-production and post-production should far outweigh the time actually shooting and doing all the fun stuff, unfortunately. We shot “Stoop Sale” in one weekend, maybe 16 hours total. And we’ve been working on the project for almost a year. It’s not ideal for actors and writers like us, but its paid off so far. You do all the other work so that one day you won’t have to. It’s kinda like when you form a club, someone’s gotta be the secretary and someone’s gotta be the treasurer, not everyone can be the prostitute.
What is your prediction for the future of creating a web series?
I am wondering when someone is going to pull their dick out in a web series. I know it sounds like I’m joking, but the thing about the internet is that there’s no censorship. So how come some crazy college kid hasn’t made a web series where he’s doing a scene in a coffee shop or something and then he just says, “You know what?” and pulls his dick out and lays it on the table. I mean, it couldn’t be on youtube, but it can be online. The show could be called “This Guy’s Gonna Pull His Dick Out.” You’re welcome, for the idea.
Besides that, I think that the problem with most web series is the writing. Maybe it’s because I’m a writer but I’m saying this objectively, most web series are comedy and most comedy web series don’t have good writing. Some funny bits, for sure, but even if it’s sketch, I mean, real, deep, sketch writing – I feel like it’s missing in a lot of cases. And that’s one thing I’d like to see, more good writing. In the acting world, we say “theatre is an actor’s medium, film is a director’s medium, and TV is a writer’s medium.” It seems like the internet is most like TV, so it’d be nice to see better writing in the future. Of course, I may be wrong and the internet might be the kind of medium where a guy pulls his dick out in a coffee shop and it’s the most viewed web series ever.
Describe your background and what is ITV Fest?
After graduating from Northwestern University with a Bachelor of Science in Speech and a Theatre major, AJ stayed in Chicago, forming the small web production company Goldingeye Productions. After producing hours of content for a number of now defunct websites, AJ relocated to New York City where he worked as a New Media Analyst for d2 Capital. By day AJ would pour over notes and records in search of new entertainment channels, while at night AJ was a hilariously mediocre stand up comedian. Anxious for more, Tesler moved again, this time to Los Angeles where he immediately found success as an actor, appearing on television shows such as It’s All Relative and The Gilmore Girls. As much as he enjoys acting, AJ has always been drawn to produce and in the summer of 2002, he produced the first of almost 50 installations of the New and Improv-Ed Stand Up Show, an official selection of the Chicago Improv Festival as well as the 2004 and 2005 Los Angeles Improv Festivals. In 2004, AJ began producing television , independently, on spec, and with production company support. In 2005, AJ formed what is now widely recognized as the premier festival in the world for TV and New Media, The Independent Television Festival Corporation, a non profit, public benefit corporation. In 2008, AJ was hired to be the Manager of Development for Lion Television, a UK based development and production company. Since leaving Lion in 2009, AJ has produced shows for MTV, Babelgum, Atom.com, and Fox TV Studios. He is currently freelance producing under his recently set up production company, Apostrophy Productions.
What are your favorite success stories from your fest?
I just love the stories of people getting jumpstarts to heir careers. People getting represented, people making connections, those are the types of success stories that make me proud. On top of that, however, are shows like Urban Wolf which got licensed by Sony, Johnny B Homeless which got licensed by Atom.com, the script deal at NBC for This is My Friend and the development deal at Starz for a show called Partners…those are great stories that we can hang our hat on as well.
Are there any trends you see when it comes to submissions?
Every year we see different trends in submissions. This year over 70% of all of our submissions came in as webseries which would certainly be a trend…the rise of the webseries. In terms of the specific content, though, we got a lot of ghost hunters parodies and a lot of lesbian content as well this year. I’d say we got too many submissions shot in the mockumentary/Office style. We’re looking for innovation so it becomes very difficult to program things when we see so many people trying the same concept.
Do you have any advice for new web series creators?
Know that you don’t know it all. The one man band is the path of least resistance, but people specialize in cinematography, editing, directing, writing for a reason. Use people who are good at their jobs and your project will be significantly better for it. Other than that, make sure you have a plan for what you want to do with your show. Making something and hoping it attracts the attention of the professional world is not the smartest endeavor, but if you go in with a plan, you can deliberately attract the audience you’re seeking.
August 28 2010
Let’s Make a Web Series
Remember waiting forever to watch a video on your computer, with a 56k modem? Those days sucked. Now you can instantly view a cornucopia of high quality Internet content on a massive television. Inside your living room, a web series made for less than a $100 can compete for your eyeballs against a TV show produced for over 10,000 x the budget (Lost). Think about this: years ago independent producers could only use a cable access channel to get their shows on TV to reach a local audience. Now a small crew can shoot a comedy series for fans living everywhere from Texas to Turkey.
In my opinion, web series are one of the best ways discover talent and incubate projects. In this post you will be introduced to individuals who are doing interesting things on the web:
Mike Rotman is an Emmy nominated writer for his work on “Politically Incorrect with Bill Maher”-now he is taking over the interweb with such shows as “Stupid for Movies”.
Michael Ferrell, with only a tiny budget and a local coffee company sponsor he co-created/co-produced the hilarious web series “Stoop Sale” with his girlfriend Devin Sanchez.
Describe your background and what inspired you to make a web series?
I’m Italian/Irish by way of Northern New Jersey and Devin thought that she was Mexican up until she was a young woman, when she found out she was actually of Spanish descent. True story. Doesn’t stop her from loving Mexican food, however. She puts jalapenos on everything. To be fair, I put garlic on everything and cook it in beer. We have amazing burritos.
We were inspired to make a web series while still in college, in the late 90’s, right after people started “e-mailing” each other. I found this “e-mail” that I sent Devin with my POP mail account:
“Dear Devin,
This e-mail thing is crazy, huh? Do you get this right away or does it take awhile? Call me when you get this and let me know. Anyhoo-I hear you’re studying theatre in Wyoming. We should get together one day and work on a play that I wrote. Or even a film. Who knows, with the way technology seems to be going, we could even get some friends together and use somebody’s small digital camera, film a few episodes of a show, put it in our computers to edit, then put it on the World Wide Web. Maybe I’m thinking crazy. But not half as crazy as my ideas for “websites” I want to create, such as Mybook,Facepage, Ourtube, and Twiddle. I’ll e-mail you about those things in a letter to follow. I’m gonna go smoke outta this dope new bong my boy got!!! Hope you get this soon!
Sincerely,
Michael”
How did you get the word out about your show?
Our show is not yet released, so the fact that we’re being interviewed is a great step in getting the word out. We submitted to festivals and got into an awesome one – the Independent Television Festival in L.A. I think submitting to festivals is the way to go if you’re an independent web series producer. We had one informal screening for the cast at a bar, which went horribly because the manager of the bar was an idiot and assured us the DVD player would work fine, but instead, it worked the opposite of fine. We will also screen “Stoop Sale” on AUGUST 24th AT “THE CREEK” IN QUEENS AS PART OF THE “WATCHDOWN” SERIES http://www.watchdown.com/ and we screened the episodes in Brooklyn for a group of filmmakers. So we definitely believe in doing some fun, live, actual-real-people-talking-to-each-other promotional events, as long as you take pictures and videos so that you can post them on facepage, mybook, and twiddle.
What have been your most interesting interactions with fans?
Well, Devin made the mistake of saying “Stoop Sale” was more popular than “Jesus: The Web Series,” and then people started uploading videos of them deleting their subscription to our youtube page and unfollowing us on twitter. It was hard to swallow, but we’re artists, so fuck it.
No, really, when we do launch the series, hopefully we will get some fans. And then we’ll have some interesting interactions with them, for instance, them sending me bottles of Macallan 12.
What mistakes did you learn from when you started creating your first web series?
I did a web series called “Hard Times,” which I’m very proud of. Through that process though, I learned that the amount of time in pre-production and post-production should far outweigh the time actually shooting and doing all the fun stuff, unfortunately. We shot “Stoop Sale” in one weekend, maybe 16 hours total. And we’ve been working on the project for almost a year. It’s not ideal for actors and writers like us, but its paid off so far. You do all the other work so that one day you won’t have to. It’s kinda like when you form a club, someone’s gotta be the secretary and someone’s gotta be the treasurer, not everyone can be the prostitute.
What is your prediction for the future of creating a web series?
I am wondering when someone is going to pull their dick out in a web series. I know it sounds like I’m joking, but the thing about the internet is that there’s no censorship. So how come some crazy college kid hasn’t made a web series where he’s doing a scene in a coffee shop or something and then he just says, “You know what?” and pulls his dick out and lays it on the table. I mean, it couldn’t be on youtube, but it can be online. The show could be called “This Guy’s Gonna Pull His Dick Out.” You’re welcome, for the idea.
Besides that, I think that the problem with most web series is the writing. Maybe it’s because I’m a writer but I’m saying this objectively, most web series are comedy and most comedy web series don’t have good writing. Some funny bits, for sure, but even if it’s sketch, I mean, real, deep, sketch writing – I feel like it’s missing in a lot of cases. And that’s one thing I’d like to see, more good writing. In the acting world, we say “theatre is an actor’s medium, film is a director’s medium, and TV is a writer’s medium.” It seems like the internet is most like TV, so it’d be nice to see better writing in the future. Of course, I may be wrong and the internet might be the kind of medium where a guy pulls his dick out in a coffee shop and it’s the most viewed web series ever.
Describe your background and what is ITV Fest?
After graduating from Northwestern University with a Bachelor of Science in Speech and a Theatre major, AJ stayed in Chicago, forming the small web production company Goldingeye Productions. After producing hours of content for a number of now defunct websites, AJ relocated to New York City where he worked as a New Media Analyst for d2 Capital. By day AJ would pour over notes and records in search of new entertainment channels, while at night AJ was a hilariously mediocre stand up comedian. Anxious for more, Tesler moved again, this time to Los Angeles where he immediately found success as an actor, appearing on television shows such as It’s All Relative and The Gilmore Girls. As much as he enjoys acting, AJ has always been drawn to produce and in the summer of 2002, he produced the first of almost 50 installations of the New and Improv-Ed Stand Up Show, an official selection of the Chicago Improv Festival as well as the 2004 and 2005 Los Angeles Improv Festivals. In 2004, AJ began producing television , independently, on spec, and with production company support. In 2005, AJ formed what is now widely recognized as the premier festival in the world for TV and New Media, The Independent Television Festival Corporation, a non profit, public benefit corporation. In 2008, AJ was hired to be the Manager of Development for Lion Television, a UK based development and production company. Since leaving Lion in 2009, AJ has produced shows for MTV, Babelgum, Atom.com, and Fox TV Studios. He is currently freelance producing under his recently set up production company, Apostrophy Productions.
What are your favorite success stories from your fest?
I just love the stories of people getting jumpstarts to heir careers. People getting represented, people making connections, those are the types of success stories that make me proud. On top of that, however, are shows like Urban Wolf which got licensed by Sony, Johnny B Homeless which got licensed by Atom.com, the script deal at NBC for This is My Friend and the development deal at Starz for a show called Partners…those are great stories that we can hang our hat on as well.
Are there any trends you see when it comes to submissions?
Every year we see different trends in submissions. This year over 70% of all of our submissions came in as webseries which would certainly be a trend…the rise of the webseries. In terms of the specific content, though, we got a lot of ghost hunters parodies and a lot of lesbian content as well this year. I’d say we got too many submissions shot in the mockumentary/Office style. We’re looking for innovation so it becomes very difficult to program things when we see so many people trying the same concept.
Do you have any advice for new web series creators?
Know that you don’t know it all. The one man band is the path of least resistance, but people specialize in cinematography, editing, directing, writing for a reason. Use people who are good at their jobs and your project will be significantly better for it. Other than that, make sure you have a plan for what you want to do with your show. Making something and hoping it attracts the attention of the professional world is not the smartest endeavor, but if you go in with a plan, you can deliberately attract the audience you’re seeking.
August 25 2010
May 27 2010
Comic Con Tip Box
San Diego Comic Con is a massive gathering of smart, tech savvy, nerdy folks. Every year, there are tie-ins there to all sorts of transmedia campaigns, and this summer Culture Hacker will be there, rounding them up.
We will be scouring the conference, but you can make it easier for us to find the good stuff. If you know where a great transmedia project can be found at Comic Con, and you want to see it here on WBP, please drop a line to our tip box.
All tips are treated as anonymous. Be sure to let us know where to go (booth number or room name), and when. Spoilers not necessary.
Lead photo courtesy Gary Scott.
May 26 2010
Adapting a Web Series for TV
I had the pleasure of attending the L.A. Comedy Shorts Film Festival last April. Their programming was a grab bag of high quality entertainment created by upcoming filmmakers, as well as some established industry vets. One highlight was the panel But I’m a CeWEBRITY: knowledgeable producers who specialize in turning successful web content into TV shows shared their insight. Before this event I thought webisodes were only pet projects or an extension of a larger story-not a TV show incubator. Below is an interview I did with panelist Tina Santomauro, Manager of Development/Executive Producer of Atom TV (Comedy Central) and The Atom Show (MTV2) for Atom.com.
What does your average day of work consist of?
For the most part, taking pitches, reading scripts, and strategic planning of the Atom TV show. Researching what videos are doing great online. Also, dealing with clearance paperwork and delivery of masters.
Since there are less barriers of entry for filmmakers getting their work seen, will talent trump film connections?
Absolutely. Especially when it comes to uploads. A part of Atom.com is dedicated to our user “tournament” where users can upload videos to win spots on television and cash prizes. And in the past, there have been comedy groups that uploaded to us we hadn’t heard of before, and then saw their work on there and wound up creating original deals with them.
What are the benefits/challenges of pitching and adapting a web series for TV?
The challenge is creating more depth within the plot and each character personality. Web video is fast paced, quick to the punch. When adapting it for TV, you need to build on that structure and deepen all aspects of it.
Among your content, which videos represent your taste in comedy?
There is a bunch, but 2 notable pieces for me are:
One off: http://www.atom.com/funny_videos/milk_men_trailer/
Web series: mlarky.atom.com
May 25 2010
Adapting a Web Series for TV
I had the pleasure of attending the L.A. Comedy Shorts Film Festival last April. Their programming was a grab bag of high quality entertainment created by upcoming filmmakers, as well as some established industry vets. One highlight was the panel But I’m a CeWEBRITY: knowledgeable producers who specialize in turning successful web content into TV shows shared their insight. Before this event I thought webisodes were only pet projects or an extension of a larger story-not a TV show incubator. Below is an interview I did with panelist Tina Santomauro, Manager of Development/Executive Producer of Atom TV (Comedy Central) and The Atom Show (MTV2) for Atom.com.
What does your average day of work consist of?
For the most part, taking pitches, reading scripts, and strategic planning of the Atom TV show. Researching what videos are doing great online. Also, dealing with clearance paperwork and delivery of masters.
Since there are less barriers of entry for filmmakers getting their work seen, will talent trump film connections?
Absolutely. Especially when it comes to uploads. A part of Atom.com is dedicated to our user “tournament” where users can upload videos to win spots on television and cash prizes. And in the past, there have been comedy groups that uploaded to us we hadn’t heard of before, and then saw their work on there and wound up creating original deals with them.
What are the benefits/challenges of pitching and adapting a web series for TV?
The challenge is creating more depth within the plot and each character personality. Web video is fast paced, quick to the punch. When adapting it for TV, you need to build on that structure and deepen all aspects of it.
Among your content, which videos represent your taste in comedy?
There is a bunch, but 2 notable pieces for me are:
One off: http://www.atom.com/funny_videos/milk_men_trailer/
Web series: mlarky.atom.com
May 24 2010
Comic Con Tip Box
San Diego Comic Con is a massive gathering of smart, tech savvy, nerdy folks. Every year, there are tie-ins there to all sorts of transmedia campaigns, and this summer Culture Hacker will be there, rounding them up.
We will be scouring the conference, but you can make it easier for us to find the good stuff. If you know where a great transmedia project can be found at Comic Con, and you want to see it here on WBP, please drop a line to our tip box.
All tips are treated as anonymous. Be sure to let us know where to go (booth number or room name), and when. Spoilers not necessary.
Lead photo courtesy Gary Scott.
April 24 2010
An Interview in 3D
At SXSW Keefe Boerner spoke on the 3D Steroscopic Production Tools, Production and Post panel. He has been a production coordinator, editor, visual effects and motion graphics artist, visual effects producer and post-production supervisor on feature films. Some of Keefe’s credits include collaborations with Robert Rodriguez on Sin City and The Adventures of Sharkboy and Lavagirl 3-D. In this interview we discuss the ins and outs of 3D filmmaking.
Highlights at SXSW this year?
I had a busy SXSW this year. I hosted a panel on 3D filmmaking as well as attending three screenings of a film I post supervised, Dance with the One. Because of a last minute cancellation on the panel, I spent most of the weekend arranging for a replacement, ftp-ing clips, preparing presentations, making DCPs and QC-ing the material at the Alamo Drafthouse for the panel. Most panels are a bunch of folks showing up 15 minutes beforehand. Not this one. We were working on it for weeks, selecting materials, making 3D DCPS and PowerPoints, coordinating what each of us was going to talk about. I wanted the panel to be very informative. Given that we were on the other side of downtown from the convention center, it was very well attended and had a great response. Folks were coming up to the panelist during the rest of the festival and telling them how much they enjoyed it.
I did attend the future technology panel and met Paul Debevec, who turns out is a cousin of a friend. He’s an associate director of the University of Southern California Institute for Creative Technologies Graphics Lab and co-inventor of HDMI and Light Stage, necessary, cutting edge tools in the VFX world. There were more highlights of the week, but I had to sign an NDA.
How did you get started as a filmmaker?
I went to film school, expecting to work my way up as an editor. My desire to stay in Austin forced me, like others, to wear many different hats. I eventually got into motion graphics and visual effects. One of my former interns had gone to work for Elizabeth Avellan and called me up when they were looking for a VFX coordinator on Spy Kids. I worked with Robert and Elizabeth for seven years, working my way up to VFX Producer and Post Supervisor. After my wife and I had a child, I decided I needed to take a break from the 80 – 100 hour work weeks and took a job at the University of Texas at Austin, managing the facilities for the Radio, TV and Film Department.
What do you feel are the biggest misconceptions about 3D?
That all you need is two cameras and you can shoot a 3D film. It’s a specialized craft, like cinematography and editing. You need a stereoscopic specialist on your show who know the equipment, the theories and the ‘rules’ to advise production on how best to shoot 3D that is compelling, yet comfortable. The second misconception is that 3D appears the same, no matter the size of the screen. In reality, the stereo effect is lessened on a smaller screen and more intense on a larger screen. You cannot judge the 3D effect on a 19 inch field monitor if you are shooting for theatrical distribution. Of course, the Imax master is going to be different from the normal cineplex master as well.
Are all film genres enhanced by being shot in 3D?
Of course not. I really don’t have any desire to see ‘No Country for Old Men’ in stereo, nor most any other content. But what I would give to see ‘The Matrix’ in Stereo.
What are your favorite scenes from a 3D film and why?
Technically, if something was really good in 3D, I probably will not remember it. The problems or the thrills and great content are what stands out to me. I’m going to get nostalgic for a moment. When I saw ‘The Polar Express,’ I remember being thrilled by the roller coaster and flying ticket sequences. I adore ‘Coraline’, but it was mainly because 3D enhanced and was a perfect fit for an incredibly visual story. I’m happy with their decision to flatten the stereo for the real world sequences and increase the stereo for the imaginary world. So many of the shots were amazing. The Rats with their tracing left a strong impression, but again, it was amazing animation and art design and the 3D simply enhanced it. I didn’t really care for the narrow depth of field in some scenes – I would prefer wide depth of field in stereo to allow my eyes to wander in the scene – but I respect their decision.
Have you heard of D-Box (shaking amusement park-like chairs for movie theaters) and what are your thoughts on them being used along with 3D glasses?
I don’t think it is going to be able to replicate the thrill of an amusement park ride, where the entire viewing space and screen production is designed to work in synch to give you the impression of being in the experience. I don’t have a strong opinion one way or another. I know some folks who love it and some who think it’s lame, but they have a tendency to piss on a lot of things. Stereo has been around for a long time, this is a reincarnation of an experience that has been around for 50 years and more if you include still photographs. Despite the history of stereo, we are still developing the theory and trying new things out. D-Box is breaking new ground and it’s a risky proposition. You have an incredibly expensive technology that is only able to recoup it’s cost one ticket at a time. I really respect what they are doing and I think it’s like any craft, when the filmmaker goes into the expectation that there will be motion editing as part of the post process, you can design the action sequences appropriately. It’s still in it’s relative infancy, but I expect to see (or feel) great things if folks take it seriously and can design around the limitations. But to answer your question, as immersive as you can get into the film, I think 3D and D-Box could make a great combination.
What is your advice to low budget ($100,00-$500,000) filmmakers who want to do a movie in 3D?
Forget about Stereo and focus on getting the story, actors and production design right. I’d ask them why they feel stereo is important. Of course, the economics of box office make it very desirable to have a stereo release, but bad stereo can ruin a good picture. And, with major box office films dominating the 3D screen space, there isn’t going to be a place for a low budget feature. It can also add significantly to the time and expense of production. I guess I would first talk them out of it unless I felt all the money for other needs was appropriately cared for.
What is your advice to film executives who want to produce big budget 3D films?
Get the stereographer involved in pre-production. Their job is almost as important as the cinematographer, Art Designer, Costumer and Visual Effects Supervisor. Sets and action should be designed to take advantage of stereo and stay within it’s boundaries.
April 12 2010
Trans-Canada transmedia: Christopher Bolton’s multi-platform search for identity, sound, and story
Christopher Bolton is a Canadian writer, producer, and actor, best known for his award-winning comedy series, Rent-a-Goalie. A few months ago, Christopher — AKA “Bolts” — contacted me asking for feedback on his latest project’s transmedia strategy. After a few minutes of chit-chat and an exchange of development documents, I realized that the project, a comedic exploration of Canadian landscapes popular and physical, entitled In Search of Gordon Lightfoot, was much more than a TV series with a few transmedia extensions tacked on just for the hell of it; no, this was something different, something much more integrated — transmedia from the get-go. And, as it happens, it was also something that sounded quite funny and more than a little community-minded in its direct engagement with audiences and Canuck mythology. Naturally, I wanted to be a part of it. A few web chats later, we came to an agreement — I would consult on the project and shadow Christopher as he worked his way through the development process, and in return he would share what he learned with me, here, in the form of a series of interviews.
This first interview is a snapshot of Christopher’s thinking as the project moves through the funding process and into the first stages of pre-production. It reveals a considered and well-informed view of transmedia and the new storytelling landscape. It is an inspired and often very funny view of the future of entertainment, and I look forward to speaking to Bolts more as his work on the project progresses.
You’ve worked in the Canadian film and television industry for a while now. What’s your background, and what’s changed since you got started?
My background is varied. Until my mid-20’s it was solely acting. In ’93 I took a stab at writing and that landed me at the CFC in 94 as a writer. I did the directing curriculum at nights and on weekends and directed my first two – and only two – short films there. In 2003 I teamed up with a fella goes by the name Chris Szarka and we formed a company to develop and ultimately produce a cable ½ hour comedy up here called Rent-A-Goalie. In there somewheres I did a few stints as A.D. and Props Man.
As for how it’s changed since I began…televisions are colour now and very crisp and clear.
It was during the production of RAG that I became interested in Transmedia though I didn’t know it was a concept with a name. I suggested ideas to the broadcaster, ideas intended to drive traffic to and from the mother ship – some UGC, a genre bending prequel movie, some mobile applications – but it was always met with a no. It was a licensing issue and I get that but…well…I’ll leave it there. I blame myself. I should have pushed harder.
When I began developing In Search of Gordon Lightfoot I met a woman named Jill Golick, a digital pioneer in Canada. She began my indoctrination into this world.
Man-oh-man, forget how the industry has changed since I started; in just 7 years, dated to when we began development on RAG, it has broken almost to the point of no-fixee. I was at a card table recently of smart broadcasting folk with impressive CV’s discussing the future of our industry. The hardcore estimate for conventional broadcaster life expectancy in Canada was 2 years and the optimistic guess, if you’re said broadcaster, was 10 years. Basis or not to such speculation I was rocked. The consensus was that cable isn’t going anywhere fast because subscription is consumer-choice. It just won’t look like pay cable does today.
The web has blown shit wide open. Access, audience contact and engagement, community building, social media, distribution platforms, the very nature of what content is (stop calling it a Television show for cryin’ out loud) is so drastically different that it needs to be called something new. There is a good and big explosion at the point that industries are colliding – tv/film/branding/communications/tech – and where the smoke clears is an opportunity to re-imagine and develop content specifically to meet the unique demands of all interested parties and, more importantly, audience. The excitement for content creators lay in the exploration of new ways to tell story. A fractured media landscape is exactly what I needed as it helps to make sense of how I think and speak.
This is a frontier and frontiers benefit the entrepreneurial spirit greatly. I think it was Ted Hope who said that it’s the era of Artist as Entrepreneur and it behooves anyone taking that notion seriously to look at how those industries conceive of and deliver content and will do in participation with one another.
The logline for my new company, Forty Farms, is…
The client is the brand is the consumer is the experience is the entertainment.
…and that could just as easily read…
The experience is the consumer is the client is the brand is the entertainment.
Ruminating on this one-hand-clapping-esque driver is a good way to get inside the headspace necessary for making resonant, profitable entertainment going forward.
What is In Search of Gordon Lightfoot?
ISOGL is the title of two of six platforms in an as-of-yet-unnamed Transmedia Project about searching for an identity, a sound, a connection to a landscape, and a warm dry spot to pitch camp for the night. The first is a 13 x 30 minute comedy that sees Ed Robertson (frontman for the pop-rock outfit Barenaked Ladies) and myself flying around Northern Canada in an iconic bush plane looking for reclusive rock legend Gordon Lightfoot. Why? Because he has something that belongs to us. We just miss him everywhere we look and become embroiled, instead, in some small town, wilderness related mayhem before a narrow escape back to the skies to search for another day. The second is a tribute record to the man himself. Our guest stars in the series will be well-known Canadian music acts who will do double duty – act their asses off for the show and then sing them back on covering one of Gordon’s tunes for the album. These two properties are designed for distribution together but that ain’t prescriptive.
The remaining platforms are a game, feature, feature documentary, and graphic novel. Our point of identification in the meta-narrative is a guy, a creative guy, who stumbles, flies, loves, fishes, hikes, and writes his journey. It’s a walk through time, media, story and Canada with a fella trying to make sense of it all. Taken together it will serve as a big ol’ love letter to this country as well as warm, beautiful, funny and musical showcase of Canada to the rest of the world. The idea is to entice more Germans – as if that were possible – to come canoe our rivers and lakes.
Do you conceive of the project as a show with a Transmedia experience, or a Transmedia experience that includes a show? Is there a difference?
I’m reluctant to answer this question because it implicates me by rendering the project’s history a little less pure than I’d like it to be. The series was to be my sophomore ½ hour effort. Discussions with broadcasters were frustrating me – one guy’s problem with it was that he didn’t like flying so he bumped on the aviation part – and I figured that it was the right time to dig in the dirt of new business models and alternative modes of storytelling. I began thinking of an extended narrative for Search, ideas I wanted to implement but that didn’t fit in the series as well as different platforms that interested me. Writing for gaming for instance has particular cache. Are you kidding me? No limits storytelling? It was like my head exploded and I knew my time in traditional would serve me well here because what that did teach me was restraint. Restraint, I think, is key to navigating a world as full of opportunity as No Limits Storytellingville.
That’s the long way round to saying that, though I didn’t conceive of it as such, I absolutely consider this project a Transmedia Experience that includes a show.
I love that you call it a Transmedia Experience because that is key to how I frame this thing. It’s a creative and production process experience and the user can consume it soup-to-nuts or in parts. Empowering the audience to participate breeds pride of ownership and I think people will respond to that. What’s really blowing me away is people contacting me with platform ideas of their own as well as reach-outs that I initiate bearing fruit as well. This dialogue between you and I is a prime example: a) it helps us both in our respective missions b) it is content c) it will drive traffic to our mutual benefit. That’s some performing shit in my opinion.
As to whether there is a difference between a Transmedia experience with a show or a show with a Transmedia experience? Abso-lute-ly and it’s as important a distinction there is in defining Transmedia. It’s essential that TM design be ground up rendering every platform essential to the broader stroked narrative. Tacked on properties will feel like tacked on properties and your audience will at best dock you points for that and at worse abandon the project altogether. It seems to be the mistake producers are making in trying to design additional platforms for their fleshed out traditional properties – done in this order it becomes re-purposed material as opposed to original, non-linear content that is platform-specific.
What got you thinking about developing a Transmedia strategy for Lightfoot? Why not do things the same way you’ve done them in the past?
What gets me excited about Transmedia is the belief that the present (past) model is broken and that the opportunities inherent in being an early adopter to this kind of storytelling are huge. It seems simple: a fractured media landscape begs a splintered approach and a savvy user demands that it be robust. I leapt at the chance to create within those parameters. And some of the best minds I know, people who’ve made good, albeit waning, livings in Traditional are meeting in dingy bars to discuss how to make ground-up changes in their industry because they don’t feel they have anything to lose. It’s electrifying to hear the talk. And it’s not griping ‘make the writer matter’ or ‘actors are people too’ stuff either. These are talented and frustrated professionals, who’ve read the writing on the wall, discussing a renovation of the system that values what they do and has everyone thinking creative + business + tech from step 1. Who was it said it feels like 1911 and we’re the guys learning that different angles and editing are good? Oh right, that was you. Spot on Mr. Watson. Makes me crave a cigarette and I don’t smoke.
Reminds me of a joke about lemon meringue pie. I’ll have my friend Jeremy deliver it to camera and post it on my site when I get a site.
Canadian TV productions have notoriously low operating budgets. How are you going to pay for all the different components of this project?
F@#ed if I know.
Kidding. Sort of.
Yes we have tiny budgets up here and they are getting tinier by the day. We shot Rent-A-Goalie for a half million bucks an episode in 3rd season and that was extraordinarily high then. Today you’d probably have to bring in a CSI for that. Not quite but, y’know, almost.
In my opinion the answer to low budgets is to go lower. Don’t try to make a $200,000 show look like a ½ million bucks because it’ll suck. Make a 100 K per episode show and don’t apologize for it. Don’t try to stretch the dollar. Don’t try to stretch anything. Just make the most awesome content you can possibly make with what you have and concentrate on what hooks – story. Necessity is the mother of invention and with today’s technologies you can make it beautiful for peanuts. The key is knowing how to make it beautiful and that is art as it’s always been. Ted Hope again – he tweeted recently that ‘A return to less could be more.’ Yes. Just plain yes indeed.
The agencies that help us make entertainment in Canada are trying hard to keep up with the changes and, on the business side of it, are thinking progressively. We’ve pitched the project to the Funds with no real ask other than a dialogue. We ask whether the model makes sense and how could they see being involved? They appreciate it because they’re trying to wrap their heads around new models as well and we appreciate the response because it helps us create accordingly. Assuming we get the Funds, and if we keep the thing indie-spirited, there will be shortages to make up but they aren’t prohibitively huge. For that we’re looking at brand relationships plus some crowd-sourcing options and a bit of private investment to top off. I’m not frightened by the financing plans yet. But then I’m the guy who writes fart jokes in these partnerships.
How has taking a Transmedia approach changed the way you’ve gone about raising development money and securing licensing agreements?
The absence of a broadcaster has cleaned rights up immensely. And, again, the wild west of the Internet means very few precedents so we’re kind of making it up as we go along. Talks with musicians, writers, performers have been positive – everyone seems to want to see it work. A western spirit of Kereitsu – a Japanese business model based on industries working with one another to the benefit of all – is what we’re looking to build. There’s power in that. The power of community.
We’ve received some development money from regular avenues for traditional deliverables like series bibles and pilot scripts for the 13 x ½ hr. I’m writing the feature script during the month of April as part of a month long script competition. With no dough attached to its development I am hungry to work completely and feverishly to reduce the time it takes to develop. That platform is a No-Budget film we want to make as a Canadian nod to the Mumblecore tradition. We were soft-offered some development dough for it but it would be recoupable so what’s the point? I’d rather put it on the screen down the road. That property sits with a different producer than the one who has the series, which is a different producer than the one who has the feature doc. So you see how the heavy lifting is spread out while the creative remains central. So there’s a bit of my own money – well, my wife and children’s too – in play on this one but that’s not a bad thing because I’m positive we can make a business out of it.
Here’s a two-parter: 1) What role, if any, do you see for the audience in producing and developing content for Lightfoot? and, 2) as an artist, how do you feel about opening up parts of the creative process to audience participation?
It is my sincere hope that the audience will do the lion’s share of the work. My favourite thing, by far, of having a popular show was that, love it or hate it, everyone had something to say about it. Inviting them to voice those opinions netted us feedback and story fodder. When I began developing Lightfoot I continued to invite that input. Everyone I talked to had a Lightfoot story – some were first-person accounts, some were major life events with Lightfoot as the soundtrack and some were tales of mistaken identity. They were all fantastic though and enthusiastically told. There is one that stands out – a guy nearing 40 now told me about a Sunday morning in the early 80’s where he and a buddy were playing hockey in an alley, taking shots against a neighbour’s garage. The puck-on-metal clang is a very common ruckus up here but it might be a little much for a rock-star early on a Sunday morning. This grizzled dude walks out in his robe and asks the children, in a charming and patient manner no doubt, to stop interrupting his sleep. The storyteller’s friend told him that was Gordon Lightfoot. I told Gordon the story and he swore it was his dad who tromped around city alleys in his robe.
An aside re. the organics of this thing – that story got back to Gordon and Gordon commented on it. Commenting is content.
So I wondered if it was possible to formalize this relationship between creator and audience and that’s the plan for ‘Search’. We are opening up the process, inviting anyone who has been touched by the subject matter to chime in. I want tales of bush piloting gone wrong and small town yarns, the instances where a song played over a formative time in one’s life. And then we want to be invited to shoot in the places where the story was originally set. We want to engage the people who helped develop the content in producing it as well. Maggie Ancaster of Herring Neck, Newfoundland gets to be prop master for a day or two. The result here, we hope, is to make shooting the show as much of a celebration of this country and it’s people as the content is. Totally 360.
This isn’t a new idea. One of the great Canadian storytellers of this generation, Stuart McLean, has been doing exactly this forever and a day. His material resonates because, beyond being talented, he sits with the people and listens to them. Gordon too. He says it’s dialogues with the people who consume his art that shapes it. Sure, he loves to play because he loves to play but it’s more than that. It’s an exchange.
Writing tv and film in the traditional manner doesn’t offer that opportunity exactly.
I’ve been warned off what this means to me as an artist but I don’t buy it. There’s a quote from Martha Graham posted above my desk that says, paraphrased – don’t be a donkey, you’re no genius. You’re a dude who types for a living. Just stay open and let flow through you what will. What I want flowing through me are the stories of the people I want to write stories for. If I can conceptualize a boundary that resonates with people, inspiring them to tell their version, my job simplifies to merely taking good notes. And ain’t it nice for Maggie Ancaster to get a credit on some quality Canadian content? Story by: Maggie Ancaster has a good ring to it don’t ya think?
I made the name Maggie Ancaster up. Any similarities to any living persons, dead or alive…yadda yadda yah.
Are there any touchstones that serve as inspiration for this project?
Stuart McLean’s stories for sure. Properties that have been sent my way since I began talking about it – Murray McLauchlan’s ‘Floating Over Canada’ is a good example. Specific properties have specific inspirations: the series is homage to John Lurie’s ‘Fishing with John’; the feature is inspired by films like ‘Wendy and Lucy’ and ‘Old Joy’; the feature doc by Werner Herzog’s Encounters At The Edge of the World; the record was a Rick Rubin inspired thing; and the graphic novel is egged on by the likes of Yoshihiro Tatsumi and Seth.
Is this the future of TV?
It’s the future of entertainment for sure. The single media property is done and so are sloughs of other givens we ‘know’ about entertainment. The audience is now referred to as the user and respecting them as a client will take us a long way. The power they have in pressing little buttons is unprecedented and so creating experience and empowering them to participate are paramount moving forward. In the not so distant future Networks will be of people around people not corporations defining content and retaining sole authority to distribute it. Speaking of which…has anyone tackled the David and Goliath story in the new era? They should.
About Christopher Bolton: Christopher Bolton began acting in his teens appearing in feature films Global Heresy, Killing Moon, A Colder Kind of Death, Dead By Monday and The Third Miracle, as well as the Showtime television movies Hendrix and Our Fathers. Additional television credits include roles on the series Northwood, Mutant X, Blue Murder, Little Men, PSI Factor, La Femme Nikita, Street Legal and The Outer Limits. Bolton earned a Gemini nomination for his guest-starring role as ‘Joey Williams’ on the award-winning series Cold Squad.
His work in film and television led him to try his hand at writing. This effort landed him a spot at the esteemed Canadian Film Centre in the Resident Programme. He entered as a writer, but left having written and directed his own short film entitled The Tooth.
He then completed a two-year stint acting on the highly regarded Showtime Network television series Street Time. It was on Street Time in 2002 that he met producer Chris Szarka, forming a partnership to create and produce the multiple award-winning television series Rent-A-Goalie for Showcase.
Bolton is the executive producer, star and creator/writer of Rent-A-Goalie. He is represented by DF Management in the US and Celia Chassel/Gary Goddard in Canada. His new Transmedia Production House, Forty Farms, will launch in May, 2010.
April 06 2010
Producers Guild Adds ‘Transmedia Producer’ Credit
Nikki Finke of Deadline reported yesterday that the Producers Guild of America voted, for the first time in the guild’s history, to add a new credit – “Transmedia Producer” – allowing artists who create expanded narratives for franchises to be credited alongside other producers on those projects.
Here’s how the new credit will be defined.
A Transmedia Narrative project or franchise must consist of three (or more) narrative storylines existing within the same fictional universe on any of the following platforms: Film, Television, Short Film, Broadband, Publishing, Comics, Animation, Mobile, Special Venues, DVD/Blu-ray/CD-ROM, Narrative Commercial and Marketing rollouts, and other technologies that may or may not currently exist. These narrative extensions are NOT the same as repurposing material from one platform to be cut or repurposed to different platforms.
A Transmedia Producer credit is given to the person(s) responsible for a significant portion of a project’s long-term planning, development, production, and/or maintenance of narrative continuity across multiple platforms, and creation of original storylines for new platforms. Transmedia producers also create and implement interactive endeavors to unite the audience of the property with the canonical narrative and this element should be considered as valid qualification for credit as long as they are related directly to the narrative presentation of a project.
Transmedia Producers may originate with a project or be brought in at any time during the long-term rollout of a project in order to analyze, create or facilitate the life of that project and may be responsible for all or only part of the content of the project. Transmedia Producers may also be hired by or partner with companies or entities, which develop software and other technologies and who wish to showcase these inventions with compelling, immersive, multi-platform content.
To qualify for this credit, a Transmedia Producer may or may not be publicly credited as part of a larger institution or company, but a titled employee of said institution must be able to confirm that the individual was an integral part of the production team for the project.
In short, game and interaction designers can get Transmedia Producer credit, they can be brought in at any point in development and they can be working as individual artists. This is definitely in line with the kind of flexibility inherent to working in new forms of storytelling.
Finke said the adoption of the credit was shepherded by Starlight Runner CEO Jeff Gomez, among others. Reaction to the decision has been overwhelmingly celebratory in transmedia circles, but that hasn’t dissuaded analysts from taking a deeper look at the credit’s definition.
Christy Dena wrote an excellent breakdown of the credit, highlighting the three medium requirement as too limiting.
I know Jeff Gomez has been pushing for the 3 media-platform rule for a few years now. But that was because it was an effective pedagogical device to get new practitioners to understand the need to think expansively. Making this official is a mistake.
Dena said she hopes the three-medium rule won’t be strictly enforced in practice, and the credit will remain open to more forms of transmedia creation while dodging traditional franchise expansions that technically meet the requirements.
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